Re: [Audyssey] Thoughts and questions about IF gaming: What'syourfavorite Inform game?

2013-07-10 Thread shaun everiss

there are several versions.
1.  the origional book and movie.
2.  the tv series, based on the book and a bit more livened up.
the bbc series which is better than all of them, the first book or so 
was good but after that it got rather crappy and boring.
The real hitch hikers guide  was a bit more crazy well its the bbc 
series I have is the real one, I was able through an archive site I 
used and a friend to get recorded  eps of it for myself and I prefur 
the bbc version.

In that version the vogons were the
  centre of the thing.
I think it was a joke against some council or something at the time.
orders were orders, earth had to go no matter that the orders were 
superseeded by other tech or that they were invalid.
Eventually everyone returned to earth and the vogons won, ofcause, it 
never happened like that origionally but the vogons I guess were part 
of a strong theme, still it could be  argued that the radio series 
was wrigged for the vogons to win no matter  what.
kind of something like the modern corperation they always seem to win 
no matter what though I am not sure if that changed later or what 
since all parts after part 12 came much later on so expect some stuff 
was tweaked.

Its a shame that it was ended like that myself.
Still.

At 09:26 PM 7/9/2013, you wrote:


Hi Thomas,

You know if I had read the Hitch Hikers Guide to the Galaxy book I 
might have known what to do with a babble fish. grin


BFN

Jim

Tell me what you think, Captain, I'm all ears, Spock

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Text games.

2013-07-10 Thread shaun everiss

well I have the latest winfrotz in tts mode.
its a bit laggy but I can play it.
I can play html tads games and others with the vertual curser of my 
screen reader.

aparently I should be able to run djgpp tads in 32 bit mode but never tried it.
hugo same as with tads needs a screen reader but you can follow 
allong a bit if the game has sound.
Now agt which I still play needs dos,  so on x64 and over they won't 
be able to be played unless you have a vm or linux.


At 04:11 AM 7/10/2013, you wrote:

Hi everyone,

I just was wondering, what's the best way to play the text games? 
Like when you open a .z8 file, what's the best program to use to 
open them and play. I juse to use WinfrotzTTS, but it doesn't work 
anymore, and it doesn't let me load saved games.


Any help will be appreciated.
Ryan

1 Weird Fruit Melts Fat
Cut Pounds of Stomach Fat Every Week With This Secret Fruit
http://thirdpartyoffers.juno.com/TGL3131/51dc363668ced36366a8cst02vuc
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Re: [Audyssey] Text games.

2013-07-10 Thread Thomas Ward
Hi Shaun,

You can play AGT games just fine on 64-bit Windows using the Agility
interpreter for Windows. You certainly don't need to have a 16-bit Dos
environment to play AGT games. I recommend you get your facts straight
before spouting off misinformation like this.

Cheers!


On 7/10/13, shaun everiss sm.ever...@gmail.com wrote:
 well I have the latest winfrotz in tts mode.
 its a bit laggy but I can play it.
 I can play html tads games and others with the vertual curser of my
 screen reader.
 aparently I should be able to run djgpp tads in 32 bit mode but never tried
 it.
 hugo same as with tads needs a screen reader but you can follow
 allong a bit if the game has sound.
 Now agt which I still play needs dos,  so on x64 and over they won't
 be able to be played unless you have a vm or linux.


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Re: [Audyssey] zork series.

2013-07-10 Thread Thomas Ward
Hi,

Well, if you don't come up with a copy I'll locate my copies of all
five Zork adventures, zip them up, and put them somewhere for download
for you.

On 7/8/13, dbartling...@gmail.com dbartling...@gmail.com wrote:
 Ahh where can I get them then?

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Re: [Audyssey] Candy crush saga and song pop

2013-07-10 Thread Piotr Machacz
SongPop is playable. At least, the online FB version is if your screen reader 
has decent flash support. The mobile versions are completely unplayable though, 
I guess they are using some sort of cross-platform engine to port it which 
bypasses iOS's and android's native UI frameworks.
On Jul 10, 2013, at 12:12 AM, Ken The PionEar kenwdow...@me.com wrote:

 Song Pop is not accessible, true, but Song Guru is and it's quite fun.
 Check out my games at
 www.ThePionEar.net
 and my music, and that of my band, at
 www.ThePionEar.net/BlindLabyrinth.html .
 If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
 (KenWDowney,) or write me at kenwdow...@me.com .
 Crazy Ken
 - Original Message - From: cape.ama...@gmail.com
 To: gamers@audyssey.org
 Sent: Tuesday, July 09, 2013 12:19 PM
 Subject: [Audyssey] Candy crush saga and song pop
 
 
 Hi everyone,
 I have been wanting to play candy crush and song pop for a really long time, 
 however at this time they both seem to be very inaccessible. Would anyone 
 want to join me in contacting the developer?
 
 Amanda
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Re: [Audyssey] zork series.

2013-07-10 Thread Lisa Hayes

thomas i'd like the zork games you have please, thanks. s
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 10, 2013 5:26 PM
Subject: Re: [Audyssey] zork series.



Hi,

Well, if you don't come up with a copy I'll locate my copies of all
five Zork adventures, zip them up, and put them somewhere for download
for you.

On 7/8/13, dbartling...@gmail.com dbartling...@gmail.com wrote:

Ahh where can I get them then?

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Re: [Audyssey] Thoughts and questions about IF gaming: What'syourfavorite Inform game?

2013-07-10 Thread dbartling714
Totally get you Thomas 

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Re: [Audyssey] a mind for ever voyaging.

2013-07-10 Thread James Bartlett

hI

   I do have to agry Infocom endings to a lot of there games were a let 
down. I'm not knocking them all but a lot of them were.


bfn
James 



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Re: [Audyssey] Thoughts and questions about IF gaming: What'syourfavorite Inform game?

2013-07-10 Thread James Bartlett
Wow I didn't know that it was one of the better games out there when I 
started playing it. Infact I didn't know that till someone had posted the 
info on it. but I do have to say that if you are in to horror and mistery 
then it will have you playing for hours on end.


bfn
James 



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Re: [Audyssey] zork series.

2013-07-10 Thread James Bartlett

Hi Thomas

   If you wouldn't mind I think I would like those files too.

bfn
james 


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Re: [Audyssey] a mind for ever voyaging.

2013-07-10 Thread Lisa Hayes
Ill say you're right leatgher godesses you were wandering along a highway 
and how you got their from the last location in the game is or was never 
explained.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: James Bartlett jab8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 10, 2013 7:36 PM
Subject: Re: [Audyssey] a mind for ever voyaging.



hI

   I do have to agry Infocom endings to a lot of there games were a let 
down. I'm not knocking them all but a lot of them were.


bfn
James

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Re: [Audyssey] zork series.

2013-07-10 Thread dbartling714
Me as well please 

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Re: [Audyssey] Thoughts and questions about IFgaming:What'syourfavorite Inform game?

2013-07-10 Thread Jim Kitchen


Hi Lisa,

Yeah, that babble fish was very cool once I figured out what to do with it.

BFN

Jim

My ex used to like it in the ear.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Thoughts and questions about IFgaming:What'syourfavorite Inform game?

2013-07-10 Thread Jim Kitchen


Hi Lisa,

Sorry, don't remember being on an island with a robot.  But in Deep Space 
Drifter you landed on a planet or space station and had to get the robot 
working.  Pretty funny or mean what you ended up doing with her.

BFN

Jim

Light at the end of the tunnel? look out for that train.

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Re: [Audyssey] Thoughts and questions about IF gaming:What'syourfavorite Inform game?

2013-07-10 Thread Jim Kitchen


Hi Thomas,

You got that right! and as I said to Lisa, some of the interpreters were better 
than others.  But it sure often was frusterating trying to figure out the 
correct verb, syntax etc even when you knew what you needed to do.

BFN

Jim

This tagline no verb.

j...@kitchensinc.net
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Re: [Audyssey] Thoughts and questions aboutIFgaming:What'syourfavorite Inform game?

2013-07-10 Thread Jim Kitchen


Hi Lisa,

To tell you the truth I never thought that it would be much fun to try to write 
a command interpreter for a text to speech game.  You know how some of them are 
much better than others.  But anyway, that is why my version of a text to 
speech game, Dungeon Master, is menu driven rather than the command interpreter 
thing.  Now maybe if I had the source code for one and then could also add 
sounds etc...

BFN

Jim

The command prompt is our friend.

j...@kitchensinc.net
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Re: [Audyssey] Candy crush saga and song pop

2013-07-10 Thread MamaPeach
Song Guru is for iPhones, iPods, and iPads, not sure about any other 
devices.


-Original Message- 
From: James Bartlett

Sent: Tuesday, July 09, 2013 7:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Candy crush saga and song pop

Hi Ken

   what platform is Song Guru for? Oh pS I checked out your website loved
it good job.

bfn
James

--
From: Ken The PionEar kenwdow...@me.com
Sent: Tuesday, July 09, 2013 6:12 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Candy crush saga and song pop


Song Pop is not accessible, true, but Song Guru is and it's quite fun.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: cape.ama...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, July 09, 2013 12:19 PM
Subject: [Audyssey] Candy crush saga and song pop



Hi everyone,
I have been wanting to play candy crush and song pop for a really long 
time, however at this time they both seem to be very inaccessible. Would 
anyone want to join me in contacting the developer?


Amanda
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[Audyssey] Yahtzee

2013-07-10 Thread Jim Kitchen

Hi,

I have put a new file up on my site.

File name; winyaht2.exe  File size; 336k

play Yahtzee, Double Yahtzee or Triple Yahtzee with up to 9 players.
Version 2 fixes a bug with the select voice and now at the end of the game the 
scores go in your documents\kitchensinc\yahtzeelog.txt file.

The winyaht2.exe file can be found on my free windows sapi5 text to speech 
games page.

BFN
Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] zork series.

2013-07-10 Thread Jesse Gaona
Hi Thomas.

Would like to be included in receiving the copies as well if possible. Thanks.

Sent from my jPhone 5

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Re: [Audyssey] Candy crush saga and song pop

2013-07-10 Thread cape . amanda
What screen reader do you use to play Facebook games online? How do you get the 
Facebook games?

Amanda

On 2013-07-10, at 3:50 AM, Piotr Machacz piterm...@gmail.com wrote:

 SongPop is playable. At least, the online FB version is if your screen reader 
 has decent flash support. The mobile versions are completely unplayable 
 though, I guess they are using some sort of cross-platform engine to port it 
 which bypasses iOS's and android's native UI frameworks.
 On Jul 10, 2013, at 12:12 AM, Ken The PionEar kenwdow...@me.com wrote:
 
 Song Pop is not accessible, true, but Song Guru is and it's quite fun.
 Check out my games at
 www.ThePionEar.net
 and my music, and that of my band, at
 www.ThePionEar.net/BlindLabyrinth.html .
 If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
 (KenWDowney,) or write me at kenwdow...@me.com .
 Crazy Ken
 - Original Message - From: cape.ama...@gmail.com
 To: gamers@audyssey.org
 Sent: Tuesday, July 09, 2013 12:19 PM
 Subject: [Audyssey] Candy crush saga and song pop
 
 
 Hi everyone,
 I have been wanting to play candy crush and song pop for a really long 
 time, however at this time they both seem to be very inaccessible. Would 
 anyone want to join me in contacting the developer?
 
 Amanda
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[Audyssey] 94 seconds

2013-07-10 Thread cape . amanda
Hi everyone,
Has anyone else noticed that the buttons are not labelled anymore in the game 
94 seconds? How do you know where the play button is?

Amanda
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Re: [Audyssey] 94 seconds

2013-07-10 Thread Sarah Haake

Hi Amanda,

yes, the buttons are no longer labeled. This is a shame indeed. I think you 
have no other chance than trying out what each button does. I have no idea 
why the labels are gone now.


Best regards
Sarah 



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Re: [Audyssey] 94 seconds

2013-07-10 Thread cape . amanda
We should email the developer.

Amanda

On 2013-07-10, at 12:04 PM, Sarah Haake ti...@gmx.net wrote:

 Hi Amanda,
 
 yes, the buttons are no longer labeled. This is a shame indeed. I think you 
 have no other chance than trying out what each button does. I have no idea 
 why the labels are gone now.
 
 Best regards
 Sarah 
 
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Re: [Audyssey] zork series.

2013-07-10 Thread David Bartling
I think what he is going to do (if he can find the files), is send
them to the list

On 7/10/13, Jesse Gaona jesse.gaon...@gmail.com wrote:
 Hi Thomas.

 Would like to be included in receiving the copies as well if possible.
 Thanks.

 Sent from my jPhone 5

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Re: [Audyssey] 94 seconds

2013-07-10 Thread Charles Rivard

I would contact the developer.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 10, 2013 11:04 AM
Subject: Re: [Audyssey] 94 seconds



Hi Amanda,

yes, the buttons are no longer labeled. This is a shame indeed. I think 
you have no other chance than trying out what each button does. I have no 
idea why the labels are gone now.


Best regards
Sarah

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list,
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Re: [Audyssey] zork series.

2013-07-10 Thread Charles Rivard
I hope so, as I, too, would be interested in getting them.  I was hesitant 
to clutter the list with yet another request for them, though.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: David Bartling dbartling...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 10, 2013 11:51 AM
Subject: Re: [Audyssey] zork series.



I think what he is going to do (if he can find the files), is send
them to the list

On 7/10/13, Jesse Gaona jesse.gaon...@gmail.com wrote:

Hi Thomas.

Would like to be included in receiving the copies as well if possible.
Thanks.

Sent from my jPhone 5

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list,

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Re: [Audyssey] Thoughts and questions about IF gaming:What'syourfavorite Inform game?

2013-07-10 Thread Thomas Ward
Hi Jim,

I often think that is intentional on the part of the author to make it
difficult to guess the correct command. Some find such guess the verb
situations as challenging, but I find it just annoying when I know
what I am suppose  to do but can not tell the game what to do because
it has to be worded a certain way.

For example, take the game House of the Midnight Sun. There is a pile
of straw behind an old broken down cottage you need to set on fire
with the tinderbox you find in the basement. You can't tell it
specifically to burn straw, light straw, start fire,or anything like
that. Instead you need to get near the straw and do strike tinderbox
and that will start the fire. If you examined the underside of the
tinderbox you would know that, but if not you'll drive yourself crazy
trying various commands such as burn straw to get the fire started.

I often wish that such games would allow for more than one command to
do the same thing. Alternate phrasing and structure of commands would
go along way to making IF games more entertaining for the casual IF
player. However, a lot of the people who create them now are hardcore
IF players, and enjoy the difficulty of puzzles and obscure commands.
Thus I don't see that issue improving any.

Cheers!

On 7/10/13, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Thomas,

 You got that right! and as I said to Lisa, some of the interpreters were
 better than others.  But it sure often was frusterating trying to figure out
 the correct verb, syntax etc even when you knew what you needed to do.

 BFN

  Jim

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Re: [Audyssey] zork series.

2013-07-10 Thread Bryan Peterson
More likely he'll host them on sendspace or someplace. I don't think the 
list could handle that.




We are the Knights who say...Ni!
-Original Message- 
From: David Bartling

Sent: Wednesday, July 10, 2013 10:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] zork series.

I think what he is going to do (if he can find the files), is send
them to the list

On 7/10/13, Jesse Gaona jesse.gaon...@gmail.com wrote:

Hi Thomas.

Would like to be included in receiving the copies as well if possible.
Thanks.

Sent from my jPhone 5

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Re: [Audyssey] Thoughts and questions about IF gaming:What'syourfavorite Inform game?

2013-07-10 Thread Zachary Kline
Thomas et al,
I’m not sure i agree with the notion that authors implement guess the verb 
puzzles deliberately. Some early games might have done so, as would games 
parodying the difficulty and absurdity of those—Scott Adams is a prime example. 
In general though, I think that such stuff fell out of favor relatively early 
on, and it’s far more likely that authors accidentally failed to account for 
reasonable synonyms and syntaxes.
This is one area where beta testers can help, and it’s often worth checking a 
suspect game’s credits or about section to see if they are acknowledged. 
Outside testers can find weirdness in games the author’s own biases wouldn’t 
have seen.
Yours,
Zack.
On Jul 10, 2013, at 10:32 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Jim,
 
 I often think that is intentional on the part of the author to make it
 difficult to guess the correct command. Some find such guess the verb
 situations as challenging, but I find it just annoying when I know
 what I am suppose  to do but can not tell the game what to do because
 it has to be worded a certain way.
 
 For example, take the game House of the Midnight Sun. There is a pile
 of straw behind an old broken down cottage you need to set on fire
 with the tinderbox you find in the basement. You can't tell it
 specifically to burn straw, light straw, start fire,or anything like
 that. Instead you need to get near the straw and do strike tinderbox
 and that will start the fire. If you examined the underside of the
 tinderbox you would know that, but if not you'll drive yourself crazy
 trying various commands such as burn straw to get the fire started.
 
 I often wish that such games would allow for more than one command to
 do the same thing. Alternate phrasing and structure of commands would
 go along way to making IF games more entertaining for the casual IF
 player. However, a lot of the people who create them now are hardcore
 IF players, and enjoy the difficulty of puzzles and obscure commands.
 Thus I don't see that issue improving any.
 
 Cheers!
 
 On 7/10/13, Jim Kitchen j...@kitchensinc.net wrote:
 
 Hi Thomas,
 
 You got that right! and as I said to Lisa, some of the interpreters were
 better than others.  But it sure often was frusterating trying to figure out
 the correct verb, syntax etc even when you knew what you needed to do.
 
 BFN
 
 Jim
 
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Re: [Audyssey] Thoughts and questions aboutIFgaming:What'syourfavorite Inform game?

2013-07-10 Thread Thomas Ward
Hi Jim,

Well, assuming you did get the source code I doubt it would do you
much good. Most interactive fiction  games are written in a language
such as Inform, AGT, or Tads, which are pretty different from VB 6.
I'm not even sure you can really call them programming languages as
they are basically just scripts that get compiled into a data file
that gets interpreted by an interpreter program. If you wanted to
rewrite it in say VB 6 you'd basically have to rewrite it from
scratch.

That said, I've been nooddling a few ideas for my own interactive
fiction games and am trying to decide if I want to write a command
interpreter or if I want to have menus like in your Dungeon Master
game. Menus are better in a way, because it takes all the guess work
out of the game and you merely have to select the right command from a
list. At the same time it can be a lot more work, because the bigger
and more complex the game the more items that can and will appear in
your menus which takes more time to develop.

Cheers!



On 7/10/13, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Lisa,

 To tell you the truth I never thought that it would be much fun to try to
 write a command interpreter for a text to speech game.  You know how some of
 them are much better than others.  But anyway, that is why my version of a
 text to speech game, Dungeon Master, is menu driven rather than the command
 interpreter thing.  Now maybe if I had the source code for one and then
 could also add sounds etc...

 BFN

  Jim

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Re: [Audyssey] Thoughts and questions about IF gaming:What'syourfavorite Inform game?

2013-07-10 Thread Thomas Ward
Hi Zack,

Perhaps it wasn't intentional, but sometimes it can seem that way when
a command that seems perfectly logical to me doesn't work only to
discover the game expected it to be phrased a different way. I was
never sure if that was intentionally done that way or seems obscure
because the author and I simply don't think the same way.

Cheers!

On 7/10/13, Zachary Kline zkl...@speedpost.net wrote:
 Thomas et al,
 I’m not sure i agree with the notion that authors implement guess the verb
 puzzles deliberately. Some early games might have done so, as would games
 parodying the difficulty and absurdity of those—Scott Adams is a prime
 example. In general though, I think that such stuff fell out of favor
 relatively early on, and it’s far more likely that authors accidentally
 failed to account for reasonable synonyms and syntaxes.
 This is one area where beta testers can help, and it’s often worth checking
 a suspect game’s credits or about section to see if they are acknowledged.
 Outside testers can find weirdness in games the author’s own biases wouldn’t
 have seen.
 Yours,
 Zack.

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[Audyssey] a favor to ask someone...

2013-07-10 Thread Keith
Hi, I cannot access Jim Kitchen's website (I get a forbidden notification 
when I try to access the page, something about signitures or something like 
that.  Anyway,  if possible, could someone send me the yahtzee game from 
that site?


ks.steinbac...@gmail.com

Thanks

Keith 



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Re: [Audyssey] a favor to ask someone...

2013-07-10 Thread Charles Rivard

The file has been sent.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 10, 2013 1:52 PM
Subject: [Audyssey] a favor to ask someone...


Hi, I cannot access Jim Kitchen's website (I get a forbidden notification 
when I try to access the page, something about signitures or something 
like that.  Anyway,  if possible, could someone send me the yahtzee game 
from that site?


ks.steinbac...@gmail.com

Thanks

Keith

---
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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] a favor to ask someone...

2013-07-10 Thread Keith

no attachment
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 10, 2013 5:03 PM
Subject: Re: [Audyssey] a favor to ask someone...



The file has been sent.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 10, 2013 1:52 PM
Subject: [Audyssey] a favor to ask someone...


Hi, I cannot access Jim Kitchen's website (I get a forbidden notification 
when I try to access the page, something about signitures or something 
like that.  Anyway,  if possible, could someone send me the yahtzee game 
from that site?


ks.steinbac...@gmail.com

Thanks

Keith

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Re: [Audyssey] Thoughts and questions aboutIFgaming:What'syourfavorite Inform game?

2013-07-10 Thread Lisa Hayes

NO no not that one station something ws the sequel i think.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Lisa Hayes Gamers@audyssey.org
Sent: Wednesday, July 10, 2013 10:16 PM
Subject: Re: [Audyssey] Thoughts and questions 
aboutIFgaming:What'syourfavorite Inform game?





Hi Lisa,

Sorry, don't remember being on an island with a robot.  But in Deep Space 
Drifter you landed on a planet or space station and had to get the robot 
working.  Pretty funny or mean what you ended up doing with her.


BFN

Jim

Light at the end of the tunnel? look out for that train.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Thoughts and questions aboutIFgaming:What'syourfavorite Inform game?

2013-07-10 Thread Lisa Hayes

NOw i could ask like what, but that's not topical for this list, grin.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Lisa Hayes Gamers@audyssey.org
Sent: Wednesday, July 10, 2013 10:16 PM
Subject: Re: [Audyssey] Thoughts and questions 
aboutIFgaming:What'syourfavorite Inform game?





Hi Lisa,

Yeah, that babble fish was very cool once I figured out what to do with 
it.


BFN

Jim

My ex used to like it in the ear.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Thoughts and questionsaboutIFgaming:What'syourfavorite Inform game?

2013-07-10 Thread Lisa Hayes

NO i'd love it if you write a game not an interpriter for one, grin.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Lisa Hayes Gamers@audyssey.org
Sent: Wednesday, July 10, 2013 10:16 PM
Subject: Re: [Audyssey] Thoughts and 
questionsaboutIFgaming:What'syourfavorite Inform game?





Hi Lisa,

To tell you the truth I never thought that it would be much fun to try to 
write a command interpreter for a text to speech game.  You know how some 
of them are much better than others.  But anyway, that is why my version 
of a text to speech game, Dungeon Master, is menu driven rather than the 
command interpreter thing.  Now maybe if I had the source code for one and 
then could also add sounds etc...


BFN

Jim

The command prompt is our friend.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] quinton's playroom update?

2013-07-10 Thread Charles Rivard
When I log into Quinton's Playroom, it asks if I want to download the update, 
which I must do in order to continue playing.  I use the Yes button and am 
taken to Internet Explorer.  Then, it says that the page does not exist?  
Anyone else run into this problem?  If so, have you found a solution?  Thanks.

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Re: [Audyssey] quinton's playroom update?

2013-07-10 Thread joseph weakland

yes go to
http://qcsalon.net and from there you can get latest playroom file easily

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Wednesday, July 10, 2013 11:28 PM
Subject: [Audyssey] quinton's playroom update?


When I log into Quinton's Playroom, it asks if I want to download the 
update, which I must do in order to continue playing.  I use the Yes 
button and am taken to Internet Explorer.  Then, it says that the page 
does not exist?  Anyone else run into this problem?  If so, have you found 
a solution?  Thanks.


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Re: [Audyssey] quinton's playroom update?

2013-07-10 Thread Charles Rivard
Thanks.  What seemed odd to me is that when the program took me to wherever 
it tried to in order to download the update, the message came up that the 
page does not exist.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 10, 2013 11:46 PM
Subject: Re: [Audyssey] quinton's playroom update?



yes go to
http://qcsalon.net and from there you can get latest playroom file easily

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Wednesday, July 10, 2013 11:28 PM
Subject: [Audyssey] quinton's playroom update?


When I log into Quinton's Playroom, it asks if I want to download the 
update, which I must do in order to continue playing.  I use the Yes 
button and am taken to Internet Explorer.  Then, it says that the page 
does not exist?  Anyone else run into this problem?  If so, have you 
found a solution?  Thanks.


---
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