Re: [Audyssey] game speech

2012-01-29 Thread dark

Hi tom.

well broardly speaking that is what I try to do, though often to me it seems 
people are on the other side of the fense, ie, they expect audio games to be 
like mainstream console games rather than indi ones, which is simply not 
possible due to the budgit.


Perhaps it might help if actually the audio game developers asked around on 
sites like www.retroremakes.com, and actually talked! to indi devs about the 
resources they use in game creation. most indi devs are reasonable people, 
and it would also let people know that audio games exist.


Beware the Grue!

Dark. 



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[Audyssey] BGT help.

2012-01-29 Thread michael barnes

Hey.
I am having issues with the documentation.  I can't get in the tutorial.
Can someone give me a copy of the document in a text file?  Thanks!

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Re: [Audyssey] BGT help.

2012-01-29 Thread Keith S

What does BGT stand for?
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, January 29, 2012 5:36 AM
Subject: [Audyssey] BGT help.



Hey.
I am having issues with the documentation.  I can't get in the tutorial.
Can someone give me a copy of the document in a text file?  Thanks!

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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] BGT help.

2012-01-29 Thread Thomas Ward
Hi Keith,

It stands for Blastbay Game Toolkit.

HTH


On 1/29/12, Keith S hea...@mchsi.com wrote:
 What does BGT stand for?

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Re: [Audyssey] game speech

2012-01-29 Thread Thomas Ward
Hi Dark,

Yeah, perhaps so. In fact, I thought about taking a look at
retroremakes.com myself and seeing if I could work with some of the
devs to see if accessibility could be added to their titles as indi
developers are pretty open minded to accessibility when approached
nicely about it.

However, you have a good point here. We don't do enough to mix with
the mainstream indi devs out there, and aren't sharing information
with them on a regular basis on where to get source material like
music, sounds,  graphic artists, etc to beef our own games up. Plus
through interacting with them on a personal basis we can share tips,
tricks, and ideas on how indi games can be made more accessible.

On 1/29/12, dark d...@xgam.org wrote:
 Hi tom.

 well broardly speaking that is what I try to do, though often to me it seems
 people are on the other side of the fense, ie, they expect audio games to be
 like mainstream console games rather than indi ones, which is simply not
 possible due to the budgit.

 Perhaps it might help if actually the audio game developers asked around on
 sites like www.retroremakes.com, and actually talked! to indi devs about the
 resources they use in game creation. most indi devs are reasonable people,
 and it would also let people know that audio games exist.

 Beware the Grue!

 Dark.


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[Audyssey] flail

2012-01-29 Thread Jim Kitchen

Hi Johnny,

May I ask, did you just happen to have metal spiked balls hanging around?  Or 
what did you attach to the end of the chain or chains on the flail that you 
made.

I believe that this two ball flail was the first like that that I have seen.  
Seems like some have just one very large spiked metal ball at the end of a 
chain.

BTW my Niece was going to buy a flail as well, but then she saw brass knuckles 
with a built in switch blade.  Mom wouldn't let her buy those though.  I could 
see her getting kicked out of school for having them on her.

I don't think that a, lets see what concealed weapon I can carry into school, 
would be a good game.  But I can see why she might like to have it at the bus 
stops on the way to and from school.

BFN

Jim

Cool! all of the hard work has paid off, my name is a household word.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] medieval weapons

2012-01-29 Thread Jim Kitchen

Hi Milos,

Yep, a 20 kg sword sounds like allot of weapon to be wielding in a prolonged 
battle.  Especially since, like you said, it is usually wielded in one hand 
with a shield in the other hand.

I do believe that a standard sledgehammer is 4 or 5 kg.

BFN

Jim

I bought some fish oil, because my fish is squeaky.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] medieval faire

2012-01-29 Thread Charles Rivard
Wizard chess?  Who commands the chessmen?  How much space does the board 
take?  What happens when a capture is made?  And is there a lot of taunting 
going on between the two opposing players, their own armies of men giving 
them advice, and the two armies as they are moving or waiting to be moved? 
This sounds like it would be fun for chess enthusiasts to watch.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Ron Schamerhorn Gamers@audyssey.org
Sent: Sunday, January 29, 2012 7:22 AM
Subject: [Audyssey] medieval faire



Hi Ron,

The medieval faire here is in the middle of the woods, so is always during 
the summer.  Well there is a big open field with stands for the joust. 
The same for the human wizard's chess games.


One year there was a dude who's job was that of a heckler.  So he was 
picking on my nephew's girlfriend.  Big pink butt etc.  So of course I had 
to pay for 3 tomatoes to throw at him.  Now that sounds like a computer 
game that I could make.


You know in the food court area we have to trade in our American dollars 
for English pounds.  We are sitting at a picnic table looking around to 
see what all they have.  My sister reads, 5 pound turkey leg, gee I don't 
think that I could eat that much.  We all about fell off of our seats 
laughing.  But now that 3 pound sweet roll did weigh about 3 pounds.


Going to Mom's today for my sister's birthday.  We love to remind her of 
that blonde moment.


The flail is the only weapon that I have bought at the medieval faire, no 
swords, axes or anything like that.  I did this summer also buy a nice 
leather slapper that the business end is shaped like a human hand.  So it 
could make some nice sounds for my spanker game.  I have also in the past 
purchased a jester had with 12 little bells hanging at the end of 12 
armatures.  I also got a nice pewter mug with a mermaid for the handle.


BFN

Jim

Cool! all of the hard work has paid off, my name is a household word.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] game speech

2012-01-29 Thread dark

Hi Tom.

That would be a good idea, particularly if perhaps either yourself or 
someone else could create an audio remake of a classic game. Packman talks 
would indeed be perfect, accept that retroremakes only allows free games.


Most indi devs I've spoken to are very open about access,  eindeed even 
now in the news Eamon deluxe is having a ful blind compatibility mode 
created, with better menues, mmore explanations of text etc (we've sadly not 
found a way around the dosbox problem yet unfortunately, but the developer 
is stil doing a very good job), and also niels bauer is working on a 
compatibility mode for Smugglers 5.


Neither of these devs would be doing anything access wise if it weren't for 
discussions.


Most indi devs of actual graphical games I've spoken to,  while great as 
regards low vision access (I've often got good things like menue 
explanations or settings in a screen reader friendly conf file, or indeed in 
one case an entire low vision setting), don't really know about audio games 
very much, so don't really attempt anything with sound.


i deffinately think this is a case where education would be very helpful, as 
well as an audio remake of a well known classic mainstream game that they 
could play to get familiar with how audio games work.


Beware the gRue!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 29, 2012 12:50 PM
Subject: Re: [Audyssey] game speech



Hi Dark,

Yeah, perhaps so. In fact, I thought about taking a look at
retroremakes.com myself and seeing if I could work with some of the
devs to see if accessibility could be added to their titles as indi
developers are pretty open minded to accessibility when approached
nicely about it.

However, you have a good point here. We don't do enough to mix with
the mainstream indi devs out there, and aren't sharing information
with them on a regular basis on where to get source material like
music, sounds,  graphic artists, etc to beef our own games up. Plus
through interacting with them on a personal basis we can share tips,
tricks, and ideas on how indi games can be made more accessible.

On 1/29/12, dark d...@xgam.org wrote:

Hi tom.

well broardly speaking that is what I try to do, though often to me it 
seems
people are on the other side of the fense, ie, they expect audio games to 
be

like mainstream console games rather than indi ones, which is simply not
possible due to the budgit.

Perhaps it might help if actually the audio game developers asked around 
on
sites like www.retroremakes.com, and actually talked! to indi devs about 
the
resources they use in game creation. most indi devs are reasonable 
people,

and it would also let people know that audio games exist.

Beware the Grue!

Dark.



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[Audyssey] Sunday's Out of Sight events

2012-01-29 Thread Charles Rivard
Good morning folks!


Door Prize Winners:

Congratulations to the following people for winning $25 during the 4th Annual 
Birthday Celebration yesterday!  They are:

Wee One, donated by Glenda Johnson

Sunshine Girl, donated by Ronnie Kimbrell

James Wilson, donated by Mark Dew 

Stardust, donated by Lisa Filroy, donating hers back to the site 

Mockingbird, donated by Debi Black

Congratulations!  Thanks to everyone who came out and enjoyed the fun yesterday!





Zilch Update
Capping off a whole day's birthday celebration for Out-of-Sight, the
crowds poured in to the Zilch game to close out the night.  Fran came out
of retirement and wanted to show everyone how its really done so she
immediately scored 2500 points on a single turn.  Yup, she's got spunk!
Yet, she faced very stiff competition and everyone played with much
vigor.  The three main contenders, Fran, Michael, and Ron were almost
outdone by Jim but Jim couldn't hang on long enough.  The Zilch victory
went to Ron with Fran a close second only losing by 200 points.  That puts
Ron in a tie with Dianne and Alan for first place on the Zilch Wall of
Fame.  All the action continues later this afternoon at 4 pm eastern. 
Cheers, Roger.



Here are the events scheduled for Sunday, January 29th:


From the Pulpit
11:00 AM eastern
Hosted by Lee
Location: House of Our Lord
Come listen to a live service, which will include, worship, music, preaching, 
and special singing. 

 
Zilch
4:00 PM eastern
Hosted by Roger
Location:  Come Roll Them Dice 
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Drop by for some fun and excitement because you never know
who will win until the final dice roll! No software to download and it
only takes a few minutes to get the hang of the game. Polished Zilch
players and new folk are most welcome!



From the Pulpit Evening Service
6:30 PM eastern
Hosted by Lee
Location: House of Our Lord
Come listen to a live service, which will include, worship, music, preaching, 
and special singing. 



Connect Three
8:00 PM eastern
Hosted by Suzy B.
Location:  Game Zone
Join Suzy for a new game we like to call connect three. It is somewhat like Tri 
bond for those of you who have played the game. We will give you three words 
and you give us the answer that connects the 3 words. See you there!



Word Burst
9:15 PM eastern
Hosted by Kathy Mertz
Location: Game Zone
Do you love to play Outburst? Do you love words? Let's put the two together and 
play Word Burst! Word Burst is the same as Outburst, except that you don't call 
out items in categories, such as Elvis hits or makes of cars. Instead, the 
members of each team call out anagrams of the word I will give you. So come in 
and find the words within a word. Hope to see you there.


Have a great day!


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[Audyssey] Writing code.

2012-01-29 Thread michael barnes

Hey, Anyone.
I am having trouble with getting to the place to start writing a game 
in BGT.  Can someone please help me, by telling me where to write the code?

I am very confuse.  Thanks!

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Re: [Audyssey] Writing code.

2012-01-29 Thread Ben
Just go through the manual step by step and you'll find it.  I've not done
anything myself - actually I have but its just the tutorial game. Lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 29 January 2012 15:00
To: gamers@audyssey.org
Subject: [Audyssey] Writing code.

Hey, Anyone.
I am having trouble with getting to the place to start writing a game in
BGT.  Can someone please help me, by telling me where to write the code?
I am very confuse.  Thanks!

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Re: [Audyssey] medieval faire

2012-01-29 Thread Keith S

Sounds like the Bristol faire in Kenosha Wisconsin

Keith
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Ron Schamerhorn Gamers@audyssey.org
Sent: Sunday, January 29, 2012 7:22 AM
Subject: [Audyssey] medieval faire



Hi Ron,

The medieval faire here is in the middle of the woods, so is always during 
the summer.  Well there is a big open field with stands for the joust. 
The same for the human wizard's chess games.


One year there was a dude who's job was that of a heckler.  So he was 
picking on my nephew's girlfriend.  Big pink butt etc.  So of course I had 
to pay for 3 tomatoes to throw at him.  Now that sounds like a computer 
game that I could make.


You know in the food court area we have to trade in our American dollars 
for English pounds.  We are sitting at a picnic table looking around to 
see what all they have.  My sister reads, 5 pound turkey leg, gee I don't 
think that I could eat that much.  We all about fell off of our seats 
laughing.  But now that 3 pound sweet roll did weigh about 3 pounds.


Going to Mom's today for my sister's birthday.  We love to remind her of 
that blonde moment.


The flail is the only weapon that I have bought at the medieval faire, no 
swords, axes or anything like that.  I did this summer also buy a nice 
leather slapper that the business end is shaped like a human hand.  So it 
could make some nice sounds for my spanker game.  I have also in the past 
purchased a jester had with 12 little bells hanging at the end of 12 
armatures.  I also got a nice pewter mug with a mermaid for the handle.


BFN

Jim

Cool! all of the hard work has paid off, my name is a household word.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] medieval weapons

2012-01-29 Thread Keith S
A typical knight's broad sword weighed about 3 pounds.  So, I'm guessing 
with would be 1.4 kg?


Keith
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Milos Przic Gamers@audyssey.org
Sent: Sunday, January 29, 2012 7:22 AM
Subject: [Audyssey] medieval weapons



Hi Milos,

Yep, a 20 kg sword sounds like allot of weapon to be wielding in a 
prolonged battle.  Especially since, like you said, it is usually wielded 
in one hand with a shield in the other hand.


I do believe that a standard sledgehammer is 4 or 5 kg.

BFN

Jim

I bought some fish oil, because my fish is squeaky.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] medieval weapons

2012-01-29 Thread Clement Chou
That would be about right. And as to the 20 kg sword, I think he said only 
the strongest men could do that.. otherwise it was a two-handed weapon. 
Personally I prefer oriental weapons, though I do have a fascination with 
swords of any type... lol.
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 29, 2012 7:52 AM
Subject: Re: [Audyssey] medieval weapons


A typical knight's broad sword weighed about 3 pounds.  So, I'm guessing 
with would be 1.4 kg?


Keith
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Milos Przic Gamers@audyssey.org
Sent: Sunday, January 29, 2012 7:22 AM
Subject: [Audyssey] medieval weapons



Hi Milos,

Yep, a 20 kg sword sounds like allot of weapon to be wielding in a 
prolonged battle.  Especially since, like you said, it is usually wielded 
in one hand with a shield in the other hand.


I do believe that a standard sledgehammer is 4 or 5 kg.

BFN

Jim

I bought some fish oil, because my fish is squeaky.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BGT help.

2012-01-29 Thread Christopher Bartlett
What problem are you having with getting into the documentation?  It's a
standard windows help file.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, January 29, 2012 7:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT help.

Hi Keith,

It stands for Blastbay Game Toolkit.

HTH


On 1/29/12, Keith S hea...@mchsi.com wrote:
 What does BGT stand for?

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Re: [Audyssey] Writing code.

2012-01-29 Thread Christopher Bartlett
BGT does not, at this time, have an officially supported editor.  Jeremy
Kaldobsky is working on such a tool, which you can find at
http://www.kaldobsky.com/audiogames/blastbuddy.zip
but this is in early stages.  I use a tool called Textpad, which you can
search for and download.  It's nagware, but otherwise fully functional.

Christopher Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Sunday, January 29, 2012 10:24 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Writing code.

Just go through the manual step by step and you'll find it.  I've not done
anything myself - actually I have but its just the tutorial game. Lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 29 January 2012 15:00
To: gamers@audyssey.org
Subject: [Audyssey] Writing code.

Hey, Anyone.
I am having trouble with getting to the place to start writing a game in
BGT.  Can someone please help me, by telling me where to write the code?
I am very confuse.  Thanks!

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Re: [Audyssey] Writing code.

2012-01-29 Thread Thomas Ward
Hi Michael,

BGT does not come with a code editor. You can use any text editor like
Notepad to write your code. Just save it as a *.bgt file and you'll be
cool.

On 1/29/12, michael barnes c...@samobile.net wrote:
 Hey, Anyone.
 I am having trouble with getting to the place to start writing a game
 in BGT.  Can someone please help me, by telling me where to write the code?
 I am very confuse.  Thanks!

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Re: [Audyssey] Writing code.

2012-01-29 Thread Thomas Ward
Hi,

Besides TextPad there is a free editor called Notepad Plus which is
free and I happen to recommend. there is also Ed-Sharp, and one I
believe is called Editor Lite or something like that. There are quite
a number of Windows text editors available for coding.

On 1/29/12, Christopher Bartlett themusicalbre...@gmail.com wrote:
 BGT does not, at this time, have an officially supported editor.  Jeremy
 Kaldobsky is working on such a tool, which you can find at
 http://www.kaldobsky.com/audiogames/blastbuddy.zip
 but this is in early stages.  I use a tool called Textpad, which you can
 search for and download.  It's nagware, but otherwise fully functional.

   Christopher Bartlett

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Re: [Audyssey] medieval weapons

2012-01-29 Thread Clement Chou
I don't think I really realized how heavy it was until you said 40 pounds... 
lol. 40 pounds is something I can imagine a lot better than 20 kg... don't 
even remember the last time I used that for measuring weight. But aren't 
there other weapons which were easily that heavy? The Japanese kanabo which 
is essentially a spiked mace is average about 30 pounds.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 29, 2012 9:19 AM
Subject: Re: [Audyssey] medieval weapons



Hi Jim,

Yeah, no kidding. That's quite a lot. Just off the top of my head that
is a little over 40 pounds in the SAE measurements if memory serves.





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[Audyssey] Retro Remakes was game speech

2012-01-29 Thread Thomas Ward
Hi Dark,

Yeah. The only problem we may have in terms of what needs to be done
to make some of these retro remakes accessible is the audio
environment totally needs to be redesigned for the blind gamer in
mind. Here is an example of what I mean.

Back in November someone released a free remake of Venture. What the
developer did is record all of the original sounds and music from the
1982 arcade game and used them in the remake. That's great if we want
the classic arcade sounds etc, but for a totally blind player it
doesn't work at all.

What we have to do is get rid of the beeps, boops, and other arcade
sounds and create a completely new audio atmosphere for the game. The
Treasure must jingle and jangle. We need to hear the doors open/close.
We need sounds for the little green monsters. We need some kind of
sound to play when you get near an ammo pick up. Preferably a
different one for the yello, blue, and green arrows. Some footstep
sounds would be nice. Then, add SAPI support for the high score
notifications, health meter, and things like that. When you get down
to it that's quite a lot of work in upgrading it from a simple 2d
side-scroller into an audio game.

That's where the rubber meets the road. Some of these retro remakes
like Venture and Mouse Trap are quite a lot like their Colleco and
Atari counterparts including original sounds and music. In order to
add accessibility the classic sounds and music needs to be replaced
with a more detailed soundscape. I don't know how willing or unwilling
the indi developers would be to remove some of the classic sounds and
music with newer sounds for accessibility sake.


On 1/29/12, dark d...@xgam.org wrote:
 Hi Tom.

 That would be a good idea, particularly if perhaps either yourself or
 someone else could create an audio remake of a classic game. Packman talks
 would indeed be perfect, accept that retroremakes only allows free games.

 Most indi devs I've spoken to are very open about access,  eindeed even
 now in the news Eamon deluxe is having a ful blind compatibility mode
 created, with better menues, mmore explanations of text etc (we've sadly not
 found a way around the dosbox problem yet unfortunately, but the developer
 is stil doing a very good job), and also niels bauer is working on a
 compatibility mode for Smugglers 5.

 Neither of these devs would be doing anything access wise if it weren't for
 discussions.

 Most indi devs of actual graphical games I've spoken to,  while great as
 regards low vision access (I've often got good things like menue
 explanations or settings in a screen reader friendly conf file, or indeed in
 one case an entire low vision setting), don't really know about audio games
 very much, so don't really attempt anything with sound.


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Re: [Audyssey] medieval weapons

2012-01-29 Thread Thomas Ward
Hi,

Yeah, something like that. I'm not an expert on ancient weaponry, but
a lot of those weapons and armor, especially the iron weapons, were
extremely heavy. Nights, for example, were really too heavy for combat
on foot and that's why they rode horses because it was the only way to
move a 200 pound man with a good hundred pounds of armor and weapons
over the battlefield. You knock him down he is not going to get up
unless he is as strong as Hercules.


On 1/29/12, Clement Chou chou.clem...@gmail.com wrote:
 I don't think I really realized how heavy it was until you said 40 pounds...
 lol. 40 pounds is something I can imagine a lot better than 20 kg... don't
 even remember the last time I used that for measuring weight. But aren't
 there other weapons which were easily that heavy? The Japanese kanabo which
 is essentially a spiked mace is average about 30 pounds.

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[Audyssey] Problem with link on audiogames.net.

2012-01-29 Thread michael barnes

Hey, Dark.
I am having trouble getting TDL Maze Game to download, Can you or 
anyone else give me a link to download the game?

Thanks!

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Re: [Audyssey] Retro Remakes was game speech

2012-01-29 Thread dark

Hi Tom.

firstly, not all retroremakes have the original sounds and music. one of my 
favourites for instance, a game called millenipeed which is obviously a 
remake of the game centipeed, has modern soundes and music, and it's own 
graphics.


the graphics are simple as compared to modern console games, but certainly 
far more than what've been possible when centipeed was originally released. 
It all depends upon how much the individual developer redesignged the game.


speaking of redesign, I personally don't think it'd be a case of modifying 
an existing remake to make it audio accessible, both for strictly 
programming reasons, and because also the game might need a little rejigging 
in speed, enemy position etc in order to make a good audio game.


For example, in the game ice climbers, you are vertically assending a 
mountain. You can knock holes in ledges above you by jumping up to hit them, 
but also have to cope with things like moving ledges.


Frequently, you'll have to jump onto one horizontal platform, jump onto 
another, and then! have to hit blocks above you. This is further complicated 
by the flying topies (birds), that fly horizontally across. So, in order to 
calculate your jump you need to considder not just your position, but that 
of two ledges above you, where the blocks are you can bash out of the way, 
and whether any toppies are flying around.


this is a case where perhaps taking in that much information in audio just 
would not work as is, so a developer might have to substitute some other 
challenge,  for example having only one moving ledge to jump onto above 
you, but having some spikes at either side that could kill you if you jumped 
onto the moving ledge when it was too close to them. Thus, you'd stil need 
to use your judgement of moving ledge position and your knolidge of game 
mechanics, but not in a way that would require an overload of audio 
information.


This is why I think if one or other of the retroremakes devs were to work on 
an audio game, it would have to be a case of doing something from scratch, 
picking the right game and designing the audio elements to work along with 
the rest of the game and graphics.


Afterall, something like prince of persia would require not too much in the 
way of alterations to gameplay, just audio kews for pit length, guard 
attacks etc, ditto with some of the arena based shooters, or games like 
packman (indeed I personally find packman more fun as an audio game than 
visually).


Beware the Grue!

Dark. 



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Re: [Audyssey] Problem with link on audiogames.net.

2012-01-29 Thread dark
Unfortunately michael, the entire site is down at the moment, so I can't do 
anything.


also, as I've said before, the links on audiogames.net are links to the 
downloads on the develoeprs' own site. If a developer takes a game down, 
there's not a lot you can do.


if you want a maze game, I suggest you try either Dam Zingaro's which I 
believe is on usa games with the other danZ games, or mortalmaze from 
www.vipgamezone.com.


I also believe Louis briant of Braillesoft was working on a maze game, 
though I'm not sure what happened to it.


Beware the grue!

dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, January 29, 2012 6:05 PM
Subject: [Audyssey] Problem with link on audiogames.net.



Hey, Dark.
I am having trouble getting TDL Maze Game to download, Can you or anyone 
else give me a link to download the game?

Thanks!

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Re: [Audyssey] Writing code.

2012-01-29 Thread QuentinC

Hello,
You could also try my 6pad. That's an improved version of notepad.
http://quentinc.net/6pad/?dl=en121

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Re: [Audyssey] Some online MK matches for you guys.

2012-01-29 Thread dan cook
ah, they are?
i heard they were around 10.  well then it saves me a lot of trouble.

thanks for these yohandy, i'm finding i'm starting to learn your moves
which is helping me in higher dificulties at least.


On 1/29/12, Clement Chou chou.clem...@gmail.com wrote:
 Well now, definitely depends on your style. What kind of character do you
 like playing as? As for buying a new game, the pass is only a dollar.. you
 might as well get that instead of trying to find a brand-new one.
 - Original Message -
 From: dan cook dan.sc...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 28, 2012 9:51 AM
 Subject: Re: [Audyssey] Some online MK matches for you guys.


 nice one sir!
 i'm probably going to have to buy a new mk as mine's pre-owned i just
 found out so if the pass doesn't work its better to buy it new with
 the price of getting a new one
 anyways, i'm having problems deciding on a main... either scorpion,
 raiden or quan chi. :P

 On 1/28/12, shaun everiss sm.ever...@gmail.com wrote:
 wow these rock.
 always like recordings.
 At 08:19 p.m. 27/01/2012 -0500, you wrote:
These are between my sighted friend Nathaniel and myself. He uses a
ton of different characters, However I usually like to stick with a
few when it comes to online. Scorpion, Liu Kang, and Sheeva are the
ones I used for these matches. you can probably guess who my main is
hahaha. Anyway we played for like an hour and a half, and these are
the 10 best highlights IMHO. full of action and violence, and most
of them really close calls, just how I like them. nothing like both
characters being close to death to get the blood pumping... ok ok,
enough rambling. here are the 10 matches in a zip file on Dropbox.
let me know which ones you guys enjoy the most! I'll do this again
if you guys like it
http://db.tt/yggqUTqs


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Re: [Audyssey] Some online MK matches for you guys.

2012-01-29 Thread Clement Chou

Yeah... it isn't 10. At least, not 10 bucks. lol
- Original Message - 
From: dan cook dan.sc...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 29, 2012 10:42 AM
Subject: Re: [Audyssey] Some online MK matches for you guys.



ah, they are?
i heard they were around 10.  well then it saves me a lot of trouble.

thanks for these yohandy, i'm finding i'm starting to learn your moves
which is helping me in higher dificulties at least.


On 1/29/12, Clement Chou chou.clem...@gmail.com wrote:

Well now, definitely depends on your style. What kind of character do you
like playing as? As for buying a new game, the pass is only a dollar.. 
you

might as well get that instead of trying to find a brand-new one.
- Original Message -
From: dan cook dan.sc...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 28, 2012 9:51 AM
Subject: Re: [Audyssey] Some online MK matches for you guys.



nice one sir!
i'm probably going to have to buy a new mk as mine's pre-owned i just
found out so if the pass doesn't work its better to buy it new with
the price of getting a new one
anyways, i'm having problems deciding on a main... either scorpion,
raiden or quan chi. :P

On 1/28/12, shaun everiss sm.ever...@gmail.com wrote:

wow these rock.
always like recordings.
At 08:19 p.m. 27/01/2012 -0500, you wrote:

These are between my sighted friend Nathaniel and myself. He uses a
ton of different characters, However I usually like to stick with a
few when it comes to online. Scorpion, Liu Kang, and Sheeva are the
ones I used for these matches. you can probably guess who my main is
hahaha. Anyway we played for like an hour and a half, and these are
the 10 best highlights IMHO. full of action and violence, and most
of them really close calls, just how I like them. nothing like both
characters being close to death to get the blood pumping... ok ok,
enough rambling. here are the 10 matches in a zip file on Dropbox.
let me know which ones you guys enjoy the most! I'll do this again
if you guys like it
http://db.tt/yggqUTqs


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[Audyssey] nice matches Yohandy!

2012-01-29 Thread Clement Chou
Just got a chance to sit down and check out them matches... nice work. I 
definitely think you have me outdone with this game... much as I hate to admit 
it. We'll still get those matches in though for sure... just remind me some 
time in the next month. :P In the meanwhile, I'm going to have to balance 
between Soul Calibur V and trying to bring my skill in MK back to what it was...
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Re: [Audyssey] flail

2012-01-29 Thread Johnny Tai
Lol, what I did was I took a huge boundle of old steel guitar wires- I keep 
them around even after I replace them, I plated them and packed them tight 
into a large steel ball with the wire ends sticking out at all angles like 
barbs- and there was my perfect spiked ball!
Brass knuckles with built in switch sounds just like the kind of thing I 
like too! lol I saw on the net that some guy even made a knuckle with a 
one-shot gun built into it...now that's scary. 



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Re: [Audyssey] medieval weapons

2012-01-29 Thread Johnny Tai
And that's why it wasn't uncomon for them to fall off the horse and break 
something vital- ending up dead that way lol.



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[Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-29 Thread Il primo cittadino

Hi all.
Any suggestion for a smart editor that suggest how to complete calls, functions, methods, event, parameters and so forth, rather 
than the Windows standard text editor?

I've tried NotePad++ but Jaws doesn't read the autocomplete suggestions.
Thanks in advance.
Gabriel.
-Messaggio Originale- 
Da: Ben gamehead...@aol.co.uk

A: 'Gamers Discussion list' gamers@audyssey.org
Data invio: domenica 29 gennaio 2012 16.24
Oggetto: Re: [Audyssey] Writing code.



Just go through the manual step by step and you'll find it.  I've not done
anything myself - actually I have but its just the tutorial game. Lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 29 January 2012 15:00
To: gamers@audyssey.org
Subject: [Audyssey] Writing code.

Hey, Anyone.
I am having trouble with getting to the place to start writing a game in
BGT.  Can someone please help me, by telling me where to write the code?
I am very confuse.  Thanks!

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Re: [Audyssey] Writing code.

2012-01-29 Thread Il primo cittadino

Da: Christopher Bartlett themusicalbre...@gmail.com


Kaldobsky is working on such a tool, which you can find at
http://www.kaldobsky.com/audiogames/blastbuddy.zip

I got a 404 error, Page not found.
Gabriel.

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[Audyssey] word burst and other puzzles reminder

2012-01-29 Thread Charles Rivard
Hi, word fans,

Here it is Sunday again and time to burst some more words and solve some 
more word puzzles. We now have a permanent new feature to our Sunday evening 
get-together. After the traditional Word Burst anagram game, There will be 
about a 15-minute round of quick, little word puzzles. In honor of the new 
puzzle feature, the theme for tonight's Word Burst is the names of puzzles. 
Then tonight's quickie puzzles are all about musical instruments. Finally 
there will be a puzzle you can take a week to solve.

Here is last week's puzzle of the week, which some people have already 
solved. Find the name of a nut, which, when you move each letter down four 
spaces in the alphabet, will be the name of an animal. Here is an additional 
clue, which should make the solution easier. The name of the nut is five 
letters long, and it's not K-A-T-H-Y.

Here's hoping to see you in the Game Zone at 9:15 pm Eastern,

Kathy Mertz 





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Re: [Audyssey] medieval weapons

2012-01-29 Thread Keith S

same here.  Swords, knives, axes,

Keith
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 29, 2012 10:47 AM
Subject: Re: [Audyssey] medieval weapons


That would be about right. And as to the 20 kg sword, I think he said only 
the strongest men could do that.. otherwise it was a two-handed weapon. 
Personally I prefer oriental weapons, though I do have a fascination with 
swords of any type... lol.
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 29, 2012 7:52 AM
Subject: Re: [Audyssey] medieval weapons


A typical knight's broad sword weighed about 3 pounds.  So, I'm guessing 
with would be 1.4 kg?


Keith
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Milos Przic Gamers@audyssey.org
Sent: Sunday, January 29, 2012 7:22 AM
Subject: [Audyssey] medieval weapons



Hi Milos,

Yep, a 20 kg sword sounds like allot of weapon to be wielding in a 
prolonged battle.  Especially since, like you said, it is usually 
wielded in one hand with a shield in the other hand.


I do believe that a standard sledgehammer is 4 or 5 kg.

BFN

Jim

I bought some fish oil, because my fish is squeaky.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] medieval weapons

2012-01-29 Thread Clement Chou
Swords and knives mostly. I like them because they're more elegant... an axe 
is savage and undeniably cool though. lol. But I like Asian-style swords 
because of the designs, and the way they're used is pretty interesting as 
well.
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 29, 2012 4:09 PM
Subject: Re: [Audyssey] medieval weapons



same here.  Swords, knives, axes,

Keith
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 29, 2012 10:47 AM
Subject: Re: [Audyssey] medieval weapons


That would be about right. And as to the 20 kg sword, I think he said 
only the strongest men could do that.. otherwise it was a two-handed 
weapon. Personally I prefer oriental weapons, though I do have a 
fascination with swords of any type... lol.
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 29, 2012 7:52 AM
Subject: Re: [Audyssey] medieval weapons


A typical knight's broad sword weighed about 3 pounds.  So, I'm guessing 
with would be 1.4 kg?


Keith
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Milos Przic Gamers@audyssey.org
Sent: Sunday, January 29, 2012 7:22 AM
Subject: [Audyssey] medieval weapons



Hi Milos,

Yep, a 20 kg sword sounds like allot of weapon to be wielding in a 
prolonged battle.  Especially since, like you said, it is usually 
wielded in one hand with a shield in the other hand.


I do believe that a standard sledgehammer is 4 or 5 kg.

BFN

Jim

I bought some fish oil, because my fish is squeaky.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Asking a gold wave question.

2012-01-29 Thread Ron Kolesar

Hi to all.
I have a game and would like to know if I can take the mp3 files and through 
gold wave turn the volume up on them.

If you play the mp3 files out side of the game, they play fine.
But when they play inside of the game, they're muffled.
So I was thinking that there ought to be a way to turn the volume up a hair.
Many Thanks.
Ron who'd like to get his feet wet learning how to use more of the features 
inside the gold wave program.
Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week. 



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Re: [Audyssey] Asking a gold wave question.

2012-01-29 Thread Phil Vlasak

Hi Ron,
After you load a sound file in goldWave,
You should play the sound first
then go to effects,
then volume.
then Maximize Volume.
then use the Maximize Volume

Then play the file again to tell if there is any change in the volume.
You can go above the max volume a bit but the sound tends to distort 
somewhat if you go too much beyond.

Phil


- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Audyssey gamers@audyssey.org
Sent: Sunday, January 29, 2012 10:44 PM
Subject: [Audyssey] Asking a gold wave question.



Hi to all.
I have a game and would like to know if I can take the mp3 files and 
through gold wave turn the volume up on them.

If you play the mp3 files out side of the game, they play fine.
But when they play inside of the game, they're muffled.
So I was thinking that there ought to be a way to turn the volume up a 
hair.

Many Thanks.
Ron who'd like to get his feet wet learning how to use more of the 
features inside the gold wave program.
Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week.


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Re: [Audyssey] Writing code.

2012-01-29 Thread shaun everiss

well on forum.audiogames.net
there is a topic called blastbuddy, its an unofficial ide developed 
by aprone for no real reason.

Aparently its good.
At 12:09 p.m. 29/01/2012 -0500, you wrote:

Hi Michael,

BGT does not come with a code editor. You can use any text editor like
Notepad to write your code. Just save it as a *.bgt file and you'll be
cool.

On 1/29/12, michael barnes c...@samobile.net wrote:
 Hey, Anyone.
 I am having trouble with getting to the place to start writing a game
 in BGT.  Can someone please help me, by telling me where to write the code?
 I am very confuse.  Thanks!

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Re: [Audyssey] Asking a gold wave question.

2012-01-29 Thread Charles Rivard
I would think that if the files play fine outside of the game, the game is 
making the changes in volume.  Also, you might check the license to see if 
it is legal to change the files included with the game.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Audyssey gamers@audyssey.org
Sent: Sunday, January 29, 2012 9:44 PM
Subject: [Audyssey] Asking a gold wave question.



Hi to all.
I have a game and would like to know if I can take the mp3 files and 
through gold wave turn the volume up on them.

If you play the mp3 files out side of the game, they play fine.
But when they play inside of the game, they're muffled.
So I was thinking that there ought to be a way to turn the volume up a 
hair.

Many Thanks.
Ron who'd like to get his feet wet learning how to use more of the 
features inside the gold wave program.
Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week.


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Re: [Audyssey] Asking a gold wave question.

2012-01-29 Thread Thomas Ward
Hi Ron,

Yes, but keep in mind mp3s are not a losless format. That means every
time you open an mp3, edit it, and then save it you are going to lose
some audio quality in the process. If you have access to the game's
source it would be better to change the volume via code than the mp3
itself.

On 1/29/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
 Hi to all.
 I have a game and would like to know if I can take the mp3 files and through
 gold wave turn the volume up on them.
 If you play the mp3 files out side of the game, they play fine.
 But when they play inside of the game, they're muffled.
 So I was thinking that there ought to be a way to turn the volume up a hair.
 Many Thanks.
 Ron who'd like to get his feet wet learning how to use more of the features
 inside the gold wave program.
 Ron and current Leader Dog boz who states that a service dog beats a cane
 hands down any day of the week.


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Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-29 Thread Thomas Ward
Hi,

For what programming language are we talking about? If we are talking
about C++ Visual C++ 2008 will do that. If we are talking C# Visual C#
2008 will do that. If Visual Basic visual Basic 2008 will also do
that. If you are talking about BGT I don't know of any editors that
will do autocomplete etc.

On 1/29/12, Il primo cittadino ilprimocittad...@yahoo.it wrote:
 Hi all.
 Any suggestion for a smart editor that suggest how to complete calls,
 functions, methods, event, parameters and so forth, rather
 than the Windows standard text editor?
 I've tried NotePad++ but Jaws doesn't read the autocomplete suggestions.
 Thanks in advance.
 Gabriel.
 -Messaggio Originale-
 Da: Ben gamehead...@aol.co.uk
 A: 'Gamers Discussion list' gamers@audyssey.org
 Data invio: domenica 29 gennaio 2012 16.24
 Oggetto: Re: [Audyssey] Writing code.


 Just go through the manual step by step and you'll find it.  I've not done
 anything myself - actually I have but its just the tutorial game. Lol.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of michael barnes
 Sent: 29 January 2012 15:00
 To: gamers@audyssey.org
 Subject: [Audyssey] Writing code.

 Hey, Anyone.
 I am having trouble with getting to the place to start writing a game in
 BGT.  Can someone please help me, by telling me where to write the code?
 I am very confuse.  Thanks!

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[Audyssey] Chillingham help needed

2012-01-29 Thread Keith S
Okay, I got Chillingham to work on my wife's desktop and not my netbook (don't 
know why, my netbook has more cpu power and more RAM than the desktop, but 
whatever)

I have gone to all the sites in the town of Chillingham.  I have the rope and 
hook (which are one item now), the bottle, the stakes, a candle, the balloons, 
the rain dancer's book from the library.  I have gone to the swamp and have no 
problem killing the vamps there, but there are werewolves there which I cannot 
kill.  I have not gotten to the organ (the organ player is still banging on the 
keys in the church).  I have the flowers from the fork in the road.  

Now I am stuck.  I have not opened the back door at the church.  Not sure what 
I am missing.

Any help would be appreciated.

Keith
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