Re: [Audyssey] USA Games Holiday News.

2006-12-28 Thread Thomas Ward
Hi Cara, Yes, doing true sequential play would be very prohibitive. Even though I lost much of the 1.0 source do to an accident some of the original source code can be saved and reused to recreate v2.0. I'd like to save much of the original v1.0 game source as possible to jump-start v2.0.

Re: [Audyssey] Another Direct X Question

2006-12-28 Thread Thomas Ward
Hi Cara, DirectX DirectPlay is basically still there for backward compatibility with older games that still are based on it. Personally, I don't know what Microsoft's problem is with it, but they apparently are ditching DirectPlay in DirectX 10 for Vista. Anyway, the modern approach to working

Re: [Audyssey] A Follow-up to my last post

2006-12-28 Thread Thomas Ward
Hi Cara, As I mentioned in my previous post most people in the game industry are turning to the Win32 API Winsock programming to do networked gaming. Personally, I think it is a pain in the butt since DirectPlay was nice, easy, and handy for doing this stuff. So instead of accessing Winsock

Re: [Audyssey] Listener object in Direct X

2006-12-28 Thread Thomas Ward
Hi Cara, Basically, in a nutshell yes. When you write your game client it has one listener object. Now, let's say we have two computers connected to each other playing game x. Since both of those computers have a copy of the client they naturally each have it's own instance of the listner

Re: [Audyssey] USA Games Holiday News.

2006-12-28 Thread Thomas Ward
Hi Christopher, There is allot of ways of doing this, but i'd still like to keep the game in the turn based relm. I've seen board games randomise games by making each player roll to go first, second, third, etc... I think STFC could be quite successful doing this. Sequentual play isn't

Re: [Audyssey] USA Games Holiday News.

2006-12-28 Thread Thomas Ward
Hi Christopher, Now, that sounds more reasonable now that I have a clearer idea of what you are talking about. I'll see what I can do. Christopher Bartlett wrote: Tom, I think you misunderstand my idea. Let me clarify. There is a game called Diplomacy, originally put out by the Avalon

[Audyssey] intro.

2006-12-28 Thread ian and riggs
Hi all it is ian mcnamara here I just re subscribed using my new email address. I hope that every one is okay just give you all a reminder of my details. Email [EMAIL PROTECTED] msn [EMAIL PROTECTED] skype heeman2730 thanks very much and glad to be back ian

Re: [Audyssey] USA Games Holiday News.

2006-12-28 Thread ian and riggs
On the agrip sight wheir do I go to get audio quake -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 28 December 2006 12:31 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Holiday News. Hi Cara, Yes, doing true sequential

[Audyssey] winboard for jfw and online chess

2006-12-28 Thread Daan Staes
hello, I have a question about winboard for jfw. Is it possible to play online chess matches with this program? I read the read-me but I didn't found good information to play online. Can someone help me? Greetings Daan - Original Message - From: ian and riggs [EMAIL PROTECTED] To:

Re: [Audyssey] Another Direct X Question

2006-12-28 Thread Cara Quinn
Ah, thanks muchly Tom! Might you possibly point me in a general direction of some good starting lit on this? My previous exp as I've said, has been with systems that are already in place, so would really like to know how to get one going from the get go! lol! Thanks so much!...

Re: [Audyssey] A Follow-up to my last post

2006-12-28 Thread Cara Quinn
yes, this was exactly my thought as I read this! Write a bit of generic code and then simply reference it... Thanks again!... Smiles, Cara At 07:52 AM 12/28/2006 -0500, you wrote: Hi Cara, As I mentioned in my previous post most people in the game industry are turning to the Win32 API

Re: [Audyssey] USA Games Holiday News.

2006-12-28 Thread Cara Quinn
Hi Ian, if you'd like, I have two installs at: http://tbrn.net/modgirl in the AQ folder. One install just installs the game, and the other installs the game along with extra XP voices if you'd like. If neither of these are what you want, let me know and I'll send along a set of

Re: [Audyssey] winboard for jfw and online chess

2006-12-28 Thread Rob
Hello, As far as i know the version which jfw works with supports online play, but it is impossible to check that radiobutton, probably it is a bug. In the latest version of winboard the bug is fixed, and it is possible to play, but it doesn't work with jfw. The winboard for jfw was a modified

[Audyssey] Star Conquest is back!

2006-12-28 Thread Orin
Hello former and remaining SquidSoft fans, Well, it's back with new features and things... even a new name, but I can't spell it. Basicly, it uses the same style of space combat you'd expect from SC. I also think there's gonna be new income methods as well, so rock on with that. And yeah,

[Audyssey] Judgement day gameplay podcast

2006-12-28 Thread Orin
Hey all, I've just uploaded a JD gameplay to my podcast. To get it, go to: http://www.wildvoice.com/orin/posts The one about JD you should see is the first one. Damned if I didn't beet the satalight. enjoy. ___ Gamers mailing list ..

[Audyssey] A quick STFC 2.0 question.

2006-12-28 Thread Thomas Ward
Hi all, I've been doing allot of thinking about STFC 2.0, and I have decided personally to redesign STFC 2.0 as a strictly TNG game. This means the ships, bases, etc will be based on the STING series. However, I have one question about this. On TNG they often attempted to show off the new

Re: [Audyssey] Judgement day gameplay podcast

2006-12-28 Thread Sylvester Thomas
Hay Orin! Is it the cast titled speed run from 12-15? that is the only jd cast I see. Later! Sly!- Original Message - From: Orin [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, December 15, 2006 9:35 PM Subject: [Audyssey] Judgement day gameplay podcast Hey all, I've

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-28 Thread Raul A. Gallegos
Hello Tom. I think having different class ships will be a better way to go. I was thinking, there is also the intrepid class ships like Voyager and a few others. Small, but fast. What about run about class shuttles? Basically, they are beefed up shuttles, no match for a Klingon, but many run

Re: [Audyssey] Listener object in Direct X

2006-12-28 Thread Thomas Ward
Hi Cara, I am certain you will get some latency, in updating the sound listener, but how much really depends on the connection speed of the network connection. At any rate the client must have it's own listener object to position sounds locally. The server side app won't need one. All the

Re: [Audyssey] Another Direct X Question

2006-12-28 Thread Thomas Ward
Hi Cara, I would imagine you could find some documentation on it on Safari, or at the worst searching the Windows platform sdk for info. Smile. Cara Quinn wrote: Ah, thanks muchly Tom! Might you possibly point me in a general direction of some good starting lit on this? My previous exp

Re: [Audyssey] A Follow-up to my last post

2006-12-28 Thread Thomas Ward
Hi Cara, That is the ticket. Just write some generic wrapper for Winsock, and then reference it in your on line enabled games. Cara Quinn wrote: yes, this was exactly my thought as I read this! Write a bit of generic code and then simply reference it... Thanks again!...

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-28 Thread Thomas Ward
Hi Raul, The Intrepid-class and the Prometheus-class were not launched until after TNG had ended. The Intrepid-class was first introduced in ST Voyager, and so was the Prometheus-class for that matter. However, after being introduced on voyager they were seen during the Dominion war on DS9. I

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-28 Thread Richard Sherman
Hi Thom, They say that variety is the spice of life. So variety it is. Rich - Original Message - From: Thomas Ward To: gamers@audyssey.org Sent: Thursday, December 28, 2006 3:27 PM Subject: [Audyssey] A quick STFC 2.0 question. Hi all, I've been doing allot of thinking

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-28 Thread Thomas Ward
Hi Charles, Yeah, I would think having different kinds of ships would make for some very interesting battles. Charles Rivard wrote: I would think that, in all games, the more realistic and versatile, the better. ___ Gamers mailing list ..

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-28 Thread Richard Sherman
Hi, I personally would like to see as many ships from the TNG, Voyageur, and DS 9 era ships as much as possible since they all take place around the same time. just a thought if it is possible. Rich - Original Message - From: Thomas Ward Hi Charles, Yeah, I would think

[Audyssey] hi all.

2006-12-28 Thread ian and riggs
hi allwhat is the next new game due for realease is their going to be any new games besides sarah comming out. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit