ay, March 28, 2010 8:27 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] playing sounds in BGT?
Hi.
The program is closing before the sound can begin playing unless you
have those alerts in there. Need a loop or something running.
At least you could do a while loop that w
086"
Sent: Sunday, March 28, 2010 8:27 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] playing sounds in BGT?
Hi.
The program is closing before the sound can begin playing unless you have
those alerts in there. Need a loop or something running.
At least you could do a while
Hello,
You need to load the sounds first.
sound.load("/sounds/sound1.wav");
Or whatever your sound path is. Then call play on the sound, or
play_looped or any of the other play functions.
Casey Mathews wrote:
Hello all. I've really been working on this for a while. I'm trying
some stuff
-
From: Casey Mathews
To: Gamers Discussion list
Sent: Sunday, March 28, 2010 8:17 PM
Subject: [Audyssey] playing sounds in BGT?
Hello all. I've really been working on this for a while. I'm trying some
stuff just for my own personal understanding, and while I realize the
func
Hello all. I've really been working on this for a while. I'm trying some
stuff just for my own personal understanding, and while I realize the
function below isn't complete, I don't understand why none of the sounds
play. The script runs, but the sounds don't play unless I put an alert box
up