Re: [Audyssey] flight sim progress

2007-10-16 Thread jason
Hay I also wanted to tell you that you can probably download NVDA and it says that you can use it for any reason and you can also get the source code. However if you make the software work with the flighnt simulation game, then you have to send that update to the NVDA list and web site

Re: [Audyssey] flight sim progress

2007-10-16 Thread jason
Hi, Triston I have to agree withyou a little bit, however I am still experiment with both screen readers. your friend, Jason - Original Message - From: [EMAIL PROTECTED] To: Orin [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, October 12, 2007 5:51 PM

Re: [Audyssey] New mobile phone games!

2007-10-16 Thread Thomas Ward
Hi, Ah, then that simplifies the issue quite a bit. Liam Erven wrote: they both use windows mobile. but different versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via

Re: [Audyssey] USA Games Announcements.

2007-10-16 Thread Thomas Ward
Hi Reinhard, Yes, you will be able to play the game using a basic stario soundcard and headphones. In fact, at the moment I am using a 2D sound engine which is working fine for recognising the location of items and monsters. Reinhard Stebner wrote: Will there be a way to have it play on

Re: [Audyssey] Quick Monty Announcement.

2007-10-16 Thread Trenton Matthews
Hmm. Then I wonder, Since the insaine difficulty is going to be for the, or like the classic atari game, why not call it, Insaine! (Classic Montezooma) Trenton Matthews T Man TV! Why watch it, if you can listen to it! Web site: http://tman.net.ms The Gaming Galaxy! http://gamingalaxy.net.ms

Re: [Audyssey] Quick Monty Announcement.

2007-10-16 Thread Thomas Ward
Hi Trenton, Well, there is also the possability of incorperating two modes into the game. A classic mode which acts totally like the classic game, and a new mode which has different features. My only concern with that avinew of thought is if I ever plan to do online scoring how would I set up

Re: [Audyssey] I'm back, and a few games

2007-10-16 Thread chou.clement
Ah. Now, yakuza is one I've heard of. In exchange for info about dynasty Warriors five, just how accessible is it, and is it in america? lol. I'm not sure how save points work. But I know that the basic objective is to kill, so just kill your way through everything. The basic premise is... kill

Re: [Audyssey] Quick Monty Announcement.

2007-10-16 Thread Thomas Ward
Hi Yohandy, I am not setup quite yet for taking orders, but hopefully very soon. I need to get my databases all setup for storing the purchase tracking, who has what key, and I need to get the product key system in the game. I also need to incorperate my php scripts for the online shopping cart,

Re: [Audyssey] Quick Monty Announcement.

2007-10-16 Thread Charles Rivard
A suggestion: How about having different categories for scoring like there are for the BSC games like Troopanum2 and Pipe2 Blast Chamber? -- If ignorance is bliss, why aren't more people happy? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] NFL Scores Week 1.

2007-10-16 Thread jason
Hay Tom wow that was a good game almost reminds me of a game a while back when I told you about how I won 51 to 8 over the patriots in my last undefeated season keep up the good work. your friend, Jason - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Customizing Voices for SoundRTS

2007-10-16 Thread jason
I was wondering the same thing. How comes in Che's version of Sound RTS in his titorial the voices sound like humans but in the game itself they sound like migits? I was wondering how to do that as well or obtain a sound file that the foices are real instead of the migit voices. I want them

Re: [Audyssey] football week6

2007-10-16 Thread jason
Hi, Jim congradulations on the winning season. I hope you can make another one tht is my goal after this season over even though I have one loss in it. your friend, Jason - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Josh Gamers@audyssey.org Sent: Sunday, October 14, 2007

[Audyssey] Top 25 Sites for Blind Gamers

2007-10-16 Thread Phil Vlasak
Hi Folks, I'm proud to be included in the 7-128 Software's Top 25 Sites for Blind Gamers http://www.7128.com/top25/top25sitesblind2007.html Thank you, I couldn't have done it without you! No it isn't alphabetical but my list tries to be the most useful and easy to search for a specific

Re: [Audyssey] Quick Monty Announcement.

2007-10-16 Thread Thomas Ward
Hi Charles, I'll have those different catagories anyway since I am considering licensing the BSC score posting library for my games. Though, as I recall that usually allows you to have up to three score boards per game. Charles Rivard wrote: A suggestion: How about having different

Re: [Audyssey] back, and a few more games

2007-10-16 Thread chou.clement
Ah. Now, yakuza is one I've heard of. In exchange for info about dynasty Warriors five, just how accessible is it, and is it in america? lol. I'm not sure how save points work. But I know that the basic objective is to kill, so just kill your way through everything. The basic premise is... kill

Re: [Audyssey] Quick Monty Announcement.

2007-10-16 Thread shaun everiss
what about having 2 different scores for the 2 modes. At 04:27 a.m. 17/10/2007, you wrote: Hi Trenton, Well, there is also the possability of incorperating two modes into the game. A classic mode which acts totally like the classic game, and a new mode which has different features. My only

Re: [Audyssey] Quick Monty Announcement.

2007-10-16 Thread Trenton Matthews
Well, would it be a possibility to do a type of score board like in the old ESP softworks games, where you were able to send and read scores in the game? Not like a lobby for the USA Games persay, but just for that particular game? With a more stable server for scoring? Then adding egyption

Re: [Audyssey] Customizing Voices for SoundRTS

2007-10-16 Thread SoundMUD
I haven't tested it yet, but the sound pack 5 from http://tbrn.net/modgirl/Ken's%20games/ may be what you need. 2007/10/16, jason [EMAIL PROTECTED]: I was wondering the same thing. How comes in Che's version of Sound RTS in his titorial the voices sound like humans but in the game itself they

[Audyssey] FW: trekscribe to link

2007-10-16 Thread shaun everiss
Hi. This msg is for a trek type game that I was talking with someone on. Join if you wish. I'm going to do this. X-Apparently-To: [EMAIL PROTECTED] via 124.108.96.106; Tue, 16 Oct 2007 18:28:30 -0700 X-Originating-IP: [210.54.141.243] Authentication-Results: mta105.tnz.mail.aue.yahoo.com