Hi Sly,
I am sorry, but I probably will not be adding force feedback to Mach 1. I
don't think that I would like it and I do not believe that I have the software
for my steering wheel.
Sorry about that.
BFN
Jim
Kitchen's Inc, for games that are up to 110 percent funner to play.
Hi Thomas,
Yeah, there are just allot of lines of code for the joysticks. I just have to
figure out which ones that I need to duplicate with an r rather than the l. I
did not have a clue about how to do the right joystick, now I do. Thank you
very much.
BFN
Jim
Thank you for reading
Hi Jim!
It would be Totaly Awesome! if you could figure out how to incorprate
force feedback with your mach one game.
I love playing top speed and the force feed back is Excellent and adds
a lot to the experience.
Keep on Keepin On! Sly who is going to play some Trucker right now
On 8/15/14, Jim
Hi Thomas,
Thank you. I do see lots of lines of code that look like they are for the left
stick. I'll have to experiment and try to get the right stick working as well.
You know there is trying to detect it, initialize it, set the ranges, assign
it and then be able to get input from it.
Hi Charles,
Yeah, I can't seem to find it either. I guess it was sent to Audyssey
when we were still on Yahoo. I'll have to check my backup drives and
see if I still have a copy. I found my review of the Logitech F510 but
not the Philips SGC-2909. I guess the question is how important is
this
Hi Jim,
Yes, I'm aware of all that. The thing is the initialization code only
needs to be done once for the controller. It doesn't matter how many
sticks, buttons, and other controls are on it as all of that will be
detected by your initialization of the device. Once it is initialized
all you
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 14, 2014 7:41 AM
Subject: Re: [Audyssey] game controller question
Hi Charles,
Yeah, I can't seem to find it either. I guess it was sent to Audyssey
when we were still on Yahoo. I'll have to check my
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 14, 2014 7:49 AM
Subject: Re: [Audyssey] game controller question
Hi Jim,
Yes, I'm aware of all that. The thing is the initialization code only
needs to be done once for the controller. It doesn't matter how many
sticks
Hi Charles,
POV stands for point of view. In mainstream games it is often possible
to change the point of view or the perspective of where the game
character is looking by using the POV hat on the controller to look
around at the game world without moving the character.
Typically the POV hat is
Hi Charles,
I see. Unfortunately, I'm not finding a copy of my review, but the
controller isn't that complicated. The controller actually has a
fairly typical gamepad layout. Although, that probably doesn't help
seeing as you are a newbie to game controllers.
In any case I'll see what I can come
Subject: Re: [Audyssey] game controller question
Hi Charles,
POV stands for point of view. In mainstream games it is often possible
to change the point of view or the perspective of where the game
character is looking by using the POV hat on the controller to look
around at the game world without
Hi Charles,
Besides all of the things that Thomas said, the biggest problem that I have is
that the code that I found only finds the left stick. I just could not figure
out how to get it to find two sticks. So it finds ten buttons and one stick.
Now with the Logitech MOMO Racing steering
Hi Jim,
Just for your info accessing both sticks on a gamepad is actually
quite simple with DirectInput. The joystates are lX and lY for the
left stick and rX and RY for the right stick. My memory of the correct
VB code is a bit fuzzy but it should look something like this.
' declare variables
Hi Charles,
I posted that review right here on Audyssey. It should be in the list
archives, but not sure quite when as it was ages ago when I wrote it.
However, if you go to the list archive page on mailarchive.org, of
which there is a link to it on our site, you should be able to search
for the
Hi Valiant,
That sounds about right. Although, that unit was out more like 8 years
ago rather than 10. However, as far as controllers goes it is getting
long in the tooth. However, it still works fine with a lot of games.
I've plugged it in on systems running Windows 8.1 and Windows finds
it,
, August 13, 2014 9:03 AM
Subject: Re: [Audyssey] game controller question
Hi Charles,
I posted that review right here on Audyssey. It should be in the list
archives, but not sure quite when as it was ages ago when I wrote it.
However, if you go to the list archive page on mailarchive.org
, August 13, 2014 9:08 AM
Subject: Re: [Audyssey] game controller question
Hi Valiant,
That sounds about right. Although, that unit was out more like 8 years
ago rather than 10. However, as far as controllers goes it is getting
long in the tooth. However, it still works fine with a lot of games
Hi Charles,
Yep. It sure does. Although, one has to install Philips drivers and
software to use the force feedback feature. I haven't had XP for ages
so have been running the Microsoft generic Windows drivers which work
okay, but lack force feedback support for the device.
Cheers!
On 8/13/14,
Hmmm I remember that a controler was discussed by philips the model
was 940 or something I don't remember now.
At 03:02 a.m. 12/08/2014, you wrote:
Rummaging through a box of stuff I had packed when moving into this
house, I have come across a game controller. I think that Thomas
Ward did a
Hi Shaun,
The review I wrote was for the Philips SGC2909 which is the USB
version of that controller. Philips also had a wireless version out
called the Philips SGC-2910 which was the same but was completely
wireless as I recall. Anyway, the SGC-2909 is the one people are
talking about here.
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 13, 2014 9:03 AM
Subject: Re: [Audyssey] game controller question
Hi Charles,
I posted that review right here on Audyssey. It should be in the list
archives, but not sure quite when as it was ages ago when
Hi Charles,
That would not be the best game controller for Mach 1 tts, but it would
certainly work great for Awesome Homer, guns, Pong, Puppy 1, reaction and
Triple J Shooter.
BFN
Jim
Which one is the controller? BZBBTTTNot that one!
j...@kitchensinc.net
Hi Charles,
That would not be the best game controller for Mach 1 tts, but it would
certainly work great for Awesome Homer, guns, Pong, Puppy 1, reaction and
Triple J Shooter.
BFN
Jim
My joystick is a Saitek ST290 Pro.
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
-
From: Jim Kitchen j...@kitchensinc.net
To: Charles Rivard Gamers@audyssey.org
Sent: Tuesday, August 12, 2014 8:31 AM
Subject: Re: [Audyssey] game controller question
Hi Charles,
That would not be the best game controller for Mach 1 tts, but it would
certainly work great for Awesome Homer, guns
Hi Charles,
The main reason is because when Jim wrote Mach 1 TTS he exclusively
designed it for his Logitech racing wheel. While your game controller
will work with the game the buttons and controls won't exactly match
up with those the game were designed for. Plus while there are
substitute
I have the same one, but I'm not sure what it is either. I wanted to say
philip 2909 but that's probably not right. I bought it at walmart
probably 10 years ago.
Cheers, Sent with thunderbird 17.0.8 portable
On 8/11/2014 11:02 AM, Charles Rivard wrote:
Rummaging through a box of stuff I had
] game controller question
I have the same one, but I'm not sure what it is either. I wanted to say
philip 2909 but that's probably not right. I bought it at walmart probably
10 years ago.
Cheers, Sent with thunderbird 17.0.8 portable
On 8/11/2014 11:02 AM, Charles Rivard wrote:
Rummaging through
Rummaging through a box of stuff I had packed when moving into this house, I
have come across a game controller. I think that Thomas Ward did a review of
it once, but I don't recall which model this is, or anything about it. I'll
describe it below in hopes that this indicates what I have.
Fastest way is to have someone with sight just read the logo sticker
on the controller. because that description could fit a lot or ones
not highly known.
At 11:02 AM 8/11/2014, you wrote:
Rummaging through a box of stuff I had packed when moving into this
house, I have come across a game
11, 2014 12:02 PM
Subject: Re: [Audyssey] game controller question
Fastest way is to have someone with sight just read the logo sticker on
the controller. because that description could fit a lot or ones not
highly known.
At 11:02 AM 8/11/2014, you wrote:
Rummaging through a box of stuff I had
Hi Charles,
Well, the description you gave of the game controller could fit any
number of gamepads as that is a fairly common description of a USB
gamepad. That said, if I reviewed it you may be talking about the
review I gave of the Philips 9009 rumblepad a few years ago.
In any case if you
: [Audyssey] game controller question
Hi Charles,
Well, the description you gave of the game controller could fit any
number of gamepads as that is a fairly common description of a USB
gamepad. That said, if I reviewed it you may be talking about the
review I gave of the Philips 9009 rumblepad
Hi Charles,
Yes. Use the CD that came with the controller. It comes with the
Windows drivers as well as the software needed for calibrating the
device. The software is also necessary if you wish to use force
feedback in games that have it like Topspeed.
Cheers!
On 8/11/14, Charles Rivard
Hi Charles,
The Phillips game controller does not need to be left plugged in. In
fact with the retractable usb chord it seams it is meant to be
unplugged, rolled up, and stored when not in use. Of course weather to
store it or leave it plugged in is your choice, and therefore is optional.
As
This may seem like a really dumb one, but here goes, anyway. I'll probably
install the game controller I have tomorrow afternoon. I think there is some
sort of light inside it. Should it always be left connected to the PC once
installed, as a mouse does? I'm just thinking about the
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