Re: [Audyssey] Puppy1

2008-06-30 Thread Jim Kitchen
Hi Pat, If you fly in the correct direction towards the enemy you should have no problem getting to the enemy. Well at least not in the beginning. After many many rounds you may not be able to catch up with all of the enemies. But yes, if you fly off away from the enemy, I did not write in

Re: [Audyssey] Puppy1

2008-06-30 Thread Jim Kitchen
Hi Thomas, I never got to play any of those games. I just made Puppy1 up as I went. Forget if I mentioned this before or not. You know it is Puppy1 because it is an aerial dog fight game and because my Dad's life long hobby was building and flying model airplanes. He got so that he was

Re: [Audyssey] Puppy1

2008-06-30 Thread Jim Kitchen
Hi Karl, Yeah, thanks, I will have to do something different like you said if one selects exit game. I do not plan to change the passing the enemy thing though. Shooting down the enemy before you pass it is the goal of the game. And I do not have the math for pulling a loop or roll or 360

Re: [Audyssey] Puppy1

2008-06-30 Thread Jim Kitchen
Hi Kelly, Yes, once you pass the enemy and Homer says Doh, there is nothing you can do. No keys will do anything. The enemy is now flying up to get lined up behind you and shoot you down. Depending on how far away, up, down, left, right it may take some time for this to happen. As soon as

Re: [Audyssey] Puppy1

2008-06-30 Thread Phil Vlasak
Hi Jim, Great game! I have two suggestions for your update. First, If you get too far away from the enemy, thus the numbers getting too large, have the game say you are running out of fuel and then you crash before you get the run time error. Second, for easy difficulty, I would like to hear

Re: [Audyssey] Puppy1

2008-06-30 Thread piotru[
! - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 30, 2008 2:07 PM Subject: Re: [Audyssey] Puppy1 Hi Jim, Great game! I have two suggestions for your update. First, If you get too far away from the enemy, thus

Re: [Audyssey] Puppy1

2008-06-30 Thread Charles Rivard
Will that next version be puppy2? heh heh heh --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Shadow Dragon Gamers@audyssey.org Sent: Monday, June 30, 2008 4:10 AM Subject: Re: [Audyssey] Puppy1 Hi Pat

Re: [Audyssey] Puppy1

2008-06-30 Thread Charles Rivard
[EMAIL PROTECTED] To: Thomas Ward Gamers@audyssey.org Sent: Monday, June 30, 2008 4:10 AM Subject: Re: [Audyssey] Puppy1 Hi Thomas, I never got to play any of those games. I just made Puppy1 up as I went. Forget if I mentioned this before or not. You know it is Puppy1 because

Re: [Audyssey] Puppy1

2008-06-30 Thread Thomas Ward
Hi Jim, I didn't know your dad was into World War I biplanes. I use to do some model planes myself when I still had some site. I even built a couple of gas powered model planes you could fly on a kite string. I use to spend several ours out in the back yard near the corn field behind my house

Re: [Audyssey] Puppy1

2008-06-30 Thread Charles Rivard
- From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 30, 2008 9:56 AM Subject: Re: [Audyssey] Puppy1 Hi Jim, I didn't know your dad was into World War I biplanes. I use to do some model planes myself when I still had some site. I even built

Re: [Audyssey] Puppy1

2008-06-30 Thread Thomas Ward
Hi Charles, Yep. Those are the ones. You put the gas in there moddel engines, and then spun the prop on the front to start the engine. Once the prop got going you best have your fingers and hands out of the way or the little plastic props would hit your fingers, and it really hurt like, er,

Re: [Audyssey] Puppy1

2008-06-30 Thread Cory
lol - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 30, 2008 9:56 AM Subject: Re: [Audyssey] Puppy1 Hi Jim, I didn't know your dad was into World War I biplanes. I use to do some model planes myself when I

Re: [Audyssey] Puppy1

2008-06-30 Thread Gandalf
Hi Jim, am Sonntag, 29. Juni 2008 um 11:10 [EMAIL PROTECTED] wrote: I have put a new file up on my site. File name; winpup.exe File size; 2.3m bytes In Puppy1 you fly your twin engine airplane and use it's twin in wing machine guns to shoot down wave after wave of enemy aircraft before

Re: [Audyssey] Puppy1

2008-06-29 Thread Claudio
Hi! Sorry, but this game isn't good. If I hear the sound wind sound from the right, I go right. And if it is a high sound, I press down arro. But the enemy shot me, and the round is finish. What can I do to shot down an enemy? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Puppy1

2008-06-29 Thread Lisa Hayes
, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: Claudio [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 29, 2008 7:57 PM Subject: Re: [Audyssey] Puppy1 Hi! Sorry, but this game isn't good. If I hear the sound wind

Re: [Audyssey] Puppy1

2008-06-29 Thread tuukka Ojala
Jim Kitchen wrote: I have put a new file up on my site. File name; winpup.exe File size; 2.3m bytes Great! I will check this out. Tuukka --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

Re: [Audyssey] Puppy1

2008-06-29 Thread tuukka Ojala
Ok. I checked this game out and... This is fantastic!! Thanks for the great work! I got addicted. First I got only zero points but when I got the clue I finally got 17664 points and with just two planes (I saved the game for later playing). Tuukka --- Gamers mailing list __

Re: [Audyssey] Puppy1

2008-06-29 Thread Jim Kitchen
Hi Claudio, All I can say is practice. Puppy1 is not an easy game. Some times you must hold down the arrow keys for some time before you get lined up on the enemy. They can be some distance from you and they do try to avoid you. Don't forget that you can also use the right control key to

Re: [Audyssey] Puppy1

2008-06-29 Thread Shadow Dragon
the game up for quite a while. Is this intentional? - Original Message - From: Claudio [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 29, 2008 3:57 AM Subject: Re: [Audyssey] Puppy1 Hi! Sorry, but this game isn't good. If I hear the sound wind sound from

Re: [Audyssey] Puppy1

2008-06-29 Thread Karl
. I caught on quite quickly. How does 55 shot down before intentionally losing on experienced sound? Karl - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Claudio Gamers@audyssey.org Sent: Sunday, June 29, 2008 9:07 AM Subject: Re: [Audyssey] Puppy1 Hi Claudio, All I can

[Audyssey] Puppy1

2008-06-29 Thread Shadow Dragon
I think I found a bug in the game. I'm not certain, I could be doing something wrong, but it seems like sometimes when it says above 0 or below 0, no matter how far up or down I go I can't seem to hit anything and I eventually overtake th plane. Also, there seems to be a bug with floor and

Re: [Audyssey] Puppy1

2008-06-29 Thread Thomas Ward
Hi Jim, Cool. So far Puppy1 sort of reminds me of the old Atari World War II games where you flew around shooting up German or Japanese fighter planes. I haven't quite got the hang of it yet, but I think I'll be postponing my next Baseball game so I can practice splashing a few enemy

Re: [Audyssey] Puppy1

2008-06-29 Thread Munawar Bijani
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of tuukka Ojala Sent: Sunday, June 29, 2008 9:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Puppy1 Ok. I checked this game out and... This is fantastic!! Thanks for the great work! I got addicted. First I got only zero points but when

Re: [Audyssey] Puppy1

2008-06-29 Thread Charles Rivard
@audyssey.org Sent: Sunday, June 29, 2008 3:17 AM Subject: Re: [Audyssey] Puppy1 Well I like this game, so I got shot what the heck, it's a blinking game and you claudio have not and cannot from your messages to the developers list write a game. I cannot write a game, but don't pick and criticize those

Re: [Audyssey] Puppy1

2008-06-29 Thread Charles Rivard
It sounds absolutely disgusting! Cut it out! (grin) --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Karl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 29, 2008 9:46 AM Subject: Re: [Audyssey] Puppy1

Re: [Audyssey] Puppy1

2008-06-29 Thread Claudio
Hi Charles! Exactly. I have whrited my text the wrong way. It will be better the next time if i whrite I've got a problem with the game. Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or

Re: [Audyssey] Puppy1

2008-06-29 Thread Kelly Sapergia
Hi Jim, I just tried your new Puppy1 game, and am impressed with it so far. However, I think there's a bug when you're overtaken. I found that when I press the space bar key a couple times the game continues and you get shot down, but when I first experienced this, I thought the game had

Re: [Audyssey] Puppy1

2008-05-07 Thread Jim Kitchen
Hi Charles, Yeah, I was thinking that it was more than 4 engines on the spruce goose. I experimented with 4 engines on Puppy1 but it didn't sound right to me, so it will just be 2. BFN Jim Eagles fly, but weasels aren't sucked into jet engines! [EMAIL PROTECTED]

[Audyssey] Puppy1

2008-05-06 Thread Jim Kitchen
Hi Josh, Yes, Puppy1 is a twin engine prop plane. I'm not sure how many engines the spruce goose had, but I think that it was the b52 bomber planes that had 4 engines. They were called a flying fortress. BTW It was good to meet you last night. BFN Jim A positive attitude may not

Re: [Audyssey] Puppy1

2008-05-06 Thread Charles Rivard
The Spruce Goose had either 4 or 8 engines. Not positive, but I'm thinking 8. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: jeh Gamers@audyssey.org Sent: Tuesday, May 06, 2008 2:58 AM Subject: [Audyssey

Re: [Audyssey] Puppy1

2008-04-30 Thread Jim Kitchen
Hi Thomas, Like I said, thank you very much for the offer. I hope that you enjoyed the pup3.mp3 file that I sent to you. BFN - Original Message - Hi Jim, Hmm.. Should be interesting. I can't wait to start my engines and splash some zeros. There hasn't been a good air to air combat

Re: [Audyssey] Puppy1

2008-04-29 Thread Thomas Ward
Hi Jim, Hmm.. Should be interesting. I can't wait to start my engines and splash some zeros. There hasn't been a good air to air combat game for the blind yet and perhaps yours will be the first. FYI, if you need any World War II effects I have quite a few World War II sound effects stored away

Re: [Audyssey] Puppy1

2008-04-28 Thread Jim Kitchen
Hi Thomas, Yes! below is the message that I sent to the list. And yes both planes and all bullets have x, y and z coordinates that are up dated with just pluses and minuses. And the collision detection is just some if statements in sets of for next loops. Might be more efficient if I knew

Re: [Audyssey] Puppy1

2008-04-21 Thread constantine (on laptop)
, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Gamers@audyssey.org Sent: Sunday, April 20, 2008 2:51 AM Subject: [Audyssey] Puppy1 Hi Nicol, Yes, eventually I will release Puppy1. I have

[Audyssey] Puppy1

2008-04-20 Thread Jim Kitchen
Hi Nicol, Yes, eventually I will release Puppy1. I have no idea how long it will be though until I get it done and ready for release. It is my new aerial dog fight game. I was telling Josh that I basically have level 1 working. Your airplane and the enemy plane are flying. That is the x,

<    1   2