Re: [Audyssey] My Swamp problem in the form of a recording
i'll try fusion later mate on my imac i never had music on my swamp on the netbook and all of a sudden it kicked in On 7 Apr 2012, at 03:38, Orin wrote: Hi all, Here is a recording I did with Swamp demonstrating my current problem with it. When the recording begins, after I get into the Swamp window I demonstrate how NVDA doesn't read messages like Axe equipped and when i equip the glock it doesn't tell me the info it should when hitting number two. Here is the link. http://dl.dropbox.com/u/1056725/System%20Audio%2020120406%202136.mp3 Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Charles, Yeah, really. I wrote that news letter to keep everyone apprised of the situation, explain where we are, and there is always a few people who want to know why the game isn't available yet. Its certainly irritating having to explain the same thing over and over again. Cheers! On 4/6/2012 9:21 PM, Charles Rivard wrote: It's having to answer messages like this one, after already having explained what's holding up the availability of an awaited game that make developers want to either pull their hair out, quit, or both. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Charles, Interesting. Well, right now developing software for smart phones isn't high on my list just because I'm so tied up with other projects. Although, eventually I'll probably look at marketing some games for the iPhone because its a huge market. On 4/6/2012 9:30 PM, Charles Rivard wrote: If you develop games for the iPhone, I'll gladly be a tester when the time comes. I currently have a 64 Gig iPhone 4S. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Question on game product ID when reinstalling the game.
Hi Michael, Well, all I can say is you did something wrong. The user name for the accounts must exactly match or it won't work. When I reinstall an OS I make sure the login is exactly the same on all systems so that the product keys for each computer will still work after a reinstall. On 4/6/2012 10:05 PM, michael barnes wrote: Hey, Thomas. Nothing happen when I had follow your instructions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquirie on Lone Wolf.
Hi, Talk to GMA. Its their licensing system. Obviously the key generated was a bad key or something was entered incorrectly on your end. On 4/6/2012 10:10 PM, michael barnes wrote: Hey, I did recieved new keys for the gma games. However when I put in the key for Lone Wolf it kept telling me that I have a bad product key. So how can I fix this issue? Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquirie on Lone Wolf.
Hi, Same here. I keep the e-mails with the name and product key and paste them into the proper fields so I am sure they match. I've accidentally typed my name or product key incorrectly enough times to know copying and pasting is the best way to enter them. On 4/6/2012 10:16 PM, Phil Vlasak wrote: Hi Michael, Make sure you spell your name exactly the same as in the request for keys. I usually cut and paste my name and key into the edit fields so I don't add extra spaces at the end or middle. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Heli is Back!
Hi gamers, after some development of Heli, the only toy helicopter sim for the blind, I've put it back on my site. It's still pretty early beta, but a lot of issues have been delt with. First and foremost, the targeting system works properly now. At first, you hear the elevation acquisition system. Once you are on the same height as your opponent, the target beeps change, and you'll have to center them. If you'd rather, you can center the elevation beeps as you ascend or descend just as easily. Once you're totally locked on, a solid tone indicates that you have fully acquired your target, and you can start shooting. Your helicopter changes angles after each hit so you're not just shooting him over and over again to get points. I fixed the trim randomizer code, so now the trim will truly be set randomly. Increased wind sound slightly x, y, and z now say their respective coordinates. A says your current angle, followed by the target angle. E now gives enemy's x, y, and z correctly. T turns targetting on and off. and a few other things I can't remember. By the way, your opponent can be beaten now --if you have the brains to do it... Download Heli from www.ThePionEar.net and enjoy! Ken Downey www.ThePionEar.net Blazing New Trails in Sound 419-744-0517 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] OT: accessible hit counter
I'd like an accessible hit counter for my site. Any ideas on how to do it? Ken Downey www.ThePionEar.net Blazing New Trails in Sound 419-744-0517 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
I just think that swamp's death in general should be handled slightly better: when you die you lose everything you've picked up, it seemed to me. Not sure how true that is... if someone could clarify then that would be great. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Taboada Sent: 06 April 2012 23:44 To: Gamers Discussion list Subject: Re: [Audyssey] swamp missions and death Hi, Just because some mainstream games have this method doesn't mean all games for the mainstream community or otherwise have to have it... I mean after all there are a fare few games for the mainstream gaming community that allow you to put things in banks or whatever they might call them, runescape being a very notable example. I think any strategy you can imagine from letting you keep everything when you die to having lives to having banks to having check points to almost anything else can be found in the mainstream gaming community, so let's remain open here, I say. Just my thoughts. -Michael. -Original Message- From: Shane Davidson Sent: Friday, April 06, 2012 4:17 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] swamp missions and death People want to learn? Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you don't here the millions of mainstreaming gamers complaining, do you? Thought not. If Jeremy implimented lives, it would add, in my opinion, another level of stratigy, to how you can keep those lives, or recover them quickly if you die. Yes, if you lose all your lives, you start over with the basics, and rep you had when you lost your last set of lives, no I don't like just cloaning standards, call it poetic license, lol, , but you are reverted to the ax and pistol just like you are now. Just my thoughts. Shane who really thinks the blind community needs to be exposed to more mainstreaming gaming. Just sayin'. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Friday, April 06, 2012 5:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] swamp missions and death My thoughts, death on missions is no more harsh than anywhere else, especially considering what you stand to gain if you survive, as compared with the comparable time looting. I completely disagree with any change that waters down the already weakened consequences of dying, especially when you stand to gain for five minutes of survival rep and experience that would take hours of looting to gain. Big risk, big reward. Too risky, don't go on missions. And by the way, I say this who am trying to learn some new styles of play and thus am dying quite frequently, and have certainly lost 20,000 rep worth of equipment at various times. I'd favor a lives system, where once your lives are gone you start over from zero. Perhaps gaining a level gives you a new life. I know this won't be adopted as too many people would shriek about it being unfair, never mind that it's a gaming standard in the mainstream world. Christopher the bastard Bartlett who wants all of you to suffer hideously. *smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2409/4918 - Release Date: 04/06/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] swamp missions and death
When you die, you lose everything, you only keep your points --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli is Back!
hi ken, problem. after loading the exe file, it says form 1. nothing else happens. no sounds, nothing. then, when pressing home or end or i would asume most keys, its brings this message up, with and ok button that exits the program. Run-time error '91': Object variable or With block variable not set hope this means something to you. dallas On 07/04/2012, Ken kenwdow...@neo.rr.com wrote: Hi gamers, after some development of Heli, the only toy helicopter sim for the blind, I've put it back on my site. It's still pretty early beta, but a lot of issues have been delt with. First and foremost, the targeting system works properly now. At first, you hear the elevation acquisition system. Once you are on the same height as your opponent, the target beeps change, and you'll have to center them. If you'd rather, you can center the elevation beeps as you ascend or descend just as easily. Once you're totally locked on, a solid tone indicates that you have fully acquired your target, and you can start shooting. Your helicopter changes angles after each hit so you're not just shooting him over and over again to get points. I fixed the trim randomizer code, so now the trim will truly be set randomly. Increased wind sound slightly x, y, and z now say their respective coordinates. A says your current angle, followed by the target angle. E now gives enemy's x, y, and z correctly. T turns targetting on and off. and a few other things I can't remember. By the way, your opponent can be beaten now --if you have the brains to do it... Download Heli from www.ThePionEar.net and enjoy! Ken Downey www.ThePionEar.net Blazing New Trails in Sound 419-744-0517 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli is Back!
Do you have directX 8 installed n your computer? - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 07, 2012 7:35 AM Subject: Re: [Audyssey] Heli is Back! hi ken, problem. after loading the exe file, it says form 1. nothing else happens. no sounds, nothing. then, when pressing home or end or i would asume most keys, its brings this message up, with and ok button that exits the program. Run-time error '91': Object variable or With block variable not set hope this means something to you. dallas On 07/04/2012, Ken kenwdow...@neo.rr.com wrote: Hi gamers, after some development of Heli, the only toy helicopter sim for the blind, I've put it back on my site. It's still pretty early beta, but a lot of issues have been delt with. First and foremost, the targeting system works properly now. At first, you hear the elevation acquisition system. Once you are on the same height as your opponent, the target beeps change, and you'll have to center them. If you'd rather, you can center the elevation beeps as you ascend or descend just as easily. Once you're totally locked on, a solid tone indicates that you have fully acquired your target, and you can start shooting. Your helicopter changes angles after each hit so you're not just shooting him over and over again to get points. I fixed the trim randomizer code, so now the trim will truly be set randomly. Increased wind sound slightly x, y, and z now say their respective coordinates. A says your current angle, followed by the target angle. E now gives enemy's x, y, and z correctly. T turns targetting on and off. and a few other things I can't remember. By the way, your opponent can be beaten now --if you have the brains to do it... Download Heli from www.ThePionEar.net and enjoy! Ken Downey www.ThePionEar.net Blazing New Trails in Sound 419-744-0517 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Saturday's Out of Sight events
Here are the events scheduled for Saturday, April 7th: The Conversation Piece 12:00 PM eastern Hosted by Paul Location: The Doughnut Shop Hello and good day to you all. This is Paul from Baltimore wishing to host a general chat scheduled for today, Saturday from noon to 1:00 PM eastern. I would like to call it the Conversation Peace. We will discuss just about anything in good taste from technology to travel to whatever is on the minds of the participants. The Jukebox 6:00 PM eastern Hosted by Charlie Location: Game Zone Jukebox has expanded. We've turned back the clock a few more years. The Jukebox Game ranges from 1942 to 2012 now. also in tonight's game a special Easter Theme. A dozen tracks are Easter related. Find one and the point values are doubled. Also we want to encourage participation, so no penalties for guessing wrong. On Stage 8:00 PM eastern Hosted by Lisa filroy Location: On Stage Join us this evening and showcase your talent by either playing an instrument, singing, reciting poetry, etc. If you would just like to be a member of the audience and listen to these talented performers, that is fine, too! You won't want to miss your fellow friends as they showcase their talent! Zilch 11:00 PM eastern Hosted by Patti W. Location: Come Roll Them Dice Roll the dice and take your chances! Try to snag as many points as possible but you better know when to quit otherwise, you'll lose it all and Zilch out! Join us for this exciting dice game that's real simple to play and its loads of fun. Be sure to arrive early to grab a seat, otherwise, you can join the studio audience and root on the players. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp Questions
Hi Everybody, I am a swamp new be. Here's my question for the list I can't seem to get out of the safe zone how do I do this? Any help would be appreciated thank you very much. Regards, Steve Cullen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Questions
track the safe zone with shift tilde On 7 Apr 2012, at 18:42, steve cullen wrote: Hi Everybody, I am a swamp new be. Here's my question for the list I can't seem to get out of the safe zone how do I do this? Any help would be appreciated thank you very much. Regards, Steve Cullen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Atari Combat
Hey tanks much for this Phil. Yeah definitely brings back lots of fond memories from my junior high and high school days. I actually still have two working Atari 2600 systems and numerous games including of course Combat. Speaking of Atari stuff, just got a Droid4 Android phone last week with a real fast processor and gobs of memory so will have to see how well it runs an Atari emulator so I can play my old games on the go. My old LG Ally is a good general purpose phone but it tended to lag pretty badly when trying to run these emulators and you couldn't really play very well so I took them off. Game on. Tom -Original Message- From: Phil Vlasak Sent: Tuesday, March 27, 2012 3:15 PM To: Gamers Discussion list Subject: [Audyssey] Atari Combat Hi Thomas, I copied this from the Combat wiki. This is the home version not the arcade one. Atari Combat Released 1977. Combat had color graphics and numerous gameplay variations. The 27 game modes featured a variety of different combat scenarios, including tanks, biplanes, and jet fighters. The tank games had interesting options such as bouncing munitions (Tank-Pong) and invisibility. The biplane and jet games also allowed for variation, such as multiple planes per player and an inventive game with a squadron of planes versus one giant bomber. The Tank game in Combat had the basis of two tanks controlled by players each moving around a playing field and shooting the other player until time ran out. The player with the higher score would win. There were various types of shots a player could have depending on which level they chose, including straight missiles, guided missiles, and Tank Pong in which the shots would bounce off the walls, with variations upon whether a direct hit could strike their opponent, or a strike required a billiard hit. There was also an Invisible Tank in which the players would be invisible except for a brief few seconds after firing, and Invisible Tank Pong option. Along with the play styles there were also mazes to choose from including an empty field, a simple maze and a complex maze. One notable (and perhaps unintentional) interaction that could be performed in the tank game consisted of bringing one tank up behind the opponent tank such that the cannon of the first was inserted into the rear cutout of the second. Once in this position, by rotating the first tank, a sprite collision could be triggered which would send the tanks into a wild jump, during which they usually would pass through obstacles, or leave the edge of the screen to enter on the other side. Another set of level choices in Combat were the Biplanes. Unlike the Tank version, this was played with three types of firing shots (straight-missile, guided missile, and machine guns). However, there were several different gameplay modes. Players had the option of fighting one on one, having a pair of Biplanes each that moved and fired in tandem, or have one player control three tandem Biplanes against one large Bomber. The Bomber's shot was an oversized projectile that otherwise behaved as a straight-missile. Instead of having mazes to fly through, there were two clouds in the middle of the stage that either player could fly into temporarily hiding them from view of the other player. Very similar to the Biplanes level, was the Jets option. In this mode, only straight missile and guided missiles were used. It still had the same map options and squadron options as the biplanes mode, with Jets flying singly, two-on-two, or three-on-three. Atari developed a sequel to the popular Combat scheduled for release in 1984, but was canceld. Atari finally officially released it on the Atari Flashback 2 dedicated console, in 2005. Combat 2 featured a more sophisticated version of the original's tank game, with Tanks requiring multiple hits to destroy, and Missile Bases with an outer barrier which took many hits to chip through but the appropriate tank could hide within, and the ability to launch a large homing missile at very slow intervals. The game's single action button fired the Tank's gun normally, but launched a missile if pressed while the tank was within the Missile Base. Destroying an opponent's Missile Base also eliminated all of their reserve Tanks. The game took place in a forest environment divided by a river that could be crossed by either of two bridges. In some modes, the tanks could move under the trees and in others, the tanks were forced to go around or shoot their way through solid barriers. Some mode allowed each player to detail the placement of trees or barriers prior to the battle. http://en.wikipedia.org/wiki/Combat_(video_game) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Swamp Weapons Thoughts
I think we have the movie Predator to thank for that bit of fictional physics. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas O'Brien Sent: Tuesday, April 03, 2012 1:23 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp Weapons Thoughts no, the mini gun should still use 7.62, but it should make it harder to carry anything else, as its a vehicle weapon, not a personel weapon. let alone, its bad enough that we can fire the thing braced like hell. ahahaha. blow your shoulder off. dallas On 03/04/2012, enes enes.sari...@gmail.com wrote: hi, some of my ideas in the third map what about adding new effects like poison and you'd hunt for antidotes to cure the poisoning and more cool items -- From: Johnny Tai johnnyti...@shaw.ca Sent: Monday, April 02, 2012 9:07 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp Weapons Thoughts I would love to have different pistol options...cause I still want me a magnum desert eagle! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. Full many a race is lost Ere even a race is run, And many a coward fails Ere even his work's begun. Think big, and your deeds will grow, Think small and you fall behind, Think that you can, and you will; It's all in the state of mind. If you think you are outclassed, you are; You've got to think high to rise; You've got to be sure of yourself before You can ever win a prize. Life's battle doesn't always go To the stronger or faster man; But sooner or later, the man who wins Is the fellow who thinks he can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Saturday, April 07, 2012 5:03 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp missions and death When you die, you lose everything, you only keep your points --- Let's recast that. When you die, you lose only the easiest thing to recoup, that is, your equipment. The harder things, rep, xp and skill points remain. Death is really very gentle in this game about the zombie apocalypse, a mismatch that is my single largest problem with an excellent game. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] new Swamp question
Hi Everyone, Thank you to the people who answered my first question. Heres my next question is there any way to save in swamp when your finished playing? Thank you all very much. Regards, Steve Cullen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] new Swamp question
Yes. Going to the safe zone and pressing escape twice effectively saves everything, but there are a few exceptions. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of steve cullen Sent: 07 April 2012 22:22 To: Gamers@audyssey.org Subject: [Audyssey] new Swamp question Hi Everyone, Thank you to the people who answered my first question. Heres my next question is there any way to save in swamp when your finished playing? Thank you all very much. Regards, Steve Cullen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2409/4920 - Release Date: 04/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] possible issue in swamp with levelling
Hi, In swamp after levelling up I decided to level up my character and put the point into health. It said I would gain 2% for every point spent here but I have noticed when I leave the game and come back rather than restoring my health to 100% its now only restores it to 98%, and after dyeing and restarting it only goes to 100% not 102%. Firstly do any stat changes like increasing health only last until you die or should they be with your character for ever? Also anyone else had any problems levelling up? Cheers --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] possible issue in swamp with levelling
That's not a bug. Let's say that your health bottle got bigger, but the ammount of health you always start with is the same--so now your bottle is 98% full. The next time you use a med kit it'll go up to 10% and be more than what it was before you added the health point. - Original Message - From: Paul Lemm paul.l...@sky.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 07, 2012 6:11 PM Subject: [Audyssey] possible issue in swamp with levelling Hi, In swamp after levelling up I decided to level up my character and put the point into health. It said I would gain 2% for every point spent here but I have noticed when I leave the game and come back rather than restoring my health to 100% its now only restores it to 98%, and after dyeing and restarting it only goes to 100% not 102%. Firstly do any stat changes like increasing health only last until you die or should they be with your character for ever? Also anyone else had any problems levelling up? Cheers --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] possible issue in swamp with levelling
What's happening is that the safe zone is restoring your health to 100/102. Since your max health is now 102, you see it reporting 98% health. The same thing will happen when you use med kits, in that they will report slightly less than 20% restored. What is happening is that the status command reports your health as a percentage of your max, so you don't see any difference when you boost your health since 102/102 is still 100%. On Apr 7, 2012, at 6:11 PM, Paul Lemm wrote: Hi, In swamp after levelling up I decided to level up my character and put the point into health. It said I would gain 2% for every point spent here but I have noticed when I leave the game and come back rather than restoring my health to 100% its now only restores it to 98%, and after dyeing and restarting it only goes to 100% not 102%. Firstly do any stat changes like increasing health only last until you die or should they be with your character for ever? Also anyone else had any problems levelling up? Cheers --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] possible issue in swamp with levelling
That makes sense now, I think I was expecting it to alter my health to 102% but now I understand how it works so thanks to both of you that replied Cheers Paul Lemm -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: 07 April 2012 23:36 To: Gamers Discussion list Subject: Re: [Audyssey] possible issue in swamp with levelling What's happening is that the safe zone is restoring your health to 100/102. Since your max health is now 102, you see it reporting 98% health. The same thing will happen when you use med kits, in that they will report slightly less than 20% restored. What is happening is that the status command reports your health as a percentage of your max, so you don't see any difference when you boost your health since 102/102 is still 100%. On Apr 7, 2012, at 6:11 PM, Paul Lemm wrote: Hi, In swamp after levelling up I decided to level up my character and put the point into health. It said I would gain 2% for every point spent here but I have noticed when I leave the game and come back rather than restoring my health to 100% its now only restores it to 98%, and after dyeing and restarting it only goes to 100% not 102%. Firstly do any stat changes like increasing health only last until you die or should they be with your character for ever? Also anyone else had any problems levelling up? Cheers --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli is Back!
i think i would have version 11 actually. or what ever comes with windows 8. i am running windows 8 consumer preview. just seems a bit odd, haven't had an error like this appear for any of the other games i play. dallas On 08/04/2012, Ken kenwdow...@neo.rr.com wrote: Do you have directX 8 installed n your computer? - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 07, 2012 7:35 AM Subject: Re: [Audyssey] Heli is Back! hi ken, problem. after loading the exe file, it says form 1. nothing else happens. no sounds, nothing. then, when pressing home or end or i would asume most keys, its brings this message up, with and ok button that exits the program. Run-time error '91': Object variable or With block variable not set hope this means something to you. dallas On 07/04/2012, Ken kenwdow...@neo.rr.com wrote: Hi gamers, after some development of Heli, the only toy helicopter sim for the blind, I've put it back on my site. It's still pretty early beta, but a lot of issues have been delt with. First and foremost, the targeting system works properly now. At first, you hear the elevation acquisition system. Once you are on the same height as your opponent, the target beeps change, and you'll have to center them. If you'd rather, you can center the elevation beeps as you ascend or descend just as easily. Once you're totally locked on, a solid tone indicates that you have fully acquired your target, and you can start shooting. Your helicopter changes angles after each hit so you're not just shooting him over and over again to get points. I fixed the trim randomizer code, so now the trim will truly be set randomly. Increased wind sound slightly x, y, and z now say their respective coordinates. A says your current angle, followed by the target angle. E now gives enemy's x, y, and z correctly. T turns targetting on and off. and a few other things I can't remember. By the way, your opponent can be beaten now --if you have the brains to do it... Download Heli from www.ThePionEar.net and enjoy! Ken Downey www.ThePionEar.net Blazing New Trails in Sound 419-744-0517 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli is Back!
Hi, I googled this, and it looks like you are missing a dependency. Ken, are your games perhaps written in vb6? If so, I don't believe windows 8 comes with the vb runtime libraries, so you'll have to install that. Hth, -Michael. -Original Message- From: Dallas O'Brien Sent: Saturday, April 07, 2012 7:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] Heli is Back! i think i would have version 11 actually. or what ever comes with windows 8. i am running windows 8 consumer preview. just seems a bit odd, haven't had an error like this appear for any of the other games i play. dallas On 08/04/2012, Ken kenwdow...@neo.rr.com wrote: Do you have directX 8 installed n your computer? - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 07, 2012 7:35 AM Subject: Re: [Audyssey] Heli is Back! hi ken, problem. after loading the exe file, it says form 1. nothing else happens. no sounds, nothing. then, when pressing home or end or i would asume most keys, its brings this message up, with and ok button that exits the program. Run-time error '91': Object variable or With block variable not set hope this means something to you. dallas On 07/04/2012, Ken kenwdow...@neo.rr.com wrote: Hi gamers, after some development of Heli, the only toy helicopter sim for the blind, I've put it back on my site. It's still pretty early beta, but a lot of issues have been delt with. First and foremost, the targeting system works properly now. At first, you hear the elevation acquisition system. Once you are on the same height as your opponent, the target beeps change, and you'll have to center them. If you'd rather, you can center the elevation beeps as you ascend or descend just as easily. Once you're totally locked on, a solid tone indicates that you have fully acquired your target, and you can start shooting. Your helicopter changes angles after each hit so you're not just shooting him over and over again to get points. I fixed the trim randomizer code, so now the trim will truly be set randomly. Increased wind sound slightly x, y, and z now say their respective coordinates. A says your current angle, followed by the target angle. E now gives enemy's x, y, and z correctly. T turns targetting on and off. and a few other things I can't remember. By the way, your opponent can be beaten now --if you have the brains to do it... Download Heli from www.ThePionEar.net and enjoy! Ken Downey www.ThePionEar.net Blazing New Trails in Sound 419-744-0517 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] Heli is Back!
Hi Dallas, Make sure you have installed the VB 6 runtime environment as well as the DirectX 8 VB libraries. Both can be installed via Jim Kitchens Winkit setup. On 4/7/2012 8:29 PM, Dallas O'Brien wrote: i think i would have version 11 actually. or what ever comes with windows 8. i am running windows 8 consumer preview. just seems a bit odd, haven't had an error like this appear for any of the other games i play. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.