[Audyssey] infocom collection major bug!

2012-11-30 Thread shaun everiss
Hi all. I have a major bug to report with the infocom colection ibriham posted. No the files are not corrupted, but, all the scans are in picture form. Thats fine, but for games like amfv, stationfall, starcross and others there are parts that need someone to enter the right numbers to

[Audyssey] semi patch to the infocom collection

2012-11-30 Thread shaun everiss
Hi. I havn't gotten all of this yet as I am tired. however i have some of the codes to a few games as well as the starcross codes which I found somewhere. https://dl.dropbox.com/u/1407689/infodoc.zip This stuf is needed for stationfall --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] semi patch to the infocom collection

2012-11-30 Thread Ibrahim Gucukoglu
Hi Shaun. Thanks for the upload man, I'll take a look and see what's doing. I noticed as i prepared to upload my master Infocom archive that some of the games that should have been DE protected didn't have any info as to whether they had been. For instance as you say, in Star cross there is

Re: [Audyssey] infocom collection major bug!

2012-11-30 Thread Ibrahim Gucukoglu
Hi Lenron. I deleted it from my Dropbox folder a little while ago, however will happily reupload it for you and will send you the download link again, also will post to the list for the benefit of anyone who mightn't have had the chance to download it previously. All the best, Ibrahim.

Re: [Audyssey] infocom collection major bug!

2012-11-30 Thread lenron brown
awesome thanks this would have been easier if we shared a folder lol. Beecause my inernet is very slow at downloading stuff and i would have to redownload a few times with dropbox i dont have that problem. If you would like to share a folder the email is lenro...@gmail.com thanks On 11/30/12,

Re: [Audyssey] infocom collection major bug!

2012-11-30 Thread Ibrahim Gucukoglu
Hi Lenron. Unfortunately I don't share folders anymore because of a very bad experience I had with this a few years ago, someone managed to put so much stuff in the folder that it maxed out my Dropbox space and it nearly caused me to lose files I needed for a project I was working on. I'll

Re: [Audyssey] infocom collection major bug!

2012-11-30 Thread Ibrahim Gucukoglu
Hi Shaun. I will investigate and get back to you on this, I need to find out whether the games have been deprotected or not, if not then I will find accessible alternatives to the problems presented by the feelies where I can. AMFV has a file describing how it has been patched as do most of

Re: [Audyssey] a good mud client to use

2012-11-30 Thread Darren Harris
Yeah I did delete them all. it's certainly the weirdest thing. Am using vipmud on my laptop now and it's working totally fine. no I haven't attempted the soundpack. I consider that a bad idea now. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent:

Re: [Audyssey] a good mud client to use

2012-11-30 Thread John Snowling
HI the user settings are under documents and settings on your hard disc. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 29, 2012 3:36 PM Subject: Re: [Audyssey] a good mud client to use

Re: [Audyssey] a good mud client to use

2012-11-30 Thread dark
Well again, perhaps why asking david greenwood is a good idea, sinse there is no logical reason why a soundpack should bugger up vipmud settings, especially when it is uninstalled. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To:

Re: [Audyssey] a good mud client to use

2012-11-30 Thread dark
Hi John. vipmud doesn't seem to have anything in there, at least not in application settings or shared documents which is where programs usually store stuff, that was indeed the first place I checked when darrent mentioned the issue sinse usually if uninstalling and reinstalling a program

[Audyssey] infocom collection: files

2012-11-30 Thread john
I have several files that might help solve some of the issues here. Specifically, I have a manual for AMFV, which has a text version of the code wheel, and I have a walkthrough for cutthroats which takes the place of the mariner's book. I've also got a walkthrough for lgop somewhere which

Re: [Audyssey] infocom collection: files

2012-11-30 Thread Ibrahim Gucukoglu
Hi John. If you could send me the cutthroats walkthrough as I never did complete that game in all the years I've been playing IF, so it would be fun to do that. All the best, Ibrahim. -Original Message- From: john Sent: Friday, November 30, 2012 12:08 PM To: gamers Subject:

Re: [Audyssey] Seeking More Voice Volunteers for Swamp

2012-11-30 Thread Kai
Greetings. It's been a week since my initial e-mail on this subject, so I'd just like to remind you all that, if you'd like to get in on the Swamp community and be part of the game, record a voice for Swamp and become a part of the madness! Details can be found on the Audio Games forum:

Re: [Audyssey] infocom collection: files

2012-11-30 Thread john
I don't have Arthur, sorry. I wasn't overly intrigued, so never really looked for it. I forget the website, but there was a decent source that provided a lot of the materials I have in an accessable form (I believe I used a mind forever voyaging as muy search), it might be worthwhile to do a

Re: [Audyssey] infocom collection: files

2012-11-30 Thread Sharon
Hi John, I sure would like what you have for cutthroat and alsoAMFV. Thanks, Sharon -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Friday, November 30, 2012 6:09 AM To: gamers Subject: [Audyssey] infocom collection: files I have several

Re: [Audyssey] Monopoly version 9

2012-11-30 Thread Phil Vlasak
Hi Jim, I just played your Monopoly game for the first time in a long time. I remember you saying that you had to remove the list of boards from the game but I thought you planned to add that feature in a future version. As your board file maker brings up the list, why doesn't the game itself?