Hmmm
Well, when I was huge into mudding on AA I really wasn't able to enjoy the 
brutal descriptions because I wanted to be good, and being good meant moving 
quick and thinking quicker. I made all sorts of modifications to my 
dictionary manager and set up sound triggers so the game could be played 
faster, and in the end the game was in a language only I could understand. I 
loved it that way because I was able to move faster, but the reason I love 
sryth is that I can enjoy the goblin's head rolling across the ground and 
striking a nearby tree instead of..;. you knock... massacre! massacre! the 
goblin's face explodes in a ... tells the group, 'your going too slow"
Heh, I like to hack and slash when I'm mad though so I suppose mudding is a 
double edged sword.

----- Original Message ----- 
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, March 06, 2007 1:58 PM
Subject: Re: [Audyssey] Little Savages


> Man, if you want a challenging plot, play Icesus mud--lots of quests there 
> are really challenging if you know where to find them.
>
> I'm personally not a quester myself. What I'd like to have, is a combat 
> system that doesn't have descriptions like:
> you scratch it for 1 damage!
>
> I mean, I'd like if possible bloody deadly descriptions especially death 
> blows. But, I'm not into games especially online multiplayer ones, with 
> endings. It should be persistent. I mean, I don't know I just don't like 
> playing games over again, no matter how powerful I get. Now if each time I 
> played it everything was random, including a random plot, now that'd be 
> nice. Because you wouldn't be doing the same stuff over again. New 
> challenges would be issued, etc.
>
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