The problem I see with this strategy is that, in the laste
version, the sounds were particularly set up so that the entire
sound was in one file. I'm under the impression that this is how
they plan to stay, though i'm not sure if they're this way now.
- Original Message -
From: Dallas
--- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Tuesday, November 22, 2011 8:23 PM
Subject: [Audyssey] car in the swamp, was zombie info?
Hi Dark,
Instead of teleporting to the safe zone, how about a few cars that you
could drive there?
Some mig
ounds
better.
Kai
- Original Message - From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Tuesday, November 22, 2011 12:23 PM
Subject: [Audyssey] car in the swamp, was zombie info?
Hi Dark,
Instead of teleporting to the safe zone, how about a few cars that
you co
hat players can differentiate the sounds better.
Kai
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Tuesday, November 22, 2011 12:23 PM
Subject: [Audyssey] car in the swamp, was zombie info?
Hi Dark,
Instead of teleporting to the safe zone, h
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Tuesday, November 22, 2011 3:23 PM
To: Gamers Discussion list
Subject: [Audyssey] car in the swamp, was zombie info?
Hi Dark,
Instead of teleporting to the safe zone
Hi Dark,
Instead of teleporting to the safe zone, how about a few cars that you could
drive there?
Some might have enough gas or battery charge but some may run out.
You could run over zombies but they might stall your car if there were too
many under your wheels.
They might be able to reach in