There was also the Atari game Pitfall! and its sequel, which were very
similar in terms of gameplay to Montezuma's Revenge as I understand. I own
Pitfall but I don't own Monte.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
-
Right on. There are only 38 basic plots and 5 basic conflicts. There's bound
to be plenty of overlap.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, October 06, 2009 9:22 AM
To: Gamers Discussion list
A lot of people on-list ask for an accessible version of Mario or
Asteroids or some other well-known game. While some explicitly ask
for a replica of the original (yawn), I think most would be content
with something with similar gameplay. Developers are creative by
nature, so they naturally want
HiBryan,
I remember Pitfall. in some ways it resembles Montezuma's Revenge, but
in many ways it doesn't. Again, it is an example of the type of game I
was speaking of. The developers both had the same concept in mind for a
game, but went their separate ways after a certain point. I know all of
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 06, 2009 6:21 PM
Subject: Re: [Audyssey] Original Games was Why can't we get a challenging
game
HiBryan,
I remember Pitfall. in some ways it resembles Montezuma's Revenge
Hi,
Definitely. Usually I've discovered the clones and remakes are much
better than the original game or games. There are plenty of games that
have improved over time thanks to technology, new developers, fresh
ideas, etc.
Take Asteroids for example. In 1979 it was a pretty cool game, but