Re: [Audyssey] Question

2014-05-31 Thread Nicol
Hi tom
Is Kevin still around? 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 30 May 2014 11:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Question

Hi Steven,

As I recall this list and the associated magazine was originally created by
Michael Feir back in the mid 90's. Since then both control of the list and
the magazine has changed hands a number of times until I ended up owning and
moderating the list and Ron handling the magazine.

Cheers!



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Re: [Audyssey] Ashes of Angels

2014-05-31 Thread dark
Firefox always constantly crashes on me whenever I've tried it, so I've 
never been able to use webvision at all.


There are perfectly good accessible audio alternatives to  these bloody 
stupid captures anyway, so if people must have them, i'd personally suggest 
persuading developers to change.


heck,  after having no captures at all on the audiogames.net forum for 
years, but employing some other antispam measures in the background and good 
moderation I'm not even convinced these stupid things are necessary anyway.


Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 30, 2014 1:12 PM
Subject: Re: [Audyssey] Ashes of Angels



That is a good plugin I agree but I have found that it doesn't work with
every single capture. There are a few that it can't seem to get and I 
don't

know why that is.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol
Sent: 30 May 2014 13:01
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Ashes of Angels

Hi
Web visum is a fantastic free plug in for  the fire fox web browser.
With web visum you can easily fill in any visual verifications.
Go to www.webvisum.com
Registration is very easy.
Once web visum is installed and logged in, press control plus alt plus 6 
to

get the visual code required by the website.
hth
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of leo
Sent: 30 May 2014 03:00 AM
To: gamers@audyssey.org
Subject: [Audyssey] Ashes of Angels

Hi,



I would like to know how I can get an audio captcha for this darned game. 
I
am currently trying to register but when I try to get an Audio Captcha, 
it

doesn't work. Help please!  Thanks, Leo

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Re: [Audyssey] eris universe

2014-05-31 Thread dark
I think I've heard of this one before, but with firefox crashing on me and 
no way to use webvision I can't try the thing.


I wish people would stop  with these craptures!

What's the game about? I could always contact the dev and ask them to create 
an account for me, that worked for uncharted peak and some others.


Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 30, 2014 1:20 PM
Subject: [Audyssey] eris universe



Hi all,



I've found an ogame type game. you can find it at
http://www.eris-universe.net



It has a capture on signup but that is all. webvism can use it.



It's only been going for a couple or so weeks so give it a look.

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Re: [Audyssey] Question

2014-05-31 Thread Thomas Ward
Hi Nicol,

Yes, Kevin is still around although I don't here from him much. Since
resigning as list owner/moderator he doesn't' really have too much
contact with me these days.

Cheers!


On 5/31/14, Nicol nicoljaco...@telkomsa.net wrote:
 Hi tom
 Is Kevin still around?

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Re: [Audyssey] Ashes of Angels

2014-05-31 Thread Devin Prater
What's this game about

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


 On May 30, 2014, at 1:27, dark d...@xgam.org wrote:
 
 Last I checked they didn't have captures at all, you really need to contact 
 the admins about that sinse Ashes of angels has always been very accessible, 
 indeed it was one of the first browser games I ever played back in around 
 2004.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: leo  largel1...@gmail.com
 To: gamers@audyssey.org
 Sent: Friday, May 30, 2014 2:00 AM
 Subject: [Audyssey] Ashes of Angels
 
 
 Hi,
 
 
 
 I would like to know how I can get an audio captcha for this darned game. I
 am currently trying to register but when I try to get an Audio Captcha, it
 doesn't work. Help please!  Thanks, Leo
 
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Re: [Audyssey] eris universe

2014-05-31 Thread Darren Harris
Hi dark, 

It's like I game.

Sent from my iPhone

 On 31 May 2014, at 11:05, dark d...@xgam.org wrote:
 
 I think I've heard of this one before, but with firefox crashing on me and no 
 way to use webvision I can't try the thing.
 
 I wish people would stop  with these craptures!
 
 What's the game about? I could always contact the dev and ask them to create 
 an account for me, that worked for uncharted peak and some others.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 30, 2014 1:20 PM
 Subject: [Audyssey] eris universe
 
 
 Hi all,
 
 
 
 I've found an ogame type game. you can find it at
 http://www.eris-universe.net
 
 
 
 It has a capture on signup but that is all. webvism can use it.
 
 
 
 It's only been going for a couple or so weeks so give it a look.
 
 ---
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[Audyssey] accessible monopoly for IOS?

2014-05-31 Thread goshawk on horseback
hello all, 
does anyone know if there are any accessible monopoly games for the iPhone? 

Simon 

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Re: [Audyssey] Ashes of Angels

2014-05-31 Thread Scott Chesworth
I'm not one to jump on the nitpicking wagon usually, but seeing as the
thread took a turn toward encouraging people to write to developers,
it's probably worth pointing out once again that anyone who does that
should be writing in to discuss the CAPTCHA on their site, not
capture. In case it helps anyone to remember the difference, the
acronym stands for Completely Automated Public Turing test to tell
Computers and Humans Apart. If that still doesn't help you remember
it (it's not exactly catchy is it), just try and remember that there
is a difference. A quick Google search of pretty much any variation of
the spelling will turn up the correct Wikipedia entry as its first
result and you could copy/paste from there. Happy to agree to disagree
about the importance of writing well in places like Auddysey, but
folks, when you're writing to mainstream developers, I implore you to
do your bit, because in that instance, the impression you make
represents blind people the world over as a player base.

*gets off soap box*

Scott


On 5/31/14, dark d...@xgam.org wrote:
 Firefox always constantly crashes on me whenever I've tried it, so I've
 never been able to use webvision at all.

 There are perfectly good accessible audio alternatives to  these bloody
 stupid captures anyway, so if people must have them, i'd personally suggest

 persuading developers to change.

 heck,  after having no captures at all on the audiogames.net forum for
 years, but employing some other antispam measures in the background and good

 moderation I'm not even convinced these stupid things are necessary anyway.

 Beware the grue!

 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, May 30, 2014 1:12 PM
 Subject: Re: [Audyssey] Ashes of Angels


 That is a good plugin I agree but I have found that it doesn't work with
 every single capture. There are a few that it can't seem to get and I
 don't
 know why that is.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol
 Sent: 30 May 2014 13:01
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] Ashes of Angels

 Hi
 Web visum is a fantastic free plug in for  the fire fox web browser.
 With web visum you can easily fill in any visual verifications.
 Go to www.webvisum.com
 Registration is very easy.
 Once web visum is installed and logged in, press control plus alt plus 6
 to
 get the visual code required by the website.
 hth
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of leo
 Sent: 30 May 2014 03:00 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] Ashes of Angels

 Hi,



 I would like to know how I can get an audio captcha for this darned game.

 I
 am currently trying to register but when I try to get an Audio Captcha,
 it
 doesn't work. Help please!  Thanks, Leo

 ---
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 list,
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Re: [Audyssey] Question about Cyberassault

2014-05-31 Thread mikolaj holysz

Try vipmud or mushclient with mushreader plugin
W dniu 2014-05-30 20:24, Steven Cantos pisze:

Dear Gamers,

  


Does anyone know of a free Mud client for Windows that can play
Cyberassault?  I have tried with Mushclient, however, it does not function
for me. Another question is whether Cyberassault contains a soundpack?

Also, if any of you wouldn't telling me where you can find a recording of
this game, that would also be appreciated.

  


Thanks,

Steven

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[Audyssey] probblem with connecting to miriani

2014-05-31 Thread mikolaj holysz
i can't connect to miriani if i am trying to connect i get the message 
***disconnected*** and the game disconnects me why?

i played this game two weeks ago and everythink was ok
why i can't connect?


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Re: [Audyssey] probblem with connecting to miriani

2014-05-31 Thread Nick Helms
were you banned? Is the server down?

On 5/31/14, mikolaj holysz miki123...@gmail.com wrote:
 i can't connect to miriani if i am trying to connect i get the message
 ***disconnected*** and the game disconnects me why?
 i played this game two weeks ago and everythink was ok
 why i can't connect?


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-- 
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Jonny Craig

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Re: [Audyssey] probblem with connecting to miriani

2014-05-31 Thread Nick Helms
Or someone who also uses your IP address could've been banned... hth

On 5/31/14, Nick Helms nick.he...@gmail.com wrote:
 were you banned? Is the server down?

 On 5/31/14, mikolaj holysz miki123...@gmail.com wrote:
 i can't connect to miriani if i am trying to connect i get the message
 ***disconnected*** and the game disconnects me why?
 i played this game two weeks ago and everythink was ok
 why i can't connect?


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 You may hate my past, but I'm gonna make you love my future.
 Jonny Craig



-- 
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Jonny Craig

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Re: [Audyssey] probblem with connecting to miriani

2014-05-31 Thread Tristan
You should probably e-mail the admins. None of us can do anything about you
being disconnected, but they can look into it and see if you were
accidentally banned
They have a link on their site to contact them.

HTH

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms
Sent: Saturday, May 31, 2014 1:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] probblem with connecting to miriani

Or someone who also uses your IP address could've been banned... hth

On 5/31/14, Nick Helms nick.he...@gmail.com wrote:
 were you banned? Is the server down?

 On 5/31/14, mikolaj holysz miki123...@gmail.com wrote:
 i can't connect to miriani if i am trying to connect i get the 
 message
 ***disconnected*** and the game disconnects me why?
 i played this game two weeks ago and everythink was ok why i can't 
 connect?


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
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 --
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 Jonny Craig



-- 
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Jonny Craig

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Re: [Audyssey] Ashes of Angels

2014-05-31 Thread dark
I don't know how much it's changed sinse I last played, but the basic idea 
is that you have a spaceship and fly around.


Your pretty much liited to just trading, haulage or elliegal missions at the 
start, but there is combat, mining and farm owning later.


One really clever thing about the game though is it's physics and travel 
system. There were comparatively few planets and such to go to, and all of 
them had real orbits in X Y and Z access. your travel time was calculated in 
real time and so you literally had to start your ship off and then wait for 
it to arrive hours later.


Fortunately the travel tools were very useful, as were the various trade 
indexes.


it was a nice idea for a game, but extremely slow, especially as it took 
literally weeks to get into a ship that could handle combat or get to own a 
farm or factory, and I'm not sure how much by way of new things to do those 
added to the game.


I will say the community was pretty good, indeed there was a lot of friendly 
player interaction and though some players did get to be pirates it took 
such a long time mostly they only attacked people with similarly massive 
ships, or took out npcs, so no newbie bashing.


then again it's literally about ten years sinse I played the game so it 
wouldn't surprise me if more has been added sinse, actually I hope it has.


Beware the grue!

DArk. 



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Re: [Audyssey] eris universe

2014-05-31 Thread dark

Hi darren.

What exactly is I game? I don't know what you mean.

When I asked what it is like I sort of meant genre and style, does it have 
pvp? is it more a solo game? is it empires or trading?
I'd like to know a little about how the game is played, , especially if I'm 
going to have to E-mail the developer and requrest an account be setup for 
me to get around those cruddy captures.


Beware the grue!

Dark. 



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Re: [Audyssey] Ashes of Angels

2014-05-31 Thread dark
I do take the point scott, though actually I have seen it written as capture 
as well on some site, ie, c a p t u r e, I suppose the acronym was just too 
clunky.


Beware the grue!

dark. 



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Re: [Audyssey] eris universe

2014-05-31 Thread Darren Harris
Oops stupid dictation! That was meant to be, that the game is very much like 
ogame. With all of the usual features that you would find in that game. Yes 
there is PBP in the game. But there are certain rules in place to stop spam 
attacks.

Sent from my iPhone

 On 31 May 2014, at 20:27, dark d...@xgam.org wrote:
 
 Hi darren.
 
 What exactly is I game? I don't know what you mean.
 
 When I asked what it is like I sort of meant genre and style, does it have 
 pvp? is it more a solo game? is it empires or trading?
 I'd like to know a little about how the game is played, , especially if I'm 
 going to have to E-mail the developer and requrest an account be setup for me 
 to get around those cruddy captures.
 
 Beware the grue!
 
 Dark. 
 
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Re: [Audyssey] eris universe

2014-05-31 Thread dark
Well i gather from the  write up this is yet another empire building 
resource gathering and colonization game with space fleet combat.


To be honest I'm not really interested in playing this sort of thing 
multiplayer.


A single player game with you exploring space, colonizing planets and 
encountering alien races might be fun, but the multiplayer ones just don't 
really interest me sinse whenever I've tried one they've always been heavy 
on pvp and who can minimax the best or who knows how to make the best 
designs.


Really i wish someone would do a single player one of these which actually 
worked around propelry exploring space and dealing with what you 
encountered, rather than just numbercrunching beside a lot of other human 
players.


Sorry if I sound a little disalusioned on this one, I'm just geting a little 
board of every game which perports to be about exploring space being much 
more about one upping other players or making the best alliances, than about 
the actual exploration being about finding something different and then 
using what what you find to build up and explore more.


Beware the grue!

DArk. 



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Re: [Audyssey] eris universe

2014-05-31 Thread Darren Harris
I do know exactly what you mean. I do not disagree with you in the slightest. 
However, I do like these sorts of games. Games like this and Galactic empires, 
are pretty unique. In as much as that they are persistent and no reset 
required. I hate games that reset! But to see a proper space game, with proper 
elements of empire building and exploration, would be very good indeed.

I think half the problem with the game such as this, is the coding aspect. The 
sort of game with the level of complexity at the likes of you and I would like 
to see, would probably be a complete nightmare to code. That's not to say you 
can't be done or shouldn't be done.

Sent from my iPhone

 On 31 May 2014, at 21:19, dark d...@xgam.org wrote:
 
 Well i gather from the  write up this is yet another empire building resource 
 gathering and colonization game with space fleet combat.
 
 To be honest I'm not really interested in playing this sort of thing 
 multiplayer.
 
 A single player game with you exploring space, colonizing planets and 
 encountering alien races might be fun, but the multiplayer ones just don't 
 really interest me sinse whenever I've tried one they've always been heavy on 
 pvp and who can minimax the best or who knows how to make the best designs.
 
 Really i wish someone would do a single player one of these which actually 
 worked around propelry exploring space and dealing with what you encountered, 
 rather than just numbercrunching beside a lot of other human players.
 
 Sorry if I sound a little disalusioned on this one, I'm just geting a little 
 board of every game which perports to be about exploring space being much 
 more about one upping other players or making the best alliances, than about 
 the actual exploration being about finding something different and then using 
 what what you find to build up and explore more.
 
 Beware the grue!
 
 DArk. 
 
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[Audyssey] BGT Important Update

2014-05-31 Thread Philip Bennefall

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In 
fact, it has become more popular than I could ever have imagined when I 
first started developing it back in 2009. So in terms of adoption and 
community, it has been a definite success. However, financially the 
picture is a little different. I knew when I first envisioned it that it 
would not sell very much, seeing as how it is targeting a small subset 
of the blind community which in itself is not that large to begin with. 
However, over the years it has become apparent just how small the 
potential market is. I have concluded that I can no longer justify 
working on it to the extent that I did in the beginning, and on top of 
that I am involved in a lot of other projects which take up the absolute 
majority of my time.


For the last few months I have been debating back and forth with myself 
what the right course of action would be. One option is to simply make 
it abandonware and forget about it, but I do not like that alternative. 
Another option would be to continue selling it and releasing updates in 
the little free time that I am able to dedicate to it, but that seems 
unfair to the users who have paid for a product that they expect updates 
and prompt support for. I dismissed that. The final option that I have 
actually chosen to go for, is to make the product free but not abandon 
it. I will continue to maintain it, adding new features as time permits 
and fixing any bugs that spring up as soon as I can. I will keep the 
forum online, and I will continue to accept sponsorships from those who 
want to see a new feature in the engine and are willing to pay a little 
something for it to happen.


Simply put, a fully functional version of the engine can now be 
downloaded free of charge from www.blastbay.com. Be sure to uninstall 
any prior version that you may have on your system before installing 
this new one, as it contains some minor incompatibilities.


I will continue to maintain the product as I mentioned previously, but 
please understand that any emails you send to me with questions about 
how to write this or that piece of code will probably go unanswered. The 
right place to ask such questions is the Blastbay forum. I do visit the 
forum fairly frequently and will continue to respond to queries whenever 
I am able, but please do not get upset if you don't hear back from me 
quickly.


With all this said, I would like to thank everyone who has used and/or 
supported BGT over the years. It has been a labor of love for me and I 
hope that you will all find the unlocked features in the new freeware 
version useful. Continue to make fun games with it and send me a copy of 
your next blockbuster if you feel thus inclined.


Thank you!

Kind regards,

Philip Bennefall

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Re: [Audyssey] BGT Important Update

2014-05-31 Thread Hunter Jozwiak
May I suggest open sourcing it? That way, the comunity can help build
the engine, thereby alleviating the stress.

On 5/31/14, Philip Bennefall phi...@blastbay.com wrote:
 aHi all,

 Over the last few years, BGT has acquired a pretty large user base. In
 fact, it has become more popular than I could ever have imagined when I
 first started developing it back in 2009. So in terms of adoption and
 community, it has been a definite success. However, financially the
 picture is a little different. I knew when I first envisioned it that it
 would not sell very much, seeing as how it is targeting a small subset
 of the blind community which in itself is not that large to begin with.
 However, over the years it has become apparent just how small the
 potential market is. I have concluded that I can no longer justify
 working on it to the extent that I did in the beginning, and on top of
 that I am involved in a lot of other projects which take up the absolute
 majority of my time.

 For the last few months I have been debating back and forth with myself
 what the right course of action would be. One option is to simply make
 it abandonware and forget about it, but I do not like that alternative.
 Another option would be to continue selling it and releasing updates in
 the little free time that I am able to dedicate to it, but that seems
 unfair to the users who have paid for a product that they expect updates
 and prompt support for. I dismissed that. The final option that I have
 actually chosen to go for, is to make the product free but not abandon
 it. I will continue to maintain it, adding new features as time permits
 and fixing any bugs that spring up as soon as I can. I will keep the
 forum online, and I will continue to accept sponsorships from those who
 want to see a new feature in the engine and are willing to pay a little
 something for it to happen.

 Simply put, a fully functional version of the engine can now be
 downloaded free of charge from www.blastbay.com. Be sure to uninstall
 any prior version that you may have on your system before installing
 this new one, as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously, but
 please understand that any emails you send to me with questions about
 how to write this or that piece of code will probably go unanswered. The
 right place to ask such questions is the Blastbay forum. I do visit the
 forum fairly frequently and will continue to respond to queries whenever
 I am able, but please do not get upset if you don't hear back from me
 quickly.

 With all this said, I would like to thank everyone who has used and/or
 supported BGT over the years. It has been a labor of love for me and I
 hope that you will all find the unlocked features in the new freeware
 version useful. Continue to make fun games with it and send me a copy of
 your next blockbuster if you feel thus inclined.

 Thank you!

 Kind regards,

 Philip Bennefall

 ---
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Re: [Audyssey] eris universe

2014-05-31 Thread dark

Hi Darren.

To be honest I've never really had the patience or care to play one of these 
through to reset anyway sinse generally the aspects I find interesting in 
exploration and empire building are just not ones it would be possible to 
enjoy with other players.


I do hope we'll see a single player space exploration and colonization game 
at some point.


star base orion actually looked like a really nice compromise that would 
work in either single or multiplayer, a shame the developer decided to be a 
complete and utter git, curse him!


I actually disagree that it'd be so hard to code a single player game like 
this because fundamentally as a single player you only have to worry about 
your own development and how various game elements effect it.
For example rather than actually coding fully developed Ai empires with as 
many options as yours, simply code a number of races on a random generator, 
have them populate and move through areas of space and code hy they respond 
to you when you encounter them, heck there wouldn't even be a need to have 
them interact with natural deposits of resources in space the way you would, 
sinse if a race is say into mining it's only how their mining affects you 
that matters,  just have your ships find less minable asteroids in their 
teretory and have some programmed encounters with their mining ships.


Actually the hardest part would be creating the resource distribution on the 
map and various build and tech trees or the like, as well as finding 
sufficient win conditions for the game.


Aprone in castaways created a pretty awsome resource distribution and build 
system with maps, different buildings, and indeed moving enemies that 
interacted, it'd just be a matter of expanding those sorts of concepts.


Beware the grue!

Dark. 



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Re: [Audyssey] eris universe

2014-05-31 Thread dark
Ah, Ogam I know and have briefly tried, though was slightly putoff by the 
pvp.


All the best,

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 31, 2014 9:16 PM
Subject: Re: [Audyssey] eris universe


Oops stupid dictation! That was meant to be, that the game is very much 
like ogame. With all of the usual features that you would find in that 
game. Yes there is PBP in the game. But there are certain rules in place 
to stop spam attacks.


Sent from my iPhone


On 31 May 2014, at 20:27, dark d...@xgam.org wrote:

Hi darren.

What exactly is I game? I don't know what you mean.

When I asked what it is like I sort of meant genre and style, does it 
have pvp? is it more a solo game? is it empires or trading?
I'd like to know a little about how the game is played, , especially if 
I'm going to have to E-mail the developer and requrest an account be 
setup for me to get around those cruddy captures.


Beware the grue!

Dark.

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Re: [Audyssey] BGT Important Update

2014-05-31 Thread Bryan Peterson
I'll certainly download it. I certainly would have purchased a pro unlimited 
license had funds been available. Despite my recent laxity about really 
sitting down and learning  the BGT language, mostly due to stuff going on in 
my own life, I still ahve  an interest in developing. Does this mean we're 
stil able to sell titles should we wish to do so? Some of the ideas I've had 
would certainly have to be commercial given the amount of time and effort 
that would likely go into them.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Philip Bennefall

Sent: Saturday, May 31, 2014 3:02 PM
To: gamers@audyssey.org
Subject: [Audyssey] BGT Important Update

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In
fact, it has become more popular than I could ever have imagined when I
first started developing it back in 2009. So in terms of adoption and
community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that it
would not sell very much, seeing as how it is targeting a small subset
of the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify
working on it to the extent that I did in the beginning, and on top of
that I am involved in a lot of other projects which take up the absolute
majority of my time.

For the last few months I have been debating back and forth with myself
what the right course of action would be. One option is to simply make
it abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates in
the little free time that I am able to dedicate to it, but that seems
unfair to the users who have paid for a product that they expect updates
and prompt support for. I dismissed that. The final option that I have
actually chosen to go for, is to make the product free but not abandon
it. I will continue to maintain it, adding new features as time permits
and fixing any bugs that spring up as soon as I can. I will keep the
forum online, and I will continue to accept sponsorships from those who
want to see a new feature in the engine and are willing to pay a little
something for it to happen.

Simply put, a fully functional version of the engine can now be
downloaded free of charge from www.blastbay.com. Be sure to uninstall
any prior version that you may have on your system before installing
this new one, as it contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously, but
please understand that any emails you send to me with questions about
how to write this or that piece of code will probably go unanswered. The
right place to ask such questions is the Blastbay forum. I do visit the
forum fairly frequently and will continue to respond to queries whenever
I am able, but please do not get upset if you don't hear back from me
quickly.

With all this said, I would like to thank everyone who has used and/or
supported BGT over the years. It has been a labor of love for me and I
hope that you will all find the unlocked features in the new freeware
version useful. Continue to make fun games with it and send me a copy of
your next blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

---
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Re: [Audyssey] eris universe

2014-05-31 Thread Charles Rivard
They're not captures, as Tom pointed out earlier.  A capture is when you 
take something.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 31, 2014 2:27 PM
Subject: Re: [Audyssey] eris universe



Hi darren.

What exactly is I game? I don't know what you mean.

When I asked what it is like I sort of meant genre and style, does it have 
pvp? is it more a solo game? is it empires or trading?
I'd like to know a little about how the game is played, , especially if 
I'm going to have to E-mail the developer and requrest an account be setup 
for me to get around those cruddy captures.


Beware the grue!

Dark.

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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] eris universe

2014-05-31 Thread Charles Rivard

What is Ogame?

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 31, 2014 3:16 PM
Subject: Re: [Audyssey] eris universe


Oops stupid dictation! That was meant to be, that the game is very much 
like ogame. With all of the usual features that you would find in that 
game. Yes there is PBP in the game. But there are certain rules in place 
to stop spam attacks.


Sent from my iPhone


On 31 May 2014, at 20:27, dark d...@xgam.org wrote:

Hi darren.

What exactly is I game? I don't know what you mean.

When I asked what it is like I sort of meant genre and style, does it 
have pvp? is it more a solo game? is it empires or trading?
I'd like to know a little about how the game is played, , especially if 
I'm going to have to E-mail the developer and requrest an account be 
setup for me to get around those cruddy captures.


Beware the grue!

Dark.

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Re: [Audyssey] BGT Important Update

2014-05-31 Thread Devin Prater
Oh wow, this is pretty good news. Now if only it were cross-platform, but I 
won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


 On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote:
 
 aHi all,
 
 Over the last few years, BGT has acquired a pretty large user base. In fact, 
 it has become more popular than I could ever have imagined when I first 
 started developing it back in 2009. So in terms of adoption and community, it 
 has been a definite success. However, financially the picture is a little 
 different. I knew when I first envisioned it that it would not sell very 
 much, seeing as how it is targeting a small subset of the blind community 
 which in itself is not that large to begin with. However, over the years it 
 has become apparent just how small the potential market is. I have concluded 
 that I can no longer justify working on it to the extent that I did in the 
 beginning, and on top of that I am involved in a lot of other projects which 
 take up the absolute majority of my time.
 
 For the last few months I have been debating back and forth with myself what 
 the right course of action would be. One option is to simply make it 
 abandonware and forget about it, but I do not like that alternative. Another 
 option would be to continue selling it and releasing updates in the little 
 free time that I am able to dedicate to it, but that seems unfair to the 
 users who have paid for a product that they expect updates and prompt support 
 for. I dismissed that. The final option that I have actually chosen to go 
 for, is to make the product free but not abandon it. I will continue to 
 maintain it, adding new features as time permits and fixing any bugs that 
 spring up as soon as I can. I will keep the forum online, and I will continue 
 to accept sponsorships from those who want to see a new feature in the engine 
 and are willing to pay a little something for it to happen.
 
 Simply put, a fully functional version of the engine can now be downloaded 
 free of charge from www.blastbay.com. Be sure to uninstall any prior version 
 that you may have on your system before installing this new one, as it 
 contains some minor incompatibilities.
 
 I will continue to maintain the product as I mentioned previously, but please 
 understand that any emails you send to me with questions about how to write 
 this or that piece of code will probably go unanswered. The right place to 
 ask such questions is the Blastbay forum. I do visit the forum fairly 
 frequently and will continue to respond to queries whenever I am able, but 
 please do not get upset if you don't hear back from me quickly.
 
 With all this said, I would like to thank everyone who has used and/or 
 supported BGT over the years. It has been a labor of love for me and I hope 
 that you will all find the unlocked features in the new freeware version 
 useful. Continue to make fun games with it and send me a copy of your next 
 blockbuster if you feel thus inclined.
 
 Thank you!
 
 Kind regards,
 
 Philip Bennefall
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-05-31 Thread Bryan Peterson
It all depends on the financial feasibility. If he'd thought it would 
benefit im to do cross platform and if he'd had a mack on which to test the 
program I'm sure he would have. My questionis can we still do commercial 
titles? I've admittedl been lax about my BGT studies in the last year or so, 
though it's had more to do with things going on in my personal life than 
with BGT itself, but I still do have a deep interest indeveloping, for 
myself at least even if not for others.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Devin Prater

Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform, but I 
won't expect that for. Another 4 or so years. :)


Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com



On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote:

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In 
fact, it has become more popular than I could ever have imagined when I 
first started developing it back in 2009. So in terms of adoption and 
community, it has been a definite success. However, financially the 
picture is a little different. I knew when I first envisioned it that it 
would not sell very much, seeing as how it is targeting a small subset of 
the blind community which in itself is not that large to begin with. 
However, over the years it has become apparent just how small the 
potential market is. I have concluded that I can no longer justify working 
on it to the extent that I did in the beginning, and on top of that I am 
involved in a lot of other projects which take up the absolute majority of 
my time.


For the last few months I have been debating back and forth with myself 
what the right course of action would be. One option is to simply make it 
abandonware and forget about it, but I do not like that alternative. 
Another option would be to continue selling it and releasing updates in 
the little free time that I am able to dedicate to it, but that seems 
unfair to the users who have paid for a product that they expect updates 
and prompt support for. I dismissed that. The final option that I have 
actually chosen to go for, is to make the product free but not abandon it. 
I will continue to maintain it, adding new features as time permits and 
fixing any bugs that spring up as soon as I can. I will keep the forum 
online, and I will continue to accept sponsorships from those who want to 
see a new feature in the engine and are willing to pay a little something 
for it to happen.


Simply put, a fully functional version of the engine can now be downloaded 
free of charge from www.blastbay.com. Be sure to uninstall any prior 
version that you may have on your system before installing this new one, 
as it contains some minor incompatibilities.


I will continue to maintain the product as I mentioned previously, but 
please understand that any emails you send to me with questions about how 
to write this or that piece of code will probably go unanswered. The right 
place to ask such questions is the Blastbay forum. I do visit the forum 
fairly frequently and will continue to respond to queries whenever I am 
able, but please do not get upset if you don't hear back from me quickly.


With all this said, I would like to thank everyone who has used and/or 
supported BGT over the years. It has been a labor of love for me and I 
hope that you will all find the unlocked features in the new freeware 
version useful. Continue to make fun games with it and send me a copy of 
your next blockbuster if you feel thus inclined.


Thank you!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding 

Re: [Audyssey] BGT Important Update

2014-05-31 Thread lenron brown
Yes this means you can make games you can sell.

On 5/31/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 It all depends on the financial feasibility. If he'd thought it would
 benefit im to do cross platform and if he'd had a mack on which to test the

 program I'm sure he would have. My questionis can we still do commercial
 titles? I've admittedl been lax about my BGT studies in the last year or so,

 though it's had more to do with things going on in my personal life than
 with BGT itself, but I still do have a deep interest indeveloping, for
 myself at least even if not for others.



 Oh freddled gruntbuggly,
 thy micturations are to me
 as plurdled gabbleblotchits on a lurgid bee.
 GroupI implore thee, my foonting turlingdromes,
 And hooptiously drangle me with crinkly bindlewurdles,
 or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
 don't!
 -Original Message-
 From: Devin Prater
 Sent: Saturday, May 31, 2014 5:14 PM
 To: phi...@blastbay.com ; Gamers Discussion list
 Subject: Re: [Audyssey] BGT Important Update

 Oh wow, this is pretty good news. Now if only it were cross-platform, but I

 won't expect that for. Another 4 or so years. :)

 Sent from my iPod 5

 keychat/google talk:
 r.d.t.pra...@gmail.com
 primary email:
 d.pra...@me.com
 facebook/iMessage:
 devinpra...@live.com


 On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com wrote:

 aHi all,

 Over the last few years, BGT has acquired a pretty large user base. In
 fact, it has become more popular than I could ever have imagined when I
 first started developing it back in 2009. So in terms of adoption and
 community, it has been a definite success. However, financially the
 picture is a little different. I knew when I first envisioned it that it
 would not sell very much, seeing as how it is targeting a small subset of

 the blind community which in itself is not that large to begin with.
 However, over the years it has become apparent just how small the
 potential market is. I have concluded that I can no longer justify working

 on it to the extent that I did in the beginning, and on top of that I am
 involved in a lot of other projects which take up the absolute majority of

 my time.

 For the last few months I have been debating back and forth with myself
 what the right course of action would be. One option is to simply make it

 abandonware and forget about it, but I do not like that alternative.
 Another option would be to continue selling it and releasing updates in
 the little free time that I am able to dedicate to it, but that seems
 unfair to the users who have paid for a product that they expect updates
 and prompt support for. I dismissed that. The final option that I have
 actually chosen to go for, is to make the product free but not abandon it.

 I will continue to maintain it, adding new features as time permits and
 fixing any bugs that spring up as soon as I can. I will keep the forum
 online, and I will continue to accept sponsorships from those who want to

 see a new feature in the engine and are willing to pay a little something

 for it to happen.

 Simply put, a fully functional version of the engine can now be downloaded

 free of charge from www.blastbay.com. Be sure to uninstall any prior
 version that you may have on your system before installing this new one,
 as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously, but
 please understand that any emails you send to me with questions about how

 to write this or that piece of code will probably go unanswered. The right

 place to ask such questions is the Blastbay forum. I do visit the forum
 fairly frequently and will continue to respond to queries whenever I am
 able, but please do not get upset if you don't hear back from me quickly.

 With all this said, I would like to thank everyone who has used and/or
 supported BGT over the years. It has been a labor of love for me and I
 hope that you will all find the unlocked features in the new freeware
 version useful. Continue to make fun games with it and send me a copy of
 your next blockbuster if you feel thus inclined.

 Thank you!

 Kind regards,

 Philip Bennefall

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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