Shaun, Minecraft is actually an excellent game, and the music and sounds make sense if you have vision and can see the graphics. However, it's not a game that the blind can effectively play, and it's not a game that can be made accessible - the graphics are what make it awesome. Being able to see in the distance and maybe pick out a weird configuration of blocks that might be a buried castle, being able to build structures that you can look at, making some goofy monument that spells out your mom's name in block letters - those are the things you do with your time there.
It's not a regular game with quests and an end. It's more like a giant sandbox for people to find and build gigantic 3d objects, often in complete silence. -dentin Alter Aeon MUD http://www.alteraeon.com On Tue, Jan 7, 2014 at 7:57 PM, shaun everiss <[email protected]> wrote: > Well I played minecraft with my cousin on his xbox 360. > Firstly the music is utter crap. > It may have improved in the pc version but it made my ears want to drop off > after just a minute of listening. > The sound fx sounded like they were coming out of a crappy sound box kids > use. > Now I am not saying sound boxes are crap I have 2 of them but I wouldn't > concidder them worthy of playing games with. > There is supposed to be more sounds that are better. > But unless minecraft was made tesxt based or something I think I'd get bored > after 5 minutes of play, I quit using it. > > At 04:17 PM 1/7/2014, you wrote: >> >> Hi listers >> Minecraft itself was quite cheap, considering the price of 15 euros when I >> purchased it. But as those guys are actually pushing the limits of Java, the >> humble talking about accessibility of mine fell on deaf ears, but so long >> it's ok, my relatives are playing under my account and enjoying it >> immensely. Minecraft as a matter of fact doesn't even have a ton of sounds >> attached to it, if not talking about mods. The only thing that needs to be >> realised here is that I think we are coming to the point where people are >> not afraid any more having a 100x100 map layed out before them and >> navigating it if sufficient data is provided. David Greenwood with his >> T.O.T. managed to make a small incursion into the land of such big maps and >> I hope that when T.O.T. gets updated it gets much more into it. But this is >> generally more to speaking about the strategy games. >> Was there anything so difficult about mortal kombat? No. The answer is >> simple, the playroom is small, so moving is limited, but what really gave >> the game it's replayability was the intelligent AI and the fact that you >> needed to act fast as hell, thereby producing huge amounts of adrenaline. >> Mortal kombat was easily beatable by anyone without sight. Now coming to the >> new mortal kombats on consoles or the last one on pc, than the story modes >> and such puzzles would need some tweaks for those who can't see, but it's >> all a question of making it. At this point I would think it could be easier >> to program a game similar to minecraft or civilisation, because before civ4, >> even they didn't make heavy use of sounds and background music. >> Thousand thanks for reading >> with kind regards >> Dengo Jürgen >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
