Re: [Audyssey] monte beta6 impressions

2007-11-23 Thread Karl
Hi, The only thing we are complaining about is when two torches get activated immediately after entering a dark room. Karl Original message: Hi Charles, Yeah, I have struggled with the right answer to the torches for a while now. I am personally in agreement with you if you remain in a room

Re: [Audyssey] monte beta6 impressions

2007-11-23 Thread Thomas Ward
Hi Karl, Quote The only thing we are complaining about is when two torches get activated immediately after entering a dark room. End quote Interesting. I haven't been able to track down this bug yet let alone a reason in the code for this, but I will certainly keep an eye out for it. Just for

Re: [Audyssey] monte beta6 impressions

2007-11-23 Thread Thomas Ward
Hi Charles, Yeah, I have struggled with the right answer to the torches for a while now. I am personally in agreement with you if you remain in a room too long one should burn out and the other will light after it. However, enough people have complained about it that changing the behavior of

Re: [Audyssey] monte beta6 impressions

2007-11-23 Thread Thomas Ward
Hi, here is several more questions I will answer below . Quote 300 points times difficulty. Does this mean that easy is 1, medium is 2, hard is 3 and insane is 4? End quote Yes, that is correct. An item on easy worth 300 points will be 1200 points on insane. I get that value simply doing 300

Re: [Audyssey] monte beta6 impressions

2007-11-23 Thread Thomas Ward
Hi Nicol, Quote 1. it happens that 2 torches is used after each other. I went into a dark room, there was a spider and gems or keys, and when I went out of that room the torch went dead and the next one immediately lights up. End quote Well, from looking at that code it is unlikely you were

[Audyssey] monte beta6 impressions

2007-11-23 Thread nicol
Hi thom Beta6 is wonderful, the limitation of 4 swords and potions adds more challenge to the game. I have came across some bugs. 1. it happens that 2 torches is used after each other. I went into a dark room, there was a spider and gems or keys, and when I went out of that room the torch went

Re: [Audyssey] monte beta6 impressions

2007-11-23 Thread Charles Rivard
at the beginning of a level. This would prevent someone from cheating, wouldn't it? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 23, 2007 3:55 PM Subject: Re: [Audyssey] monte beta6 impressions Hi Nicol, Quote 1