Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread dark
Hi tom. As to shades of doom, I do agree with you that the game is something of a disappointment, sinse I was personally expecting something as much in advance of shades version 1 as Toc 2.0 is of Toc version one. At the least new levels and enemies, perhaps mouse control, perhaps a map

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread Jim Kitchen
Hi Thomas, Yeah, I had to decide if I was going to write the Pizza Delivery game turn based decision making based more like Trucker or live action driving like Mach 1. I guess that I figured that turn based was an easier interface for more people. BFN Jim Meep, Meep, (and picture a

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread Thomas Ward
Hi Josh, Which Star Wars map pack are you referring to? There is a Clone wars and a New Hope map pack. I'll grab both but I was wondering which you were specifically referring to. Cheers! On 10/29/14, Josh k joshknnd1...@gmail.com wrote: don't base your opinion on sample map packs they are

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread Thomas Ward
Hi Jim, I suppose the turn based movement is easier for people, but that in my opinion is what makes it less appealing to me. I'd have preferred the challenge of trying to drive around town like Mach 1 rather than having the game stop at every corner and requesting direction and speed after every

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread Josh k
the clone wars map pack. On 10/30/2014 10:16 AM, Thomas Ward wrote: Hi Josh, Which Star Wars map pack are you referring to? There is a Clone wars and a New Hope map pack. I'll grab both but I was wondering which you were specifically referring to. Cheers! On 10/29/14, Josh k

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread shaun everiss
Well not much can change with audio unlike graphics there is a limit on how many sounds you can really have. Even with realistic 3d audio there is its own issues and limits. Even with better multiplayer support and the like, we are limited more than those with graphics. At 11:23 a.m.

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread ishan dhami
Hi everyone! I never ticon blue's game so I agree with ward sir's comment. as far as concern of entombed I like the concept of this game and also some sounds. I haven't know any three d single player FPS games. as far as concern of multiplayer FPS games. they are not accessible for 24 hours. the

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread shaun everiss
Tom, tacticalbattle is just an engine. The sample maps are really crappy demos, they are nnothing special. Some of the user maps like starship battles, one shot zombie house, and toom hunter as well as the starwars maps are good there is even one based on world war 2. tactical battle is

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread Thomas Ward
Hi Shaun, That's where we disagree. While audio is somewhat limited in what it can do I think there is quite a lot more that could be done in audio than is currently being done for various reasons. Most of them I suspect simply come down to the lack of skills by the developers currently

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread Thomas Ward
Hi Ishan, On the contrary I think side-scrollers are an area where audio games have had a lot of improvement over the last ten to fifteen years. If we consider Super Liam as the first accessible side-scroller while a decent game for its time it lacked several things later side-scrollers had. It

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread shaun everiss
well blindaudiogames.com has them but if you download the latest tactical battle and install it then download and install the latest development pack from the map packs section, you can get all the packs from there all stable packs in theory should appear in the game and you can download them

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread shaun everiss
well tom the latest version does not come with any packs. the builtin packs are really crappy but they are only intros. The user map packs are more complex, but the maps are only as good as theperson writing them. At 11:05 a.m. 30/10/2014, you wrote: Hi Josh, While I have briefly played

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread Josh k
what? an angry birds map? where can I get that from? On 10/30/2014 1:55 AM, shaun everiss wrote: Tom, tacticalbattle is just an engine. The sample maps are really crappy demos, they are nnothing special. Some of the user maps like starship battles, one shot zombie house, and toom hunter as

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread Josh k
I wish I could buy perilous hearts. On 10/30/2014 2:30 PM, Thomas Ward wrote: Hi Ishan, On the contrary I think side-scrollers are an area where audio games have had a lot of improvement over the last ten to fifteen years. If we consider Super Liam as the first accessible side-scroller while

Re: [Audyssey] compairison between latest and old audio games.

2014-10-30 Thread dark
Hi Tom. I agree with you on audio effects, though you should definitely hear some of what somethinelse have been doing on ios sinse it does employ several of the sort of effects your talking about such as the dsp when approaching walls. I would say audio games will never be up to what

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Thomas Ward
Hello Ishan, Honestly, I don't think there has been any dramatic progress in audio games for the last ten to fifteen years. From a purely technical perspective they seem to be more or less the same. For example, you mentioned Shades of Doom. It was written in Visual Basic 6, used DirectX 8, and

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Josh k
you are forgetting tacticle battle audio game. On 10/29/2014 1:21 PM, Thomas Ward wrote: Hello Ishan, Honestly, I don't think there has been any dramatic progress in audio games for the last ten to fifteen years. From a purely technical perspective they seem to be more or less the same. For

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread shaun everiss
hmmm yes I have, I prefur the 3d effects on shades of doom 1 than what is done in 2. However you need alcahol to play that and the only real way to get that is to get something like an sb play soundcard which has its own issues which is why I don't play that card all the time. look at

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Thomas Ward
Hi Josh, No, I hadn't forgotten about Tactical Battle. I simply didn't mention it since I didn't have the time or energy to discuss the pros and cons of every audio game out there. Plus I honestly don't see anything special about Tactical Battle. The game is okay, but in my opinion it is sort of

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread dark
Hi Tom. Technical discussions aside, I confess I disagree on the lack of audio game progress in design terms. While you might be correct on shades of doom, Shades of doom is hardly the cutting edge of audio games these days. Swamp features as you said major changes in fps technology, and

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread dark
Hi Tom. tactical battle is more the possibility of the engine than the initial game maps. I confess I've not played the game hugely, ut I do get the impression some people have done some pretty astounding things with it. Beware the grue! Dark. --- Gamers mailing list __

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Josh k
and don't forget tacticle battle and all its map packs. On 10/29/2014 5:32 PM, dark wrote: Hi Tom. Technical discussions aside, I confess I disagree on the lack of audio game progress in design terms. While you might be correct on shades of doom, Shades of doom is hardly the cutting edge of

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Josh k
oh yes they sure have! go get it and try some map packs! On 10/29/2014 5:34 PM, dark wrote: Hi Tom. tactical battle is more the possibility of the engine than the initial game maps. I confess I've not played the game hugely, ut I do get the impression some people have done some pretty

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Thomas Ward
Hi Dark, I confess I haven't played much with Tactical Battle either. I basically played some of the sample maps, found it sort of blah, and gave it a pass. I have heard there are some good maps available for the game, but I've been too busy with personal issues to give any of those a go. So my

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Thomas Ward
Hi Dark, I know Shades of Doom is not cutting edge. However, keep in mind Ishan brought it up and was I believe trying to show how far audio games like Shades of Doom have advanced and my point was to show him as far as games like Shades of Doom are concerned nothing has changed very much

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Thomas Ward
Hi Josh, While I have briefly played around with Tactical Battle I have not yet had time to look at any of the map packs. So any opinions I might voice currently would be based exclusively on the sample maps etc that comes with the stock game not the extra downloads of map packs and so forth.

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Josh k
try star wars star trek and age of warlords and you'll change your mind quickly about tacticle battle! On 10/29/2014 6:02 PM, Thomas Ward wrote: Hi Dark, I confess I haven't played much with Tactical Battle either. I basically played some of the sample maps, found it sort of blah, and gave it

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Thomas Ward
Hello Josh, Where does one go to get the map packs etc that you mentioned? Thanks. On 10/29/14, Josh k joshknnd1...@gmail.com wrote: try star wars star trek and age of warlords and you'll change your mind quickly about tacticle battle! --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Josh k
don't base your opinion on sample map packs they are just it samples. the good ones are star wars and star trek and age of warlords and others. On 10/29/2014 6:05 PM, Thomas Ward wrote: Hi Josh, While I have briefly played around with Tactical Battle I have not yet had time to look at any of

Re: [Audyssey] compairison between latest and old audio games.

2014-10-29 Thread Josh k
download tacticle battle then go into the game then arrow to download map packs and hit enter. its easy. On 10/29/2014 6:47 PM, Thomas Ward wrote: Hello Josh, Where does one go to get the map packs etc that you mentioned? Thanks. On 10/29/14, Josh k joshknnd1...@gmail.com wrote: try star

[Audyssey] compairison between latest and old audio games.

2014-10-28 Thread ishan dhami
Hi friends! Today technology is flying and audio games are touching their new hights. So Have you compaired an old audio game with the latest? for example shades of doom was firstly released in 2001 and now the latest version is available so what do you think about these three updates. There are