Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Valiant8086
Hi. I'm not Jonnie I admit, but being able to boost both sides together too would sure be nice. My game is still quiet, regardless of skype. By the way, what you're referring to when you told me about skype making the volume of other sounds decrease is a feature in win7 that is found in the

Re: [Audyssey] more about swamp

2011-11-13 Thread shaun everiss
aah ok. At 06:52 p.m. 12/11/2011 -0800, you wrote: The reason the game won't detect new voice sub folders is because the other players in multiplayer need to be able to play the matching file whenever you are speaking within ear shot of them. true, but could the player have the ability to

Re: [Audyssey] more about swamp

2011-11-13 Thread Darren Duff
I've got some female friends on twitter that have expressed interest in making voices for the game... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Sunday, November 13, 2011 2:54 AM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] more about swamp

2011-11-13 Thread Darren Duff
IT would, But I think it's also good to think about how much larger this will make the zip file for the game over all and if it's really needed. It's really down to the people that can volunteer and that can produce a voiceover that's good enough for use with the game. Looks like we have a lot of

Re: [Audyssey] more about swamp

2011-11-13 Thread Darren Duff
Yeah because other players will not hear the new voice at all unless they have the voice that you have made. Networking and all that -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Saturday, November 12, 2011

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Darren Duff
That's nasty! Lol! I want windows to just be windows and leave my sound alone! No wonder I haven't upgraded to 7 yet! Ah... Good ol win xp! I love you! *grin* -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Sunday,

Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-13 Thread Thomas Ward
Hi Darren, I just wanted to write and say this was an excellent podcast. I really enjoyed it. You are a natural podcaster. Grin. Cheers! On 11/12/11, Darren Duff duff...@gmail.com wrote: Here is my demo. I hope some of you find it amusing and helpful. http://www.sendspace.com/file/mzju78

Re: [Audyssey] Possible MOTA Features

2011-11-13 Thread Thomas Ward
Hi Michael, The Genesis engine already has that functionality. You can create custom settings for Sapi such as rate, volume, and voice. So that's not really a big issue here. However, I can say I see both sides of this debate from an end users point of view and as a programmer as well. As a

Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-13 Thread Darren Duff
Thanks. I've always enjoyed being behind the microphone and shairing what I know with other people! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, November 13, 2011 5:28 AM To: Gamers Discussion list

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Jeremy Kaldobsky
I really wish I knew why Swamp was quiet on your computer. I still haven't had anyone else report this problem and I have no idea why it would be happening. Hi. I'm not Jonnie I admit, but being able to boost both sides together too would sure be nice. My game is still quiet, regardless of

[Audyssey] yet more SF x Tekken vids!

2011-11-13 Thread Clement Chou
These ones are good. Top Korean players going at it, and shows a lot of what the combos sound like. And there's a lot of flashy stuff that happens too. Enjoy! http://www.youtube.com/watch?v=lrXggI8Crtc http://www.youtube.com/watch?v=ufVB6NjL2oQ http://www.youtube.com/watch?v=pxufjdnyVjM

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Valiant8086
Hi. I thought yours was too quiet too. I assumed, since you said earlier that yours is not quiet, that it was the way you were recording, just that your microphone was hotter than the game, but the way you recorded it is more or less how my game sounds normally. I never heard any of the

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Jeremy Kaldobsky
Kai is in charge of all of the game's sounds, but yes the grass is actually meant to be one of the quietest surfaces to walk on. It is also hard for the zombies to hear you when on grass. Hi. I thought yours was too quiet too. I assumed, since you said earlier that yours is not quiet,

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Johnny Tai
I find the speech in the beginning of single player mode extremely quiet comparing to the rest of the sounds- I actually had to crank up the volume to make out what he's saying even with headphones on. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

[Audyssey] Need a little help from my friends.

2011-11-13 Thread Ron Kolesar
For those using the Logitech f510 gamepad. For some reason and I don't know how it happened. My right hand stick works in reverse. For example, For the Three D Velocity hand to ear flight simulator. For the speed, to increase the speed, you're suppose to be able to pull the stick forwards and to

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Darren Duff
6626 (2013) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6626 (2013) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Kai
One potential reason for the quiet speech could be that it's panned to the left, rather than being centered, since your friend is ostensibly leaning against the western wall of the shack to tend to his leg. Try turning to face that direction to see if this helps? Kai - Original Message

Re: [Audyssey] yet more SF x Tekken vids!

2011-11-13 Thread Tom Randall
Hey thanks for these too. I agree the more I hear this one the more I am liking it, definitely gonna get it when I can. Game on. Tom On Nov 13, 2011, at 8:32 AM, Clement Chou wrote: These ones are good. Top Korean players going at it, and shows a lot of what the combos sound like. And

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Dakotah Rickard
I love single player, except when I kill 12 undead, go back to the shack, and the game closes, due to an automation error in man2.wav. Signed: Dakotah Rickard On 11/13/11, Kai kaixi...@sbcglobal.net wrote: One potential reason for the quiet speech could be that it's panned to the left, rather

Re: [Audyssey] swamp playthrough

2011-11-13 Thread john
Ok, don't really want this to be an ad for nch software, but if your looking for a converter (with normalization as an option) you could go with switch. This is also comercial, though the free version contains most of the features of the full one. - Original Message - From: Che

Re: [Audyssey] this sound tap program is amazing!

2011-11-13 Thread john
Just as an fyi, I believe the full version is less than $40 us, it's all on their site. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 11 Nov 2011 22:06:47 -0500 Subject: [Audyssey] this sound tap program is amazing!

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread john
Ah, that explains quite a bit. It threw me off not being able to here nvda with the weapon changes etc. The thing your talking about where windows raises the master volume is a generic windows 7 thing. If any of the programs listed in the volume mixer go over the current master level, the

Re: [Audyssey] more about swamp

2011-11-13 Thread john
Hmmm, mentioning size brings up the following: it would be possible to create a self-extracting 7z file of the game, that should lower size a bit. If you'd like, I would be more than willing to throw said archive together. - Original Message - From: Darren Duff duff...@gmail.com To:

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread john
Hmmm, that didn't happen to me. I've made it as far as the southern shack, but couldn't get back inside the northern one in time. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 13 Nov 2011 18:53:17 -0500

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread john
If you'd like, I can boost the sounds via sound forge manually. Just send them to me off-list, and I can bring them up as much as you want. If possible, a range (decibels) would be nice. - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list

Re: [Audyssey] more about swamp

2011-11-13 Thread Darren Duff
any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6626 (2013) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6626 (2013

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Valiant8086
Hi. Thanks for the idea. I won't have to ask you to do it, though, I can increase the volume myself. Why didn't I think of that? Sent with Thunderbird 3.1.14 portable. On 11/13/2011 7:23 PM, john wrote: Ah, that explains quite a bit. It threw me off not being able to here nvda with the weapon

Re: [Audyssey] Need a little help from my friends.

2011-11-13 Thread shaun everiss
you could try recelibrating the stick maybe you have a corrupt profile or something. Not sure if this still applies but my friend that I often play with recons that the forcefeadback sticks in general have centering issues and recomended a ms prosision stick not sure if ffb sticks are like