Wow! Happy birthday! Cakes, drinks, gifts, everything you can imagine...
smile.
- Original Message -
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 31 Jan 2007 10:50:21 -0600
Subject: Re: [Audyssey] silly game idea
I agree. It sounds
Message -
From: rob [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 11:34 AM
Subject: [Audyssey] Birthday wishes (was: Re: silly game idea)
Wow! Happy birthday! Cakes, drinks, gifts, everything you can imagine...
smile
If it is rpg, scifi or fantasy, i'm up for it.
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Mon, 15 Jan 2007 10:25:14 -0500
Subject: Re: [Audyssey] star wars sounds
I guess the only other option then is just to quietly work on
Well i guess the real bugs will appear when the hundreds of people will
download it and will make games with it, so i think a beta release is
extremely ok.
I've just listened to the short preview, it sounds awesome.
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To:
Not true, he only sent a Carbon Copy (cc) to the list.
- Original Message -
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Mon, 15 Jan 2007 20:02:21 -
Subject: Re: [Audyssey] phrogram development question : kids
When the game comes to a betatesting stage, probably we'll need betatesters,
yeah.
Currently, its not in that stage, yet.
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 15:12:38 +1300
Subject: Re:
Well, in my opinion you should search for a feature comparison which can tell
you which version is the best for you.
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 09:22:28 -0500
Subject: Re: [Audyssey] to proove
Maybe he thinks he can fool the others with the sounds, and he can get money
for it.
I am just interested how will he able to generate license keys for it.
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007
a shield, and other things like that.
Currently we're designing the whole environment, objects, traps, etc.
Rob
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 09:58:24 -0500
Subject: Re: [Audyssey] star wars sounds
ok
]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 17:22:17 +0200
Subject: Re: [Audyssey] star wars sounds
Are you going to sell the game?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of rob
Sent: Sunday, January 14, 2007 5:17 PM
Yes, they removed it.
- Original Message -
From: Sean Mealin [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Sun, 14 Jan 2007 14:42:48 -0500
Subject: [Audyssey] Demo on BlindCoolTech
Hi everyone;
Maybe I missed it, but I don't see the demo of Iven's game on
.
Rob
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 16:48:13 -0500
Subject: [Audyssey] visual basic express
Hi,
Before downloading visual basic express 2005 I read my jaws7 help file. It
said that jaws level
17:03:42 -0500
Subject: Re: [Audyssey] visual basic express
so then I guess I should keep my vb6.0 edition then.
Josh
- Original Message -
From: rob [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 5:00 PM
Subject: Re: [Audyssey
I think the url is posted for at least three times, but here it is:
http://www.tiflocomp.ru/games/ts/index.php?lang=en
Regards,
Rob
- Original Message -
From: Mich [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 17:04:23 -0500
Subject: Re: [Audyssey
2007 23:13:49 -0500
Subject: Re: [Audyssey] visual basic express
Hi Rob,
I really do disagree with that. There are many reasons I can look to,
but VB 6 Pro is not a great choice. XP and Vista are moving to a
net-centric platform, and VB 6 is being dropped and unsupported by
Microsoft. Another
Hi Thom,
3d, 3d environment means 3d audio in this case. The movement won't be full
3d, since you won't be able to look up or down as you mentioned. Jumping
will also work.
Sorry if i was not clear enough.
Rob
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers
movement it wasn't
realistic (star wars like). we'll post more information as the development
of the game progresses.
Rob
---
Lighttech Interactive
http://www.lighttechinteractive.com
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sat
I don't know the exact number of the maps, but i know that you have more than
one episode, i believe 3 or 4, each episode has about 7 maps.
Regarding the impulses, there are two rtf documents in jq's folder which tells
you in great detail the impulses, and what they do.
Rob
On Fri, 12 Jan 2007
modifications won't be available which you can find in jq4,
because it is
an earlier version.
Rob
On Fri, 12 Jan 2007 12:04:18 -0500, Josh wrote:
Hi,
Ok I set the console toggle to be f2. Now that I have access to the console,
and I also put the jedi quake folder inside the shareware quake folder. When
I
Maybe they're a bit difficult to navigate, especially because the walls are
really close to each other. For me its ok, however sometimes i have to use the
jetpack
because i am lazy to find the bridge (sp, ep 1)
On Fri, 12 Jan 2007 08:05:35 -0500, Josh wrote:
Hi,
Why aren't the other quake
contact me off-list, and i'll send you a
copy which maybe can help us to debug it. (debug edition, smile)
Happy gaming,
Rob
On Wed, 10 Jan 2007 22:25:37 -0800, Cara Quinn wrote:
Hello to Rob from Light Tech
Interactive. Have a quickie lil bug report for THRG
with this program?
I read the read-me but I didn't found good information to play online.
Can someone help me?
Greetings
Daan
***---***
Rob
Lighttech Interactive
http://www.lighttechinteractive.com
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Rob
Lighttech Interactive
http://www.lighttechinteractive.com
___
Gamers mailing list
Hello and welcome to this list.
Personally, i think you made a great job with the jediquake modifications, so
regarding that, all i can say is: cheers.
I hope you'll enjoy us, and will have a great period of time with us.
Have a nice holiday,
Rob (the timerobber, smiles)
Rob
Lighttech
Hello John,
Welcome to this list, i hope you'll enjoy reading it, just as we do, smile.
Rob
Lighttech Interactive
http://www.lighttechinteractive.com
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Hello,
The background image has been removed.
Let me know if you still have problems reading the page.
Thanks
On Mon, 11 Dec 2006 10:01:41 +0100, Adam Pecillo wrote:
On 12/10/06, Rob [EMAIL PROTECTED] wrote:
Hello,
Thank you for the greetings, smile.
Lighttech Interactive is making audiogames
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