[Audyssey] kingdom - mobile gaming

2009-07-18 Thread Everett

Lo list
I just wanted to let you know that there is a completely accessible and 
quite fun MMO for the Iphone. I have done a podcast on it, which can be 
found at



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Re: [Audyssey] 3D Velocity.

2008-05-06 Thread Everett Elam
There is nothing hard about the controls, Munawar. This game is awesome and 
something new to get used to, so just keep doing what you're doing. I like 
flying planes!

- Original Message - 
From: Bijani [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 06, 2008 5:01 PM
Subject: Re: [Audyssey] 3D Velocity.


 Hi,
 Thanks for your feedback; can you tell us what about the controls made it
 tricky to navigate?
 Thanks,
 Munawar A. Bijani
 Are you certain you will awaken from bed tomorrow?
 Never assume something of which you lack strong knowledge.
 MSN: [EMAIL PROTECTED]
 http://www.bpcprograms.com/

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Mich
 Sent: Tuesday, May 06, 2008 1:56 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] 3D Velocity.


 hi all. I to have to say that I did enjoy the game but I to found the
 controls a bit trickey. from Mich Verrier from New Liskeard Ontario 
 Canada.
 - Original Message -
 From: aiden gardiner [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, May 06, 2008 12:58 PM
 Subject: Re: [Audyssey] 3D Velocity.


 Yeah, i have to admit, it is really good. I wonder how mutch it'll go for
 once it's released. I think the controls are a little tricky though.

 Aiden
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, May 06, 2008 4:00 PM
 Subject: [Audyssey] 3D Velocity.


 Hi Munawar,
 I finally had a chance to sit down  and try out 3D Velocity and I must
 confess I am impressed. The human voices, realistic sounds, and action
 for this game is going to make it one of the best games of 2008.
 I am interested to know who does the voices for the menus. Whoever she
 is she sounds extremely good. I'd definitely like to hear her used in
 more accessible games, because she has a top quality voice. I really
 enjoyed that touch to the game.
 Finally, the cut scenes are really cool. I really liked those as well. I
 felt like I was playing something like a mainstream commercial jet
 fighter game. Keep up the fantastic work.

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Re: [Audyssey] NBA and NHL games

2008-05-06 Thread Everett Elam

Heh in the sort of rainy day play 'em on the bus cuz you can incredibly 
adictive style of jim's stuff, I see no reason why he doesn't make a fishing 
game. It'd go with the casino and sportsy types of games quite nicely. 
Hahaha his logo should be a blind guy crackin' open a cold one with a tackle 
box full of hooks and worms and country music. Love your games jim, so all 
this is in the true name of humorous thingies.
Wow, what a waste of words! *grins*
Bye- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 28, 2008 12:11 PM
Subject: Re: [Audyssey] NBA and NHL games


 Hi Jim,
 couldn't you make hockey and basketball turn-based games? or hey, try 
 making
 your own version of hockey maybe and put nhl rules and teams in it.

 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: Claudio Gamers@audyssey.org
 Sent: Sunday, April 27, 2008 5:56 AM
 Subject: Re: [Audyssey] NBA and NHL games


 Hi Claudio,

 Well I have football, baseball, golf, pong and mach 1.  So there is five
 sports games.  And there is Tenpin Alley and The Savage Gambit.  And 
 other
 sports games that I am not coming up with right now, but I do think that
 we have a few sports games.  Don't know if you would count Homer on a
 Harley or spanker as sports games or not. grin

 As I have said

 I'm sorry, but I will not be making a basketball, hockey or soccer game.
 The thing is that all of those games are continuous action games where 
 you
 would want to control all of your players.  I have no idea how I would
 program that.  Nor would I know how to depict where all of the players 
 are
 at all times.  You know my football, baseball, golf, mach 1 and pong
 sports games are turn based or continuous action where you only need to
 control one player.

 BFN

 Jim

 People age just like a fine wine. After a certain age you turn sour and
 everything settles to the bottom.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] quidditch game

2008-03-30 Thread Everett Elam
What about a style similar to rts in which you go from player to player 
assigning different activities?
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 28, 2008 5:27 PM
Subject: Re: [Audyssey] quidditch game


 Hi Phil.

 I agree controlling 7 players and three balls would pretty much be a
 nightmare, but if you added a passing system similar to that in super
 football in addition to the flying, --- ie you press one of three numbers 
 to
 pass the quaffle betwene your players and the keeper, and another of three
 (or four numbers), to try and intersept it. there's some evidence for this
 sort of swift interpassing  as seen in the bulgaria V ireland match in
 goblet of fire, though of course it would only be an approximation.

 have the beaters work on auto, so that occasionally your players or the
 oposition lose the quaffle, and while perhaps not a tiotal quiddage game, 
 it
 will at least come close.

 I thought the super football concept was a litle too easy myself, but i 
 can
 see it being pretty hellish if you have to cope with 3D full audio flying 
 as
 well.

 Just a suggestion about making things more interesting and quidagish.

 Beware the bludgers,  and the Grue!

 dark.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 28, 2008 9:29 PM
 Subject: Re: [Audyssey] quidditch game


 Hi Aiden,
 A full game of Quidditch would be impractical in an audio live action
 format.
 With 3 balls and 2 teams of 7 players there is too much going on to make
 game play easy or usable.
 In the Quidditch level of the Sarah game it is you against two bludgers
 trying to catch the golden snitch.
 I guess the full game would be possible if some day someone could put out
 an
 accessible multi-player game so you and 13 of your friends could play.
 But if that day comes, I would think Baseball or Football would be more
 popular.

 - Original Message - 
 From: aiden gardiner [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 28, 2008 4:09 PM
 Subject: Re: [Audyssey] quidditch game


 Hi Phil,

 That game sounds great. It would be good if we could have it so that we
 could, for example, pick a team, and train them up or something by
 playing
 matches. That system reminds me of the old knockout kings boxing series
 for
 the Playstation. You could make characters and train them up after every
 match, an you'd get a stats report, such as speed, strength agility and
 stamina. in the quiditch game, you could have something like popularity,
 player speed and accuracy ETC.

 Regards,

 Aiden
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 28, 2008 1:31 PM
 Subject: Re: [Audyssey] quidditch game


 Hi Josh,
 That is a good idea and I will think about it.
 I originally created the Quidditch level first as I enjoyed playing it
 and
 had to keep adjusting the speed of the snitch and bludgers to make it
 difficult but not impossible to catch the snitch.

 - Original Message - 
 From: jeh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 28, 2008 7:16 AM
 Subject: [Audyssey] quidditch game


 HI Phil,

 You know how super dogs bone hunt is free? Well, would it be possible
 to
 take the quidditch from your harry potter game copy it and make a free
 or
 reduced priced quidditch game? That way us fans of quidditch can only
 play
 quidditch, and those who want the full game can still pay for sara in
 its
 current form like you have it now. But I'd like if you would consider
 making
 the quidditch part of sarah a free or perhaps lower priced,  game. But
 also
 keep quidditch in Sarah you know keep the sarah game like it is. If 
 you
 don't want to do this that's fine but just an idea.

 Josh



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[Audyssey] bowling -- the real thing

2008-03-13 Thread Everett Elam
So I went bowling with my cousin and girlfriend a couple days ago and loved it. 
Problem with that is that I made myself look like a complete fool much of the 
time because I couldn't find a good technique to gage where things were. I 
usually line up with the little ball dispensor thingy and head out about eight 
steps, then let 'er go. Anyone got any techniques they use to bowl in real 
life... that is, if anyone relaly does bowl in real life here. This list is 
pretty eclectic as far as age range and interests, so I figured Id give it a 
try. Thanks guys.
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Re: [Audyssey] chopper challenge muting jaws?

2008-03-05 Thread Everett Elam
I don't even see a function for insert 6 on my pac mate. It doesn't do 
anything before or afte I load the game. Am I missing something?

- Original Message - 
From: Trouble [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 05, 2008 7:19 AM
Subject: Re: [Audyssey] chopper challenge muting jaws?


 Try putting jaws to sleep. Just bring up the game. Do a insert + 6,
 and when it comes up say yes. Then do a alt + s, arrow up to
 advanced, check the box and hit ok. Now save the changes and close.
 You will have your keys back and jaws will still work if needed.

 At 11:12 PM 3/4/2008, you wrote:
Hi all,
The jaws key plus s and then m is not working for me when I try to
mute jaws to play chopper challenge. Any suggestions?
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 Tim
 trouble
 Never offend people with style when you can offend them with substance.
 --Sam Brown

 Blindeudora list owner.
 To subscribe or info: http://www.freelists.org/webpage/blindeudora



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Re: [Audyssey] chopper challenge muting jaws?

2008-03-05 Thread Everett Elam
I'm using 4.0. I don't know how to mute jaws -- everything I try doesn't 
work which includes jawskey 6 and jawskey s plus m. *shrug*
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 05, 2008 9:52 PM
Subject: Re: [Audyssey] chopper challenge muting jaws?


 Hi. Try muting JAWS before starting the game. What version are you using 
 of
 the PAC Mate? Omni? THX.

 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 05, 2008 3:53 PM
 Subject: Re: [Audyssey] chopper challenge muting jaws?


I don't even see a function for insert 6 on my pac mate. It doesn't do
 anything before or afte I load the game. Am I missing something?

 - Original Message - 
 From: Trouble [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 05, 2008 7:19 AM
 Subject: Re: [Audyssey] chopper challenge muting jaws?


 Try putting jaws to sleep. Just bring up the game. Do a insert + 6,
 and when it comes up say yes. Then do a alt + s, arrow up to
 advanced, check the box and hit ok. Now save the changes and close.
 You will have your keys back and jaws will still work if needed.

 At 11:12 PM 3/4/2008, you wrote:
Hi all,
The jaws key plus s and then m is not working for me when I try to
mute jaws to play chopper challenge. Any suggestions?
---
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 Tim
 trouble
 Never offend people with style when you can offend them with 
 substance.
 --Sam Brown

 Blindeudora list owner.
 To subscribe or info: http://www.freelists.org/webpage/blindeudora



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[Audyssey] chopper challenge muting jaws?

2008-03-04 Thread Everett Elam
Hi all,
The jaws key plus s and then m is not working for me when I try to mute jaws to 
play chopper challenge. Any suggestions?
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[Audyssey] New portable games break traditional molds

2008-03-03 Thread Everett Elam
New portable games break traditional molds

By Scott Hillis Fri Feb 29, 10:06 AM ET

SAN FRANCISCO (Reuters) - Bizarre little creatures that look like walking 
eyeballs and a puzzle-cracking professor may not seem to have much in common at
first glance.

ADVERTISEMENT

Click Here!

But they are the stars of two new vastly different hand-held video games that 
are winning praise for the ways they combine different genres to produce quirky
new experiences.

Patapon, out this week for Sony's PSP, is being hailed as one of the system's 
best games. It is perhaps best characterized as a rhythm-based, side-scrolling
real-time strategy game.

Confused? Here's how it works.

You play the god-like leader of the Patapons, an oppressed race who just need a 
little rhythmic inspiration to help regain their former glory.

You must build up a Patapon army, which you then command by tapping buttons in 
time with a beat, pulling off different combinations to advance, attack and
defend.

You'll collect resources like stone, iron and branches that can be used to 
create new soldiers or make your existing ones more powerful.

Patapons and other characters appear as black silhouettes against the game's 
vividly colored backgrounds, like paper cutouts held up to a light. The music
is a wild mix of percussion, hypnotic chanting and Celtic influences.

Once you hear the chanting and the 'pata pata pata pon', it kind of gets in 
your head, said Christian Hinojosa-Miranda, a producer who worked on the U.S.
version of the game.

'Patapon' really strikes to the heart of the PSP, which is simple, really 
addictive gameplay with awesome design, he added.

But it is a fairly tough game that rewards patience and attention to detail. 
There are few instructions, and it's often only through trial-and-error that
players will advance through the game.

The game is very deep and sophisticated and if you let it sort of guide you, 
the experience is very rewarding, said Jennifer Tsao, group managing editor
for the 1Up Network.

BREAKING TRADITIONAL MOLDS

Professor Layton and the Curious Village, for Nintendo's DS handheld, is as 
friendly and welcoming a game as can be imagined.

But it, too, breaks traditional molds, melding a mystery story, point-and-click 
adventure, and brain teasers similar to those in Nintendo's hit Brain Age
and Big Brain Academy franchises.

As you explore a town and its strange residents, you'll come across more than 
130 puzzles including optical illusions, spatial problems, and geometry 
questions.
If you get stuck, you can buy hints with coins found hidden throughout the town.

It's a game no one can feel bad about or condemn. It makes math fun, it makes 
word problems fun, it challenges you to think about problems in a new way.
It's got a great story, lovely art, and nice voice acting, Tsao said.

That earnestly friendly approach has helped Nintendo win new customers among 
people who would never otherwise glance at a video game.

I'm not a core gamer myself but I'm rapidly becoming one with products like 
'Professor Layton', Cammie Dunaway, the new executive vice president of sales
and marketing for Nintendo's U.S. operations who joined the company last 
November.

I really think it has the potential to become a very, very nice franchise here 
in the U.S., with lots of appeal, Dunaway said in an interview.

(Reporting by Scott Hillis; editing by Patricia Reaney)
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Re: [Audyssey] lightning reaction

2008-03-02 Thread Everett Elam
I didn't read about it. I met it and it shocked me when I lost, but that was 
after about eight times shocking other people so I uppose I deserved it.

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 02, 2008 7:54 PM
Subject: Re: [Audyssey] lightning reaction


 This definitely sounds interesting. where'd you read about it?

 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 02, 2008 2:41 AM
 Subject: [Audyssey] lightning reaction


Hello all!
 Has anyone ever played lightning reaction? It's one of these classic
 handhelds which pays you back by shocking you if you lose. Each one of 
 you
 grabs a handle which is attached to the base of the game by a wiry thingy
 and I believe there is a button in the middle which someone presses to 
 get
 the game going. Suspensful music is played and you have to wait until it
 stops and be the fastest one to press the button, otherwise you get a
 pretty healthy electrical jolt -- nothing to kill you but it certainly
 makes you wana win! Great stuff! I only briefly saw my friends, but I do
 plan to get one of my own in the near future and I'l be sure to update
 everyone if this gets a lot of interest.
 Everett
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[Audyssey] lightning reaction

2008-03-01 Thread Everett Elam
Hello all!
Has anyone ever played lightning reaction? It's one of these classic handhelds 
which pays you back by shocking you if you lose. Each one of you grabs a handle 
which is attached to the base of the game by a wiry thingy and I believe there 
is a button in the middle which someone presses to get the game going. 
Suspensful music is played and you have to wait until it stops and be the 
fastest one to press the button, otherwise you get a pretty healthy electrical 
jolt -- nothing to kill you but it certainly makes you wana win! Great stuff! I 
only briefly saw my friends, but I do plan to get one of my own in the near 
future and I'l be sure to update everyone if this gets a lot of interest.
Everett
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[Audyssey] playstation president steps down on cnet news

2008-02-25 Thread Everett Elam
Hi, I just figured this was pertanent to the list
Sony announced early Monday that Phil Harrison, president of Sony Computer 
Entertainment Worldwide Studios--and therefore the head of the PlayStation 
group--would
be stepping down as of Feb. 29, 2008.

No specific reason was given for Harrison's departure. Kazuo Hirai, president 
and group CEO of Sonly Computer Entertainment International, will assume 
Harrison's
position.

But, one can assume that Harrison may well be the latest head to roll in the 
wake of the poor performance of the PlayStation 3--the next-generation video
game console that launched with gigantic expectations but has wallowed in 
third-place, trailing Nintendo's Wii and Microsoft's Xbox 360.

That's after Ken Kutaragi, the so-called father of the PlayStation,
stepped down last April.
That departure was widely assumed to be a result of the PS3's poor sales.
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[Audyssey] railracer

2008-02-22 Thread Everett Elam
Hey,
I noticed th rr list I was on has gone dead. Is there a new list I have to 
subscribe to? Will go check blndadren which is probably what I should've done
Thankis for any help
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Re: [Audyssey] z mud question

2008-02-19 Thread Everett Elam
http://randylaptop.com/article/MUSHclient

Could you please e-mail me offlist about my jd key? I did pay for one but I 
have a new computer now. - Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 2:21 AM
Subject: [Audyssey] z mud question


 so my interest in the play.net games has been rekindled, but I'm stuck 
 using z mud.  is there a jaws plug in, or scripts or anything yet?  If 
 not, I'm not going to bother as say all mode in jaws is a pain.

 Liam
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Re: [Audyssey] Educational games problem

2008-02-14 Thread Everett Elam
Isn't it funny how we had so much fun with something as low tech as tapes, 
compared to today's standards anyway? Now they have what, a 6xl or something 
which of course uses some sort of tehnology, walks, moves around, pff will 
have to look around and find old 2xl's big brother. But yeah, those were the 
days! Someone could easily design an html version of him if they got 
permission from tigered if audio could be dubbed from tapes.

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 11, 2008 4:55 PM
Subject: Re: [Audyssey] Educational games problem


 yes, 2Xl rocked! I spent hours of fun with mine. Sadly, i think it might 
 now
 be out of stock and unavailable, and unfortunately tapes tend to wear out.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 11, 2008 9:16 PM
 Subject: Re: [Audyssey] Educational games problem


 This wasn't made strictly for the blind, but there was a toy/game called
 2XL
 that had a lot of educational stuff. It was like a robot-shaped tape
 recorder. You'd get a question and you'd press a button to give an 
 answer.

 --
 From: ari [EMAIL PROTECTED]
 Sent: Monday, February 11, 2008 7:44 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] Educational games problem

 Hi all,
 Has anyone else noticed that it's really unfortunate and awful that 
 there
 are suddenly, as far as I know, hardly any educational games for blind
 children? Before there used to be so many, MindsEye2, or something like
 that, they apparrently had good quality educational games, and Code
 Factory
 also had all those fairy tales, now they've stopped, I can't think of
 anything teachers of young blind children can use, how did this suddenly
 happen? PCS also had one, I think.
 Ari


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[Audyssey] judgement day

2008-02-13 Thread Everett Elam
I've tried sending messages to Liam about this but I haven't gotten replies 
back. Liam, could you please reply to me offlist with a new Judgment day key? 
My comp id is ODHFB. Thanks. NO harm meant.
Everett
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Re: [Audyssey] weird psp blind product!

2008-01-28 Thread Everett Elam
Mini sd me thinks
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 1:27 AM
Subject: Re: [Audyssey] weird psp blind product!


 Interesting though that it uses the psp, not a device most blind people
 have, grin. But what I was actually also wondering, how do you even put a
 program on a psp, it just uses cartriges doesn't it?
 Ari


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Re: [Audyssey] shades of doom beating the dead

2008-01-20 Thread Everett Elam
you've gotta be right o it when it's dead and can't move away. Probably 
means getting a bit beaten up yourself, but when you're rockin out in 
terminater armor it don't really matter.
Hope you can do this, I've only done it once but I childishly stayed at it 
for at least a few mins because that particular fiend was responsible for me 
losing half my life as well as totally messing up my course.

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 16, 2008 11:10 PM
Subject: Re: [Audyssey] shades of doom beating the dead


 how's that done? I've tried getting near it and stabbing it, shooting it,
 etc but it doesn't work once it's dead. sounds like fun though!

 - Original Message - 
 From: Valiant (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 16, 2008 1:47 PM
 Subject: Re: [Audyssey] shades of doom beating the dead


 Hi.
 Yeah I stumbled into that one once, er, for reasons such as I was so
 worked
 up about the retarded monster who just refused to croak that I didn't 
 stop
 when he did die, so yeah, I found out about that grins.

 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 11, 2008 1:11 AM
 Subject: [Audyssey] shades of doom beating the dead


 Lo all!
 Did you guys know that once a monster is done you can now continually
 stab
 the corpse or punch it? Excellent for anger management! I don't know if
 that was possible or not  before, but shrug is now.
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[Audyssey] shades of doom beating the dead

2008-01-10 Thread Everett Elam
Lo all!
Did you guys know that once a monster is done you can now continually stab the 
corpse or punch it? Excellent for anger management! I don't know if that was 
possible or not  before, but shrug is now.
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[Audyssey] Fw: come one come all!

2007-08-16 Thread Everett Elam

- Original Message - 
From: Steady Goh 
To: [EMAIL PROTECTED] 
Sent: Thursday, August 16, 2007 3:35 AM
Subject: Re: come one come all!


The mp race on daytona yesterday was a very tight 1. For those of you who 
missed it, here are some of the results.
Race finished on Daytona
Steady won the race with a time of 2minutes20point78seconds.
NightRider took second place with a  time of 2minutes20point141seconds.
Deano came in third with a  time of 2minutes20point875seconds.
razor came in 4th with a  time of 2minutes23point735seconds.
marrie came in 5th with a  time of 2minutes35point15seconds.
Hey! Look at how close the timing was, First and second place difference is 
just 0.063 seconds, second and third place is just difference of 0.73 seconds. 
Can you feel how pressurise that race was even though was not for tournament? 
that's as good as the finals! Show you another race result.
Race finished on Daytona
NightRider won the race with a time of 2minutes20point985seconds.
Steady took second place with a  time of 2minutes21point266seconds.
razor came in third with a  time of 2minutes21point703seconds.
Jody came in 4th with a  time of 2minutes22point969seconds.
jelle came in 5th with a  time of 2minutes24point453seconds.
marrie came in 6th with a  time of 2minutes39point625seconds.
JeremyHartley came in 7th with a  time of 2minutes40point532seconds.
holly rider came in 8th with a  time of 2minutes43point203seconds.
come one come all! mp race is real fun! I am a regular mp racer. Think I know 
the abilities of the new racers better than Che now. haha! Some can make it to 
class 10 just within 4 days and is already in my top 10 racers list. Che, your 
rank is dropping. better find time to practice or you might not be qualified to 
join the top racers tournament. hahaha!

锦发/Steady Goh
http://www.tcr-music.com.sg/singers/jinfa/intro_jinfa.html
  - Original Message - 
  From: Everett Elam 
  To: [EMAIL PROTECTED] 
  Sent: Thursday, August 16, 2007 1:55 AM
  Subject: come one come all!


  Lo all! Razor here!
  Come on over to detona and race with the top blobs! We be takin names and 
kickin  things! So come on down ya hear?





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  Version: 7.5.476 / Virus Database: 269.11.19/953 - Release Date: 8/14/2007 
5:19 PM


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Re: [Audyssey] Thoughts about a tomb hunter game.

2007-08-11 Thread Everett Elam
And then once you write all those you come out with say a trilogy or 
something where you have a main game screen which lets you chose from each 
game, kinda like jim's brain. *grins*

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 08, 2007 8:32 PM
Subject: Re: [Audyssey] Thoughts about a tomb hunter game.


 Hi Richard,
 Well, some of the Egyptian and gods and goddesses names are exactly the
 same in English as ancient Egyptian like Osiris and Isis for  example.
 However, for the god Set hostorians don't all agree on the proper name
 for him. It really depends on who translated the name, and I guess there
 is some tricky reading of the heirogliphs for his name. Though, most
 historians refer to him commonly as Set.
 At this point I am just brain storming ideas for the Tomb Hunter game. I
 like Egyptian history as well as the next Historian, but that is but one
 possible game plot.
 I can easily see my new Tomb Hunter character exploring deep in some
 African or South American jungle, looking through some ancient
 mountains, searching a desert, etc...
 Bottom line, our history is filled with thousands of quests for some
 mystical and mythical item or place like Atlantice, the Spear of
 Destany, Arc of the Covenant, Excalibur, fountain of youth, just to name
 some of the more popular choices. I could write an entire series of
 games surrounding this game character if the games become that popular.
 If I run out of the usual suspects I can venture into more Sci-fi relms
 seaking some long lost alien artifact left hear by some alien race that
 visited our planet in ancient times. Basically, there is allot of
 options here.


 Richard Bennett wrote:
 Hey Tom, well I believe I prefer Apophis to Set. I also would rather have
 the Ancient Egyptian names instead of the English translations. I also 
 like
 Ancient Egyptian myths, pyramids, and other things of the time; however, 
 I
 doubt that I know a 1/4 of what you seem to know about them. Good luck,
 Bean



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Re: [Audyssey] rail racer

2007-08-07 Thread Everett Elam
quote
However, incase you guys aren't aware, Che has decided he's going to put it 
on hold
because of sales not really being high enough and the overall demand for it 
not beig what it should.
end quote
I wrote an e-mail stating that Che had put railracer on hold. I never said 
anywhere in that e-mail that he was quitting, in fact, I thought about 
stating that he wasn't going to quit, because I thought something like tihs 
would happen. I didn't because I figured that what I said was completely 
obvious. You know, it's posts like Im writing right now that I hate writing 
and that get on my nerves anyway, so I'm just gonna say bleh and move on. 
*yawn*
- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 07, 2007 11:34 AM
Subject: Re: [Audyssey] rail racer


 Hello Che,
 Obviously, either you misunderstood me, or I misunderstood an
 earlier e-mail. What I had understood was that you was quitting all games
 and I gathered that from an e-mail that someone else had written not you.
 But I understand now, you are not going to do upgrades/modifications to 
 Rail
 Racer. I had took the e-mail, from someone else, that you were quitting, I
 had never read that from one of your e-mails. I was asking that because I
 thought my e-mail was messing up and I had missed that post. I apologize 
 for
 any confusion on this matter.
 Thanks,
 Bean

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 4:53 PM



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Re: [Audyssey] Quality games was rail racer

2007-08-07 Thread Everett Elam
Hm would be an interesting idea, or better yet have a blindcooltechish thing 
where we all post game hints, workarounds and tutorials, only this would be 
the aud list? Would just need a way to hos teverything, and I know nada 
about that!

- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 5:33 PM
Subject: Re: [Audyssey] Quality games was rail racer


 Hmm. There is a show entitled: The Tech Guy.
 http://techguylabs.com
 And every sunday for about 3 hours, they talk about technology, games,
 cellphones, computers, macintoshes, etc. I wonder if anyone of us sends 
 the
 show an email during the week, or by calling 1-88-88-askleo, Who know
 honestly. And even the G4/Tech TV web site and TV network I'm sure would
 be another good place to get some feed back in the communities out there.
 Also, anyone considered making an Audyssey Podcast one day?
 .

 - Original Message -
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 12:23 PM
 Subject: Re: [Audyssey] Quality games was  rail racer

I was never sighted, but growing up around console games and playing
several
 of my own, like I said, I love complexity of games. But I also know how
 much
 work goes into these games, and that we'll never get any truely awesome
 games going unless we can somehow manage to get a company going for us
 with
 a team of programmers and voice actors, which in turn isn't going to 
 hapen
 unless we can get the mainstream market to see us all down here. Which
 likely isn't going to happen either, so this message becomes basically
 pointless. Oh well.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 7:18 AM
 Subject: [Audyssey] Quality games was rail racer


 Hi Che,
 Like you I was once sighted, and use to play everything that I could get
 my hands on. As a result I know what is possible with audio games, and
 when I first got in to audio games my first thought was these audio
 games are too simple, and is like going back to the Atari 2600 again.
 The only developer that seamed to be staying from the Space Invader and
 board game style of games was David Greenwood, and Shades of Doom was a
 huge hit with me. I felt like I could play something on the level I was
 use to.
 As far as racing games goes I have about 150 people on the pre-order
 list for USA Raceway and it has already outsold Rail Racer by 30 units.
 So I don't think it is racing in general that is Rail racer's problem.
 I think it honestly has to do with a couple of factors. Rail Racer isn't
 a triditional racing game with Nascar or Formula 1 which has it's own
 kind of following amung sports fans. One reason I am working on USA
 Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
 the same as racing games I like. Second, Rail Racer has a larger
 learning curve than most games. For example, using the mouse to lean
 your racer left and right takes a while to master, and it was something
 I didn't care to much for myself. Third, most blind computer users have
 some major aversion to the mouse. The minute you say this game has mouse
 control they hit the panic button and think they can't play the game
 because they think they can not use the mouse, or they don't know how to
 operate it. Yet, the mouse actually is a nice game controller in certain
 games.

 Che wrote:
   Hi Brian,
   you and I are on the same page.  I was appalled at the lack of
 immerssive
 games when I first became blind, as I was an avid sighted gamer, 
 playing
 just about every new title if it was of good quality.
   Unfortunately, it appears we are in the minority amongst blind 
 gamers,
 either that, or I have vastly underestimated the amount of blind gamers
 that
 aren't into racing titles.
   At any rate, I appreciate the support, and you can count on Blind
 Adrenaline to produce high quality games in the future, but I will be
 including more basic games along with the more involved ones as well.
   Out.
   Che



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Re: [Audyssey] game idea:Battle Bot match

2007-08-07 Thread Everett Elam
Theres a game out like that called BOTs, and it's text based, but I never 
really tried it cuz of the stupid capcta, don't know i it's still alive. 
google it if you're interested
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 2:49 PM
Subject: Re: [Audyssey] game idea:Battle Bot match


 Definitely an interesting concept. Reminds me a bit of Rock 'em Sock 'em
 Robots. Maybe if you defeat your opponent you could take parts from their
 bot to add to your own? Also there could be a single player mode for 
 gaining
 better parts and weapons and models for your bot, there could be several
 base bots and a practice mode to get a little practice in before you start
 multiplaying.
 - Original Message - 
 From: Robert Montowski [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 07, 2007 10:17 AM
 Subject: [Audyssey] game idea:Battle Bot match


 Let me say up front I am not a great programmer.
 but I have this Idea I may work on.
 It would be a play by mail game.
 Each player would design a fighting battle bot to play against an
 opponents battle bot.
 Each player would design the bot and then program the bot.
 The game would be based on a certain amount of money to buy the
 parts...defensive and offensive.
 when the bot was fully designed..and it would be designed for a specific
 play field.
 you would click on save and a text file would be generated that you can
 cut and paste into an email to your opponent.
 He would then load in his bot..and the text file you sent..and click 
 begin
 match.
 a SAPI voice would then call off the battle to you.
 there would be appropiate sounds for the battle.

 you would not be able to change the bot during the match.
 you would be stricly an observer.
 If the programming is done right..both people should hear the same exact
 battle on their own computer.
 The outcome should be the same on each system.
 the text file would be encoded so no cheating would be permitted.
 No IP address would be needed...as the only internet you need is the 
 EMail
 your opponent will send you.
 an editor would be provided to create the playfields.
 things like  power up pads to recharge the bot, obstacles like walls to
 block shots,
 maybe some offensive and defensive weapons laying on the playfield to
 pickup?

 this is the basics I have hashed out so far..
 any ideas on this from the gaming gallery?
 Robert
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[Audyssey] first game

2007-08-06 Thread Everett Elam
Hello all
Does anyone remember one of my first questions on this list asking about a game 
where you go through walmart, terrorizing and vandalizing? Well I'm sort of 
writing a blueprint for what I'd like to do and how I'd like to do this 
wonderful thing using agm. I'm interested in Thomases opinion since he was one 
of the only ones who took me seriously, but Che or anyone else is welcome to 
send me feedback on or offlist. Here is what I'm thinking.
I'm not wanting to sell anything or do anything monumental, but I do believe 
that destroying walmart by using hairjspray, toys, women's clothing, etc. could 
prove both exciting and challenging, teaching me a lot about agm and not being 
too hard to do, depending on what I wanted to  do. But I'm wondering if there 
are any tips the devs onlist can give me? Do I need to write an outline, a txt 
document? Just wondering what a few steps I should start off with are? I've 
already recorded some walmart stuff in sterio and have pretty much all the 
sounds I need, and can create any ones I might need in the future... Just 
curious if anyone has any suggestions..
 Overall I'm gonna go for sound quality, not a processor hog, but I want the 
game to sound like  you're walking through walmart and doing different things 
there. *grins*
Back to the agm manual and stuff! Thanks for any comments...
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[Audyssey] a g m skitso?

2007-08-06 Thread Everett Elam
Hey
Why is it that when I'm not int eh agm ap it thinks I am and presses keys when 
I'm in other aps? I press space, so does it! Argh any way to fix this? Very 
anoying!
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[Audyssey] monster mash

2007-08-06 Thread Everett Elam
Che!

Me thinks I know what's going on with that amo not coming back. You have the 
respaun val set to false? Or is that wrong...? I have no idea what I'm doing 
here, just messing around which usually seems the best way to learn stuff...
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Re: [Audyssey] rail racer

2007-08-06 Thread Everett Elam
No.  Che made it very clear that he's just putting railracer on hold because 
of it not selling very well for smaller and not as emercive games.
- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 05, 2007 10:18 PM
Subject: Re: [Audyssey] rail racer


 So let me get this right, Che is quitting development of all games? I 
 didn't
 get this e-mail stating that. It is truly unfortunate, I have been unable 
 to
 purchase this game and had some major computer internet troubles, but 
 really
 want to download this game and give it a shot. I had look forward to this
 game for a very long time. I will go and see if I can get it to download
 right this momento.
 Bean

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Tj
 Sent: Sunday, August 05, 2007 10:23 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] rail racer

 All I can say to that is this:

 That sucks.  Rale Racer was oen of the best games I've played for the 
 blind,

 having only bought 4 total.  I was hoping to see your work increase, but, 
 I
 completely understand how unencouraging this is.  It also is a downfall 
 for
 me as a consumer to that because I like replay and games like my time.

 I hope you do decide to continue developement on more complex games, and I
 can promis you that I'll keep an eye out on your releases from now 
 on...and
 I'll beat you on the Pupo Moondo charts one day!

 -Tj- Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 7:38 PM
 Subject: Re: [Audyssey] rail racer


  Thanks for the kind words Everett,
  Just to make sure it is clear, Rail Racer itself isn't on hold, only
 future expansion and development of it, such as more online chat features
 and additional upgrades to the Racer.  As far as the online track uploads
 and sharing, and the tournaments, they will go on.
  For me, the sales were dissapointing, I was hoping to move at least 200
 units, but it turns out I overdeveloped the game and deep and complex
 isn't
 neccessarily what the blind gaming community wants unfortunately.
  I did everything I could to make Rail Racer the most replayable blind
 game
 available, including free online play, an extensive career mode, a track
 editor with an online track upload system, online posting of results, and
 the first web based tournament system for the blind.  There simply is no
 accessible game out there with the amount of features Rail Racer offers
 for
 replayability.   Despite all that, only around 120 copies of RR have been
 sold, and this is very unfortunate, as it doesn't encourage developers
 such
 as myself to put the kind of time and energy into a project that leads to
 immerssive and involving game play.
  At any rate, my plans for some more involved games, such as an Apache
 helicopter simulation have pretty much been canned, as it just isn't 
 worth
 the large amount of time it would take, when I could do 4 simpler games 
 in
 the same amount of time.
  Some of the problem with Rail Racer is due to the fact a lot of blind
 gamers just aren't into racing, and I have to wonder how this is going to
 affect the success of USA Raceway when it comes out.
  I think probably Raceway will be more well received, as it is easier to
 relate to todays Nascar racing than a futuristic environment such as Rail
 Racer is set in.  Additionally, I think RR is probably a more challenging
 racer to get used to than Raceway will be, this is something I thought
 would
 be a selling point, but I am afraid the opposite has turned out to be the
 case.  Blind gamers don't seem to want a game with a steep learning curve
 by
 and large, they just want to be able to start a game, jump right in and
 get
 cracking without having to practice and get used to the nuances of a high
 speed vehicle on complex tracks.
  Anyhow, I have learned an incredible amount by developing and releasing
 rail racer, and the things I have learned will help tremendously in my
 future titles, though I will probably not create something as feature 
 rich
 as RR again, at least not in the near future.
  Finally, regarding Raceway, I hope no one takes what I have stated here
 as
 any kind of slam towards that title, I assure you I will be buying it
 myself
 at the first chance, and I would hope Thomas would include me on his beta
 team for the game, as i did with him for RR.  I am confident Thomas will
 give us a great game we can all have a lot of fun playing, I think his
 work
 on Final Conflict and Monty shows that he is one of the top developers we
 have.
  And if you haven't given RR a fair chance, I urge you to give the demo
 another try.  Ask anyone that has played in the Rail Racer tournament and
 they will happily tell you what a great time we have all had competing
 online with it, it has truly been a killer gaming experience.
  Later

Re: [Audyssey] a question about games

2007-08-06 Thread Everett Elam
I believe danzgames has one called crazy darts? Look for it on 
www.danzgames.com
And then liam has something called supershot I think? www.l-works.net

- Original Message - 
From: Greg [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Monday, August 06, 2007 6:45 AM
Subject: [Audyssey] a question about games


 Hello all,
 I was wondering if anyone knows of any dart games.
 Thanks Greg
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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Everett Elam
But isn't that exactly what we used to have to do before audio games/ I 
never had manuals for vidio games and I've been total my whole life. It was 
touch and go, and I can't even say how much $$$ I wasted renting games 
through trial and error. I wrote the menues down on my old braille 'n speek, 
and those were some of the funnest days of my life memorizing and trudging 
through. Shrug if theres no challenge, theres no fun. Ask people like hm 
shadow dragon and brandon cole I think does too, mastering vidio games when 
they're not made for the eyeless is hard, crazy but the funnest thing you'll 
ever do... for the right person I suppose *grins* I don't do it anymore, and 
sometimes I think audio games spoil me. If you would've told me ten years 
ago how I'd be able to center an enemy in my speekers and press space and it 
would die, I probably would have maried you...

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 8:01 AM
Subject: [Audyssey] Quality games was rail racer


 Hi Che,
 Yeah, I think you are correct in saying most blind audio gamers want
 easy games they can just run and play without having to learn a complex
 game like Rail Racer or even STFC for that matter.
 When I began STFC I wanted a good Star Trek game that was similar to
 Trek 2000, but had a much more advanced AI for enemy ships, more
 weapons, a cloaking device, and several other things Trek 2000 simply
 didn't have. However, during the initial public beta stage I got several
 responces on and off list that the game was too complicated, the game
 was to hard, it was boring etc. I soon discovered that other than the
 die-hard Trek fans and those in to challenging games most blind gamers
 didn't want a game they have to learn to play by trial and error. The
 key to winning or loosing STFC is strategy. Like in Chess or another
 strategy game you learn over time and practice which strategies will
 help you win, and which ones will cause you to lose. Sometimes you have
 to take calculated risks. Let one ship get blown up to make sure the
 other ship is able to get back to a starbase and live on to fight
 another battle and so on.
 However, since releasing Montezuma's Revenge beta 1 I have had much more
 posative responce. The game is far simpler than STFC only requiring a
 gamer to walk, run, climb, and jump through the levels. It has been
 easier to create, and I think it is do to the fact Montezuma's Revenge
 is allot easier to play in it's own way.
 When Troopenum 1.0 was released I heard Dan and Justin had lots of sales
 of that title and Troopenum II did almost as well. That game compared to
 Rail Racer and STFC is basically a simple space Invaders type game.
 Like you I am left to conclude while there are apparently many gamers
 asking for games like ToomRaider, Half Life, Mech Warrior, etc the
 numbers and reality shows the simple arcade games still are doing
 better  financially in most cases. Though, STFC and Rail Racer are nitch
 markets anyway so it is completely possible it is those games don't have
 wide apeal do to  the fact strategy and racing games are not as in
 demand as arcade and FPS games are.
 I know GMA did really well with Shades of Doom, but even with SOD now
 and then I see some grumbles the game is to hard etc.
 So what are we suppose to do as developers? Make simple games like
 Pacman, Space Invaders, are we suppose to push the audio games market
 into a wider world of more and more complex games?


 Che wrote:
   Just to make sure it is clear, Rail Racer itself isn't on hold, only
 future expansion and development of it, such as more online chat features
 and additional upgrades to the Racer.  As far as the online track uploads
 and sharing, and the tournaments, they will go on.
   For me, the sales were dissapointing, I was hoping to move at least 200
 units, but it turns out I overdeveloped the game and deep and complex 
 isn't
 neccessarily what the blind gaming community wants unfortunately.
   I did everything I could to make Rail Racer the most replayable blind 
 game
 available, including free online play, an extensive career mode, a track
 editor with an online track upload system, online posting of results, and
 the first web based tournament system for the blind.  There simply is no
 accessible game out there with the amount of features Rail Racer offers 
 for
 replayability.   Despite all that, only around 120 copies of RR have been
 sold, and this is very unfortunate, as it doesn't encourage developers 
 such
 as myself to put the kind of time and energy into a project that leads to
 immerssive and involving game play.
   At any rate, my plans for some more involved games, such as an Apache
 helicopter simulation have pretty much been canned, as it just isn't 
 worth
 the large amount of time it would take, when I could do 4 simpler games 
 in
 the same amount of time.
   Some of the problem with Rail 

Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Everett Elam
Do you actually play that game for pc still?

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 9:28 AM
Subject: Re: [Audyssey] Quality games was rail racer


 Hi,
 Yeah, I understand why you would ask for an easy to use user interface,
 but sometimes that isn't always possible if the game character needs to
 do allot of things.
 For example a 3D FPS game may require the player to jump in any
 direction, climb, walk, run , crouch, crawl, stand, etc.All in the same
 game to get around the 3D world.
 In Tomb Raider I find the keyboard commands a bit donting as you have a
 huge number of moves you can do with Lara Croft, and each one has it's
 own advantages in the game.
 For example, you may need to crouch and then crawl in a small passage to
 get into the next room. You have to jump up onto a ledge to get the rope
 which you have to climb to get to a door way high above you. You have to
 swim across an underground lake to find a special item on the other side.
 As a result you end up with tuns of keyboard commands, modifications of
 each other, but the game is incredibly fun, ritch, and nothing like we
 have in the audio game market.
 I suppose I could dumb it down that the same keys do the proper action
 if you encounter a specific item like lake, rope, etc, but that isn't
 quite the same.

 blind guy wrote:
 Hello Thomas.
 I think that easy games are very cool, by easy I mean not having 4
 sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you
 that. f tells your the direction you're facing. Fun games, I'll admit,
 are usually hard, at least for me, and a game that's easy just has no
 replay value. For instance, LWork's judgment day has a very nice
 replay value because you earn stuff for doing certain things. And
 maybe you do it wrongly and have to do it again because you screwed
 something up? Well, frankly, that's what I call fun, I call fun stuff
 with replay value. I call fun challenging with a simple/medium  user
 interface/keyboard controls. How about the rest of you, listers?



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Re: [Audyssey] first game

2007-08-06 Thread Everett Elam
Yay! Looks like I did the right thing then *grins* I'm designing the parking 
lot right now, and I have an old lady over to the right of me, but my 
question now is why can't I go anywhere? I get footsteps, but I don't seem 
to be moving anywhere? I remember you saying something about a grid and 
triggers and I'm trying to  find what it was at the moment but so far 
nothing. Which brings me to an importan tpoint! Could we please not have the 
settings reply to just that person? I've made great use of the archives a 
few times, and if that feature goes away then so do 50% o the mssages, 
simply due to the fact that people are gonna be mean and not put gamers in 
the to form...
It seems like while programming something, you've got to put yourself in 
this sort of if, then, so mindset. Very daunting, but so simple. Wish I got 
it. A G M itself looks crazy and this is about as simple as things are gonna 
get without sacrificing features, and even then we don't have the whole 
deal.
Bleh
Everett 


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[Audyssey] rail racer

2007-08-05 Thread Everett Elam
Hello all,
I think rail racer has been out for amonth now. Unfortunately due to a few 
circumstances and setbacks which are pretty much irrelivant, I stopped playing 
a week or so after I bought it and never really got to start again. However, 
incase you guys aren't aware, Che has decided he's going to put it on hold 
because of sales not really being high enough and the overall demand for it not 
beig what it should. For those who haven't at least given this game a try or 
have stopped trying it because of computer conflicts, download a demo and if 
you are having problems, contact che and see if he can get you going! He's very 
accomidating and usually responds within 12-24 hours or sooner! This game is so 
customizable it's crazy. You've actually got to adjust things for certain 
situations on tracks, you can creat different tracks, you've got joystick and 
mouse support and the sounds are crisp, clear and the game plays smooth. Car 
and racing games really never have been my thing until audio games came out, 
just never really liked them, but I'd say I've spent quite a bit on this one, 
not enough time because I've had to swich comps and haven't gotten time to load 
it on, but I do plan to. I think we spend so much time at times complaining 
about what we don't have and looking for new things that we don't realize what 
we already do have. I'm not trying to criticize or flame anyone for not buying 
the game, if something isn't for you then it's just not, but at least give the 
demo an honest half hour of real trying before you decide it's not for you.
Unfortuantely, sound rts and agm have hit us at around the same time, so that's 
anotehr reason rr got pushed a bit to the side as well, but let's not forget 
about it! After this message Im definitely gonna load it up and see about 
putting in a few rounds so that I won't be calling the kettle back *grins*
Take care you guys! Beware Dark's grew...
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Re: [Audyssey] Force fields not fun!

2007-07-20 Thread Everett Elam
Hm what about dropping your gear ratio a bit? Some of those beasties just 
aren't meant for 300mphs ya know.

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 16, 2007 7:27 AM
Subject: Re: [Audyssey] Force fields not fun!


 here here! Those durn things still get me from time to time and yes, it is
 annoying..
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Monday, July 16, 2007 6:18 AM
 Subject: [Audyssey] Force fields not fun!


 Hi.

 Well, I've been playing Rr off and on now for a bit, and have just 
 reached
 class 4 with all upgrades perchiced, - I've also been playing Sound
 rts and doing other stuff, hence my lack of progress.

 I One thing that's getting on my nerves extremely though are those
 damnable force fields! the only way of slowing down enough when I'm 
 poling
 along at class 5 seems to be to shift down gears, but usually I'm going 
 to
 fast to do this, and by the time i've decellerated, shifted down to 4, 
 and
 decellerated again, I've usually hit the thing!

 I've tried decellerating at 5th gear, but I stil seem to be coasting at
 too greater speed.

 Obviously the optimum way is to know the track and start decellerating
 before the Force fields come up, but sometimes, - particularly in 
 some
 of the nastier class 4 tracks, I've just not found that to be possible.
 Any advice on slowing down quickly would be much appreciated ;D.

 Beware the Grue!

 Dark.
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[Audyssey] sound scheme

2007-07-14 Thread Everett Elam
Hey guys,
Since we're all waxing nastalgic here, maybe it could be an option devs could 
put in for you to have the quote unquote classic scheme or modern day scheme. 
Could have a lot of fun with ambience fo those menues!
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[Audyssey] duck hunt not workin

2007-07-14 Thread Everett Elam
Looking through my aud folde3r to see if anyone else has this prob but can't 
find any... I can't play it! It plays the song and quits on me! W!
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[Audyssey] graphic audio intigrated into games?

2007-07-14 Thread Everett Elam
Hello all,
In case you aren't aware, there is an extremely high quality company out there 
producing books in the sort of action adventure sfi genre at 
www.graphicaudio.net. I'm wondering how hard it would be to take there stuff 
and modify it into a sort of comic book or story book type of game. I for one 
would pay them for voicework if I were to put out an rpg, the y've got the 
advantages over most of us at home in that they have tons of multitalented 
voice actors to chose from, probably the use of protools and majorly awesome 
sounds. I'm not trying to stear this off topic to audio books, I just think GA 
would be majorly helpful to someone seeking almost moviesh game quality. Of 
course, *sigh* copyright and stuff is probably a major issue here. Definitely 
will talk to them about it though
Any thoughts are good, just please keep it on topic!
Everett
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Re: [Audyssey] new game

2007-07-13 Thread Everett Elam
Oo those were good! What about rival terf, metroid or anyone remember the 
old final fight games? I rocked those and I've had the lights turned low my 
whole life! *lookis at people who had site jealously*

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 9:51 AM
Subject: Re: [Audyssey] new game


 Hi Dark,
 Like I said in a prier post one of the reasons I wrote the Monty game
 engine is so I can use it to make some of the NES classics such as Ninja
 Turtles or perhaps Double Dragon.
 I've actually been collecting sounds to this effect.

 Dark wrote:
 Ah, a tmnt game would rock!

 I'd love to see an audio version of the original Tmnt arcade beat em up
 game, I spent quite considderable amounts of cash on that one back in the
 day, - and even used to be able to do in Beabop at the end of stage 
 2.

 Now of course, i have it on Mame but an audio version would rock!

 In fact, I think that walk along beat em ups would be a good genre to 
 have
 in audio, games like Final fight, Streets of rage, double dragon 
 etc, -
 yes I know there was Danger city, but I'd love to see something more done 
 in
 this respect.

 By the same tocan, there are lots of other genres that could probably do
 with representing in audio, - and even given the games we have, more 
 are
 always welcome if they can do something different or expand the scope of
 audio gaming.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: gmail [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 5:20 AM
 Subject: Re: [Audyssey] new game



 how bout a tmnt game or the good classic spy hunter?
 anybody remember that one/
 Brandon
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 11:14 PM
 Subject: Re: [Audyssey] new game



 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game



 Hi,
 Liam, you are the man. This brings back so many good memories, and I 
 am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:

 This afternoon I had a spark of creativity and decided to recreate 
 duck
 hunt for nintendo.  For those who have never played it, Duck hunt was 
 a
 game that came bundled with the nintendo.  You had a gun that you 
 would
 shoot at ducks on screen with.  There was also this dog that tended 
 to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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[Audyssey] duck hunt

2007-07-13 Thread Everett Elam
I don't know if this ahs been brought up, but duck hunt has huge potential for 
mouse support, or at least it would seem that way...
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Re: [Audyssey] new game

2007-07-13 Thread Everett Elam
Heh thomas once liam codes it and you get mario brothers done in a thousand 
years grins, you guys should meld them so you'd have the exact same as what 
you got when you put in the mario brothers 1 game! And then, code 2 and 3 
and meld them into the old allstars game... *grins*

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 2:26 PM
Subject: Re: [Audyssey] new game


 Hi Liam,
 Well, a couple of ideas I'd like is to be able to actually move around
 to shoot the ducks as you could in Duck Hunt. After all you had to move
 the gun to actually aim and fire.
 The other is Duck Hunt needs a pause game feature. If you recieve a
 phone call, your wife is calling you to the table, etc there is no way
 to stop and resume the current game. You jus sort of have to exit the
 game or let it ruin your high score and end itself. Either way isn't fun
 if you are say level 5, doing good, and have to leave suddenly.


 Liam Erven wrote:
 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game



 Hi,
 Liam, you are the man. This brings back so many good memories, and I am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:

 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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[Audyssey] still up to date

2007-07-13 Thread Everett Elam
Thomas,
Are the resources on the usa games website for coding still up to date? Where 
it says how do I make games like yours inthe faq?
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[Audyssey] audio quake

2007-07-12 Thread Everett Elam
Can anyone recommend any starting points for audio quake to me? Is it fun? Talk 
to me people!
Everett
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[Audyssey] twisted metal

2007-07-12 Thread Everett Elam
Hey guys,
We should all beg che to put battle features in rail racer. I want to blast 
things and burn rubber at same time sniff .
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Re: [Audyssey] twisted metal

2007-07-12 Thread Everett Elam
No no, more jumps, more crashing, more loups and throw guns in the middle of 
it all.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 1:58 AM
Subject: Re: [Audyssey] twisted metal


 H good idea, though I think it'd probably have to be implimented
 carefully so as not to interfere with the actual racing too much.

 Perhaps have sepparate batle tracks, with weapons etc, and fewer jumps,
 loops and what not, - or maybe I'm thinking of Rail racer 2 here.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 7:33 AM
 Subject: [Audyssey] twisted metal


 Hey guys,
 We should all beg che to put battle features in rail racer. I want to
 blast things and burn rubber at same time sniff .
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Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Everett Elam
Grins that's what judgement day is all about. Nowhere to hide, nowhere to 
run, just bear down and hang on. I love going back to basics with that style

- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 8:08 AM
Subject: Re: [Audyssey] Contra and Gradius


 Nope. Those were crazy hard games for classics. They were side-scrolling
 shoot 'em ups. Even my brother, who's fully sighted, had a lot of trouble
 with contra. Unlike modernized games, where you can duck and cover and 
 shoot
 from behind things and such, Contra just sent wave after wave of enemies
 after you, and you basically had to be faster than them. As for Gradius,
 I've heard of it, and probably have the NSF soundtrack file lying around
 somewhere for it, but I never got a chance to playit.
 - Original Message - 
 From: Kelly Sapergia [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 9:54 PM
 Subject: [Audyssey] Contra and Gradius


 Hi,
While we're talking about classic games, does anyone remember a couple
 series named Contra and Gradius? I tried some of the games in these 
 series
 for the original NES and Gameboy, and man, those were hard! I kept dying
 after only a few seconds! If anyone else has played these games, were you
 able to get further in them than I did?
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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Re: [Audyssey] twisted metal

2007-07-12 Thread Everett Elam
Hear hear! We must have violence and chaos to add to our already violent and 
chaotic experiences!

- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 8:11 AM
Subject: Re: [Audyssey] twisted metal


 Yeah, that's what made Twisted Metal fun. It was all about pure hardcore
 racing while trying to destroy your opponent in every way. You detract 
 from
 the racing and you detract from the battle experience.
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 2:03 AM
 Subject: Re: [Audyssey] twisted metal


 No no, more jumps, more crashing, more loups and throw guns in the middle
 of
 it all.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 1:58 AM
 Subject: Re: [Audyssey] twisted metal


 H good idea, though I think it'd probably have to be implimented
 carefully so as not to interfere with the actual racing too much.

 Perhaps have sepparate batle tracks, with weapons etc, and fewer jumps,
 loops and what not, - or maybe I'm thinking of Rail racer 2 here.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 7:33 AM
 Subject: [Audyssey] twisted metal


 Hey guys,
 We should all beg che to put battle features in rail racer. I want to
 blast things and burn rubber at same time sniff .
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Re: [Audyssey] monty problem

2007-07-10 Thread Everett Elam
Monty didn't use to though Im pretty sure. It's not something that would 
make me not want to buy, but the step sound is a loup that continuously 
plays and plays untl you hit a different surface, and then that loup plays 
etc. It just makes it harder to get immersed in the game.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 09, 2007 5:12 PM
Subject: Re: [Audyssey] monty problem


I don't know of any audio games that do that. They tend to use the same
 sound for steps unless the walking surface changes.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, July 09, 2007 2:52 PM
 Subject: [Audyssey] monty problem


 Hey Thomas,
 The only thing I hate about monty and I don't use that word lihtly sorry,
 is that running, walking, climbing etc. are all loups. That bugs me
 because when you go far distanc3es you can hear your steps louping over
 and over and over again. Can't you have each step making a different
 sound?
 Everett
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[Audyssey] monty problem

2007-07-09 Thread Everett Elam
Hey Thomas,
The only thing I hate about monty and I don't use that word lihtly sorry, is 
that running, walking, climbing etc. are all loups. That bugs me because when 
you go far distanc3es you can hear your steps louping over and over and over 
again. Can't you have each step making a different sound?
Everett
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[Audyssey] works

2007-07-08 Thread Everett Elam
K. If you're having trouble down the setup file Thomas recommended to me. Monty 
works now!
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[Audyssey] monty not working

2007-07-07 Thread Everett Elam
Hm I have all the libs and it's still not working. Says something like if I 
close it now something Im doing could be lost. Bleh!
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Re: [Audyssey] monty not working

2007-07-07 Thread Everett Elam
Nothing starts, nothing runs. Which leads me to believe it's probably not 
that bad of a mistake. As for my comp it' 1 gig of ram 1.8 ghz intel w/e and 
it should run this with no probs.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 07, 2007 9:27 AM
Subject: Re: [Audyssey] monty not working


 Hi,
 It is times like this I really really feel I should drop .Net. It is a
 hastle to run on other peoples computers.
 Ok, can you give me the exact error message you are recieving? Also do
 yu get this immediately on startup, or does it do it during the game
 play, menus, etc. A little more info would help.


 Everett Elam wrote:
 Hm I have all the libs and it's still not working. Says something like if 
 I close it now something Im doing could be lost. Bleh!
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Re: [Audyssey] About SoundRTS

2007-07-06 Thread Everett Elam
And we're pleased to play your game!
- Original Message - 
From: SoundMUD [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 06, 2007 12:43 PM
Subject: Re: [Audyssey] About SoundRTS


 Here are some more answers.

 1. When you play a multi-player game, it says something about making
 your own games--how?
 It's probably a translation error. You can start a multiplayer game, 
 that's all.
 Anyway I plan to add the possibility to make maps.

 2. The computer AI in aggressive mode is too weak after the first attacks.
 I will improve the computer AI: he must know how to expand to a new
 base (the peasants are walking a lot when they exploit far gold mines
 or woods), and he must know how to build high level units and
 buildings. He already knows how to rebuild units, but he probably
 lacks resources and has problems with the population limit.

 3. i CAN'T EVEN BEAT SINGLE PLAYER CHAPTER 2
 The chapter 2 and 3 are very hard compared to chapter 1. And even the
 chapter 1 can be confusing. I wanted to build a very progressive in
 game tutorial with many chapters, but I had to postpone this feature
 to keep the release date I planned.

 4. It would be nice if peasants and footmen could cross-grade at a
 barracks, and perhaps footmen could upgrade to archers as well.
 When it was possible, I tried to keep the game close from Warcraft or
 Starcraft. But there are lots of other great real time strategy games
 and it would be interesting to try other design choices. For example
 in Civilization 4 when your troops win a fight they are given
 experience points, and when the unit levels up you can choose an
 upgrade for it.

 5. It would be nice to be able to set a flag to tell troops to capture
 installations, rather than
 simply destroying them.
 In Starcraft some very rare units are able to capture other units or
 buildings. In Warcraft when you destroy a building you get some
 resources. But why not?

 6. farms ought to work like gold mines and woods do
 The farms in Age of empire worked this way. I don't know yet what I will 
 do.
 I will try to extract the rules of the game from code to a separate
 text file, but I'm not sure if the result will be flexible enough.

 7. What about a turn-based game like Civilization?
 Yes, it would be interesting. Even in SoundRTS it may be possible to
 pause the game and give orders while the game is paused, like in
 Baldur's Gate. Of course in RTS like Warcraft it's about choosing what
 to do when you haven't got enough time to check everything. There are
 really many possibilities. A detailed city building simulation game
 would be nice too.

 8. If you'd like, I'll do a free voice over for the game--I could also
 make background music if you're interested.
 Thanks, it would be great! For the moment I don't know yet how much
 more time I will be able to put in SoundRTS, and I haven't decided yet
 if there will be a commercial version (the 1.0 will remain free
 anyway), so I hesitate to accept help. Anyway I will try to allow
 modifications of the game, selectable from the main menu.
 For the voices the problem is that I'm working on the game so the
 soundvoice list can evolve, and maybe some day it can be replaced by
 your favorite TTS. Background music and sound effects (units voices
 included) are much less problems. The sound effects can be left in CD
 quality so if one day I raise the sound rate the sounds will be
 automatically better.

 9. What does it mean when it says a guest can create a game, and how
 is that done?
 In fact it just means that in a public server you can create a game
 even if you are not the owner of the server. Anyway I plan to add the
 possibility to make maps.

 10. I don't understand how this game works. Am I stupid?
 Of course not! This game is complex to learn (I wish it will be
 simpler). Maybe an ingame tutorial would be good. For the moment, read
 and follow carefully the step-by-step tutorial provided in the manual.

 More answers in the next message.

 And thank you for your great reactions. I can't say how much I am
 pleased to read your messages.

 -- SoundMUD

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Re: [Audyssey] audyssey sound rts

2007-07-05 Thread Everett Elam
get your peasants exploiting wood and gold for you from the start, and whle 
they're doin that have your foot men and archers patrol te bridge at A1. 
They'll take out the small amounts of enemies that come from that side and 
keep the peasants alive. Start adding on, building buildings and reinforcing 
your footmen and archers. If you get attacked, dono't sit there in open 
mouthed shock like I do. If a footmen hits 1hp or close to it, have him 
return to base for a healing. Gradually you'll be able to fight your way 
into enemy territory. Make sure you have hmmm, at least a couple footmen and 
archers so you'll be able to take out whatever and then lead them to the 
enemy farms and stuff. They'll do the rest!
Rock!
Everett
- Original Message - 
From: gmail [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 05, 2007 1:39 PM
Subject: [Audyssey] audyssey sound rts


 Hi list, I am currently on chapter three of sound rts and would like some 
 help in passing it if anyone has gotten this far.
 What is a good stratigy to passing this chapter?
 Brandon
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[Audyssey] sound rts mission spoken in soundfiles instead?

2007-07-05 Thread Everett Elam
Hey guys!
Maybe the missions should be actually v.o's in the final release. Maybe have a 
peasant or someone tell you what to do instead of speech output?

___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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Re: [Audyssey] adult games.

2007-07-04 Thread Everett Elam
Hahha! I'd say the closest there is is Jim's spanker game.

- Original Message - 
From: Lisa hayes [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, July 03, 2007 10:47 PM
Subject: [Audyssey] adult games.


 HI All,  Are their any adult games for download or play on line? thanks.





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[Audyssey] sound rts rally

2007-07-04 Thread Everett Elam
Hey guys,
What exactly does rallying do? I feel like Im missing out by using it. But I 
don't gett it's purpose... shrug...
___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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Re: [Audyssey] Sound RTS

2007-07-04 Thread Everett Elam
That's food, not farms. Farms mean how much food you've got

- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Tuesday, July 03, 2007 10:52 PM
Subject: [Audyssey] Sound RTS


 Hey folks

  Anyone have a better understanding of farms then I do with this game?
 I've got like 3 but stil at any time only show 5 using the c key?

 Thanks


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Re: [Audyssey] sound rts rally

2007-07-04 Thread Everett Elam
Heh thanks man. That actually really does help. You're a wonderful bovine.
- Original Message - 
From: Robjoy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, July 04, 2007 10:03 AM
Subject: Re: [Audyssey] sound rts rally


 Hello,
 A rallypoint is a place where the recruited objects go. For example, 
 lets say you want to exploit wood. You define a rallypoint to a gold mine, 
 (with the town hall, keep or castle), and when you recruit a new peasant,
 he'll go to that defined gold mine, and will start mining. It can be 
 useful when a gold mine is far from your town hall, and you don't want to 
 go to that coordinate. Also in battles, lets say a battle is going on f2, 
 your
 baracks are on a1. The enemy's dragons are really outnumbering your 
 footmen, so you need to recruit archers, plus you want to send them to the 
 battlefield, so they can immediatelly defend. You define a rallypoint to
 f2, with your baracks, and then every recruited soldier (archers, footmen, 
 etc) will go to f2.
 Hope this helps.
 Rob

 - Original Message -
 Subject: [Audyssey] sound rts rally
 Date: Wed, 4 Jul 2007 09:30:00 -0600
 From: Everett Elam [EMAIL PROTECTED]

 Hey guys,
 What exactly does rallying do? I feel like Im missing out by using it. 
 But I don't gett it's purpose... shrug...
 ___
 When people dream of getting rich, it's about more than nice clothes and 
 fancy vacations. Being rich means freedom: to spend your time as you 
 please, to pursue your real interests and to take chances without
 courting utter ruin. Paradoxically, the road to riches often means acting
 as if you already have that freedom.
 Anne Kadet
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 ---
 Lighttech Interactive
 http://www.lighttechinteractive.com

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Re: [Audyssey] SoundRTS,

2007-07-04 Thread Everett Elam
I remember those. Big floppy diskettes! right? Ah the old days
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 04, 2007 9:32 AM
Subject: Re: [Audyssey] SoundRTS,


I have a feeling this game's gonna take quite some getting used to, but it
 does interest me. I have rather a hard time with the voice though. Sounds
 too much like the old Echo synthesizer on the Apple 2E (anybody on here
 still remember those?) but the game itself does intrigue me so I probably
 will actually try to learn it. Kinda makes me think of chess in a way.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, July 03, 2007 10:38 PM
 Subject: Re: [Audyssey] SoundRTS,


 It is possible to have various peasants doing whatever jobs you'd like
 them
 to do.  I had one mining and the other exploiting a wood.
  I do wish the voice was better for the stats though.  It's quite alot of
 fun thus far.  Granted the keyboard layout could be better, perhaps a
 constructive note to the dev?  I'm liking it lots and a splendid job for 
 a
 beta.
  Also you only encounter a few enemies on the chapter 1 part.  Finally
 figured out how to get past them. *grin*   One of the better free games
 I've
 seen in quite some time!

 Ron
 With more to say but 

 - Original Message - 
 From: Cary [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, July 03, 2007 10:19 PM
 Subject: [Audyssey] SoundRTS, save game?


 Is there a way to save the game in SoundRTS?  Someone asked this before
 but
 I can't remember what the response was, or even if there was a 
 response...
 I think I'm starting to maybe like Sound RTS.  I was never usually one 
 for
 strategy games, because they are so non-linear, what I mean is, you can
 pretty much do whatever you want, obviously within the confines of the
 game,
 where as linear games you do things in order, or you do things to achieve
 a
 specific goal, etc, and in strategy games since they are so non-linear, I
 lose my sense of direction and perspective really quickly.  But I think
 I'm
 gonna like SoundRTS.  My question is, can I have say two peasants mining
 gold, two peasants gathering wood, and two peasants building a building,
 all
 at the same time?  Or do you have to control one thing at a time?  Also I
 haven't seen any enemies yet, is that because I haven't proceeded far
 enough
 in the game?  So far I gathered wood, mined for gold, and built a
 barracks.
 The keys are a bit confusing I kind of wish that the devs would have made
 this menu-based with arrows and enter key and such.  I can't remember
 which
 key does what and I get confused easily but then I've only tried to play
 it
 twice since I downloaded it, I'm sure it just takes practice.
 Wow, sorry for the long-winded post.
 -Cary


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[Audyssey] lucky us!

2007-07-04 Thread Everett Elam
Hey all non devs like me!
Is this not awesome? IN the past 6 months, we've had judgement day, rail racer, 
hm a demo of monty me thinks, and now this? I've dreamed of playing games like 
this and for a beta, this is clean! Not one hang up or anything. Really good 
year this year, and the quality I'd say has gotten drasticly better...
Yay devs! Love you long time! *grins*
Seriously, thanks. We all appreciate it! Rock! Back to wimpy peasants


___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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Re: [Audyssey] sound r t s - Help for someone who just don't get itplease

2007-07-04 Thread Everett Elam
Dude your not a moron! That game can be hard to get your head around! 
Someones probs gona do a rev on it soon. Maybe I could. - Original 
Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 04, 2007 12:40 PM
Subject: Re: [Audyssey] sound r t s - Help for someone who just don't get 
itplease


 Hi guys/gals:

 First of all happy fourth of July for fellow American's.

 Now I have downloaded, installed and read the manual. I guess I am one of
 the biggest moron's on this earth because I just don't get it.

 I am stuck on chapter 1. I get the gold out of a1 and then move to c1. 
 Every
 time I try to move anywhere else I get killed by the fighters.

 I have one footman but when I move him also I get killed. I can't get a 
 farm
 or bunker erect and therefore usually have only 1 footman and 3 peasants.

 The only thing available on my grid is a1 a2 a3 b1 b2 b3 c1 c2 and c3. 
 What
 am I doing wrong? How do I get to the minds or kill he enemy to get to the
 other goldmind and wood?

 Any help world be appreciated. Frustrated for I have been trying since
 yesterday and have gotten no further.




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[Audyssey] links to accessible games

2007-07-02 Thread Everett Elam
Hi.
If anyone knows abobout that site with links ot accessible games, I just 
thought I'd bring up the point that it still says rail racer demo versioin. 
Since that's the only one I check sometimmes, they might wana change it to 
something like rail racer just released or something like that...

___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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Re: [Audyssey] Fw: piracy of games?

2007-07-02 Thread Everett Elam
Heh your standard price for a pc game at like walmart or something is around 
$19.95 to $39.95, depending. bleh
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 02, 2007 8:52 AM
Subject: Re: [Audyssey] Fw: piracy of games?


 yeah I'd say he needs to understand more about it. $30 or so isn't bad for 
 a
 game.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, July 02, 2007 7:55 AM
 Subject: Re: [Audyssey] Fw: piracy of games?


 That stupid kid! I guess he needs to understand a little more
 about pirating.  He's only 11 I think.  But I might have to agree
 with him on one point.  Many of the games out there aren't really
 worth playing.  Rail Racer, Judgment Day, Super Liam, Lone Wolf,
 Gma Tank Commander, and some others are really worth my time, and
 eventually, even most of those lose their replay value at some
 point.  But I don't agree with Andy that pirating games is fun.

 David

 - Original Message -
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Mailinglist gamers@audyssey.org
Date sent: Mon, 2 Jul 2007 10:15:17 +0200
Subject: [Audyssey] Fw: piracy of games?

Just read the following from Andy Smith, it's quite fun...
 (Sarcasm!)
- Original Message -
From: Andy Smith [EMAIL PROTECTED]
To: Davy Kager [EMAIL PROTECTED]
Sent: Monday, July 02, 2007 5:10 AM
Subject: piracy of games?


Hey,
I just thought I would tell anyone who is reading this, that
 pirating
games is fun.  Though bad for the stupid game devs, who I frankly
 do
not and will not care about.  Besides.  $33 for racing? $25.00
 for a
side scroller with 7 levels? Now jd is a goodd price; I will
 agree on
that with some people, but frankly not many games deserve being
 payed
for.  Besides; there is (no) replay value in anything! What do u
 guys
thing? Should we continue pirating?


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Re: [Audyssey] What happened to DanZ Games?

2007-06-25 Thread Everett Elam
He was up a week or so oago. that's too bad. He rocked

- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Mailinglist gamers@audyssey.org
Sent: Monday, June 25, 2007 2:08 PM
Subject: [Audyssey] What happened to DanZ Games?


 Hello!

 I just went to DanZ Games at http://www.danzgames.com/ to check out some 
 of his games, but unfortunately it displayed a message saying that the 
 domain was disabled. I suppose it's only a domain that has been expired, 
 or is he actually completely down?

 I'd appreciate any info!
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Re: [Audyssey] rale racer registering trouble

2007-06-22 Thread Everett Elam
Omg. Let's all pray for dark. Might not wana put that in your faq che... Ow.


- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Friday, June 22, 2007 4:57 AM
Subject: Re: [Audyssey] rale racer registering trouble


 Hi trouble.

 well with due respect you lived up to your name, sinse after I did the
 password thing windows by default created an administrator account with no
 Hal, which I'm having nightmares dealing with (much worse trouble than net
 framework).

 At the moment I've managed to get my old account back, but can't find the
 new accidentally created one to remove it, and every time I start up
 windows, windows logues on as the new account, which means I have to 
 change
 accounts using microsoft narator (which is a considderablee pest).

 Any advice on removing all these bloody useless accounts which are a load 
 of
 crap and causing me endless problems would be much appreaciated.

 I will be sending microsoft a Grue as soon as I can find a way of 
 attaching
 it to an E-mail, the load of complete and utter idiotic pathetic piles of
 brainless vegitable matter!

 Dark.
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[Audyssey] rail racer neat thing

2007-06-21 Thread Everett Elam
Hey guys
In railracer's program files folder theres a text file called mp results which 
shows all your races against online players as far as I can tell. Pretty useful

___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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Re: [Audyssey] rail racer jumpjets

2007-06-20 Thread Everett Elam
Heh np, but does damage to your car actually do anything drastic? What are 
it's effects? Not trying to nag, just curious.

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 20, 2007 2:16 AM
Subject: Re: [Audyssey] rail racer jumpjets


  Hey, thanks for the compliments man.
  Regarding the idea of making rail racer battle capable, I was actually
 going to do this, but decided to spend the time on creating online play
 instead, I think looking back it was a good decision.
  Regarding the rest of your ideas, all I can say is Rail Racer 2 perhaps?
  Later,
  Che

 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: gamers audyssey. gamers@audyssey.org
 Sent: Tuesday, June 19, 2007 11:26 PM
 Subject: [Audyssey] rail racerjumpjets


 Lo all,
 First I'd like to give Che a big well done. This game is gonna rock once
 everyone jumps on tomorrow. If I weren't about to go colleging I'd give
 Che much more than $33, but such is life *smile*
 However, the only speech synth I have available is that stupid narrator
 (ms sam  or w/e) and as you say in your tutorial, you need to speed 
 things
 up for faster feedback. I've   got a realspeek cd here, but is there any
 other way we could have which tells us how high the jump is? That's
 probably one of my favorite parts, but it's one of the scariest too. That
 bonus demo track is much harder than the demo track, and as a result I
 have to speed sam up and I can't tell when it's saying 60 or 20, *crash!*
 I lve the croud effects as you pass by  and are about to jump, but maybe
 sometimes when you crash you could have people booing, laughing etc? The
 game is so authentic I'm always expecting to hear catcalls and stuff
 anyway. This has so much potential it's crazy. In later versions we 
 should
 have built in weapons so we can shoot one another while racing, lay 
 traps,
 a lot like that old twisted metal game for ps1.
 Love it! Can't wait to see your rpg! You r0k! Make sure that if theres
 voice acting in it that it's as good as the guy who does the menues for
 rr. Oh yeah and btw, when you take damage does it just slow you down,
 alter your turns or what? I've noticed that even when i'm at 75 or 80% 
 and
 the race is ver the next time seems fine. I think that when your damaged
 strange things should happen. Jets should malfunction or throw you too
 high, your racer should behave irraticly when going aroun curves and when
 you hit unrealistic percentages you should just break down causing you to
 forfit. And the starting sound of the racer should be different for
 different amounts of damage too.
 And that's my two cents! Great game!




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[Audyssey] wha?

2007-06-20 Thread Everett Elam
I come back and we're talking about turning car games into rodioes? So when you 
crash there's the sound of a wounded/falling bovine right? And we could 
substitute the crouds with cowbells and good ol' boys yelling get 'er done?
*dodges flying paper wods*

___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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[Audyssey] rail racer something rivial

2007-06-20 Thread Everett Elam
Hey che!
You didn't list that h honks the horn in the demo version. Not that this is 
deathly important to success, but one of the things I loved about racing 
against my friend in topspeed2 was laying on the horn while waiting for a race, 
or honking as I triumphantly left him in the dust. Call it blindyness, call it 
immaturity, but that horn you have ain't layable! *grins* I suppose I could add 
my own, but I think the way you have it loup doesn'[t really allow you to lay 
on the horn like you would in ts... if that makes any sense whatsoever...
___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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Re: [Audyssey] Rail Racer is live!

2007-06-20 Thread Everett Elam
RA! The beast is alive! Ah cain't believe it
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 20, 2007 3:08 PM
Subject: [Audyssey] Rail Racer is live!


  Ok kids.
  It is finally here after 2 years in the works.
  Head over to
 www.blindadrenaline.com to get your very own high speed racer.
  Hope to see you on the track soon.
  Take care,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]

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[Audyssey] problems you might not have

2007-06-20 Thread Everett Elam
Hey guys,
I ust wanted to let you all know that when Che gives you the web ad to dl 
railracer  after you buy it, go there and wait for a fewe mins. It takes a bit 
for the list view with the rr files to show up, but that's just becauase 
they're downloading. YOu might not have this problem , but I'm just letting you 
all know just incase you run into this problem so that you don't bug him with 
an anoying e-mail like I did. 
Also, if you''ve put your jaws to sleep for the demo, you'll need to wake it up 
whwen you register. Again, this is probably somethng most of you know, but I 
figure I'd better help anyone whose panicking. I've been there.
Go to your jaws config by pressing insert f2, enter. YOu should do this while 
outside the game engine. Next, hit control o and open the gameengine config 
file and uncheck the sleepmode option under user options advanced, and save it 
after you hit enter on ok with control s. Once you register put jaws back to 
sleep.
Just doing my best to help!
Lets roll!

___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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[Audyssey] MOUSE OR KEYBOARD

2007-06-20 Thread Everett Elam
Hm Im stll having a bit of trouble usig the mouse, it just doesn't come 
ntural. Maybe it's cuz I'm using an opticle mouse on a bed?

___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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[Audyssey] railracing googlegroup

2007-06-20 Thread Everett Elam
hmm I can't subscr to railracing googlegroup... is something wrong?

___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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Re: [Audyssey] Rail Racer Classes

2007-06-20 Thread Everett Elam
Just keep on making doe

- Original Message - 
From: jamie [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 20, 2007 8:01 PM
Subject: Re: [Audyssey] Rail Racer Classes


 anyone know how to advance to class 2?
 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 21, 2007 1:51 AM
 Subject: [Audyssey] Rail Racer Classes


 Anyone know how to advance beyond class 3? There's upgrades in the shop
 that go all the way up to class 8, so I assume there's gotta be higher
 classes. I can't beat any track on Pro accept for one of the class one
 tracks, and I can barely scrape normal on others. Is it a points system
 for advancement? Or do you have to complete certain goals like in
 judgement day.
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.472 / Virus Database: 269.9.0/852 - Release Date: 17/06/2007
 08:23




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[Audyssey] rail racer mouse

2007-06-20 Thread Everett Elam
Ug. Everytimeme I try to turn I decelerate. I'm not pulling back but I suppose 
my mouse thinks I am. I've got no idea what's going on...

___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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[Audyssey] rail racerjumpjets

2007-06-19 Thread Everett Elam
Lo all,
First I'd like to give Che a big well done. This game is gonna rock once 
everyone jumps on tomorrow. If I weren't about to go colleging I'd give Che 
much more than $33, but such is life *smile*
However, the only speech synth I have available is that stupid narrator (ms sam 
 or w/e) and as you say in your tutorial, you need to speed things up for 
faster feedback. I've   got a realspeek cd here, but is there any other way we 
could have which tells us how high the jump is? That's probably one of my 
favorite parts, but it's one of the scariest too. That bonus demo track is much 
harder than the demo track, and as a result I have to speed sam up and I can't 
tell when it's saying 60 or 20, *crash!*
I lve the croud effects as you pass by  and are about to jump, but maybe 
sometimes when you crash you could have people booing, laughing etc? The game 
is so authentic I'm always expecting to hear catcalls and stuff anyway. This 
has so much potential it's crazy. In later versions we should have built in 
weapons so we can shoot one another while racing, lay traps,  a lot like that 
old twisted metal game for ps1.
Love it! Can't wait to see your rpg! You r0k! Make sure that if theres voice 
acting in it that it's as good as the guy who does the menues for rr. Oh yeah 
and btw, when you take damage does it just slow you down, alter your turns or 
what? I've noticed that even when i'm at 75 or 80% and the race is ver the next 
time seems fine. I think that when your damaged strange things should happen. 
Jets should malfunction or throw you too high, your racer should behave 
irraticly when going aroun curves and when you hit unrealistic percentages you 
should just break down causing you to forfit. And the starting sound of the 
racer should be different for different amounts of damage too. 
And that's my two cents! Great game!



___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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Re: [Audyssey] Rale racer impressions

2007-06-19 Thread Everett Elam
Hey dark!
For practice I usually put it on the easaiest dif level and go to work. It's 
a good time to practice judging your jumps, how tite you can take curves, 
etc. YOu probably already knew this *smile*, just letting you know that if 
you've beate pro, it's almost impossible to get beaten by art on easy. Man 
is the sound in this game not awesome? Everything is so clear and in it's 
place! When did you beat pro?
!!!
Everett
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, June 14, 2007 8:33 AM
Subject: [Audyssey] Rale racer impressions


 Well.

 I've now played rale racer for a good few races, fed art my dust at Rale 
 racer pro level, (the bonus track is one nasty piece of work), and so can 
 probably give an honest opinion about the game.

 Firstly, I must admit racing games aren't my favourite genre, I've been 
 interested in the developement of rale racer because it seemed to involve 
 a lot of new things that hadn't been tried before in audio games, but I 
 wasn't certain whether the game would appeal to me or not, but it 
 certainly does! I love the way everything can be done intuatively just 
 using the sfx without too much calculating numbers. a great job there, 
 especially given the complexity of the game.

 One thing though, at the start of the game I did find that things took a 
 bit of getting used to. The tutorials are extremely good, but obviously 
 hereing someone else do something and doing it yourself are slightly 
 different things. Also, I noticed that despite me getting used to the 
 original demo track, the bonus track is stil fairly hard, - especially 
 at first.

 therefore, i wondered if you'd considdered adding a practice option, where 
 people could race the various tracks without interference from Art, 
 neither winning nor losing money. This would let first time players get 
 accustomed to things, and make sure that new tracks didn't always equal 
 losses (it might also be good for trying out the mouse control).

 I also like the customization aspects, particularly as regards gear ratio 
 changing, - usually as I understand in driving games the differences 
 in top speed, acceleration and handling are controled by variation in car 
 types, but having them set  by the player adds a good deal of stratogy to 
 the game.

 the nitros and gravity puller are also nice additions, - it was using 
 a nitro that let me do for art at Pro level, with longer tracks, I'll also 
 be interested to see how fuel management figures into the equation.

 Perhaps in a future version you might also considder adding atmospheric 
 sounds for the various tracks to emphasise the theme and location, just to 
 add a bit of realism and variety to the soundscape. You could for example 
 have an alpine track with snow and wind sfx in the background, with the 
 track containing many sharp curves and jumps, - a long desert themed 
 track with some long streights, - or even some tracks from the Uk with 
 appropriate sounds of driving rain (smile!). If this is something that 
 would be a pest to program I appologise, it just struck me as something 
 that might add to the feeling of the game.

 finally, i have a question. thus far I've been playing the game on 
 keyboard (and fun it is). I did try the mouse but I found it rather 
 difficult to keep up a constant accelleration, sinse when the mouse got to 
 the back of my desk and I had to pick it up and move it I'd lose a lot of 
 speed, -- any suggestions?

 all in all it's a great game, and I'll look forward to getting the full 
 version.

 appologies for the long and rambling mail.

 Beware the Grue!

 Dark
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Re: [Audyssey] a knew mud jfw might read this weird

2007-06-19 Thread Everett Elam

I kinda like this! More tips offlist if you've got 'em and how do I turn 
prompt off! EEp!
- Original Message - 
From: CHRISTINE SHADE [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, June 11, 2007 11:52 AM
Subject: [Audyssey] a knew mud jfw might read this weird


 Hello all.  I found a knew mud that I think people will like.  The point 
 of
 it is elegantly simple since its pure pk, but its the way in which you can
 go about it that's fun.  Also, there isn't a lot of ASCII junk to throw 
 off
 our screen readers either.  Its wonderful.  Don't let the lack of players
 discourage you.  The occasional npc can make your life quite hard as a
 newbie.  I found this thing at 2:00 in the morning yesterday when I 
 couldn't
 sleep.  Go figure.  The information is below.  This might cause your jfw 
 to
 hang, if so read by hand.  Sorry.

 This is not your typical Mud. Certainly not your typical DikuMUD. You see,
 GZ (as the natives call it) doesn't bother with all that hack-n-slash, 
 roll
 or role playing, magic, skills, levels, and classes DD crap. Hell, 
 there's
 not even the traditional concept of zones and areas. You see, we're pure,
 unadulterated, unapologetic PK. Now, I know what you're thinking: if 
 there's
 no magic, no skills, no levels, no classes, no zones... What is there? 
 Guns.
 And explosives. And tanks. And one helluva' adrenaline rush. We're not
 masking our violent tendencies and immature behavior behind Grokthar the
 Level 23 Barbarian. We're bringing it right to the forefront. We're rude,
 we're crude, and we'll definitely try to put a bullet in you. As you start
 out in the game, you're going to start noticing that things are 
 drastically
 different from what you've come to expect from Muds. Some of the concepts
 are the same, some of the commands are familiar, some basic ideas remain;
 these similarities will only compound the differences into a potentially
 confusing and frustrating first play experience. There's a significant
 learning curve: the best way to get over it is by playing and not getting
 frustrated. Still, it'd help to have a more gentle introduction than what
 most of our players will want to give you...


 The connection information is
 planetmud.net 

 Now I will tell you that at this time, I think vehicles is getting a 
 rewrite
 so I don't yet know what else is being re done, but its still quite 
 possible
 to have fun with out them.  Make sure you read the help hints, help tips,
 help faq, and help tactic files.  It makes life a bit easier.  I hope to 
 see
 you all around for some serious killing.  I'm marhan in game.  If you want
 to talk to me more about this  game you can skype me with
 fabian754 or I'll be in game off and on.


 Take care,
 Scott



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Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracyissueforShades of doom

2007-06-08 Thread Everett Elam
Has it really come to that?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 08, 2007 6:28 AM
Subject: Re: [Audyssey] thoughts on game keys - Re: Urgent! 
pyracyissueforShades of doom


 Hi Everett,
 Well, in this day and age it is becoming almost impossible to use
 software with out having some sort of internet access. For example,
 Windows Vista like XP must be registered with Microsoft's online product
 activation in order to keep from timing out. In the event there is no
 online access MS has a special phone number you call to do the product
 activation.
 Our games would have to be done the same way. Every user that can't do
 it online must call the developer at a certain day and time to do the
 activation by phone.



 Everett Elam wrote:
 What about people who order the game and have 0 i.e. access?


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Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracyissueforShades of doom

2007-06-07 Thread Everett Elam
What about people who order the game and have 0 i.e. access?

- Original Message - 
From: kerry [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 06, 2007 10:23 PM
Subject: Re: [Audyssey] thoughts on game keys - Re: Urgent! 
pyracyissueforShades of doom


 how about having a website data base to register  on? then you download 
 the
 game.
 once you installed the game? there should be a registration  data base the
 gamer connect to, and then he put in his info. and every time he start 
 this
 game. a check for the information would go to the site, something like a
 computer hand shake.
 that's more something like it.
 there  is one more thing though. laptop users on the go. with me on the go
 is cool, I have wireless  which is a little device you plug into the u s b
 port.
 anyway, that's just a thought. think about it. I have other ideas, but I'm
 just throwing  this one of them out there. take care.
 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 06, 2007 4:38 AM
 Subject: Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy
 issueforShades of doom


 at the same time, if you have no other way of backing it up ...

 i have plenty of ways but there might be some people who don't have any
 ways
 of backing up.
 my plan when i start selling is to have a similar policy to bsc games and
 steve-audio - three licence keys per year, although i'm still looking for
 a
 simple registration system, because mine seem to have big flaws in them,
 as
 my old one used to randomly select letters and numbers and write it to 
 the
 registry, so it would be very easy to crack.

 regards,

 damien.




 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Tuesday, June 05, 2007 3:53 PM
 Subject: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issue
 forShades of doom


 In every user's guide I have read, and I do read them before playing a
 game,
 it is strongly suggested that you write your authorization code in
 braille,
 put it on tape, or whatever.  Keep a backup copy of your keys in case 
 you
 experience PC problems that cause your key to get lost.  If you don't,
 it's
 your responsibility, not the game developer's.  If you buy a car, and
 lose
 the car key 6 months later, should the manufacturer furnish you with
 another
 one free of charge?, or should you have made another key beforehand, 
 just
 in
 case?  Obviously, you should have made a duplicate key.  The same
 principle
 applies to game keys.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Ronald Hopkins II [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 05, 2007 3:39 AM
 Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom


 Hello.  I think that piracy can ruin business.  Although I think that
 there
 should be an agreement with the gaming company and customers if there
 keys
 are unfortunately lost from comp crashes, they should be able to get
 them
 back.


 [Original Message]
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Date: 6/5/2007 5:50:26 AM
 Subject: [Audyssey] Urgent! pyracy issue for Shades of doom

 Hi.

 Recently on the audio games.net forums, a couple of members have been
 discussing cracks and such. However with this latest topic I think
 things
 are going slightly far. In light of the recent discussion about pyracy,
 I'm
 reporting it here, - because I'm not precisely sure whome to 
 contact
 relating to shades of doom.

 Please see:

 http://forum.audiogames.net/viewtopic.php?pid=12160#p12160

 I'm sorry for having to go through these sorts of things, but given 
 the
 talk about pyracy, I thought it was probably better than leaving the
 issue.
 Also, as I said, this isn't this person's first discussion of pyracy 
 (as
 che martin unfortunately noticed).

 Sorry again.

 all the best,

 Dark.
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Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issueforShades of doom

2007-06-06 Thread Everett Elam
Hm... a game and a car. Two vastly different things... aren't we stretching 
this a bit far? *grins* Pff why doesn't somebody obtain the key and send it 
to greenwood so that he could develope a patch or put security measures in 
future versions?


- Original Message - 
From: Chris Payne [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 05, 2007 11:07 PM
Subject: Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy 
issueforShades of doom


I don't respond to many of these issues,but just to let you know a
replacement key for my sons car, was going to cost in the region of £100,
just so I would not have to wait around in the rain after work. So my point
here is that a replacement key for a game and a replacement key for other
things can be a vast difference in cost. I do agree that we should take as
much care as possible in keeping game keys safe, but it is not always that
easy. By the way, we did not get the spare key, I just get wet!

Cheers

Chris Payne 'Treasurer for TAFN'

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, June 05, 2007 3:53 PM
Subject: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issue
forShades of doom


 In every user's guide I have read, and I do read them before playing a
 game,
 it is strongly suggested that you write your authorization code in
 braille,
 put it on tape, or whatever.  Keep a backup copy of your keys in case you
 experience PC problems that cause your key to get lost.  If you don't,
 it's
 your responsibility, not the game developer's.  If you buy a car, and lose
 the car key 6 months later, should the manufacturer furnish you with
 another
 one free of charge?, or should you have made another key beforehand, just
 in
 case?  Obviously, you should have made a duplicate key.  The same
 principle
 applies to game keys.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Ronald Hopkins II [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 05, 2007 3:39 AM
 Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom


 Hello.  I think that piracy can ruin business.  Although I think that
 there
 should be an agreement with the gaming company and customers if there
 keys
 are unfortunately lost from comp crashes, they should be able to get them
 back.


 [Original Message]
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Date: 6/5/2007 5:50:26 AM
 Subject: [Audyssey] Urgent! pyracy issue for Shades of doom

 Hi.

 Recently on the audio games.net forums, a couple of members have been
 discussing cracks and such. However with this latest topic I think things
 are going slightly far. In light of the recent discussion about pyracy,
 I'm
 reporting it here, - because I'm not precisely sure whome to contact
 relating to shades of doom.

 Please see:

 http://forum.audiogames.net/viewtopic.php?pid=12160#p12160

 I'm sorry for having to go through these sorts of things, but given the
 talk about pyracy, I thought it was probably better than leaving the
 issue.
 Also, as I said, this isn't this person's first discussion of pyracy (as
 che martin unfortunately noticed).

 Sorry again.

 all the best,

 Dark.
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[Audyssey] sryth unable to access

2007-06-06 Thread Everett Elam
Is anyone else getting this msg when they try to play sryth?
403 Forbidden

Forbidden
You don't have permission to access / on this server.

Apache/1.3.37 Server at www.sryth.com Port 80

___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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Re: [Audyssey] sryth unable to access

2007-06-06 Thread Everett Elam
Pff sorry let me through now. Must've been temporary or something
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 06, 2007 9:13 AM
Subject: Re: [Audyssey] sryth unable to access


 Huh? I was just on yesterday and I didn't get that.
 Bryan and Jennie, the Engaged Audio Gamers.
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: gamers audyssey. gamers@audyssey.org
 Sent: Wednesday, June 06, 2007 8:18 AM
 Subject: [Audyssey] sryth unable to access


 Is anyone else getting this msg when they try to play sryth?
 403 Forbidden

 Forbidden
 You don't have permission to access / on this server.

 Apache/1.3.37 Server at www.sryth.com Port 80

 ___
 When people dream of getting rich, it's about more than nice clothes and
 fancy vacations. Being rich means freedom: to spend your time as you
 please, to pursue your real interests and to take chances without 
 courting
 utter ruin. Paradoxically, the road to riches often means acting
 as if you already have that freedom.
 Anne Kadet
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[Audyssey] 20-q?

2007-06-05 Thread Everett Elam
Hey guys,
I'd really like to play 20-q but I get an IE script error when I try. This is 
robably because IE is broken or something, but was just wondering if anyone 
else has ever had the same prob.
___
When people dream of getting rich, it's about more than nice clothes and fancy 
vacations. Being rich means freedom: to spend your time as you please, to 
pursue your real interests and to take chances without courting utter ruin. 
Paradoxically, the road to riches often means acting
as if you already have that freedom.
Anne Kadet
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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Everett Elam
I have you now to blame for the fact that I have yet another, yet another 
outlet for wasting my money! I want to punch with remotes! Wow! Have you 
injured anyone yet? How realistic are the sounds?
 Do they come from left or right so you know when to lean and when to punch? 
Tell more! 


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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Everett Elam
Does it matter how hard you swing?
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 8:44 PM
Subject: Re: [Audyssey] Playing with the Wii


  No, haven't injured anyone yet, though I have heard of a man knocking his
 wife to the floor by accident, so be sure you have plenty of space.
  I am sore from boxing, but it is a good sore, like the next day after a
 good workout.
  No, you can't tell from which direction the blows are coming from, and 
 I'm
 sure that my friends would be able to beat me with practice, but you can 
 do
 amazingly well as a blind player, just like in real boxing, it is all in 
 the
 timing.
  One hint for boxing: you throw punches at three different speeds
 basically, the harder the punch the more recovery time is required, so it 
 is
 better at times to throw a few light jabs rather than go for the knockdown
 all at once.  My ten year old nephew just throws punch after punch with no
 patience, so I just wait on him to wear down a bit then beat his brains 
 out,
 it drives him nuts.
  The Fight Night franchise is coming to Wii later this year, and should
 really enhance the boxing experience I hope.
  As a developer, I am getting some information on the possibility of
 programming my own games for the Wii, which would be fabulous.  I'll keep
 you all updated if this bears any fruit.
   Later,
  Che


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Re: [Audyssey] treasure mania 1

2007-04-08 Thread Everett Elam
Hm started playing that yesterday. Sometimmes the chests are really deep 
into the  dangerous coves where you hear the huge waves. Tried going t 
extreme left and right just before you crash? It's risky, but that's 
sometimmes where they are.

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 08, 2007 2:44 AM
Subject: [Audyssey] treasure mania 1


 Hi rob and all.
 IN tm 1 sometimes on the first level, or at any level I collect what 
 should be all the treasure in that level, but I don't get any more 
 treasure or go up a level.


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Re: [Audyssey] Battrick and JFW, and what about Second Life?

2007-04-08 Thread Everett Elam
Have you tried reparing it?

- Original Message - 
From: Ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 1:18 AM
Subject: Re: [Audyssey] Battrick and JFW, and what about Second Life?


 But this is the problem, when your brother and everyone else uses the pc,
 and love new technology! Grin. I really would like a work around, as I 
 want
 to carry on playing! This is actually quite a serious problem, could you
 imagine if it was quite an important site? There must obviously be some 
 way
 of accessing the other links, but if there, for some strange reason isn't,
 FS should see this as a very urgent problem.
 Ari
 - Original Message - 
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 08, 2007 2:10 AM
 Subject: Re: [Audyssey] Battrick and JFW, and what about Second Life?


I have the same problem with jaws 8.  Jaws 8 mal displays quite a few
pages,
 regardless of the browser.
 I use firefox as my main browser, but jaws 8 still has bugs with that, 
 but
 it works better.
 Also I don't recommend upgrading to IE7.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, April 05, 2007 6:30 PM
 Subject: Re: [Audyssey] Battrick and JFW, and what about Second Life?


 Ya know, the same thing happens to me but on Kingdom of loathing. 
 Somehow
 the frames and other links just disappear. They are there, but Jaws
 doesn't
 read them. When I switch to jaws 7, they work. Also, I cannot use
 bearshare
 with jaws 8, the search results are not displayed. very strange. my last
 problem is I can't upgrade my jaws to the latest release. I get an error
 when installing. Can ya tell I don't get along with jaws? lol.



 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Ari [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, April 05, 2007 8:26 AM
 Subject: [Audyssey] Battrick and JFW, and what about Second Life?


 Hi all,
 I've just upgraded my JFW, but I see something funny's going on when I
 go
 into Battrick. With JFW 6, it seems fine, all the links are there, but
 when I try it with JFW 8, there are only the main links, global,
 community, etc, why is this and how on earth do I get the other links
 using JFW 8?
 My other question is, I've been reading about this game Second Life, is
 it
 accessible for us, has anyone ever tried to play this?
 Thanks
 Ari
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Re: [Audyssey] the word happen in accessible gaming

2007-03-28 Thread Everett Elam
I think I speek for all of us here:
Oh dear.
- Original Message - 
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 28, 2007 1:53 AM
Subject: Re: [Audyssey] the word happen in accessible gaming


 Hello Nickol that's cool your are facinated with the word happen it's also 
 a
 big word in the language as well.
 Well anyway take care
 your friend,
 Jason
 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
 Sent: Thursday, March 22, 2007 1:24 PM
 Subject: [Audyssey] the word happen in accessible gaming


 HI folks
 I enjoy playhing around with words in the English language. I want to 
 take
 the initiative to discuss certain words in the English language; their
 connotation to accessible gaming.I don't hope anyone minds.
 The word happen is very interesting. Let me tell you why the word happen
 is
 so interesting to me in accessible gaming.
 I was listening to thetrupenum review on main menu.
 When the guy was about to load the trupenum game he said:
 All right, lets press control+alt+t and see what happens.
 Its interesting that he use the word happens. The moment you press a hot
 key
 or you select a program to  open, you can say once that   program is
 starting up, its something  that is happening.
 If I download a game and I'm trying out the demo and I have never ever
 listened to a review of this game and I start it up and I am amazed by 
 the
 sound when it starts up, I say: wow, something interesting happened just
 now. I just like the word happen. When you forget the food on the stove,
 it
 happens that the food overcooks. When you have a bottle of ginger beer 
 and
 you open it too  quickly, it happens that the ginger beer overcooks. Just
 the same with accessible gaming, if you take a wrong action like opening
 the
 electric door in sod, if you deny to do something in a game like jumping
 too
 late over a barrol, something happens accordingly or if you do something
 good in a game like  successfully killing a creature, something happens
 accordingly.
 I like the word happen. I don't know why. In games certain things happen
 if
 you do certain things. If you don't jump over a soer lid it happens that
 you
 fall down a soer.
 Developers writes if functions, in other words if the player does this,
 this
 wil happen.
 If I'm playing sod and I open a door and I'm hearing a syborg, its
 something
 happening. It  happens that the syborg appeared in that room.
 So whether  a game starts up when you press a hot key or open it via the
 programs menu, or anything in a game, its something happening.
 The use of the  word happen can never be omited in any game.  Can you
 think
 of any accessible game where the use of the  word happen isn't necesary?
 But its most fascinating that you can say: something is  happening now: 
 if
 a
 game starts up.


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Re: [Audyssey] sound packs for mud games

2007-03-28 Thread Everett Elam
Hm I think sean randle has one out there, though I dont' think it's for gmud
www.randylaptop.com
I created a few sounds for it myself and a .jdf file heh, but it probably 
would sound greek to anyone else who played it .

- Original Message - 
From: john snowling  [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 28, 2007 3:56 PM
Subject: [Audyssey] sound packs for mud games


 Hi all.  I am currently using the gmud client which i like.  Is there 
 anyway
 of getting sound packs for muds.

 The one i am interested in is alteraeon.

 Would be greatful for some advice.

From john snowling.


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[Audyssey] sryth hotkeys and silverwisp?

2007-03-27 Thread Everett Elam
Hey guys!
Wow! Love the new silverwisp event! I'm up to like 1700 vallour and my mr is 
89! I'm a munster! But I' wonder if there are any scripts out there that allow 
you to attach links and buttons to hotkeys. I konw it's possible. On sean's 
website www.randylaptop.com, he's gtot all his links keyed so that all you have 
to do is press alt 1 alt 2 etc. I've written to mathew about this but I'm sure 
his matters are just a it more pressing than that. Hotspot clickerr could do 
this as well, but I don't think he likes me.
Let me know what you guys ... know!
Everett

Spirit. In every language in all the Realms, surface and Underdark, in every 
time
and every place, the word has a ring of strength and determination. It is the
hero's strength, the mother's resilience, and the poor man's arm. It cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
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Re: [Audyssey] sryth hotkeys and silverwisp?

2007-03-27 Thread Everett Elam

shrug it's 91 now heh
- Original Message - 
From: Janet Session [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 27, 2007 7:33 PM
Subject: Re: [Audyssey] sryth hotkeys and silverwisp?


 wow!
 How did you get your MR  up to 89?  Mine  is 54,
 Janet Session aka Foxwoman
 522 Timberlake road
 Upper Darby Pa  19082
 Email: [EMAIL PROTECTED]
 skype: Fox_woman
 Phone 484 461-3537
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: gamers audyssey. gamers@audyssey.org
 Sent: Tuesday, March 20, 2007 2:39 PM
 Subject: [Audyssey] sryth hotkeys and silverwisp?


 Hey guys!
 Wow! Love the new silverwisp event! I'm up to like 1700 vallour and my mr
 is 89! I'm a munster! But I' wonder if there are any scripts out there
 that allow you to attach links and buttons to hotkeys. I konw it's
 possible. On sean's website www.randylaptop.com, he's gtot all his links
 keyed so that all you have to do is press alt 1 alt 2 etc. I've written 
 to
 mathew about this but I'm sure his matters are just a it more pressing
 than that. Hotspot clickerr could do this as well, but I don't think he
 likes me.
 Let me know what you guys ... know!
 Everett

 Spirit. In every language in all the Realms, surface and Underdark, in
 every time
 and every place, the word has a ring of strength and determination. It is
 the
 hero's strength, the mother's resilience, and the poor man's arm. It
 cannot be
 broken, and it cannot be taken away.
 This I must believe.
 -Drizzt Do'Urden
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[Audyssey] donating to sryth

2007-03-16 Thread Everett Elam
Hi!
Has anyone else made an atempt at donating to sryth? I have, and when I save my 
game in trithik I get absolutely nada.
Everett
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[Audyssey] run quick combat?

2007-03-11 Thread Everett Elam
Hey guys,
Is jaws not able to read the run quick combat link? I've never seen that one.
Everett

Spirit. In every language in all the Realms, surface and Underdark, in every 
time
and every place, the word has a ring of strength and determination. It is the
hero's strength, the mother's resilience, and the poor man's arm. It cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
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Re: [Audyssey] dragon warrior question

2007-03-11 Thread Everett Elam
I believe that was the wanabee original game that plagerized superliam.

- Original Message - 
From: Lisa Leonardi [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Sunday, March 11, 2007 11:00 AM
Subject: [Audyssey] dragon warrior question


 Hi, all.
 I was on the fantastic games and where to find them site and noticed a 
 game called dragon warrrior that sounded interesting.
 So, I clicked the link to go to the site and it asked me to accept an 
 active X control. When I click ok, it crashes my internet explorer. I've 
 tried it several times with the same results. Does anyone have a direct 
 link to the game?

 Lisa
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Re: [Audyssey] sryth ghost ship

2007-03-10 Thread Everett Elam
That makes no sense! How did you figure that out?
bleh!

- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 10, 2007 7:21 AM
Subject: Re: [Audyssey] sryth ghost ship


 h
 i
 n
 t
 try putting the mages name in when exploring the city.
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: gamers audyssey. gamers@audyssey.org
 Sent: Thursday, January 18, 2007 1:03 PM
 Subject: [Audyssey] sryth ghost ship


 Hey guys!
 I don't want spoilers here! However, I've explored talonous time and time
 and timme again and I can't find the mage with the wand. Don't tell me
 where it is please, but if anyone could possibly give me a pointer or 
 hint
 that'd be great. Your an idiot du it's right there are also quite
 welcome comments if needed!


 Spirit. In every language in all the Realms, surface and Underdark, in
 every time
 and every place, the word has a ring of strength and determination. It is
 the
 hero's strength, the mother's resilience, and the poor man's arm. It
 cannot be
 broken, and it cannot be taken away.
 This I must believe.
 -Drizzt Do'Urden
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Re: [Audyssey] Little Savages

2007-03-06 Thread Everett Elam
Ug. Would you classify sryth as one of these?

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 06, 2007 5:55 AM
Subject: Re: [Audyssey] Little Savages


 Ooooh, I forgot it was that! time of year again.

 ron, are you stil accepting articals for Audeasy? Can I submit one? 
 there's
 something that I've planned to write an artical on for a while now, but if
 the mag is close to it's next issue, it might give me the incentive to get
 up off my lazy bumb and do it.

 As to the litle savages game, I'll have a look, but personally I'm getting
 rather tired of online games that are nothing but number crunching, and 
 ever
 repetitive actions with no plot, and only a minimal nod in the direction 
 of
 setting. It especially irritates me when such games have the gawl to call
 themselves rpg's!

 Of course, this is not to take away from the real achievements of games 
 like
 Warring factions, but these types of games never pretend to be anything 
 more
 than stratogy and resource management, -- and highly complex and
 interesting resource management at that.

 sorry for the litle wrant there, but over the past four years (longer than
 I've been playing audio games actually), I've checked out literally
 hundreds! of games that style themselves as online Rpg only to be
 disappointed.

 Beware the grue!

 Dark.
 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 06, 2007 3:07 AM
 Subject: Re: [Audyssey] Little Savages


 Hi Orin

  At least some info would be nice.  Or for that matter a decent sized
 review for the upcoming mag sounds good also!

 Ron
 Audyssey Editor

 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, March 05, 2007 9:52 PM
 Subject: [Audyssey] Little Savages


 Hi all,

 Yesterday, I found a pretty cool simple, but fun, browser game.

 It's called Little savages. In my oppinion, it's the sims with a twist.
 You get to own your own clan with these things and can have miners and
 stuff.

 I can't write too in-depth about this, so visit
 http://www.littlesavages.co.uk and see what you think.

 I think you'll like it. I do, anyway.



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Re: [Audyssey] Little Savages

2007-03-06 Thread Everett Elam
Hmmm
Well, when I was huge into mudding on AA I really wasn't able to enjoy the 
brutal descriptions because I wanted to be good, and being good meant moving 
quick and thinking quicker. I made all sorts of modifications to my 
dictionary manager and set up sound triggers so the game could be played 
faster, and in the end the game was in a language only I could understand. I 
loved it that way because I was able to move faster, but the reason I love 
sryth is that I can enjoy the goblin's head rolling across the ground and 
striking a nearby tree instead of..;. you knock... massacre! massacre! the 
goblin's face explodes in a ... tells the group, 'your going too slow
Heh, I like to hack and slash when I'm mad though so I suppose mudding is a 
double edged sword.

- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 06, 2007 1:58 PM
Subject: Re: [Audyssey] Little Savages


 Man, if you want a challenging plot, play Icesus mud--lots of quests there 
 are really challenging if you know where to find them.

 I'm personally not a quester myself. What I'd like to have, is a combat 
 system that doesn't have descriptions like:
 you scratch it for 1 damage!

 I mean, I'd like if possible bloody deadly descriptions especially death 
 blows. But, I'm not into games especially online multiplayer ones, with 
 endings. It should be persistent. I mean, I don't know I just don't like 
 playing games over again, no matter how powerful I get. Now if each time I 
 played it everything was random, including a random plot, now that'd be 
 nice. Because you wouldn't be doing the same stuff over again. New 
 challenges would be issued, etc.

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Re: [Audyssey] good news!

2007-03-05 Thread Everett Elam
thanks to those of you who sent in their suggestions, but in the end they 
were all rather unnecessary lol.
Charming gentelman.


- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 05, 2007 5:58 PM
Subject: [Audyssey] good news!


 hi guys.
 thanks to shaun everiss, i was able to track down my sapi problem.
 thanks to those of you who sent in their suggestions, but in the end they 
 were all rather unnecessary lol.

 for those of you who are interested, i used to have a copy of supernova on 
 this machine, which includes the orpheus2 synth, which is sapi5 
 compatible.
 somehow, when i uninstalled supernova, it somehow missed a few vital steps 
 out - including removing references to it in the text-to-speech voices 
 section of the speech control, so that because orpheus tts engine was 
 selected by default in my sapi voice list, it was trying to use an engine 
 that wasn't installed. i had to literally remove all references to orpheus 
 on the registry to fix it.

 again, thanks for those of you who took the time to attempt to help me.

 regards,

 damien
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Re: [Audyssey] pocket pc games

2007-03-04 Thread Everett Elam
Hm yeah I've got the black jack one up and woking, but what about games like 
inficom doexs. Can you play those?

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 04, 2007 12:54 PM
Subject: Re: [Audyssey] pocket pc games


 If you have a Pac Mate, you can get some games, as well as some scripts to
 play games that are already loaded onto the PM when you bought it, at

 www.pacmategear.com

 HTH
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 04, 2007 12:41 AM
 Subject: [Audyssey] pocket pc games


 Hi,

 Are there any blind-friendly pocket pc games? Since msp is available for
 pocket pc, and blind people can use pocket pcs now, I'd like some games 
 to
 play, if possible.

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


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