[Audyssey] mud question about display
Hi, I've noticed that many of the muds give you a so called heads up display (health, magic points, and movement, and possibly ammo counts) on the screen after every turn is changed so to speak. Cyber assault is a perfect example of this. you can turn the prompt (as it is called in cyberassault) off by typing prompt %n and hitting enter. Alter aeon does not have this prompt, as far as i kno, but many of the other muds do, including Anodyne (the one I was asking about a month or two ago) and , Aardwolf.MCL, and4valon.MCL. Wondering if there is a simple way of finding out how to turn this display off in the games. I'm sure the command is different in each game, but what commands would you suggest to include in a help querey in such games. Thanks Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Accessible fruit machine for iPhone question
Hi, the only thing I got so far is a message which says something like Great, your game ended with 140 points. for example. As far as I noticed I got this message when my score was over 100, regardless if I got a higher score before or not. It said nothing about a new highscore, even if I got one and nothing about new symbols unlocked. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mud question about display
Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Muds was Re: mud question about display
Hi all, I fancy trying a new mud. Something with a lot of action. And easy to follow quests. Lindsay Cowell -original message- Subject: Re: [Audyssey] mud question about display From: Sarah Haake ti...@gmx.net Date: 28/07/2013 1:35 pm Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] looking for game programing help/advice
Hi all, I've recently started trying to begin to program some simple games in java. I'm working from a command line cyntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. I'm looking for help with the following: *how to manage creating and acting within maps *different ways of saving/loading games *basic ai concepts (getting enemy characters to move within the game world) *possibility of playing sounds? *how to gracefully exit out the game *possibility of compiling the game so people don't have to have the jdk installed to play If anybody is willing to help me with some of these, please contact me off-list, and I'll give you more details on what I have so far and what I'm thinking about trying. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds was Re: mud question about display
Check out cyber assault (cyberassault.org). Be warned though, this is very much not a children's game. - Original Message - From: lindsay_cow...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 14:26:39 +0100 Subject: [Audyssey] Muds was Re: mud question about display Hi all, I fancy trying a new mud. Something with a lot of action. And easy to follow quests. Lindsay Cowell -original message- Subject: Re: [Audyssey] mud question about display From: Sarah Haake ti...@gmx.net Date: 28/07/2013 1:35 pm Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Hi, For sound, there is OpenAL which I found to work quite nicely. Similarly, for input you have JInput. There are also full engines written on top of these frameworks, such as LWJGL. I think some Googling will get you to the right webpages. For distributing your games, I suggest you have a look at launch4j. Keep in mind that even if you create a Windows executable, the end-user will still need a JVM, either preinstalled on their system or provided by your package. Whatever you do, you'll probably want to draw a basic graphical user interface for your game's application, if only to catch user input. SWT is probably the way to go. HTH, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:28 To: gamers Subject: [Audyssey] looking for game programing help/advice Hi all, I've recently started trying to begin to program some simple games in java. I'm working from a command line cyntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. I'm looking for help with the following: *how to manage creating and acting within maps *different ways of saving/loading games *basic ai concepts (getting enemy characters to move within the game world) *possibility of playing sounds? *how to gracefully exit out the game *possibility of compiling the game so people don't have to have the jdk installed to play If anybody is willing to help me with some of these, please contact me off-list, and I'll give you more details on what I have so far and what I'm thinking about trying. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
As far as input goes, I'm currently using the windows command line and the Scanner class to get data. I'd like to stick with that format as much as possible; I've gotten to a point where I can somewhat make the game do what I want in an accessable manner, and as far as I can tell, not many other options work at all well with screen readers. - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:40:25 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Hi, For sound, there is OpenAL which I found to work quite nicely. Similarly, for input you have JInput. There are also full engines written on top of these frameworks, such as LWJGL. I think some Googling will get you to the right webpages. For distributing your games, I suggest you have a look at launch4j. Keep in mind that even if you create a Windows executable, the end-user will still need a JVM, either preinstalled on their system or provided by your package. Whatever you do, you'll probably want to draw a basic graphical user interface for your game's application, if only to catch user input. SWT is probably the way to go. HTH, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:28 To: gamers Subject: [Audyssey] looking for game programing help/advice Hi all, I've recently started trying to begin to program some simple games in java. I'm working from a command line cyntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. I'm looking for help with the following: *how to manage creating and acting within maps *different ways of saving/loading games *basic ai concepts (getting enemy characters to move within the game world) *possibility of playing sounds? *how to gracefully exit out the game *possibility of compiling the game so people don't have to have the jdk installed to play If anybody is willing to help me with some of these, please contact me off-list, and I'll give you more details on what I have so far and what I'm thinking about trying. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Are you saying you want textual input and output as well? If you're only trying to capture the arrow keys and a few other keys then something like JInput is a more robust solution. But if you want interactive, textual input the console can certainly be very useful. QuentinC also adapted his screenreader API for Java. You might find that handy as an alternative to the console. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:42 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice As far as input goes, I'm currently using the windows command line and the Scanner class to get data. I'd like to stick with that format as much as possible; I've gotten to a point where I can somewhat make the game do what I want in an accessable manner, and as far as I can tell, not many other options work at all well with screen readers. - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:40:25 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Hi, For sound, there is OpenAL which I found to work quite nicely. Similarly, for input you have JInput. There are also full engines written on top of these frameworks, such as LWJGL. I think some Googling will get you to the right webpages. For distributing your games, I suggest you have a look at launch4j. Keep in mind that even if you create a Windows executable, the end-user will still need a JVM, either preinstalled on their system or provided by your package. Whatever you do, you'll probably want to draw a basic graphical user interface for your game's application, if only to catch user input. SWT is probably the way to go. HTH, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:28 To: gamers Subject: [Audyssey] looking for game programing help/advice Hi all, I've recently started trying to begin to program some simple games in java. I'm working from a command line cyntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. I'm looking for help with the following: *how to manage creating and acting within maps *different ways of saving/loading games *basic ai concepts (getting enemy characters to move within the game world) *possibility of playing sounds? *how to gracefully exit out the game *possibility of compiling the game so people don't have to have the jdk installed to play If anybody is willing to help me with some of these, please contact me off-list, and I'll give you more details on what I have so far and what I'm thinking about trying. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Yes, I'm planning to have this be a mostly text-based game (at least for the forseeable future). I would really like to be able to play sounds for certain events though; do you know if that's possible from a console? - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:48:20 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Are you saying you want textual input and output as well? If you're only trying to capture the arrow keys and a few other keys then something like JInput is a more robust solution. But if you want interactive, textual input the console can certainly be very useful. QuentinC also adapted his screenreader API for Java. You might find that handy as an alternative to the console. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:42 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice As far as input goes, I'm currently using the windows command line and the Scanner class to get data. I'd like to stick with that format as much as possible; I've gotten to a point where I can somewhat make the game do what I want in an accessable manner, and as far as I can tell, not many other options work at all well with screen readers. - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:40:25 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Hi, For sound, there is OpenAL which I found to work quite nicely. Similarly, for input you have JInput. There are also full engines written on top of these frameworks, such as LWJGL. I think some Googling will get you to the right webpages. For distributing your games, I suggest you have a look at launch4j. Keep in mind that even if you create a Windows executable, the end-user will still need a JVM, either preinstalled on their system or provided by your package. Whatever you do, you'll probably want to draw a basic graphical user interface for your game's application, if only to catch user input. SWT is probably the way to go. HTH, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:28 To: gamers Subject: [Audyssey] looking for game programing help/advice Hi all, I've recently started trying to begin to program some simple games in java. I'm working from a command line cyntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. I'm looking for help with the following: *how to manage creating and acting within maps *different ways of saving/loading games *basic ai concepts (getting enemy characters to move within the game world) *possibility of playing sounds? *how to gracefully exit out the game *possibility of compiling the game so people don't have to have the jdk installed to play If anybody is willing to help me with some of these, please contact me off-list, and I'll give you more details on what I have so far and what I'm thinking about trying. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
Re: [Audyssey] looking for game programing help/advice
OpenAL will do what you want, but it might be a bit too complex for simply playing a sound. I'd have a look at the java.sound.sampled package, see if that does what you want: http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/package-summary.html -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:53 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Yes, I'm planning to have this be a mostly text-based game (at least for the forseeable future). I would really like to be able to play sounds for certain events though; do you know if that's possible from a console? - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:48:20 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Are you saying you want textual input and output as well? If you're only trying to capture the arrow keys and a few other keys then something like JInput is a more robust solution. But if you want interactive, textual input the console can certainly be very useful. QuentinC also adapted his screenreader API for Java. You might find that handy as an alternative to the console. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:42 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice As far as input goes, I'm currently using the windows command line and the Scanner class to get data. I'd like to stick with that format as much as possible; I've gotten to a point where I can somewhat make the game do what I want in an accessable manner, and as far as I can tell, not many other options work at all well with screen readers. - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:40:25 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Hi, For sound, there is OpenAL which I found to work quite nicely. Similarly, for input you have JInput. There are also full engines written on top of these frameworks, such as LWJGL. I think some Googling will get you to the right webpages. For distributing your games, I suggest you have a look at launch4j. Keep in mind that even if you create a Windows executable, the end-user will still need a JVM, either preinstalled on their system or provided by your package. Whatever you do, you'll probably want to draw a basic graphical user interface for your game's application, if only to catch user input. SWT is probably the way to go. HTH, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:28 To: gamers Subject: [Audyssey] looking for game programing help/advice Hi all, I've recently started trying to begin to program some simple games in java. I'm working from a command line cyntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. I'm looking for help with the following: *how to manage creating and acting within maps *different ways of saving/loading games *basic ai concepts (getting enemy characters to move within the game world) *possibility of playing sounds? *how to gracefully exit out the game *possibility of compiling the game so people don't have to have the jdk installed to play If anybody is willing to help me with some of these, please contact me off-list, and I'll give you more details on what I have so far and what I'm thinking about trying. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] looking for game programing help/advice
Alright, I'll take a look at that once I get this thing somewhat off the ground. Would you happen to know of a way that I can use to reset the size of a pre-declared array? I'd like to be able to have the array fit itself to the size of my maps for each level, rather than just being some super-large number I hope I'll never exceed. - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 17:03:20 +0200 Subject: Re: [Audyssey] looking for game programing help/advice OpenAL will do what you want, but it might be a bit too complex for simply playing a sound. I'd have a look at the java.sound.sampled package, see if that does what you want: http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/pack age-summary.html -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:53 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Yes, I'm planning to have this be a mostly text-based game (at least for the forseeable future). I would really like to be able to play sounds for certain events though; do you know if that's possible from a console? - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:48:20 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Are you saying you want textual input and output as well? If you're only trying to capture the arrow keys and a few other keys then something like JInput is a more robust solution. But if you want interactive, textual input the console can certainly be very useful. QuentinC also adapted his screenreader API for Java. You might find that handy as an alternative to the console. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:42 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice As far as input goes, I'm currently using the windows command line and the Scanner class to get data. I'd like to stick with that format as much as possible; I've gotten to a point where I can somewhat make the game do what I want in an accessable manner, and as far as I can tell, not many other options work at all well with screen readers. - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:40:25 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Hi, For sound, there is OpenAL which I found to work quite nicely. Similarly, for input you have JInput. There are also full engines written on top of these frameworks, such as LWJGL. I think some Googling will get you to the right webpages. For distributing your games, I suggest you have a look at launch4j. Keep in mind that even if you create a Windows executable, the end-user will still need a JVM, either preinstalled on their system or provided by your package. Whatever you do, you'll probably want to draw a basic graphical user interface for your game's application, if only to catch user input. SWT is probably the way to go. HTH, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:28 To: gamers Subject: [Audyssey] looking for game programing help/advice Hi all, I've recently started trying to begin to program some simple games in java. I'm working from a command line cyntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. I'm looking for help with the following: *how to manage creating and acting within maps *different ways of saving/loading games *basic ai concepts (getting enemy characters to move within the game world) *possibility of playing sounds? *how to gracefully exit out the game *possibility of compiling the game so people don't have to have the jdk installed to play If anybody is willing to help me with some of these, please contact me off-list, and I'll give you more details on what I have so far and what I'm thinking about trying. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription
Re: [Audyssey] looking for game programing help/advice
Standard arrays cannot be resized. You want something like ArrayList or a similar class found in java.util. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 17:21 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Alright, I'll take a look at that once I get this thing somewhat off the ground. Would you happen to know of a way that I can use to reset the size of a pre-declared array? I'd like to be able to have the array fit itself to the size of my maps for each level, rather than just being some super-large number I hope I'll never exceed. - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 17:03:20 +0200 Subject: Re: [Audyssey] looking for game programing help/advice OpenAL will do what you want, but it might be a bit too complex for simply playing a sound. I'd have a look at the java.sound.sampled package, see if that does what you want: http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/pack age-summary.html -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:53 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Yes, I'm planning to have this be a mostly text-based game (at least for the forseeable future). I would really like to be able to play sounds for certain events though; do you know if that's possible from a console? - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:48:20 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Are you saying you want textual input and output as well? If you're only trying to capture the arrow keys and a few other keys then something like JInput is a more robust solution. But if you want interactive, textual input the console can certainly be very useful. QuentinC also adapted his screenreader API for Java. You might find that handy as an alternative to the console. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:42 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice As far as input goes, I'm currently using the windows command line and the Scanner class to get data. I'd like to stick with that format as much as possible; I've gotten to a point where I can somewhat make the game do what I want in an accessable manner, and as far as I can tell, not many other options work at all well with screen readers. - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:40:25 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Hi, For sound, there is OpenAL which I found to work quite nicely. Similarly, for input you have JInput. There are also full engines written on top of these frameworks, such as LWJGL. I think some Googling will get you to the right webpages. For distributing your games, I suggest you have a look at launch4j. Keep in mind that even if you create a Windows executable, the end-user will still need a JVM, either preinstalled on their system or provided by your package. Whatever you do, you'll probably want to draw a basic graphical user interface for your game's application, if only to catch user input. SWT is probably the way to go. HTH, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:28 To: gamers Subject: [Audyssey] looking for game programing help/advice Hi all, I've recently started trying to begin to program some simple games in java. I'm working from a command line cyntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. I'm looking for help with the following: *how to manage creating and acting within maps *different ways of saving/loading games *basic ai concepts (getting enemy characters to move within the game world) *possibility of playing sounds? *how to gracefully exit out the game *possibility of compiling the game so people don't have to have the jdk installed to play If anybody is willing to help me with some of these, please contact me off-list, and I'll give you more details on what I have so far and what I'm thinking about trying. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] looking for game programing help/advice
Hi John, Quote I've recently started trying to begin to program some simple games in java. I'm working from a command line syntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. End quote Yes, among the languages I know or have used Java is one of them. I think I should be able to lend you some help. Although, I am not too keen on using Java programming for game programming myself. Quote *how to manage creating and acting within maps. End quote This all depends on how sophisticated a collision detection you want to incorporate into your games. The usual way you would handle this is create an object for every wall, door, staircase, etc in your game level and then use a bit of trig to calculate weather two objects encounter each other or not. Another more simple way is to simply use a 2d or 3d array and fill it up with walls, doors, staircases, etc and then use that to find out if your player character runs into any of those things. Quote *different ways of saving/loading games. End quote For that you will want to read about object serialization in the Java documentation. The basic idea is you convert all of your game objects into a binary stream and then write it out to a data file for later use. You then de serialize that data back into your objects to restore the state of the game. Quote *basic ai concepts (getting enemy characters to move within the game world). End quote The subject of artificial intelligence is pretty much an entire field of study in and of itself. However, at an extremely basic level you can use a trig formula to calculate the distance and direction to the player object, have it move towards the player, and when the player is in range have it attack. I think this is a subject that really requires its own thread with examples as it is not something that can be briefly explained in one or two paragraphs. Quote *possibility of playing sounds? End Quote Again depends on how advanced you want to go with this. You can use the Javax Sound API for a basic sound mixer to load and play sound clips, set volume, pan, and frequency, but that is about all it will do. If you are thinking of virtual 3d audio then you will want the Java OpenAL API, Joal, for that. Quote *possibility of compiling the game so people don't have to have the jdk installed to play. End quote I personally would not do that if I were you. The entire point of picking a language like Java is so that you the developer can write cross-platform applications that will run on Mac, Windows, and Linux. If you are thinking of making OS specific Java applications then I don't see any point in using Java. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Hi John, Yes it is. If you use the Javax Sound Sampled API you can load and play sounds in console applications. On 7/28/13, john jpcarnemo...@comcast.net wrote: Yes, I'm planning to have this be a mostly text-based game (at least for the forseeable future). I would really like to be able to play sounds for certain events though; do you know if that's possible from a console? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Could you give me some more details on that please? Right now I'm just using a 100-slot array (which loads a 1000-1000 map max), with a value for each coordinate. Are there large advantages to learning a new class for this (especially in the areas of memory and processer time), or should I just focus on other parts of the code? - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 17:26:15 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Standard arrays cannot be resized. You want something like ArrayList or a similar class found in java.util. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 17:21 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Alright, I'll take a look at that once I get this thing somewhat off the ground. Would you happen to know of a way that I can use to reset the size of a pre-declared array? I'd like to be able to have the array fit itself to the size of my maps for each level, rather than just being some super-large number I hope I'll never exceed. - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 17:03:20 +0200 Subject: Re: [Audyssey] looking for game programing help/advice OpenAL will do what you want, but it might be a bit too complex for simply playing a sound. I'd have a look at the java.sound.sampled package, see if that does what you want: http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/pack age-summary.html -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:53 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Yes, I'm planning to have this be a mostly text-based game (at least for the forseeable future). I would really like to be able to play sounds for certain events though; do you know if that's possible from a console? - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:48:20 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Are you saying you want textual input and output as well? If you're only trying to capture the arrow keys and a few other keys then something like JInput is a more robust solution. But if you want interactive, textual input the console can certainly be very useful. QuentinC also adapted his screenreader API for Java. You might find that handy as an alternative to the console. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:42 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice As far as input goes, I'm currently using the windows command line and the Scanner class to get data. I'd like to stick with that format as much as possible; I've gotten to a point where I can somewhat make the game do what I want in an accessable manner, and as far as I can tell, not many other options work at all well with screen readers. - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:40:25 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Hi, For sound, there is OpenAL which I found to work quite nicely. Similarly, for input you have JInput. There are also full engines written on top of these frameworks, such as LWJGL. I think some Googling will get you to the right webpages. For distributing your games, I suggest you have a look at launch4j. Keep in mind that even if you create a Windows executable, the end-user will still need a JVM, either preinstalled on their system or provided by your package. Whatever you do, you'll probably want to draw a basic graphical user interface for your game's application, if only to catch user input. SWT is probably the way to go. HTH, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:28 To: gamers Subject: [Audyssey] looking for game programing help/advice Hi all, I've recently started trying to begin to program some simple games in java. I'm working from a command line cyntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. I'm looking for help with the following: *how to manage creating and acting within maps *different ways of saving/loading games *basic ai concepts (getting enemy characters to move within the game world) *possibility of playing sounds? *how to gracefully exit out the game *possibility of compiling the game so people don't
Re: [Audyssey] looking for game programing help/advice
Actually, ArrayList encapsulates a regular array and copies its contents over to a larger or smaller array as items are added or removed. So no, for processor time it's certainly not more efficient. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 17:40 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Could you give me some more details on that please? Right now I'm just using a 100-slot array (which loads a 1000-1000 map max), with a value for each coordinate. Are there large advantages to learning a new class for this (especially in the areas of memory and processer time), or should I just focus on other parts of the code? - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 17:26:15 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Standard arrays cannot be resized. You want something like ArrayList or a similar class found in java.util. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 17:21 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Alright, I'll take a look at that once I get this thing somewhat off the ground. Would you happen to know of a way that I can use to reset the size of a pre-declared array? I'd like to be able to have the array fit itself to the size of my maps for each level, rather than just being some super-large number I hope I'll never exceed. - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 17:03:20 +0200 Subject: Re: [Audyssey] looking for game programing help/advice OpenAL will do what you want, but it might be a bit too complex for simply playing a sound. I'd have a look at the java.sound.sampled package, see if that does what you want: http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/pack age-summary.html -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:53 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Yes, I'm planning to have this be a mostly text-based game (at least for the forseeable future). I would really like to be able to play sounds for certain events though; do you know if that's possible from a console? - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:48:20 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Are you saying you want textual input and output as well? If you're only trying to capture the arrow keys and a few other keys then something like JInput is a more robust solution. But if you want interactive, textual input the console can certainly be very useful. QuentinC also adapted his screenreader API for Java. You might find that handy as an alternative to the console. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:42 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice As far as input goes, I'm currently using the windows command line and the Scanner class to get data. I'd like to stick with that format as much as possible; I've gotten to a point where I can somewhat make the game do what I want in an accessable manner, and as far as I can tell, not many other options work at all well with screen readers. - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 28 Jul 2013 16:40:25 +0200 Subject: Re: [Audyssey] looking for game programing help/advice Hi, For sound, there is OpenAL which I found to work quite nicely. Similarly, for input you have JInput. There are also full engines written on top of these frameworks, such as LWJGL. I think some Googling will get you to the right webpages. For distributing your games, I suggest you have a look at launch4j. Keep in mind that even if you create a Windows executable, the end-user will still need a JVM, either preinstalled on their system or provided by your package. Whatever you do, you'll probably want to draw a basic graphical user interface for your game's application, if only to catch user input. SWT is probably the way to go. HTH, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:28 To: gamers Subject: [Audyssey] looking for game programing help/advice Hi all, I've recently started trying to begin to program some simple games in java. I'm working from a command line cyntax, and I was
Re: [Audyssey] looking for game programing help/advice
Hi John, Well, I would certainly agree that you should stick with text for now. When you get into Java GUI applications it becomes tricky to make them fully accessible with current screen readers. Java's Swing API only works with screen readers that support the access bridge, and even then you run into problems with 32-bit and 64-bit operating systems breaking compatibility with the Java access bridge. SWT and Jface is a much more accessible solution than Swing, but is a little less portable. Console input/output is really the only surefire accessible combo with Java based apps unless you know what you are doing with the GUI toolkits. Cheers! On 7/28/13, john jpcarnemo...@comcast.net wrote: As far as input goes, I'm currently using the windows command line and the Scanner class to get data. I'd like to stick with that format as much as possible; I've gotten to a point where I can somewhat make the game do what I want in an accessable manner, and as far as I can tell, not many other options work at all well with screen readers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Yep, I've had great results with SWT, but the transition from Windows to Mac requires some fiddling. That said, if all you want is to write an audio or text-based game with no visual elements, then engines like LWJGL have a means to draw a simple (though CPU-intensive) main window for you. However, if you're still learning Java and its most common classes, I'd advice against using such massive frameworks. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, July 28, 2013 17:48 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Hi John, Well, I would certainly agree that you should stick with text for now. When you get into Java GUI applications it becomes tricky to make them fully accessible with current screen readers. Java's Swing API only works with screen readers that support the access bridge, and even then you run into problems with 32-bit and 64-bit operating systems breaking compatibility with the Java access bridge. SWT and Jface is a much more accessible solution than Swing, but is a little less portable. Console input/output is really the only surefire accessible combo with Java based apps unless you know what you are doing with the GUI toolkits. Cheers! On 7/28/13, john jpcarnemo...@comcast.net wrote: As far as input goes, I'm currently using the windows command line and the Scanner class to get data. I'd like to stick with that format as much as possible; I've gotten to a point where I can somewhat make the game do what I want in an accessable manner, and as far as I can tell, not many other options work at all well with screen readers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Hi John, Honestly, you would be better off implementing a true collision detection system which would use a lot less memory than a huge array like that, and would also be more accurate. For examples find Cara Quinn's excellent discussion of bounded boxes etc in the list archives. Cheers! On 7/28/13, john jpcarnemo...@comcast.net wrote: Could you give me some more details on that please? Right now I'm just using a 100-slot array (which loads a 1000-1000 map max), with a value for each coordinate. Are there large advantages to learning a new class for this (especially in the areas of memory and processer time), or should I just focus on other parts of the code? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Awesome. Is javax included with the default jdk, or do I need to go dig it up somewhere? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 11:39:25 -0400 Subject: Re: [Audyssey] looking for game programing help/advice Hi John, Yes it is. If you use the Javax Sound Sampled API you can load and play sounds in console applications. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
I think that's a lot more complex than I can handle at the moment. Here's how I'm running things at the moment: maps: create an array of int variables (one per square) and set them to the terrain type I want. Saving (not written yet at all): I have a list of variables in memory for the players stats/items etc, I would write these to a file and use Scanner to load them back into memory later. Movement (unwritten/tentative): I'm planning to have a method that would calculate the array value of a map coordinate in a specific direction (start=caller's position,east=start+1, north=start+mapWidth, etc), and then tell what type of terrain that is. If it's clear, an I want to move multiple squares (ranged weapons/line of sight) I keep running that method until I hit a wall. Ai: I have absolutely no clue how I want to code this (maybe build a line of sight for the enemy and if the player goes there have the enemy move or attack). In general, I'm trying to keep the code as simple as possible, as I'm not great with geometry, and my trig is limitted at best. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
I understand the concept of creating a box like that; I just have no clue how to implement it (which is why I'm staying as simple as humanly possible). Would you happen to have an estimate of how much memory a large array takes? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 11:52:28 -0400 Subject: Re: [Audyssey] looking for game programing help/advice Hi John, Honestly, you would be better off implementing a true collision detection system which would use a lot less memory than a huge array like that, and would also be more accurate. For examples find Cara Quinn's excellent discussion of bounded boxes etc in the list archives. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Hi, Definitely not. In fact using array lists for game maps is really a bad idea if a developer is concerned about memory and CPU efficiency. Java isn't as slow as it use to be in the bad old days, but still a game developer should really try to use a trig or calculus based collision detection system than avoiding the math by using an array or array list. Cheers! On 7/28/13, Davy Kager m...@davykager.nl wrote: Actually, ArrayList encapsulates a regular array and copies its contents over to a larger or smaller array as items are added or removed. So no, for processor time it's certainly not more efficient. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Hi John, No problem. We can take this one step at a time. As much of this is beyond your skills at this time we will try and resolve these issues as we come to them. Cheers! On 7/28/13, john jpcarnemo...@comcast.net wrote: I think that's a lot more complex than I can handle at the moment. Here's how I'm running things at the moment: maps: create an array of int variables (one per square) and set them to the terrain type I want. Saving (not written yet at all): I have a list of variables in memory for the players stats/items etc, I would write these to a file and use Scanner to load them back into memory later. Movement (unwritten/tentative): I'm planning to have a method that would calculate the array value of a map coordinate in a specific direction (start=caller's position,east=start+1, north=start+mapWidth, etc), and then tell what type of terrain that is. If it's clear, an I want to move multiple squares (ranged weapons/line of sight) I keep running that method until I hit a wall. Ai: I have absolutely no clue how I want to code this (maybe build a line of sight for the enemy and if the player goes there have the enemy move or attack). In general, I'm trying to keep the code as simple as possible, as I'm not great with geometry, and my trig is limitted at best. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Thanks. I'm about to start to try and code movement; are there any major issues with the idea I had for that? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 12:00:55 -0400 Subject: Re: [Audyssey] looking for game programing help/advice Hi John, No problem. We can take this one step at a time. As much of this is beyond your skills at this time we will try and resolve these issues as we come to them. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Hi John, It is a core part of the Java JDK, and has been so since Java 1.2 or so. What you want to look up in the documentation is the javax.sound.sampled API. On 7/28/13, john jpcarnemo...@comcast.net wrote: Awesome. Is javax included with the default jdk, or do I need to go dig it up somewhere? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Awesome. Right now I've got to figure out how to get my mapping/movement system up and functional, but souns are next on the list. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 12:04:36 -0400 Subject: Re: [Audyssey] looking for game programing help/advice Hi John, It is a core part of the Java JDK, and has been so since Java 1.2 or so. What you want to look up in the documentation is the javax.sound.sampled API. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Hi John, Depends on how you implement it, and how advanced you intend to go with your movement system. If you stick to simple north, south, east, west directions you should be fine. If you begin using angles then your system is not able to handle anything that complex. Cheers! On 7/28/13, john jpcarnemo...@comcast.net wrote: Thanks. I'm about to start to try and code movement; are there any major issues with the idea I had for that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
I do plan to stick to only the cardinal directions; if I want to move on an angle I'll just move twice and throw somemthing together to ignore walls on the first move. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 12:27:03 -0400 Subject: Re: [Audyssey] looking for game programing help/advice Hi John, Depends on how you implement it, and how advanced you intend to go with your movement system. If you stick to simple north, south, east, west directions you should be fine. If you begin using angles then your system is not able to handle anything that complex. Cheers! On 7/28/13, john jpcarnemo...@comcast.net wrote: Thanks. I'm about to start to try and code movement; are there any major issues with the idea I had for that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
To be fair, Java is actually quite fast these days because the virtual machine it runs on can optimize code for the exact hardware you're using, rather than for some common set of hardware components that pre-compiled languages tend to target. Collision detection is still the professional way to go, but I'd understand if that was beyond you right now (I'm no good with math myself). -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, July 28, 2013 17:57 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Hi, Definitely not. In fact using array lists for game maps is really a bad idea if a developer is concerned about memory and CPU efficiency. Java isn't as slow as it use to be in the bad old days, but still a game developer should really try to use a trig or calculus based collision detection system than avoiding the math by using an array or array list. Cheers! On 7/28/13, Davy Kager m...@davykager.nl wrote: Actually, ArrayList encapsulates a regular array and copies its contents over to a larger or smaller array as items are added or removed. So no, for processor time it's certainly not more efficient. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Hi John, Well, that depends on a number of factors. The type of array, the size of the array, if it is multidimensional, etc. However, If you had a standard integer array of 1024 elements that would be equal to 4112 bytes, or approximately 4.1 MB of memory. That's just one dimension. If you have a 2d array of 1024 by 1024 you would square the amount of memory being used which equals 16908544 bytes or 16.8 MB of memory. My calculations might be slightly off, but the point is arrays will add up very quickly. The larger the array the more memory being used. On today's machines 16 MB of ram is nothing, but still if there is a more efficient less memory intensive way to do this it is a good idea to do it if possible. Cheers! On 7/28/13, john jpcarnemo...@comcast.net wrote: I understand the concept of creating a box like that; I just have no clue how to implement it (which is why I'm staying as simple as humanly possible). Would you happen to have an estimate of how much memory a large array takes? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
Hi Davy, Yes, Java 1.6 and Java 1.7 are definitely much faster these days. the only time Java apps are a bit slow is during a cold boot of the JVM, but after that Java apps are nearly as fast and sometimes faster than the native binaries. Cheers! On 7/28/13, Davy Kager m...@davykager.nl wrote: To be fair, Java is actually quite fast these days because the virtual machine it runs on can optimize code for the exact hardware you're using, rather than for some common set of hardware components that pre-compiled languages tend to target. Collision detection is still the professional way to go, but I'd understand if that was beyond you right now (I'm no good with math myself). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds was Re: mud question about display
hello I just wanted to know what cyber assault is all about. I've heard it a a lot on here. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 10:31 AM To: lindsay_cow...@btinternet.com; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Check out cyber assault (cyberassault.org). Be warned though, this is very much not a children's game. - Original Message - From: lindsay_cow...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 14:26:39 +0100 Subject: [Audyssey] Muds was Re: mud question about display Hi all, I fancy trying a new mud. Something with a lot of action. And easy to follow quests. Lindsay Cowell -original message- Subject: Re: [Audyssey] mud question about display From: Sarah Haake ti...@gmx.net Date: 28/07/2013 1:35 pm Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for game programing help/advice
I'm just using a traditional single-dementional integer array. If I'm reading your message correctly, each value requires 4 bytes? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 12:49:18 -0400 Subject: Re: [Audyssey] looking for game programing help/advice Hi John, Well, that depends on a number of factors. The type of array, the size of the array, if it is multidimensional, etc. However, If you had a standard integer array of 1024 elements that would be equal to 4112 bytes, or approximately 4.1 MB of memory. That's just one dimension. If you have a 2d array of 1024 by 1024 you would square the amount of memory being used which equals 16908544 bytes or 16.8 MB of memory. My calculations might be slightly off, but the point is arrays will add up very quickly. The larger the array the more memory being used. On today's machines 16 MB of ram is nothing, but still if there is a more efficient less memory intensive way to do this it is a good idea to do it if possible. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] VIP games zone making android games
This one really swept under the radar, for some eason. A friend of mine found this out at random when he searched for accessible games on google play. As the subject says, VIP games zone is making games for android. They have 2 so far. One is a battleship game which, for some reason, can be only played on a tablet (you need a 7 inch screen), and a tennis game which is pretty much a port of crazy tennis. Both are free and have a top 10 feature just like the desktop counterparts. The easiest way to find them is through their website, www.vipgameszone.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds was Re: mud question about display
Basically, it's a post-nuclear war space-age game. I can't reallly explain it well; I suggest you take a look at the website, especially the story and class information, and give it a shot. - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 13:00:52 -0400 Subject: Re: [Audyssey] Muds was Re: mud question about display hello I just wanted to know what cyber assault is all about. I've heard it a a lot on here. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 10:31 AM To: lindsay_cow...@btinternet.com; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Check out cyber assault (cyberassault.org). Be warned though, this is very much not a children's game. - Original Message - From: lindsay_cow...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 14:26:39 +0100 Subject: [Audyssey] Muds was Re: mud question about display Hi all, I fancy trying a new mud. Something with a lot of action. And easy to follow quests. Lindsay Cowell -original message- Subject: Re: [Audyssey] mud question about display From: Sarah Haake ti...@gmx.net Date: 28/07/2013 1:35 pm Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds was Re: mud question about display
Cyberassault takes place on earth (motown (detroit) as the starting point, after World war 4 I think. The world is full of nuke sites, and mutants, along with cyborgs, freelance mercenaries, and several types of psionic users. High tech weapons are used, along with more mundaine melee and now a days firearms. There is a Bavis and Butthead area, a terminator area, and even an aliens area. Predators also. Come on in and have a great time. My characters are falconer, reece, mindburn, direwolf, jackyl, and fergus Keith - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 28, 2013 12:00 PM Subject: Re: [Audyssey] Muds was Re: mud question about display hello I just wanted to know what cyber assault is all about. I've heard it a a lot on here. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 10:31 AM To: lindsay_cow...@btinternet.com; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Check out cyber assault (cyberassault.org). Be warned though, this is very much not a children's game. - Original Message - From: lindsay_cow...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 14:26:39 +0100 Subject: [Audyssey] Muds was Re: mud question about display Hi all, I fancy trying a new mud. Something with a lot of action. And easy to follow quests. Lindsay Cowell -original message- Subject: Re: [Audyssey] mud question about display From: Sarah Haake ti...@gmx.net Date: 28/07/2013 1:35 pm Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mud question about display
thanks for the help sara - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 28, 2013 7:34 AM Subject: Re: [Audyssey] mud question about display Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds was Re: mud question about display
would you be able to send me a link on that t y. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 1:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Basically, it's a post-nuclear war space-age game. I can't reallly explain it well; I suggest you take a look at the website, especially the story and class information, and give it a shot. - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 13:00:52 -0400 Subject: Re: [Audyssey] Muds was Re: mud question about display hello I just wanted to know what cyber assault is all about. I've heard it a a lot on here. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 10:31 AM To: lindsay_cow...@btinternet.com; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Check out cyber assault (cyberassault.org). Be warned though, this is very much not a children's game. - Original Message - From: lindsay_cow...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 14:26:39 +0100 Subject: [Audyssey] Muds was Re: mud question about display Hi all, I fancy trying a new mud. Something with a lot of action. And easy to follow quests. Lindsay Cowell -original message- Subject: Re: [Audyssey] mud question about display From: Sarah Haake ti...@gmx.net Date: 28/07/2013 1:35 pm Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds was Re: mud question about display
R O F L That sounds like my type of game. I'll have to try it out for myself. t y for the info on it. bfn James -- From: Keith ks.steinbac...@gmail.com Sent: Sunday, July 28, 2013 1:17 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Cyberassault takes place on earth (motown (detroit) as the starting point, after World war 4 I think. The world is full of nuke sites, and mutants, along with cyborgs, freelance mercenaries, and several types of psionic users. High tech weapons are used, along with more mundaine melee and now a days firearms. There is a Bavis and Butthead area, a terminator area, and even an aliens area. Predators also. Come on in and have a great time. My characters are falconer, reece, mindburn, direwolf, jackyl, and fergus Keith - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 28, 2013 12:00 PM Subject: Re: [Audyssey] Muds was Re: mud question about display hello I just wanted to know what cyber assault is all about. I've heard it a a lot on here. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 10:31 AM To: lindsay_cow...@btinternet.com; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Check out cyber assault (cyberassault.org). Be warned though, this is very much not a children's game. - Original Message - From: lindsay_cow...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 14:26:39 +0100 Subject: [Audyssey] Muds was Re: mud question about display Hi all, I fancy trying a new mud. Something with a lot of action. And easy to follow quests. Lindsay Cowell -original message- Subject: Re: [Audyssey] mud question about display From: Sarah Haake ti...@gmx.net Date: 28/07/2013 1:35 pm Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] looking for game programing help/advice
Hi John, That sounds about right. On 7/28/13, john jpcarnemo...@comcast.net wrote: I'm just using a traditional single-dementional integer array. If I'm reading your message correctly, each value requires 4 bytes? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] looking for programming advice: cyntax difference between bgt and java
Hi all, I've spent the last several hours working on a possible game in java, and I'm feeling increasingly that I would rather be trying to write an action rather than a text-based game for this concept. Therefore, I've started taking another look at the bgt documentation. I'm finding some of it rather difficult to follow, as I don't do exceedingly well with large amounts of examples. If anybody wouldn't mind drafting a general comparison of the bgt to java cyntax for me, I would really appreciate it. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for programming advice: cyntax difference between bgt and java
Hi John, As Java and BGT are both based on the C-style syntax the syntax itself is pretty much the same. The differences between the two comes down to built-in classes and functions. So since you know a bit of Java it shouldn't be too difficult to learn to use BGT. Cheers! On 7/28/13, john jpcarnemo...@comcast.net wrote: Hi all, I've spent the last several hours working on a possible game in java, and I'm feeling increasingly that I would rather be trying to write an action rather than a text-based game for this concept. Therefore, I've started taking another look at the bgt documentation. I'm finding some of it rather difficult to follow, as I don't do exceedingly well with large amounts of examples. If anybody wouldn't mind drafting a general comparison of the bgt to java cyntax for me, I would really appreciate it. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for programming advice: cyntax differencebetween bgt and java
Thanks. I'm finding it rather confusing trying to switch over, but that's probably because the only programming I've done so far is command-line based and bgt uses it's own window. Are there any tips you could give me about getting a general movement system set up? I'm considering just setting an x and y variable and changing it based on key presses; should I be trying to do something other than this for best results? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 18:46:25 -0400 Subject: Re: [Audyssey] looking for programming advice: cyntax differencebetween bgt and java Hi John, As Java and BGT are both based on the C-style syntax the syntax itself is pretty much the same. The differences between the two comes down to built-in classes and functions. So since you know a bit of Java it shouldn't be too difficult to learn to use BGT. Cheers! On 7/28/13, john jpcarnemo...@comcast.net wrote: Hi all, I've spent the last several hours working on a possible game in java, and I'm feeling increasingly that I would rather be trying to write an action rather than a text-based game for this concept. Therefore, I've started taking another look at the bgt documentation. I'm finding some of it rather difficult to follow, as I don't do exceedingly well with large amounts of examples. If anybody wouldn't mind drafting a general comparison of the bgt to java cyntax for me, I would really appreciate it. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] volume of sounds in Jim's games
I installed some of Jim Kitchen's text to speech games onto a friends computer. It is a Windows XP machine with a creative Labs Soundblaster Live card. The volume of the SAPI voice is fine, but the sounds in the games is very low. For instance, you can hear the directions the golf game gives, but the theme song and crowd sounds, as well as the power indicator sounds can almost not be heard. Where and how are these sounds changed? Thanks. -- If guns kill people, writing implements cause grammatical and spelling errors! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] volume of sounds in Jim's games
charles firstly what is your os and arcatecture and system type. From your message, I'd first check I had the latest drivers from creative.com, also what is your soundblaster live exact model. I have not delt with this. next, check yourvolume settings and your control panel. the creative panel can be a bit screwy but you will be able to find things. I assume you are using 7, if you are using 7. check the volume for the kitchensinc program is maxed, there is probably another slider if you have this issue still. is this in all games? I'd also suggest running the microsoft fixit for sound, if there are any other issues let me know. if you can get me the info I can try to search things. you may try soundblaster live low volume in some applications as a search. At 11:44 AM 7/29/2013, you wrote: I installed some of Jim Kitchen's text to speech games onto a friends computer. It is a Windows XP machine with a creative Labs Soundblaster Live card. The volume of the SAPI voice is fine, but the sounds in the games is very low. For instance, you can hear the directions the golf game gives, but the theme song and crowd sounds, as well as the power indicator sounds can almost not be heard. Where and how are these sounds changed? Thanks. -- If guns kill people, writing implements cause grammatical and spelling errors! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] volume of sounds in Jim's games
Hi Shaun, He already gave you that info in the message, or can't you read? He said it was a friend's system running Windows XP with a Creative Labs Soundblaster Live. On 7/28/13, shaun everiss sm.ever...@gmail.com wrote: charles firstly what is your os and arcatecture and system type. From your message, I'd first check I had the latest drivers from creative.com, also what is your soundblaster live exact model. I have not delt with this. next, check yourvolume settings and your control panel. the creative panel can be a bit screwy but you will be able to find things. I assume you are using 7, if you are using 7. check the volume for the kitchensinc program is maxed, there is probably another slider if you have this issue still. is this in all games? I'd also suggest running the microsoft fixit for sound, if there are any other issues let me know. if you can get me the info I can try to search things. you may try soundblaster live low volume in some applications as a search. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for programming advice: cyntax differencebetween bgt and java
Hi John, As I indicated before it all depends on exactly what type of game you are writing, and what exactly you want to do. If this is just a 2d side-scroller than you can get by with declaring a couple of variables to hold your coordinates. Basically, just an x variable to hold your horizontal movement and a y variable for your horizontal movement. However, if you are thinking of an FPS where you will have 360 degrees of movement then we will have to work on building at least a trig based system of movement which isn't complicated to do. I guess before I can really answer your questions maybe you can give us an outline of the game you want to create in BGT. Once you give us a basic outline of what you plan to do we can give you the best advice possible. Cheers! On 7/28/13, john jpcarnemo...@comcast.net wrote: Thanks. I'm finding it rather confusing trying to switch over, but that's probably because the only programming I've done so far is command-line based and bgt uses it's own window. Are there any tips you could give me about getting a general movement system set up? I'm considering just setting an x and y variable and changing it based on key presses; should I be trying to do something other than this for best results? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] volume of sounds in Jim's games
hmmm my email program was half hidden did not notice that part. At 01:33 PM 7/29/2013, you wrote: Hi Shaun, He already gave you that info in the message, or can't you read? He said it was a friend's system running Windows XP with a Creative Labs Soundblaster Live. On 7/28/13, shaun everiss sm.ever...@gmail.com wrote: charles firstly what is your os and arcatecture and system type. From your message, I'd first check I had the latest drivers from creative.com, also what is your soundblaster live exact model. I have not delt with this. next, check yourvolume settings and your control panel. the creative panel can be a bit screwy but you will be able to find things. I assume you are using 7, if you are using 7. check the volume for the kitchensinc program is maxed, there is probably another slider if you have this issue still. is this in all games? I'd also suggest running the microsoft fixit for sound, if there are any other issues let me know. if you can get me the info I can try to search things. you may try soundblaster live low volume in some applications as a search. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds was Re: mud question about display
Wiki is at: http://cyberassault.wikia.com/wiki/CyberASSAULT_Wiki Mud link up info should be on a link in the wykey HTH Keith - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 28, 2013 1:06 PM Subject: Re: [Audyssey] Muds was Re: mud question about display would you be able to send me a link on that t y. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 1:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Basically, it's a post-nuclear war space-age game. I can't reallly explain it well; I suggest you take a look at the website, especially the story and class information, and give it a shot. - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 13:00:52 -0400 Subject: Re: [Audyssey] Muds was Re: mud question about display hello I just wanted to know what cyber assault is all about. I've heard it a a lot on here. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 10:31 AM To: lindsay_cow...@btinternet.com; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display Check out cyber assault (cyberassault.org). Be warned though, this is very much not a children's game. - Original Message - From: lindsay_cow...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 14:26:39 +0100 Subject: [Audyssey] Muds was Re: mud question about display Hi all, I fancy trying a new mud. Something with a lot of action. And easy to follow quests. Lindsay Cowell -original message- Subject: Re: [Audyssey] mud question about display From: Sarah Haake ti...@gmx.net Date: 28/07/2013 1:35 pm Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help settings or help configure. That should work most times. In cases where this didn't work I just asked around in the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] zork series.
There's a Hitch hikers Guide game?...My friends and I played Zork, back when, and even with all of the smoke and drink we got through them...A friend who was going for a degree in physics engineering developed a Holy Graille game...It was a blast, but kinda illegal since Monty Python knew nothing about it...Have a Great Monday, friends On 7/10/13, Sabahattin Gucukoglu listse...@me.com wrote: It's probably much easier and simpler to just get the Infocom app, then pull it apart to extract the z-code. See: http://forum.audiogames.net/viewtopic.php?id=10566 Rename the .ipa file to .zip, then extract the contents. Of course, we're working from the assumption that you're doing this legally. Cheers, Sabahattin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.