kara
i have the python you need for the mac on my div share, as i use a
macbook
reply off list, and i send you the link to get it
On 15 Jan 2008, at 04:30, Cara Quinn wrote:
> Just a slight bit of clarification; the ppc ver is for OS 10.3 and
> later, whereas the intel ver is for OS 10.3.9
Hey Cara,
When you got a download link of version 2.5.1, i think you can change
the version number in the downloadlink, but i'm not sure.
-
Leonard,
Op dinsdag 15 januari 2008, om 5:20:46, schreef Cara:
>Hey All, am wondering, for those who've installed Sound RTS on Mac;
> the link in the be
Hi,
I am no expert at this, but I would imagine you would have to pick the
one that was compiled for the processor architecture you are running.
The Intel version of the Python libs for Mac are probably assembled for
the MacBooks and MacBook Pros running Intel duel core processors.
Cara Quinn
Just a slight bit of clarification; the ppc ver is for OS 10.3 and
later, whereas the intel ver is for OS 10.3.9 and later. I'm not sure
how specific the precompiled python libs are about this, so once
again, any suggestions are sure appreciated!
Thankie muchly and party naked! lol!
CQ
Hey All, am wondering, for those who've installed Sound RTS on Mac;
the link in the beta 9 read me is to a version of python which is
2.4.4 for ppc. My Mac is an intel so am wondering if anyone might
point me to an equivalent intel ver?...
I Googled and did find one, but the version numb
I must add that the optional sounds may disable some features (like the pitch
difference of the enemy sounds) so "full experience" is not necessarily correct.
If all the sounds from the sound pack were absolutely better, I would have
included all of them by default.
2007/12/1, SoundMUD <[EMAIL PRO
Hi,
For a full and better experience install the 9f. Especially for
multiplayer games. Then go in the options menu and choose the pack
which contains most of the sound pack. The only annoying bug is that
you have to quit the single player menu and enter again to play the
next chapter in the tutoria
Hi list,
I am wondering which version of Sound RTS I should install or does it
matter. I see 3 available downloads... version 6, 8, and now 9F.
Which should I use?
Also, is it necessary for me to download the sound pack from Ken's
website in order to get a full and better experience while playin
According to a recent message I have received, sound rts is working
fine on mac os 10.5 leopard.
2007/11/2, william lomas <[EMAIL PROTECTED]>:
> hi all
>
> for those who may be using a macintosh, sound r t s no longer works
> under leopard
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> I
For those who may have missed it there's a new test 9 version out with many
varied multi player maps which can be played off line in single game. The 8
player maps are real fun. I just invited 7 aggressive AI players and was
massacred! Anyone done well yet?
Mark.
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Hi,
OK, thanks for this information. I cannot solve it directly, so let's
hope that we will have more details about this problem soon.
Jean-Luc
--
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.goo
hi no it worked under tiger but not leopard
On 3 Nov 2007, at 14:07, SoundMUD wrote:
>> for those who may be using a macintosh, sound r t s no longer works
>> under leopard
>
> Do you mean that it used to work under leopard?
>
> Jean-Luc
>
> --
> SoundRTS web site: http://jlpo.free.fr/soundrts
> for those who may be using a macintosh, sound r t s no longer works under
> leopard
Do you mean that it used to work under leopard?
Jean-Luc
--
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.goo
hi all
for those who may be using a macintosh, sound r t s no longer works
under leopard
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The limit can be changed by modifying the map. Make a copy of the map
and add for example at the end of the file:
global_food_limit 200
2007/10/28, tim kilgore` <[EMAIL PROTECTED]>:
> Hi, is there a population limit on the latest beta? I'm playing the
> multi-map 101 and can only get to 20 at 20
Hi, is there a population limit on the latest beta? I'm playing the
multi-map 101 and can only get to 20 at 20 on the food no matter how many
farms I build. Any suggestions as to how to increase this would be
appreciated.
Thanks
Timh
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Che
- Original Message -
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, October 26, 2007 11:09 AM
Subject: Re: [Audyssey] Sound RTS
> Hello,
>
>> So you are saying that all players updates are determined by the update
Hello,
> So you are saying that all players updates are determined by the update of
the slowest connected player now?
In theory it has always been the case, so nothing have changed since
the beta 7 and you may notice the same problems, sorry. Anyway, let's
hope that the beta 10 will solve this by
my attacks.
yourfriend,
Jason
- Original Message -
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, October 22, 2007 8:17 PM
Subject: Re: [Audyssey] Sound RTS
> I haven't tried the new test beta, how is it doing with the lag pr
amers Discussion list"
Sent: Tuesday, October 23, 2007 8:47 AM
Subject: Re: [Audyssey] Sound RTS
> The lag problems are probably the same in this version. In the beta 9
> versions I am just adding enough features for players to wait for the
> beta 10 which may take forever to be comple
The lag problems are probably the same in this version. In the beta 9
versions I am just adding enough features for players to wait for the
beta 10 which may take forever to be completed. The beta 10, if I
succeed in making the architecture change, will use less bandwidth and
allow more units, but
well considering how many knights, and how quickly they showed up I'm
thinking it's better then in previous versions.
- Original Message -
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, October 22, 2007 8:17 PM
Subject: Re
I haven't tried the new test beta, how is it doing with the lag problems
now, any better?
- Original Message -
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "gamers@audyssey.org"
Sent: Monday, October 22, 2007 3:10 PM
Subject: [Audyssey] Sound RTS
&
Hey
I'm not sure who I was just playing but I certainly didn't do as well as I'd
hoped. I'll have to connect again and hope for better luck next time.
Ron
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Hi.
If you start a game with computers and you build a farm in a quiet
place, and you use control shift f2 to observe all the map, the
computer players will fight one against another. It won't be possible
to do this in the next release (beta 9e) because the computer players
will be allied so you wi
Hi.
I have a question about sound rts.
Is it possible to put 1 computer player up against another?
Or can you get computer players to ally with you?
That would be cool.
Thanks
Bryan Mckinnish
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knight archer
> footman barracks sawmill blacksmith stable workshop dragonslair magestower
> starting_resources 10 10
> - Original Message -
> From: "SoundMUD" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Sunday, October 14, 2007 9:49
barracks sawmill blacksmith stable workshop dragonslair magestower
starting_resources 10 10
- Original Message -
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, October 14, 2007 9:49 AM
Subject: Re: [Audyssey] Sound RTS map building
Just to be sure, the link to the map making guide is here:
http://jlpo.free.fr/soundrts/mapmaking.htm
About your code, you may have informations in the file called
maperror.txt in your default temporary folder. Try dragonslair instead
of dragon'slair.
--
SoundRTS web site: http://jlpo.free.fr/so
Well I was wondering if anyone has written a soundrts map creating tutorial. I
also have had with the following line of map code:
starting_units townhall 3 farm peasant mage dragon catapult knight archer
footman barracks sawmill blacksmith stable workshop dragon'slair magestower
Can someone tel
Hi all, if yu want rts with a save option and avility to creat maps and much
more its out now.
get it here:
http://jlpo.free.fr/soundrts
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Hi.
I like sound rts. It's a really cool game.
I can't wait until b9 comes out.
I like the custom maps feature that's going to come out. I can't wait to try
that out.
I also like the idea of computer players being able to be invited to games.
Keep up the good work on sound rts!
Bryan Mckinnish
-
,
I have the latest sound-rts beta. the file formats have been changed to .ogg
instead of .wav . So now how do I apply Kenn's sound-rts sound pack to this
new version of sound-rts?
Josh
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
---
Gamers mailing li
I would love to tutor you on Sound RTS! Just MSN me at:
[EMAIL PROTECTED]
and we can play over the internet. I will give you some tips.
- Original Message -
From: "Casey" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, October 07, 2007 12:01 PM
Hey everyone. I'm loving Sound RTS! I can't seam to find the last of the
eneminy. I'm descroyed about 8 townhalls I haven't gotten the victory word
yet. I'm tried going up and down the map, and left to right. Any ideas?
Thanks
Casey
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If you want
Che,
I have downloaded beta eight of sound rts. it is taking me some time to
get used to playing it but I can't help but notice its potential. I think it
would be the perfect way to make a fantasy rpg. You could combine this concept
with the rpg concept. Anyway, let me know what you thin
Hi robbert.
the Saw mill doubles wood production. Once the peasants have some wood (from
wherever), if the Sawmill is closer they'll take it to the mill, rather than
the town hall, but this really only has an effect if your dealing with woods
quite a long distance away, rather than (as on map's
I have a question for players of the Sound RTS V8 game.
I know building a sawmill will help wood production.
My question is where to build it?
If the town hall is at A2 and the woods are at say A1..
and I have a meadow at A2 and at A1..
will wood be produced faster if the sawmill is int he same sq
hi all
i got sound rts working. when i turn on the optional sound pack in
beta eight though it has the small voices saying ok, not the yes sir,
that is in the demonstrations i ahve heards
will
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Hi,
When I say "add defensive buildings", I mean a scout tower which can
be mutated to an arrow-throwing tower or to a cannon tower. It will
not be possible to garrison a building (like for example bunkers in
Starcraft), at least in this version.
Defensive buildings will be powerful for their cos
hi what do you mean in the blog when you say add defensive buildings?
Brandon
- Original Message -
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Wednesday, September 12, 2007 11:47 AM
Subje
The save game will be in beta 9, I think.
The food limit is unfortunately not really linked to the lack of
savegame but to limitations in the communications in multiplayer mode.
I hope to solve this problem in the beta 10 by using a better network
architecture that will allow much more units at a t
what's going to be in beta9?
Josh
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: "Kuvvosh" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, September 11, 2007 8:35 PM
Subject: [Audyssey] Sound RTS Chat.
&
Hi Kuvvosh,
At the moment, all games have a max food limit of 80 food, ie, 20 food
each for a four player game, and 40 for a two player game. Apparently this
was done to prevent games going on too long with no ability to save. but
presumably, when a save game feature is added, the food lim
I read the Developers Logs, one thing that isn't added is to save a game.
Also I want to have more then a 30 min battle, I want a battle that last
for hours, as I used to be a big fan of Empire Earth, which you was right
about the Ore being in it.
But, I want to be able to have a huge battle o
Can someone send me the link to rts again, I killed my copies before
realizing that I took the shortcuts to the website out to.
Thanks much,
Scott
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Hi Gabe,
I believe there is a python 2.5 runtime for Windows CE, but I'm not
certain how Sound RTS would run on the Pacmate.
The pacmate has a limited amount of memory and storage space compared to
a fully qualified Windows or Mac system.
You may encounter hardware limitations in running Sound RT
]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: "Brandon Hicks" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, August 16, 2007 9:27 AM
Subject: Re: [Audyssey] sound rts: does python run on windows ce for
Hi,
I highly doubt it would run on ppc or Smartphone. There isn't enough
memory to keep it loaded. Especially not on PPC 2003, where everything
is in RAM. There is only about 10 MB of flash on the PAC Mate. 64 MB of
RAM wouldn't hold the game properly.
Other operating systems just refuse to run
has anyone thought of running sound rts on a ppc 2003/windows mobile
unit like the pacmate?
Gabe Vega
The BlindTechtech of all techs
Board of directors Arizona Council of the Blind
Phoenix
602-903-3852
skype theblindtech
___
Gamers mailing list ..
it's
just a term that developed over time with rts games.
Niall
- Original Message -
From: "Brandon Hicks" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, August 15, 2007 10:23 PM
Subject: Re: [Audyssey] Sound RTS: Fog of war?
> H
Hi,
What I understand is that it's the general description of sectors. It
isn't really anything. Just indicates that sector has been posessed by
you, and that generally there isn't much in it.
Of course I could be wrong, but that's what I understand.
HTH
Brandon
__
Can anyone explain to me the Fog of War aspect built into Sound RTS?
Is there a way to diminish it?
Perhaps positioning of footman/peasants?
is there a way to prevent it?
what triggers it?
I understand that in times of war/conflict..there is a reduction in the
information that may be coming from a
I've been having problems like that too. I can connect to a few of the
survers, but not most of them.
Niall
- Original Message -
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "gamers@audyssey.org"
Sent: Wednesday, August 15, 2007 3:07 PM
Subject: [Audy
Hey all
Wondering if someone might know why Mike and I couldn't connect on Sound
RTS? He's over for a day or two and we just didn't manage to get a game
going. Hints & tricks welcome.
Ron
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You probably should scout more. As soon as you think it's possible,
send one peasant to every possible starting square, so you will know
where the other player is. Then let your peasant (or a footman in
defensive mode) in a square near the enemy. If the other player is too
passive, your sentry will
It is about 2:45PM eastern U.S. time and I am going to put my
Sound RTS 7 server up with the name RCM.
I have been having luck in keeping it up by running my
outllook express mail program to keep my connection to the DSL server active.
I made the OE look for new mail every 1 minute..so far this see
I don't know who LHXT is on this list..
but lat night he challenged me to a game in multi-playe rmap 2..
and he totally rolled over my troops.
I thought I was sitting pretty high with 4 farms and 18 footment at the door to
my town hall.
but then the gold ran out and I needed meadows to build some
dings.
Talk about rape and pillage! When I win,i Enjoy the demolition
- Original Message -
From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, August 12, 2007 9:27 PM
Subject: Re: [Audyssey] Sound RTS: understanding now..
just build
as many as possible. If you have 20 knights, nothing can beat you accept for
dragons and mages.
- Original Message -
From: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, August 12, 2007 4:52 PM
Subject: Re: [Audysse
ou as
winning or losing which ever one it is.
- Original Message -
From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, August 12, 2007 4:27 PM
Subject: Re: [Audyssey] Sound RTS: understanding now..
> Yes. I must make a com
I can honestly say that when I first tried a multi-player game with Sound
RTS..
sigh..I did quit a few games.
part of it was the frustration of not knowing how to build up my army and
being ticked my lowly peasants were being picked off by 10 footman and 8
archers...g.
The smart thing to do was
Yes. I must make a complaint. Why is it that people quit before they lose.
It's kinda...I dunno, dirty.
Signed:
Dakotah Rickard
On 8/12/07, Robert Montowski <[EMAIL PROTECTED]> wrote:
> I was told to go look for this file in the
> documents & settings/name/temp/soundRTS folder
> the file is:
> S
I was told to go look for this file in the
documents & settings/name/temp/soundRTS folder
the file is:
SoundRTS-server.log
Jean Luc was right...lots of interesting info in this log file.
I was in a 3 player game..getting my butt whooped badly.
lost my town hall..only had one building left..the sawm
It is about 11AM easter U.S. time..and I am putting my
Sound RTS version 7 Server up..the name is
RCM.
Is today a good day to die? Only the brave at heart can tell.
Robert
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I wish to congratulate the player who was on my
RCM server last night.
You totally whooped my butt in a most timely fashion.
I don't know how you managed to get so many soldiers up to battle so
fast...guess I was
concentrating too hard on getting knights ready for battle.
My hat is off to you nobl
I'm looking for a four player match. anyone up this early
Gabe Vega
The BlindTechtech of all techs
Board of directors Arizona Council of the Blind
Phoenix
602-903-3852
skype theblindtech
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Friday, August 10, 2007 6:54 PM
Subject: [Audyssey] Sound RTS 4 player game test
Hi all RTS fans,
I am hosting map 3 on my server at 8PM eastern, hoping to get 3 other
players going so we can thoroughly check out the new server beta.
All you need to connect is beta 7.
The server will be up
Hi all RTS fans,
I am hosting map 3 on my server at 8PM eastern, hoping to get 3 other players
going so we can thoroughly check out the new server beta.
All you need to connect is beta 7.
The server will be up a few minutes before 8 eastern and is named c h e
If you want to play, please
I made a quick test against the computer in quiet mode in map 3. I got
my first knight in less than 10 minutes. Here is what you need to get
knights: build a barracks, then upgrade your townhall to a keep, then
build a stable, then recruit your first knight. I used 5 peasants and
I built one more f
Hi:
I've been playing Sound RTS for a couple of weeks now so I'm familiar with the
interface and all the keystroke now I just need to work on my strategy because
when I play over the internet with people, I get creammed!!. How can I get
nights in less than 20 minutes? What is your strategy for
Hi:
I've been playing Sound RTS for a couple of weeks now so I'm familiar with the
interface and all the keystroke now I just need to work on my strategy because
when I play over the internet with people, I get creammed!!. How can I get
nights in less than 20 minutes? What is your strategy for do
obert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, August 07, 2007 5:29 PM
Subject: Re: [Audyssey] Sound RTS: my server is up
> Jean Luc,
> are u familiar with any software I can download and run that will quickly
> tell me my IP address?
Jean,
I just talked to Verizon.net tech support.
it was painfully slow as I think both calls I made went to a service center in
India.
But what I managed to get from the tech guys was this:
Verizon DSL for customers..not business..their IP can change several times a
day.
This may explain why tho
yeah www.randylaptop.com
there is some ip software somewhere I think its copyip.
At 09:29 a.m. 8/08/2007, you wrote:
>Jean Luc,
>are u familiar with any software I can download and run that will quickly
>tell me my IP address?
>I have some visual basic code to do this but it only reports my
>addre
Ok,
We did some tests with beta 8 as the server, and it seemed to work better,
there was no apparent slow down for the oponent on my server.
It will take more testing to verify, so I have left the server as a public
server the name is C h e.
Thanks to Alex for helping test this out.
La
Hi all,
Jean-Luc has given me a test version of beta 8 to test.
This version has a slight modification we neeed to check to see if it helps
with the speed issue when playing online.
This only affects the server side, so the connecting player won't need it.
I want to talk on skype as we pla
on Wed. Aug 8 at 3PM eastern U.S. time I will b putting my
Sound rTS server 7 up.
I will also post my IP address here in a message prior to 3PM.
Hope to see you folks online.
Robert
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The www.whatismyipaddress.com web site probably gives you the right IP
address. You can compare it to the IP address found by my web site:
http://jlpo.free.fr/test/ip.php
It will probably give the same result.
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Jean Luc,
are u familiar with any software I can download and run that will quickly
tell me my IP address?
I have some visual basic code to do this but it only reports my
address as
192.168.1.100 as I am behind a router.
I have been using the web address:
www.whatismyipaddress.com
to get my outside
I tried and it didn't work, but it was probably too late. And in the
servers list I found another IP address probably for your server
(70.110.215.35).
If you open a private server you will be the only one that can start a
game. So a public server is better.
___
yes, but even then there is a lack of balance apparently, perhaps based on
connection speed to the server, I'm not sure.
- Original Message -
From: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, August 07, 2007 7:44 A
I just checked my IP address again at the
www.whatismyipaddress.com site..
it says it is now:
Your IP address is 70.16.152.127
I am going to put my server back up..
question is..do I make it a public server..or a private server?
I'll be sitting here for about 1 hour to see if anyone can get onli
There is a server called qrzy come and join it it is cool or if it is
down before u get this someone make a server for beta7 cuz i wana play
multyplayer map 1
--
Alex
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Robert,
Can you check if your IP address has changed since your previous
message? It was 70.16.154.69.
Thanks,
Jean-Luc
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Jean Luc,
I have Verizon DSL in the United States..
it was my understanding that my IP is dynamic but should not change for 24
hours after I login.
I jus ttook the server down..not sure why you were not able to connect with
the IP address I gave..sigh.
Your game is excellant cause it supports multi
I tried to connect to your server by giving the IP address but it
didn't work. I noticed that your IP address on the server list is
frequently changing, and this explains why your server is frequently
registered twice on the list.
Anyway, I will have to improve the way multiplayer games are starte
I think that sometimes people's servers keep crashing, so the ghosts stay
and the server doesn't rehash itself.
- Original Message -
From: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, August 07, 2007 8:42 AM
S
Okay,
I went to the web address:
www.whatismyipaddress.com
and they say it is..
70.16.154.69
So I am going to put up a private server in a few minutes..
I am not going to be playing..
and the Sound RTS will be version 7.
my server name will be RCM
but if you are typing in the IP address..probabl
Che,
that was part of the reason i wished to host the serverr and NOT play the
game.
I wanted to have a neutral server up and running for others.
Robert
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The weird thing was I had no server up..
somehow the website that keeps tracks of the server is keeping
ghosts of the past servers on it.
I am not sure if Jean Luc knows this is happening on his web site.
I am going to try to put the server up today and do it as a private
server..then I will psost
m: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, August 06, 2007 9:54 PM
Subject: [Audyssey] Sound RTS and server trouble
> Has anyone else noticed bizarre behavior with Sound RTS 7 lately?
> I tried to do a multi-player game on
ugust 06, 2007 10:54 PM
Subject: [Audyssey] Sound RTS and server trouble
> Has anyone else noticed bizarre behavior with Sound RTS 7 lately?
> I tried to do a multi-player game online and it showed me 4 servers and
> two had my name on it?
> Is Jean Luc having some sort of trouble on h
Has anyone else noticed bizarre behavior with Sound RTS 7 lately?
I tried to do a multi-player game online and it showed me 4 servers and two had
my name on it?
Is Jean Luc having some sort of trouble on his website?
I noticed that all talk about sound RTS ont he gamers list just dropped off to
n
recruited already, and I would think the same would
apply to all other upgrades.
Later,
Che
- Original Message -
From: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, August 05, 2007 6:48 AM
Subject: [Audyssey] Sound RTS Upgradin
I know this is going to sound like a dumb question..
but here goes.
When I get a blacksmith going in Sound RTS..
and I choose to upgrade armour or arrows..
or swords, is the upgrade immediate?
Are all the troops I currently have getting this upgrade or only troops created
after the upgrade kicks i
ROTECTED]>
To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Friday, July 27, 2007 8:32 AM
Subject: Re: [Audyssey] sound rts
> do you keep foot men around your pesents or do you leave them on
> their own?
> Gabe Vega
> The BlindTechtech of
lol that happened to me too. don't worry.
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To:
Sent: Thursday, July 26, 2007 10:49 PM
Subject: [Audyssey] sound rts
> Ok,
> maybe I'm just not good at this game. I've been playing for a few
hey cool, I didn't know that the town hall square would heal the troops!
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To:
Sent: Thursday, July 26, 2007 8:53 PM
Subject: [Audyssey] sound rts tutorial 3
> Hi,
>
> I just can't get past tut
do you keep foot men around your pesents or do you leave them on
their own?
Gabe Vega
The BlindTechtech of all techs
Board of directors Arizona Council of the Blind
Phoenix
602-903-3852
skype theblindtech
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