[Audyssey] Traders Of Known Space 5 release notice

2014-07-21 Thread valiant8086

Hi.

We tried posting from our VGA email account, and Jeremy tried from his 
personal account, neither have came back in 12 hours, so I'll try. Is 
the VGA account still on moderated status? Please moderators take our 
valiantGalaxy email account off moderated status when you get a chance? 
That said, listers will probably get 3 postings of the release. We 
apologize for that.


Valiant Galaxy Associates is happy to announce version 5 of Traders of 
Known Space.  This version incorporates a number of player convenience 
changes, as well as addressing some minor issues.  These include:
1.  X and Y axes have been fixed. X is now horizontal and Y 
is vertical as expected.
2.   You can change settings so that the map will read both 
X and Y coordinates when you move.
3.  Numerous additional commands to make exploring the map 
faster and more effective.

4.  Numerous informational changes within menus.
5.  Addition of the M hot key for more information about 
hazards, planets, upgrades, and products.

6.  The game will now work without internet connection.
More changes are available in the change log, accessible with f4 from 
the game itself.  We hope that you will enjoy this iteration of TKS as 
much as the original release.


To update, you have two options, just launch the game with an available 
internet connection and allow it to auto update, or download the new 
installer from 
http://valiantGalaxy.com/tks/tradersOfKnownSpace0.0.0.5Installer.exe



--Cheers, Sent with thunderbird 17.0.8 portable

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[Audyssey] testing

2014-07-21 Thread valiant8086
too quiet. sent two posts 15 hours ago that haven't come back nor have I 
received any new posts in two days

--
Cheers, Sent with thunderbird 17.0.8 portable

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[Audyssey] Traders of Known Space Version 5 (sorry if this arrives twice)

2014-07-21 Thread Jeremy Brown
Valiant Galaxy Associates is happy to announce version 5 of Traders of
Known Space.  This version incorporates a number of player convenience
changes, as well as addressing some minor issues.  These include:
1.  X and Y axes have been fixed. X is now horizontal and Y is vertical
as expected.
2.   You can change settings so that the map will read both X and Y
coordinates when you move.
3.  Numerous additional commands to make exploring the map faster and
more effective.
4.  Numerous informational changes within menus.
5.  Addition of the M hot key for more information about hazards,
planets, upgrades, and products.
6.  The game will now work without internet connection.
More changes are available in the change log, accessible with f4 from
the game itself.  We hope that you will enjoy this iteration of TKS as
much as the original release.


-- 
In the fight between you and the world--back the world! Frank Zapa

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[Audyssey] shadow rine walkthrough

2014-07-21 Thread Devin Prater
Hi all. So I've been stuck at the dragon temple, in the volcanoe. There 
are these levers I step on, but no matter what order I do them in, I 
can't activate the third lever on the far left to open the door to the 
right of that far left lever. Any help?


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[Audyssey] Arcade Games for iOS?

2014-07-21 Thread Teresa Cochran
Hi, guys,

I think the last arcade or first-person shooter I got was Sixth Sense, The 
Zombie. I have Audio Archery and Audio Run. Have there been any shooters or 
arcades since those came out?

Thanks,
Teresa


Winging its way from my iPod
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[Audyssey] testing

2014-07-21 Thread john

Also testing; I received three failure notices from gmail over a 72 hour 
period, but started getting messages this morning. Figured I may as well check 
and see if I can post.

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Re: [Audyssey] testing

2014-07-21 Thread Josh

yes it is quiet on here lately.

The hungry robot ate my signature so that is why I no longer have one!

valiant8086 wrote:
too quiet. sent two posts 15 hours ago that haven't come back nor have 
I received any new posts in two days



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[Audyssey] The blind swordman, an audiogame with tactics

2014-07-21 Thread dark
Now that the list is back I'm going through my sent items and posting any 
messages that did rubber ball impressions but might be of interest to people, 
so here you go:

Hi. 
This is to anyone who hasn't seen this one over at 
audiogames.net It's an action game where you play a warrior 
who has become blind and is seaking a warlock to help him 
get his site back. You have a sword and shield, but the 
game is very much anime enspired with armies of attacking 
warriors, dagger wielding psychotic women, and archers 
who's arrows you can cut out of the air (yes it's that 
awsome). 
The music, sounds and story are great, however what really 
impresses me about this one is the gameplay. it is 
extremely simple, move left and right, up arrow to attack, 
down arrow to parry, and should by rights be just another 
sterrio target boppit affair. I am however extremely 
impressed by the way the game works mechanically. You 
can't just automaticaly block every attack and then respond 
with a hit, there are opponents you need to attack first, 
some others you need to attack slightly before they do etc. 
Actually the mechanics are far closer o those of a beatemup 
in terms of timing and response even though the enemies 
only have one attack each and you have only one block and 
one attack to play with. 
I'd definitely advise developers interested in creating more 
subtle audiogames to have a look at this one, sinse it takes 
that very simple idea we've all seen time after time, but 
manages to make it mechanically much more interesting 
and adds just those elements of judgement which I've been 
wittering on about, indeed I am quite surprised it was 
possible in such a basically simple game. 
The story and sounds are also great too (the enemies are 
just so evil). Either way I'll stop wittering and say where to 
get it.
The game was originally designed to run on a game play 
website in flash, but getting that one to work was a bit of a 
pest so the author has provided a direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip
I'll be adding this one to the database when the developer 
sends me more information. 
Beware the grue! 
Dark.
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[Audyssey] Proteus the tower of terror a gamebook for Iphone

2014-07-21 Thread dark
This is something that just turned up recently, and 
something I'm quite pleased about. 
A company called Ap endix llc have started producing 
gamebooks for Iphone. They have begun with the first protius 
magazine adventure Tower of Terror and I hope they're 
planning on more. 
Crytically however, and unlike Tinman and the attempts to 
port Steve Jackson's original books to Iphone, the 
developers of the protius port actually include! full voice over 
support. This means not only does everyone with an Ios 
device get speaking text and easily usable buttons, but also 
the games are entirely accessible to the photonically 
impared. 
The game can be found here on the ap store:
https://itunes.apple.com/us/app/proteus-the-tower-of-
terror/id832754003?mt=8
Sadly I can't find the developer's own site (sinse I want to 
contact them and say thank you), but I am definitely liking 
the setup. its' absolutely free but a few extra items such as 
an additional save slot in the form of a bookmark and a get 
out of death free card can be bought in the ap itself, though 
of course they're not necessary.
I will confess I've been quite disappointed and somewhat 
mistified by the fact that Apple include a very usable screen 
reading program in their operating systemn, nearly all 
gamebooks are made out of pure text,  and yet with the 
exception of the works Choiceofgames (which are not 
exactly gamebooks in the traditional sense), nearly everyone 
has completely buggered things up in terms of access. 
I definitely hope tinman and gamebook experience are taking 
lessons here, and nin the mean time I'm having lots of fun 
finding sticky ways to meet my doom in the Tower of Terror! 
All the best, 
Dark.
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Re: [Audyssey] testing

2014-07-21 Thread Thomas Ward
Hi John,

Yes, the Audyssey List went down over the weekend. We had some
technical issues with the server, and since the list went down there
was no way to inform the list members of the issues. However, it does
appear things are back in working order as of now.

Cheers!


On 7/21/14, john jpcarnemo...@gmail.com wrote:
 Also testing; I received three failure notices from gmail over a 72 hour
 period, but started getting messages this morning. Figured I may as well
 check and see if I can post.

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[Audyssey] An IF interpreter for android other than text fiction?

2014-07-21 Thread Milos Przic
Hi all,
I wrote here a few days ago and had same issues as the others... So reposting 
again my question.
Is there an IF interpreter other than Text Fiction that is accessible with 
Talkback, and that can work with glulx and other if formats?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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Re: [Audyssey] The blind swordman, an audiogame with tactics

2014-07-21 Thread Charles Rivard
What is meant by anime?  This sounds like an interesting game to try.  Is 
it for Windows, Mac, Android, iDevice?  Thanks.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Monday, July 21, 2014 10:36 AM
Subject: [Audyssey] The blind swordman, an audiogame with tactics


Now that the list is back I'm going through my sent items and posting any 
messages that did rubber ball impressions but might be of interest to 
people, so here you go:


Hi.
This is to anyone who hasn't seen this one over at
audiogames.net It's an action game where you play a warrior
who has become blind and is seaking a warlock to help him
get his site back. You have a sword and shield, but the
game is very much anime enspired with armies of attacking
warriors, dagger wielding psychotic women, and archers
who's arrows you can cut out of the air (yes it's that
awsome).
The music, sounds and story are great, however what really
impresses me about this one is the gameplay. it is
extremely simple, move left and right, up arrow to attack,
down arrow to parry, and should by rights be just another
sterrio target boppit affair. I am however extremely
impressed by the way the game works mechanically. You
can't just automaticaly block every attack and then respond
with a hit, there are opponents you need to attack first,
some others you need to attack slightly before they do etc.
Actually the mechanics are far closer o those of a beatemup
in terms of timing and response even though the enemies
only have one attack each and you have only one block and
one attack to play with.
I'd definitely advise developers interested in creating more
subtle audiogames to have a look at this one, sinse it takes
that very simple idea we've all seen time after time, but
manages to make it mechanically much more interesting
and adds just those elements of judgement which I've been
wittering on about, indeed I am quite surprised it was
possible in such a basically simple game.
The story and sounds are also great too (the enemies are
just so evil). Either way I'll stop wittering and say where to
get it.
The game was originally designed to run on a game play
website in flash, but getting that one to work was a bit of a
pest so the author has provided a direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip
I'll be adding this one to the database when the developer
sends me more information.
Beware the grue!
Dark.
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] The blind swordman, an audiogame with tactics

2014-07-21 Thread Thomas Ward
Hi Charles,

The Blind Swordsman game is multiplatform and there is a Windows
version available. By anime I assume Dark is refering to the
cartoonish nature of the game.

Cheers!


On 7/21/14, Charles Rivard wee1s...@fidnet.com wrote:
 What is meant by anime?  This sounds like an interesting game to try.  Is

 it for Windows, Mac, Android, iDevice?  Thanks.
 ---
 Be positive!  When it comes to being defeated, if you think you're finished,


---
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[Audyssey] Traders of Known Space version 5

2014-07-21 Thread Valiant Galaxy Associates
Valiant Galaxy Associates is happy to announce version 5 of Traders of 
Known Space.This version incorporates a number of player convenience 
changes, as well as addressing some minor issues. These include:


1.X and Y axes have been fixed. X is now horizontal and Y is vertical as 
expected.


2.You can change settings so that the map will read both X and Y 
coordinates when you move.


3.Numerous additional commands to make exploring the map faster and more 
effective.


4.Numerous informational changes within menus.

5.Addition of the M hot key for more information about hazards, planets, 
upgrades, and products.


6.The game will now work without internet connection.

More changes are available in the change log, accessible with f4 from 
the game itself.We hope that you will enjoy this iteration of TKS as 
much as the original release.


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] a new game audio speed.

2014-07-21 Thread ishan dhami
Hello friends what is your comments about audio speed?
Can I play it in my windows 8 laptop?
Ishan

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Re: [Audyssey] Traders Of Known Space 5 release notice

2014-07-21 Thread ishan dhami
Hello MR Vallient
if I encounter a planet then How can I open it?
I have one suggestion is you have to improve your game voice.
Thanks
Ishan

On 7/18/14, valiant8086 valiant8...@gmail.com wrote:
 Hi.

 We tried posting from our VGA email account, and Jeremy tried from his
 personal account, neither have came back in 12 hours, so I'll try. Is
 the VGA account still on moderated status? Please moderators take our
 valiantGalaxy email account off moderated status when you get a chance?
 That said, listers will probably get 3 postings of the release. We
 apologize for that.

 Valiant Galaxy Associates is happy to announce version 5 of Traders of
 Known Space.  This version incorporates a number of player convenience
 changes, as well as addressing some minor issues.  These include:
 1.  X and Y axes have been fixed. X is now horizontal and Y
 is vertical as expected.
 2.   You can change settings so that the map will read both
 X and Y coordinates when you move.
 3.  Numerous additional commands to make exploring the map
 faster and more effective.
 4.  Numerous informational changes within menus.
 5.  Addition of the M hot key for more information about
 hazards, planets, upgrades, and products.
 6.  The game will now work without internet connection.
 More changes are available in the change log, accessible with f4 from
 the game itself.  We hope that you will enjoy this iteration of TKS as
 much as the original release.

 To update, you have two options, just launch the game with an available
 internet connection and allow it to auto update, or download the new
 installer from
 http://valiantGalaxy.com/tks/tradersOfKnownSpace0.0.0.5Installer.exe


 --Cheers, Sent with thunderbird 17.0.8 portable

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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] The blind swordman, an audiogame with tactics

2014-07-21 Thread Charles Rivard
Ah.  I had never heard of the word he used.  If it is available on all 
platforms, I think I've got to get this for my iPhone if it is a paid game. 
If it is a free one, I won't have to wait until next month.  Thanks.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 21, 2014 1:42 PM
Subject: Re: [Audyssey] The blind swordman, an audiogame with tactics



Hi Charles,

The Blind Swordsman game is multiplatform and there is a Windows
version available. By anime I assume Dark is refering to the
cartoonish nature of the game.

Cheers!


On 7/21/14, Charles Rivard wee1s...@fidnet.com wrote:
What is meant by anime?  This sounds like an interesting game to try. 
Is


it for Windows, Mac, Android, iDevice?  Thanks.
---
Be positive!  When it comes to being defeated, if you think you're 
finished,




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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] a new game audio speed.

2014-07-21 Thread dark
As far as I know Audio speed works on all versions of windows from xp to 8 
so you shouldn't have any problems there. It's a new release after all.


As to the game itself I'm not sure sinse I've not got it yet.

Beware the grue!

DArk. 



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Re: [Audyssey] The blind swordman, an audiogame with tactics

2014-07-21 Thread dark

Hi.

The game is available for  Pc and Mac but not Iphone.

As to Anime, Cartoonish and anime are  not the same thing at all.

cartoonish in the western sense usually means goofy or nonsensical, like 
the sort of thing you'd see in Road runner or bugs bunny or similar, Blind 
swordsman is not like that at all sinse it is a serious game with a serious 
and rather grim plot.


I used the term Anime there because most people associate stories of combat, 
mystic curses and the like  with Japanese Animation. Really this again is 
something of a mistake sinse in japan anime means anything animated which 
can pretty much be any genre from romantic comedy to serious drama, to 
historical to horror. The principle reason people associate the term Anime 
in the west with things like Dragon ball, mighty duels, magic, robots, 
tentacle monsters and samurai who can cleave tanks in half with swords is 
because the first Anime that were brought to the west in translation were of 
this type,  though these are by no means all of what is possible in 
Anime at all.


I just gave the term sinse the plot of Blind swordsman reminded me strongly 
of Afro Samurai, Samurai seven and a few of the more tradditional action 
style Anime I've seen and is what people would recognize by the term.


Either way, give it a try it's a good game :D.

Beware the grue!

DArk. 



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Re: [Audyssey] The blind swordman, an audiogame with tactics

2014-07-21 Thread Bryan Peterson
Currently there is no IOS version, but I get the impression that such a 
thing isn't outside the realm of possibility.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Charles Rivard

Sent: Monday, July 21, 2014 12:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The blind swordman, an audiogame with tactics

Ah.  I had never heard of the word he used.  If it is available on all
platforms, I think I've got to get this for my iPhone if it is a paid game.
If it is a free one, I won't have to wait until next month.  Thanks.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 21, 2014 1:42 PM
Subject: Re: [Audyssey] The blind swordman, an audiogame with tactics



Hi Charles,

The Blind Swordsman game is multiplatform and there is a Windows
version available. By anime I assume Dark is refering to the
cartoonish nature of the game.

Cheers!


On 7/21/14, Charles Rivard wee1s...@fidnet.com wrote:
What is meant by anime?  This sounds like an interesting game to try. 
Is


it for Windows, Mac, Android, iDevice?  Thanks.
---
Be positive!  When it comes to being defeated, if you think you're 
finished,




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Re: [Audyssey] The blind swordman, an audiogame with tactics

2014-07-21 Thread Thomas Ward
Hi Charles,

It is not available for iPhone. Just Windows and Mac. The game is free though.

As for the term anime it has been around for a long time. Generally
it refers to Japanese anime, Japanese animated cartoons, but the term
anime is more broadly being used to mean any sort of cartoon that uses
animation.

Cheers!


On 7/21/14, Charles Rivard wee1s...@fidnet.com wrote:
 Ah.  I had never heard of the word he used.  If it is available on all
 platforms, I think I've got to get this for my iPhone if it is a paid game.

 If it is a free one, I won't have to wait until next month.  Thanks.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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Re: [Audyssey] The blind swordman, an audiogame with tactics

2014-07-21 Thread Thomas Ward
Hi Dark,

Thanks for the clarification, but I knew what you meant. When I used
the term cartoonish I didn't mean funny, goofy, or non-sensical, and
was trying to indicate cartoons as in animated. However, you are right
that most westerners associate the term cartoonish with goofy and
non-sensical so bad choice of terms there.

However, you are right about the word anime. In Japan an anime movie
or show can be any genre from a serious fantasy quest to a high tech
show about robots. There is even some pornographic anime which are
x-rated films using animated techniques. So the term anime can pretty
much go for any game or movie with animation.

Cheers!


On 7/21/14, dark d...@xgam.org wrote:
 Hi.

 The game is available for  Pc and Mac but not Iphone.

 As to Anime, Cartoonish and anime are  not the same thing at all.

 cartoonish in the western sense usually means goofy or nonsensical, like
 the sort of thing you'd see in Road runner or bugs bunny or similar, Blind
 swordsman is not like that at all sinse it is a serious game with a serious

 and rather grim plot.

 I used the term Anime there because most people associate stories of combat,

 mystic curses and the like  with Japanese Animation. Really this again is
 something of a mistake sinse in japan anime means anything animated which

 can pretty much be any genre from romantic comedy to serious drama, to
 historical to horror. The principle reason people associate the term Anime

 in the west with things like Dragon ball, mighty duels, magic, robots,
 tentacle monsters and samurai who can cleave tanks in half with swords is
 because the first Anime that were brought to the west in translation were of

 this type,  though these are by no means all of what is possible in
 Anime at all.

 I just gave the term sinse the plot of Blind swordsman reminded me strongly

 of Afro Samurai, Samurai seven and a few of the more tradditional action
 style Anime I've seen and is what people would recognize by the term.

 Either way, give it a try it's a good game :D.

 Beware the grue!

 DArk.


 ---
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Re: [Audyssey] The blind swordman, an audiogame with tactics

2014-07-21 Thread Charles Rivard

Interesting info about a word I now learned.  Thanks.

However, I refuse to beware the Grue!

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 21, 2014 2:24 PM
Subject: Re: [Audyssey] The blind swordman, an audiogame with tactics



Hi.

The game is available for  Pc and Mac but not Iphone.

As to Anime, Cartoonish and anime are  not the same thing at all.

cartoonish in the western sense usually means goofy or nonsensical, like 
the sort of thing you'd see in Road runner or bugs bunny or similar, Blind 
swordsman is not like that at all sinse it is a serious game with a 
serious and rather grim plot.


I used the term Anime there because most people associate stories of 
combat, mystic curses and the like  with Japanese Animation. Really this 
again is something of a mistake sinse in japan anime means anything 
animated which can pretty much be any genre from romantic comedy to 
serious drama, to historical to horror. The principle reason people 
associate the term Anime in the west with things like Dragon ball, 
mighty duels, magic, robots, tentacle monsters and samurai who can cleave 
tanks in half with swords is because the first Anime that were brought to 
the west in translation were of this type,  though these are by no 
means all of what is possible in Anime at all.


I just gave the term sinse the plot of Blind swordsman reminded me 
strongly of Afro Samurai, Samurai seven and a few of the more tradditional 
action style Anime I've seen and is what people would recognize by the 
term.


Either way, give it a try it's a good game :D.

Beware the grue!

DArk.

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Re: [Audyssey] The blind swordman, an audiogame with tactics

2014-07-21 Thread dark

Hi Tom.

Actually I shouldn't really have used the term anime in this context. My 
brother is a fan of anime however the stuff he watches (and the stuff I 
pinch off him), can range in genre very much, for example over christmas we 
watched two series, Shiki, which is a very character based drama that turns 
slowly into an extremely shocking and tragic horror concerning vampires in a 
small village, and Spice n wolf, a fantasy tale about a girl who can turn 
into a wolf and her travels with a merchant in a sort of medeival land where 
there are some elements of magic and spirits,  although the series was 
mostly about the merchant's various dealings.


I once asked my brother why exactly he watched so much anime specifically 
over what was available in the west and he simply stated (quite accurately), 
that a lot of what hollywood, and to an extent the bbc are doing now is very 
generic, predictable and built along similar lines, where as in Japan things 
are being much more creative in terms of telling interesting stories.This is 
particularly true sinse in a lot of Anime you are not simply seeing the 
events that occur as you might in a western film or a western animated 
program, you are seeing the character's perspective on those events.


For example Wlecome to the Nhk is a very simple story about a young man with 
agoraphobia who gets progressively tied up with various other bad ways of 
coping with his life before he sorts himself out, addiction to online games, 
geting wrapped up with pyramid schemes etc, yet a good half of the program 
is what is going on in his brain, rather than in the real world around him.


This is also why i really shouldn't have used the term anime sinse it 
rather perpetuates the sterriotype that all anime is like dragon ball, 
bleach, inuhasha etc, ie, samurai, swords, magic, robotss, demons and nasty 
things with tentacles, with big battles and explosions, which it certainly 
is not. This is more properly shonan,, or anime aimed at young boys, 
though unfortunately as I said it's become something of a sterriotype.


Btw, the pawnographic anime is known as Hentai and generally people use that 
term when refering to it, rather than classing it with anime generaly.


With blind swordsman, it was the plot that reminded me very much of Afro 
Samurai, and to a lesser extent samurai seven or fist of the north star, 
sinse you play a swordsman trying to find a warlock to restore his vision 
who must fight his way past various people on the path to the warlock's 
tower, while Afro Samurai is about a Samurai (voiced and indeed rather 
modeled on MAce Windu himself, Samual L jackson), whoo is climbing a 
mountain path to try and confront the person who killed his father when he 
was young who is a great master whom many other warriors want to challenge, 
which of course the Samurai must fight his way through.


Beware the grue!

Dark. 



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Re: [Audyssey] The blind swordsman, an audiogame with tactics

2014-07-21 Thread Cara Quinn
For those who may be interested, here is the link for Mac.

http://www.evildogserver.com/theblindswordsman/theblindswordsmanMac.zip

Cheers!

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jul 21, 2014, at 12:24 PM, dark d...@xgam.org wrote:

Hi.

The game is available for  Pc and Mac but not Iphone.

As to Anime, Cartoonish and anime are  not the same thing at all.

cartoonish in the western sense usually means goofy or nonsensical, like the 
sort of thing you'd see in Road runner or bugs bunny or similar, Blind 
swordsman is not like that at all sinse it is a serious game with a serious and 
rather grim plot.

I used the term Anime there because most people associate stories of combat, 
mystic curses and the like  with Japanese Animation. Really this again is 
something of a mistake sinse in japan anime means anything animated which can 
pretty much be any genre from romantic comedy to serious drama, to historical 
to horror. The principle reason people associate the term Anime in the west 
with things like Dragon ball, mighty duels, magic, robots, tentacle monsters 
and samurai who can cleave tanks in half with swords is because the first Anime 
that were brought to the west in translation were of this type,  though 
these are by no means all of what is possible in Anime at all.

I just gave the term sinse the plot of Blind swordsman reminded me strongly of 
Afro Samurai, Samurai seven and a few of the more tradditional action style 
Anime I've seen and is what people would recognize by the term.

Either way, give it a try it's a good game :D.

Beware the grue!

DArk. 

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Re: [Audyssey] The blind swordman, an audiogame with tactics

2014-07-21 Thread Teresa Cochran
I borrowed my husband's Windows computer and tried it. it's deceptively 
difficult to play, because of the timed parrying. Challenging, fun stuff. I'm 
on level 3 and have -every close to achieving it, but not quite.

Teresa

Winging its way from my iPod

 On Jul 21, 2014, at 8:36 AM, dark d...@xgam.org wrote:
 
 Now that the list is back I'm going through my sent items and posting any 
 messages that did rubber ball impressions but might be of interest to people, 
 so here you go:
 
 Hi. 
 This is to anyone who hasn't seen this one over at 
 audiogames.net It's an action game where you play a warrior 
 who has become blind and is seaking a warlock to help him 
 get his site back. You have a sword and shield, but the 
 game is very much anime enspired with armies of attacking 
 warriors, dagger wielding psychotic women, and archers 
 who's arrows you can cut out of the air (yes it's that 
 awsome). 
 The music, sounds and story are great, however what really 
 impresses me about this one is the gameplay. it is 
 extremely simple, move left and right, up arrow to attack, 
 down arrow to parry, and should by rights be just another 
 sterrio target boppit affair. I am however extremely 
 impressed by the way the game works mechanically. You 
 can't just automaticaly block every attack and then respond 
 with a hit, there are opponents you need to attack first, 
 some others you need to attack slightly before they do etc. 
 Actually the mechanics are far closer o those of a beatemup 
 in terms of timing and response even though the enemies 
 only have one attack each and you have only one block and 
 one attack to play with. 
 I'd definitely advise developers interested in creating more 
 subtle audiogames to have a look at this one, sinse it takes 
 that very simple idea we've all seen time after time, but 
 manages to make it mechanically much more interesting 
 and adds just those elements of judgement which I've been 
 wittering on about, indeed I am quite surprised it was 
 possible in such a basically simple game. 
 The story and sounds are also great too (the enemies are 
 just so evil). Either way I'll stop wittering and say where to 
 get it.
 The game was originally designed to run on a game play 
 website in flash, but getting that one to work was a bit of a 
 pest so the author has provided a direct download:
 http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip
 I'll be adding this one to the database when the developer 
 sends me more information. 
 Beware the grue! 
 Dark.
 ---
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Re: [Audyssey] The blind swordman, an audiogame with tactics

2014-07-21 Thread Charles Rivard
So far, I'm having a hard time trying to get the timing right.  When should 
you parry, and I also can't seem to attack.  I'm not looking for spoilers, 
just tips that I probably won't even look at for at least a few days. 
Thanks.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Teresa Cochran vegaspipistre...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 21, 2014 10:26 PM
Subject: Re: [Audyssey] The blind swordman, an audiogame with tactics


I borrowed my husband's Windows computer and tried it. it's deceptively 
difficult to play, because of the timed parrying. Challenging, fun stuff. 
I'm on level 3 and have -every close to achieving it, but not quite.


Teresa

Winging its way from my iPod


On Jul 21, 2014, at 8:36 AM, dark d...@xgam.org wrote:

Now that the list is back I'm going through my sent items and posting any 
messages that did rubber ball impressions but might be of interest to 
people, so here you go:


Hi.
This is to anyone who hasn't seen this one over at
audiogames.net It's an action game where you play a warrior
who has become blind and is seaking a warlock to help him
get his site back. You have a sword and shield, but the
game is very much anime enspired with armies of attacking
warriors, dagger wielding psychotic women, and archers
who's arrows you can cut out of the air (yes it's that
awsome).
The music, sounds and story are great, however what really
impresses me about this one is the gameplay. it is
extremely simple, move left and right, up arrow to attack,
down arrow to parry, and should by rights be just another
sterrio target boppit affair. I am however extremely
impressed by the way the game works mechanically. You
can't just automaticaly block every attack and then respond
with a hit, there are opponents you need to attack first,
some others you need to attack slightly before they do etc.
Actually the mechanics are far closer o those of a beatemup
in terms of timing and response even though the enemies
only have one attack each and you have only one block and
one attack to play with.
I'd definitely advise developers interested in creating more
subtle audiogames to have a look at this one, sinse it takes
that very simple idea we've all seen time after time, but
manages to make it mechanically much more interesting
and adds just those elements of judgement which I've been
wittering on about, indeed I am quite surprised it was
possible in such a basically simple game.
The story and sounds are also great too (the enemies are
just so evil). Either way I'll stop wittering and say where to
get it.
The game was originally designed to run on a game play
website in flash, but getting that one to work was a bit of a
pest so the author has provided a direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip
I'll be adding this one to the database when the developer
sends me more information.
Beware the grue!
Dark.
---
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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org.


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please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Proteus the tower of terror a gamebook for Iphone

2014-07-21 Thread Teresa Cochran
Photonically impaired?  Now I've heard them all. :)

Teresa

Winging its way from my iPod

 On Jul 21, 2014, at 8:38 AM, dark d...@xgam.org wrote:
 
 This is something that just turned up recently, and 
 something I'm quite pleased about. 
 A company called Ap endix llc have started producing 
 gamebooks for Iphone. They have begun with the first protius 
 magazine adventure Tower of Terror and I hope they're 
 planning on more. 
 Crytically however, and unlike Tinman and the attempts to 
 port Steve Jackson's original books to Iphone, the 
 developers of the protius port actually include! full voice over 
 support. This means not only does everyone with an Ios 
 device get speaking text and easily usable buttons, but also 
 the games are entirely accessible to the photonically 
 impared. 
 The game can be found here on the ap store:
 https://itunes.apple.com/us/app/proteus-the-tower-of-
 terror/id832754003?mt=8
 Sadly I can't find the developer's own site (sinse I want to 
 contact them and say thank you), but I am definitely liking 
 the setup. its' absolutely free but a few extra items such as 
 an additional save slot in the form of a bookmark and a get 
 out of death free card can be bought in the ap itself, though 
 of course they're not necessary.
 I will confess I've been quite disappointed and somewhat 
 mistified by the fact that Apple include a very usable screen 
 reading program in their operating systemn, nearly all 
 gamebooks are made out of pure text,  and yet with the 
 exception of the works Choiceofgames (which are not 
 exactly gamebooks in the traditional sense), nearly everyone 
 has completely buggered things up in terms of access. 
 I definitely hope tinman and gamebook experience are taking 
 lessons here, and nin the mean time I'm having lots of fun 
 finding sticky ways to meet my doom in the Tower of Terror! 
 All the best, 
 Dark.
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Re: [Audyssey] The blind swordman, an audiogame with tactics

2014-07-21 Thread Teresa Cochran
It's so intuitive for me that I find it difficult to articulate a methodo. 
Basically, when you start hearing the first rush of the attack, you parry. The 
timing is very, very touchy, though.

Teresa

Winging its way from my iPod

 On Jul 21, 2014, at 8:29 PM, Charles Rivard wee1s...@fidnet.com wrote:
 
 So far, I'm having a hard time trying to get the timing right.  When should 
 you parry, and I also can't seem to attack.  I'm not looking for spoilers, 
 just tips that I probably won't even look at for at least a few days. Thanks.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: Teresa Cochran 
 vegaspipistre...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, July 21, 2014 10:26 PM
 Subject: Re: [Audyssey] The blind swordman, an audiogame with tactics
 
 
 I borrowed my husband's Windows computer and tried it. it's deceptively 
 difficult to play, because of the timed parrying. Challenging, fun stuff. 
 I'm on level 3 and have -every close to achieving it, but not quite.
 
 Teresa
 
 Winging its way from my iPod
 
 On Jul 21, 2014, at 8:36 AM, dark d...@xgam.org wrote:
 
 Now that the list is back I'm going through my sent items and posting any 
 messages that did rubber ball impressions but might be of interest to 
 people, so here you go:
 
 Hi.
 This is to anyone who hasn't seen this one over at
 audiogames.net It's an action game where you play a warrior
 who has become blind and is seaking a warlock to help him
 get his site back. You have a sword and shield, but the
 game is very much anime enspired with armies of attacking
 warriors, dagger wielding psychotic women, and archers
 who's arrows you can cut out of the air (yes it's that
 awsome).
 The music, sounds and story are great, however what really
 impresses me about this one is the gameplay. it is
 extremely simple, move left and right, up arrow to attack,
 down arrow to parry, and should by rights be just another
 sterrio target boppit affair. I am however extremely
 impressed by the way the game works mechanically. You
 can't just automaticaly block every attack and then respond
 with a hit, there are opponents you need to attack first,
 some others you need to attack slightly before they do etc.
 Actually the mechanics are far closer o those of a beatemup
 in terms of timing and response even though the enemies
 only have one attack each and you have only one block and
 one attack to play with.
 I'd definitely advise developers interested in creating more
 subtle audiogames to have a look at this one, sinse it takes
 that very simple idea we've all seen time after time, but
 manages to make it mechanically much more interesting
 and adds just those elements of judgement which I've been
 wittering on about, indeed I am quite surprised it was
 possible in such a basically simple game.
 The story and sounds are also great too (the enemies are
 just so evil). Either way I'll stop wittering and say where to
 get it.
 The game was originally designed to run on a game play
 website in flash, but getting that one to work was a bit of a
 pest so the author has provided a direct download:
 http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip
 I'll be adding this one to the database when the developer
 sends me more information.
 Beware the grue!
 Dark.
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Re: [Audyssey] Traders of known Space version 5

2014-07-21 Thread Jeremy Brown
Ishan,

Planets can only be opened when your ship is positioned on the planet.
You have to use shift plus an arrow key to move the ship.  At the
beginning of the game, the ship is positioned on the planet Earth, and
you can open it by hitting enter.  This information is also available
in the documentation in both the exploration and movement section and
under the list of hot keys.  HTH,


Jeremy


On 7/21/14, gamers-requ...@audyssey.org gamers-requ...@audyssey.org wrote:
 Send Gamers mailing list submissions to
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 than Re: Contents of Gamers digest...


 Today's Topics:

1. Re:  testing (Thomas Ward)
2.  An IF interpreter for android other than text fiction?
   (Milos Przic)
3. Re:  The blind swordman, an audiogame with tactics
   (Charles Rivard)
4. Re:  The blind swordman, an audiogame with tactics (Thomas Ward)
5.  a new game audio speed. (ishan dhami)
6.  Traders of Known Space version 5 (Valiant Galaxy Associates)
7. Re:  Traders Of Known Space 5 release notice (ishan dhami)


 --

 Message: 1
 Date: Mon, 21 Jul 2014 13:31:19 -0400
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] testing
 Message-ID:
   caafbg12h_djs+drrdnqrn0qdt8bjgk9bpxq+tzm2mndoveq...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 Hi John,

 Yes, the Audyssey List went down over the weekend. We had some
 technical issues with the server, and since the list went down there
 was no way to inform the list members of the issues. However, it does
 appear things are back in working order as of now.

 Cheers!


 On 7/21/14, john jpcarnemo...@gmail.com wrote:
 Also testing; I received three failure notices from gmail over a 72 hour
 period, but started getting messages this morning. Figured I may as well
 check and see if I can post.

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 list,
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 --

 Message: 2
 Date: Mon, 21 Jul 2014 19:47:04 +0200
 From: Milos Przic milos.pr...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] An IF interpreter for android other than text
   fiction?
 Message-ID: F248167EA3774BB4A6C6B4018A367600@MilosPC
 Content-Type: text/plain; charset=iso-8859-1

 Hi all,
 I wrote here a few days ago and had same issues as the others... So
 reposting again my question.
 Is there an IF interpreter other than Text Fiction that is accessible with
 Talkback, and that can work with glulx and other if formats?
 Thanks to all in advance, and best regards!
   Milos Przic
 Twitter: MilosPrzic
 Skype: Milosh-hs

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 Message: 3
 Date: Mon, 21 Jul 2014 13:21:54 -0500
 From: Charles Rivard wee1s...@fidnet.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] The blind swordman, an audiogame with tactics
 Message-ID: E2309E27A8574CDD9EAE2D81424C58FF@D4FY50L1
 Content-Type: text/plain; format=flowed; charset=iso-8859-1;
   reply-type=original

 What is meant by anime?  This sounds like an interesting game to try.  Is

 it for Windows, Mac, Android, iDevice?  Thanks.
 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Monday, July 21, 2014 10:36 AM
 Subject: [Audyssey] The blind swordman, an audiogame with tactics


 Now that the list is back I'm going through my sent items and posting any

 messages that did rubber ball impressions but might be of interest to
 people, so here you go:

 Hi.
 This is to anyone who hasn't seen this one over at
 audiogames.net It's an action game where you play a warrior
 who has become blind and is seaking a warlock to help him
 get his site back. You have a sword and shield, but the
 game is very much anime enspired with armies of attacking
 warriors, dagger wielding psychotic women, and archers
 who's 

Re: [Audyssey] a new game audio speed.

2014-07-21 Thread ishan dhami
I have a request MR Dark please put this game in your audio games data base.
Ishan

On 7/22/14, dark d...@xgam.org wrote:
 As far as I know Audio speed works on all versions of windows from xp to 8
 so you shouldn't have any problems there. It's a new release after all.

 As to the game itself I'm not sure sinse I've not got it yet.

 Beware the grue!

 DArk.


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Re: [Audyssey] testing

2014-07-21 Thread shaun everiss
well I have just got the post, and I have updated the game there is 
no link to the website in the messages though so for those that don't 
have the game well.


At 02:21 a.m. 19/07/2014, you wrote:
too quiet. sent two posts 15 hours ago that haven't come back nor 
have I received any new posts in two days

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