Re: [Audyssey] Hack and Other Simple Games

2013-11-25 Thread Ryan Conroy
I used to play this game constantly when I had the Braille N Speak. I'm 
definitely interested. One question though, will you be adding sounds to the 
game? That would make it way more interesting for me. :)

Ryan

-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Hack and Other Simple Games
Date: Sat, 23 Nov 2013 19:59:22 -0500

Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

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Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-25 Thread Jim Kitchen

Hi Thomas,

I'm just sending a message to the list to see if it might have fixed my problem.

Thanks.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-25 Thread Bryan Peterson

I got it.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Jim Kitchen

Sent: Monday, November 25, 2013 4:21 AM
To: Thomas Ward
Subject: Re: [Audyssey] Important! Temporary list shutdown tonight.

Hi Thomas,

I'm just sending a message to the list to see if it might have fixed my 
problem.


Thanks.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-25 Thread dark

Hi Jim.

I'm glad your back on list, we've missed your craziness :d.

I'll be interested to see what scary things you'll have Homer Simpson doing 
next :D.


All the best,

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, November 25, 2013 11:21 AM
Subject: Re: [Audyssey] Important! Temporary list shutdown tonight.



Hi Thomas,

I'm just sending a message to the list to see if it might have fixed my 
problem.


Thanks.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-25 Thread Ken The PionEar

Woohoo! Jim is back!
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
Also, check out, The Believer and Skeptic Show, at iTunes!
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, November 25, 2013 6:21 AM
Subject: Re: [Audyssey] Important! Temporary list shutdown tonight.



Hi Thomas,

I'm just sending a message to the list to see if it might have fixed my 
problem.


Thanks.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Hunter, level nine.

2013-11-25 Thread Juan Pablo

It works! many thanks!

-Original Message- 
From: hayden presley

Sent: Monday, November 25, 2013 3:59 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Hunter, level nine.

The first five nots are the lowest to fifth lowest. The second five are 
highest to fifth highest.


Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Juan Pablo
Sent: Sunday, November 24, 2013 8:28 AM
To: Gamers Discussion list
Subject: [Audyssey] Hunter, level nine.

Hi friends,
I have some dificulties to ends this level in insane mode.
I do not understand how I have to do the scale. In the manual, the 
explanation is:

“On insane difficulty you arrange the pipes in a musical scale of sorts”

Ideas?

Tjamls.
Kiam;
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[Audyssey] iOS Blind Accessible Game Article

2013-11-25 Thread Richard (AudioGames.net)

Hi guys,

Already read this?

http://www.gamasutra.com/blogs/DianaHughes/20131120/205346/5_Things_We_Learned_About_Developing_An_iOS_Game_for_Blind_Players.php 
http://www.gamasutra.com/blogs/DianaHughes/20131120/205346/5_Things_We_Learned_About_Developing_An_iOS_Game_for_Blind_Players.php


Keep up your accessibility requests!!

Greets,

Richard

http://audiogames.net (forum should be up again, all the downtime 
recently is caused by our messy provider (sad smile) )

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Re: [Audyssey] Hack and Other Simple Games

2013-11-25 Thread Dakotah Rickard
There's something that I want to point out, and this seems like a good
place to point it out.
There's this movement in the sighted gaming community to move toward
retro gaming. For them, that means eight-bit graphics, simulated
eight-bit sounds, simple stories, and cheap prices. I suggest that our
community isn't as used to the kind of glorious soundscapes that maybe
we'd like, but retro is still neat.
Sure, a game like this with sounds would be neat, but sounds aren't a
deal breaker for me at least. A game like MOTA should, in my opinion,
have great sounds, which it does, because it's an emersion experience.
You might say that the goal of the game is to put you, the player,
into the environment. A game like this, in this style, isn't an
emersion experience. If the sounds are there, cool. If they aren't,
sure.

On another note, am I right in remembering that in Hack you could get
another better unit if you leveled up, so you had to figure out
whether it was better to upgrade your current unit or to wait for a
better one? If so, I would really like to see that mechanic remain. if
not, I'd like to ask that you consider implementing something like
that.
I really liked one thing about Hack, though. It was iconic to us, a
sort of playful tour through history. It didn't neatly fall into the
genre traps of fantasy, sci-fi, etc. It was purely fanciful. I'd like
to see that again somehow. I don't know really how to explain it.
I suppose the closest thing I can come up with are the silly games
like Elf Bowling that sighted folks used to play, but even that
doesn't really encompass it. Imagine a game where, say, Android
products and iOS products got up and waged war on each other,
something that silly and ridiculous and just plain fun.
That was my favorite part of Hack.



On 11/23/13, Ryan Conroy staindadd...@juno.com wrote:
 I used to play this game constantly when I had the Braille N Speak. I'm
 definitely interested. One question though, will you be adding sounds to the
 game? That would make it way more interesting for me. :)

 Ryan

 -- Original Message --
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] Hack and Other Simple Games
 Date: Sat, 23 Nov 2013 19:59:22 -0500

 Hi everyone,

 Recently on the Audiogames.net forum Harrylst announced he has ported
 Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
 those of  you who do not know what I am talking about Hack is a very
 simple but addictive game in which a player starts out with a Braille
 N' Speak Classic, and increasingly fights  more and more complex
 notetakers by adding more ram and ways to hack the other notetakers.
 As I have said the game is fairly simple, but despite its simplicity
 it is a fun little game to play around with for a little while. As a
 result I have considered creating something similar, but instead of
 using notetakers I thought I might use something else such as robots
 or perhaps a warrior you could train to fight in gladiator type
 competitions. I am basically wondering if there is any interest in
 such a game as this?

 I know that such a game is likely to be fairly simplistic in nature,
 would in fact be very basic, but I currently don't have much time to
 devote to complex games like Mysteries of the Ancients or Raceway
 right now. So if I create anything at all it has to be fairly simple
 and easy to make. I realized that something like Hack is exactly the
 type of game I could create that would be fun, addictive, and not all
 that hard to make. Plus if I wrote it as a text based game I could
 create versions for Mac, Windows, and Linux without too much trouble
 which would make it available to pretty much anyone. Any thoughts on
 this idea?

 Cheers!

 ---
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 Do THIS before eating carbs #40;every time#41;
 1 EASY tip to increase fat-burning, lower blood sugar  decrease fat
 storage
 http://thirdpartyoffers.juno.com/TGL3131/52915256ee02652551b50st03vuc
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Re: [Audyssey] Draconis Releases DoItWrite 1.0

2013-11-25 Thread Dakotah Rickard
I chose at an early age to learn how to write, and though I haven't
used this app, I have played around with Voiceover's handwriting
function.
I can pretty much get it to recognize everything except a couple of
punctuation marks, and yes. The letters look like letters, or at
least, the way I write my letters gets recognized by voiceover, so ...
uh, maybe I'm not actually answering your question.

On 11/19/13, Teresa Cochran vegaspipistre...@gmail.com wrote:
 Keep in mind that there is a disclaimer that this method of writing on paper
 is legible, but “not very attractive”. Have you found that people can read
 this writing on paper?

 Teresa

 We're made of star stuff.--Carl Sagan

 On Nov 19, 2013, at 2:29 AM, Chris christopher.h...@blueyonder.co.uk
 wrote:

 Good Morning all,

 I must say i love this app.

 Even though i am the grand old age of 40 i am finding it very useful as i
 do try and hand write cardds to family and friends even though i can't see
 at all.

 I have found that this app has been a fantastic help as my school only
 taught me how to create a signature for life after school.

 well done to the creaters *smile*

 regards
 Christopher huby
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-- 
Signed:
Dakotah Rickard

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Re: [Audyssey] Draconis Releases DoItWrite 1.0

2013-11-25 Thread Tj Squires
Yes. People can read your writing, but it is blocky and lopsided lol.
Well, mine is.

Sent from my iPhone

 On Nov 25, 2013, at 10:03 AM, Dakotah Rickard dakotah.rick...@gmail.com 
 wrote:

 I chose at an early age to learn how to write, and though I haven't
 used this app, I have played around with Voiceover's handwriting
 function.
 I can pretty much get it to recognize everything except a couple of
 punctuation marks, and yes. The letters look like letters, or at
 least, the way I write my letters gets recognized by voiceover, so ...
 uh, maybe I'm not actually answering your question.

 On 11/19/13, Teresa Cochran vegaspipistre...@gmail.com wrote:
 Keep in mind that there is a disclaimer that this method of writing on paper
 is legible, but “not very attractive”. Have you found that people can read
 this writing on paper?

 Teresa

 We're made of star stuff.--Carl Sagan

 On Nov 19, 2013, at 2:29 AM, Chris christopher.h...@blueyonder.co.uk
 wrote:

 Good Morning all,

 I must say i love this app.

 Even though i am the grand old age of 40 i am finding it very useful as i
 do try and hand write cardds to family and friends even though i can't see
 at all.

 I have found that this app has been a fantastic help as my school only
 taught me how to create a signature for life after school.

 well done to the creaters *smile*

 regards
 Christopher huby
 ---
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 --
 Signed:
 Dakotah Rickard

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Re: [Audyssey] Any Accessible Android Games

2013-11-25 Thread Dakotah Rickard
Android is really starting to get a good bit of momentum behind it in
terms of accessibility and interesting accessible titles. The problem
is, you're really only going to see those for a bit on really good
phones or nexus devices.
That's why, in my opinion, getting an iPhone is your best bet, if you
haven't made your choice yet. Also, as a note, if you're in the U.S.,
as I think you are, try checking out Wal-Mart's Black Friday stuff. I
think I remember seeing that you could get an iPhone 5c on the big two
mobile carriers for $45 and a 5s for $100. I might be wrong, but if
I'm not, that's really really good.

On 11/15/13, dark d...@xgam.org wrote:
 Hi Tom.

 Well I've mentioned the things I personally like about he Iphone, however I

 do see the point, and even for me as a windows user I frankly find Itunes
 very annoying, simply because all the careful file organization I've done of

 my books and music collection over the last few years, some of which are old

 audio books, it utterly Ignores!

 Also I'll say however good Itunes is with vo on mac, on windows it's not
 exactly friendly, not with it's tree views, multitudes of buttons etc. It's

 certainly usable, but compared to something like winamp it's accessibility
 is waaay off, probably because Apple didn't spend much time doing windows
 access.

 All that being said I have noticed a lot of bennifits, and some of them,
 like Siri and the very inervative use of Iphone technology in games like
 Papasangre seems very Iphone specific, or at least we've not yet seen
 anything like it on Android.

 Beware the Grue!

 Dark.


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-- 
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Re: [Audyssey] Draconis Releases DoItWrite 1.0

2013-11-25 Thread dark
Well my hand writing looks like chinese and is nearly illegiable, not 
surprising since spacial location isn't my best attribute :d.


That's another reason I'll be interested to try this ap from Draconis when I 
can.


All the best,

Dark.
- Original Message - 
From: Tj Squires t...@tjsquires.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 25, 2013 5:06 PM
Subject: Re: [Audyssey] Draconis Releases DoItWrite 1.0


Yes. People can read your writing, but it is blocky and lopsided lol.
Well, mine is.

Sent from my iPhone

On Nov 25, 2013, at 10:03 AM, Dakotah Rickard dakotah.rick...@gmail.com 
wrote:


I chose at an early age to learn how to write, and though I haven't
used this app, I have played around with Voiceover's handwriting
function.
I can pretty much get it to recognize everything except a couple of
punctuation marks, and yes. The letters look like letters, or at
least, the way I write my letters gets recognized by voiceover, so ...
uh, maybe I'm not actually answering your question.


On 11/19/13, Teresa Cochran vegaspipistre...@gmail.com wrote:
Keep in mind that there is a disclaimer that this method of writing on 
paper
is legible, but “not very attractive”. Have you found that people can 
read

this writing on paper?

Teresa

We're made of star stuff.--Carl Sagan

On Nov 19, 2013, at 2:29 AM, Chris christopher.h...@blueyonder.co.uk
wrote:


Good Morning all,

I must say i love this app.

Even though i am the grand old age of 40 i am finding it very useful as 
i
do try and hand write cardds to family and friends even though i can't 
see

at all.

I have found that this app has been a fantastic help as my school only
taught me how to create a signature for life after school.

well done to the creaters *smile*

regards
Christopher huby
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--
Signed:
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Re: [Audyssey] iOS Blind Accessible Game Article

2013-11-25 Thread Teresa Cochran
Thanks, Richard. I didn’t know about this game. I’m downloading it now. the 
article was very thoughtful. I want to support these guys just for their 
efforts alone. the game looks very interesting, too, though. :)

teresa

On the other hand, there are different fingers.
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Re: [Audyssey] iOS Blind Accessible Game Article

2013-11-25 Thread Michael Barnes


Sent from my iPhone

 On Nov 25, 2013, at 1:52 PM, Teresa Cochran vegaspipistre...@gmail.com 
 wrote:
 
 Thanks, Richard. I didn’t know about this game. I’m downloading it now. the 
 article was very thoughtful. I want to support these guys just for their 
 efforts alone. the game looks very interesting, too, though. :)
 
 teresa
 
 On the other hand, there are different fingers.
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 What game?
I missed the info.
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Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-25 Thread Lisa Hayes

jIm good to see this message.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, November 25, 2013 10:21 PM
Subject: Re: [Audyssey] Important! Temporary list shutdown tonight.



Hi Thomas,

I'm just sending a message to the list to see if it might have fixed my 
problem.


Thanks.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] adult games

2013-11-25 Thread Meka White, LMP
Hi Lindsay,

The  address is flexiblesurvival.com port .

They also have a wiki, and you can play portions of the game from the web.

Meka

- Original Message - 
From: lindsay_cow...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 18, 2013 6:18 PM
Subject: Re: [Audyssey] adult games


That mud sounds good, can I have the details?

Lindsay Cowell.

-original message-
Subject: [Audyssey] adult games
From: Meka White, LMP m...@melodicmassage.com
Date: 19/11/2013 2:08 am

Hello everyone,

Lately, I have found myself playing flexible Survival, the mud.  It has a
theme that I greatly enjoy--post-apocalypse with many darker, more adult
themes.

I would like to find more games like this.  I know that there is one called
Coruption of Champions, but it didn't seem accessible from the outset.  It
is a game that is played in flash via the internet, and no matter what I
tried, I couldn't get it to start.

If you have any suggestions, please let me know.  I much prefer intricate,
more involved games where strategy is involved.  I like the idea of building
societies just as much as I like the idea of being able to rule them using
some of those darker-edged themes.

Thank you.

Meka



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[Audyssey] hey! You're back!! - Re: Important! Temporary list shutdown tonight.

2013-11-25 Thread Charles Rivard
It sure did, Jim!  If you received this message, you can now both send to, 
and receive from, the list!  Good to have you back, again!  Also, thanks for 
the update to the baseball game.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, November 25, 2013 5:21 AM
Subject: Re: [Audyssey] Important! Temporary list shutdown tonight.



Hi Thomas,

I'm just sending a message to the list to see if it might have fixed my 
problem.


Thanks.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
--- 



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Re: [Audyssey] hey! You're back!! - Re: Important! Temporary listshutdown tonight.

2013-11-25 Thread Phil Vlasak

Oh no!
Now on the Audyssey list, we can't continue to say
we have everyone but the Kitchen sink.
We tried to get Kit Chung to join the list.
She owns a Zink company and her web site,
Kit Chung Zink
was almost as good as
Kitchen's Ink.


- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 25, 2013 3:56 PM
Subject: [Audyssey] hey! You're back!! - Re: Important! Temporary 
listshutdown tonight.



It sure did, Jim!  If you received this message, you can now both send to, 
and receive from, the list!  Good to have you back, again!  Also, thanks 
for the update to the baseball game.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, November 25, 2013 5:21 AM
Subject: Re: [Audyssey] Important! Temporary list shutdown tonight.



Hi Thomas,

I'm just sending a message to the list to see if it might have fixed my 
problem.


Thanks.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
--- 



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Re: [Audyssey] iOS Blind Accessible Game Article

2013-11-25 Thread Maria and Joe Chapman
I think every game developer should read this article.
Maria and Joe Chapman
bubbygirl1...@gmail.com



On 26 Nov 2013, at 2:54 am, Richard (AudioGames.net) rich...@audiogames.net 
wrote:

 Hi guys,
 
 Already read this?
 
 http://www.gamasutra.com/blogs/DianaHughes/20131120/205346/5_Things_We_Learned_About_Developing_An_iOS_Game_for_Blind_Players.php
  
 http://www.gamasutra.com/blogs/DianaHughes/20131120/205346/5_Things_We_Learned_About_Developing_An_iOS_Game_for_Blind_Players.php
 
 Keep up your accessibility requests!!
 
 Greets,
 
 Richard
 
 http://audiogames.net (forum should be up again, all the downtime recently is 
 caused by our messy provider (sad smile) )
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Re: [Audyssey] Any Accessible Android Games

2013-11-25 Thread Thomas Ward
Hi Dakotah,

That's interesting. Only problem is I won't be able to take advantage
of any Black Friday sales this year. Before my ex left me she cleaned
out our bank accounts leaving me penniless, and I had to take out a
loan for an attorney to represent me in the divorce and child custody
dispute. As a result I am as broke as broke can be right now, and will
probably be up to my ears in debt for months to come paying off the
loan for the attorney fees. So sad to say $45 might as well be a
million bucks right now. In any case I have not made any decision
regarding what phone to get as I simply can't afford any of them until
I get through my divorce and pay off the loans.

On 11/25/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Android is really starting to get a good bit of momentum behind it in
 terms of accessibility and interesting accessible titles. The problem
 is, you're really only going to see those for a bit on really good
 phones or nexus devices.
 That's why, in my opinion, getting an iPhone is your best bet, if you
 haven't made your choice yet. Also, as a note, if you're in the U.S.,
 as I think you are, try checking out Wal-Mart's Black Friday stuff. I
 think I remember seeing that you could get an iPhone 5c on the big two
 mobile carriers for $45 and a 5s for $100. I might be wrong, but if
 I'm not, that's really really good.


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Re: [Audyssey] Any Accessible Android Games

2013-11-25 Thread amanda burt

Good grief, that's terrible

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, November 25, 2013 11:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Any Accessible Android Games


Hi Dakotah,

That's interesting. Only problem is I won't be able to take advantage
of any Black Friday sales this year. Before my ex left me she cleaned
out our bank accounts leaving me penniless, and I had to take out a
loan for an attorney to represent me in the divorce and child custody
dispute. As a result I am as broke as broke can be right now, and will
probably be up to my ears in debt for months to come paying off the
loan for the attorney fees. So sad to say $45 might as well be a
million bucks right now. In any case I have not made any decision
regarding what phone to get as I simply can't afford any of them until
I get through my divorce and pay off the loans.

On 11/25/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:

Android is really starting to get a good bit of momentum behind it in
terms of accessibility and interesting accessible titles. The problem
is, you're really only going to see those for a bit on really good
phones or nexus devices.
That's why, in my opinion, getting an iPhone is your best bet, if you
haven't made your choice yet. Also, as a note, if you're in the U.S.,
as I think you are, try checking out Wal-Mart's Black Friday stuff. I
think I remember seeing that you could get an iPhone 5c on the big two
mobile carriers for $45 and a 5s for $100. I might be wrong, but if
I'm not, that's really really good.



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Re: [Audyssey] hey! You're back!! - Re: Important! Temporarylistshutdown tonight.

2013-11-25 Thread Charles Rivard

Ain't that a downright shame?

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Phil Vlasak phi...@bex.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 25, 2013 3:20 PM
Subject: Re: [Audyssey] hey! You're back!! - Re: Important! 
Temporarylistshutdown tonight.




Oh no!
Now on the Audyssey list, we can't continue to say
we have everyone but the Kitchen sink.
We tried to get Kit Chung to join the list.
She owns a Zink company and her web site,
Kit Chung Zink
was almost as good as
Kitchen's Ink.


- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 25, 2013 3:56 PM
Subject: [Audyssey] hey! You're back!! - Re: Important! Temporary 
listshutdown tonight.



It sure did, Jim!  If you received this message, you can now both send 
to, and receive from, the list!  Good to have you back, again!  Also, 
thanks for the update to the baseball game.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, November 25, 2013 5:21 AM
Subject: Re: [Audyssey] Important! Temporary list shutdown tonight.



Hi Thomas,

I'm just sending a message to the list to see if it might have fixed my 
problem.


Thanks.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
--- 



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Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-25 Thread Thomas Ward
Hey Jim,

So far so good. I am getting your message loud and clear. For some
reason Mailman was reporting that your kitchensinc.net e-mail address
was not resolving and apparently the admins found something to fix the
problem.

On 11/25/13, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 I'm just sending a message to the list to see if it might have fixed my
 problem.

 Thanks.

 BFN

  Jim

 Kitchen's Inc, for games that are up to 110 percent funner to play.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Important! Temporary list shutdown tonight.

2013-11-25 Thread Ron Schamerhorn

Hey Jim

Welcome back to the list! *l*

Ron


On 25-Nov-2013 6:21 AM, Jim Kitchen wrote:

Hi Thomas,

I'm just sending a message to the list to see if it might have fixed my
problem.

Thanks.

BFN

 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Hack and Other Simple Games

2013-11-25 Thread Thomas Ward
Hi Dakotah:

I think you hit the proverbial nail on the head so to speak. The
primary reason I wanted to write a simple game like Hack is for
nostalgia purposes as much as the fact it is something simple and easy
to do. During the mid 90's when I really began to have serious
problems with my sight the first accessible games I could play were
often text based games for Dos with Jaws for Dos, or I could download
games for my Braille N' Speak. Neither type of game had much to offer
in terms of sounds, music, etc but were still often fun to play in
their own way.

To address your questions as I recall in Dan's original Hack game you
could upgrade to a new notetaker after you reached a certain point.
While I can understand you wanting me to keep that mechanic in place I
wasn't actually thinking of writing Hack per say. Just something
simple like that where you pressed f for fight and you would have to
battle it out with a robot, warrior, or whatever I based the game on
rather than smartphones, notetakers, or something else battling it
out. There is already a Windows port of Hack being developed so I see
no need to reproduce someone else's work in that regard.

Cheers!


On 11/25/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 There's something that I want to point out, and this seems like a good
 place to point it out.
 There's this movement in the sighted gaming community to move toward
 retro gaming. For them, that means eight-bit graphics, simulated
 eight-bit sounds, simple stories, and cheap prices. I suggest that our
 community isn't as used to the kind of glorious soundscapes that maybe
 we'd like, but retro is still neat.
 Sure, a game like this with sounds would be neat, but sounds aren't a
 deal breaker for me at least. A game like MOTA should, in my opinion,
 have great sounds, which it does, because it's an emersion experience.
 You might say that the goal of the game is to put you, the player,
 into the environment. A game like this, in this style, isn't an
 emersion experience. If the sounds are there, cool. If they aren't,
 sure.

 On another note, am I right in remembering that in Hack you could get
 another better unit if you leveled up, so you had to figure out
 whether it was better to upgrade your current unit or to wait for a
 better one? If so, I would really like to see that mechanic remain. if
 not, I'd like to ask that you consider implementing something like
 that.
 I really liked one thing about Hack, though. It was iconic to us, a
 sort of playful tour through history. It didn't neatly fall into the
 genre traps of fantasy, sci-fi, etc. It was purely fanciful. I'd like
 to see that again somehow. I don't know really how to explain it.
 I suppose the closest thing I can come up with are the silly games
 like Elf Bowling that sighted folks used to play, but even that
 doesn't really encompass it. Imagine a game where, say, Android
 products and iOS products got up and waged war on each other,
 something that silly and ridiculous and just plain fun.
 That was my favorite part of Hack.


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Re: [Audyssey] Hack and Other Simple Games

2013-11-25 Thread Thomas Ward
Hi Ryan:

I don't know yet. As I mentioned in a prior e-mail I an not actually
writing Hack. There is already someone writing a Windows version of
that game. What I am thinking of doing is creating a simple game like
Hack with a different theme like boxing, warriors, robots, or
something else. I would certainly like to add sounds, probably will,
but I don't intend it to be as emerssive as Mysteries of the Ancients
or Raceway. Its not that kind of game, and any sounds will be whatever
I happen to find in my sound library that won't cost me a fortune in
cash to add.

Cheers!

On 11/23/13, Ryan Conroy staindadd...@juno.com wrote:
 I used to play this game constantly when I had the Braille N Speak. I'm
 definitely interested. One question though, will you be adding sounds to the
 game? That would make it way more interesting for me. :)

 Ryan

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Re: [Audyssey] Hack and Other Simple Games

2013-11-25 Thread Thomas Ward
Hi Dark:

I appreciate the suggestions, but at this point that is way more
complicated than I was planning on for this game. Assuming I even
write said game in the first place. By simple I mean keep it simple
stupid as it gets. Basically, something I could conceivably write in a
couple of weeks of free time.


To give you an idea of where I am at in the thought process I
downloaded the new Hack game for Windows from Audiogames.net, and
well, thought I could write something simple like that too. Just
something to create that would be a great little time waster,
something that would keep my mind off my troubles, not take weeks and
weeks of time to develop, and in the end just be something to play
around with.. I do not want complex or in depth here. I suspect to
some the game may sound lame, even a bit boring, but there are times
where simple is fun too.

That said, I can not go back and expand the game at a later time. In
fact, I may very well do that. I would just create a very basic game
now, and expand it when I have time to add something more complex.
Same goes for things like sounds and music.

Cheers!

On 11/24/13, dark d...@xgam.org wrote:
 Hi Tom.

 I agree on your skills ideas and varieties of upgrades,  whether warriors or

 robots, but I was also thinking in terms of what was actually happening in!

 battle, so that when fighting the player actually had different options to
 choose than just hitting the attack button over again.

 So just to take a simple example, rather than just role dice with all
 correct weaponry skills and do damage accordingly, have a number of
 defensive styles to choose before using each attack which can be used a
 limited number of times in the fight. Lets say for example, you see your
 opponent is using a dodge defense. well your obviously going to want a wide

 slash to be more likely to hit, so you might choose to hack with your
 sword.

 On the other hand, if your fighting someone with a sword and shield who
 chooses to block with their shield, well hacking away won't do much good so

 you might decide to try striking at their legs and putting them offbalance,

 so you'd choose an unbalancing attack which would make your next attack
 stronger.

 thinking of a fighting game this way, asmore of a card game where you choose

 to play different cards from your hand according to your oponent's stratogy

 rather than a dice  game of  who can roll the highest would make for a much

 more intereactive game, and   also something where the randomness of the
 opponents you fight makes a major difference.

 of course this is just a suggestion and there are doubltess other possible
 systems, but I will confess it is one of the things that  irritates me in so

 many  rpg games, whether browser based, old text based ones or even simple
 battle affairs like Hack or tournament from bpc that basically  all the
 stratogy  comes from  what  stuff you buy or train with experience, and none

 is  applied in the actual fight itself. After all in a real! fight,  it's
 far more likely to be the person with the better stratogy, experience and
 instincts who wins, not just the one with the best equipment or the biggest

 muscles for all both are important.

 all the best,

 Dark.


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Re: [Audyssey] Doctor Who 50th anniversary

2013-11-25 Thread shaun everiss

the only dr who games I know are in bgt and I think another is in inform.
The mars game in agt is the best one the other is medioca to me.
I'd really like an audio one or series even if I have to buy it.

At 12:35 AM 11/24/2013, you wrote:

Hi Folks,
To keep this on topic, are there any Doctor Who audio games out there?

An Adventure In Space And Time
Year: 2013
Rating: Made For TV
Running Time (minutes): 82

Description: A dramatic re-telling of the creation of the television 
series Doctor Who in 1963.

Stars: David Bradley, Ross Gurney-Randall Roger May
Genres: Drama

https://www.blindmicemegamall.com/bmm/shop/Movie_Vault?recentlyAdded=true
Blind Mice Mega Mall
Office Hours: 9 a.m. to 4 p.m. CST Monday - Friday
Call The Order Center
(713) 893-7277
Membership to the Blind Mice mall is free.




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Re: [Audyssey] Hack and Other Simple Games

2013-11-25 Thread shaun everiss

Yes there is tom.
Back in 1993 I played with a friend one must fall an old dos game 
that was improved later it had good battle music and was a robot war 
it was really cool.
You could choose your units, or unit, equip it and train it then 
fight your way to victory.
You can get cash for winning and other things and buy things, go on 
quests and other things.

I am sertainly interested.

At 01:59 PM 11/24/2013, you wrote:

Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

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