Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Hi, No. Analog jumping is a core part of the game. If I got rid of the analog jumping it would make jumping traps way too easy as well as give you less control over weather you want to do a hop, short jump, or a very long jump. Besides that, analog jumping is very common in mainstream games, and

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Michael Taboada (AI5HF)
...@gmail.com Sent: Tuesday, August 16, 2011 8:06 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Beta 22 Released Hi, No. Analog jumping is a core part of the game. If I got rid of the analog jumping it would make jumping traps way too easy as well as give you less

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Michael, Keep in mind there is a maximum distance Angela can jump. She doesn't jump forever. Once she reaches the maximum distance she will land regardless of how long you hold the jump buttons or keys down. Obviously, I had to set the max distance to something reasonable which is about the

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Bryan Peterson
gamers@audyssey.org Sent: Tuesday, August 16, 2011 11:42 AM Subject: Re: [Audyssey] MOTA Beta 22 Released Hi, I was trying mota beta 21 the other day, and I couldn't figure out how this analog jumping worked. For example, you said that the longer you hold down the keys the farther you jump

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Phil Vlasak
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 1:50 PM Subject: Re: [Audyssey] MOTA Beta 22 Released Michael, Keep in mind there is a maximum distance Angela can jump. She doesn't jump forever. Once she reaches

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Phil Vlasak
PM Subject: Re: [Audyssey] MOTA Beta 22 Released Hi Thomas, So there is a penalty for releasing the jump keys early. Death. What about a penalty for releasing them too late? I imagine she would be tired or injured after a too long of a jump. So reducing her strength, oxygen, or health a small

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Charles Rivard
, August 16, 2011 4:10 PM Subject: Re: [Audyssey] MOTA Beta 22 Released Hi Thomas, So there is a penalty for releasing the jump keys early. Death. What about a penalty for releasing them too late? I imagine she would be tired or injured after a too long of a jump. So reducing her strength, oxygen

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Hi Phil, Sure. No problem. I'm merely trying to get 1.0 out the door, but there is always room for later updates, changes, etc. I merely had to call a stop to the suggestions at this point so I can actually get the game more or less to a point I can sell it and get this monkey off my back.

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Bryan Peterson
Problem is that the link doesn't seem to be working. Nor does the main site. I tried to visit the site several times this morning. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hi Bryan, Ok, that's weird. It was working when I uploaded the setup file not long ago, but now I'm getting the same error you must be seeing. I haven't a clue what is going on but I'll be sending a support request to my webhost wanting to know why in hades my website is down. Now, Im extremely

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread dark
uninstalling beta 21 won't be a problem, sinse I haven't picked it up myself yet ;D. i'll be glad to see where this one goes, assuming I can tare myself away from castaways for long enough ;D. Beware the grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To:

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hi Dark, Oh, I think you'll like beta 22. Beta 21 and beta 22 was based largely on the beta 18 stable code and of course expands and updates beta 18. So I think what we have now is very very stable and functional to play. Now, at least I can get on with the business of writing the rest of the

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Charles Rivard
Subject lines farther down in my inbox indicate that you get a short rest before having to answer Emails about beta 22. The game is not easily played because it is not easily downloaded yet. (ornery grin) --- Security is not the absence of danger. It is the presence of the Lord. -