[Audyssey] mud question about display

2013-07-28 Thread Keith
Hi, I've noticed that many of the muds give you a so called heads up display 
(health, magic points, and movement, and possibly ammo counts) on the screen 
after every turn is changed so to speak.  Cyber assault is a perfect 
example of this.  you can turn the prompt (as it is called in cyberassault) 
off by typing prompt %n and hitting enter.


Alter aeon does not have this prompt, as far as i kno, but many of the other 
muds do, including Anodyne  (the one I was asking about a month or two ago) 
and , Aardwolf.MCL, and4valon.MCL.  Wondering if there is a simple way of 
finding out how to turn this display off in the games.  I'm sure the command 
is different in each game, but what commands would you suggest to include in 
a help querey in such games.


Thanks
Keith 



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Re: [Audyssey] Accessible fruit machine for iPhone question

2013-07-28 Thread Sarah Haake

Hi,

the only thing I got so far is a message which says something like Great, 
your game ended with 140 points. for example. As far as I noticed I got 
this message when my score was over 100, regardless if I got a higher score 
before or not. It said nothing about a new highscore, even if I got one and 
nothing about new symbols unlocked.


Best regards
Sarah


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Re: [Audyssey] mud question about display

2013-07-28 Thread Sarah Haake

Hi Keith,

Alter Aeon does have a prompt too, but when you use MushZ to play it is 
turned off by default and you get the infos through sounds from the client.


In many games it helps to type help prompt. In others the prompt is part of 
a settings or configuration screen, so try typing help settings or help 
configure. That should work most times. In cases where this didn't work I 
just asked around in the game.


Best regards
Sarah


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[Audyssey] Muds was Re: mud question about display

2013-07-28 Thread lindsay_cowell
Hi all,

I fancy trying a new mud. Something with a lot of action. And easy to follow 
quests. 

 Lindsay Cowell

-original message-
Subject: Re: [Audyssey] mud question about display
From: Sarah Haake ti...@gmx.net
Date: 28/07/2013 1:35 pm

Hi Keith,

Alter Aeon does have a prompt too, but when you use MushZ to play it is 
turned off by default and you get the infos through sounds from the client.

In many games it helps to type help prompt. In others the prompt is part of 
a settings or configuration screen, so try typing help settings or help 
configure. That should work most times. In cases where this didn't work I 
just asked around in the game.

Best regards
Sarah


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[Audyssey] looking for game programing help/advice

2013-07-28 Thread john

Hi all,
	I've recently started trying to begin to program some simple 
games in java. I'm working from a command line cyntax, and I was 
wondering if anybody on here would be able to give me some 
guidance on a few subjects. I'm looking for help with the 
following:

*how to manage creating and acting within maps
*different ways of saving/loading games
*basic ai concepts (getting enemy characters to move within the 
game world)

*possibility of playing sounds?
*how to gracefully exit out the game
*possibility of compiling the game so people don't have to have 
the jdk installed to play


If anybody is willing to help me with some of these, please 
contact me off-list, and I'll give you more details on what I 
have so far and what I'm thinking about trying.


Thanks,
John.

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Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread john
Check out cyber assault (cyberassault.org). Be warned though, 
this is very much not a children's game.


- Original Message -
From: lindsay_cow...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 14:26:39 +0100
Subject: [Audyssey] Muds was Re:  mud question about display

Hi all,

I fancy trying a new mud. Something with a lot of action. And 
easy to follow quests.


Lindsay Cowell

-original message-
Subject: Re: [Audyssey] mud question about display
From: Sarah Haake ti...@gmx.net
Date: 28/07/2013 1:35 pm

Hi Keith,

Alter Aeon does have a prompt too, but when you use MushZ to play 
it is
turned off by default and you get the infos through sounds from 
the client.


In many games it helps to type help prompt. In others the prompt 
is part of
a settings or configuration screen, so try typing help settings 
or help
configure. That should work most times. In cases where this 
didn't work I

just asked around in the game.

Best regards
Sarah


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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
Hi,

For sound, there is OpenAL which I found to work quite nicely.  Similarly, for 
input you have JInput.  There are also full engines written on top of these 
frameworks, such as LWJGL.  I think some Googling will get you to the right 
webpages.

For distributing your games, I suggest you have a look at launch4j.  Keep in 
mind that even if you create a Windows executable, the end-user will still need 
a JVM, either preinstalled on their system or provided by your package.

Whatever you do, you'll probably want to draw a basic graphical user interface 
for your game's application, if only to catch user input.  SWT is probably the 
way to go.

HTH,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:28
To: gamers
Subject: [Audyssey] looking for game programing help/advice

Hi all,
I've recently started trying to begin to program some simple games in 
java. I'm working from a command line cyntax, and I was wondering if anybody on 
here would be able to give me some guidance on a few subjects. I'm looking for 
help with the
following:
*how to manage creating and acting within maps *different ways of 
saving/loading games *basic ai concepts (getting enemy characters to move 
within the game world) *possibility of playing sounds?
*how to gracefully exit out the game
*possibility of compiling the game so people don't have to have the jdk 
installed to play

If anybody is willing to help me with some of these, please contact me 
off-list, and I'll give you more details on what I have so far and what I'm 
thinking about trying.

Thanks,
John.

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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
As far as input goes, I'm currently using the windows command 
line and the Scanner class to get data. I'd like to stick with 
that format as much as possible; I've gotten to a point where I 
can somewhat make the game do what I want in an accessable 
manner, and as far as I can tell, not many other options work at 
all well with screen readers.


- Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 16:40:25 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Hi,

For sound, there is OpenAL which I found to work quite nicely.  
Similarly, for input you have JInput.  There are also full 
engines written on top of these frameworks, such as LWJGL.  I 
think some Googling will get you to the right webpages.


For distributing your games, I suggest you have a look at 
launch4j.  Keep in mind that even if you create a Windows 
executable, the end-user will still need a JVM, either 
preinstalled on their system or provided by your package.


Whatever you do, you'll probably want to draw a basic graphical 
user interface for your game's application, if only to catch user 
input.  SWT is probably the way to go.


HTH,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
john

Sent: Sunday, July 28, 2013 16:28
To: gamers
Subject: [Audyssey] looking for game programing help/advice

Hi all,
	I've recently started trying to begin to program some simple 
games in java. I'm working from a command line cyntax, and I was 
wondering if anybody on here would be able to give me some 
guidance on a few subjects. I'm looking for help with the

following:
*how to manage creating and acting within maps *different ways of 
saving/loading games *basic ai concepts (getting enemy characters 
to move within the game world) *possibility of playing sounds?

*how to gracefully exit out the game
*possibility of compiling the game so people don't have to have 
the jdk installed to play


If anybody is willing to help me with some of these, please 
contact me off-list, and I'll give you more details on what I 
have so far and what I'm thinking about trying.


Thanks,
John.

---
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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
Are you saying you want textual input and output as well?  If you're only 
trying to capture the arrow keys and a few other keys then something like 
JInput is a more robust solution.  But if you want interactive, textual input 
the console can certainly be very useful.

QuentinC also adapted his screenreader API for Java.  You might find that handy 
as an alternative to the console.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:42
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

As far as input goes, I'm currently using the windows command line and the 
Scanner class to get data. I'd like to stick with that format as much as 
possible; I've gotten to a point where I can somewhat make the game do what I 
want in an accessable manner, and as far as I can tell, not many other options 
work at all well with screen readers.

 - Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 
16:40:25 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Hi,

For sound, there is OpenAL which I found to work quite nicely.  
Similarly, for input you have JInput.  There are also full engines written on 
top of these frameworks, such as LWJGL.  I think some Googling will get you to 
the right webpages.

For distributing your games, I suggest you have a look at launch4j.  Keep in 
mind that even if you create a Windows executable, the end-user will still need 
a JVM, either preinstalled on their system or provided by your package.

Whatever you do, you'll probably want to draw a basic graphical user interface 
for your game's application, if only to catch user input.  SWT is probably the 
way to go.

HTH,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:28
To: gamers
Subject: [Audyssey] looking for game programing help/advice

Hi all,
I've recently started trying to begin to program some simple games in 
java. I'm working from a command line cyntax, and I was wondering if anybody on 
here would be able to give me some guidance on a few subjects. I'm looking for 
help with the
following:
*how to manage creating and acting within maps *different ways of 
saving/loading games *basic ai concepts (getting enemy characters to move 
within the game world) *possibility of playing sounds?
*how to gracefully exit out the game
*possibility of compiling the game so people don't have to have the jdk 
installed to play

If anybody is willing to help me with some of these, please contact me 
off-list, and I'll give you more details on what I have so far and what I'm 
thinking about trying.

Thanks,
John.

---
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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Yes, I'm planning to have this be a mostly text-based game (at 
least for the forseeable future). I would really like to be able 
to play sounds for certain events though; do you know if that's 
possible from a console?


- Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 16:48:20 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Are you saying you want textual input and output as well?  If 
you're only trying to capture the arrow keys and a few other keys 
then something like JInput is a more robust solution.  But if you 
want interactive, textual input the console can certainly be very 
useful.


QuentinC also adapted his screenreader API for Java.  You might 
find that handy as an alternative to the console.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
john

Sent: Sunday, July 28, 2013 16:42
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

As far as input goes, I'm currently using the windows command 
line and the Scanner class to get data. I'd like to stick with 
that format as much as possible; I've gotten to a point where I 
can somewhat make the game do what I want in an accessable 
manner, and as far as I can tell, not many other options work at 
all well with screen readers.


- Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: 
Sun, 28 Jul 2013 16:40:25 +0200

Subject: Re: [Audyssey] looking for game programing help/advice

Hi,

For sound, there is OpenAL which I found to work quite nicely.
Similarly, for input you have JInput.  There are also full 
engines written on top of these frameworks, such as LWJGL.  I 
think some Googling will get you to the right webpages.


For distributing your games, I suggest you have a look at 
launch4j.  Keep in mind that even if you create a Windows 
executable, the end-user will still need a JVM, either 
preinstalled on their system or provided by your package.


Whatever you do, you'll probably want to draw a basic graphical 
user interface for your game's application, if only to catch user 
input.  SWT is probably the way to go.


HTH,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
john

Sent: Sunday, July 28, 2013 16:28
To: gamers
Subject: [Audyssey] looking for game programing help/advice

Hi all,
	I've recently started trying to begin to program some simple 
games in java. I'm working from a command line cyntax, and I was 
wondering if anybody on here would be able to give me some 
guidance on a few subjects. I'm looking for help with the

following:
*how to manage creating and acting within maps *different ways of 
saving/loading games *basic ai concepts (getting enemy characters 
to move within the game world) *possibility of playing sounds?

*how to gracefully exit out the game
*possibility of compiling the game so people don't have to have 
the jdk installed to play


If anybody is willing to help me with some of these, please 
contact me off-list, and I'll give you more details on what I 
have so far and what I'm thinking about trying.


Thanks,
John.

---
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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
OpenAL will do what you want, but it might be a bit too complex for simply 
playing a sound.  I'd have a look at the java.sound.sampled package, see if 
that does what you want:
http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/package-summary.html

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:53
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

Yes, I'm planning to have this be a mostly text-based game (at least for the 
forseeable future). I would really like to be able to play sounds for certain 
events though; do you know if that's possible from a console?

 - Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 
16:48:20 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Are you saying you want textual input and output as well?  If you're only 
trying to capture the arrow keys and a few other keys then something like 
JInput is a more robust solution.  But if you want interactive, textual input 
the console can certainly be very useful.

QuentinC also adapted his screenreader API for Java.  You might find that handy 
as an alternative to the console.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:42
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

As far as input goes, I'm currently using the windows command line and the 
Scanner class to get data. I'd like to stick with that format as much as 
possible; I've gotten to a point where I can somewhat make the game do what I 
want in an accessable manner, and as far as I can tell, not many other options 
work at all well with screen readers.

 - Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: 
Sun, 28 Jul 2013 16:40:25 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Hi,

For sound, there is OpenAL which I found to work quite nicely.
Similarly, for input you have JInput.  There are also full engines written on 
top of these frameworks, such as LWJGL.  I think some Googling will get you to 
the right webpages.

For distributing your games, I suggest you have a look at launch4j.  Keep in 
mind that even if you create a Windows executable, the end-user will still need 
a JVM, either preinstalled on their system or provided by your package.

Whatever you do, you'll probably want to draw a basic graphical user interface 
for your game's application, if only to catch user input.  SWT is probably the 
way to go.

HTH,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:28
To: gamers
Subject: [Audyssey] looking for game programing help/advice

Hi all,
I've recently started trying to begin to program some simple games in 
java. I'm working from a command line cyntax, and I was wondering if anybody on 
here would be able to give me some guidance on a few subjects. I'm looking for 
help with the
following:
*how to manage creating and acting within maps *different ways of 
saving/loading games *basic ai concepts (getting enemy characters to move 
within the game world) *possibility of playing sounds?
*how to gracefully exit out the game
*possibility of compiling the game so people don't have to have the jdk 
installed to play

If anybody is willing to help me with some of these, please contact me 
off-list, and I'll give you more details on what I have so far and what I'm 
thinking about trying.

Thanks,
John.

---
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All messages are 

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Alright, I'll take a look at that once I get this thing somewhat 
off the ground. Would you happen to know of a way that I can use 
to reset the size of a pre-declared array? I'd like to be able to 
have the array fit itself to the size of my maps for each level, 
rather than just being some super-large number I hope I'll never 
exceed.


- Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 17:03:20 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

OpenAL will do what you want, but it might be a bit too complex 
for simply playing a sound.  I'd have a look at the 
java.sound.sampled package, see if that does what you want:

http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/pack
age-summary.html

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
john

Sent: Sunday, July 28, 2013 16:53
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

Yes, I'm planning to have this be a mostly text-based game (at 
least for the forseeable future). I would really like to be able 
to play sounds for certain events though; do you know if that's 
possible from a console?


- Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: 
Sun, 28 Jul 2013 16:48:20 +0200

Subject: Re: [Audyssey] looking for game programing help/advice

Are you saying you want textual input and output as well?  If 
you're only trying to capture the arrow keys and a few other keys 
then something like JInput is a more robust solution.  But if you 
want interactive, textual input the console can certainly be very 
useful.


QuentinC also adapted his screenreader API for Java.  You might 
find that handy as an alternative to the console.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
john

Sent: Sunday, July 28, 2013 16:42
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

As far as input goes, I'm currently using the windows command 
line and the Scanner class to get data. I'd like to stick with 
that format as much as possible; I've gotten to a point where I 
can somewhat make the game do what I want in an accessable 
manner, and as far as I can tell, not many other options work at 
all well with screen readers.


- Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent:
Sun, 28 Jul 2013 16:40:25 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Hi,

For sound, there is OpenAL which I found to work quite nicely.
Similarly, for input you have JInput.  There are also full 
engines written on top of these frameworks, such as LWJGL.  I 
think some Googling will get you to the right webpages.


For distributing your games, I suggest you have a look at 
launch4j.  Keep in mind that even if you create a Windows 
executable, the end-user will still need a JVM, either 
preinstalled on their system or provided by your package.


Whatever you do, you'll probably want to draw a basic graphical 
user interface for your game's application, if only to catch user 
input.  SWT is probably the way to go.


HTH,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
john

Sent: Sunday, July 28, 2013 16:28
To: gamers
Subject: [Audyssey] looking for game programing help/advice

Hi all,
	I've recently started trying to begin to program some simple 
games in java. I'm working from a command line cyntax, and I was 
wondering if anybody on here would be able to give me some 
guidance on a few subjects. I'm looking for help with the

following:
*how to manage creating and acting within maps *different ways of 
saving/loading games *basic ai concepts (getting enemy characters 
to move within the game world) *possibility of playing sounds?

*how to gracefully exit out the game
*possibility of compiling the game so people don't have to have 
the jdk installed to play


If anybody is willing to help me with some of these, please 
contact me off-list, and I'll give you more details on what I 
have so far and what I'm thinking about trying.


Thanks,
John.

---
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the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at 
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All messages are archived and can be searched and read at 
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If you have any questions or concerns regarding the management of 
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---
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You can make changes or update your subscription 

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
Standard arrays cannot be resized.  You want something like ArrayList or a 
similar class found in java.util.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 17:21
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

Alright, I'll take a look at that once I get this thing somewhat off the 
ground. Would you happen to know of a way that I can use to reset the size of a 
pre-declared array? I'd like to be able to have the array fit itself to the 
size of my maps for each level, rather than just being some super-large number 
I hope I'll never exceed.

 - Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 
17:03:20 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

OpenAL will do what you want, but it might be a bit too complex for simply 
playing a sound.  I'd have a look at the java.sound.sampled package, see if 
that does what you want:
http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/pack
age-summary.html

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:53
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

Yes, I'm planning to have this be a mostly text-based game (at least for the 
forseeable future). I would really like to be able to play sounds for certain 
events though; do you know if that's possible from a console?

 - Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: 
Sun, 28 Jul 2013 16:48:20 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Are you saying you want textual input and output as well?  If you're only 
trying to capture the arrow keys and a few other keys then something like 
JInput is a more robust solution.  But if you want interactive, textual input 
the console can certainly be very useful.

QuentinC also adapted his screenreader API for Java.  You might find that handy 
as an alternative to the console.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:42
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

As far as input goes, I'm currently using the windows command line and the 
Scanner class to get data. I'd like to stick with that format as much as 
possible; I've gotten to a point where I can somewhat make the game do what I 
want in an accessable manner, and as far as I can tell, not many other options 
work at all well with screen readers.

 - Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent:
Sun, 28 Jul 2013 16:40:25 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Hi,

For sound, there is OpenAL which I found to work quite nicely.
Similarly, for input you have JInput.  There are also full engines written on 
top of these frameworks, such as LWJGL.  I think some Googling will get you to 
the right webpages.

For distributing your games, I suggest you have a look at launch4j.  Keep in 
mind that even if you create a Windows executable, the end-user will still need 
a JVM, either preinstalled on their system or provided by your package.

Whatever you do, you'll probably want to draw a basic graphical user interface 
for your game's application, if only to catch user input.  SWT is probably the 
way to go.

HTH,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:28
To: gamers
Subject: [Audyssey] looking for game programing help/advice

Hi all,
I've recently started trying to begin to program some simple games in 
java. I'm working from a command line cyntax, and I was wondering if anybody on 
here would be able to give me some guidance on a few subjects. I'm looking for 
help with the
following:
*how to manage creating and acting within maps *different ways of 
saving/loading games *basic ai concepts (getting enemy characters to move 
within the game world) *possibility of playing sounds?
*how to gracefully exit out the game
*possibility of compiling the game so people don't have to have the jdk 
installed to play

If anybody is willing to help me with some of these, please contact me 
off-list, and I'll give you more details on what I have so far and what I'm 
thinking about trying.

Thanks,
John.

---
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E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at 
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at 

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John,

Quote
        I've recently started trying to begin to program some simple
games in java. I'm working from a command line syntax, and I was
wondering if anybody on here would be able to give me some guidance on
a few subjects.
End quote

Yes, among the languages I know or have used Java is one of them. I
think I should be able to lend you some help. Although, I am not too
keen on using Java programming for game programming myself.

Quote
*how to manage creating and acting within maps.
End quote

This all depends on how sophisticated a collision detection you want
to incorporate into your games. The usual way you would handle this is
create an object for every wall, door, staircase, etc in your game
level and then use a bit of trig to calculate weather two objects
encounter each other or not. Another more simple way is to simply use
a 2d or 3d array and fill it up with walls, doors, staircases, etc and
then use that to find out if your player character runs into any of
those things.

Quote
*different ways of saving/loading games.
End quote

For that you will want to read about object serialization in the Java
documentation. The basic idea is you convert all of your game objects
into a binary stream and then write it out to a data file for later
use. You then de serialize that data back into your objects to restore
the state of the game.


Quote
*basic ai concepts (getting enemy characters to move within the game world).
End quote

The subject of artificial intelligence is pretty much an entire field
of study in and of itself. However, at an extremely basic level you
can use a trig formula to calculate the distance and direction to the
player object, have it move towards the player, and when the player is
in range have it attack. I think this is a subject that really
requires its own thread with examples as it is not something that can
be briefly explained in one or two paragraphs.

Quote
*possibility of playing sounds?
End Quote

Again depends on how advanced you want to go with this. You can use
the Javax Sound API for a basic sound mixer to load and play sound
clips, set volume, pan, and frequency, but that is about all it will
do. If you are thinking of virtual 3d audio then you will want the
Java OpenAL API, Joal, for that.

Quote
*possibility of compiling the game so people don't have to have the
jdk installed to play.
End quote

I personally would not do that if I were you. The entire point of
picking a language like Java is so that you the developer can write
cross-platform applications that will run on Mac, Windows, and Linux.
If you are thinking of making OS specific Java applications then I
don't see any point in using Java.

Cheers!

---
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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John,

Yes it is. If you use the Javax Sound Sampled API you can load and
play sounds in console applications.

On 7/28/13, john jpcarnemo...@comcast.net wrote:
 Yes, I'm planning to have this be a mostly text-based game (at
 least for the forseeable future). I would really like to be able
 to play sounds for certain events though; do you know if that's
 possible from a console?

---
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All messages are archived and can be searched and read at
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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Could you give me some more details on that please? Right now I'm 
just using a 100-slot array (which loads a 1000-1000 map 
max), with a value for each coordinate. Are there large 
advantages to learning a new class for this (especially in the 
areas of memory and processer time), or should I just focus on 
other parts of the code?


- Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 17:26:15 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Standard arrays cannot be resized.  You want something like 
ArrayList or a similar class found in java.util.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
john

Sent: Sunday, July 28, 2013 17:21
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

Alright, I'll take a look at that once I get this thing somewhat 
off the ground. Would you happen to know of a way that I can use 
to reset the size of a pre-declared array? I'd like to be able to 
have the array fit itself to the size of my maps for each level, 
rather than just being some super-large number I hope I'll never 
exceed.


- Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: 
Sun, 28 Jul 2013 17:03:20 +0200

Subject: Re: [Audyssey] looking for game programing help/advice

OpenAL will do what you want, but it might be a bit too complex 
for simply playing a sound.  I'd have a look at the 
java.sound.sampled package, see if that does what you want:

http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/pack
age-summary.html

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
john

Sent: Sunday, July 28, 2013 16:53
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

Yes, I'm planning to have this be a mostly text-based game (at 
least for the forseeable future). I would really like to be able 
to play sounds for certain events though; do you know if that's 
possible from a console?


- Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent:
Sun, 28 Jul 2013 16:48:20 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Are you saying you want textual input and output as well?  If 
you're only trying to capture the arrow keys and a few other keys 
then something like JInput is a more robust solution.  But if you 
want interactive, textual input the console can certainly be very 
useful.


QuentinC also adapted his screenreader API for Java.  You might 
find that handy as an alternative to the console.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
john

Sent: Sunday, July 28, 2013 16:42
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

As far as input goes, I'm currently using the windows command 
line and the Scanner class to get data. I'd like to stick with 
that format as much as possible; I've gotten to a point where I 
can somewhat make the game do what I want in an accessable 
manner, and as far as I can tell, not many other options work at 
all well with screen readers.


- Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent:
Sun, 28 Jul 2013 16:40:25 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Hi,

For sound, there is OpenAL which I found to work quite nicely.
Similarly, for input you have JInput.  There are also full 
engines written on top of these frameworks, such as LWJGL.  I 
think some Googling will get you to the right webpages.


For distributing your games, I suggest you have a look at 
launch4j.  Keep in mind that even if you create a Windows 
executable, the end-user will still need a JVM, either 
preinstalled on their system or provided by your package.


Whatever you do, you'll probably want to draw a basic graphical 
user interface for your game's application, if only to catch user 
input.  SWT is probably the way to go.


HTH,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
john

Sent: Sunday, July 28, 2013 16:28
To: gamers
Subject: [Audyssey] looking for game programing help/advice

Hi all,
	I've recently started trying to begin to program some simple 
games in java. I'm working from a command line cyntax, and I was 
wondering if anybody on here would be able to give me some 
guidance on a few subjects. I'm looking for help with the

following:
*how to manage creating and acting within maps *different ways of 
saving/loading games *basic ai concepts (getting enemy characters 
to move within the game world) *possibility of playing sounds?

*how to gracefully exit out the game
*possibility of compiling the game so people don't 

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
Actually, ArrayList encapsulates a regular array and copies its contents over 
to a larger or smaller array as items are added or removed.  So no, for 
processor time it's certainly not more efficient.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 17:40
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

Could you give me some more details on that please? Right now I'm just using a 
100-slot array (which loads a 1000-1000 map max), with a value for each 
coordinate. Are there large advantages to learning a new class for this 
(especially in the areas of memory and processer time), or should I just focus 
on other parts of the code?

 - Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 
17:26:15 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Standard arrays cannot be resized.  You want something like ArrayList or a 
similar class found in java.util.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 17:21
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

Alright, I'll take a look at that once I get this thing somewhat off the 
ground. Would you happen to know of a way that I can use to reset the size of a 
pre-declared array? I'd like to be able to have the array fit itself to the 
size of my maps for each level, rather than just being some super-large number 
I hope I'll never exceed.

 - Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: 
Sun, 28 Jul 2013 17:03:20 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

OpenAL will do what you want, but it might be a bit too complex for simply 
playing a sound.  I'd have a look at the java.sound.sampled package, see if 
that does what you want:
http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/pack
age-summary.html

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:53
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

Yes, I'm planning to have this be a mostly text-based game (at least for the 
forseeable future). I would really like to be able to play sounds for certain 
events though; do you know if that's possible from a console?

 - Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent:
Sun, 28 Jul 2013 16:48:20 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Are you saying you want textual input and output as well?  If you're only 
trying to capture the arrow keys and a few other keys then something like 
JInput is a more robust solution.  But if you want interactive, textual input 
the console can certainly be very useful.

QuentinC also adapted his screenreader API for Java.  You might find that handy 
as an alternative to the console.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:42
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

As far as input goes, I'm currently using the windows command line and the 
Scanner class to get data. I'd like to stick with that format as much as 
possible; I've gotten to a point where I can somewhat make the game do what I 
want in an accessable manner, and as far as I can tell, not many other options 
work at all well with screen readers.

 - Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers Discussion list' gamers@audyssey.org Date sent:
Sun, 28 Jul 2013 16:40:25 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Hi,

For sound, there is OpenAL which I found to work quite nicely.
Similarly, for input you have JInput.  There are also full engines written on 
top of these frameworks, such as LWJGL.  I think some Googling will get you to 
the right webpages.

For distributing your games, I suggest you have a look at launch4j.  Keep in 
mind that even if you create a Windows executable, the end-user will still need 
a JVM, either preinstalled on their system or provided by your package.

Whatever you do, you'll probably want to draw a basic graphical user interface 
for your game's application, if only to catch user input.  SWT is probably the 
way to go.

HTH,
Davy

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:28
To: gamers
Subject: [Audyssey] looking for game programing help/advice

Hi all,
I've recently started trying to begin to program some simple games in 
java. I'm working from a command line cyntax, and I was 

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John,

Well, I would certainly agree that you should stick with text for now.
When you get into Java GUI applications it becomes tricky to make them
fully accessible with current screen readers. Java's Swing API only
works with screen readers that support the access bridge, and even
then you run into problems with 32-bit and 64-bit operating systems
breaking compatibility with the Java access bridge. SWT and Jface is a
much more accessible solution than Swing, but is a little less
portable. Console input/output is really the only surefire accessible
combo with Java based apps unless you know what you are doing with the
GUI toolkits.

Cheers!

On 7/28/13, john jpcarnemo...@comcast.net wrote:
 As far as input goes, I'm currently using the windows command
 line and the Scanner class to get data. I'd like to stick with
 that format as much as possible; I've gotten to a point where I
 can somewhat make the game do what I want in an accessable
 manner, and as far as I can tell, not many other options work at
 all well with screen readers.


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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
Yep, I've had great results with SWT, but the transition from Windows to Mac 
requires some fiddling.  That said, if all you want is to write an audio or 
text-based game with no visual elements, then engines like LWJGL have a means 
to draw a simple (though CPU-intensive) main window for you.  However, if 
you're still learning Java and its most common classes, I'd advice against 
using such massive frameworks.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, July 28, 2013 17:48
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

Hi John,

Well, I would certainly agree that you should stick with text for now.
When you get into Java GUI applications it becomes tricky to make them fully 
accessible with current screen readers. Java's Swing API only works with screen 
readers that support the access bridge, and even then you run into problems 
with 32-bit and 64-bit operating systems breaking compatibility with the Java 
access bridge. SWT and Jface is a much more accessible solution than Swing, but 
is a little less portable. Console input/output is really the only surefire 
accessible combo with Java based apps unless you know what you are doing with 
the GUI toolkits.

Cheers!

On 7/28/13, john jpcarnemo...@comcast.net wrote:
 As far as input goes, I'm currently using the windows command line and 
 the Scanner class to get data. I'd like to stick with that format as 
 much as possible; I've gotten to a point where I can somewhat make the 
 game do what I want in an accessable manner, and as far as I can tell, 
 not many other options work at all well with screen readers.


---
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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John,

Honestly, you would be better off implementing a true collision
detection system which would use a lot less memory than a huge array
like that, and would also be more accurate. For examples find Cara
Quinn's excellent discussion of bounded boxes etc in the list
archives.

Cheers!


On 7/28/13, john jpcarnemo...@comcast.net wrote:
 Could you give me some more details on that please? Right now I'm
 just using a 100-slot array (which loads a 1000-1000 map
 max), with a value for each coordinate. Are there large
 advantages to learning a new class for this (especially in the
 areas of memory and processer time), or should I just focus on
 other parts of the code?


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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Awesome. Is javax included with the default jdk, or do I need to 
go dig it up somewhere?


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 11:39:25 -0400
Subject: Re: [Audyssey] looking for game programing help/advice

Hi John,

Yes it is. If you use the Javax Sound Sampled API you can load 
and

play sounds in console applications.

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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
I think that's a lot more complex than I can handle at the 
moment. Here's how I'm running things at the moment:
maps: create an array of int variables (one per square) and set 
them to the terrain type I want.

Saving (not written yet at all): I have a list of variables in
memory for the players stats/items etc, I would write these to a 
file and use Scanner to load them back into memory later.
Movement (unwritten/tentative): I'm planning to have a method 
that would calculate the array value of a map coordinate in a 
specific direction (start=caller's position,east=start+1, 
north=start+mapWidth, etc), and then tell what type of terrain 
that is. If it's clear, an I want to move multiple squares 
(ranged weapons/line of sight) I keep running that method until I 
hit a wall.
Ai: I have absolutely no clue how I want to code this (maybe 
build a line of sight for the enemy and if the player goes there 
have the enemy move or attack).


In general, I'm trying to keep the code as simple as possible, as 
I'm not great with geometry, and my trig is limitted at best.


Thanks,
John.

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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
I understand the concept of creating a box like that; I just have 
no clue how to implement it (which is why I'm staying as simple 
as humanly possible). Would you happen to have an estimate of how 
much memory a large array takes?


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 11:52:28 -0400
Subject: Re: [Audyssey] looking for game programing help/advice

Hi John,

Honestly, you would be better off implementing a true collision
detection system which would use a lot less memory than a huge 
array
like that, and would also be more accurate. For examples find 
Cara

Quinn's excellent discussion of bounded boxes etc in the list
archives.

Cheers!

---
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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi,

Definitely not. In fact using array lists for game maps is really a
bad idea if a developer is concerned about memory and CPU efficiency.
Java isn't as slow as it use to be in the bad old days, but still a
game developer should really try to use a trig or calculus based
collision detection system than avoiding the math by using an array or
array list.

Cheers!

On 7/28/13, Davy Kager m...@davykager.nl wrote:
 Actually, ArrayList encapsulates a regular array and copies its contents
 over to a larger or smaller array as items are added or removed.  So no, for
 processor time it's certainly not more efficient.

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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John,

No problem. We can take this one step at a time. As much of this is
beyond your skills at this time we will try and resolve these issues
as we come to them.

Cheers!

On 7/28/13, john jpcarnemo...@comcast.net wrote:
 I think that's a lot more complex than I can handle at the
 moment. Here's how I'm running things at the moment:
 maps: create an array of int variables (one per square) and set
 them to the terrain type I want.
 Saving (not written yet at all): I have a list of variables in
 memory for the players stats/items etc, I would write these to a
 file and use Scanner to load them back into memory later.
 Movement (unwritten/tentative): I'm planning to have a method
 that would calculate the array value of a map coordinate in a
 specific direction (start=caller's position,east=start+1,
 north=start+mapWidth, etc), and then tell what type of terrain
 that is. If it's clear, an I want to move multiple squares
 (ranged weapons/line of sight) I keep running that method until I
 hit a wall.
 Ai: I have absolutely no clue how I want to code this (maybe
 build a line of sight for the enemy and if the player goes there
 have the enemy move or attack).

 In general, I'm trying to keep the code as simple as possible, as
 I'm not great with geometry, and my trig is limitted at best.

 Thanks,
 John.

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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Thanks. I'm about to start to try and code movement; are there 
any major issues with the idea I had for that?


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 12:00:55 -0400
Subject: Re: [Audyssey] looking for game programing help/advice

Hi John,

No problem. We can take this one step at a time. As much of this 
is
beyond your skills at this time we will try and resolve these 
issues

as we come to them.

Cheers!

---
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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John,

It is a core part of the Java JDK, and has been so since Java 1.2 or
so. What you want to look up in the documentation is the
javax.sound.sampled API.

On 7/28/13, john jpcarnemo...@comcast.net wrote:
 Awesome. Is javax included with the default jdk, or do I need to
 go dig it up somewhere?


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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Awesome. Right now I've got to figure out how to get my 
mapping/movement system up and functional, but souns are next on 
the list.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 12:04:36 -0400
Subject: Re: [Audyssey] looking for game programing help/advice

Hi John,

It is a core part of the Java JDK, and has been so since Java 1.2 
or

so. What you want to look up in the documentation is the
javax.sound.sampled API.

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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John,

Depends on how you implement it, and how advanced you intend to go
with your movement system. If you stick to simple north, south, east,
west directions you should be fine. If you begin using angles then
your system is not able to handle anything that complex.

Cheers!

On 7/28/13, john jpcarnemo...@comcast.net wrote:
 Thanks. I'm about to start to try and code movement; are there
 any major issues with the idea I had for that?

---
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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
I do plan to stick to only the cardinal directions; if I want to 
move on an angle I'll just move twice and throw somemthing 
together to ignore walls on the first move.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 12:27:03 -0400
Subject: Re: [Audyssey] looking for game programing help/advice

Hi John,

Depends on how you implement it, and how advanced you intend to 
go
with your movement system. If you stick to simple north, south, 
east,
west directions you should be fine. If you begin using angles 
then

your system is not able to handle anything that complex.

Cheers!

On 7/28/13, john jpcarnemo...@comcast.net wrote:
Thanks. I'm about to start to try and code movement; are there
any major issues with the idea I had for that?

---
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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
To be fair, Java is actually quite fast these days because the virtual machine 
it runs on can optimize code for the exact hardware you're using, rather than 
for some common set of hardware components that pre-compiled languages tend to 
target.  Collision detection is still the professional way to go, but I'd 
understand if that was beyond you right now (I'm no good with math myself).

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, July 28, 2013 17:57
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

Hi,

Definitely not. In fact using array lists for game maps is really a bad idea if 
a developer is concerned about memory and CPU efficiency.
Java isn't as slow as it use to be in the bad old days, but still a game 
developer should really try to use a trig or calculus based collision detection 
system than avoiding the math by using an array or array list.

Cheers!

On 7/28/13, Davy Kager m...@davykager.nl wrote:
 Actually, ArrayList encapsulates a regular array and copies its 
 contents over to a larger or smaller array as items are added or 
 removed.  So no, for processor time it's certainly not more efficient.

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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John,

Well, that depends on a number of factors. The type of array, the size
of the array, if it is multidimensional, etc. However, If you had a
standard integer array of 1024 elements that would be equal to 4112
bytes, or approximately 4.1 MB of memory. That's just one dimension.
If you have a 2d array of 1024 by 1024 you would square the amount of
memory being used which equals 16908544 bytes or 16.8 MB of memory. My
calculations might be slightly off, but the point is arrays will add
up very quickly. The larger the array the more memory being used. On
today's machines 16 MB of ram is nothing, but still if there is a more
efficient less memory intensive way to do this it is a good idea to do
it if possible.

Cheers!

On 7/28/13, john jpcarnemo...@comcast.net wrote:
 I understand the concept of creating a box like that; I just have
 no clue how to implement it (which is why I'm staying as simple
 as humanly possible). Would you happen to have an estimate of how
 much memory a large array takes?


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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi Davy,

Yes, Java 1.6 and Java 1.7 are definitely much faster these days. the
only time Java apps are a bit slow is during a cold boot of the JVM,
but after that Java apps are nearly as fast and sometimes faster than
the native binaries.

Cheers!

On 7/28/13, Davy Kager m...@davykager.nl wrote:
 To be fair, Java is actually quite fast these days because the virtual
 machine it runs on can optimize code for the exact hardware you're using,
 rather than for some common set of hardware components that pre-compiled
 languages tend to target.  Collision detection is still the professional way
 to go, but I'd understand if that was beyond you right now (I'm no good with
 math myself).

---
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Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread James Bartlett

hello

   I just wanted to know what cyber assault is all about. I've heard it a a 
lot on here.


   bfn
James

--
From: john jpcarnemo...@comcast.net
Sent: Sunday, July 28, 2013 10:31 AM
To: lindsay_cow...@btinternet.com; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Muds was Re:  mud question about display

Check out cyber assault (cyberassault.org). Be warned though, this is very 
much not a children's game.


- Original Message -
From: lindsay_cow...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 14:26:39 +0100
Subject: [Audyssey] Muds was Re:  mud question about display

Hi all,

I fancy trying a new mud. Something with a lot of action. And easy to 
follow quests.


Lindsay Cowell

-original message-
Subject: Re: [Audyssey] mud question about display
From: Sarah Haake ti...@gmx.net
Date: 28/07/2013 1:35 pm

Hi Keith,

Alter Aeon does have a prompt too, but when you use MushZ to play it is
turned off by default and you get the infos through sounds from the 
client.


In many games it helps to type help prompt. In others the prompt is part 
of

a settings or configuration screen, so try typing help settings or help
configure. That should work most times. In cases where this didn't work I
just asked around in the game.

Best regards
Sarah


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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
I'm just using a traditional single-dementional integer array. If 
I'm reading your message correctly, each value requires 4 bytes?


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 12:49:18 -0400
Subject: Re: [Audyssey] looking for game programing help/advice

Hi John,

Well, that depends on a number of factors. The type of array, the 
size
of the array, if it is multidimensional, etc. However, If you had 
a
standard integer array of 1024 elements that would be equal to 
4112
bytes, or approximately 4.1 MB of memory. That's just one 
dimension.
If you have a 2d array of 1024 by 1024 you would square the 
amount of
memory being used which equals 16908544 bytes or 16.8 MB of 
memory. My
calculations might be slightly off, but the point is arrays will 
add
up very quickly. The larger the array the more memory being used. 
On
today's machines 16 MB of ram is nothing, but still if there is a 
more
efficient less memory intensive way to do this it is a good idea 
to do

it if possible.

Cheers!

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[Audyssey] VIP games zone making android games

2013-07-28 Thread Piotr Machacz
This one really swept under the radar, for some eason. A friend of mine found 
this out at random when he searched for accessible games on google play. 
As the subject says, VIP games zone is making games for android. They have 2 so 
far. One is a battleship game which, for some reason, can be only played on a 
tablet (you need a 7 inch screen), and a tennis game which is pretty much a 
port of crazy tennis. Both are free and have a top 10 feature just like the 
desktop counterparts. The easiest way to find them is through their website, 
www.vipgameszone.com


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Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread john
Basically, it's a post-nuclear war space-age game. I can't 
reallly explain it well; I suggest you take a look at the 
website, especially the story and class information, and give it 
a shot.


- Original Message -
From: James Bartlett jab8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 13:00:52 -0400
Subject: Re: [Audyssey] Muds was Re:  mud question about display

hello

   I just wanted to know what cyber assault is all about. I've 
heard it a a

lot on here.

   bfn
James

--
From: john jpcarnemo...@comcast.net
Sent: Sunday, July 28, 2013 10:31 AM
To: lindsay_cow...@btinternet.com; Gamers Discussion list
gamers@audyssey.org
Subject: Re: [Audyssey] Muds was Re:  mud question about display

Check out cyber assault (cyberassault.org). Be warned though, 
this is very

much not a children's game.

- Original Message -
From: lindsay_cow...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 14:26:39 +0100
Subject: [Audyssey] Muds was Re:  mud question about display

Hi all,

I fancy trying a new mud. Something with a lot of action. And 
easy to

follow quests.

Lindsay Cowell

-original message-
Subject: Re: [Audyssey] mud question about display
From: Sarah Haake ti...@gmx.net
Date: 28/07/2013 1:35 pm

Hi Keith,

Alter Aeon does have a prompt too, but when you use MushZ to 
play it is
turned off by default and you get the infos through sounds from 
the

client.

In many games it helps to type help prompt. In others the prompt 
is part

of
a settings or configuration screen, so try typing help settings 
or help
configure. That should work most times. In cases where this 
didn't work I

just asked around in the game.

Best regards
Sarah


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Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread Keith
Cyberassault takes place on earth (motown (detroit) as the starting point, 
after World war 4 I think.  The world is full of nuke sites, and mutants, 
along with cyborgs, freelance mercenaries, and several types of psionic 
users.  High tech weapons are used, along with more mundaine  melee and now 
a days firearms.  There is a Bavis and Butthead area, a terminator area, and 
even an aliens area.  Predators also.  Come on in and have a great time.


My characters are falconer, reece, mindburn, direwolf, jackyl, and fergus

Keith
- Original Message - 
From: James Bartlett jab8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 28, 2013 12:00 PM
Subject: Re: [Audyssey] Muds was Re: mud question about display



hello

   I just wanted to know what cyber assault is all about. I've heard it a 
a lot on here.


   bfn
James

--
From: john jpcarnemo...@comcast.net
Sent: Sunday, July 28, 2013 10:31 AM
To: lindsay_cow...@btinternet.com; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Muds was Re:  mud question about display

Check out cyber assault (cyberassault.org). Be warned though, this is 
very much not a children's game.


- Original Message -
From: lindsay_cow...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 14:26:39 +0100
Subject: [Audyssey] Muds was Re:  mud question about display

Hi all,

I fancy trying a new mud. Something with a lot of action. And easy to 
follow quests.


Lindsay Cowell

-original message-
Subject: Re: [Audyssey] mud question about display
From: Sarah Haake ti...@gmx.net
Date: 28/07/2013 1:35 pm

Hi Keith,

Alter Aeon does have a prompt too, but when you use MushZ to play it is
turned off by default and you get the infos through sounds from the 
client.


In many games it helps to type help prompt. In others the prompt is part 
of

a settings or configuration screen, so try typing help settings or help
configure. That should work most times. In cases where this didn't work I
just asked around in the game.

Best regards
Sarah


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Re: [Audyssey] mud question about display

2013-07-28 Thread Keith

thanks for the help sara
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 28, 2013 7:34 AM
Subject: Re: [Audyssey] mud question about display



Hi Keith,

Alter Aeon does have a prompt too, but when you use MushZ to play it is 
turned off by default and you get the infos through sounds from the 
client.


In many games it helps to type help prompt. In others the prompt is part 
of a settings or configuration screen, so try typing help settings or help 
configure. That should work most times. In cases where this didn't work I 
just asked around in the game.


Best regards
Sarah


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Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread James Bartlett

would you be able to send me a link on that t y.

bfn
James

--
From: john jpcarnemo...@comcast.net
Sent: Sunday, July 28, 2013 1:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Muds was Re:  mud question about display

Basically, it's a post-nuclear war space-age game. I can't reallly explain 
it well; I suggest you take a look at the website, especially the story 
and class information, and give it a shot.


- Original Message -
From: James Bartlett jab8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 13:00:52 -0400
Subject: Re: [Audyssey] Muds was Re:  mud question about display

hello

   I just wanted to know what cyber assault is all about. I've heard it a 
a

lot on here.

   bfn
James

--
From: john jpcarnemo...@comcast.net
Sent: Sunday, July 28, 2013 10:31 AM
To: lindsay_cow...@btinternet.com; Gamers Discussion list
gamers@audyssey.org
Subject: Re: [Audyssey] Muds was Re:  mud question about display

Check out cyber assault (cyberassault.org). Be warned though, this is very
much not a children's game.

- Original Message -
From: lindsay_cow...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 14:26:39 +0100
Subject: [Audyssey] Muds was Re:  mud question about display

Hi all,

I fancy trying a new mud. Something with a lot of action. And easy to
follow quests.

Lindsay Cowell

-original message-
Subject: Re: [Audyssey] mud question about display
From: Sarah Haake ti...@gmx.net
Date: 28/07/2013 1:35 pm

Hi Keith,

Alter Aeon does have a prompt too, but when you use MushZ to play it is
turned off by default and you get the infos through sounds from the
client.

In many games it helps to type help prompt. In others the prompt is part
of
a settings or configuration screen, so try typing help settings or help
configure. That should work most times. In cases where this didn't work I
just asked around in the game.

Best regards
Sarah


---
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Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread James Bartlett

R O F L
That sounds like my type of game. I'll have to try it out for myself. t y 
for the info on it.


bfn
James

--
From: Keith ks.steinbac...@gmail.com
Sent: Sunday, July 28, 2013 1:17 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Muds was Re:  mud question about display

Cyberassault takes place on earth (motown (detroit) as the starting point, 
after World war 4 I think.  The world is full of nuke sites, and mutants, 
along with cyborgs, freelance mercenaries, and several types of psionic 
users.  High tech weapons are used, along with more mundaine  melee and 
now a days firearms.  There is a Bavis and Butthead area, a terminator 
area, and even an aliens area.  Predators also.  Come on in and have a 
great time.


My characters are falconer, reece, mindburn, direwolf, jackyl, and fergus

Keith
- Original Message - 
From: James Bartlett jab8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 28, 2013 12:00 PM
Subject: Re: [Audyssey] Muds was Re: mud question about display



hello

   I just wanted to know what cyber assault is all about. I've heard it a 
a lot on here.


   bfn
James

--
From: john jpcarnemo...@comcast.net
Sent: Sunday, July 28, 2013 10:31 AM
To: lindsay_cow...@btinternet.com; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Muds was Re:  mud question about display

Check out cyber assault (cyberassault.org). Be warned though, this is 
very much not a children's game.


- Original Message -
From: lindsay_cow...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 14:26:39 +0100
Subject: [Audyssey] Muds was Re:  mud question about display

Hi all,

I fancy trying a new mud. Something with a lot of action. And easy to 
follow quests.


Lindsay Cowell

-original message-
Subject: Re: [Audyssey] mud question about display
From: Sarah Haake ti...@gmx.net
Date: 28/07/2013 1:35 pm

Hi Keith,

Alter Aeon does have a prompt too, but when you use MushZ to play it is
turned off by default and you get the infos through sounds from the 
client.


In many games it helps to type help prompt. In others the prompt is part 
of

a settings or configuration screen, so try typing help settings or help
configure. That should work most times. In cases where this didn't work 
I

just asked around in the game.

Best regards
Sarah


---
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Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John,

That sounds about right.

On 7/28/13, john jpcarnemo...@comcast.net wrote:
 I'm just using a traditional single-dementional integer array. If
 I'm reading your message correctly, each value requires 4 bytes?

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[Audyssey] looking for programming advice: cyntax difference between bgt and java

2013-07-28 Thread john

Hi all,
	I've spent the last several hours working on a possible game 
in java, and I'm feeling increasingly that I would rather be 
trying to write an action rather than a text-based game for this 
concept. Therefore, I've started taking another look at the bgt 
documentation. I'm finding some of it rather difficult to follow, 
as I don't do exceedingly well with large amounts of examples. If 
anybody wouldn't mind drafting a general comparison of the bgt to 
java cyntax for me, I would really appreciate it.


Thanks,
John.

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Re: [Audyssey] looking for programming advice: cyntax difference between bgt and java

2013-07-28 Thread Thomas Ward
Hi John,

As Java and BGT are both based on the C-style syntax the syntax itself
is pretty much  the same. The differences between the two comes down
to built-in classes and functions. So since you know a bit of Java it
shouldn't be too difficult to learn to use BGT.

Cheers!


On 7/28/13, john jpcarnemo...@comcast.net wrote:
 Hi all,
   I've spent the last several hours working on a possible game
 in java, and I'm feeling increasingly that I would rather be
 trying to write an action rather than a text-based game for this
 concept. Therefore, I've started taking another look at the bgt
 documentation. I'm finding some of it rather difficult to follow,
 as I don't do exceedingly well with large amounts of examples. If
 anybody wouldn't mind drafting a general comparison of the bgt to
 java cyntax for me, I would really appreciate it.

 Thanks,
 John.

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Re: [Audyssey] looking for programming advice: cyntax differencebetween bgt and java

2013-07-28 Thread john
Thanks. I'm finding it rather confusing trying to switch over, 
but that's probably because the only programming I've done so far 
is command-line based and bgt uses it's own window. Are there any 
tips you could give me about getting a general movement system 
set up? I'm considering just setting an x and y variable and
changing it based on key presses; should I be trying to do 
something other than this for best results?

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 18:46:25 -0400
Subject: Re: [Audyssey] looking for programming advice: cyntax 
differencebetween bgt and java


Hi John,

As Java and BGT are both based on the C-style syntax the syntax 
itself
is pretty much  the same. The differences between the two comes 
down
to built-in classes and functions. So since you know a bit of 
Java it

shouldn't be too difficult to learn to use BGT.

Cheers!


On 7/28/13, john jpcarnemo...@comcast.net wrote:
Hi all,
I've spent the last several hours working on a possible game
in java, and I'm feeling increasingly that I would rather be
trying to write an action rather than a text-based game for this
concept. Therefore, I've started taking another look at the bgt
documentation. I'm finding some of it rather difficult to 
follow,
as I don't do exceedingly well with large amounts of examples. 
If
anybody wouldn't mind drafting a general comparison of the bgt 
to

java cyntax for me, I would really appreciate it.

Thanks,
John.

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[Audyssey] volume of sounds in Jim's games

2013-07-28 Thread Charles Rivard
I installed some of Jim Kitchen's text to speech games onto a friends computer. 
 It is a Windows XP machine with a creative Labs Soundblaster Live card.  The 
volume of the SAPI voice is fine, but the sounds in the games is very low.  For 
instance, you can hear the directions the golf game gives, but the theme song 
and crowd sounds, as well as the power indicator sounds can almost not be 
heard.  Where and how are these sounds changed?  Thanks.

--
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Re: [Audyssey] volume of sounds in Jim's games

2013-07-28 Thread shaun everiss

charles firstly what is your os and arcatecture and system type.
From your message, I'd first check I had the latest drivers from 
creative.com, also what is your soundblaster live exact model.

I have not delt with this.
next,  check yourvolume settings and your control panel.
the creative panel can be a bit screwy but you will be able to find things.
I assume you are using 7, if you are using 7.
check the volume for the kitchensinc program is maxed, there is 
probably another slider if you have this issue still.

is this in all games?
I'd also suggest running the microsoft fixit for sound, if there are 
any other issues let me know.

if you can get me the info I can try to search things.
you may try soundblaster live low volume in some applications  as a search.

At 11:44 AM 7/29/2013, you wrote:
I installed some of Jim Kitchen's text to speech games onto a 
friends computer.  It is a Windows XP machine with a creative Labs 
Soundblaster Live card.  The volume of the SAPI voice is fine, but 
the sounds in the games is very low.  For instance, you can hear the 
directions the golf game gives, but the theme song and crowd sounds, 
as well as the power indicator sounds can almost not be 
heard.  Where and how are these sounds changed?  Thanks.


--
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Re: [Audyssey] volume of sounds in Jim's games

2013-07-28 Thread Thomas Ward
Hi Shaun,

He already gave you that info in the message, or can't you read? He
said it was a friend's system running Windows XP with a Creative Labs
Soundblaster Live.

On 7/28/13, shaun everiss sm.ever...@gmail.com wrote:
 charles firstly what is your os and arcatecture and system type.
  From your message, I'd first check I had the latest drivers from
 creative.com, also what is your soundblaster live exact model.
 I have not delt with this.
 next,  check yourvolume settings and your control panel.
 the creative panel can be a bit screwy but you will be able to find things.
 I assume you are using 7, if you are using 7.
 check the volume for the kitchensinc program is maxed, there is
 probably another slider if you have this issue still.
 is this in all games?
 I'd also suggest running the microsoft fixit for sound, if there are
 any other issues let me know.
 if you can get me the info I can try to search things.
 you may try soundblaster live low volume in some applications  as a search.


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Re: [Audyssey] looking for programming advice: cyntax differencebetween bgt and java

2013-07-28 Thread Thomas Ward
Hi John,

As I indicated before it all depends on exactly what type of game you
are writing, and what exactly you want to do. If this is just a 2d
side-scroller than you can get by with declaring a couple of variables
to hold your coordinates. Basically, just an x variable to hold your
horizontal movement and a y variable for your horizontal movement.
However, if you are thinking of an FPS where you will have 360 degrees
of movement then we will have to work on building at least a trig
based system of movement which isn't complicated to do.

I guess before I can really answer your questions maybe you can give
us an outline of the game you want to create in BGT. Once you give us
a basic outline of what you plan to do we can give you the best advice
possible.

Cheers!

On 7/28/13, john jpcarnemo...@comcast.net wrote:
 Thanks. I'm finding it rather confusing trying to switch over,
 but that's probably because the only programming I've done so far
 is command-line based and bgt uses it's own window. Are there any
 tips you could give me about getting a general movement system
 set up? I'm considering just setting an x and y variable and
 changing it based on key presses; should I be trying to do
 something other than this for best results?

---
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Re: [Audyssey] volume of sounds in Jim's games

2013-07-28 Thread shaun everiss

hmmm my email program was half hidden did not notice that part.

At 01:33 PM 7/29/2013, you wrote:

Hi Shaun,

He already gave you that info in the message, or can't you read? He
said it was a friend's system running Windows XP with a Creative Labs
Soundblaster Live.

On 7/28/13, shaun everiss sm.ever...@gmail.com wrote:
 charles firstly what is your os and arcatecture and system type.
  From your message, I'd first check I had the latest drivers from
 creative.com, also what is your soundblaster live exact model.
 I have not delt with this.
 next,  check yourvolume settings and your control panel.
 the creative panel can be a bit screwy but you will be able to find things.
 I assume you are using 7, if you are using 7.
 check the volume for the kitchensinc program is maxed, there is
 probably another slider if you have this issue still.
 is this in all games?
 I'd also suggest running the microsoft fixit for sound, if there are
 any other issues let me know.
 if you can get me the info I can try to search things.
 you may try soundblaster live low volume in some applications  as a search.


---
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Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread Keith

Wiki is at:

http://cyberassault.wikia.com/wiki/CyberASSAULT_Wiki



Mud link up info should be on a link in the wykey



HTH



Keith 

- Original Message - 
From: James Bartlett jab8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 28, 2013 1:06 PM
Subject: Re: [Audyssey] Muds was Re: mud question about display



would you be able to send me a link on that t y.

bfn
James

--
From: john jpcarnemo...@comcast.net
Sent: Sunday, July 28, 2013 1:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Muds was Re:  mud question about display

Basically, it's a post-nuclear war space-age game. I can't reallly 
explain it well; I suggest you take a look at the website, especially the 
story and class information, and give it a shot.


- Original Message -
From: James Bartlett jab8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 13:00:52 -0400
Subject: Re: [Audyssey] Muds was Re:  mud question about display

hello

   I just wanted to know what cyber assault is all about. I've heard it a 
a

lot on here.

   bfn
James

--
From: john jpcarnemo...@comcast.net
Sent: Sunday, July 28, 2013 10:31 AM
To: lindsay_cow...@btinternet.com; Gamers Discussion list
gamers@audyssey.org
Subject: Re: [Audyssey] Muds was Re:  mud question about display

Check out cyber assault (cyberassault.org). Be warned though, this is 
very

much not a children's game.

- Original Message -
From: lindsay_cow...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 14:26:39 +0100
Subject: [Audyssey] Muds was Re:  mud question about display

Hi all,

I fancy trying a new mud. Something with a lot of action. And easy to
follow quests.

Lindsay Cowell

-original message-
Subject: Re: [Audyssey] mud question about display
From: Sarah Haake ti...@gmx.net
Date: 28/07/2013 1:35 pm

Hi Keith,

Alter Aeon does have a prompt too, but when you use MushZ to play it is
turned off by default and you get the infos through sounds from the
client.

In many games it helps to type help prompt. In others the prompt is part
of
a settings or configuration screen, so try typing help settings or help
configure. That should work most times. In cases where this didn't work I
just asked around in the game.

Best regards
Sarah


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Re: [Audyssey] zork series.

2013-07-28 Thread Kimberly Qualls
There's a Hitch hikers Guide game?...My friends and I played Zork,
back when, and even with all of the smoke and drink we got through
them...A friend who was going for a degree in physics engineering
developed a Holy Graille game...It was a blast, but kinda illegal
since Monty Python knew nothing about it...Have a Great Monday,
friends

On 7/10/13, Sabahattin Gucukoglu listse...@me.com wrote:
 It's probably much easier and simpler to just get the Infocom app, then pull
 it apart to extract the z-code.  See:
 http://forum.audiogames.net/viewtopic.php?id=10566

 Rename the .ipa file to .zip, then extract the contents.  Of course, we're
 working from the assumption that you're doing this legally.

 Cheers,
 Sabahattin


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