Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread peter Mahach
yeah especially now that there are so many fps's. what I like about side scrollers is that you don't have to worry about being lost or anything like that. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Damien C. Sadler
Hi, Yes, I am working on Danger City, slowly but surely. What with trying to decipher the code and get hundreds of other projects completed and up for release, it may take a while, but be assured it is in the queue. Regards, Damien. - Original Message - From: william lomas

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Bryan Peterson
Excellent. Like I said I always thought the game had a lot of potential. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: Damien C. Sadler dam...@x-sight-interactive.net To: Gamers Discussion list

Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread Bryan Peterson
I tend to agree actually. I like 3-D games but I do feel there could be many more side scrollers. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Bryan Peterson
Yes, albeit slowly. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 06, 2009 12:02 AM Subject: Re:

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Bryan Peterson
I assume then that he was sighted if he was working on a graphical level editor? I imagine one of those would be hard to design with sound only. You'd probably have to make it screen reader friendly I'd imagine. You have acquired the skill of Weaponry Theremin. Your current level of mastery is

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Jim Kitchen
Hi Thomas, Yes, I would hate to be the person that is trying to analyze my code and figure out my thought processes. grin I do need to declare some variables, such as Public ones, and things like Public speed as double And from some version of Basic I am still in the habit of putting a

Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread shaun everiss
well I must say you are right on that one. However there are not many 3d fps type games either. At 04:58 p.m. 6/08/2009, you wrote: Hi Charles, Interesting you bring that issue up. One of the big questions I get asked from time to time is will I be making any more side-scrollers. While I've

[Audyssey] question

2009-08-06 Thread michael barnes
where can i find games that will allow me to use my steeling wheel i wonder if there is a boat driven game that will allow me to use the steeling wheel and i also wonder if there is a space game that will do the same and a truck games and a car games -- Email services provided by the System

Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread Thomas Ward
Hi Peter, Yeah, side-scrollers are easier to navigate, but at the expense of more elaborate level designs. Since side-scrollers are only 2 dimmensional in nature there is only four directions to choose from: left, right, up, and down. As a developer I find that pretty limiting when it comes

[Audyssey] I'm having a bad time with trupenum 2

2009-08-06 Thread Nicol
Hi all, especially jammin jerry. I think jammin jerry is in the best position to help me as he beta tested the game. Jamin, I listened to your review and I remember you said that baby black hole is the easiest mission. Well, I find playing baby black hole on easy difficulty to be insane for me.

[Audyssey] Monte Level Editor was super liam versus danger city

2009-08-06 Thread Thomas Ward
Hi Bryan, yes, James North was sighted. His level editor was completely mouse driven. you used the mouse to draw the level maps, and then it would be saved to an array. Which could be serialized and saved to a binary map file. AS a result I couldn't use it. Bryan Peterson wrote: I assume

Re: [Audyssey] Monte Level Editor was super liam versus danger city

2009-08-06 Thread James Dietz
Hey Thomas, I'd actually be interested to know some of the technical details behind that editor. I've been contemplating a side-scroller engine for a while. I'm currently creating a maze game in Lua using a 2d array to represent the tile/ground data, and a table of objects/tables with x and y

Re: [Audyssey] I'm having a bad time with trupenum 2

2009-08-06 Thread Thomas Ward
Hi Nicol, Actually Baby Blackhole is probably the easiest of the Troopenum 2 missions, but you still have to prepare in advance for level 10 and on. One way you can survive those higher levels is by stock [piling all of the special items and weapons you can. The super laser, ground nukes,

[Audyssey] Train simulators

2009-08-06 Thread Harun
Ahoy. Just letting the group know that I've started tinkering with the accessibility of Train Simluators, or howto make them accessable. Testing MSTS (MS Train Simulator), Railworks, and Trainz 2009. Will report back. Cheers, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] I'm having a bad time with trupenum 2

2009-08-06 Thread Charles Rivard
s! p! o! i! l! e! r! When trying to land the ship in the first bonus level, if your ship drifts to the right, tap the left, not the right, arrow. This will move you back in the direction from which you were blown from, and will put you back over the center. As far as where to put your

Re: [Audyssey] Train simulators

2009-08-06 Thread shaun everiss
cool. At 01:12 p.m. 7/08/2009, you wrote: Ahoy. Just letting the group know that I've started tinkering with the accessibility of Train Simluators, or howto make them accessable. Testing MSTS (MS Train Simulator), Railworks, and Trainz 2009. Will report back. Cheers, --- Gamers mailing list __

[Audyssey] Troopanum2 and A I T O - Re: I'm having a bad time with trupenum 2

2009-08-06 Thread Charles Rivard
Yes, Baby Black Hole is the easiest, as there are no moon rocks to contend with. And, just because it is said to be the easiest level, this does mean that it is easy. It only means that the other levels of skill are harder. Another good example of this is Aliens in the Outback. Is the easy

Re: [Audyssey] Train simulators

2009-08-06 Thread Dallas O'Brien
sounds interesting. have always wanted to run a train. - Original Message - From: Harun fusoya_1...@hotmail.com To: gamers gamers@audyssey.org Sent: Friday, August 07, 2009 11:12 AM Subject: [Audyssey] Train simulators Ahoy. Just letting the group know that I've started tinkering

Re: [Audyssey] Train simulators

2009-08-06 Thread Constantine
Wo neat, looking forward to hearing about this. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500

[Audyssey] question about top speed 2.1

2009-08-06 Thread michael barnes
i just download top speed 2.1 and there is stuff in the game setting mode that i don't know what they are for can someone please tell me what each thing in game setting is for and what it mean thank you is 2.1 the newest top speed game -- Email services provided by the System Access Mobile