Re: [Audyssey] about the beeps in quake

2013-05-08 Thread Ken The PionEar

Hey Kara,
it's not the hazard beeps but actual monster beeps. It's kind of weird. 
Anyway, I am getting wind for the hazards, and I don't think I have any 
beeps and boops left over except the going up and down stairs, and which way 
the slopes run. I have mellower versions of those, but they're definitely 
beeps and I can't think of a better way of showing direction than with those 
sounds.
I also left in the crosshair beeps, because the enemy-bok, monster-bok and 
friend-bok files aren't always playing when something is in my sites. (I'm 
assuming that's the sounds of them in your sites anyway.)
The other big thing i was seeking to change is the wall scrape sound. It's 
always a mono sound right in the center, and needs to be where the 
collission is occuring. As I said before though, my C skills leave much to 
be desired and I never could figure that one out. Gosh, I'm going to have to 
start getting back into this again I think. It still has so much untapped 
potential!

I'll send my sources as soon as I remember which version is the right one.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: "Cara Quinn" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 08, 2013 7:06 PM
Subject: Re: [Audyssey] about the beeps in quake



Hi Ken,

Have you replaced the sounds in the haz folder?

These are the hazard beeps for drop-offs and such.

In JQ, there is a switch to change these to steady wind sounds. It's in 
the docs. It's been so long I forgot which toggle it is! lol!


If you like, zip up your entire AQ install and send it my way. I can take 
large files. caraqu...@caraquinn.com


I'll look at what you have going on and see if I can help if you like.

Thanks,

Cara :)
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On May 8, 2013, at 11:08 AM, Ken The PionEar  wrote:

I've replaced all the enemy, monster, and friend beeps--or tried to. I 
replaced them in both the \quake\id1\soun ds\esr and 
\quake\id1\sounds\direction folder. I seem to have a zillion more of these 
sounds though. I'd just delete them but since I'm getting beeps still, 
instead of the new sounds, Quake is still hunting for those particular 
files.

https://dl.dropboxusercontent.com/u/96692612/direction.zip
is my replacement folder. Copy it to both your directions and ESR folders, 
however many of them there be, and see if it helps.Check out my games at

www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
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Re: [Audyssey] My Mod

2013-05-08 Thread Ken The PionEar

Yeah, I
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: "Cara Quinn" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 08, 2013 7:11 PM
Subject: Re: [Audyssey] My Mod


Ken, the sprint error is just that some console text is being sent to a 
non player. Probably an item or something. :)


I'll see if I can find a qmod file somewhere to remember how to bundle 
these.


Thanks,

Cara :)
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On May 8, 2013, at 11:27 AM, Ken The PionEar  wrote:

This is my first attempt at a mod. It's basically JQ with the following 
modifications.
1. Accidentally added a bug where it occasionally tries to print to 
something it's not supposed to. (tried to sprint to a non client.) This 
won't crash things, it's just a tad annoying. Also, not all the files are 
in this package because i can't quite remember how to make the proper qmod 
file.
2. Rocket launcher does little damage, but homes in on enemies, giving you 
a huge edge in eppisodes. Level up faster than ever, if you've even gotten 
through eppisodes before.

3. Press x to hear x, y, and z coordinates.
4. Press left and right brackets to speed up and slow down scan time for 
ESR... or is it d5k? Great way to hear slopes and doors while running or 
flying.
5. Press semicolon and apostrophe to decrease and increase scan distance. 
Note: certain sounds, like the buttons,  disappear when you do this, so 
it's not recommended.

https://dl.dropboxusercontent.com/u/96692612/MyMod.zip
My config file, included, assigns keys to the new functions. It also  also 
allows for what I call key changers. For example, press right arrow to 
turn 22.5 degrees, or hold down shift and press it for an instant 90 
degree turn. Press enter to turn 180 degrees. If you're looking up and 
want to center your view quickly and fire, press shift and fire at the 
same time.

I also included maps I made with the ldl level editor.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
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[Audyssey] Super Egg Hunt

2013-05-08 Thread Curt Taubert

I figured since I didn't have anything better to do I would post this.
Super Egg Hunt statistics.
 Generated at 22:16 on May 8, 2013

Modes:
Listed below are how many times you've played each mode.

normal: 34
Classic: 34
Chicken Coop: 39
Minute Rush: 19
Survival: 17
Mixup: 38
Mixup Remix: 34
Hyper Hunt: 56
clocked In: 30
Time Attack: 39
Reverse: 12
Boost Blitz: 43
Nervous Breakdown: 9

Local Highscores:
Listed below are your local highscores for each mode.

normal: 176
Classic: 87
Chicken Coop: 223
Minute Rush: 54
Survival: 252
Mixup: 157
Mixup Remix: 126
Hyper Hunt: 129
clocked In: 82
Time Attack: 259
Reverse: 129
Boost Blitz: 66
Nervous Breakdown: 51

 Other statistics:

eggs collected: 29980
Chickens Killed: 266
Clocks Collected: 3141

Trophies: 63 out of 92.

Thank You
Personal high score
Blast from the past
Really Happy Liam
Normal
No beak for you
Manic Monday
Super chicken
to beak or not to beak
Pacifist
60 minutes
Rest in pieces
Rock around the clock
83 and a third
Al's favorite number
Gotta hunt eggs on Friday
Something's foul
You're a quitter
You spin me right round
Unlucky
Down to the wire
Uncertainty
Welcome to the jungle
Eye of the Tiger
Remix this
Normalized
Fast motion
wings anyone?
Quick feet
Stuck in the past
What time is it
Time flys
Beak buffet
1 strong
Killing time
Time attack
Egg Hunting after midnight
Run a marathon
Esrever
Prank Caller
What the hell did he say
Classic
Give me a boost
Shane broke it
You're not so mixed up
Nerves of steel
Cheap plug
Ouch my brain!
All aboard
You managed to beat Jammin Jerry at Nervous Breakdown
Take a Chill Pill
psycho
15 minutes of lame
Squak
chronomentrophobia
Not quite enough
How did you do that?
Bad dude
Phearsome Philip
Three's a crowd
Attack!!
Happy birthday to me
Chicken Nuggets

--
Curt Taubert
skype: curt_taubert
twitter: curt78Curt Taubert


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Re: [Audyssey] Global Accessibility Awareness Day

2013-05-08 Thread shaun everiss

I was not even aware that this was on.
Not much happening on that front for active networking.
if I had known I would have aranged a  lan party or something of that 
type but today is shopping day and I need to go out in this terrible 
raging storm outside with my zombie proof raincoat on and get some things.


At 05:37 AM 5/9/2013, you wrote:
It's Global Accessibility Awareness Day tomorrow, on May 9th. There 
are a few game accessibility related things going on for it, TIGA 
and IGDA-GASIG are putting up articles and sounds like AbleGamers 
and BBC games might be doing things too.
Is anyone on the list taking part? All you need to do is some kind 
of awareness raising activity, like a blog post or a demo for some 
colleagues, and let the organisers know what you're planning so they 
can tweet about it on the day.
More info is on globalaccessibilityawarenessday.org, and you can 
contact them on globala11yawareness...@gmail.com, or through the 
twitter/facebook links on their 
site.

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Re: [Audyssey] General horse racing game design

2013-05-08 Thread shaun everiss

yeah it should be easy tom we have a couple good game engines.
yours for one and bgt  for another.
bgt is one of the more popular ones.

At 04:34 AM 5/9/2013, you wrote:

Hi Cara,

Well, when I played the Lighttech horse racing game a few years back I
didn't' think it was all that great. There were a number of things I
didn't like about it.

For example, it didn't really stick to true real world horse racing.
There were a number of extra obstacles like cactus plants to jump,
rivers to swim across, and cliffs you could fall off of. The game was
OK, but I would have preferred a more straight up horse racing game
without the weird additions.

The other thing I distinctly remember not liking about the design is
you had to press space to start a move. Your horse would run a random
amount of spaces, you'd hit space again and another horse would run,
and so on. It took forever to complete a race because it wasn't  all
done in real time.

Now, I think a good accessible horse racing game should work like the
mainstream horse racing games I had back in the 95/98 days. In those
games you would pick a horse, and after the trumpets sounded you would
use your up arrow key to run forward and your left and right keys to
steer around curves and other horses.The spacebar would have your
horse vault or jump over hurtles  on the track. Meanwhile there was
usually a human commentator announcing the play by play action just
like at a real track. We haven't really seen a horse racing game like
that yet, and it should be easy to do on an iPhone or PC.

Cheers!


On 5/8/13, Cara Quinn  wrote:
> In light of the fact that the Kentucky Derby just happened (Woohoo!) and
> we're on our way to the second jewel of the triple crown, let me just say
> that I would love love love a horse racing game! :)
>  I've recently been thinking of how to best design one so maybe this would
> be a good question for the list?
>
> First off, for those who have played the Horse Racing Game, What was the
> game play like?
>
> Also, if you were to design a horse racing game, what would you expect or
> want out of it?
>
> thanks bunches and have an awesome day!
>
> Smiles,
>
> Cara :)
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
>
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Re: [Audyssey] General horse racing game design

2013-05-08 Thread shaun everiss

Hi kara.
the gameplay was ok, it never got off v1.
you walked along taking turns, you would hear a barrior and have to 
jump it else you would crash and loose time.
you had cliffs which if you fell you died and rivers you could swim 
over but I never got that sorted.

it was ok but I never really got into it I'd like a real one though.

At 04:01 AM 5/9/2013, you wrote:
In light of the fact that the Kentucky Derby just happened (Woohoo!) 
and we're on our way to the second jewel of the triple crown, let me 
just say that I would love love love a horse racing game! :)
 I've recently been thinking of how to best design one so maybe 
this would be a good question for the list?


First off, for those who have played the Horse Racing Game, What was 
the game play like?


Also, if you were to design a horse racing game, what would you 
expect or want out of it?


thanks bunches and have an awesome day!

Smiles,

Cara :)
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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread shaun everiss

not to mention lti is gone fully gone!
Its a shame we can't get them ported as concepts were really 
good  even for free games.


At 10:04 PM 5/8/2013, you wrote:

Hi Damien,

Oh, joy. That nixes it for sure. I don't even think Windows 8 comes
with Com Audio. It was one of several old outdated components that got
trashed along the way, and for good reason. I suppose I could try
installing Com Audio, but I think we will have to put the LTI games on
the incompatible list as they require several things that no longer
exist on Windows.

Cheers!


On 5/8/13, Damien C. S. Pendleton  wrote:
> Hi Thomas,
> If I remember correctly the Lighttech games used a very old COM API called
> COMAudio, which was a wrapper around the Audiere and ZLib 
libraries. I think

>
> the version of Audiere used was written for DirectX8, and the 
library itself

>
> was very buggy. If it gives you any idea, that particular game would
> sometimes freeze on XP as well, as the program tries to silently register
> the COM object on loading, and seems to run itself into an infinite loop if
>
> unsuccessful.
> My guess is that for whatever reason Windows 8 is not registering the
> comaudio.dll file, and that'll be why it freezes.
> Kind regards,
> Damien C.S. Pendleton.

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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread shaun everiss
Well there is a com audio installer some place that I have loaded I 
havn't admittedly run the lti games lately in fact I only just 
finnished my configuration of my win7 laptop.
I still use the xp box for some stuff like right now when I really 
can't be bothered with the other one.


At 10:03 PM 5/8/2013, you wrote:

I'm running win xp and couldn't get it to run on xp either.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Wednesday, May 08, 2013 7:25 PM
Subject: [Audyssey] Horse Racing Game and Windows 8



Hi everyone,

This morning I decided to install some of the old Lighttech
Interactive games on my laptop now running Windows 8, and discovered
no matter what I did I couldn't get the Horse Racing Game to run. I
ran the configuration program, selected SAPI, pressed enter on save
and that worked fine. However, when I tried to actually start the
Horse Racing Game it would lock up and just freeze.  Has anyone played
this game successfully on Win 8, and if so what was your solution?

Cheers!

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Re: [Audyssey] Global Accessibility Awareness Day

2013-05-08 Thread Cara Quinn
Hi Ian, the quick answer is if I have time! lol! ;)

If I don't get to, I'm planning to see about getting asked back for a longer 
talk. So we'll see…

Smiles,

Cara :)
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On May 8, 2013, at 4:41 PM, Ian Hamilton  wrote:

Ahh very nice, I've had a few mails with Joe Devon but would be good to meet in 
person!

Will you be mentioning or demoing anything about games in the lightning talk? 

Ian

> 
> Message: 3
> Date: Wed, 8 May 2013 12:50:29 -0700
> From: Cara Quinn 
> To: Gamers Discussion list 
> Subject: Re: [Audyssey] Global Accessibility Awareness Day
> Message-ID: <1cfe97d4-24d1-4ac1-89bd-94ea01622...@caraquinn.com>
> Content-Type: text/plain; charset=us-ascii
> 
> Yes, am giving a lightning talk at Yahoo! about iOS accessibility and Apple's 
> universal access paradigm etc.
> 
> here's the linkie.
> 
> http://www.meetup.com/Los-Angeles-Accessibility-and-Inclusive-Design-Group/events/110051912/#description-tab
> 
> Thanks,
> 
> Cara :)

  
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Re: [Audyssey] Global Accessibility Awareness Day

2013-05-08 Thread Ian Hamilton
Ahh very nice, I've had a few mails with Joe Devon but would be good to meet in 
person!

Will you be mentioning or demoing anything about games in the lightning talk? 

Ian

> 
> Message: 3
> Date: Wed, 8 May 2013 12:50:29 -0700
> From: Cara Quinn 
> To: Gamers Discussion list 
> Subject: Re: [Audyssey] Global Accessibility Awareness Day
> Message-ID: <1cfe97d4-24d1-4ac1-89bd-94ea01622...@caraquinn.com>
> Content-Type: text/plain; charset=us-ascii
> 
> Yes, am giving a lightning talk at Yahoo! about iOS accessibility and Apple's 
> universal access paradigm etc.
> 
> here's the linkie.
> 
> http://www.meetup.com/Los-Angeles-Accessibility-and-Inclusive-Design-Group/events/110051912/#description-tab
> 
> Thanks,
> 
> Cara :)

  
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Re: [Audyssey] General horse racing game design

2013-05-08 Thread Cara Quinn
HI Thomas, so are you thinking of something like a SteepleChase or National 
Hunt Racing sort of idea where there are hurtles to jump?

As you know, in the triple crown, there are no hurtles just straight up racing. 
:)

I'd probably go for a couple of modes. perhaps a SteepleChase mode and standard 
racing mode.

In the standard racing mode you would need to maneuver through other horses to 
get a better position and maintain it. Not quite sure how the gameplay would 
work just yet but that's the fun of it! :)

Smiles,

Cara :)
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On May 8, 2013, at 9:34 AM, Thomas Ward  wrote:

Hi Cara,

Well, when I played the Lighttech horse racing game a few years back I
didn't' think it was all that great. There were a number of things I
didn't like about it.

For example, it didn't really stick to true real world horse racing.
There were a number of extra obstacles like cactus plants to jump,
rivers to swim across, and cliffs you could fall off of. The game was
OK, but I would have preferred a more straight up horse racing game
without the weird additions.

The other thing I distinctly remember not liking about the design is
you had to press space to start a move. Your horse would run a random
amount of spaces, you'd hit space again and another horse would run,
and so on. It took forever to complete a race because it wasn't  all
done in real time.

Now, I think a good accessible horse racing game should work like the
mainstream horse racing games I had back in the 95/98 days. In those
games you would pick a horse, and after the trumpets sounded you would
use your up arrow key to run forward and your left and right keys to
steer around curves and other horses.The spacebar would have your
horse vault or jump over hurtles  on the track. Meanwhile there was
usually a human commentator announcing the play by play action just
like at a real track. We haven't really seen a horse racing game like
that yet, and it should be easy to do on an iPhone or PC.

Cheers!


On 5/8/13, Cara Quinn  wrote:
> In light of the fact that the Kentucky Derby just happened (Woohoo!) and
> we're on our way to the second jewel of the triple crown, let me just say
> that I would love love love a horse racing game! :)
> I've recently been thinking of how to best design one so maybe this would
> be a good question for the list?
> 
> First off, for those who have played the Horse Racing Game, What was the
> game play like?
> 
> Also, if you were to design a horse racing game, what would you expect or
> want out of it?
> 
> thanks bunches and have an awesome day!
> 
> Smiles,
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> 
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Re: [Audyssey] My Mod

2013-05-08 Thread Cara Quinn
Ken, the sprint error is just that some console text is being sent to a non 
player. Probably an item or something. :)

I'll see if I can find a qmod file somewhere to remember how to bundle these.

Thanks,

Cara :)
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On May 8, 2013, at 11:27 AM, Ken The PionEar  wrote:

This is my first attempt at a mod. It's basically JQ with the following 
modifications.
1. Accidentally added a bug where it occasionally tries to print to something 
it's not supposed to. (tried to sprint to a non client.) This won't crash 
things, it's just a tad annoying. Also, not all the files are in this package 
because i can't quite remember how to make the proper qmod file.
2. Rocket launcher does little damage, but homes in on enemies, giving you a 
huge edge in eppisodes. Level up faster than ever, if you've even gotten 
through eppisodes before.
3. Press x to hear x, y, and z coordinates.
4. Press left and right brackets to speed up and slow down scan time for ESR... 
or is it d5k? Great way to hear slopes and doors while running or flying.
5. Press semicolon and apostrophe to decrease and increase scan distance. Note: 
certain sounds, like the buttons,  disappear when you do this, so it's not 
recommended.
https://dl.dropboxusercontent.com/u/96692612/MyMod.zip
My config file, included, assigns keys to the new functions. It also  also 
allows for what I call key changers. For example, press right arrow to turn 
22.5 degrees, or hold down shift and press it for an instant 90 degree turn. 
Press enter to turn 180 degrees. If you're looking up and want to center your 
view quickly and fire, press shift and fire at the same time.
I also included maps I made with the ldl level editor.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com . 
Crazy Ken
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Re: [Audyssey] My Mod

2013-05-08 Thread Cara Quinn
Ken, cool!

I actually had put in the coordinates as well but either took them out or had 
them accessible with a special command. Don't remember which at this point. :)

I was using them to test but really liked the idea of people needing to explore 
the maps. :)

Can't wait to check this out!

Thanks for sharing.

Smiles,

Cara :)
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On May 8, 2013, at 11:27 AM, Ken The PionEar  wrote:

This is my first attempt at a mod. It's basically JQ with the following 
modifications.
1. Accidentally added a bug where it occasionally tries to print to something 
it's not supposed to. (tried to sprint to a non client.) This won't crash 
things, it's just a tad annoying. Also, not all the files are in this package 
because i can't quite remember how to make the proper qmod file.
2. Rocket launcher does little damage, but homes in on enemies, giving you a 
huge edge in eppisodes. Level up faster than ever, if you've even gotten 
through eppisodes before.
3. Press x to hear x, y, and z coordinates.
4. Press left and right brackets to speed up and slow down scan time for ESR... 
or is it d5k? Great way to hear slopes and doors while running or flying.
5. Press semicolon and apostrophe to decrease and increase scan distance. Note: 
certain sounds, like the buttons,  disappear when you do this, so it's not 
recommended.
https://dl.dropboxusercontent.com/u/96692612/MyMod.zip
My config file, included, assigns keys to the new functions. It also  also 
allows for what I call key changers. For example, press right arrow to turn 
22.5 degrees, or hold down shift and press it for an instant 90 degree turn. 
Press enter to turn 180 degrees. If you're looking up and want to center your 
view quickly and fire, press shift and fire at the same time.
I also included maps I made with the ldl level editor.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com . 
Crazy Ken
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Re: [Audyssey] about the beeps in quake

2013-05-08 Thread Cara Quinn
Hi Ken,

Have you replaced the sounds in the haz folder?

These are the hazard beeps for drop-offs and such.

In JQ, there is a switch to change these to steady wind sounds. It's in the 
docs. It's been so long I forgot which toggle it is! lol!

If you like, zip up your entire AQ install and send it my way. I can take large 
files. caraqu...@caraquinn.com

I'll look at what you have going on and see if I can help if you like.

Thanks,

Cara :)
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On May 8, 2013, at 11:08 AM, Ken The PionEar  wrote:

I've replaced all the enemy, monster, and friend beeps--or tried to. I replaced 
them in both the \quake\id1\soun ds\esr and \quake\id1\sounds\direction folder. 
I seem to have a zillion more of these sounds though. I'd just delete them but 
since I'm getting beeps still, instead of the new sounds, Quake is still 
hunting for those particular files.
https://dl.dropboxusercontent.com/u/96692612/direction.zip
is my replacement folder. Copy it to both your directions and ESR folders, 
however many of them there be, and see if it helps.Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com . 
Crazy Ken
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[Audyssey] Ken ThePionEar I found another great audio game!

2013-05-08 Thread michael barnes

Hey, All.
I found a great audio game call Hurts Exile.
Here is the description.
Hurts Exile by Foam.

*** Named in The Guardian Newspaper's 30 best iOS apps week of 15th March ***

Exile is a voice controlled immersive theatre experience, created with 
3D binaural sound.


Through the app and the decisions you make, you will discover music 
from Hurts' second studio album of the same name.


Close your eyes and use your voice to navigate through a mysterious and 
dangerous plot surrounding an enigmatic organisation who are trying to 
befriend you.

...More.
FOAM Web SiteHurts Exile Support.

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Re: [Audyssey] My Mod

2013-05-08 Thread Ken The PionEar

It's for Audioquake and closely resembles, since it's based on, Jedi Quake.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: "Mohsin Ali" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 08, 2013 3:00 PM
Subject: Re: [Audyssey] My Mod



hello ! can you explain that , to which game does this mod belong?

thanx

On 5/8/13, Ken The PionEar  wrote:

This is my first attempt at a mod. It's basically JQ with the following
modifications.
1. Accidentally added a bug where it occasionally tries to print to
something it's not supposed to. (tried to sprint to a non client.) This
won't crash things, it's just a tad annoying. Also, not all the files are 
in

this package because i can't quite remember how to make the proper qmod
file.
2. Rocket launcher does little damage, but homes in on enemies, giving 
you a

huge edge in eppisodes. Level up faster than ever, if you've even gotten
through eppisodes before.
3. Press x to hear x, y, and z coordinates.
4. Press left and right brackets to speed up and slow down scan time for
ESR... or is it d5k? Great way to hear slopes and doors while running or
flying.
5. Press semicolon and apostrophe to decrease and increase scan distance.
Note: certain sounds, like the buttons,  disappear when you do this, so 
it's

not recommended.
https://dl.dropboxusercontent.com/u/96692612/MyMod.zip
My config file, included, assigns keys to the new functions. It also 
also
allows for what I call key changers. For example, press right arrow to 
turn
22.5 degrees, or hold down shift and press it for an instant 90 degree 
turn.

Press enter to turn 180 degrees. If you're looking up and want to center
your view quickly and fire, press shift and fire at the same time.
I also included maps I made with the ldl level editor.
 Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on 
Facebook,

(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-08 Thread john
You couldn't be more wrong. There is a huge amount of story in 
swamp. You should explore the maps and look at the quests. You 
should also look at the fanfiction competition, as well as take a 
look at the campaign creator.


- Original Message -
From: Devin Prater Subject: Re: [Audyssey] Some updates on what I'm up to,since I 
forget to keep audyssey in the loop.


What I really want to see audio games go to is more MMO type 
things, or work with an already good MMO or other online RPG to 
make it accessible. I like MUD's, but honestly people are more 
into the video-game type role-playing stuff, I did like Swamp, 
but I never got into it much, not too much to explore, just 
shooting and fighting and stuff, and not much storyline as far as 
I saw. And I know much blind gamers seem to not care about a 
storyline but I do.


Sent from my iPod

On 7 mai 2013, at 09:56, Jeremy Kaldobsky  
wrote:


Dakotah, I do agree that some integration between the See Munkey 
and the Wii mote might be possible in the future, but at the 
moment I have no idea what that would even entail.  Since it 
sounds like it would be very cool, the idea might grab the 
attention of someone who knows more about how the Wii works.


The Braille display is something I will definitely be working on 
again!  :D  I've poured a ton of time and effort into several 
different designs, and the last one went so far that I was 
already contacting places to manufacture the parts for it.  At 
the very end they changed the cost estimate for building the 
parts, and the new price was 20 times what I had originally been 
told!  Yikes!  That killed that designed right there on the spot 
since it would have cost more in parts than I wanted to sell the 
finished device for.  I'll figure something out eventually, I 
just need to once again start over.


Thanks man.  :)  I do have a large number of interests, but I 
think that keeps more options open whenever I find myself bored 
and in need of something to do.  ROFL!


- Aprone

--- On Tue, 5/7/13, Dakotah Rickard  
wrote:


From: Dakotah Rickard Subject: Re: [Audyssey] Some updates on what I'm up to, since I 
forget to keep audyssey in the loop.

To: "Gamers Discussion list" http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] Global Accessibility Awareness Day

2013-05-08 Thread Cara Quinn
Yes, am giving a lightning talk at Yahoo! about iOS accessibility and Apple's 
universal access paradigm etc.

here's the linkie.

http://www.meetup.com/Los-Angeles-Accessibility-and-Inclusive-Design-Group/events/110051912/#description-tab

Thanks,

Cara :)
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On May 8, 2013, at 10:37 AM, Ian Hamilton  wrote:

It's Global Accessibility Awareness Day tomorrow, on May 9th. There are a few 
game accessibility related things going on for it, TIGA and IGDA-GASIG are 
putting up articles and sounds like AbleGamers and BBC games might be doing 
things too.
Is anyone on the list taking part? All you need to do is some kind of awareness 
raising activity, like a blog post or a demo for some colleagues, and let the 
organisers know what you're planning so they can tweet about it on the day.
More info is on globalaccessibilityawarenessday.org, and you can contact them 
on globala11yawareness...@gmail.com, or through the twitter/facebook links on 
their site.   
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Re: [Audyssey] My Mod

2013-05-08 Thread Mohsin Ali
hello ! can you explain that , to which game does this mod belong?

thanx

On 5/8/13, Ken The PionEar  wrote:
> This is my first attempt at a mod. It's basically JQ with the following
> modifications.
> 1. Accidentally added a bug where it occasionally tries to print to
> something it's not supposed to. (tried to sprint to a non client.) This
> won't crash things, it's just a tad annoying. Also, not all the files are in
> this package because i can't quite remember how to make the proper qmod
> file.
> 2. Rocket launcher does little damage, but homes in on enemies, giving you a
> huge edge in eppisodes. Level up faster than ever, if you've even gotten
> through eppisodes before.
> 3. Press x to hear x, y, and z coordinates.
> 4. Press left and right brackets to speed up and slow down scan time for
> ESR... or is it d5k? Great way to hear slopes and doors while running or
> flying.
> 5. Press semicolon and apostrophe to decrease and increase scan distance.
> Note: certain sounds, like the buttons,  disappear when you do this, so it's
> not recommended.
> https://dl.dropboxusercontent.com/u/96692612/MyMod.zip
> My config file, included, assigns keys to the new functions. It also  also
> allows for what I call key changers. For example, press right arrow to turn
> 22.5 degrees, or hold down shift and press it for an instant 90 degree turn.
> Press enter to turn 180 degrees. If you're looking up and want to center
> your view quickly and fire, press shift and fire at the same time.
> I also included maps I made with the ldl level editor.
>  Check out my games at
> www.ThePionEar.net
> and my music, and that of my band, at
> www.ThePionEar.net/BlindLabyrinth.html .
> If you want to reach me, you can call 419-744-0517, friend me on Facebook,
> (KenWDowney,) or write me at kenwdow...@me.com .
> Crazy Ken
> ---
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[Audyssey] My Mod

2013-05-08 Thread Ken The PionEar
This is my first attempt at a mod. It's basically JQ with the following 
modifications.
1. Accidentally added a bug where it occasionally tries to print to something 
it's not supposed to. (tried to sprint to a non client.) This won't crash 
things, it's just a tad annoying. Also, not all the files are in this package 
because i can't quite remember how to make the proper qmod file.
2. Rocket launcher does little damage, but homes in on enemies, giving you a 
huge edge in eppisodes. Level up faster than ever, if you've even gotten 
through eppisodes before.
3. Press x to hear x, y, and z coordinates.
4. Press left and right brackets to speed up and slow down scan time for ESR... 
or is it d5k? Great way to hear slopes and doors while running or flying.
5. Press semicolon and apostrophe to decrease and increase scan distance. Note: 
certain sounds, like the buttons,  disappear when you do this, so it's not 
recommended.
https://dl.dropboxusercontent.com/u/96692612/MyMod.zip
My config file, included, assigns keys to the new functions. It also  also 
allows for what I call key changers. For example, press right arrow to turn 
22.5 degrees, or hold down shift and press it for an instant 90 degree turn. 
Press enter to turn 180 degrees. If you're looking up and want to center your 
view quickly and fire, press shift and fire at the same time.
I also included maps I made with the ldl level editor.
 Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com . 
Crazy Ken
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Re: [Audyssey] question about k chess elite

2013-05-08 Thread Michael Taboada

ah I see.
Thanks,
-Michael.


-Original Message- 
From: Charles Rivard

Sent: Wednesday, May 08, 2013 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about k chess elite

There is no representation of the board layout.  You use your own chess set
and the algebraic notation that you can review with your screen reader.
HTH.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Michael Taboada" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 07, 2013 8:08 PM
Subject: [Audyssey] question about k chess elite



Hi,
I am trying to get back into chess, and I saw a suggestion on this list 
about k Chess elite. I downloaded the trial, and installed it with the 
accessibility support. I can’t seem to find how to review the board 
though. I can see some kind of notation or something, but no board that I 
can review with the arrow keys. Any suggestions on what to do about this?

Thanks,
-Michael.
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Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations

2013-05-08 Thread Dakotah Rickard
Honestly, I'm not entirely sure why it won't work.
It's been about two years since I tried making it work. I got really
excited for a while there with the release of the mapping language. I
even made a few maps, which led me to the realization that big rooms
didn't render well, in terms of sound. That kind of bummed me out, but
hey. It's still fun.

I'll maybe try to make it work again, because AQ was so much fun.

I used to play with several friends.

In case you or anyone else cares, I made maps for a few of the space
ships from a mud called Miriani, and I also made other maps I can't
remember well, including a map of two towers, connected by a middle
room. That's the one that didn't render the sounds right, or maybe my
netbook just couldn't handle it. I don't know.

Signed:
Dakotah Rickard

On 5/7/13, Cara Quinn  wrote:
> Hi Dakotah,
>
> As I'd mentioned to Ken, the beeps were only ever meant to be placeholders
> and were supposed to be replaced with other ways of communicating the same
> data.
>
> Yes, the way Swamp communicates targets is something I've been sort of
> keeping an eye on as I was curious about it as I love 3D experiences.
>
> There are a couple of switches in Jedi Quake which eliminate some of the
> beeping and perhaps one of these days I'll revisit it. :)
>
> I also do need to eventually get into Swamp a bit but since I'm not running
> Windows (and really have no desire to) many current games are out of reach
> at the moment. :) When I have time, I'll probably set up a vM for the heck
> of it and set up a few games. For now though my work on Mac / iOS is really
> my focus…
>
> Dakotah, what issues are you having with Audio quake on Win 7? Perhaps we
> can get this up and running for you.
>
> Also, thank you very much for your thanks! :) I too love online multiplayer
> real-time interaction and I think we need more of that.
>
> Thanks so much for supporting this kind of development! It means a lot!
>
> Smiles,
>
> Cara :)
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On May 6, 2013, at 11:56 AM, Dakotah Rickard 
> wrote:
>
> I have to say, having played and gotten pretty good at both Swamp and
> AudioQuake, I have to say that I like the immersion of Swamp. There
> aren't as many beeps in Swamp. None of the targets beep, and that's
> amazing. There are ways of producing or providing sounds that aren't
> beeping. For example, if you were going to do a headshot, maybe you
> could hear the zombie actually breathing, rather than just growling or
> stepping, if you were lined up, and the volume would throttle up and
> down, depending on how close you were to the head.
>
> As for AudioQuake, I didn't end up using the mouse, but I did put in
> aliases to look up and down with keys, so I used to hang from the
> ceiling on maps and shoot down at players. I used to play with the
> sniper all the time, and people were fun to play with.
>
> But the immersion I was talking about above wouldn't really work for
> AudioQuake. I mean, Quake has many kinds of maps with many kinds of
> objects and pickups. It wouldn't work to provide natural sounding
> notifications for pickups and the like, because the maps were so
> widely varied Still, I think that immersion and environmental sounds
> is the way to go, especially as it makes the game feel a lot more
> mainstream not to hear all the beeping.
>
> Still, I'd be playing AudioQuake today if I could make it work on Win7
> 64-bit, but when I tried, I failed.
>
> I want to thank the developers of Swamp and AudioQuake, as well as the
> modders, because they opened up a whole new experience, online
> competition and cooperation.
>
> It's been great.
>
> Signed:
> Dakotah Rickard
>
> On 5/6/13, Ken The PionEar  wrote:
>> Three mods? I only know about your mod and Derek London's mod. What's the
>> third one?
>> I did a little modding myself a while back by the way. I created a
>> low-level, slow-moving rocket that would find the nearest enemy. It
>> didn't
>> do much damage, because that wasn't the intent. The intent was to use it
>> to
>>
>> lead you to the next room where monsters were hiding. I also used x to
>> give
>>
>> the coordinates, and used different keys to increase and decrease scan
>> speed
>>
>> and distance. Unfortunately, when you mess with scanning distance in
>> game,
>> some of the sounds, like buttons,  disappear. I also wrote a few maps.
>> I think the biggest reason I don't play quake much anymore is all the
>> beeping. It gets on my nerves. It's easily fixed though, and I just need
>> to
>>
>> do it. I think that Swamp and other similar games have shown us how.
>>
>> Check out my games at
>> www.ThePionEar.net
>> and my music, and that of my band, at
>> www.ThePionEar.net/BlindLabyrinth.html .
>> If you want to reach me, you can call 419-744-0517, friend me on
>> Facebook,
>> (KenWDowney,) or write me at kenwdow...@me.com .
>> Crazy Ken
>> -

[Audyssey] Global Accessibility Awareness Day

2013-05-08 Thread Ian Hamilton
It's Global Accessibility Awareness Day tomorrow, on May 9th. There are a few 
game accessibility related things going on for it, TIGA and IGDA-GASIG are 
putting up articles and sounds like AbleGamers and BBC games might be doing 
things too.
Is anyone on the list taking part? All you need to do is some kind of awareness 
raising activity, like a blog post or a demo for some colleagues, and let the 
organisers know what you're planning so they can tweet about it on the day.
More info is on globalaccessibilityawarenessday.org, and you can contact them 
on globala11yawareness...@gmail.com, or through the twitter/facebook links on 
their site.   
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Re: [Audyssey] Wondering about the size of the audio gaming community

2013-05-08 Thread Dakotah Rickard
I personally agree with the pricing of the games you mentioned, Tom,
but not all developers offer quite as much gameplay for the buck as,
for example, you or David Greenwood, and not all games are that cheap.

Also, and I'm not trying to offend anyone, comparing any of our games
to a studio title just won't work. Yes, we don't really have studio
versus independent development audiogames. In fact, there's sort of a
problem there, which I'd rectify if I could. In most cases, developers
are flying solo, the indiest of the indie.
It would be more fair to get someone to read a list of games on Steam,
since it's not accessible, and check on the prices for most indie
games.

I'm not saying that three bucks for a game is going to happen for us,
though in some cases, pricing should parallel. Some of our games are
the kind where you pick it up, play it for an hour, and then you're
done. And some of those games are also paid products.

All I'm saying is that, while we have some very good games and some
talented developers, the game industry has changed somewhat. And with
more and more people getting their feet wet with devices like iPhones
and the like, developers who charge $40 for a game that has a
counterpart on the iPhone for $10 are going to lose a lot of business.

In short, the blind gaming market's developers have seen a monopoly of
sorts. Back in the day, there were, what, two of them? i'm talking
about the days of PCSGames in DOS. Now, there are quite a few, some
offering free games, others offering paid ones.

The selection of games has never been broader for us, and I couldn't
be happier about that. All I want to really point out is that
developers are working independently. They therefore should consider
checking out the list of independent games and getting an idea of how
much they might charge if they were selling the game to the sighted.
That, combined with that survey idea, will be a good marker for how
much a game might be priced. Thank you, by the way, for offering to
write that out, Tom. It could do a lot for us, and I urge you to get
developer feedback, to obtain a feature list from the broadest array
possible.

To tie it into piracy, which got me into this topic in the first
place, if people see that developers are doing the research, and if
players start doing a little research of their own, then I think fewer
people will pirate games.
This is because everyone will know about the broader market, as
opposed to our little secluded one. If everyone works on a level
field, there's fewer holes to hide in, so to speak. Let's face it.
There's no kind of security that can't be breached at some point,
except maybe having people log into a server each time they go to play
a game, such as with Electronic Arts title Sim City 4. This introduces
a whole lot of customer service into the needs of your game, as people
are going to have problems, right off the bat. Anything else can be
broken, and even server-side security might be compromisable, given
time.
The answer is to ensure people that the price you're asking is
reasonable. It means being flexible in how much profit you might make,
which is a tough thing to do, because each of us wants our creative
work to be highly rewarding. However, if you ask $35 for a game, but
30% of people playing it paid for it, that's a considerably lower
profit margin than asking $15  or $20 for the game and getting 70% or
better playing legally.

For the first time, I'll make a case, and I'm not trying to call
anyone out. VIPMud costs $30. All of the GMA Games are either free,
thank you very much David Greenwood, or from $30 to $35. VIPMud is a
great client. I've played around with it a lot, and I think it does a
good job of making muds even more accessible, but I also look around
and see the many free or cheaper mud clients out there. MushClient and
MonkeyTerm come to mind, and neither is quite as easily accessible as
VIPMud, in my experience anyway. There are also two clients for the
iDevices which are, if memory serves, either $3 or $4. These are a
little limited compared to VIPMud or the others, but they work,
especially if you happen to have a Bluetooth keyboard.
If David Greenwood had chosen to ask $10 or $15 for VIPMud, more
people would have paid, fewer people would have pirated, and everyone
would be happier. As it stands, just sit down and ask around a little
and you would be shocked at how many people pirate the product. Is it
fair to David? Of course it isn't. Is it the right thing to do?
Absolutely not. Is there any justification for it? Not any that would
stand up in front of any court or debate panel. Still, if the client
was a bit cheaper, especially since mudding is free, the model would
make more sense, and be more likely to attract business.

Still, a long topic again, with a bit of rambling. Sorry for that.
Thanks for keeping with me.

Signed:
Dakotah Rickard

On 5/6/13, Dallas O'Brien  wrote:
> hi. i know exactly what you mean. I, for example, would love a

[Audyssey] about the beeps in quake

2013-05-08 Thread Ken The PionEar
I've replaced all the enemy, monster, and friend beeps--or tried to. I replaced 
them in both the \quake\id1\soun ds\esr and \quake\id1\sounds\direction folder. 
I seem to have a zillion more of these sounds though. I'd just delete them but 
since I'm getting beeps still, instead of the new sounds, Quake is still 
hunting for those particular files.
https://dl.dropboxusercontent.com/u/96692612/direction.zip
is my replacement folder. Copy it to both your directions and ESR folders, 
however many of them there be, and see if it helps.Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com . 
Crazy Ken
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Re: [Audyssey] General horse racing game design

2013-05-08 Thread Thomas Ward
Hi Cara,

Well, when I played the Lighttech horse racing game a few years back I
didn't' think it was all that great. There were a number of things I
didn't like about it.

For example, it didn't really stick to true real world horse racing.
There were a number of extra obstacles like cactus plants to jump,
rivers to swim across, and cliffs you could fall off of. The game was
OK, but I would have preferred a more straight up horse racing game
without the weird additions.

The other thing I distinctly remember not liking about the design is
you had to press space to start a move. Your horse would run a random
amount of spaces, you'd hit space again and another horse would run,
and so on. It took forever to complete a race because it wasn't  all
done in real time.

Now, I think a good accessible horse racing game should work like the
mainstream horse racing games I had back in the 95/98 days. In those
games you would pick a horse, and after the trumpets sounded you would
use your up arrow key to run forward and your left and right keys to
steer around curves and other horses.The spacebar would have your
horse vault or jump over hurtles  on the track. Meanwhile there was
usually a human commentator announcing the play by play action just
like at a real track. We haven't really seen a horse racing game like
that yet, and it should be easy to do on an iPhone or PC.

Cheers!


On 5/8/13, Cara Quinn  wrote:
> In light of the fact that the Kentucky Derby just happened (Woohoo!) and
> we're on our way to the second jewel of the triple crown, let me just say
> that I would love love love a horse racing game! :)
>  I've recently been thinking of how to best design one so maybe this would
> be a good question for the list?
>
> First off, for those who have played the Horse Racing Game, What was the
> game play like?
>
> Also, if you were to design a horse racing game, what would you expect or
> want out of it?
>
> thanks bunches and have an awesome day!
>
> Smiles,
>
> Cara :)
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
>
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>

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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Thomas Ward
Hi Greg,

Thanks. That would be great.

Cheers!


On 5/8/13, Greg Steel  wrote:
> Hi Tom I do have the com audio library their was the dzk games that used it.
>
> I can send it to you if you want.

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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Lisa Hayes

greg Could yhou please also send to me myh address is,
lhay...@internode.on.net
sorryh Thomas for this post.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Greg Steel" 

To: "Gamers Discussion list" 
Sent: Thursday, May 09, 2013 12:15 AM
Subject: Re: [Audyssey] Horse Racing Game and Windows 8


Hi Tom I do have the com audio library their was the dzk games that used 
it. I can send it to you if you want.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 08, 2013 5:14 AM
Subject: Re: [Audyssey] Horse Racing Game and Windows 8



Hi Damien,

Ah, OK. I wondered where that Com Audio API came from. I know I hadn't
heard of it until some people started using it in their AutoIt
scripts. So now I know I definitely do not have it installed. I'll try
and track it down and see if it fixes the problem. If not I could
probably write a better horse racing game when I'm not up to my
eyeballs in other projects. :D

On 5/8/13, Damien C. S. Pendleton  wrote:

Hi Thomas,
COMAudio was a custom made library and was not part of any Windows
distribution. I think if you wanted to install it you would have to ask 
its


creator, but I don't even know if he has it any more.
Kind regards,
Damien C.S. Pendleton.


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[Audyssey] General horse racing game design

2013-05-08 Thread Cara Quinn
In light of the fact that the Kentucky Derby just happened (Woohoo!) and we're 
on our way to the second jewel of the triple crown, let me just say that I 
would love love love a horse racing game! :)
 I've recently been thinking of how to best design one so maybe this would be a 
good question for the list?

First off, for those who have played the Horse Racing Game, What was the game 
play like?

Also, if you were to design a horse racing game, what would you expect or want 
out of it?

thanks bunches and have an awesome day!

Smiles,

Cara :)
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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Cara Quinn
Actually, since I am a bit into horse racing, I did try this when I was running 
XP a few years back and was not able to get it to work either.


Best of luck and please do share if anyone does get this one running so to 
speak. ;)

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On May 8, 2013, at 3:07 AM, Thomas Ward  wrote:

Hi Lisa,

Thanks for that info. I'm glad it is not just Windows 8 that has
problems with the game. I suspect if it won't run on XP its probably
some missing component like Com Audio like Damien said or something
else.

Cheers!


On 5/8/13, Lisa Hayes  wrote:
> I'm running win xp and couldn't get it to run on xp either.
> Lisa Hayes
> 

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Re: [Audyssey] question about k chess elite

2013-05-08 Thread Charles Rivard
There is no representation of the board layout.  You use your own chess set 
and the algebraic notation that you can review with your screen reader. 
HTH.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Michael Taboada" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 07, 2013 8:08 PM
Subject: [Audyssey] question about k chess elite



Hi,
I am trying to get back into chess, and I saw a suggestion on this list 
about k Chess elite. I downloaded the trial, and installed it with the 
accessibility support. I can’t seem to find how to review the board 
though. I can see some kind of notation or something, but no board that I 
can review with the arrow keys. Any suggestions on what to do about this?

Thanks,
-Michael.
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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Greg Steel
Hi Tom I do have the com audio library their was the dzk games that used it. 
I can send it to you if you want.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 08, 2013 5:14 AM
Subject: Re: [Audyssey] Horse Racing Game and Windows 8



Hi Damien,

Ah, OK. I wondered where that Com Audio API came from. I know I hadn't
heard of it until some people started using it in their AutoIt
scripts. So now I know I definitely do not have it installed. I'll try
and track it down and see if it fixes the problem. If not I could
probably write a better horse racing game when I'm not up to my
eyeballs in other projects. :D

On 5/8/13, Damien C. S. Pendleton  wrote:

Hi Thomas,
COMAudio was a custom made library and was not part of any Windows
distribution. I think if you wanted to install it you would have to ask 
its


creator, but I don't even know if he has it any more.
Kind regards,
Damien C.S. Pendleton.


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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Thomas Ward
Hi Damien,

Ah, OK. I wondered where that Com Audio API came from. I know I hadn't
heard of it until some people started using it in their AutoIt
scripts. So now I know I definitely do not have it installed. I'll try
and track it down and see if it fixes the problem. If not I could
probably write a better horse racing game when I'm not up to my
eyeballs in other projects. :D

On 5/8/13, Damien C. S. Pendleton  wrote:
> Hi Thomas,
> COMAudio was a custom made library and was not part of any Windows
> distribution. I think if you wanted to install it you would have to ask its
>
> creator, but I don't even know if he has it any more.
> Kind regards,
> Damien C.S. Pendleton.

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Re: [Audyssey] sapi5 voice

2013-05-08 Thread Thomas Ward
Hi Jim,

Yes. Accessing the various screen readers is very similar. To access
Jaws on Jaws 8 and above there is a Com component called the FSAPI.
That's short for Freedom Scientific API.You initialize it like any
other  Windows Com component and simply pass strings of text to the
functions in the FSAPI. I don't remember the functions right off the
top of my head, but I followed the documentation they sent me and it
was a piece of cake.

I think the only screen reader I know of that doesn't have a Com based
interface is NVDA. I think you have to link directly to the NVDA
Controller Client directly, but that might have changed. At any rate
writing a wrapper for various screen readers in Visual Basic 6 or
Visual Basic .NET is a fairly straight forward process. At least for
current versions of the various screen readers.

Cheers!


On 5/8/13, Jim Kitchen  wrote:
> Hi Thomas,
>
> Thank you.  That's interesting.  The syntax is not too different than for
> the SDK that I use.
>
> I imagine that those who have written a speech rapper have found similar
> commands for each of the screen readers.
>

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Re: [Audyssey] awsem homer

2013-05-08 Thread Thomas Ward
Hi Jim,

Correct. On Windows Vista, Windows 7, and Windows 8 UAC won't allow
you to write to c:\Program Files or c:\Program Files (x86) because
they are protected operating system directories. The only two
solutions are to either turn UAC off, which disables some of your
security, or move them to a local directory such as c:\Users\Your User
Name\Kitchinsinc. Either that or update the programs to save the log
files to the proper places on modern Windows versions such as the
user's App Data folder.

Cheers!

On 5/8/13, Jim Kitchen  wrote:
> Hi Curt,
>
> I have heard of the same problem from others.  The problem seems to be that
> my games write to a file such as the save game or log file etc and the UAC
> of Windows no longer likes that in program files.  So I guess that you need
> to either turn off the UAC or move the kitchensinc folder out of program
> files.
>
> I hope that helps.
>
> BFN
>
>  Jim
>
> Check my web site for my 35 free games.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] awsem homer

2013-05-08 Thread Jim Kitchen

Hi Curt,

I have heard of the same problem from others.  The problem seems to be that my 
games write to a file such as the save game or log file etc and the UAC of 
Windows no longer likes that in program files.  So I guess that you need to 
either turn off the UAC or move the kitchensinc folder out of program files.

I hope that helps.

BFN

Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] sapi5 voice

2013-05-08 Thread Jim Kitchen

Hi Thomas,

Thank you.  That's interesting.  The syntax is not too different than for the 
SDK that I use.

I imagine that those who have written a speech rapper have found similar 
commands for each of the screen readers.

- Original Message -
Hi Jim,

Yes, I do something similar when stopping the SAPI output before
speaking a new string of text. In C++ it would look like this.

void StopSpeech()
{
g_voice->Speak(L"", SVSFPurgeBeforeSpeak, 0);
}

Cheers!


On 5/7/13, Jim Kitchen  wrote:

Hi,

I forgot, this is another sapi5 command that I find very useful in games.

Sub stopspeech()
Voice.Speak vbNullString, SVSFPurgeBeforeSpeak
End Sub

You know for when you want to interrupt and stop the current speech and
start saying something new after using the command

Voice.Speak g$, SVSFlagsAsync

BFN

 Jim



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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Damien C. S. Pendleton

Hi Thomas,
COMAudio was a custom made library and was not part of any Windows 
distribution. I think if you wanted to install it you would have to ask its 
creator, but I don't even know if he has it any more.

Kind regards,
Damien C.S. Pendleton.
-Original Message- 
From: Thomas Ward

Sent: Wednesday, May 08, 2013 11:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Horse Racing Game and Windows 8

Hi Damien,

Oh, joy. That nixes it for sure. I don't even think Windows 8 comes
with Com Audio. It was one of several old outdated components that got
trashed along the way, and for good reason. I suppose I could try
installing Com Audio, but I think we will have to put the LTI games on
the incompatible list as they require several things that no longer
exist on Windows.

Cheers!


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[Audyssey] Blindsoftware.com

2013-05-08 Thread Chris H

Good morning all.
Just a quick message to let you know that the website listed in the 
subject line,

www.blindsoftware.com,
will be closing its doors for good on Wednesday, May the 15th.
So if you haven't taken up the offer yet, why not do so now before it's 
too late!

For those who have already done so, have fun!
Chris.
--

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E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
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challsworth2.wordpress.com

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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Lisa Hayes

Well who knows, butg glad i was to help.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 08, 2013 8:07 PM
Subject: Re: [Audyssey] Horse Racing Game and Windows 8



Hi Lisa,

Thanks for that info. I'm glad it is not just Windows 8 that has
problems with the game. I suspect if it won't run on XP its probably
some missing component like Com Audio like Damien said or something
else.

Cheers!


On 5/8/13, Lisa Hayes  wrote:

I'm running win xp and couldn't get it to run on xp either.
Lisa Hayes



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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Thomas Ward
Hi Lisa,

Thanks for that info. I'm glad it is not just Windows 8 that has
problems with the game. I suspect if it won't run on XP its probably
some missing component like Com Audio like Damien said or something
else.

Cheers!


On 5/8/13, Lisa Hayes  wrote:
> I'm running win xp and couldn't get it to run on xp either.
> Lisa Hayes
>

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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Thomas Ward
Hi Damien,

Oh, joy. That nixes it for sure. I don't even think Windows 8 comes
with Com Audio. It was one of several old outdated components that got
trashed along the way, and for good reason. I suppose I could try
installing Com Audio, but I think we will have to put the LTI games on
the incompatible list as they require several things that no longer
exist on Windows.

Cheers!


On 5/8/13, Damien C. S. Pendleton  wrote:
> Hi Thomas,
> If I remember correctly the Lighttech games used a very old COM API called
> COMAudio, which was a wrapper around the Audiere and ZLib libraries. I think
>
> the version of Audiere used was written for DirectX8, and the library itself
>
> was very buggy. If it gives you any idea, that particular game would
> sometimes freeze on XP as well, as the program tries to silently register
> the COM object on loading, and seems to run itself into an infinite loop if
>
> unsuccessful.
> My guess is that for whatever reason Windows 8 is not registering the
> comaudio.dll file, and that'll be why it freezes.
> Kind regards,
> Damien C.S. Pendleton.

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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Lisa Hayes

I'm running win xp and couldn't get it to run on xp either.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 08, 2013 7:25 PM
Subject: [Audyssey] Horse Racing Game and Windows 8



Hi everyone,

This morning I decided to install some of the old Lighttech
Interactive games on my laptop now running Windows 8, and discovered
no matter what I did I couldn't get the Horse Racing Game to run. I
ran the configuration program, selected SAPI, pressed enter on save
and that worked fine. However, when I tried to actually start the
Horse Racing Game it would lock up and just freeze.  Has anyone played
this game successfully on Win 8, and if so what was your solution?

Cheers!

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Re: [Audyssey] Off Topic: Wiki

2013-05-08 Thread Thomas Ward
Hi Dakotah,

Let me remind you that you should get moderator approval before just
sending an off topic post to the list. Consider this a warning.

Thanks.


On 5/7/13, Dakotah Rickard  wrote:
> Ok. I know this is wildly off-topic, so if people want to e-mail me
> off list with answers, that'd be just fine, but I'm working on a team,
> designing some stuff, and one of the members created a wiki on google
> sites. Unfortunately, the site is highly inaccessible in terms of
> editing, though reading seems to be fine, if a little confusing.
> Are there any other sites that people have used completely, reading,
> writing, editing, that you can recommend?
>
> If we're going to move the wiki, it needs to be soon, before it
> becomes to cumbersome to move.
>
> Signed:
> Dakotah Rickard
>
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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Damien C. S. Pendleton

Hi Thomas,
If I remember correctly the Lighttech games used a very old COM API called 
COMAudio, which was a wrapper around the Audiere and ZLib libraries. I think 
the version of Audiere used was written for DirectX8, and the library itself 
was very buggy. If it gives you any idea, that particular game would 
sometimes freeze on XP as well, as the program tries to silently register 
the COM object on loading, and seems to run itself into an infinite loop if 
unsuccessful.
My guess is that for whatever reason Windows 8 is not registering the 
comaudio.dll file, and that'll be why it freezes.

Kind regards,
Damien C.S. Pendleton.
-Original Message- 
From: Thomas Ward

Sent: Wednesday, May 08, 2013 10:25 AM
To: Gamers Discussion list
Subject: [Audyssey] Horse Racing Game and Windows 8

Hi everyone,

This morning I decided to install some of the old Lighttech
Interactive games on my laptop now running Windows 8, and discovered
no matter what I did I couldn't get the Horse Racing Game to run. I
ran the configuration program, selected SAPI, pressed enter on save
and that worked fine. However, when I tried to actually start the
Horse Racing Game it would lock up and just freeze.  Has anyone played
this game successfully on Win 8, and if so what was your solution?

Cheers!

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[Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Thomas Ward
Hi everyone,

This morning I decided to install some of the old Lighttech
Interactive games on my laptop now running Windows 8, and discovered
no matter what I did I couldn't get the Horse Racing Game to run. I
ran the configuration program, selected SAPI, pressed enter on save
and that worked fine. However, when I tried to actually start the
Horse Racing Game it would lock up and just freeze.  Has anyone played
this game successfully on Win 8, and if so what was your solution?

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.