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gamers@audyssey.org
Sent: Thursday, April 28, 2011 4:45 AM
Subject: Re: [Audyssey] protection for games
In this day and age, I'd go with online authentication similar to how
Steam does their protection. No internet connection? No game. It's
basically that simple.
__ Information
Hi Ken,
Well, there are a number of methods for adding product security to a
game or similar product and it all depends on how fanatical you are
about anti-piracy schemes. If you want to do something like GMA does
they base the product key off the CPU and other hardware in the
physical machine
:15 AM
Subject: Re: [Audyssey] protection for games
while that'd work, ken is also porting this game to portable devices
that'll frequently not be with in internet connectivity range. My pm
definitely isn't most of the time.
- Original Message -
From: Dennis Towne s...@xirr.com
well there was a piracy thread on the audiogames forum which I posted
my thoughts.
I have been at both ends of the scale, legal and otherwise.
The simple username/key will work.
Ok this gets shared round, but its easy for users.
The other is to have online or whatever but have insentives not to
Why not use an algorithm that involves hardware-based fingerprints?
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In this day and age, I'd go with online authentication similar to how
Steam does their protection. No internet connection? No game. It's
basically that simple.
Dennis Towne
On Wed, Apr 27, 2011 at 8:11 PM, The Addictor kenwdow...@neo.rr.com wrote:
I am looking for a way to protect Phrase