Hi tom.
As to shades of doom, I do agree with you that the game is something of a
disappointment, sinse I was personally expecting something as much in
advance of shades version 1 as Toc 2.0 is of Toc version one. At the least
new levels and enemies, perhaps mouse control, perhaps a map
Hi Thomas,
Yeah, I had to decide if I was going to write the Pizza Delivery game turn
based decision making based more like Trucker or live action driving like Mach
1. I guess that I figured that turn based was an easier interface for more
people.
BFN
Jim
Meep, Meep, (and picture a
Hi Josh,
Which Star Wars map pack are you referring to? There is a Clone wars
and a New Hope map pack. I'll grab both but I was wondering which you
were specifically referring to.
Cheers!
On 10/29/14, Josh k joshknnd1...@gmail.com wrote:
don't base your opinion on sample map packs they are
Hi Jim,
I suppose the turn based movement is easier for people, but that in my
opinion is what makes it less appealing to me. I'd have preferred the
challenge of trying to drive around town like Mach 1 rather than
having the game stop at every corner and requesting direction and
speed after every
the clone wars map pack.
On 10/30/2014 10:16 AM, Thomas Ward wrote:
Hi Josh,
Which Star Wars map pack are you referring to? There is a Clone wars
and a New Hope map pack. I'll grab both but I was wondering which you
were specifically referring to.
Cheers!
On 10/29/14, Josh k
Well not much can change with audio unlike graphics there is a limit
on how many sounds you can really have.
Even with realistic 3d audio there is its own issues and limits.
Even with better multiplayer support and the like, we are limited
more than those with graphics.
At 11:23 a.m.
Hi everyone!
I never ticon blue's game so I agree with ward sir's comment.
as far as concern of entombed I like the concept of this game and also
some sounds.
I haven't know any three d single player FPS games.
as far as concern of multiplayer FPS games.
they are not accessible for 24 hours.
the
Tom, tacticalbattle is just an engine.
The sample maps are really crappy demos, they are nnothing special.
Some of the user maps like starship battles, one shot zombie house,
and toom hunter as well as the starwars maps are good there is even
one based on world war 2.
tactical battle is
Hi Shaun,
That's where we disagree. While audio is somewhat limited in what it
can do I think there is quite a lot more that could be done in audio
than is currently being done for various reasons. Most of them I
suspect simply come down to the lack of skills by the developers
currently
Hi Ishan,
On the contrary I think side-scrollers are an area where audio games
have had a lot of improvement over the last ten to fifteen years.
If we consider Super Liam as the first accessible side-scroller while
a decent game for its time it lacked several things later
side-scrollers had. It
well blindaudiogames.com has them but if you download the latest
tactical battle and install it then download and install the latest
development pack from the map packs section, you can get all the
packs from there all stable packs in theory should appear in the game
and you can download them
well tom the latest version does not come with any packs.
the builtin packs are really crappy but they are only intros.
The user map packs are more complex, but the maps are only as good as
theperson writing them.
At 11:05 a.m. 30/10/2014, you wrote:
Hi Josh,
While I have briefly played
what? an angry birds map? where can I get that from?
On 10/30/2014 1:55 AM, shaun everiss wrote:
Tom, tacticalbattle is just an engine.
The sample maps are really crappy demos, they are nnothing special.
Some of the user maps like starship battles, one shot zombie house,
and toom hunter as
I wish I could buy perilous hearts.
On 10/30/2014 2:30 PM, Thomas Ward wrote:
Hi Ishan,
On the contrary I think side-scrollers are an area where audio games
have had a lot of improvement over the last ten to fifteen years.
If we consider Super Liam as the first accessible side-scroller while
Hi Tom.
I agree with you on audio effects, though you should definitely hear some of
what somethinelse have been doing on ios sinse it does employ several of the
sort of effects your talking about such as the dsp when approaching walls.
I would say audio games will never be up to what
Hello Ishan,
Honestly, I don't think there has been any dramatic progress in audio
games for the last ten to fifteen years. From a purely technical
perspective they seem to be more or less the same.
For example, you mentioned Shades of Doom. It was written in Visual
Basic 6, used DirectX 8, and
you are forgetting tacticle battle audio game.
On 10/29/2014 1:21 PM, Thomas Ward wrote:
Hello Ishan,
Honestly, I don't think there has been any dramatic progress in audio
games for the last ten to fifteen years. From a purely technical
perspective they seem to be more or less the same.
For
hmmm yes I have, I prefur the 3d effects on shades of doom 1 than
what is done in 2.
However you need alcahol to play that and the only real way to get
that is to get something like an sb play soundcard which has its own
issues which is why I don't play that card all the time.
look at
Hi Josh,
No, I hadn't forgotten about Tactical Battle. I simply didn't mention
it since I didn't have the time or energy to discuss the pros and cons
of every audio game out there. Plus I honestly don't see anything
special about Tactical Battle. The game is okay, but in my opinion it
is sort of
Hi Tom.
Technical discussions aside, I confess I disagree on the lack of audio game
progress in design terms. While you might be correct on shades of doom,
Shades of doom is hardly the cutting edge of audio games these days.
Swamp features as you said major changes in fps technology, and
Hi Tom.
tactical battle is more the possibility of the engine than the initial game
maps.
I confess I've not played the game hugely, ut I do get the impression some
people have done some pretty astounding things with it.
Beware the grue!
Dark.
---
Gamers mailing list __
and don't forget tacticle battle and all its map packs.
On 10/29/2014 5:32 PM, dark wrote:
Hi Tom.
Technical discussions aside, I confess I disagree on the lack of audio
game progress in design terms. While you might be correct on shades of
doom, Shades of doom is hardly the cutting edge of
oh yes they sure have! go get it and try some map packs!
On 10/29/2014 5:34 PM, dark wrote:
Hi Tom.
tactical battle is more the possibility of the engine than the initial
game maps.
I confess I've not played the game hugely, ut I do get the impression
some people have done some pretty
Hi Dark,
I confess I haven't played much with Tactical Battle either. I
basically played some of the sample maps, found it sort of blah, and
gave it a pass. I have heard there are some good maps available for
the game, but I've been too busy with personal issues to give any of
those a go. So my
Hi Dark,
I know Shades of Doom is not cutting edge. However, keep in mind Ishan
brought it up and was I believe trying to show how far audio games
like Shades of Doom have advanced and my point was to show him as far
as games like Shades of Doom are concerned nothing has changed very
much
Hi Josh,
While I have briefly played around with Tactical Battle I have not yet
had time to look at any of the map packs. So any opinions I might
voice currently would be based exclusively on the sample maps etc that
comes with the stock game not the extra downloads of map packs and so
forth.
try star wars star trek and age of warlords and you'll change your mind
quickly about tacticle battle!
On 10/29/2014 6:02 PM, Thomas Ward wrote:
Hi Dark,
I confess I haven't played much with Tactical Battle either. I
basically played some of the sample maps, found it sort of blah, and
gave it
Hello Josh,
Where does one go to get the map packs etc that you mentioned?
Thanks.
On 10/29/14, Josh k joshknnd1...@gmail.com wrote:
try star wars star trek and age of warlords and you'll change your mind
quickly about tacticle battle!
---
Gamers mailing list __ Gamers@audyssey.org
If you
don't base your opinion on sample map packs they are just it samples.
the good ones are star wars and star trek and age of warlords and others.
On 10/29/2014 6:05 PM, Thomas Ward wrote:
Hi Josh,
While I have briefly played around with Tactical Battle I have not yet
had time to look at any of
download tacticle battle then go into the game then arrow to download
map packs and hit enter. its easy.
On 10/29/2014 6:47 PM, Thomas Ward wrote:
Hello Josh,
Where does one go to get the map packs etc that you mentioned?
Thanks.
On 10/29/14, Josh k joshknnd1...@gmail.com wrote:
try star
Hi friends!
Today technology is flying and audio games are touching their new hights.
So Have you compaired an old audio game with the latest?
for example shades of doom was firstly released in 2001 and now the
latest version is available so what do you think about these three
updates.
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