Hello, I me on Story 5 and am at the beginning. I get onto the conveyer but
can't get off until it reaches the end of it's journey. I can not get out of
the room at the beginning. Can anyone help?
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you have to turn 90 degrees and jump in the rooms when you pass them.
- Original Message -
From: Samuel Wilkins [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, February 16, 2007 1:21 PM
Subject: [Audyssey] Tecno Shock
Hello, I me on Story 5 and am at the
Hi everyone,
The Prooving grounds are supposed to start later today.
I have a question for the group where do the prooving grounds usually take
place? Thank you all for any help.
Regards,
Steve Cullen
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no! alon! do you know what you've just done? you've stopped me from getting
the boxing game again when i reformat my harddrive. i would have downloaded
it right away if tit was still available and scanned!
you know what?
i think this trogen horse is a fake! i think it's some person who hates
When I try to jump the door with the robot, not the one with the alarm, I fall
and die.
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jump when the pit is 0 metres, or 1 metre away
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ok. ok.
s.
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shoot the switch. i know this because i've seen this question answered
before.
regards,
aaron
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could you please, please, please, please do a review? iw ould like to hear
it before i buy it. or, should i say, we
regards,
aaron
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The answer hasn't changed from the last time you asked this question. The
Proving Grounds can be accessed from any safe location.
Bryan and Jennie
- Original Message -
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 9:51
Hi,
That's because it's taking up the spot you're trying to jump on. You
crash into him and fall into the pit because there isn't enough room
for both of you.
Karl
Original message:
When I try to jump the door with the robot, not the one with the alarm,
I fall and die.
Whoa whoa Aaron, don't have a heart attack. You're starting to sound like a
kid who posted on the Audio Game Maker forum after the fire. He had a whole
theory on why the fire happened. Needless to say his viewpoint was extremely
depressing.
Bryan and Jennie
- Original Message -
From:
ok.
regards,
aaron
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aaron it wasn't the programs it was the site itself!
regards,
damien
- Original Message -
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 5:33 PM
Subject: Re: [Audyssey] Allen Maynard's boxing game
no!
You kill it first.
Original message:
What do I do?
- Original Message -
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, February 16, 2007 7:23 PM
Subject: Re: [Audyssey] Tecno Shock
Hi,
That's because it's taking up the spot you're trying to jump on. You
crash
What do I do?
- Original Message -
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, February 16, 2007 7:23 PM
Subject: Re: [Audyssey] Tecno Shock
Hi,
That's because it's taking up the spot you're trying to jump on. You
crash into him and fall into the pit because
Hey all, well I am making slow but sure progress with technoshock, have
almost gotten to story three now. I am having an interesting problem
though and I am sure this is very simple. Sometimes when I kill the
guard robots they have batteries on them for I assume your acoustic
sight which does
ya know? i really really don't understand how people can play these games such
as shades of doom, technoshock, treasure hunt, etc. i just don't know where to
start on games like this. i feel i'm missing out on what could be a few rather
entertaining games.
how do you guys know where to go? how
Using the keystrokes and the instructions that actually are provided on how
to play the game in the user's guide , learn and practice. Remember your
mistakes and try something else. If going west does not work, go north,
south, or east. It's all a matter of figuring stuff out through
Hi,
after all, Shades of Doom is not that complex, at least in the first levels.
The Treasure Hunt's maze opens wide right on you and surprises you since the
very beginning and yes, I believe that it can be quite difficult to move
around it and not get lost when you had not learned it yet. And
well, for example, i've tried technoshock four times now, and no matter how
much i turn when i bang into a wall or fall into an acid pit, i always end
up going out that room, not knowing where i am.
regards,
damien
- Original Message -
From: Neo [EMAIL PROTECTED]
To: Gamers
that's true, but there's just too much to remember in one go. it's hard to
remember where you've visited.
regards,
damien
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 9:17 PM
Subject: Re:
Hi, my friend and I are attempting through legal remendies to force
companies to make there computer games accessible to people with visual
impairments or any other handicap the more people we have the better our
chances! Feel free to contact me or my friend penny my email is
[EMAIL PROTECTED]
Personally, i'd advise making heavy use of any keys your given to examine
your environment or check your co-ordinates. Shades of doom has many of
these - and if you play with the Auto navigater turned on, it will even
use some of them automatically. In fac any of the games produced with the
Ditto, I'd love a review, especially as it seems I'll have to buy the thing
on E-bay.
Beware the Grue!
Dark.
- Original Message -
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 6:50 PM
Subject: Re: [Audyssey]
I for one don't think we have any business trying to force companies to
make their games accessible.
First of all, for the vast majority of games, it simply cannot be done, it
would be like trying to force the car manufacturers to make their
automobiles accessible.
Secondly, it places a
i would love to find out how to make games yes you do have a point on this
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 1:44 AM
Subject: [Audyssey] Forcing accessibility was: deal or no deal
I for
If you are lucky you are given tools to tell you where you have been.
You find where to go as you progress.
At least the stuff like th and sod are smart enough to have good tools,
technoshock, well I have never got passed story 2.
At 09:45 a.m. 17/02/2007, you wrote:
ya know? i really really
and when audio game maker comes out I'm sure we'll see the number of games
dramatically go up as audio game maker will make it real easy to make games.
Josh
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007
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