Re: [Audyssey] gwbasic

2012-08-04 Thread Ben
The question is, do you still have the sw game? Could you tell us more about
it?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 04 August 2012 00:12
To: Gamers Discussion list
Subject: Re: [Audyssey] gwbasic

Hi jeremy.
Yeah I remember that to.
I'd like to really go back to that point in time.
However I don't have an external synth.
At any rate, I would really like a 386 with 100mb hdd maybe 250, a 
floppy drive or cd drive and a synth again.
Sadly though I could play stuff like eamon even with vertual it can't 
emulate the entire dos spirit.
You for example didn't have to review the screen hardly.
Now I am always reminded about how vertual I am.
nvda is ok for most things but if I have to switch another program or 
use a review curser it detracts from the experience.

At 10:21 a.m. 3/08/2012 -0700, you wrote:
Ah the memories.  I remember using both GW Basic and Q Basic when I 
was much younger.  I remember sitting for hours each day working on 
a star wars game that turned out really well.

  From following wikipedia page:
  http://en.wikipedia.org/wiki/Gwbasic
 
  GW-BASIC was a dialect of the programming language BASIC
  developed by Microsoft from BASICA, originally for Compaq.
  It is compatible with Microsoft/IBM BASICA, but was disk
  based and did not need the ROM BASIC. It was bundled with
  MS-DOS operating systems on IBM PC compatibles by Microsoft.
  Microsoft also sold a BASIC compiler, BASCOM, compatible
  with GW-BASIC, for programs needing more speed. The language
  was suitable for simple games, business programs and the
  like. Since it was included with most versions of MS-DOS, it
  was also a low cost way for many would-be programmers to
  learn the fundamentals of computer programming.[1][2] With
  the release of MS-DOS 5.0, GW-BASIC's place was eventually
  taken by QBasic, the interpreter part of the separately
  available QuickBASIC compiler.
 
  Stay well
 
  Jacob Kruger
  Blind Biker
  Skype: BlindZA
  '...fate had broken his body, but not his spirit...'


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Re: [Audyssey] gwbasic

2012-08-04 Thread Jeremy Kaldobsky
Sorry no.  I'm notoriously bad at backing up my stuff, so over the years I've 
lost everything in 3 big hard drive crashes.  Each time I basically lost 
everything I'd done for years, and I started over again from scratch.  One of 
these days I'm sure it will happen again and I'll forever lose the audio games 
I've made.  :)

 The question is, do you still have
 the sw game? Could you tell us more about
 it?


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[Audyssey] Anyone checking out Rock Band Blitz?

2012-08-04 Thread Yohandy
I'm buying this. Anyone else getting it? comes out 28th of this month on XBL 
and PSN. This game doesn't require any instruments, only a controller. 
However the 20 songs willl be compatible with Rock Band 3, and any 
previously available DLC going all the way back to RB will be compatible 
with Blitz. This is why I love Harmonix. they don't rip people off hahaha. I 
think playing Rock Band content in this new and refreshing way will be fun! 
oh yeah, the game will cost $15, which equates to 1200 MSP, which is an 
awesome deal. even if you end up hating the game, you still have 20 brand 
new songs to freely export to the hard drive and play in RB3 which is an 
incredible bargain.








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[Audyssey] Program Files Data going into Local Store

2012-08-04 Thread Dakotah Rickard
Hi all.

I'm running Windows 7, and I'm usually okay on the tech front, but
this eludes me. I've got the games Drive, Top Speed 3, and Kitchensinc
game menu installed. These three games all have sent saved files to a
folder under my user directory.
C:\Users\Username\AppData\Local\VirtualStore

Obviously, the programs are using this data, as they are seeing the
files, especially the Kitchensinc ones, but some functions aren't
working, and I couldn't find the files to view or edit them in the
program directory. Why is this happening? Can I stop it from happening
further? Should I cut or copy the files back into the main games'
directories?

Signed:
Dakotah Rickard

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Re: [Audyssey] To Dark regarding godville

2012-08-04 Thread Amanda Burt
Google are really getting worse.  I have trouble with their captures and 
they've changed  how to manage Google groups as well.  It's enfuriating.


Amanda

--
From: dark d...@xgam.org
Sent: Tuesday, July 24, 2012 4:57 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] To Dark regarding godville


Hi Al.


i've had a word with the developers. The bad news is they can't change the 
capture, sinse it's a standard google one and it's google who've changed 
their system. I've attempted to contact google about this, sinse while I 
found their old captures doable with decent headphones, their new ones 
aren't, and an accessibility option that is utterly unusuable is no good 
at all.


it was a pain in the kneck to track down google's contact address though, 
and their phone number wasn't working at all so i don't hold out great 
hopes there,  quite ironic as I rememb er at one time E-mailing google 
support was incredibly easy.


As to Godville though, the developers are willing to invite people to 
create accounts, which avoids the capture, so that's a good way around.


As to the game, i think I see the problem, sinse rather than using 
standard controls on the pages they've simply got text that can be clicked 
on, so for instance to encourage you literally need to just mouse click on 
the word encourage it's not a button or a link or anything. With Hal 
this is doable, but I can see why it would be a problem with other 
programs.


i suggest you just tell them in as honest a way as possible what is not 
working, and suggest a fix,  particularly if you've seen a similar 
sight that does the same thing and so can give a reference.


In general the game sort of reminds me of progress quest, but a more 
serious version.


All the best,

Dark.
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: gamers discussion list Gamers@audyssey.org
Sent: Tuesday, July 24, 2012 4:26 PM
Subject: [Audyssey] To Dark regarding godville



Hey Dark,
I got trimmed (I am so ashamed) so I just wanted to say that I agree with 
you completely on that score.
I am also thinking about contacting the game developers about certain 
things on the web browser side of the game about some of   the controls, 
although I have no idea how to tell them the proper way  to fix it to 
make it more accessible. Any hints on that?


al



The truth will set you free
Jesus Christ of Nazareth 33A.D.
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[Audyssey] introduction

2012-08-04 Thread adrian
i am adrian from edmonton alberta canada.has any would any one beable to send 
me the link to the play room.

Sent from my iPod
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Re: [Audyssey] Audyssey babble report for July 2012

2012-08-04 Thread Christina
Thanks, Jim.
Christina


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Wednesday, August 01, 2012 5:34 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for July 2012

 
 93 people posted 742 messages.
 
 119 From, Thomas Ward. 
 50 From, Charles Rivard. 
 42 From, john. 
 35 From, michael barnes. 
 30 From, shaun everiss. 
 28 From, Dakotah Rickard. 
 25 From, dark. 
 23 From, Allan Thompson. 
 23 From, Damien C. Pendleton. 
 19 From, Lori Duncan. 
 18 From, Jim Kitchen. 
 16 From, Gerardo Corripio. 
 16 From, Trouble. 
 15 From, Scott Chesworth. 
 13 From, Ben. 
 13 From, Dennis Towne. 
 13 From, Jeremy Kaldobsky. 
 13 From, Nicol. 
 13 From, Ron Kolesar. 
 12 From, Phil Vlasak. 
 10 From, Yohandy. 
 9 From, Jacob Kruger. 
 9 From, Phil Vlasak. 
 9 From, simon dowling. 
 8 From, Keith S. 
 8 From, Lisa Hayes. 
 8 From, william lomas. 
 7 From, Cara Quinn. 
 7 From, Christina. 
 6 From, Michael Taboada. 
 6 From, Nicole Valicia Thompson-Andrews. 
 5 From, Johnny Tai. 
 5 From, Kelly Sapergia. 
 5 From, rishi mack. 
 4 From, Dallas O'Brien. 
 4 From, Damien C. Pendleton. 
 4 From, dan cook. 
 4 From, joseph weakland. 
 4 From, Valiant8086. 
 3 From, Darren Duff. 
 3 From, Fred Olver. 
 3 From, goshawk on horseback. 
 3 From, Ian McNamara. 
 3 From, Milos Przic. 
 3 From, Pitermach. 
 3 From, Ryan Conroy. 
 3 From, Sky Mundell. 
 3 From, Steady Goh. 
 2 From, Brandon Peters. 
 2 From, Curt Taubert. 
 2 From, Darren Harris. 
 2 From, Greg Wocher. 
 2 From, Hunter Hoke. 
 2 From, Jennifer Jarvis. 
 2 From, Kim Friedman. 
 2 From, lenron brown. 
 2 From, lindsay_cowell. 
 2 From, Reinhard Stebner. 
 2 From, Richard Sherman. 
 2 From, Zachary Kline. 
 1 From, Annabelle Waller. 
 1 From, blindndangerous. 
 1 From, Bogdan Muresan. 
 1 From, bpeterson2000. 
 1 From, Christopher Bartlett. 
 1 From, Davy Kager. 
 1 From, Dean Masters. 
 1 From, enes. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Harmony. 
 1 From, Hayden Presley. 
 1 From, Jesse Gaona. 
 1 From, John Snowling. 
 1 From, Jorge Gonçalves. 
 1 From, josephweakland. 
 1 From, Kai. 
 1 From, kevin lyon. 
 1 From, Loravara. 
 1 From, mattias. 
 1 From, Michael Amaro. 
 1 From, Mike Maslo. 
 1 From, Nikola Stojsic \(NS studios\). 
 1 From, Orin. 
 1 From, Oriol Gómez. 
 1 From, Philip Bennefall. 
 1 From, Ron hopkins. 
 1 From, Ron Schamerhorn. 
 1 From, Ryan Smith. 
 1 From, Ryan Strunk. 
 1 From, Shadow Dragon. 
 1 From, Stephen. 
 1 From, stootle. 
 1 From, Tomasz Tworek. 
 
Archive file size 1940929 bytes 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] working Holodeck game

2012-08-04 Thread Dakotah Rickard
I want to include some experiences and information.

First of all, I have sparred with my sighted friend. He and I are both
pretty good, and by sparring, I mean we actually came away with
bruises from the various weapons we used. It is not difficult, given
the right situation and environment, to actually note the stance of
your opponent and the position fo their weapon and block and attack.
Many martial arts include a blind fighting test as part of their
mastery testing.

Also, I think that there is a big difference between those who have
lost their sight and those who never had it to begin with. If I had to
guess, Tom, you either never had sight or lost it a long time ago.
Dark, you had sight, were familiar with that perspective, then lost
it.

The reason that this is different is that I can relate to the
guesswork thing as a blind person who never had sight. All the
mainstream games I've ever played involved some level of guesswork. I
remember playing dark forces, the star wars game. I could shoot storm
troopers and such, but I couldn't do more without a lot of painstaking
effort and some guesswork. I had to use the infinite ammo cheat so I
could shoot at walls with my gun like a sort of zappy sonar. I played
other games like that too, but I doubt anyone ever heard of take no
prisoners, even if it rocked.

I think that there are some experiences, backed up by physiology and
psychology that blind persons who have been blind from or from near
birth, will have differently than will their sighted counterparts. It
is documented fact that the auditory and visual cortecies in the brain
are similarly structured and proximal to one another. If the visual
cortex is unused, the auditory cortex will spread into it and use it
for extra processing power, and vice versa. Basically, I thought the
thing about blind people having better hearing and such was bull, but
then I learned that it isn't necessarily tripe after all, it just
depends on how plastic, that is how changeable, the brain is and in
what stage blindness occurs.

This doesn't mean that blind people can't unite in a common goal, or
that sighted and blind people will necessarily play their games
separately forever, but there is a difference in perspective. I'll use
the very gap-bridging game of Swamp, briefly.

I play like a typical blind person, because I am. I shoot from afar or
close up with sound. My wife tries to use both, and she usually
spazzes when a zombie is close up, and she's getting better,
therefore, at aiming by sound. My friend, however, uses his assault
rifle to attract a hoarde of zombies close enough to see, then blasts
them all with pinpoint accuracy because he can see. A very accessible
game, played with three different perspectives.

The fact is that we all bring different abilities and disabilities to
the table. My wife's spazzing at zombies is her disability. My
friend's inability to aim with sound is his. My blindness and lack of
quick visual accuracy is mine. That, in my oppinion, is the way life
works.

Signed:
Dakotah Rickard

On 7/25/12, dark d...@xgam.org wrote:
 Hi Tom.

 both true, however one thing I want to avoid n any discussion with
 disability and effort is the idea of privelidged experience, that there is a

 blind experience of the world whicch nobody else can understand or
 participate in, even when that experience has nothing to do with blindness.

 i have for instance read papers by peoplke who claime that blind people,
 (and by their implication All! blind people), have an understanding and
 experience of music beyond everyone else. To me, this is exclusivist
 rubbish, sinse I've met some pretty tone deaf blind people and some amazing

 sighted musicians,, and just as we must acknolidge that sighted people can!

 play audio games, it is equally true that there are experiences which
 blindness doesn't affect.

 perhaps the example of text games was a bad one because of cost, but music,

 playing audio games, communicating in an auditory way, learning massage,
 would probably be different.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 25, 2012 9:01 PM
 Subject: Re: [Audyssey] working Holodeck game


 Hi Dark,

 Sure. However, my basic point is that you have some vision therefore
 simple 2d graphics vs 3d graphics makes a huge difference in how you
 play said games. I have absolutely no site so the graphical
 representation on the screen makes absolutely no difference to me. I
 have to put the same effort into playing no matter what kind of
 graphics are used because all I have is the audio output. If the audio
 output is terrible I have no access at all and if the audio output is
 great then there is a higher degree of access.

 I do agree in some cases some things are equally accessible between
 sighted and blind consumers, but I still maintain most things do
 require more effort as a rule of 

Re: [Audyssey] Laser Tag

2012-08-04 Thread Dakotah Rickard
I wanted to give you guys a long-awaited update. For those of you who
have no idea what this is about or haven't heard this topic at all, I
want to do a review of a laser tag system called Light  Strike.
There are lots of reviews out there, plenty of good ones amongst the
crapier ones, and there's no shortage of information.
The fact is, I had all the guns in April, but we've been moving, and
then, once I found my video camera, it turns out that I have no idea
how to get the video from the camera onto the computer, which is a
problem, as I want the review to be posted on Youtube, so it'll get
more hits and might get the WowWee Electronics company a little more
aware of the accessibility stuff. When I posted on their Facebook wall
and said I was blind as part of a little criticism about a product,
they seemed eager about getting more prespective.

Basically, I will happily give you guys a review of this awesome
system as soon as I can figure out a way to actually do the review. I
don't really want to use a phone camera, as that's not gonna give good
picture or sound.

If you guys want to have something that's videoless put up on Youtube,
I can do it, but it's gonna be sad and lonely. If you want me to write
something down for you guys, I can do that as well, but again, it
seems a little hit or miss.

As a note, there are currently several retailers that have good deals
on the stuff at the moment in the U.S. Wal-Mart has the guns for a
little less than usual, although nothing spectacular, Toys R Us has
some stuff for really rather cheap, which is rare enough, and Target
is running some excellent deals on the accessories, and there's always
EBay.

Laser Tag, by the way, is a great way to improve your hand ear
coordination. I play games and score plenty of wins too, and I even
target shoot with using the I.T.S. a sort of battlefield turret. It's
not hard to make the guns and game a workably accessible experience.

Keep me posted as to just what you guys want me to do, and that's what
will happen.

Signed:
Dakotah Rickard

On 1/15/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Ok. Considering that I'll probably be able to grab up all the various
 guns pretty soon, I'll review the rifles, then the pistols, then
 accessories and attachments as I can. The first review I have will
 probably actually be on basic gameplay with no tech data beyond the
 basics needed to play with any gun and setup. It'll be basically a
 learn game sounds style review with game objective and mechanics
 laid out as neatly as possible.

 Signed:
 Dakotah Rickard

 On 1/10/12, Charles Rivard wee1s...@fidnet.com wrote:
 I don't mind waiting for a full review.  I like the idea of separate
 podcasts for rifles and pistols, and one being a game overview, but
 however
 you choose to do it will be OK.

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 09, 2012 7:42 PM
 Subject: Re: [Audyssey] Laser Tag


 Turns out, guys, that I was wrong about the Phoenix LTX. Hasbro
 released it as the Phoenix, then Nerf, which is a subdivision of
 Hasbro, took it over and resold it without the neat accessories as
 something else, something along the lines of the Nerf Two-player
 battle system, but then they discontinued it. In short, if you want
 one of these, get it second-hand.

 Also, if you search for laser tag, you'll find a lot of stuff. Most of
 it sucks. Don't buy it.
 Essentially, stick with Light Strike. Yeah, it may not be the very
 best ever made, but it's really pretty good, and it's got a lot of
 roleplay value too. I'll point that out when I get the podcasts done,
 as I don't really feel like bugging my wife into making the youtube
 video look decent.

 That brings me to another point. Unless I get strangely lucky and I
 can get ahold of a pistol early, it'll be at least April before I have
 all three rifles and all three pistols. Right now, I have all three
 rifles, and I could review them, but I want to know what you guys
 want.

 Either I can do an individual podcast on each specific piece of
 equipment, as well as a sort of introductory podcast to the game, or I
 could just do a podcast on the game, then a podcast on the rifles,
 then a podcast on the pistols, then the rifle accessories as they
 arrive, and so forth.
 the advantage to the podcasts being on each piece of equipment is that
 you could jump to the piece of equipment that you have, or whatever
 you are considering purchasing. If I do it combined, I'll probably be
 more brief since there's more to cover, and it'll be a little easier
 to take it in all at once, but there's still the haphazard nature of
 the thing, doing the podcasts as the new stuff arrives.

 Finally, I could just wait until I have everything, including vests
 and the I.T.S., a turret device, and then release it all at once as
 either one 

Re: [Audyssey] Muds: Re: Alter Aeon advice and suggestions

2012-08-04 Thread Jesse Gaona
Dennis,

I haven't actually played Alter Aeon. I had previously installed GMUD, but was 
not able to connect to Alter Aeon. I have just downloaded VIP MUD and going to 
install it. Hopefully I won't have any issues. Thank you, and I'll keep you 
informed of any issues.

Much appreciative,
Jesse

Sent from jPhone

On Jul 24, 2012, at 1:10 PM, Dennis Towne s...@xirr.com wrote:

 Jesse,
 
 What parts of Alter Aeon are giving you trouble?  We've been working
 on simplifying some of the commands and adding extra help text, and if
 you've found specific areas that have problems, let me know so we can
 take a look.
 
 There's also big soundpack for VIPMud over on nerdball.net that might
 make things easier:
 
 http://www.nerdball.net/2011/12/15/alter-aeon-vipmud-sound-pack-v1-30-public-link/
 
 Good luck!
 
 Dennis Towne
 
 Alter Aeon MUD
 http://www.alteraeon.com
 
 On Tue, Jul 24, 2012 at 10:00 AM, Damien C. Pendleton
 dam...@dcpendleton.co.uk wrote:
 Hi Jesse,
 I personally use VIPMud to access Alter Aeon.
 Speaking of muds, does anyone have any other titles to recommend? I'm pretty
 new to them and am having trouble with some of the more complex ones. Alter
 Aeon is OK but I'm even struggling with some aspects of that one.
 Thanks.
 Regards,
 Damien.
 
 
 
 
 -Original Message- From: Jesse Gaona
 Sent: Thursday, July 19, 2012 11:39 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] Alter Aeon advice and suggestions
 
 Hi all,
 
 I’m fairly new to the blind gaming world, but have been intrigued by
 some of the postings on the Alter Aeon discussion list. I do; however,
 have some questions. I have read quite a bit about this game Alter
 Aeon, but haven’t the sliest idea of which client is best to run with
 the game. I am running Windows 7 home premium with JAWS 13. I have
 visited the website, and like I said, “I find it very intriguing.” I
 will greatly appreciate any advice or suggestions on which client to
 run and installation of such client.
 
 Thanks,
 Jesse G.
 
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Re: [Audyssey] Alter Aeon Blind Support Web Pages

2012-08-04 Thread Roger devin Prater
Oh I agree! :) I haven't used pocketmud pro much at all, because I really 
don't want to have to go from the input field to the output part all the 
time. Any recommendations or tips on using it?
- Original Message - 
From: Dallas O'Brien dallas.r.obr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 30, 2012 4:50 PM
Subject: Re: [Audyssey] Alter Aeon Blind Support Web Pages



yeah. i have tested the tmc mud client, and pocket mud pro. i have to
say, pocket mud pro is rather impressive. i have emailed the devolper
to see if they could put in support for voiceover to have it
automaticly read incoming messages while you are still focused on the
text entry field, which would make things a lot easyer. it can be
done, as i have seen other apps do it, but its a matter of waiting to
see what he says.
now we just need the sound pack from mush client ported to pocket mud
pro  and we are laughing. ahahaha
dallas


On 31/07/2012, Zachary Kline zkl...@speedpost.net wrote:

Hi Dennis,
On a similar note to what Michael says below, I have an update for the 
Mac

mud clients. There is an accessible program called Mudder, which works
extremely well. It can be found in the Mac App Store, for a small fee.
Yours,
Zack.
On Jul 30, 2012, at 11:58 AM, Michael Taboada
mich...@speedofsoundgaming.com wrote:


Hi,
Braille plus is a portable note taker for blind individuals, which I
believe is based on linux. Therefore, it has a console with telnet on 
it,

which works just like a linux telnet program would. By iOS, yes the
iPhone, iPad, and iPod touch are under that umbrella. There are several
mud clients for that platform, most of which work with voice over. The
ones I can think of off the top of my head are pocket mud pro, mud 
master,

The Mud Connector game client, and possibly a few more I forgot.
Cheers,
-Michael.


-Original Message- From: Dennis Towne
Sent: Monday, July 30, 2012 9:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alter Aeon Blind Support Web Pages

By I O S, do you mean the iPhone?  I'm actually not even sure what
these platforms are and/or how they work; for example, I thought
Braille Plus was a printing service.  Can you give me a quick
overview?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com



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Re: [Audyssey] Alter Aeon, Mush - z startup error

2012-08-04 Thread Roger devin Prater
Hmm, you could just skip that error, then go to the open dialog and find the 
MCL file that way. I think it was trying to load the MCL from the creator's 
dropbox, but failed, because Z is not a valid drive name probably, I'm not 
really sure. But I know you can load the MCL file and it'll work fine.
- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 29, 2012 2:09 PM
Subject: Re: [Audyssey] Alter Aeon, Mush - z startup error


I've got no help for you, save to say that I've scene this happening with 
others on the game as well. If you'd like, I can
post a valid mushz light (without area music) on dropbox and you can use 
the update feature to get the latest stuff.

- Original Message -
From: Keith S hea...@mchsi.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 29 Jul 2012 02:15:46 -0500
Subject: [Audyssey] Alter Aeon, Mush - z startup error

Hi, I finally got around to downloading the mush-z mudd client and was 
getting ready to start playing Alter Aeon.  I started up Mush-z, and got 
the following error:


---
mushclient
---
Z:\Dropbox\Public\mush\worlds\alteraeon\alter_aeon.mcl contains an invalid 
path.

---
OK
---


Not sure what i did wrong.  This is the file (the Mush z file) that is 
about 300 MB large, and from the mush-z website that is linked from the 
alter aeon page.


Any help would be appreciated.

Keith
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Re: [Audyssey] How to start up Alter Aeon?

2012-08-04 Thread Roger devin Prater
Start Mush-Z, if you get an error just press space and it'll be gone. Then 
press control+O, and go to the alteraeon folder in the Mush-Z\worlds folder. 
In the alteraeon folder you'll find alteraone.mcl.  Open that.
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 30, 2012 6:43 AM
Subject: [Audyssey] How to start up Alter Aeon?


Hi I've got the mush z client set up on my sstem, and now I'm at a loss on 
how to start up the Alter Aeon game.  Any help or a point in the right 
direction would be greatly  appreciated.


Keith
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[Audyssey] N A Soft is back and I'm looking for some testers with Braille displays.

2012-08-04 Thread Nick Adamson

Hi All.
My Name is Nick Adamson. Some of you may remember me from about 8 years ago 
on the old blind gamers list.
I'm a blind software engineer who's been out of touch with the blind gaming 
community for ages but I'm back and after some software testers for a new 
game I'm working on.


For quite some time I've been wondering if it would be possible to write a 
Tetris like game but played on a Braille display. A month or so ago I 
stopped thinking about it and Started coding Dotris. This is a windows based 
game that I'm working on in the little spare time I've got.
So if you've tested software before and enjoyed the opportunity to shape the 
direction of the game or have never done game testing but would like to give 
it a go then I want to here from you.
For now I'm looking for a smallish group of people, You must have a Braille 
display of at leased 12 characters, a windows XP PC or better, confidence in 
using the computer and  a couple of hours of spare time.
If you want to get involved then please send me details of which make model 
and size Braille display you have and  which version of windows and screen 
reader your using along with your email address. Please send the details to 
me using the contact us link at www.ndadamson.com.
I want to keep the list of testers relatively small and manageable but still 
test on the widest range of software and hardware possible. this means I may 
not ask everyone I here from this time.


I'm also planning to release the game as donation-ware. The idea is that, 
once complete, the software can be downloaded at no charge but the user will 
be strongly encouraged to make a donation of what ever they think the game 
is worth to a charity I'm going to support. I've not yet decided which 
charity but am looking in to those that promote the learning and use of 
Braille. with this in mind there isn't going to be any payment for testers 
made available, just my gratitude, credits in the documentation and the 
opportunity to work on a pretty unique game.


I've not been around for ages, are there many games that use a Braille 
display as the main feedback method?


Thanks for your time.
Nick.


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Re: [Audyssey] Accessible Games

2012-08-04 Thread william lomas
blind adrenaline better and far cheaper guys 

On 30 Jul 2012, at 21:18, josephweakl...@att.net wrote:

 
 
 
 Just wanted to share a really fun site with you that’s totally accessible and 
 easy to use.  If you click on the link below you can get a free 15 day trial 
 to play some exciting games with me.  If you happen to really like the games 
 and the community like I do and sign up, we both get great gifts, like a free 
 month.
 
 Just click on this link 
 http://allinplay.com/play_for_free.php?referrer=26598reftype=RAF 
 and it will take you to All inPlay’s website.  If you want to try the games 
 out for free just click on the free trial link and fill out the tiny form.
 
 Hope to see you at the tables playing, if you see me don’t forget to say hi.  
 My nickname is poker nut
 
 
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Re: [Audyssey] Accessible game, Megafauna's Word Search +

2012-08-04 Thread william lomas
never understood how does one do a word search if they can't see?
when you find the words what r u supposed to do?
sounds dumb question but never quite understood the appeal of them can someone 
enlighten me and i will be certain! to give this a go 

On 31 Jul 2012, at 16:32, Phil Vlasak phi...@bex.net wrote:

 Megafauna's Word Search +
 
 Word Search plus is a game where you search for words in a grid of letters.
 
 Clickable word lists let you easily learn more about the words you are 
 searching for.
 
 Learn about dog breeds, food, wine, books, films, art, science, sports, 
 history, geography, and more!
 
 Word lists were created by a person, not by a computer, to make sure your 
 word list is always interesting and fun. Our clever word hiding algorithm 
 means the words are hidden in a new and interesting way each time you play.
 
 Free version comes with 16 categories, including a massive SAT Vocabulary 
 category with more than 4000 words.
 
 100 categories are available with a paid upgrade.
 
 Five puzzle sizes on iPad, three on iPhone
 
 Tracks your record times
 
 Includes an SAT Vocabulary category with 4000+ words
 
 Stats area. Click Stats from the main menu to see a summary of your records 
 and averages.
 
 No timer option. You can now turn off the timer if you prefer to play 
 untimed. Go to Options then More to play to find this setting.
 
 No links option. You can now turn off the links at the bottom of the screen. 
 This is a great setting for those who accidentally click the links.
 
 completely accessible for the blind. Works with voice over.
 
 http://itunes.apple.com/us/app/word-search-+/id464846439?mt=8
 
 
 
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[Audyssey] still all quiet from draconis?

2012-08-04 Thread william lomas
hi all any news from draconis regarding the titles?
i thought that they stated we'd potentially have something by late summer so 
just curious as to what if anything is going on?


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Re: [Audyssey] a couple accessible klango games

2012-08-04 Thread william lomas
yes it should be in demo form i played the demo before purchase

On 3 Aug 2012, at 08:25, dark d...@xgam.org wrote:

 H, that's odd, sinse you should at least be able to play the demo even 
 without actually paying for the game.
 
 I've no idea what might be happening there, you might actually need to 
 contact the Klango admins about that one.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: joseph weakland josephweakl...@att.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 03, 2012 5:25 AM
 Subject: Re: [Audyssey] a couple accessible klango games
 
 
 oh so that explains why mole no more don't work. no one told me you haad to 
 purchase it. how to you see your points and earn them? when i tried running 
 mole no more it sounded like it was loading then closed
 
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, August 02, 2012 10:29 PM
 Subject: Re: [Audyssey] a couple accessible klango games
 
 
 Hi Jo.
 
 There are actually several games that come with klango, tripple jump, dice 
 poker, and the puzzle game. You can also perchice for about 500 Klango 
 points the game mole no more as well.
 
 For more info see the Klango entry on audiogmaes.net.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: joseph weakland 
 josephweakl...@att.net
 To: audyssey games list Gamers@audyssey.org
 Sent: Thursday, August 02, 2012 11:24 PM
 Subject: [Audyssey] a couple accessible klango games
 
 
 hello folks i know of a couple accessible klango games dice poker and 
 skeet. I think there cool. my klango ID is
 joeweakland1027
 if anyone on here uses klango feel free to add me.
 has anyone else played other accessible klango games
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Re: [Audyssey] still all quiet from draconis?

2012-08-04 Thread Thomas Ward
Hi Will,

Sorry, but there has been no news since the teasers they posted back
in the spring. The way I see it is I'm sure Draconis is working on
something, but I'm not holding my breath on seeing it any time soon.

Cheers!


On 8/3/12, william lomas will.d.lo...@gmail.com wrote:
 hi all any news from draconis regarding the titles?
 i thought that they stated we'd potentially have something by late summer so
 just curious as to what if anything is going on?


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Re: [Audyssey] working Holodeck game

2012-08-04 Thread Thomas Ward
Hi Dakotah,

I had sight growing up, but lost it as a teenager.  I'm not sure where
that puts me in the adaptation to blindness argument, but I'm sure I
was able to adapt quicker and easier than someone twice my
age.However, as you say there have been some studies that the brain is
able to adapt to the lack of sight at a younger age than at an older
age and as a result there may be a wide degree of interpretation of
what is and isn't accessible for that person. It sounds to me there
needs to be more study on this subject.

Cheers!


On 7/25/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I want to include some experiences and information.

 First of all, I have sparred with my sighted friend. He and I are both
 pretty good, and by sparring, I mean we actually came away with
 bruises from the various weapons we used. It is not difficult, given
 the right situation and environment, to actually note the stance of
 your opponent and the position fo their weapon and block and attack.
 Many martial arts include a blind fighting test as part of their
 mastery testing.

 Also, I think that there is a big difference between those who have
 lost their sight and those who never had it to begin with. If I had to
 guess, Tom, you either never had sight or lost it a long time ago.
 Dark, you had sight, were familiar with that perspective, then lost
 it.

 The reason that this is different is that I can relate to the
 guesswork thing as a blind person who never had sight. All the
 mainstream games I've ever played involved some level of guesswork. I
 remember playing dark forces, the star wars game. I could shoot storm
 troopers and such, but I couldn't do more without a lot of painstaking
 effort and some guesswork. I had to use the infinite ammo cheat so I
 could shoot at walls with my gun like a sort of zappy sonar. I played
 other games like that too, but I doubt anyone ever heard of take no
 prisoners, even if it rocked.

 I think that there are some experiences, backed up by physiology and
 psychology that blind persons who have been blind from or from near
 birth, will have differently than will their sighted counterparts. It
 is documented fact that the auditory and visual cortecies in the brain
 are similarly structured and proximal to one another. If the visual
 cortex is unused, the auditory cortex will spread into it and use it
 for extra processing power, and vice versa. Basically, I thought the
 thing about blind people having better hearing and such was bull, but
 then I learned that it isn't necessarily tripe after all, it just
 depends on how plastic, that is how changeable, the brain is and in
 what stage blindness occurs.

 This doesn't mean that blind people can't unite in a common goal, or
 that sighted and blind people will necessarily play their games
 separately forever, but there is a difference in perspective. I'll use
 the very gap-bridging game of Swamp, briefly.

 I play like a typical blind person, because I am. I shoot from afar or
 close up with sound. My wife tries to use both, and she usually
 spazzes when a zombie is close up, and she's getting better,
 therefore, at aiming by sound. My friend, however, uses his assault
 rifle to attract a hoarde of zombies close enough to see, then blasts
 them all with pinpoint accuracy because he can see. A very accessible
 game, played with three different perspectives.

 The fact is that we all bring different abilities and disabilities to
 the table. My wife's spazzing at zombies is her disability. My
 friend's inability to aim with sound is his. My blindness and lack of
 quick visual accuracy is mine. That, in my oppinion, is the way life
 works.

 Signed:
 Dakotah Rickard


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Re: [Audyssey] introduction

2012-08-04 Thread joseph weakland

http://qcsalon.net
enjoy

- Original Message - 
From: adrian adrianle...@rocketmail.com

To: gamers@audyssey.org
Sent: Friday, August 03, 2012 11:20 PM
Subject: [Audyssey] introduction


i am adrian from edmonton alberta canada.has any would any one beable to 
send me the link to the play room.


Sent from my iPod
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Re: [Audyssey] working Holodeck game

2012-08-04 Thread Dakotah Rickard
Absolutely, one hundred ten percent agreement. If I liked doing
research, I might go for my PH.D. in Psychology and pursue it.
However, I'm happy to make suggestions and stick with reading about
it.

Signed:
Dakotah Rickard

On 8/4/12, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dakotah,

 I had sight growing up, but lost it as a teenager.  I'm not sure where
 that puts me in the adaptation to blindness argument, but I'm sure I
 was able to adapt quicker and easier than someone twice my
 age.However, as you say there have been some studies that the brain is
 able to adapt to the lack of sight at a younger age than at an older
 age and as a result there may be a wide degree of interpretation of
 what is and isn't accessible for that person. It sounds to me there
 needs to be more study on this subject.

 Cheers!


 On 7/25/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I want to include some experiences and information.

 First of all, I have sparred with my sighted friend. He and I are both
 pretty good, and by sparring, I mean we actually came away with
 bruises from the various weapons we used. It is not difficult, given
 the right situation and environment, to actually note the stance of
 your opponent and the position fo their weapon and block and attack.
 Many martial arts include a blind fighting test as part of their
 mastery testing.

 Also, I think that there is a big difference between those who have
 lost their sight and those who never had it to begin with. If I had to
 guess, Tom, you either never had sight or lost it a long time ago.
 Dark, you had sight, were familiar with that perspective, then lost
 it.

 The reason that this is different is that I can relate to the
 guesswork thing as a blind person who never had sight. All the
 mainstream games I've ever played involved some level of guesswork. I
 remember playing dark forces, the star wars game. I could shoot storm
 troopers and such, but I couldn't do more without a lot of painstaking
 effort and some guesswork. I had to use the infinite ammo cheat so I
 could shoot at walls with my gun like a sort of zappy sonar. I played
 other games like that too, but I doubt anyone ever heard of take no
 prisoners, even if it rocked.

 I think that there are some experiences, backed up by physiology and
 psychology that blind persons who have been blind from or from near
 birth, will have differently than will their sighted counterparts. It
 is documented fact that the auditory and visual cortecies in the brain
 are similarly structured and proximal to one another. If the visual
 cortex is unused, the auditory cortex will spread into it and use it
 for extra processing power, and vice versa. Basically, I thought the
 thing about blind people having better hearing and such was bull, but
 then I learned that it isn't necessarily tripe after all, it just
 depends on how plastic, that is how changeable, the brain is and in
 what stage blindness occurs.

 This doesn't mean that blind people can't unite in a common goal, or
 that sighted and blind people will necessarily play their games
 separately forever, but there is a difference in perspective. I'll use
 the very gap-bridging game of Swamp, briefly.

 I play like a typical blind person, because I am. I shoot from afar or
 close up with sound. My wife tries to use both, and she usually
 spazzes when a zombie is close up, and she's getting better,
 therefore, at aiming by sound. My friend, however, uses his assault
 rifle to attract a hoarde of zombies close enough to see, then blasts
 them all with pinpoint accuracy because he can see. A very accessible
 game, played with three different perspectives.

 The fact is that we all bring different abilities and disabilities to
 the table. My wife's spazzing at zombies is her disability. My
 friend's inability to aim with sound is his. My blindness and lack of
 quick visual accuracy is mine. That, in my oppinion, is the way life
 works.

 Signed:
 Dakotah Rickard


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[Audyssey] LH technical issue needing help with

2012-08-04 Thread joseph weakland
 hello i am trying to remove the lh voices michelle and mike i have cause
 i
 don't like the sound of them. There is no add/remove for that in control
 pannel. would you know how to get rid of those?
any help if able would be appreciated. email me off list with any help thanks
email:
josephweakl...@att.net
skype:
joeweakland1027
msn:
josephweakl...@gmail.com
google phone number:
6304470709
klango ID
joeweakland1027
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Re: [Audyssey] N A Soft is back and I'm looking for some testers with Braille displays.

2012-08-04 Thread Ryan Strunk
Hi Nick,
Thankfully you're not developing a side scroller, arcade game, or FPS title,
so you don't have to worry about that. Just because very little use has been
made of Braille displays in the past 8 years doesn't mean you shouldn't give
it a go. I would venture a guess that there are actually quite a few Braille
displays out there. Rehab agencies purchase them for a lot of people here in
the states, and some countries overseas--especially in Europe--will actually
give free Braille displays to blind people. My wife and I own two between
the two of us, and I have access to four more of them at work.
Audio Tetris has been tried; it didn't work very well. Music audio Tetris
has been tried; it didn't work very well either. The spatial implications of
a tactile Tetris would be phenomenal to work with. I think you have a winner
of an idea here.
Good luck to you in your efforts.
All the best,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, August 04, 2012 10:38 PM
To: Nick Adamson; Gamers Discussion list
Subject: Re: [Audyssey] N A Soft is back and I'm looking for some testers
with Braille displays.

Hi Nick,

Most of the accessible games out there use speech and/or audio for
feedback. The reason is that braille displays are extremely
expensive,and most blind computer users don't own one. The other
reason is that  there has been a huge migration from text based gaming
to real time audio gaming and in a lot of cases the action moves too
fast to review the information via braille. Speech feedback is much
much quicker in an arcade, FPS, or side-scroller so most accessible
game developers don't bother with braille display support.

Cheers!


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Re: [Audyssey] N A Soft is back and I'm looking for some testers with Braille displays.

2012-08-04 Thread dark
I'll also add that for text rpgs, interactive fiction, brouser games etc, 
reading text in braille would just feel far too slow to mne these days, 
compared to my usual reading speed with a screen reader.


I do see a use for braille displays, but only when the the technology 
changes so that a braille display could provide a large, tactile veiw of 
something.


Imagine playing a game like castaways or time of conflict with a fully 
tactile map you could feel the units move on? I here such things are in 
developement, but I've never seen one up to now.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Nick Adamson n...@ndadamson.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, August 05, 2012 4:38 AM
Subject: Re: [Audyssey] N A Soft is back and I'm looking for some testers 
with Braille displays.




Hi Nick,

Most of the accessible games out there use speech and/or audio for
feedback. The reason is that braille displays are extremely
expensive,and most blind computer users don't own one. The other
reason is that  there has been a huge migration from text based gaming
to real time audio gaming and in a lot of cases the action moves too
fast to review the information via braille. Speech feedback is much
much quicker in an arcade, FPS, or side-scroller so most accessible
game developers don't bother with braille display support.

Cheers!


On 8/2/12, Nick Adamson n...@ndadamson.com wrote:

Hi All.
My Name is Nick Adamson. Some of you may remember me from about 8 years 
ago


on the old blind gamers list.
I'm a blind software engineer who's been out of touch with the blind 
gaming


community for ages but I'm back and after some software testers for a new
game I'm working on.

For quite some time I've been wondering if it would be possible to write 
a

Tetris like game but played on a Braille display. A month or so ago I
stopped thinking about it and Started coding Dotris. This is a windows 
based


game that I'm working on in the little spare time I've got.
So if you've tested software before and enjoyed the opportunity to shape 
the


direction of the game or have never done game testing but would like to 
give


it a go then I want to here from you.
For now I'm looking for a smallish group of people, You must have a 
Braille


display of at leased 12 characters, a windows XP PC or better, confidence 
in


using the computer and  a couple of hours of spare time.
If you want to get involved then please send me details of which make 
model


and size Braille display you have and  which version of windows and 
screen
reader your using along with your email address. Please send the details 
to


me using the contact us link at www.ndadamson.com.
I want to keep the list of testers relatively small and manageable but 
still


test on the widest range of software and hardware possible. this means I 
may


not ask everyone I here from this time.

I'm also planning to release the game as donation-ware. The idea is that,
once complete, the software can be downloaded at no charge but the user 
will


be strongly encouraged to make a donation of what ever they think the 
game

is worth to a charity I'm going to support. I've not yet decided which
charity but am looking in to those that promote the learning and use of
Braille. with this in mind there isn't going to be any payment for 
testers

made available, just my gratitude, credits in the documentation and the
opportunity to work on a pretty unique game.

I've not been around for ages, are there many games that use a Braille
display as the main feedback method?

Thanks for your time.
Nick.


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Re: [Audyssey] N A Soft is back and I'm looking for some testers with Braille displays.

2012-08-04 Thread Nick Adamson
Hi Thomas.
I understand that most of us don't have access to a braille display but some do 
and most audio games dont enable death blind players to get involved.
Also I'm not using the display to show braille in its normal format, I'm using 
the display more like a screen with moving shapes and representations of they 
playing area.

The reason I asked if braille displays have been used in accessible games 
before is I wanted to see weather Dotris is going to be as unique as I think it 
is going to be. I'm very aware that if I was trying to make any money out of 
this restricting my user base to those that have access to a braille display 
wouldn't be a good idea but this is more about the programming challenge and 
the chance to do something a little bit unusual as well as raising a bit of 
money for charity. I'm also trying in my own small way to encourage the use of 
braille, a skill I worry that a lot of blind people, including myself at one 
point in my life, think to be a completely antiquated and pointless skill when 
so many things now speak to us. A view I now disagree with.

thanks
Nick

Sent from my iPhone

On 5 Aug 2012, at 04:38, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Nick,
 
 Most of the accessible games out there use speech and/or audio for
 feedback. The reason is that braille displays are extremely
 expensive,and most blind computer users don't own one. The other
 reason is that  there has been a huge migration from text based gaming
 to real time audio gaming and in a lot of cases the action moves too
 fast to review the information via braille. Speech feedback is much
 much quicker in an arcade, FPS, or side-scroller so most accessible
 game developers don't bother with braille display support.
 
 Cheers!
 
 
 On 8/2/12, Nick Adamson n...@ndadamson.com wrote:
 Hi All.
 My Name is Nick Adamson. Some of you may remember me from about 8 years ago
 
 on the old blind gamers list.
 I'm a blind software engineer who's been out of touch with the blind gaming
 
 community for ages but I'm back and after some software testers for a new
 game I'm working on.
 
 For quite some time I've been wondering if it would be possible to write a
 Tetris like game but played on a Braille display. A month or so ago I
 stopped thinking about it and Started coding Dotris. This is a windows based
 
 game that I'm working on in the little spare time I've got.
 So if you've tested software before and enjoyed the opportunity to shape the
 
 direction of the game or have never done game testing but would like to give
 
 it a go then I want to here from you.
 For now I'm looking for a smallish group of people, You must have a Braille
 
 display of at leased 12 characters, a windows XP PC or better, confidence in
 
 using the computer and  a couple of hours of spare time.
 If you want to get involved then please send me details of which make model
 
 and size Braille display you have and  which version of windows and screen
 reader your using along with your email address. Please send the details to
 
 me using the contact us link at www.ndadamson.com.
 I want to keep the list of testers relatively small and manageable but still
 
 test on the widest range of software and hardware possible. this means I may
 
 not ask everyone I here from this time.
 
 I'm also planning to release the game as donation-ware. The idea is that,
 once complete, the software can be downloaded at no charge but the user will
 
 be strongly encouraged to make a donation of what ever they think the game
 is worth to a charity I'm going to support. I've not yet decided which
 charity but am looking in to those that promote the learning and use of
 Braille. with this in mind there isn't going to be any payment for testers
 made available, just my gratitude, credits in the documentation and the
 opportunity to work on a pretty unique game.
 
 I've not been around for ages, are there many games that use a Braille
 display as the main feedback method?
 
 Thanks for your time.
 Nick.
 
 
 ---
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Re: [Audyssey] N A Soft is back and I'm looking for some testerswith Braille displays.

2012-08-04 Thread dark

Hi Ryan,

Can you send one of those displays over here? :D.

I'm afraid I disagree on the rehab front, sinse in the Uk it depends 
basically on the generosity of the individual counsel during time in 
education, and then access to work will only buy you things that access your 
work directly 9assuming your in work).


so I'm afraid I disagree that there are more out there to be supported.

Until they become A, cheaper than buying a small car, and B, able to show 
more information, I'm not convinced on their value for gaming,  indeed 
I'm becoming rather disolussioned with braille as a writing medium full 
stop, and that from someone who has read braille sinse he was five.


Beware the grue!

Dark.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 05, 2012 5:47 AM
Subject: Re: [Audyssey] N A Soft is back and I'm looking for some 
testerswith Braille displays.




Hi Nick,
Thankfully you're not developing a side scroller, arcade game, or FPS 
title,
so you don't have to worry about that. Just because very little use has 
been
made of Braille displays in the past 8 years doesn't mean you shouldn't 
give
it a go. I would venture a guess that there are actually quite a few 
Braille
displays out there. Rehab agencies purchase them for a lot of people here 
in
the states, and some countries overseas--especially in Europe--will 
actually

give free Braille displays to blind people. My wife and I own two between
the two of us, and I have access to four more of them at work.
Audio Tetris has been tried; it didn't work very well. Music audio Tetris
has been tried; it didn't work very well either. The spatial implications 
of
a tactile Tetris would be phenomenal to work with. I think you have a 
winner

of an idea here.
Good luck to you in your efforts.
All the best,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, August 04, 2012 10:38 PM
To: Nick Adamson; Gamers Discussion list
Subject: Re: [Audyssey] N A Soft is back and I'm looking for some testers
with Braille displays.

Hi Nick,

Most of the accessible games out there use speech and/or audio for
feedback. The reason is that braille displays are extremely
expensive,and most blind computer users don't own one. The other
reason is that  there has been a huge migration from text based gaming
to real time audio gaming and in a lot of cases the action moves too
fast to review the information via braille. Speech feedback is much
much quicker in an arcade, FPS, or side-scroller so most accessible
game developers don't bother with braille display support.

Cheers!


---
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Re: [Audyssey] N A Soft is back and I'm looking for some testers with Braille displays.

2012-08-04 Thread Loravara
Hi Nick,

I would be happy to help test for you, as time permits.

I have Braille displays at home and at work, and I read Braille daily, for
programming, and for both personal and professional reading.

Unlike others, I find Braille to be of daily value, and generally prefer it
over speech for things like programming, proofreading, and for nonfiction
reading.

I often lament that games don't come with Braille support. Although I tend
to play card games, even those often don't have Braille support, and I get
very tired of synthesized speech after a while.

Nancy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nick Adamson
Sent: Saturday, August 04, 2012 11:01 PM
To: Thomas Ward
Cc: Gamers Discussion list
Subject: Re: [Audyssey] N A Soft is back and I'm looking for some testers
with Braille displays.

Hi Thomas.
I understand that most of us don't have access to a braille display but some
do and most audio games dont enable death blind players to get involved.
Also I'm not using the display to show braille in its normal format, I'm
using the display more like a screen with moving shapes and representations
of they playing area.

The reason I asked if braille displays have been used in accessible games
before is I wanted to see weather Dotris is going to be as unique as I think
it is going to be. I'm very aware that if I was trying to make any money out
of this restricting my user base to those that have access to a braille
display wouldn't be a good idea but this is more about the programming
challenge and the chance to do something a little bit unusual as well as
raising a bit of money for charity. I'm also trying in my own small way to
encourage the use of braille, a skill I worry that a lot of blind people,
including myself at one point in my life, think to be a completely
antiquated and pointless skill when so many things now speak to us. A view I
now disagree with.

thanks
Nick

Sent from my iPhone

On 5 Aug 2012, at 04:38, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Nick,
 
 Most of the accessible games out there use speech and/or audio for 
 feedback. The reason is that braille displays are extremely 
 expensive,and most blind computer users don't own one. The other 
 reason is that  there has been a huge migration from text based gaming 
 to real time audio gaming and in a lot of cases the action moves too 
 fast to review the information via braille. Speech feedback is much 
 much quicker in an arcade, FPS, or side-scroller so most accessible 
 game developers don't bother with braille display support.
 
 Cheers!
 
 
 On 8/2/12, Nick Adamson n...@ndadamson.com wrote:
 Hi All.
 My Name is Nick Adamson. Some of you may remember me from about 8 
 years ago
 
 on the old blind gamers list.
 I'm a blind software engineer who's been out of touch with the blind 
 gaming
 
 community for ages but I'm back and after some software testers for a 
 new game I'm working on.
 
 For quite some time I've been wondering if it would be possible to 
 write a Tetris like game but played on a Braille display. A month or 
 so ago I stopped thinking about it and Started coding Dotris. This is 
 a windows based
 
 game that I'm working on in the little spare time I've got.
 So if you've tested software before and enjoyed the opportunity to 
 shape the
 
 direction of the game or have never done game testing but would like 
 to give
 
 it a go then I want to here from you.
 For now I'm looking for a smallish group of people, You must have a 
 Braille
 
 display of at leased 12 characters, a windows XP PC or better, 
 confidence in
 
 using the computer and  a couple of hours of spare time.
 If you want to get involved then please send me details of which make 
 model
 
 and size Braille display you have and  which version of windows and 
 screen reader your using along with your email address. Please send 
 the details to
 
 me using the contact us link at www.ndadamson.com.
 I want to keep the list of testers relatively small and manageable 
 but still
 
 test on the widest range of software and hardware possible. this 
 means I may
 
 not ask everyone I here from this time.
 
 I'm also planning to release the game as donation-ware. The idea is 
 that, once complete, the software can be downloaded at no charge but 
 the user will
 
 be strongly encouraged to make a donation of what ever they think the 
 game is worth to a charity I'm going to support. I've not yet decided 
 which charity but am looking in to those that promote the learning 
 and use of Braille. with this in mind there isn't going to be any 
 payment for testers made available, just my gratitude, credits in the 
 documentation and the opportunity to work on a pretty unique game.
 
 I've not been around for ages, are there many games that use a 
 Braille display as the main feedback method?
 
 Thanks for your time.
 Nick.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to 

Re: [Audyssey] N A Soft is back and I'm looking for some testerswith Braille displays.

2012-08-04 Thread Loravara
As for cheaper than a small car, work purchased a 40-cell Braille display
for me for $2700. That's cheaper than most small cars I've seen, unless you
want a clunker.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, August 04, 2012 11:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] N A Soft is back and I'm looking for some
testerswith Braille displays.

Hi Ryan,

Can you send one of those displays over here? :D.

I'm afraid I disagree on the rehab front, sinse in the Uk it depends
basically on the generosity of the individual counsel during time in
education, and then access to work will only buy you things that access your
work directly 9assuming your in work).

so I'm afraid I disagree that there are more out there to be supported.

Until they become A, cheaper than buying a small car, and B, able to show
more information, I'm not convinced on their value for gaming,  indeed
I'm becoming rather disolussioned with braille as a writing medium full
stop, and that from someone who has read braille sinse he was five.

Beware the grue!

Dark.
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 05, 2012 5:47 AM
Subject: Re: [Audyssey] N A Soft is back and I'm looking for some
testerswith Braille displays.


 Hi Nick,
 Thankfully you're not developing a side scroller, arcade game, or FPS 
 title, so you don't have to worry about that. Just because very little 
 use has been made of Braille displays in the past 8 years doesn't mean 
 you shouldn't give it a go. I would venture a guess that there are 
 actually quite a few Braille displays out there. Rehab agencies 
 purchase them for a lot of people here in the states, and some 
 countries overseas--especially in Europe--will actually give free 
 Braille displays to blind people. My wife and I own two between the 
 two of us, and I have access to four more of them at work.
 Audio Tetris has been tried; it didn't work very well. Music audio 
 Tetris has been tried; it didn't work very well either. The spatial 
 implications of a tactile Tetris would be phenomenal to work with. I 
 think you have a winner of an idea here.
 Good luck to you in your efforts.
 All the best,
 Ryan

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Thomas Ward
 Sent: Saturday, August 04, 2012 10:38 PM
 To: Nick Adamson; Gamers Discussion list
 Subject: Re: [Audyssey] N A Soft is back and I'm looking for some 
 testers with Braille displays.

 Hi Nick,

 Most of the accessible games out there use speech and/or audio for 
 feedback. The reason is that braille displays are extremely 
 expensive,and most blind computer users don't own one. The other 
 reason is that  there has been a huge migration from text based gaming 
 to real time audio gaming and in a lot of cases the action moves too 
 fast to review the information via braille. Speech feedback is much 
 much quicker in an arcade, FPS, or side-scroller so most accessible 
 game developers don't bother with braille display support.

 Cheers!


 ---
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Re: [Audyssey] N A Soft is back and I'm looking for some testers with Braille displays.

2012-08-04 Thread Thomas Ward
Hi Ryan,

Agreed. I didn't mean to indicate that this shouldn't be tried. I
merely wanted to point out that not everyone has a braille display and
the tendency has been up until now to focus on audio output.

That said, I've been thinking about writing some text based games
myself where I could use a braille display if desired. Support for
braille displays is something that has been extremely lacking here,
and there are times such as now, when I get up in the middle of the
night, and don't want to disturb anyone else by turning on my speakers
or having my headphones on too loud so braille becomes a very nice
interface for reading, writing e-mails, or playing text adventures,
etc in the middle of the night.

On 8/5/12, Ryan Strunk ryan.str...@gmail.com wrote:
 Hi Nick,
 Thankfully you're not developing a side scroller, arcade game, or FPS
 title,
 so you don't have to worry about that. Just because very little use has
 been
 made of Braille displays in the past 8 years doesn't mean you shouldn't
 give
 it a go. I would venture a guess that there are actually quite a few
 Braille
 displays out there. Rehab agencies purchase them for a lot of people here
 in
 the states, and some countries overseas--especially in Europe--will
 actually
 give free Braille displays to blind people. My wife and I own two between
 the two of us, and I have access to four more of them at work.
 Audio Tetris has been tried; it didn't work very well. Music audio Tetris
 has been tried; it didn't work very well either. The spatial implications
 of
 a tactile Tetris would be phenomenal to work with. I think you have a
 winner
 of an idea here.
 Good luck to you in your efforts.
 All the best,
 Ryan


---
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You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.