Re: [Audyssey] achaea?

2008-07-08 Thread Ronald Hopkins II
Hello.  Achea has a bit of a learning curve, but it can be fun.  There are
houses you can join along with cities.  The combat system is a bit
different, if you want to create a character, let me know.  I'd go by
ardgon on there, would need to create that character.


> [Original Message]
> From: Greg <[EMAIL PROTECTED]>
> To: Gamers Discussion list 
> Date: 7/8/2008 2:57:06 PM
> Subject: Re: [Audyssey] achaea?
>
> jaliya skye wrote:
> > Hi there:
> >
> > Does anyone play Achaea?  My best friend is an achaea addict, and I'm
> > wondering who else plays there as I'm looking for people to hang out
with.
> > Well, I'm looking to create a character on there but I hate not knowing
> > anyone going in.  and it might be fun to work out an rp history before
I log
> > on so that I have in-character ties to someone.
> >
> > Not to mention that I'm curious as to how you deal with the prompts and
the
> > like.
> >
> > You can either write me off list or reply here, maybe we can get
together in
> > game.
> >
> > anyhow, take care.
> >
> > Warmly,
> > Jaliya
> >
> >
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> >
> Hello Jaliya,
> I am currently a monk of the House Ashura in the city of Ashtan.  I am 
> level 25 and my characters name is Ilanthas.  This mud does rely alot on 
> triggers and the like.  There is a very good player base and they have 
> two dedicated newbie guides who are very helpful.  They have lots of 
> good quests and areas that are designed for those under the level of 21.
>   There is also a clan for those of us who are blind.  it is called Clan 
> TBRP.  As far as the prompts go you can have it on or off.  If you have 
> it on you can decide what you want displayed.  My email is 
> [EMAIL PROTECTED]  There are other blind players on there beside me but I 
> am not sure who all they are because I am still a relative newbie.  Any 
> questions dont hesitate to ask.  I will try and answer them as best I can.
> Sincerely,
> Greg
>
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Re: [Audyssey] VIP mud is here!

2008-04-29 Thread Ronald Hopkins II
This mud is pretty cool.  I'm confused on the creation of keys, I tried it,
but it didn't seem to work, probably doing something wrong.


> [Original Message]
> From: Claudio <[EMAIL PROTECTED]>
> To: Gamers Discussion list 
> Date: 4/29/2008 1:33:43 PM
> Subject: Re: [Audyssey] VIP mud is here!
>
> Hi!
> I am also happy!
> The interface was good and I don't musst install hundreds of scripts for 
> using the mud with jaws!
> Great job David!
> Best regards, Claudio. 
>
>
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Re: [Audyssey] Rail-Racer

2008-01-05 Thread Ronald Hopkins II
Hello.  This is Ron.  I got the game.  Now when I open up the program, do I
just copy and paste the cereal number and then click continue?


> [Original Message]
> From: Kevin Weispfennig <[EMAIL PROTECTED]>
> To: Gamers Discussion list 
> Date: 1/5/2008 11:41:51 AM
> Subject: [Audyssey] Rail-Racer
>
> Hello in the round,
> The problem with Rail Racer has partly 
> solved.
> Only when I start the program now, I get 
> the following message:
> GameEngine.exe - Common Language Runtime 
> Services Debugging
> Application has generated an exception 
> that could not be handled.
> Process id = 0x584 (1412), thread id = 
> 0xb08 (2824).
> Click OK to terminate the application.
> Click CANCEL to debug the application.
> OK abort
> I now click on OK, closes.
> But I click on cancel the following 
> message:
> GameEngine.exe - No debugger found.
> Registered JIT debugger is not 
> available. An attempt to launch a JIT 
> debugger with the following command 
> resulted
> In an error code of 0x2 (2). Please 
> check computer settings.
> Cordbg.exe! A 0x118
> Click on Retry to have the process wait 
> while attaching a debugger manually.
> Click on Cancel to abort the JIT debug 
> request.
> Repeat Cancel
> How could someone help me, and say what 
> I have to do?
> Kevin
>
> -- 
> handy: 01778337034 Skype: foerbye1996 
> MSN: [EMAIL PROTECTED]  ICQ: 424263367 
> http://www.kevinweisi.de 
> [EMAIL PROTECTED]
> Mailinglist: 
> [EMAIL PROTECTED]
>
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Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Ronald Hopkins II
I think the bosses are good, make what your doing first, and then have an
upgrade at a later time.


> [Original Message]
> From: Dark <[EMAIL PROTECTED]>
> To: Gamers Discussion list 
> Date: 11/27/2007 6:55:23 PM
> Subject: Re: [Audyssey] More about Monte bosses.
>
> Hmmm, what does ornariness mean? not a word I've come across before.
though 
> if I take your meaning as to be an unfair twist in gameplay, personally,
I 
> like the idea to make later levels that much more challenging.
>
> also, sinse I've always tried to preserve my swords for situations where
I 
> really need them, jumping over enemies doesn't seem too unreasonable to
me.
>
> Beware the Grue!
>
> dark.
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, November 27, 2007 9:50 PM
> Subject: Re: [Audyssey] More about Monte bosses.
>
>
> >I think we're in trouble!  This sounds like something you would do, just 
> >out
> > of orneriness.  I think you would want to listen to other gamers
playing 
> > the
> > game, laughing as you listen.  On the surface, it sounds like a good
idea,
> > but I don't think I would want to face invincible monsters.  Does it
take
> > some of the fairness out of the game?
> > - Original Message - 
> > From: "Thomas Ward" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Tuesday, November 27, 2007 3:14 PM
> > Subject: [Audyssey] More about Monte bosses.
> >
> >
> >> Hi everyone,
> >> A couple of days ago a couple of you were asking about my views on
> >> bosses in Montezuma's Return. I did some digging on exactly how the
> >> higher levels were handled and found out something interesting about
the
> >> classic Montezuma's Revenge, and the good news is this should be easy
> >> enough to add to the game. In the classic game after level 7 monsters
> >> became completely invincible to swords, and you couldn't find any more
> >> swords on those levels. It was basically run like heck, get what you
> >> can, and try and make it off the level as fast as you can.
> >> Since this is so strait forward and a piece of cake and easy as pie
this
> >> is the bosses answer I think we all were seaking. It is not a
> >> triditional boss, but it is true to the original game, difficult, and
> >> you beat the bosses not by killing them, but staying alive.
> >> I can add a super boss skull, Montezuma, which is invincible and super
> >> deadly. What do y'all think?
> >>
> >>
> >>
> >> ---
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Re: [Audyssey] Sarah game patch 4 is finished and ready fordownload!

2007-11-26 Thread Ronald Hopkins II
Hello again.  Was wondering about monty.  When I try to run the program, it
says something about sending an error report.


> [Original Message]
> From: Thomas Ward <[EMAIL PROTECTED]>
> To: Gamers Discussion list 
> Date: 11/26/2007 9:55:36 PM
> Subject: Re: [Audyssey] Sarah game patch 4 is finished and ready
fordownload!
>
> Hi Phil,
> You have impeccable timing. I just recently purchased Sarah for 
> Christmas as one of my Christmas presents, and now you released the 
> patch. Yippy.
>
>
>
>
> Phil Vlasak wrote:
>
> ---
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Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Ronald Hopkins II
Hello.  Was wondering.  I installed monty and the dot net frame work, but
when I try to run the game, all I get is send error report dialog box.  Did
I do something worng?


> [Original Message]
> From: Thomas Ward <[EMAIL PROTECTED]>
> To: Gamers Discussion list 
> Date: 11/26/2007 1:53:21 PM
> Subject: Re: [Audyssey] Montezuma's Revenge News
>
> Hi,
> No kidding. One of the reasons I want to get Monte released is because 
> it is truly the easier game to finish first. Once it is out of the way 
> working on Raceway can be my primary focus.
>
>
> william lomas wrote:
> > to be fair as well we have other games which we are waiting for such  
> > as raceway as well, that's a longer wait than monty ahs been so thomas  
> > no doubt wants to continue work on this without monty on his plate
> >   
>
>
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Re: [Audyssey] Football

2007-10-11 Thread Ronald Hopkins II
How do you know what good defensive plays to play when the other team has
the ball?  Just curious.  Thanks for the encouragement.


> [Original Message]
> From: jason <[EMAIL PROTECTED]>
> To: Gamers Discussion list 
> Date: 10/11/2007 5:25:48 PM
> Subject: Re: [Audyssey] Football
>
> Hello Ron good luck on the bears as well. I am 9 and 1 with the Eagles
and I 
> had a perfect last season.  However I lost to the patriots by 10 points 
> during the sixth week but that is bound to happen.
> So good luck.
> your friend,
> Jason
> - Original Message - 
> From: "Jim Kitchen" <[EMAIL PROTECTED]>
> To: "[EMAIL PROTECTED]" 
> Sent: Thursday, October 11, 2007 7:02 AM
> Subject: Re: [Audyssey] Football
>
>
> > Hi Ron,
> >
> > I just played the week 15 game, the Ravens verses the Browns.  My
Browns 
> > fumbled on their first offensive play and on their next possession and
on 
> > their next.  So the first three times that they had the ball they
fumbled 
> > it.  But the defense did excellent and kept them from scoring too much
and 
> > gave the offence a chance to get back into the game which they did and
the 
> > Browns ended up winning the game 31 to 10.  My Browns are now 15 and 0. 
> > One more win and it will be my first ever perfect season.
> >
> > I do hope that your Bears can turn it around and that your season gets 
> > better.
> >
> > BFN
> >
> > Jim
> >
> > I just love those Bear cheerleaders.
> >
> > [EMAIL PROTECTED]
> > http://www.kitchensinc.net
> > (440) 286-6920
> > Chardon Ohio USA
> > ---
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Re: [Audyssey] Thomas and Jim week 7 stats

2007-10-04 Thread Ronald Hopkins II
Hello.  I have the football game, but when I start playing it it quits, not
sure why.  Some error or something I guess?


> [Original Message]
> From: Jim Kitchen <[EMAIL PROTECTED]>
> To: jason 
> Date: 10/4/2007 6:40:42 AM
> Subject: Re: [Audyssey] Thomas and Jim week 7 stats
>
> Hi Jason,
>
> Wow! you really clobbered the Rams.  Nice job.
>
> My Browns are now 14 and 0.  They beat the Panthers 30 - 7.  I don't
usually, but I went for it on fourth down 3 times and made it each time.
One for a touch down.  I did have 4 turn overs though.  My defense was very
good though.  Well except for the one time that the blitz didn't work and
the Panthers scored a touch down.  My defense even scored a safety.
>
> BFN
>
>  Jim
>
> Practice safe eating: use condiments.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] Online RPG ideas Re: pvp

2007-09-28 Thread Ronald Hopkins II
Hello.  Sounds like a great game idea?  Will be different classes mages,
warriors, shaman?  Also it would be cool to have different sounds for the
spells, like thunder sounds for say lightning bolts.  Just a thought.  


> [Original Message]
> From: Che <[EMAIL PROTECTED]>
> To: Gamers Discussion list 
> Date: 9/28/2007 12:22:02 AM
> Subject: Re: [Audyssey] Online RPG ideas Re: pvp
>
>   You will be able to play single player in the fact that you can log
into 
> the world at any time and hunt monsters, shop for equipment, go on quests 
> etc.  But as far as playing on your own computer by yourself without
logging 
> into the world, that will be impossible, as the world itself will exist
only 
> on my server, much like a mud.
>  Later,
>   Che
>
> - Original Message - 
> From: "jason" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, September 27, 2007 9:41 PM
> Subject: Re: [Audyssey] Online RPG ideas Re: pvp
>
>
> > Hay Che are you still going to put an single player option in the game?
I
> > know you would want us to try out that rpg idea, however there is going
to
> > be times which the player would want to play a single player in order to
> > better himself at the game.  If someone was new to the game and had to 
> > play
> > the rpg right away a pro can easily beat a newby.  How is a new player
> > supposed to learn how to play the game when he or she gets beaten all
the
> > time either by experienced players or pros?
> > It's just a thought that single player mode option wouldn't be a bad
idea.
> > I played single player mode until I am good at it.  It help me get use
to
> > the controls of the game and menus.  I am also able to understand the
game
> > allot more before playing it online.
> > your friend,
> > Jason
> > - Original Message - 
> > From: "Che" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Monday, September 24, 2007 10:51 AM
> > Subject: [Audyssey] Online RPG ideas Re: pvp
> >
> >
> >> Hi Dark,
> >>  This will be dealt with in a way that allows those that want to fight 
> >> one
> >> on one to do so, while giving the rest immunity.  There are many ways
to
> >> do
> >> this, but the one I am leaning on right now is a fight pit, where
players
> >> can enter and fight each other, with all other areas beeing non pk.
> >>  What I would really like is the ability for players to organize their 
> >> own
> >> tournaments, with entry fees paid and divvied out amongst the winners.
> >> This
> >> could get a bit sticky however, due to different character levels 
> >> fighting
> >> each other and the like.
> >>  The outline is being tweaked and enhanced as I work on other stuff,
and
> >> this is one area that needs some more sculpting before coding gets
> >> underway.
> >>  Later,
> >>  Che
> >>
> >>
> >>
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Re: [Audyssey] Kitchensinc games was Message to the list.

2007-09-27 Thread Ronald Hopkins II
Hello.  I think those sounds are good.  just like the game bop it, you
really can't put comments in because of the quickness of the reaction time.
Hope that live action game is really cool.


> [Original Message]
> From: Jim Kitchen <[EMAIL PROTECTED]>
> To: jason 
> Date: 9/27/2007 5:09:39 AM
> Subject: Re: [Audyssey] Kitchensinc games was  Message to the list.
>
> Hi Jason,
>
> In spanker you are always the spanker right?  So right now men and women
are spanking women.  When I add men, women and men can also then spank men
right?
>
> I do have allot of spanking sounds that I recorded.  I think that I have
used the best that I have, but will listen to them all again.
>
> Don't know how much I can add comments in to the game as it is also all
about reaction time after the woman says "Hi" but I will see what I can add
when I finish the new live action game that I am now working on and go back
to work on Spanker.
>
> BFN
>
>  Jim
>
> Check my ad swink49 on alt.com
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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[Audyssey] Was wondering what the drug game is?

2007-06-06 Thread Ronald Hopkins II



[EMAIL PROTECTED]
EarthLink Revolves Around You.
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Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello

2007-06-05 Thread Ronald Hopkins II
Hello.  I think an on line version of trival persaut would be fun to play
against people for lots of points.


> [Original Message]
> From: Nicol Oosthuizen <[EMAIL PROTECTED]>
> To: Gamers Discussion list 
> Date: 6/5/2007 11:46:38 AM
> Subject: Re: [Audyssey] audio trivial pursuit - Re:  Board games was Hello
>
>
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> 
> Hi jim
> I think your trivia game is excellent. I don't think there is a need for
> another trivia game.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Jim Kitchen
> Sent: 05 June 2007 12:41 PM
> To: Thomas Ward
> Subject: Re: [Audyssey] audio trivial pursuit - Re: Board games was
> Hello
>
> Hi Thomas,
>
> I don't know, I think a trivial pursuit game or a Jeopardy type game is
> going to be more work than you realize.  I mean first you are going to
> need a data base of questions and answers and then the string matching
> is not really going to be all that easy.  I know that it has been done
> of course, but even when playing PC Jeopardy with sighted help it will
> give you an incorrect even though you essentially had the correct
> answer.  Maybe just misspelled or not complete or even too much, not
> phrased the way the game was looking for  etc etc.
>
>  Jim
>
> Does fuzzy logic tickle?
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] Urgent! pyracy issue for Shades of doom

2007-06-05 Thread Ronald Hopkins II
Hello.  I think that piracy can ruin business.  Although I think that there
should be an agreement with the gaming company and customers if there keys
are unfortunately lost from comp crashes, they should be able to get them
back.


> [Original Message]
> From: Dark <[EMAIL PROTECTED]>
> To: 
> Date: 6/5/2007 5:50:26 AM
> Subject: [Audyssey] Urgent! pyracy issue for Shades of doom
>
> Hi. 
>
> Recently on the audio games.net forums, a couple of members have been
discussing cracks and such. However with this latest topic I think things
are going slightly far. In light of the recent discussion about pyracy, I'm
reporting it here, - because I'm not precisely sure whome to contact
relating to shades of doom. 
>
> Please see: 
>
> http://forum.audiogames.net/viewtopic.php?pid=12160#p12160 
>
> I'm sorry for having to go through these sorts of things, but given the
talk about pyracy, I thought it was probably better than leaving the issue.
Also, as I said, this isn't this person's first discussion of pyracy (as
che martin unfortunately noticed). 
>
> Sorry again. 
>
> all the best, 
>
> Dark.
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[Audyssey] Muds

2007-03-28 Thread Ronald Hopkins II
Hello, was wondering if someone had the host name and port for eternal 
darkness, I looked on the mud connect, and it wasn't there, wondering if anyone 
stills plays it?  
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Re: [Audyssey] Replacement Keys and such

2007-03-12 Thread Ronald Hopkins II
I've also had great service from draconis entertainment.  They seem to be 
doing pretty good.  Keep up the work Josh.  Ron Hopkins
- Original Message - 
From: "Richard Sherman" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, March 11, 2007 6:36 PM
Subject: Re: [Audyssey] Replacement Keys and such


> Hi,
> I just wanted to put my two cents worth in here.
>
> I had purchased Aliens in the Outback when ESP had it. Then after it
> switched hands to Draconis I requested a new key. I had it in a fairly 
> short
> time and was up and running. This past Christmas I purchased pinball 
> extreme
> and party pack 1 and received very prompt service on getting my order
> processed and the registration keys.
>
> It sounds like this person did not receive lightning quick service and
> therefore lumped all of Draconis services in as one bad apple. I hope they
> hear others who had great service and can open their mind as well as their
> eyes and see that perception in this case is not total reality.
>
> Rich
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Re: [Audyssey] dragon warrior question

2007-03-12 Thread Ronald Hopkins II
I thought that dragon warior was made by robin and tommy?
- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, March 11, 2007 8:02 PM
Subject: Re: [Audyssey] dragon warrior question


>I thought so too, but I think we're talking about the RPG.
>
>
>
> -
>
> For an amazing video gaming site containing original soundtracks, game 
> art,
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "Everett Elam" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, January 19, 2007 3:58 PM
> Subject: Re: [Audyssey] dragon warrior question
>
>
>>I believe that was the wanabee original game that plagerized superliam.
>>
>> - Original Message - 
>> From: "Lisa Leonardi" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Sunday, March 11, 2007 11:00 AM
>> Subject: [Audyssey] dragon warrior question
>>
>>
>>> Hi, all.
>>> I was on the fantastic games and where to find them site and noticed a
>>> game called dragon warrrior that sounded interesting.
>>> So, I clicked the link to go to the site and it asked me to accept an
>>> active X control. When I click ok, it crashes my internet explorer. I've
>>> tried it several times with the same results. Does anyone have a direct
>>> link to the game?
>>>
>>> Lisa
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>>
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>
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Re: [Audyssey] hell mud.

2006-12-22 Thread Ronald Hopkins II
Hello.  This is Ron.  Was wondering why I can't create a character on Hell, 
it says that the create character option is disabled.
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 22, 2006 12:43 AM
Subject: Re: [Audyssey] hell mud.


>   Sex, drugs, violence and big corporations?  woohoo!  lol!  Why not just
> move to LA? or NYC for that matter!  lol!  Then you'll have the full
> immersive experience!  
>
>   Actually I love LA and it's far from hell!  Sun bathing and hitting the
> beach after opening Christmas presents!  Who can beat
> it?!  woohoo!  totally awesome!  lol!
>
> Thanks for the note!...
>
> Smiles,
>
> Cara
>
> At 02:10 PM 12/21/2006 +, you wrote:
>
>>hi every one although it is to do with the post on muds i thought i would
>>talk about this mud in a seprate subject line. this mud i am going to
>>introduce to you all is called hell. me jamie and orin are all players on
>>this mud and a couple of other blind players that we know also play their.
>>it is a grate mud because it is based on real life here is why i like it.
>>
>>1. it is based compleetly on real life.
>>
>>2. their are drugs sex and prison on the mud.
>>
>>also you can join corporations and make your own one.
>>
>>i urge you all to give it a try
>>
>>info hell.game-host.org and i thing the  port is 
>>
>>when you connec to the mud with your char for the first time you have to
>>run round this plase picking diffrent things up that get you your starting
>>skills.
>>
>>here are my detaols if you want to know more also i am sure jamie and orin
>>who are also members of this list would not mind pointing you in the write
>>direction two.
>>
>>email. [EMAIL PROTECTED]
>>msn [EMAIL PROTECTED]
>>skype heeman2730
>>
>>thanks for reading ian mcnamara
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>>
>>
>>
>>--
>>No virus found in this incoming message.
>>Checked by AVG Free Edition.
>>Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date: 
>>12/19/2006
>
> ---
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.26/597 - Release Date: 
> 12/21/2006
>
>
>
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Re: [Audyssey] discworld mud

2006-12-21 Thread Ronald Hopkins II
I feel that same about ardwolf.  I like the game, but find it very hard to 
nevigate around it, and the pages seem to be difficult.
- Original Message - 
From: "Scott Shade" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, December 21, 2006 1:25 AM
Subject: Re: [Audyssey] discworld mud


> They have a faq section to their website, and they have player pages that
> are out there for the various guilds, but, The mud itself is so big and
> things seem to be well a bit vague as far as how you can actually go about
> advancing yourself.  If you didn't know about the player pages, you might
> end up being discouraged with the mud even though, its a rather bizarre
> world.
>
>
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[Audyssey] Hello

2006-12-04 Thread Ronald Hopkins II
Hello there.  Hope this helps.  Anyone want to play funny bowling later on 
today?  
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[Audyssey] Funny bowling. I just got the demo registered tonight. Really like it.

2006-12-03 Thread Ronald Hopkins II

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[Audyssey] Hello. Just wondering is there a hot key to download dragonslayer games, when I try and download it, it won't do anything. I need help with that.

2006-11-30 Thread Ronald Hopkins II



[EMAIL PROTECTED]
EarthLink Revolves Around You.
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[Audyssey] Hello. Was wondering why when I try and register super sport, it always says url not opened?

2006-11-28 Thread Ronald Hopkins II



[EMAIL PROTECTED]
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Re: [Audyssey] bringing back the good old memories of tv games

2006-11-07 Thread Ronald Hopkins II
This may be off topic.  But there is a channel called the game show net 
work, theres also a website called gsn.com has anyone ever tried to play 
games on that site, if so, how accissible is it?
- Original Message - 
From: "Nicol" <[EMAIL PROTECTED]>
To: "blind gaming" 
Sent: Tuesday, November 07, 2006 1:48 PM
Subject: [Audyssey] bringing back the good old memories of tv games


> for  those of you who played TV games   I want to share with you my
> memories. There was a   little game calledmilk  and nuts. But none of 
> my
> sighted friends seem to figure it out. Its very tricky. Balloon fight is
> such a nice game I really hope to see in the future  of the accessible
> gaming industry. I seem to get the hang of it although I didn't had a
> clue what's going on  because I heard  some sounds in the game where I 
> went
> over to the next level but I don't really know how the game works.   I can
> remember 2 karate  games.  And, who, of, you, can, remember, bomber, 
> man!!!
> wow! That was a cool game. you walk up and down and also sideways and
> activate bombs to   kill your  enemies but if you plant a  bomb and you
> don't move away from it in another direction you got killed by it. Who
> can remember circus Charlie?  Its my favorite game.  I already  explained 
> to
> lighttechinteractive  how the game work. They said they will  have a  look
> at my idea in the near future. What is that game called   with
> the clouds and the snails?  Who can  remember popai? road fighter was
> such a nice car game.  It wasn't actually a racing game.  You traveled 
> with
> your car on the road.  you have to get  to the petrol pumps  in time, they
> are planted alongside the road and you have to turn off to get to them, 
> you
> have to drive past huge trucks, other cars and also super man flying by.
> I have so many memories of the tv games I played with my sighted friends.
> There's so many of them.I really  hope we would be able toplay 
> some
> of them in the future of the accessible gaming industry.
> There's a few others I would like to share with you but I remember them 
> very
> vaguely.  I can only   remember their music.  I would be able to play the
> tune on my organ but otherwise I can't tell you how the games works.  I 
> can
> always  get technical and give you the beginning notes of the tunes but
> that's beyond the scope of this list.
>
>
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[Audyssey] Hello, sorry about the subject line, am using a program called earthlink total access male. Just wondering what is stone back hill?

2006-11-01 Thread Ronald Hopkins II



[EMAIL PROTECTED]
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[Audyssey] Hello. Was wondering what exactly tomb rater is?

2006-10-01 Thread Ronald Hopkins II



Ronald Hopkins II
[EMAIL PROTECTED]
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Re: [Audyssey] Thoughts about chess

2006-10-01 Thread Ronald Hopkins II
I'd like to see a multiplayer game of backgammin for the blind, I have a
board, but don't know how to play it.


> [Original Message]
> From: Phil Vlasak <[EMAIL PROTECTED]>
> To: Gamers Discussion list 
> Date: 10/1/2006 8:19:06 PM
> Subject: [Audyssey] Thoughts about chess
>
> Hi Charles,
> If there was ever a game that is old and dusty, it is chess!
> We could make it modern by changing the way the pieces move!
> Have you ever seen a horse that moves straight and then turns 90 degrees?
>  How about having him jump two spaces, then jump two more and for the
hell 
> of it jump another two in a straight line!
> And  how about the castles they should not be able to move at all, except
if 
> they fall over and crush what is next to them thus killing themselves.
> And who ever saw a king that was so old and feeble he could only move one 
> square?
> How about if the king could jump eight squares in any direction!
> Wow that will knock the dust off this old game!
> smiles,
> Phil
>
>
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, October 01, 2006 6:21 PM
> Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge.
>
>
> > You're missing the point entirely, though.  Here are some of your 
> > thoughts,
> > with a response that will, hopefully, explain why it should be left as
it
> > originally was.  These are my thoughts on yours:
> >
> > This is the 21st century and everyone wants something that was popular
in
> > the 70-80's to be kept the same.
> >
> > How about moving up and upgrading to the current and future? If people 
> > want
> > games that are from the 70-80's, why not just buy a game from that era
and
> > play it?
> > My response is that we, as blind people, who have not been able to play 
> > the
> > original games, will now have a chance to do so.  Because we have never
> > played the game, it is, obviously, new to us.  I emphasize new to us,
> > because that is the key.
> >
> > How ridiculous is it to want a game that is old and dusty? Why not have
a
> > game that has a lot of replay value and one that can offer so much more 
> > fun
> > and challenges and current with today's programming capabilities? why
not
> > make a game that is attractive to all old and young a like?
> > My response:  What makes you think that Montezuma's Revenge has no
replay
> > value?  The game's age??  Have you played it all the way through?  No,
> > because it does not exist in a format that blind people can access. 
Here
> > again, just because a game is old does not mean that it does not have 
> > replay
> > value.  Chess is over 2,000 years old, and it is still played all over
the
> > world by tons of people.  The age of a game has no bearing on whether it
> > has, or does not have, replay value.  If a game is good, it will remain 
> > so.
> > Time does tell the quality of a game.  The good ones last forever.
> > 
>
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[Audyssey] Hello. Was wondering why if alchemygamestudios is not producing games, why is the site still up, everything about max is still there.

2006-09-30 Thread Ronald Hopkins II



Ronald Hopkins II
[EMAIL PROTECTED]
EarthLink Revolves Around You.
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Re: [Audyssey] Moderator's quick note regarding message size

2006-09-28 Thread Ronald Hopkins II
Hello, just wondering if this is going through, I have a new email program.


> [Original Message]
> From: Thomas Ward <[EMAIL PROTECTED]>
> To: Gamers Discussion list 
> Date: 9/28/2006 5:56:18 PM
> Subject: Re: [Audyssey] Moderator's quick note regarding message size
>
> Hi,
> I'd like to point out one more point that hadn't been braught up. If a 
> message is large do to a news letter, an audyssey mag, or something that 
> was just large to begin with that can not be trimmed or cut down to size 
> we make sure to pass those through the system.
>
>
> Raul A. Gallegos wrote:
> > Hi everyone. I'd just like to take the time to point out that in the 
> > last several days there have been several messages which have been 
> > rejected based on size. When writing or replying to a message it's 
> > important to rememder that if the message is too big it will not go 
> > through. Below are some key points to remember. Also, if you have any 
> > questions on this topic please write [EMAIL PROTECTED] instead 
> > of replying here.
> >
> > 1. If your message is a reply please trim the extra lines. Usually a 
> > good practice for this is to only quote the person who you are replying 
> > to. Example, if there is a topic about checkers and there 5 messages
and 
> > you reply to the newest, by simply replying you are adding your message 
> > and if you include the whole quoted thing you are including the first 5 
> > messages. However if your reply only is in reference to the last person 
> > who wrote then it makes sence to erase everything after that person's 
> > message.
> >
> > 2. No one wants to tell anyone how to write emails or in what format, 
> > however one thing to take into account is if your email client is 
> > sending out html messages what usually happens is the message is 
> > actually sent in two parts. part 1 is the html message and part 2 is
the 
> > text attachment. Our mailing list software strips out the html message 
> > and sends the text version to the list. However the size check is done 
> > before the html message is stripped off. What this means is if your 
> > message is say, 5 or 6 k in size normally, the added html code will
make 
> > it much bigger. Our mailing list software won't know the difference and 
> > your message might be rejected. So, short fix is to simply not use html 
> > messages and instead send text only.
> >
> > We realize of course that either people don't want to just use text 
> > messages or they don't know how to change it or they cannot change it 
> > from their client. In cases like this we try to allow messages through 
> > if we can determine the reason for the extra size. If the message is 
> > obviously large due to lack of trimming old quoted messages then it's  
> > rejected. But if the message would have most likely passed through 
> > except for the html junk in it, then we'll let it go through.
> >
> > All the best.
> >
> >   
>
>
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