[Audyssey] Birthday wishes (was: Re: silly game idea)

2007-01-31 Thread rob
Wow! Happy birthday! Cakes, drinks, gifts, everything you can imagine... smile. - Original Message - From: Kim Etheridge [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Wed, 31 Jan 2007 10:50:21 -0600 Subject: Re: [Audyssey] silly game idea I agree. It sounds

Re: [Audyssey] OT Birthday wishes (was: Re: silly game idea)

2007-01-31 Thread rob
Message - From: rob [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 11:34 AM Subject: [Audyssey] Birthday wishes (was: Re: silly game idea) Wow! Happy birthday! Cakes, drinks, gifts, everything you can imagine... smile

Re: [Audyssey] star wars sounds

2007-01-15 Thread rob
If it is rpg, scifi or fantasy, i'm up for it. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Mon, 15 Jan 2007 10:25:14 -0500 Subject: Re: [Audyssey] star wars sounds I guess the only other option then is just to quietly work on

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-15 Thread rob
Well i guess the real bugs will appear when the hundreds of people will download it and will make games with it, so i think a beta release is extremely ok. I've just listened to the short preview, it sounds awesome. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To:

Re: [Audyssey] phrogram development question : kids programminglanguage .

2007-01-15 Thread rob
Not true, he only sent a Carbon Copy (cc) to the list. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Mon, 15 Jan 2007 20:02:21 - Subject: Re: [Audyssey] phrogram development question : kids

Re: [Audyssey] lite battles

2007-01-14 Thread rob
When the game comes to a betatesting stage, probably we'll need betatesters, yeah. Currently, its not in that stage, yet. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 15:12:38 +1300 Subject: Re:

Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-14 Thread rob
Well, in my opinion you should search for a feature comparison which can tell you which version is the best for you. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:22:28 -0500 Subject: Re: [Audyssey] to proove

Re: [Audyssey] Dragon Warriors

2007-01-14 Thread rob
Maybe he thinks he can fool the others with the sounds, and he can get money for it. I am just interested how will he able to generate license keys for it. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007

Re: [Audyssey] star wars sounds

2007-01-14 Thread rob
a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:58:24 -0500 Subject: Re: [Audyssey] star wars sounds ok

Re: [Audyssey] star wars sounds

2007-01-14 Thread rob
] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 17:22:17 +0200 Subject: Re: [Audyssey] star wars sounds Are you going to sell the game? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of rob Sent: Sunday, January 14, 2007 5:17 PM

Re: [Audyssey] Demo on BlindCoolTech

2007-01-14 Thread rob
Yes, they removed it. - Original Message - From: Sean Mealin [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Date: Sun, 14 Jan 2007 14:42:48 -0500 Subject: [Audyssey] Demo on BlindCoolTech Hi everyone; Maybe I missed it, but I don't see the demo of Iven's game on

Re: [Audyssey] visual basic express

2007-01-14 Thread rob
. Rob - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 16:48:13 -0500 Subject: [Audyssey] visual basic express Hi, Before downloading visual basic express 2005 I read my jaws7 help file. It said that jaws level

Re: [Audyssey] visual basic express

2007-01-14 Thread rob
17:03:42 -0500 Subject: Re: [Audyssey] visual basic express so then I guess I should keep my vb6.0 edition then. Josh - Original Message - From: rob [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 5:00 PM Subject: Re: [Audyssey

Re: [Audyssey] tecno shock

2007-01-14 Thread rob
I think the url is posted for at least three times, but here it is: http://www.tiflocomp.ru/games/ts/index.php?lang=en Regards, Rob - Original Message - From: Mich [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 17:04:23 -0500 Subject: Re: [Audyssey

Re: [Audyssey] visual basic express

2007-01-14 Thread rob
2007 23:13:49 -0500 Subject: Re: [Audyssey] visual basic express Hi Rob, I really do disagree with that. There are many reasons I can look to, but VB 6 Pro is not a great choice. XP and Vista are moving to a net-centric platform, and VB 6 is being dropped and unsupported by Microsoft. Another

Re: [Audyssey] star wars sounds

2007-01-14 Thread rob
Hi Thom, 3d, 3d environment means 3d audio in this case. The movement won't be full 3d, since you won't be able to look up or down as you mentioned. Jumping will also work. Sorry if i was not clear enough. Rob - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] lite battles

2007-01-13 Thread rob
movement it wasn't realistic (star wars like). we'll post more information as the development of the game progresses. Rob --- Lighttech Interactive http://www.lighttechinteractive.com - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sat

Re: [Audyssey] jedi quake

2007-01-12 Thread Rob
I don't know the exact number of the maps, but i know that you have more than one episode, i believe 3 or 4, each episode has about 7 maps. Regarding the impulses, there are two rtf documents in jq's folder which tells you in great detail the impulses, and what they do. Rob On Fri, 12 Jan 2007

Re: [Audyssey] jedi quake

2007-01-12 Thread Rob
modifications won't be available which you can find in jq4, because it is an earlier version. Rob On Fri, 12 Jan 2007 12:04:18 -0500, Josh wrote: Hi, Ok I set the console toggle to be f2. Now that I have access to the console, and I also put the jedi quake folder inside the shareware quake folder. When I

Re: [Audyssey] quake maps in the full game

2007-01-12 Thread Rob
Maybe they're a bit difficult to navigate, especially because the walls are really close to each other. For me its ok, however sometimes i have to use the jetpack because i am lazy to find the bridge (sp, ep 1) On Fri, 12 Jan 2007 08:05:35 -0500, Josh wrote: Hi, Why aren't the other quake

Re: [Audyssey] The Horse Racing Game

2007-01-12 Thread Rob
contact me off-list, and i'll send you a copy which maybe can help us to debug it. (debug edition, smile) Happy gaming, Rob On Wed, 10 Jan 2007 22:25:37 -0800, Cara Quinn wrote: Hello to Rob from Light Tech Interactive. Have a quickie lil bug report for THRG

Re: [Audyssey] winboard for jfw and online chess

2006-12-28 Thread Rob
with this program? I read the read-me but I didn't found good information to play online. Can someone help me? Greetings Daan ***---*** Rob Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org

Re: [Audyssey] Judgement Day

2006-12-17 Thread Rob
@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Rob Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list

Re: [Audyssey] Hello, and a quick intro...

2006-12-15 Thread Rob
Hello and welcome to this list. Personally, i think you made a great job with the jediquake modifications, so regarding that, all i can say is: cheers. I hope you'll enjoy us, and will have a great period of time with us. Have a nice holiday, Rob (the timerobber, smiles) Rob Lighttech

Re: [Audyssey] Introducing Myself

2006-12-12 Thread Rob
Hello John, Welcome to this list, i hope you'll enjoy reading it, just as we do, smile. Rob Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You

Re: [Audyssey] Introduction stuff

2006-12-11 Thread Rob
Hello, The background image has been removed. Let me know if you still have problems reading the page. Thanks On Mon, 11 Dec 2006 10:01:41 +0100, Adam Pecillo wrote: On 12/10/06, Rob [EMAIL PROTECTED] wrote: Hello, Thank you for the greetings, smile. Lighttech Interactive is making audiogames