Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-12 Thread Ken Downey
...@me.com . - Original Message - From: Nicol nicoljaco...@telkomsa.net To: gamers@audyssey.org Sent: Monday, November 11, 2013 10:53 AM Subject: [Audyssey] games we'd like to play: dialogue flight simulator Hi all For those of you who are looking for a new game concept to develop, I've been

Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-12 Thread shaun everiss
Hi nickel. I understand where you are coming from. Your idea as it is is um, well to put it politely rather jumbled and messsy. Firstly a game like this could be made but people wouldn't like it. You are thinking of something like flight simulator for ms. I can see that now. Unfortunately, have

Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-12 Thread shaun everiss
. - Original Message - From: Nicol nicoljaco...@telkomsa.net To: gamers@audyssey.org Sent: Monday, November 11, 2013 9:53 AM Subject: [Audyssey] games we'd like to play: dialogue flight simulator Hi all For those of you who are looking for a new game concept to develop, I've been thinking

[Audyssey] games we'd like to play: dialogue flight simulator

2013-11-11 Thread Nicol
Hi all For those of you who are looking for a new game concept to develop, I've been thinking of a new kind of flight simulator that is basically a massive dialogue box with lots of buttons, radio buttons and sliders. I remember when I was a kid, I was flying by plane to visit my parents in the

Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-11 Thread Charles Rivard
realistic flight simulator game that, to me, would not be very entertaining. - Original Message - From: Nicol nicoljaco...@telkomsa.net To: gamers@audyssey.org Sent: Monday, November 11, 2013 9:53 AM Subject: [Audyssey] games we'd like to play: dialogue flight simulator Hi all For those

Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-11 Thread Thomas Ward
Hi Nicol, I appreciate the suggestion, but to be honest it is far too simplistic to be a true flight simulator. To begin with while it is true that a standard cockpit has many buttons and switches to raise/lower the flaps, to start and shut off the engines, to raise/lower the landing gear,

Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-11 Thread dark
Using hotkeys as you describe is actually just what zero sight does. When taking off you have to for instance press f for the flaps and once in the air g to retract landing gear (it's a pain if you forget this since it pretty much dooms your game, well up until parashoot jumps were introduced