Re: [Audyssey] Request for a programmer

2011-03-08 Thread Jacob Kruger
@audyssey.org Sent: Tuesday, March 08, 2011 5:16 AM Subject: Re: [Audyssey] Request for a programmer Really it would depend upon how much of the process you want to automate. At the moment the process goes like this: 1, your told the combat value of an attacker (or yourself), in the text. 2: you

Re: [Audyssey] Request for a programmer

2011-03-08 Thread dark
Hi Jacob. In terms of relative value sets changing, sinse the system is intended primarily to run with 2d6 as base dice, there isn't a lot of variation in value. Combat value can range from 10 or less to 20 and over, but all other numbers are betwene 6 and zero. As I said, it is basically

Re: [Audyssey] Request for a programmer

2011-03-08 Thread Valiant8086
Yo. Do you have an instant messenger? On 3/7/2011 10:16 PM, dark wrote: Really it would depend upon how much of the process you want to automate. At the moment the process goes like this: 1, your told the combat value of an attacker (or yourself), in the text. 2: you decide (or make a roll

Re: [Audyssey] Request for a programmer

2011-03-08 Thread dark
nope afraid not. Beware the Grue! Dark. - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 08, 2011 5:43 PM Subject: Re: [Audyssey] Request for a programmer Yo. Do you have an instant messenger? On 3

Re: [Audyssey] Request for a programmer

2011-03-07 Thread Valiant8086
Hi. What exactly do you need, what kind of number generation do you need, what criteria. On 3/7/2011 7:36 PM, dark wrote: Hi. As some people may know, I'm a huge fan of the gamebook series the chronicles of arborell found at www.arborell.com One of the few problems with gamebooks, is that

Re: [Audyssey] Request for a programmer

2011-03-07 Thread dark
Really it would depend upon how much of the process you want to automate. At the moment the process goes like this: 1, your told the combat value of an attacker (or yourself), in the text. 2: you decide (or make a roll for if it's an npc), what type of attack to use, thrust, sweep, charge, or