Re: [Audyssey] OOPS on Christmas

2006-12-26 Thread Raul A. Gallegos
OK Barry Gordon. smile.

Actually, I didn't get any games for Christmas, but I did get the He-Man 
Season 2, Volume 2 DVD set which makes my He-Man DVD series complete. I 
also got She-Ra Princess of Power Season 1, Volume 1 DVD set which 
starts off that collection.

* Charles Rivard [EMAIL PROTECTED] [2006-12-24 16:51]:
 He's gettin' nuttn' fer Christmas!  All of the gamers are mad.  He's gettin' 
 nuttn' fer Christmas, cause he ain't been nuttn' but bad!  Well, at spellin' 
 anyway.  ho! ho! ho!




-- 
Now we beseech you, brethren, by the coming of our Lord Jesus
Christ, and by our gathering together unto him,
-- 2 Thessalonians 2:1
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Thomas Ward
Hi Jim,
These days I am personally on the road allot with my laptop disconnected 
from the web so I need games that are portible and don't need network 
connections to play.
That is the major drawback to networked on line games is you can't take 
them on the road and play them.
So what would half to happen to make this on line play possible is 
esentually two modes in one. A player vs computer mode, and a on line 
version. I am sure you have no idea how much work is involved with that. 
Smile.
For the moment I am just looking how to improve the imediate STFC game. 
As a free game I don't want to put to much work in to it unless people 
are willing to pay for an online version.


K4NKZ SICK and derange Jim wrote:
 hi tom,
 I have 1 more idea for stfc, it mite be for stfc version 3. make it a on 
 line game. so if I want too, I can play you, and the computer at the same 
 time. or I mite be able to play 3 other players. still being a move base 
 game. lets say I am player 1, and there are 3 other players. the game will 
 decide who will go first, second, and so on.so the game decided that player 
 3 will go first, player 1 goes second, player 4 goes next, and player 2 goes 
 last.and we all just take are turns and attack each other.it would be like 
 playing chess with 4 players. and if we only have 2 players, the game would 
 be the 2 other players.
 I only came up with this idea too give you a nice big head ache for 
 Christmas!
   


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Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Thomas Ward
Hi Christopher,
Ummm... How exactly am I suppose to make all moves sequential? I mean 
after all each ship has to take it's own turn and messages are announced 
on who did what as they happen. If we are talking true sequential play 
then we are talking about multi-threading the game, no messages, and 
when moves start basically you would hear is lots of shooting, 
explosions, and no idea of what is happening.
Basically, my idea for STFC was of an up-to-date version of Trek 2000 or 
Battle Begins. Nothing more nothing less. Smile.



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Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Thomas Ward
Hi guys,
Thanks. That is all I need is a bigger headache. Smile.
At the moment though I am caught up in getting Montezuma's Revenge 
working. I just got the sound processing code in, and am debugging it. 
It took me a good part of late Christmas afternoon while not much was 
happening to figure out why the potion sound effects were not turning on 
and off.
I still need to get the monster sounds working now as well as the 
environmental effects like ledges, ropes, vines, lava pits, etc. Lots 
and lots of work to keep me busy.


K4NKZ SICK and derange Jim wrote:
 yes! your idea is good!
 looks like we will give tom a bigger head ache!
   


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Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread K4NKZ SICK and derange Jim
I came up with these ideas because I did not know what else to get you for 
Christmas!
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 26, 2006 6:25 AM
Subject: Re: [Audyssey] USA Games Holiday News.


Hi guys,
Thanks. That is all I need is a bigger headache. Smile.
At the moment though I am caught up in getting Montezuma's Revenge
working. I just got the sound processing code in, and am debugging it.
It took me a good part of late Christmas afternoon while not much was
happening to figure out why the potion sound effects were not turning on
and off.
I still need to get the monster sounds working now as well as the
environmental effects like ledges, ropes, vines, lava pits, etc. Lots
and lots of work to keep me busy.


K4NKZ SICK and derange Jim wrote:
 yes! your idea is good!
 looks like we will give tom a bigger head ache!



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Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Phil Vlasak
Hi Tom,
Dungeons and dragons has a way of randomizing how battles are played. At the 
beginning of each round of play everyone rolls initiative and those with the 
lowest roll goes first.
This is modified by the time it takes to do an attack.
So a swing of a dagger will take a shorter time than a swing with a large 
sword.
In Star Trek you could have the same system in that all moves are planned, 
then the random initiative factor sets who goes first.
If the enemy decides to knock out your torpedoes and you plan on launching 
them on the same move and they go first then you either have no torpedoes to 
shoot or they blow up our ship!
Smiles,
Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 26, 2006 6:21 AM
Subject: Re: [Audyssey] USA Games Holiday News.


 Hi Christopher,
 Ummm... How exactly am I suppose to make all moves sequential? I mean
 after all each ship has to take it's own turn and messages are announced
 on who did what as they happen. If we are talking true sequential play
 then we are talking about multi-threading the game, no messages, and
 when moves start basically you would hear is lots of shooting,
 explosions, and no idea of what is happening.
 Basically, my idea for STFC was of an up-to-date version of Trek 2000 or
 Battle Begins. Nothing more nothing less. Smile.



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Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Thomas Ward
Hi Phil,
Now, that is a slick idea. So esentually each race gets a number 1 
through 4. A random generator can pick if Cardassians, Federation, 
Romulans, Klingons, can move first, second, third, etc..
If the Cardassians get to go first and you happen to be fighting them 
you might get attacked first throwing your battle plan out the window. 
However if you are also attacking the Klingons and you come up before 
them you get the edge on them while losing the Cardassian front. That is 
pretty cool.
That would certainly mix things up a bit.

Phil Vlasak wrote:
 Hi Tom,
 Dungeons and dragons has a way of randomizing how battles are played. At the 
 beginning of each round of play everyone rolls initiative and those with the 
 lowest roll goes first.
 This is modified by the time it takes to do an attack.
 So a swing of a dagger will take a shorter time than a swing with a large 
 sword.
 In Star Trek you could have the same system in that all moves are planned, 
 then the random initiative factor sets who goes first.
 If the enemy decides to knock out your torpedoes and you plan on launching 
 them on the same move and they go first then you either have no torpedoes to 
 shoot or they blow up our ship!
 Smiles,
 Phil
   


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Re: [Audyssey] explanation for the nemesis puzzle game.

2006-12-26 Thread Terry Olandese
would someone please tell me how to get this game? Thanks.
- Original Message - 
From: Karl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 23, 2006 5:16 PM
Subject: Re: [Audyssey] explanation for the nemesis puzzle game.


 Hi,
 The colors are in a certain order, with red being the largest and blue 
 being
 smallest. It voices all the puzzles, and makes different sounds to denote
 the success or failure of a part of a puzzle. I have completed the vast
 majority of the puzzles.
 Karl
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Saturday, December 23, 2006 3:07 PM
 Subject: [Audyssey] explanation for the nemesis puzzle game.


 Hello there,
 I've done a bit of research on this nemesis game, and don't quite
 understand how it is accessible. Does it have a feature where it speaks
 the colors or something? I'm real interested in getting one of these, but
 would like an explanation on how blind people would play it. Also has
 anyone completed all 100 puzzles?


 -

 For an amazing video gaming site containing original soundtracks, game
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

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Re: [Audyssey] explanation for the nemesis puzzle game.

2006-12-26 Thread Yohandy
Good luck finding it. I haven't been able to find one of these either.
Also, has anyone played groove it? Just bought one of those cause it sounded 
interesting. There's also a game called fast fingers.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Terry Olandese [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 26, 2006 7:42 AM
Subject: Re: [Audyssey] explanation for the nemesis puzzle game.


 would someone please tell me how to get this game? Thanks.
 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 23, 2006 5:16 PM
 Subject: Re: [Audyssey] explanation for the nemesis puzzle game.


 Hi,
 The colors are in a certain order, with red being the largest and blue
 being
 smallest. It voices all the puzzles, and makes different sounds to denote
 the success or failure of a part of a puzzle. I have completed the vast
 majority of the puzzles.
 Karl
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Saturday, December 23, 2006 3:07 PM
 Subject: [Audyssey] explanation for the nemesis puzzle game.


 Hello there,
 I've done a bit of research on this nemesis game, and don't quite
 understand how it is accessible. Does it have a feature where it speaks
 the colors or something? I'm real interested in getting one of these, 
 but
 would like an explanation on how blind people would play it. Also has
 anyone completed all 100 puzzles?


 -

 For an amazing video gaming site containing original soundtracks, game
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

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 This message was checked by NOD32 antivirus system.
 http://www.eset.com




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[Audyssey] JD Ultra difficulty

2006-12-26 Thread Karl
Hi all,
I just got a score of 20112 on Ultra difficulty in JD.
Can anyone beat this? Stats are below.

Here are your results.  These results were generated on 12/26/2006 at 12:18:32 
PM.  
Congratulations.  You beat the game!!!  
duration: 3 minutes, 26 seconds
Difficulty level: ultra
total shots: 2113
machine gun shots: 2095
Rockets: 12
nukes: 6
hits: 879
kills: 244
shooting accuracy: 42%.
Enemies landed: 0
Total Score: 20112

Karl
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Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Christopher Bartlett
Tom,

I think you misunderstand my idea.  Let me clarify.

There is a game called Diplomacy, originally put out by the 
Avalon Hill company that was a strategic-level WWI game.  Players 
take the part of one of the seven major powers in Europe circa 
1901.  Turns consist of three phases, diplomacy, during which 
players negotiate alliances, peace treaties, etc, orders writing, 
during which each player writes a set of orgers for his or her 
units and the resolution phase, where all the orders are compared 
and resolved.

Each player has no advance knowledge of the opponents' orders, 
and must construct his or her orders based on an assessment of 
what the others are going to do, based on tactical position and 
clues gained through diplomacy.  As such, the strategic problem 
is somewhat more complex, since the game is a game of in-plete 
information.

What I proposed for STFC was a similar concept.  You'd eliminate 
the preliminary diplomatic phase of course, but the player(s) 
would use the normal input methods to plot orders.  Other players 
computer or human, would do the same.  After all moves are 
plotted, the game would execute the orders, describe the results 
and give messages to the human player(s).

There is no need for multithreading, simply process all turns 
without knowledge of the next turn's movements.  The order of 
oper'ns might look like:
1.  Get input for all human player turns.
2.  Create computer player turns, based on present positions, not 
including knowledge about the human players' moves.
3.  Process weapon firing.  Give messages describing results.
4.  Move all ships according to their orders, subject to changes 
from weapons damage.
5.  Lather, rinse, repeat until end of game.

Note that the only change from the way things happen now is that 
moves are calculated before the computer paayers know what the 
human player(s) are doing.

Christopher Bartlett

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[Audyssey] help with chillingham organ

2006-12-26 Thread Jen Karns
Hi,
I need some help with the organ in chillingham if
anyone can help. I scared the organ lady away and got
the broken key and the book to repair it. So I put the
key back, but I don't know what to do next with it. I
see that I can play it, but I'm assuming that there's
a certain pattern that I'll have to play, but I don't
know what that is. 
Also, is there a walk through for this game?
Thanks in advance,

Jen

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Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Christopher Bartlett
The initiative idea is a good one, but why not extend it from 
races to shipsingstarbases.  There are, what, 28 objects to 
track?  It's no harder to track 28 objects for initiative value 
then it is to track 4 race values.

Note that you can combine Phil's suggestion and mine by having 
initiative affect weapons firing, while still having movement be 
simultaneous.  In fact, you'd have to do it this way if you were 
going to track individual ship's initiative, since ships would 
move as fleets, not individually.

Christopher Bartlett

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Re: [Audyssey] help with chillingham organ

2006-12-26 Thread Bryan Peterson
If you haven't already, go back to the hermit camp and use the bubbling 
potion on the hermit. Take the peanuts he gives you back to the pet store 
and use one with the parrot. It'll whstle a few notes. Return to the church, 
use the organ and play the notes the parrot sang.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Jen Karns [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, December 26, 2006 11:14 AM
Subject: [Audyssey] help with chillingham organ


 Hi,
 I need some help with the organ in chillingham if
 anyone can help. I scared the organ lady away and got
 the broken key and the book to repair it. So I put the
 key back, but I don't know what to do next with it. I
 see that I can play it, but I'm assuming that there's
 a certain pattern that I'll have to play, but I don't
 know what that is.
 Also, is there a walk through for this game?
 Thanks in advance,

 Jen

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Re: [Audyssey] help with chillingham organ

2006-12-26 Thread Jen Karns
Hi,
The only potion that I've gotten so far was the stinky
potion that I used on the frog. Where do I get the
other potion?
Thanks 

Jen
--- Bryan Peterson [EMAIL PROTECTED] wrote:

 If you haven't already, go back to the hermit camp
 and use the bubbling 
 potion on the hermit. Take the peanuts he gives you
 back to the pet store 
 and use one with the parrot. It'll whstle a few
 notes. Return to the church, 
 use the organ and play the notes the parrot sang.
 It ain't pretty when the pretty leaves you with no
 place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Jen Karns [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, December 26, 2006 11:14 AM
 Subject: [Audyssey] help with chillingham organ
 
 
  Hi,
  I need some help with the organ in chillingham if
  anyone can help. I scared the organ lady away and
 got
  the broken key and the book to repair it. So I put
 the
  key back, but I don't know what to do next with
 it. I
  see that I can play it, but I'm assuming that
 there's
  a certain pattern that I'll have to play, but I
 don't
  know what that is.
  Also, is there a walk through for this game?
  Thanks in advance,
 
  Jen
 
  __
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  Tired of spam?  Yahoo! Mail has the best spam
 protection around
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 [EMAIL PROTECTED] You can 
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  any subscription changes via the web.
  
 
 
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Re: [Audyssey] help with chillingham organ

2006-12-26 Thread Bryan Peterson
Then you haven't completed the bug catching quest. The Professor gives the 
bubbling potion to you at the end.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Jen Karns [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 26, 2006 11:54 AM
Subject: Re: [Audyssey] help with chillingham organ


 Hi,
 The only potion that I've gotten so far was the stinky
 potion that I used on the frog. Where do I get the
 other potion?
 Thanks

 Jen
 --- Bryan Peterson [EMAIL PROTECTED] wrote:

 If you haven't already, go back to the hermit camp
 and use the bubbling
 potion on the hermit. Take the peanuts he gives you
 back to the pet store
 and use one with the parrot. It'll whstle a few
 notes. Return to the church,
 use the organ and play the notes the parrot sang.
 It ain't pretty when the pretty leaves you with no
 place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Jen Karns [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, December 26, 2006 11:14 AM
 Subject: [Audyssey] help with chillingham organ


  Hi,
  I need some help with the organ in chillingham if
  anyone can help. I scared the organ lady away and
 got
  the broken key and the book to repair it. So I put
 the
  key back, but I don't know what to do next with
 it. I
  see that I can play it, but I'm assuming that
 there's
  a certain pattern that I'll have to play, but I
 don't
  know what that is.
  Also, is there a walk through for this game?
  Thanks in advance,
 
  Jen
 
  __
  Do You Yahoo!?
  Tired of spam?  Yahoo! Mail has the best spam
 protection around
  http://mail.yahoo.com
 
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 [EMAIL PROTECTED] You can
  visit
 

 http://audyssey.org/mailman/listinfo/gamers_audyssey.org
 to make
  any subscription changes via the web.
 


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Re: [Audyssey] help with chillingham organ

2006-12-26 Thread Jen Karns
ah ok,
thanks.
I didn't know how many times I had to keep going back
and getting more bugs. He says he's almost got them
all. So I'll just keep going and getting more of them.
smile

Jen
--- Bryan Peterson [EMAIL PROTECTED] wrote:

 Then you haven't completed the bug catching quest.
 The Professor gives the 
 bubbling potion to you at the end.
 It ain't pretty when the pretty leaves you with no
 place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Jen Karns [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 26, 2006 11:54 AM
 Subject: Re: [Audyssey] help with chillingham organ
 
 
  Hi,
  The only potion that I've gotten so far was the
 stinky
  potion that I used on the frog. Where do I get the
  other potion?
  Thanks
 
  Jen
  --- Bryan Peterson [EMAIL PROTECTED] wrote:
 
  If you haven't already, go back to the hermit
 camp
  and use the bubbling
  potion on the hermit. Take the peanuts he gives
 you
  back to the pet store
  and use one with the parrot. It'll whstle a few
  notes. Return to the church,
  use the organ and play the notes the parrot sang.
  It ain't pretty when the pretty leaves you with
 no
  place to go.
  J.D. Fortune, Pretty Vegas
  - Original Message - 
  From: Jen Karns [EMAIL PROTECTED]
  To: gamers@audyssey.org
  Sent: Tuesday, December 26, 2006 11:14 AM
  Subject: [Audyssey] help with chillingham organ
 
 
   Hi,
   I need some help with the organ in chillingham
 if
   anyone can help. I scared the organ lady away
 and
  got
   the broken key and the book to repair it. So I
 put
  the
   key back, but I don't know what to do next with
  it. I
   see that I can play it, but I'm assuming that
  there's
   a certain pattern that I'll have to play, but I
  don't
   know what that is.
   Also, is there a walk through for this game?
   Thanks in advance,
  
   Jen
  
  
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 protection around
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[Audyssey] Awesome New Game

2006-12-26 Thread ShadowDragon
Hi,
I used to be on the list, but I unsubscribed for a while. I'm back now, hope 
noone minds, haha. I just wanted to tell you all about an awesome new game I 
found.
The games is called Warriors2. Its fairly similar to Kingdom of Loathing if any 
of you have played that, only its a perfectly serious game. It originates in 
Sweeden, so it's a second language game. The gramar can be a bit sketchy at 
times but for the most part its a well-written game for a second language. You 
are a warrior of Valhalla, striving to be a god. You do different things in the 
game, such as go on quests, fight monsters ranging from peasants to massive 
dragons, gain pets and weapons, and other things. The pet system is great, its 
one of the few games where you actually can't lose a pet unless they're 
alignment based, they can't be hit in combat. You can build up a small army of 
followers, not pet but people that follow you around and help you in combat, 
taking blows for you and dishing out damage of their own. I've had up to 26 
followers at one time. You can even train your followers to make them even 
better. You can get pets from tiny cats that barely do anything, to huge black 
dragons that do huge amounts of damage. The quests are well-thought out and 
even though they may not have the best writing in them, they are still awesome 
in my opinion. This is a great game, and I recommend it to anyone who hasn't 
played it yet. You get 20 days of full functionality free, then certain parts 
of the game become locked until you pay for the game. The objective is to play 
through at least once with all four races, unlock the fifth race, titan, play 
through as a titan and when you complete the game as a titan you join the gods 
in their war for supremacy. Despite how repetative it sounds, it really isn't, 
there are almost 300 quests in the game, you'd be hard-pressed to find the same 
quests each time you play. There are good and evil aligned quests, and even 
neutral quests you can do. You can advance in nobility, unlock new zones to 
travel in, and much, much more. Its quite cheap however, only 10 bucks for a 
good 4 months, and you get a turns bonus each time you pay. Give it a look.
http://www.warriors2.com/default.asp?referedby=196708 

Make sure you use the referal link, as it gives you a huge turns bonus and 
maybe some extra gold as well. I've been through the game once so you'll get 
even more from it I believe. Have fun playing. If you need any help feel free 
to email me:
[EMAIL PROTECTED]
Or contact me on messengers:
MSN: [EMAIL PROTECTED]
Aim: elementalblades0
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