Shaun,

Minecraft is actually an excellent game, and the music and sounds make
sense if you have vision and can see the graphics.  However, it's not
a game that the blind can effectively play, and it's not a game that
can be made accessible - the graphics are what make it awesome.  Being
able to see in the distance and maybe pick out a weird configuration
of blocks that might be a buried castle, being able to build
structures that you can look at, making some goofy monument that
spells out your mom's name in block letters - those are the things you
do with your time there.

It's not a regular game with quests and an end.  It's more like a
giant sandbox for people to find and build gigantic 3d objects, often
in complete silence.

-dentin

Alter Aeon MUD
http://www.alteraeon.com


On Tue, Jan 7, 2014 at 7:57 PM, shaun everiss <[email protected]> wrote:
> Well I played minecraft with my cousin on his xbox 360.
> Firstly the music is utter crap.
> It may have improved in the pc version but it made my ears want to drop off
> after just a minute of listening.
> The sound  fx sounded like they were coming out of a crappy sound box kids
> use.
> Now I am not saying sound boxes are crap I have 2 of them but I wouldn't
> concidder them worthy of playing games with.
> There is supposed to be more sounds that are better.
> But unless minecraft was made tesxt based or something I think I'd get bored
> after 5 minutes of play,  I quit using it.
>
> At 04:17 PM 1/7/2014, you wrote:
>>
>> Hi listers
>> Minecraft itself was quite cheap, considering the price of 15 euros when I
>> purchased it. But as those guys are actually pushing the limits of Java, the
>> humble talking about accessibility of mine fell on deaf ears, but so long
>> it's ok, my relatives are playing under my account and enjoying it
>> immensely. Minecraft as a matter of fact doesn't even have a ton of sounds
>> attached to it, if not talking about mods. The only thing that needs to be
>> realised here is that I think we are coming to the point where people are
>> not afraid any more having a 100x100 map layed out before them and
>> navigating it if sufficient data is provided. David Greenwood with his
>> T.O.T. managed to make a small incursion into the land of such big maps and
>> I hope that when T.O.T. gets updated it gets much more into it. But this is
>> generally more to speaking about the strategy games.
>> Was there anything so difficult about mortal kombat? No. The answer is
>> simple, the playroom is small, so moving is limited, but what really gave
>> the game it's replayability was the intelligent AI and the fact that you
>> needed to act fast as hell, thereby producing huge amounts of adrenaline.
>> Mortal kombat was easily beatable by anyone without sight. Now coming to the
>> new mortal kombats on consoles or the last one on pc, than the story modes
>> and such puzzles would need some tweaks for those who can't see, but it's
>> all a question of making it. At this point I would think it could be easier
>> to program a game similar to minecraft or civilisation, because before civ4,
>> even they didn't make heavy use of sounds and background music.
>> Thousand thanks for reading
>> with kind regards
>> Dengo Jürgen
>>
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>
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