Re: [Audyssey] MindCraft for the blind.

2014-01-08 Thread Jim Kitchen
Hi Ken, When you say, a c64, was that the Commodore 64? I heard that the Commodore 64 had a built in synthesizer. I was given a program named Sams for the Atari 800 XL that would talk. It was not a screen reader, but would say what ever you typed in. It would even make the sound of any

[Audyssey] A dark room, alternative ending and developer thoughts

2014-01-08 Thread Paul Lemm
Hi Dark, Although I haven't completed the game yet, I have really enjoyed playing it and once completed will definitely go online and rate the game. Thanks for the info about the alternate ending, I wouldn't have thought of trying that otherwise but look forward to giving that a go. Did you

Re: [Audyssey] MindCraft for the blind.

2014-01-08 Thread Dennis Towne
Shaun, Minecraft is actually an excellent game, and the music and sounds make sense if you have vision and can see the graphics. However, it's not a game that the blind can effectively play, and it's not a game that can be made accessible - the graphics are what make it awesome. Being able to

[Audyssey] Japanese Audio Games?

2014-01-08 Thread Teresa Cochran
Hi, all, I’m intrigued by these much-discussed Japanese audio games. Are they Windows only? I have a Mac. Do they run on IoS? Where can I find more info about them? thanks, teresa On the other hand, there are different fingers. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] MindCraft for the blind.

2014-01-08 Thread dark
Hi jim. That reminds me of the old Amigar workbench synthesisor. Again it wasn't a screen reader but could read out what you typed, and also be recorded if you were programming for the Amigar and ddn't want to use a full size sound sample which obvious took up lots of memory at the time.

Re: [Audyssey] Japanese Audio Games?

2014-01-08 Thread Bryan Peterson
Windows only I'm afraid. Pinky, are you pondering what I'm pondering? -Original Message- From: Teresa Cochran Sent: Wednesday, January 08, 2014 9:36 AM To: Gamers Discussion list Subject: [Audyssey] Japanese Audio Games? Hi, all, I’m intrigued by these much-discussed Japanese audio

Re: [Audyssey] A dark room, alternative ending and developer thoughts

2014-01-08 Thread dark
Hi Paul. I don't think the fire has any more affect than atmosphere after it's triggered the first few encounters with the builder and unlocked the silent forest, at least I've had nothing dire happen with it going out. I do keep it stoked though for atmosphere if nothing else. I'm well in

Re: [Audyssey] A dark room, alternative ending and developer thoughts

2014-01-08 Thread dark
Oopse sorry, sent the other mail by mistake (hand slip). As I was saying I really like the alternate mode, it really makes the game strategic and the exploration matter since you can't just expect to wait and have your slaves build you everything. The developer also asked me to publicize

Re: [Audyssey] MindCraft for the blind.

2014-01-08 Thread Dakotah Rickard
Hi guys. First of all, there's a sort of minimalist trend in the sighted gaming community. There're a lot of fake 8-bit offerings and offerings with minimal sound and graphics, primarily because independent developers and very small studios are really driving the community at this point.

Re: [Audyssey] MindCraft for the blind.

2014-01-08 Thread Dallas O'Brien
hi. well put. my girlfriend plays minecraft all the time, and yes, the sounds could be better. but they aren't the point of the game. lol. many sighted games have horrible sounds. because, to put it quite simply, they don't care about sounds much. it's only in expensive, highly complex and