I think the bosses are good, make what your doing first, and then have an
upgrade at a later time.


> [Original Message]
> From: Dark <[EMAIL PROTECTED]>
> To: Gamers Discussion list <[email protected]>
> Date: 11/27/2007 6:55:23 PM
> Subject: Re: [Audyssey] More about Monte bosses.
>
> Hmmm, what does ornariness mean? not a word I've come across before.
though 
> if I take your meaning as to be an unfair twist in gameplay, personally,
I 
> like the idea to make later levels that much more challenging.
>
> also, sinse I've always tried to preserve my swords for situations where
I 
> really need them, jumping over enemies doesn't seem too unreasonable to
me.
>
> Beware the Grue!
>
> dark.
> ----- Original Message ----- 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, November 27, 2007 9:50 PM
> Subject: Re: [Audyssey] More about Monte bosses.
>
>
> >I think we're in trouble!  This sounds like something you would do, just 
> >out
> > of orneriness.  I think you would want to listen to other gamers
playing 
> > the
> > game, laughing as you listen.  On the surface, it sounds like a good
idea,
> > but I don't think I would want to face invincible monsters.  Does it
take
> > some of the fairness out of the game?
> > ----- Original Message ----- 
> > From: "Thomas Ward" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Tuesday, November 27, 2007 3:14 PM
> > Subject: [Audyssey] More about Monte bosses.
> >
> >
> >> Hi everyone,
> >> A couple of days ago a couple of you were asking about my views on
> >> bosses in Montezuma's Return. I did some digging on exactly how the
> >> higher levels were handled and found out something interesting about
the
> >> classic Montezuma's Revenge, and the good news is this should be easy
> >> enough to add to the game. In the classic game after level 7 monsters
> >> became completely invincible to swords, and you couldn't find any more
> >> swords on those levels. It was basically run like heck, get what you
> >> can, and try and make it off the level as fast as you can.
> >> Since this is so strait forward and a piece of cake and easy as pie
this
> >> is the bosses answer I think we all were seaking. It is not a
> >> triditional boss, but it is true to the original game, difficult, and
> >> you beat the bosses not by killing them, but staying alive.
> >> I can add a super boss skull, Montezuma, which is invincible and super
> >> deadly. What do y'all think?
> >>
> >>
> >>
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