Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-23 Thread Thomas Ward
Hi Charles, All of those are good ideas, but I think you guys forgot something important. When Nicol made the suggestion I believe he was looking for a PC game and not one for an iPhone or Android device. Therefore while I've seen a lot of good ideas for input using a phone I haven't seen

Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-23 Thread dark
Hi tom. this is true, but to be honest I haven't seen this game show anyway and so it probably wouldn't be on my major priority list even if there were! a direct game of it. I was just interested in the question, wich I believe was asked earlier in this discussion of how you could replicate

Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-22 Thread Charles Rivard
How about tilting the phone back and forth to increase your swing, then tap to release an object to land somewhere specific?. If the target is off to one side, turn the phone until it is centered, then perform the swing to get the distance and tap to release. Or rather than tapping, hold down

Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-22 Thread dark
Hi charlse. that would certainly work, I was just trying to illustrate the idea of using various methods of moving the phone and using the touch screen in a single game, sinse thus far we haven't really see that much interaction in analogue controls, as papasangre is just tap and move,

Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-21 Thread Thomas Ward
Hi Hayden, Yes, a lot of those challenges would be pretty specialized. One would have to develop a pretty sophisticated physics engine to perform most of those challenges, because they require some hand and eye coordination. I think if written correctly one wouldn't necessarily have to worry

Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-21 Thread dark
Hi Tom. I can see that replicating sophisticated physics for say bouncing a coin off a table into a jug, let alone replicating the necessary motions to perform that action (even with analogue control), would be hell to program, however I don't think that would really be a problem. Back in

[Audyssey] games we'd like to play: a minute to win it

2014-10-20 Thread Nicol
Hi all Those of you who live in the US, have you watched the tv show a minute to win it? This show is broadcasted on south african tv on Friday nights 8:00, but the show takes place in the US. This game show consists of 10 levels if memory serves. With each level completed, the players' money are

Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-20 Thread Thomas Ward
Hi Nicol, I've seen that game show before, but not for quite a while. Its no longer in production, and the Game Show Network, GSN, shows reruns of it on Sunday afternoons as I recall. In any case because the show is no longer in production and is no longer being shown on NBC that's probably why

Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-20 Thread dark
Hi Tom. I've not heard of this game show before either,either in it's original american form (though American game shows are only occasionally shown in the Uk), or if there was a Uk version made which sometimes happens with popular american shows, such as the very famous play your cards right

Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-20 Thread Thomas Ward
Hi Dark, Well, I just checked Wikipedia and there was definitely a UK version produced. However, the game show didn't take off very well which is probably why you haven't heard of it. It only lasted a couple of years over here, and now resides on the Game Show Network which plays new and old game

Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-20 Thread hayden presley
I think the real issue is how specialized each challenge would be, e.g. how heavily each would have ot be documented because of the variety of challenges present on that show. The other issue is for the more difficult ones, you'd almost have to have a degree of randomness to keep people from