...@me.com .
- Original Message -
From: Nicol nicoljaco...@telkomsa.net
To: gamers@audyssey.org
Sent: Monday, November 11, 2013 10:53 AM
Subject: [Audyssey] games we'd like to play: dialogue flight simulator
Hi all
For those of you who are looking for a new game concept to develop, I've
been
Hi nickel.
I understand where you are coming from.
Your idea as it is is um, well to put it politely rather jumbled and messsy.
Firstly a game like this could be made but people wouldn't like it.
You are thinking of something like flight simulator for ms.
I can see that now.
Unfortunately, have
.
- Original Message - From: Nicol nicoljaco...@telkomsa.net
To: gamers@audyssey.org
Sent: Monday, November 11, 2013 9:53 AM
Subject: [Audyssey] games we'd like to play: dialogue flight simulator
Hi all
For those of you who are looking for a new game concept to develop, I've
been thinking
Hi all
For those of you who are looking for a new game concept to develop, I've
been thinking of a new kind of flight simulator that is basically a massive
dialogue box with lots of buttons, radio buttons and sliders.
I remember when I was a kid, I was flying by plane to visit my parents in
the
realistic
flight simulator game that, to me, would not be very entertaining.
- Original Message -
From: Nicol nicoljaco...@telkomsa.net
To: gamers@audyssey.org
Sent: Monday, November 11, 2013 9:53 AM
Subject: [Audyssey] games we'd like to play: dialogue flight simulator
Hi all
For those
Hi Nicol,
I appreciate the suggestion, but to be honest it is far too simplistic
to be a true flight simulator.
To begin with while it is true that a standard cockpit has many
buttons and switches to raise/lower the flaps, to start and shut off
the engines, to raise/lower the landing gear,
Using hotkeys as you describe is actually just what zero sight does. When
taking off you have to for instance press f for the flaps and once in the
air g to retract landing gear (it's a pain if you forget this since it
pretty much dooms your game, well up until parashoot jumps were introduced