Hi Dark: I appreciate the suggestions, but at this point that is way more complicated than I was planning on for this game. Assuming I even write said game in the first place. By simple I mean keep it simple stupid as it gets. Basically, something I could conceivably write in a couple of weeks of free time.
To give you an idea of where I am at in the thought process I downloaded the new Hack game for Windows from Audiogames.net, and well, thought I could write something simple like that too. Just something to create that would be a great little time waster, something that would keep my mind off my troubles, not take weeks and weeks of time to develop, and in the end just be something to play around with.. I do not want complex or in depth here. I suspect to some the game may sound lame, even a bit boring, but there are times where simple is fun too. That said, I can not go back and expand the game at a later time. In fact, I may very well do that. I would just create a very basic game now, and expand it when I have time to add something more complex. Same goes for things like sounds and music. Cheers! On 11/24/13, dark <[email protected]> wrote: > Hi Tom. > > I agree on your skills ideas and varieties of upgrades, whether warriors or > > robots, but I was also thinking in terms of what was actually happening in! > > battle, so that when fighting the player actually had different options to > choose than just hitting the attack button over again. > > So just to take a simple example, rather than just role dice with all > correct weaponry skills and do damage accordingly, have a number of > defensive styles to choose before using each attack which can be used a > limited number of times in the fight. Lets say for example, you see your > opponent is using a dodge defense. well your obviously going to want a wide > > slash to be more likely to hit, so you might choose to hack with your > sword. > > On the other hand, if your fighting someone with a sword and shield who > chooses to block with their shield, well hacking away won't do much good so > > you might decide to try striking at their legs and putting them offbalance, > > so you'd choose an unbalancing attack which would make your next attack > stronger. > > thinking of a fighting game this way, asmore of a card game where you choose > > to play different cards from your hand according to your oponent's stratogy > > rather than a dice game of who can roll the highest would make for a much > > more intereactive game, and also something where the randomness of the > opponents you fight makes a major difference. > > of course this is just a suggestion and there are doubltess other possible > systems, but I will confess it is one of the things that irritates me in so > > many rpg games, whether browser based, old text based ones or even simple > battle affairs like Hack or tournament from bpc that basically all the > stratogy comes from what stuff you buy or train with experience, and none > > is applied in the actual fight itself. After all in a real! fight, it's > far more likely to be the person with the better stratogy, experience and > instincts who wins, not just the one with the best equipment or the biggest > > muscles for all both are important. > > all the best, > > Dark. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
