Re: [Audyssey] some people don't like challenge

2006-06-26 Thread ari
Hi Tom,
That's true, sometimes though I can't resist using cheats, or if I want to
try something. An example is I finished Tank Commander on easy without the
cheat, but on insane I really can't resist the unlimited amo cheat, the game
is still quite hard to finish though.
Ari


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] some people don't like challenge

2006-06-26 Thread ari
One game I'd love to see adapted was a game my cousin had on the Nintendo,
called Chip and Dale, after the cartoon. In this game, you chose who you
wanted to be. I remember that you had many levels and bonus levels in the
game. The aim of the game was to evade situations and find boxes and nuts
which you through at your opponents. In one level, you were inside a toy box
with all these toys that tried to attack you, and in another level, you had
to survive about a minute running away from a guy with a tennis racket. To
be honest, I actually thought the games of the 80's and 90's were quite
cool. One thing I regret about the modern game thing is that, with a
Nintendo you could buy these cartriges, sometimes 400-in-one, so that would
give you many games with just one purchase, and introduce you to many
different ideas. These days, although games are better, they're more
expensive and can only be bought individually. Some other cool games I can
remember are:
Double Dragon: It was actually possible through sound to complete a few
levels!
Tiny Toons: My cousin loved that one: in it, you chose your charicter, which
had special abilities, moved around collecting carrots and getting enough to
gain extra lives , and you also had to avoid that girl, can't remember her
name, but in the TV series she sort of loves animals but squeezes them
almost to death.
Who can forget paperboy, wish their could be a remake of that! Managed to
break some windows but just by luck pressing the ride button and guessing
when to throw a paper! Miss all those retro cheesy sound effects and music.
wonder where I can get some?
Ari


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] some people don't like challenge

2006-06-26 Thread kevin and emma
hi all, couldn't agree more. beat the game and then play with the cheat
codes. the current accessible games we have are nothing like as complex as
those in the sighted world. if your stuck ask for a hint and then try again.
beating a game using a walk through has to be one of the most unsatisfactory
ways of beating a game. i can honestly say the only game, and even then,
it's only one level of the game, i've ever resorted to a full blown walk
through for was the ledges level in monkey business. no matter how many
times i tried, i could never beat that level! smile.
Kevin - owner of the audyssey gamers discussion list at:
www.audyssey.org
contact me via email/msn:
[EMAIL PROTECTED]
- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 26, 2006 5:58 AM
Subject: Re: [Audyssey] some people don't like challenge


 Here are my thoughts regarding cheating in games.
 Firstly, I only use actual cheat codes for one of two reasons: If the game
 in question is one that I can't actually play due to inaccessibility, but
I
 still like the idea of messing around with everything in the game, I'll
 cheat. GTA is a great example of this. 2:  I've beaten the game so many
 times that I wanna see what the cheat codes are like. Superliam is a great
 example of this.
 Secondly, I believe in unlockables. If you can accomplish something in a
 game and get something really awesome for it, even if the awesome thing in
 question goes a bit beyond the game's standard of realism, then it's
 alright. Why is it alright? Because you earned what you got by
accomplishing
 something that was either very difficult or very important. On a side
note,
 the trophy and unlockable system that will be appearing in Liam's
Judgement
 Day game was almost completely my idea. I mention it here because I sense
 that Liam may not remember that.
 So that's what I think about cheating. Unlockables rule, and cheats are
for
 when you're just having fun. Beat the game first, a couple times if
 possible, and then go right on ahead and cheat.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 25, 2006 11:40 PM
 Subject: Re: [Audyssey] some people don't like challenge


  Hi, Charles.
  I have noticed that observation as well. That is one reason I don't add
  cheet codes, and some things are intentionally left out for a purpose.
  When I play GMA's titles say GTC everyone wanted to give out cheats when
  I wanted was hints on different approaches to try. Cheating takes away
  from agames discovery, trial and error, etc.
  In some cases in my games like in Monty I can't give you a specific time
  to jump as it really is a hand ear thing. It took me practice as well,
  and it was true for the original game for the Atari. The only difference
  was you had to see when it was getting to close and jump. This case is
  hear and jump.
  The spider at the lava pit. Knowing when to jump is key to getting
  passed him, and getting over the second lava pit successfully. How do
  you gain that knolege? Simple practice.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Anti-Virus.
 Version: 7.1.394 / Virus Database: 268.9.4/375 - Release Date: 25/06/2006



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] A few quick Draconis Notes

2006-06-26 Thread Kay Scrimshaw
Hi,

looking forward to the next title, can't wait.

Kay

- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 25, 2006 11:44 PM
Subject: [Audyssey] A few quick Draconis Notes


 Greetings,

 Just a few reminders, notes, and so forth.

 Please remember, before contacting us, to check the FAQ on our web
 site at http://www.dracoent.com/faq/ to see if your question is
 already answered there.  Also, you should check the Draconis Online
 Community for answers to many questions, to post suggestions for
 future titles, to chat about games in general, or to get technical
 support.  The Customer Service and Support e-mail is meant more for
 issues of a non-technical nature.  In the Tech Support Center of the
 online Community, there are separate areas for each of our
 titles.  And, in the Community's Chat area, there's a place for
 gamers to discuss anything at all, as well.

 We've also posted two new additions to the Cinema Citadel column, so
 check that out as well.

 We're very pleased with the overwhelmingly positive response to the
 Pinball Party Pack, Volume 1.  Thank you all, and we hope to continue
 to enjoy it for many years to come.

 We are currently well into development on our next title, which we
 think will come as quite a nice surprise to you all.  It is unlike
 anything we've released to date.

 Thanks for your support.

 Sincerely,
 Draconis Staff


 -- 
 No virus found in this outgoing message.
 Checked by AVG Anti-Virus.
 Version: 7.1.394 / Virus Database: 268.9.4/375 - Release Date: 6/25/2006



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Need Help with Extreme Wild West Table

2006-06-26 Thread jack scrimshaw
Old man stnaley's a hoot! the voice ispecialy after playing it with a friend 
all i could say for days was this is old man stanley signing off lol!
you ai'nt heard nothing til ya heard it from the mad man 
www.livejournal.com/users/afro_thunder nothing but pure truth.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 25, 2006 11:48 PM
Subject: Re: [Audyssey] Need Help with Extreme Wild West Table


 Hi Kelly and all,

 Very pleased you're enjoying the tables.  Old Man Stanley's House
 does appear to be the overall favorite.  It was a lot of fun to put
 together.  My own personal favorite is the DynaMan/ShockRa
 table.  Familiarity with the DynaMan game is definitely not required
 to enjoy the pinball table.  We hope to do more and varied things
 with the DynaMan brand in the future.

 At 03:22 PM 6/25/2006, you wrote:

Hi Jack,
 Thanks for your help. I finally got through a match. I guess I'm used
to the regular version of the game, where the opponent's punches are
quicker. Now all I've got to do is figure out the Dynaman table (I haven't
played the original game before, but might take a look at it sometime.)
Old Man Stanley's House is so far my favorite table from this pack.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
GMT (Wednesdays in North America) on ACB (American Council of the Blind)
Radio Interactive at http://interactive.acbradio.org
Visit the show's web site at http://www.ksapergia.net/northernlights.html
For high-quality audio productions at affordable prices, visit KJS
Productions at: http://www.kjsproductions.com
You can also visit my personal web site at:
http://www.ksapergia.net


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.





--
No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.1.394 / Virus Database: 268.9.4/375 - Release Date: 6/25/2006


 -- 
 No virus found in this outgoing message.
 Checked by AVG Anti-Virus.
 Version: 7.1.394 / Virus Database: 268.9.4/375 - Release Date: 6/25/2006



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Need Help with Extreme Wild West Table

2006-06-26 Thread jack scrimshaw
Stanley's a blast man but watch that oven the phone can be tricky to get too 
when mah biscuits are burnin
you ai'nt heard nothing til ya heard it from the mad man 
www.livejournal.com/users/afro_thunder nothing but pure truth.
- Original Message - 
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Sunday, June 25, 2006 11:22 PM
Subject: Re: [Audyssey] Need Help with Extreme Wild West Table


 Hi Jack,
Thanks for your help. I finally got through a match. I guess I'm used
 to the regular version of the game, where the opponent's punches are
 quicker. Now all I've got to do is figure out the Dynaman table (I haven't
 played the original game before, but might take a look at it sometime.)
 Old Man Stanley's House is so far my favorite table from this pack.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's web site at http://www.ksapergia.net/northernlights.html
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal web site at:
 http://www.ksapergia.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Need Help with Extreme Wild West Table

2006-06-26 Thread Kay Scrimshaw
I was at jack's house when he played old man stanley, the noises, everything 
made me laugh.

Kay

- Original Message - 
From: jack scrimshaw [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 26, 2006 11:11 AM
Subject: Re: [Audyssey] Need Help with Extreme Wild West Table


 Old man stnaley's a hoot! the voice ispecialy after playing it with a 
 friend
 all i could say for days was this is old man stanley signing off lol!
 you ai'nt heard nothing til ya heard it from the mad man
 www.livejournal.com/users/afro_thunder nothing but pure truth.
 - Original Message - 
 From: Draconis Entertainment [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 25, 2006 11:48 PM
 Subject: Re: [Audyssey] Need Help with Extreme Wild West Table


 Hi Kelly and all,

 Very pleased you're enjoying the tables.  Old Man Stanley's House
 does appear to be the overall favorite.  It was a lot of fun to put
 together.  My own personal favorite is the DynaMan/ShockRa
 table.  Familiarity with the DynaMan game is definitely not required
 to enjoy the pinball table.  We hope to do more and varied things
 with the DynaMan brand in the future.

 At 03:22 PM 6/25/2006, you wrote:

Hi Jack,
 Thanks for your help. I finally got through a match. I guess I'm 
 used
to the regular version of the game, where the opponent's punches are
quicker. Now all I've got to do is figure out the Dynaman table (I 
haven't
played the original game before, but might take a look at it sometime.)
Old Man Stanley's House is so far my favorite table from this pack.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
GMT (Wednesdays in North America) on ACB (American Council of the Blind)
Radio Interactive at http://interactive.acbradio.org
Visit the show's web site at http://www.ksapergia.net/northernlights.html
For high-quality audio productions at affordable prices, visit KJS
Productions at: http://www.kjsproductions.com
You can also visit my personal web site at:
http://www.ksapergia.net


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.





--
No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.1.394 / Virus Database: 268.9.4/375 - Release Date: 6/25/2006


 -- 
 No virus found in this outgoing message.
 Checked by AVG Anti-Virus.
 Version: 7.1.394 / Virus Database: 268.9.4/375 - Release Date: 6/25/2006



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] toy robber

2006-06-26 Thread X-Sight Interactive
Yes it is possible to finish, and yes I've finished it.

Regards,

Damien

X-Sight Interactive

http://x-sight.brandoncole.net


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Nicol Oosthuizen
Sent: 26 June 2006 12:40
To: gamers@audyssey.org
Subject: [Audyssey] toy robber


NB: This email and its contents are subject to our email legal notice which
can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


HI all

This weekend I downloaded the great toy robber from l-works.  Fortunately I
could go to an internet café where I could surf for a few hours with jaws.
I have played the game a few  times.  The farrest I got was when 4 elves
appeared.  Has anyone finished  the game?

Is it possible to finish it?

___
Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to
[EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
subscription changes via the web.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Strat Update

2006-06-26 Thread X-Sight Interactive
Yes we are getting the email.

Regards,

Damien Sadler,

X-Sight interactive

Http://x-sight.brandoncole.net
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Gary Whittington
Sent: 26 June 2006 12:02
To: gamers@audyssey.org
Subject: [Audyssey] Strat Update

Hi my friends.

This email has two purposes.  This first is to see if any body can read my
email instead of only me and the old email list.
Hoping I have corrected my prblem.  I was still getting posting but my posts
were not getting tyhrough to the list only me and the old email list group. 
So, a few can rreplay to this eamil in this regard.

Second I want to let you all know how I am doing in my Strat Baseball.

Well,  I am in the middle of the 1937 Season with The White Sox and Cubs. 
Sox in last place and The Cubs one game behind the Bucks.

On the development front.  I have satified myself in the Jaws configs for
the baseball game.  In fact, all the frame work I put in lately has made the
game more enjoyable and if you could broadcast a replay to other.  And I
have been dong that for about a month on Shadowbeam.com in its Shadowcast on
Fridays along with other broadcasting of Pot Luck music, Dream Land with
Whitney Strieberg  and Doctor Who adventures.  To hear a broadcast of a
reply of a game that I manage, I will post a schedule of event on Friday and
how to to get the broadcast through a live shoutcast stream.

What's next for the ballgame.  A download on playball.ws.  For now there are
audio file instructions in the Strat instructional jukebox.  There will be
more added for the other sports that I have also worked on.  The basketball
game still needs my attion on lable graphical buttons.  The download to get
a demo game and the stratup kit will most likely be located in the Jukebox. 
The startup I want to create a html page that would allow a player to link
to the jukebox as well.  The Jukebox allows you to listen to the audios or
download them.  So, thats why I thought I would put the demo and startup kit
in there as well.

What I have found out that takes the most time in create dictionary items
for the play by play.
For example there may been a strike three on a batter and the play by play
would say
striiike  With all thos (i)s in the word where it was trying to sound
dramatic in the reader mind.  The text read would  make you giggle.  So many
games would have to be played to have the thousands of play by play to show
up where I could make decisions on change this and that.  So, while doing
this I kept coming up with more and more thing to make the game even more
accessible and enjoyable.  I have even more ideas, but want to move on th
other things that needs to be done so the configs can be handed out through
the demo.  So, before the files can be put on playball.ws for download. 
Work on the Startup Kit needs work on to put in instructions on installing
the demo and the configs.

Related info:

While working on Shadowbeam to build a voice forum, where things can now be
tested out with your help by going to the site Shadowbeam.com There is a
ListenUp player that plays intro music.  This is no longer a flash player
that the button can not be read with Jaws, but a new player that is being
developed.  I am helping a company to make there players and web recorders
to be accessible.  I even help in making there web site more blind friendly.
So, there you can check out the player and there is also a link where I am
testing out the Web Recorder which will be part of the voice forumn for
Shadowbeam and playball.ws  Once the voice forum is working and being used I
plan to then develop the PlayItEar.com site where there can be a voice forum
for game developers and gamers.
So be my guest and try the player out and the Web Recorder.  Again you can
also find the Shadowcast link on Shadowbeam.com when you want to hear a
Friday night broadcast.  Future things to come on the broadcast is Star Trek
adventures and the CBS Mystry Theater.  I am in the process of cleaning up
some of these CBS shows up and in the middle of learning how.  Thanks to an
older email to this email list has tought me a few things.  Smiles for the
hint on enhanceing dull recorders.

Well to close this out,  want to give another thanks to David Hoppman out
there for his help in letting me know what kind of thing I need to watch out
for when I had given out the baseball bemo and my first Jaws configs.  He
will be the first one to get my Startup kit and the new configs.  He has
bought the game and is very happy he did.

Its still my dream to have a blind baseball sim league that we can play over
the net.  There is still work that needs to be done with this aspect.  To
play over the net I found that the configs that were built for the on field
play needs to be dub.  You see during net play the places are off since the
screen during net play is a little smaller.  I may need to work on this if
my Cubs team wins the 1937 pennat.  You see, in 

Re: [Audyssey] thoughts on monty

2006-06-26 Thread Wil James
If you die falling off a ladder, then yes, it has thrown people.  That
simply isn't realistic.  How about the metal ladder's sound?  Did they even
have metal ladders in the sixteenth century?  Why not make it a wooden
ladder.  They definitely had wood back then.  For falling off the ladder, if
you get health points deducted, it would be even more realistic.

 
Got a problem with your assistive technology?  Let Cutting Edge Solutions
fix it!  Visit us on the web at
http://www.cuttingedgesolutions.biz today!
--
E-mail/MSN Messenger:
[EMAIL PROTECTED]
AIM: 
wilanddenise1
Skype:
wiljames
--
 

-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Sunday, June 25, 2006 12:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on monty

Hi, Kelly.
I don't believe you could in the classic arcade game. In fact I don't
remember being able to move any other direction other than up or down on a
ladder.
I attempted to add a little more element of realism with Monty, but
apparently that element of realism has thrown people.


Kellie and Lady J wrote:
 Hey Tom,
 I personally, didn't mind the possibility of falling to my death with 
 the ladders.  Once, I realized that I couldn't do that, I didn't.

 But, out of curiosity, in the atari version, could the character die 
 if he fell off the ladder? I am just curious, as I said I don't mind 
 it, I like the challenge, but since others do, thought I would pose that
question.
 Kellie and my loveable Lady J.
 Not all who wander are lost.
  J. R. R. Tolkien
 msn, [EMAIL PROTECTED]
 aim sionnain74
 skype, sabrielle
   


___
Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to
[EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
subscription changes via the web.




___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Pushing the dark envelope

2006-06-26 Thread Wil James
What happens on your first date?  Do you go all the way?  Do you chicken
out?  Tune in to Level 15 on The Trials and Tribulations of Life!?
 

Got a problem with your assistive technology?  Let Cutting Edge Solutions
fix it!  Visit us on the web at
http://www.cuttingedgesolutions.biz today!
--
E-mail/MSN Messenger:
[EMAIL PROTECTED]
AIM: 
wilanddenise1
Skype:
wiljames
--
 

-Original Message-
From: X-Sight Interactive [mailto:[EMAIL PROTECTED] 
Sent: Monday, June 26, 2006 12:05 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Pushing the dark envelope

I, for example, am in the process of creating a real-life simulation game,
where each level is a year of your lifetime - which is the reason it starts
at level 0.
It's a game where you can choose your name, your parent's names and other
various aspects of your character and his/her family. Then the game itself
is just how life is - starting off basic like you're a baby. The actual game
play starts off at level 1, but the actual simulator starts at level 0,
which is just some movies of all the common baby stuff - not long, but long
enough to set the scene. On level 1, you will be learning to walk, level 2
you will be looking at things and picking them up, etc. it'll get more
choice as you get older throughout the game, for example you can choose to
be the most rebellious criminal teenager in town or you can be an angel, or
anything in between if you wanted to. I started developing this a while
back, and I can't even begin to estimate a beta release date, let alone a
full release date, as I'm only up to level 2 with it. But it was an example
reflecting what che said previously.

Regards,

Damien

X-Sight Interactive

http://x-sight.brandoncole.net


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Che
Sent: 26 June 2006 04:56
To: Gamers Discussion list
Subject: [Audyssey] Pushing the dark envelope

  Thomas wrote:
The only reason I am certain such games have not been widely developed
already is the game developers simply don't have the skill or know how at
this point to do so.
  end quote

  I disagree with the statement.
  I think the problem isn't skill or know how, but the lack of effort to
think outsite the box.
  Take for instance the recent discussion about a Mario Brothers clone.
  I have to ask why?
  Why spend all that time and effort developing a game that is like so many
others before it.  I mean, do we really need another side scroller?
  Why not develop a unique game idea and spend all that effort creating
something fresh and new that hasn't been seen before in the accessible game
community?
  Why not develop that multi player RPG that folks would love to have, or a
world creation game that allows people to manage scores of resources to
develop their empire for example?
  The skill and know how is the easy part, the original game concept for the
blind community that would give us something to play that we've never had
before, now that is the difficult thing.
  I didn't know an if statement from a loop 9 months ago, but I am set to
release Rail Racer, and the only thing it has in common with any other
racing title out there is that you are trying to go faster than your
opponent.  After that, the similarities fall to the wayside.
  I spent a great deal of time conceiving an original title that took very
little from what had come before.
  I implore the AG developers out there to do the same.
  Even the most well produced shoott 'em up is still only going to be
another tired old shoot 'em up with the same basic game play that we've all
seen over and over.
  In my opinion, as developers, we can do more, and as purchasers of these
games, we should ask for more.
  I think Rail Racer will be embraced by the accessible gaming community,
but not because of any particular skill or know how I have as a beginner
programmer, but because it is a solid and well thought out idea that has
been well executed.
  The only thing keeping us from developing novel game ideas is our
creativity, and I for one will vigorously support any developer that dares
to push the envelope.
  For example, I certainly hope Thomas runs with his concept of the Star
Wars game.  He has ideas for this game that simply haven't been seen before,
and I think the effort put into creating this title will pay off both in
customer appreciation and game sales.
  Please note that this is in no way a slam of platform games, or shoot 'em
ups, or any other genre of games people enjoy.  If that is what you like to
play, more power to you, all I am saying is I think we can sharpen our
creative edges a bit, and I feel the gamers out there will greatly
appreciate the effort.
  Reporting live from in front of my
keyboard,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com
- Original Messa 


___
Gamers 

Re: [Audyssey] some people don't like challenge

2006-06-26 Thread ari
Hi Simon,
Cricket 97 is no longer available, but I wonder if anything can be done. You
needed a sighted person to click through the menus, but it was accessible in
some ways:
1. Batting was actually quite easy, since it sounded like a normal cricket
game when it bowled. The only problem sometimes was taking runs, but I
normally just ran 1. Sometime the ball would take long to be thrown in, so I
could have run another, but other timesI iether just made it, or got run
out. Bowling was hard, since you couldn't set where you wanted the ball to
land, however, we saw that if you kept on pressing the bowl button, it would
bowl a decent ball. Nearly all my wickets I got from runouts, since when I
heard the guy hit the ball, I kept on pressing ctrl, and either up or down
(for the wickets on both ends). Sometimes, the ball would be hit to my
fielders, but since I couldn't aim the bowling action, hardly ever bowled a
guy or got him LBW.
Because it was so easy to bat, good sighted players would make ridiculous
scores of 800 +, while I'd manage around 1500-200 (one thing to mention is
that you can bat in 8 different directions, so I randomly picked a
dirrection, it didn't depend on the ball).
The new cricket games are nearly unplayable, since, even though you have the
bowling sound, now it's so reliant on hand-eye coordination and now the shot
you play is dependant on the ball.
Ari


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] toy robber

2006-06-26 Thread Sarah
Yeah it is. just practice and run like crazy when the elves appear.
- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, June 26, 2006 4:40 AM
Subject: [Audyssey] toy robber



NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


HI all

This weekend I downloaded the great toy robber from l-works.  Fortunately I 
could go to an internet café where I could surf for a few hours with jaws. 
I have played the game a few  times.  The farrest I got was when 4 elves 
appeared.  Has anyone finished  the game?

Is it possible to finish it?

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] rail racer tournament

2006-06-26 Thread Che
  I think there are a couple of folks that bought the rail racer beta that 
aren't subscribed to our Rail Racer email list, so I wanted to post a notice 
here telling them about our current tournament.
  The tournament will run until Wednesday at noon eastern time, and the 
winner will receive a winners page on the blind adrenaline website for 
bragging rights.
  If you have the rail racer beta, and want further details email me 
directly and I'll hook you up with the tournament track and the new beta 
update.
  Later taters,
  Che
[EMAIL PROTECTED]
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] RPG Games was thoughts on monty

2006-06-26 Thread Brandon Cole
Perhaps that is where I have an advantage. All my life I have listened to 
and played commercial RPG's. Maybe someday, I really will be able to churn 
something out that people will love.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 26, 2006 1:26 AM
Subject: Re: [Audyssey] RPG Games was thoughts on monty


 Hi, all.
 Thing is, as a developer what I find is hard is not actually doing the
 programming for say a good quality rpg, but I don't know about good rpgs
 for sighted players to compare my own work with.
 I'm not going to buy a game which isn't accessible just to try and play
 it, and then come up with my own ideas but do the same kind of things.
 It's hard to do what you don't know well.

 Kelly mentioned she gets to do this by listening in. I don't get to do
 this, and how would I know what I did would compare with what is in the
 sighted gaming world.


 Kellie and Lady J wrote:
 Bryan,

 my line of thought.  I love the final fantasy games, lunar, fable, all 
 those
 types.  diablo as well.  They are so entertaining. I have heard about 
 ever
 quest and wish I could play that as well. lol I love that and hope some 
 day
 I will be able to play one.

 Kellie and my loveable Lady J.
 A friends eye is a good mirror.
  Irish Proverb
 msn, [EMAIL PROTECTED]
 aim sionnain74
 skype, sabrielle



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Noodling a new game concept.

2006-06-26 Thread Christopher Bartlett
I am going to start work on creating a tactical/strategic land battle 
simulation game that is accessible to the blind gaming 
community.  I'm doing this for myself, and if others enjoy it, so 
much the better.  Here are some initial thoughts and I'd-like-tos 
that should give the rest of you an idea of the sort of thing I'm 
considering, along with solicitations for ideas how to solve the 
major problems.

1.  Scalability.  I want the player to be able to operate at command 
levels from small units (platoons and companies) up through corps and 
army command.  The game would be played as a series of scenarios 
featuring various levels of command, each of which would have 
different time and space scaling parameters.  With the battle at 
Gettysburg as my first intended scenario pack, there could be 
scenarios for Meade and Lee as army commanders, Longstreet, Reynolds 
and Hancock among others as corps commanders who played significant 
parts in the battle, down to regimental scenarios, such as 
Chamberlain and the 20th Maine's defense of the Little Roundtop on 
the second day, or the battles across the Wheat Field.

2.  CommandControl.  There are many simulations that allow you to 
maneuver units around directly.  What I'd like to create is something 
where the player issues orders to units, based on information 
reported to him/her, and then the game shows the results of the 
imperfect execution of the orders based on the unit's morale and 
effectiveness.  (green units, even with high spirit are less 
effective than veteran units.)  Different levels of complexity or 
skill levels could incorporate different amounts of variation from 
the expected order execution.

3.  Fog of War.  Information given to the commanders should be of 
varying quality dependent upon the measures he/she takes to gather 
it.  At Gettysburg, Lee had less than his accustomed high quality 
intelligence about Meade's dispositions because JEB Stuart's cavalry 
was off joy-riding rather than performing their 
screening/intelligence function.  There should be a premium on 
gathering tactical intelligence, and the commander who fails to do 
this should be punished when he/she guesses wrong.  The skill levels 
modify how imperfect intelligence is.

4.  Terrain effects.  Here is my first significant conceptual problem 
and I'd welcome input.  How does one convey terrain information 
audibly on a large scale?  This is not simply putting a player into a 
three-dimensional soundscape, this is conveying details of a large 
map to the player so he/she may maneuver units around on it.  How do 
I convey the shape of Meade's defensive line to the Confederate 
player?  How do I convey the terrain that leads up to the line on 
Cemetery Ridge?

5.  Scenario generation.  I'd like to make it possible for players to 
contribute scenarios, complete with user-created maps, forces 
etc.  My primary interest is Civil War, but others might be more 
interested in ancient battles or more modern ones.

Before anyone gets overly excited, my programming skills are fifteen 
years out of date, and I never did any Windows programming.  I 
haven't the faintest idea where to begin to learn all that stuff.  I 
have the desire to learn and the will to put some time into this 
project, since I expect no one else will do it.  I'd appreciate 
suggestions for resources/offers of encouragement/much patience.

Christopher Bartlett



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Noodling a new game concept.

2006-06-26 Thread reinhard Stebner
some ideas I have here:

1)  When the game is produced, you could provide referances to books that
are about the same war so people could read about the battle and get an idea
of what the fbattle fields look like
2)  It would be cool if the south one instead of the north and then have a
quick story of how history was changed do to the outcome of the battle.
3)  A subset of the game could be a one to one shooter and after you beet
that you go up to commander.  In this way you could build from easier to
more advanced projects, keeping the end goal (a strategy based game in mind
always).  
4)  I am not a good programmer, but a good coder.  I would be willing to
help out on story line, proof reading script, constructive building
(organizing ideas in to a logical pattern).  If you are interested, I would
be willing to help out were ever I can.  Contact me off list if you are
interested.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Christopher Bartlett
Sent: Monday, June 26, 2006 5:46 PM
To: gamers-audyssey.org
Subject: [Audyssey] Noodling a new game concept.

I am going to start work on creating a tactical/strategic land battle 
simulation game that is accessible to the blind gaming 
community.  I'm doing this for myself, and if others enjoy it, so 
much the better.  Here are some initial thoughts and I'd-like-tos 
that should give the rest of you an idea of the sort of thing I'm 
considering, along with solicitations for ideas how to solve the 
major problems.

1.  Scalability.  I want the player to be able to operate at command 
levels from small units (platoons and companies) up through corps and 
army command.  The game would be played as a series of scenarios 
featuring various levels of command, each of which would have 
different time and space scaling parameters.  With the battle at 
Gettysburg as my first intended scenario pack, there could be 
scenarios for Meade and Lee as army commanders, Longstreet, Reynolds 
and Hancock among others as corps commanders who played significant 
parts in the battle, down to regimental scenarios, such as 
Chamberlain and the 20th Maine's defense of the Little Roundtop on 
the second day, or the battles across the Wheat Field.

2.  CommandControl.  There are many simulations that allow you to 
maneuver units around directly.  What I'd like to create is something 
where the player issues orders to units, based on information 
reported to him/her, and then the game shows the results of the 
imperfect execution of the orders based on the unit's morale and 
effectiveness.  (green units, even with high spirit are less 
effective than veteran units.)  Different levels of complexity or 
skill levels could incorporate different amounts of variation from 
the expected order execution.

3.  Fog of War.  Information given to the commanders should be of 
varying quality dependent upon the measures he/she takes to gather 
it.  At Gettysburg, Lee had less than his accustomed high quality 
intelligence about Meade's dispositions because JEB Stuart's cavalry 
was off joy-riding rather than performing their 
screening/intelligence function.  There should be a premium on 
gathering tactical intelligence, and the commander who fails to do 
this should be punished when he/she guesses wrong.  The skill levels 
modify how imperfect intelligence is.

4.  Terrain effects.  Here is my first significant conceptual problem 
and I'd welcome input.  How does one convey terrain information 
audibly on a large scale?  This is not simply putting a player into a 
three-dimensional soundscape, this is conveying details of a large 
map to the player so he/she may maneuver units around on it.  How do 
I convey the shape of Meade's defensive line to the Confederate 
player?  How do I convey the terrain that leads up to the line on 
Cemetery Ridge?

5.  Scenario generation.  I'd like to make it possible for players to 
contribute scenarios, complete with user-created maps, forces 
etc.  My primary interest is Civil War, but others might be more 
interested in ancient battles or more modern ones.

Before anyone gets overly excited, my programming skills are fifteen 
years out of date, and I never did any Windows programming.  I 
haven't the faintest idea where to begin to learn all that stuff.  I 
have the desire to learn and the will to put some time into this 
project, since I expect no one else will do it.  I'd appreciate 
suggestions for resources/offers of encouragement/much patience.

Christopher Bartlett



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.




___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Noodling a new game concept.

2006-06-26 Thread Christopher Bartlett
I appreciate the offer of help and may well solicit help from a 
number of people.  Heck, this may become an open-source project 
before all is said and done.

As to the suggestion of starting with a shooter, please understand I 
mean no disrespect when I say that is entirely out of concept.  This 
game is meant to provide a portal to the experience that players of 
Avalon Hill games and that sort players have in their table-top 
experiences, with the additions of fog of war and real-time command 
and control problems.  This is in no way intended to be an arcade 
game of any sort, but a complex strategic/tactical simulation.

Christopher Bartlett



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Monty question

2006-06-26 Thread Bryan Peterson

Hey Tom,
 While exploring the help menu in Monty I had an interesting thought and I 
was wondering if it was true. I noticed that the help menu in Monty bears a 
striking resemblance to the GMA game engine. I'm curious if that's where you 
got your inspiration, since they've developed a pretty good engine for their 
games. I know PCS uses it so I was curious if the Monty engine was based on 
or inspired by GMA's.




It ain't pretty when the pretty leaves you with no place to go.

_
Is your PC infected? Get a FREE online computer virus scan from McAfee® 
Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Re: [Audyssey] Noodling a new game concept.

2006-06-26 Thread reinhard Stebner
got it.  I was thinking about the idea that you could start off as a soldier
and work your way up the ranks until you are a general and finally the king
of generals like maybe the general of the entire theater.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Christopher Bartlett
Sent: Monday, June 26, 2006 7:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Noodling a new game concept.

I appreciate the offer of help and may well solicit help from a 
number of people.  Heck, this may become an open-source project 
before all is said and done.

As to the suggestion of starting with a shooter, please understand I 
mean no disrespect when I say that is entirely out of concept.  This 
game is meant to provide a portal to the experience that players of 
Avalon Hill games and that sort players have in their table-top 
experiences, with the additions of fog of war and real-time command 
and control problems.  This is in no way intended to be an arcade 
game of any sort, but a complex strategic/tactical simulation.

Christopher Bartlett



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.




___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] some people don't like challenge

2006-06-26 Thread Thomas Ward
Hi, Ari.
yeah, I vaguely remember that game. I don't believe I  owned it 
personally though.
The Tiny Tune Adventures game was cute as well. Wasn't the girl in that 
game Emily or something like that?


ari wrote:
 One game I'd love to see adapted was a game my cousin had on the Nintendo,
 called Chip and Dale, after the cartoon. In this game, you chose who you
 wanted to be. I remember that you had many levels and bonus levels in the
 game. The aim of the game was to evade situations and find boxes and nuts
 which you through at your opponents. In one level, you were inside a toy box
 with all these toys that tried to attack you, and in another level, you had
 to survive about a minute running away from a guy with a tennis racket. To
 be honest, I actually thought the games of the 80's and 90's were quite
 cool. One thing I regret about the modern game thing is that, with a
 Nintendo you could buy these cartriges, sometimes 400-in-one, so that would
 give you many games with just one purchase, and introduce you to many
 different ideas. These days, although games are better, they're more
 expensive and can only be bought individually. Some other cool games I can
 remember are:
 Double Dragon: It was actually possible through sound to complete a few
 levels!
 Tiny Toons: My cousin loved that one: in it, you chose your charicter, which
 had special abilities, moved around collecting carrots and getting enough to
 gain extra lives , and you also had to avoid that girl, can't remember her
 name, but in the TV series she sort of loves animals but squeezes them
 almost to death.
 Who can forget paperboy, wish their could be a remake of that! Managed to
 break some windows but just by luck pressing the ride button and guessing
 when to throw a paper! Miss all those retro cheesy sound effects and music.
 wonder where I can get some?
 Ari


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] thoughts on monty

2006-06-26 Thread Thomas Ward
Hi, Will.
Well, as for falling off ladders that has now been corrected in the 
patch I am working on. You can't fall off of them.
As for metal ladders it is a bit unrealistic to have metal ladders, but 
then again there are always unreal elements in games. For example, they 
didn't have warp platforms, rolling living skulls, man sized spiders, 
etc in the 16th century either.
The main reason I went back to metal ladders rather than wooden ones is 
people want the top of the ladders to sound different from the bottoms. 
Using a specific sound for each helps a person know to go up or down.
Another reason is there is wooden bridges in the game in higher levels. 
I think it wize that the bridges sound different from a ladder.

 Wil James wrote:
 If you die falling off a ladder, then yes, it has thrown people.  That
 simply isn't realistic.  How about the metal ladder's sound?  Did they even
 have metal ladders in the sixteenth century?  Why not make it a wooden
 ladder.  They definitely had wood back then.  For falling off the ladder, if
 you get health points deducted, it would be even more realistic.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] just wondering?

2006-06-26 Thread Thomas Ward
Hi, Maria.
I don't know. I suppose it is possible, but the languages and tools for 
cell phones are different from PC games. While I think it can be done I 
would be concerned the market is to small to make it worth the work.


Maria visiting her folks wrote:
 Hi listers.  I'm geting a nokia n 70 with speech and I read that mobilespeak
 has a game.  Has anyone  played this?  Do you think people will write games
 that can be played on phones with speech in the future like maybe text
 adventure games or something?

 Just curious
 I listen with envy to people playing  games on their mobile phones and wish
 I could.

 maria


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] some people don't like challenge

2006-06-26 Thread Bryan Peterson
It was Elmira actually. The thing I remember most about her was she had a 
very annoying voice, and I mean very.




It ain't pretty when the pretty leaves you with no place to go.






From: Thomas Ward [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] some people don't like challenge
Date: Mon, 26 Jun 2006 23:49:30 -0400

Hi, Ari.
yeah, I vaguely remember that game. I don't believe I  owned it
personally though.
The Tiny Tune Adventures game was cute as well. Wasn't the girl in that
game Emily or something like that?


ari wrote:
 One game I'd love to see adapted was a game my cousin had on the 
Nintendo,

 called Chip and Dale, after the cartoon. In this game, you chose who you
 wanted to be. I remember that you had many levels and bonus levels in 
the
 game. The aim of the game was to evade situations and find boxes and 
nuts
 which you through at your opponents. In one level, you were inside a toy 
box
 with all these toys that tried to attack you, and in another level, you 
had
 to survive about a minute running away from a guy with a tennis racket. 
To

 be honest, I actually thought the games of the 80's and 90's were quite
 cool. One thing I regret about the modern game thing is that, with a
 Nintendo you could buy these cartriges, sometimes 400-in-one, so that 
would

 give you many games with just one purchase, and introduce you to many
 different ideas. These days, although games are better, they're more
 expensive and can only be bought individually. Some other cool games I 
can

 remember are:
 Double Dragon: It was actually possible through sound to complete a few
 levels!
 Tiny Toons: My cousin loved that one: in it, you chose your charicter, 
which
 had special abilities, moved around collecting carrots and getting 
enough to
 gain extra lives , and you also had to avoid that girl, can't remember 
her

 name, but in the TV series she sort of loves animals but squeezes them
 almost to death.
 Who can forget paperboy, wish their could be a remake of that! Managed 
to
 break some windows but just by luck pressing the ride button and 
guessing
 when to throw a paper! Miss all those retro cheesy sound effects and 
music.

 wonder where I can get some?
 Ari


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit

 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.





___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit

http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


_
Is your PC infected? Get a FREE online computer virus scan from McAfee® 
Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Re: [Audyssey] Monty question

2006-06-26 Thread Bryan Peterson
I really liked it. Makes it easy to refresh your memory if you're not clear 
on a keystroke.




It ain't pretty when the pretty leaves you with no place to go.






From: Thomas Ward [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Monty question
Date: Mon, 26 Jun 2006 22:48:40 -0400

Hi, Bryan.
Yes, the idea for the help system came from GMA's game engine. The Monty
engine is not based on GMA's engine, but there are a few elements I
added which are similar to the GMA engine such as w for where am I, h
for health, j k l i for navigation, etc. I thought they were good ideas
so my engine included them.


Bryan Peterson wrote:
 Hey Tom,
  While exploring the help menu in Monty I had an interesting thought
 and I was wondering if it was true. I noticed that the help menu in
 Monty bears a striking resemblance to the GMA game engine. I'm curious
 if that's where you got your inspiration, since they've developed a
 pretty good engine for their games. I know PCS uses it so I was
 curious if the Monty engine was based on or inspired by GMA's.



 It ain't pretty when the pretty leaves you with no place to go.

 _
 Is your PC infected? Get a FREE online computer virus scan from
 McAfee® Security.
 http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963


 

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit

 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 

 Internal Virus Database is out-of-date.
 Checked by AVG Free Edition.
 Version: 7.1.394 / Virus Database: 268.9.0/368 - Release Date: 6/16/2006



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit

http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


_
Express yourself instantly with MSN Messenger! Download today - it's FREE! 
http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Re: [Audyssey] thoughts on monty

2006-06-26 Thread Thomas Ward
Hi, Bryan.
Yes, there are still other enemies that haven't been introduced yet. For 
example there may be some crocks, and there will be zombies walking 
around in some of the temples.
There is allot of traps that haven't been introduced yet. Let's just say 
Alpha 1 is only a preview of that which is to come.


Bryan Peterson wrote:
 I noticed in the description of the game that snakes, spiders and 
 skulls weren't the only monsters listed. Will there still be others? 
 It said something about undead enemies as well. I did notice in other 
 similar games that aside from lava pits, cliffs and things, there were 
 also swinging blade traps that had to be avoided in some way or 
 another. I wonder if that's something that could be simulated well 
 solely with sound. One of those types of games were the Prince of 
 Persia series, and Monty does bear some resemblance to the Prince of 
 Persia games in that you're exploring some ancient temple in search of 
 treasure. Then again treasure hunting was more of an aside in Prince 
 of Persia, but the climbing, jumping, running and avoiding traps are 
 all present.



 It ain't pretty when the pretty leaves you with no place to go.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] some people don't like challenge

2006-06-26 Thread Thomas Ward
Hi, Bryan.
Ah, yes. Elmira was it. She was related to Elmer Fud as I recall.
Her voice was certainly annoying. Come here you cute little fuzzy wazzy 
bunny.or something like that. Sheesh.



Bryan Peterson wrote:
 It was Elmira actually. The thing I remember most about her was she 
 had a very annoying voice, and I mean very.



 It ain't pretty when the pretty leaves you with no place to go.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.