Hi Tom.
That would be a good idea, particularly if perhaps either yourself or
someone else could create an audio remake of a classic game. Packman talks
would indeed be perfect, accept that retroremakes only allows free games.
Most indi devs I've spoken to are very open about access, ---- eindeed even
now in the news Eamon deluxe is having a ful blind compatibility mode
created, with better menues, mmore explanations of text etc (we've sadly not
found a way around the dosbox problem yet unfortunately, but the developer
is stil doing a very good job), and also niels bauer is working on a
compatibility mode for Smugglers 5.
Neither of these devs would be doing anything access wise if it weren't for
discussions.
Most indi devs of actual graphical games I've spoken to, ---- while great as
regards low vision access (I've often got good things like menue
explanations or settings in a screen reader friendly conf file, or indeed in
one case an entire low vision setting), don't really know about audio games
very much, so don't really attempt anything with sound.
i deffinately think this is a case where education would be very helpful, as
well as an audio remake of a well known classic mainstream game that they
could play to get familiar with how audio games work.
Beware the gRue!
dark.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 29, 2012 12:50 PM
Subject: Re: [Audyssey] game speech
Hi Dark,
Yeah, perhaps so. In fact, I thought about taking a look at
retroremakes.com myself and seeing if I could work with some of the
devs to see if accessibility could be added to their titles as indi
developers are pretty open minded to accessibility when approached
nicely about it.
However, you have a good point here. We don't do enough to mix with
the mainstream indi devs out there, and aren't sharing information
with them on a regular basis on where to get source material like
music, sounds, graphic artists, etc to beef our own games up. Plus
through interacting with them on a personal basis we can share tips,
tricks, and ideas on how indi games can be made more accessible.
On 1/29/12, dark <[email protected]> wrote:
Hi tom.
well broardly speaking that is what I try to do, though often to me it
seems
people are on the other side of the fense, ie, they expect audio games to
be
like mainstream console games rather than indi ones, which is simply not
possible due to the budgit.
Perhaps it might help if actually the audio game developers asked around
on
sites like www.retroremakes.com, and actually talked! to indi devs about
the
resources they use in game creation. most indi devs are reasonable
people,
and it would also let people know that audio games exist.
Beware the Grue!
Dark.
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