[Audyssey] Tecno Shock

2007-02-16 Thread Samuel Wilkins
Hello, I me on Story 5 and am at the beginning. I get onto the conveyer but can't get off until it reaches the end of it's journey. I can not get out of the room at the beginning. Can anyone help? ___ Gamers mailing list .. Gamers@audyssey.org To

Re: [Audyssey] Tecno Shock

2007-02-16 Thread simon.dowling
s p o i l e r you have to turn 90 degrees and jump in the rooms when you pass them. - Original Message - From: Samuel Wilkins [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, February 16, 2007 1:21 PM Subject: [Audyssey] Tecno Shock Hello, I me on Story 5 and am at the

[Audyssey] sryth News

2007-02-16 Thread Steve Cullen
Hi everyone, The Prooving grounds are supposed to start later today. I have a question for the group where do the prooving grounds usually take place? Thank you all for any help. Regards, Steve Cullen ___ Gamers mailing list .. Gamers@audyssey.org To

Re: [Audyssey] Allen Maynard's boxing game

2007-02-16 Thread aaron danvers-jukes
no! alon! do you know what you've just done? you've stopped me from getting the boxing game again when i reformat my harddrive. i would have downloaded it right away if tit was still available and scanned! you know what? i think this trogen horse is a fake! i think it's some person who hates

[Audyssey] Tecno Shock

2007-02-16 Thread Samuel Wilkins
When I try to jump the door with the robot, not the one with the alarm, I fall and die. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Another Tecno Shock Question

2007-02-16 Thread aaron danvers-jukes
jump when the pit is 0 metres, or 1 metre away ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via

Re: [Audyssey] Tecno Shock

2007-02-16 Thread aaron danvers-jukes
ok. ok. s. p. o. i. l. e. r. s. p. a. c. e. shoot the switch. i know this because i've seen this question answered before. regards, aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] What was the Nemesis Factor?

2007-02-16 Thread aaron danvers-jukes
could you please, please, please, please do a review? iw ould like to hear it before i buy it. or, should i say, we regards, aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] sryth News

2007-02-16 Thread Bryan Peterson
The answer hasn't changed from the last time you asked this question. The Proving Grounds can be accessed from any safe location. Bryan and Jennie - Original Message - From: Steve Cullen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 16, 2007 9:51

Re: [Audyssey] Tecno Shock

2007-02-16 Thread Karl
Hi, That's because it's taking up the spot you're trying to jump on. You crash into him and fall into the pit because there isn't enough room for both of you. Karl Original message: When I try to jump the door with the robot, not the one with the alarm, I fall and die.

Re: [Audyssey] Allen Maynard's boxing game

2007-02-16 Thread Bryan Peterson
Whoa whoa Aaron, don't have a heart attack. You're starting to sound like a kid who posted on the Audio Game Maker forum after the fire. He had a whole theory on why the fire happened. Needless to say his viewpoint was extremely depressing. Bryan and Jennie - Original Message - From:

Re: [Audyssey] Allen Maynard's boxing game

2007-02-16 Thread aaron danvers-jukes
ok. regards, aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.

Re: [Audyssey] Allen Maynard's boxing game

2007-02-16 Thread damien c. sadler - head of x-sight interactive
aaron it wasn't the programs it was the site itself! regards, damien - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 16, 2007 5:33 PM Subject: Re: [Audyssey] Allen Maynard's boxing game no!

Re: [Audyssey] Tecno Shock

2007-02-16 Thread Karl
You kill it first. Original message: What do I do? - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, February 16, 2007 7:23 PM Subject: Re: [Audyssey] Tecno Shock Hi, That's because it's taking up the spot you're trying to jump on. You crash

Re: [Audyssey] Tecno Shock

2007-02-16 Thread Samuel Wilkins
What do I do? - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, February 16, 2007 7:23 PM Subject: Re: [Audyssey] Tecno Shock Hi, That's because it's taking up the spot you're trying to jump on. You crash into him and fall into the pit because

[Audyssey] Making progress with technoshock

2007-02-16 Thread Tom Randall
Hey all, well I am making slow but sure progress with technoshock, have almost gotten to story three now. I am having an interesting problem though and I am sure this is very simple. Sometimes when I kill the guard robots they have batteries on them for I assume your acoustic sight which does

[Audyssey] any suggestions?

2007-02-16 Thread damien c. sadler - head of x-sight interactive
ya know? i really really don't understand how people can play these games such as shades of doom, technoshock, treasure hunt, etc. i just don't know where to start on games like this. i feel i'm missing out on what could be a few rather entertaining games. how do you guys know where to go? how

Re: [Audyssey] any suggestions?

2007-02-16 Thread Charles Rivard
Using the keystrokes and the instructions that actually are provided on how to play the game in the user's guide , learn and practice. Remember your mistakes and try something else. If going west does not work, go north, south, or east. It's all a matter of figuring stuff out through

Re: [Audyssey] any suggestions?

2007-02-16 Thread Neo
Hi, after all, Shades of Doom is not that complex, at least in the first levels. The Treasure Hunt's maze opens wide right on you and surprises you since the very beginning and yes, I believe that it can be quite difficult to move around it and not get lost when you had not learned it yet. And

Re: [Audyssey] any suggestions?

2007-02-16 Thread damien c. sadler - head of x-sight interactive
well, for example, i've tried technoshock four times now, and no matter how much i turn when i bang into a wall or fall into an acid pit, i always end up going out that room, not knowing where i am. regards, damien - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] any suggestions?

2007-02-16 Thread damien c. sadler - head of x-sight interactive
that's true, but there's just too much to remember in one go. it's hard to remember where you've visited. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 16, 2007 9:17 PM Subject: Re:

Re: [Audyssey] deal or no deal?

2007-02-16 Thread Dennis
Hi, my friend and I are attempting through legal remendies to force companies to make there computer games accessible to people with visual impairments or any other handicap the more people we have the better our chances! Feel free to contact me or my friend penny my email is [EMAIL PROTECTED]

Re: [Audyssey] any suggestions?

2007-02-16 Thread Dark
Personally, i'd advise making heavy use of any keys your given to examine your environment or check your co-ordinates. Shades of doom has many of these - and if you play with the Auto navigater turned on, it will even use some of them automatically. In fac any of the games produced with the

Re: [Audyssey] What was the Nemesis Factor?

2007-02-16 Thread Dark
Ditto, I'd love a review, especially as it seems I'll have to buy the thing on E-bay. Beware the Grue! Dark. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 16, 2007 6:50 PM Subject: Re: [Audyssey]

[Audyssey] Forcing accessibility was: deal or no deal

2007-02-16 Thread Che
I for one don't think we have any business trying to force companies to make their games accessible. First of all, for the vast majority of games, it simply cannot be done, it would be like trying to force the car manufacturers to make their automobiles accessible. Secondly, it places a

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-16 Thread anduril
i would love to find out how to make games yes you do have a point on this - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 1:44 AM Subject: [Audyssey] Forcing accessibility was: deal or no deal I for

Re: [Audyssey] any suggestions?

2007-02-16 Thread SHAUN EVERISS
If you are lucky you are given tools to tell you where you have been. You find where to go as you progress. At least the stuff like th and sod are smart enough to have good tools, technoshock, well I have never got passed story 2. At 09:45 a.m. 17/02/2007, you wrote: ya know? i really really

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-16 Thread Josh
and when audio game maker comes out I'm sure we'll see the number of games dramatically go up as audio game maker will make it real easy to make games. Josh - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 16, 2007