Re: [Audyssey] Buy great gaming PCs?

2008-02-08 Thread Valiant (on laptop)
Hi.
Yeah pricy   has it pegged, I bought an alienware laptop, 2.2ghz core2duo 
processor and 2gb ram, had them put windows xp on it. over 2000 dollars. 
It's fast and stuff but I don't like the keyboard and it certainly isn't 
optimal for gaming, missing the right control key, the delete key is where 
the right control should be, the top right hand is num lock, and they got 
the ctrl and fn keys backwards, fn is on the very bottom left, and ctrl is 
just to the right of that, I think ctrl should be on the outside. Course, a 
desktop wouldn't matter right? Here's a fact though, audiogaming doesn't 
take as much computer as videogaming does I believe. I'm running audio games 
fine and dandy, and I like it better too, on a soney Vaio here, it's a 
1.66ghz core2duo, it has 2gb of ram, and it's running vista business. It 
sells for about 1800 dollars. As for a computer that'll run audio games 
good. My guess is almost anything you can buy today. Dual core processor 
based pcs are selling dust cheep they say because the cpu manufacturers want 
everyone to switch to their quad cores. anything you find on the shelf that 
runs fast and is in your price range and stuff will do I reckon. Maybe one 
thing to look out for is that it has a good offboard sound card, one that's 
actually a dedicated expansion card rather than one built into the 
motherboard. Creative makes excellent sound cards and I'm told turtle beach 
does too. I'm satisfied with Realtech too but I believe they're lesser in 
quality than creatives. To know whether you're using an offboard or onboard 
sound card, check out the back of the pc, is the soundcard jacks at the 
bottom of the tower placed in one of those long horizontal rectangular 
indentions? or are there like 3 or 6 jacks on the large rectangular part 
back there where all the other ports are, UUSB, PS2 for mouse and keyboard, 
etc. Unfortunately, I have found the best way to get a new computer is to 
just get one you fall in love with and that has good specks and try it, if 
it doesn't satisfy, take it back within the return period.
- Original Message - 
From: Casey [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, February 07, 2008 1:16 PM
Subject: [Audyssey] Buy great gaming PCs?


 Hey I'm just wondering if anyone has some good web sites to by fantastic 
 gaming pcs. Good sound cards, speakers etc. I hear that Alienware is 
 great, but extremely pricy!
 Any thoughts?


 Casey

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Re: [Audyssey] Game Cheating Software Question....

2008-02-08 Thread Valiant (on laptop)
Hmm that would be useful when I actually needed to format my comp, install 
monti and cheat. Rofl.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 12:04 PM
Subject: Re: [Audyssey] Game Cheating Software Question


 Hi Ryan,
 Well, protecting your games from cheating is almost as hard is
 protecting from piracy. I've been doing some experimentation along the
 same lines with Montezuma's Return and the problem is that the cheating
 software I have encountered actually rewrites the values stored at a
 given memory address in real time. The only way to crack down on this
 some is try and build in a feature that constantly compares the values
 in memory with a specified minimum and maximum value range for a
 specific level.
 For example, let us assume there is a maximum of 20 choppers on such and
 such a level. Each is worth 100 points. So you know the maximum score a
 player can get for that level is 2000 points. You will need to
 constantly check that the player's score is equal to or less than the
 2000 points for that level. If the game sees that there is 3 points
 and there has only been 10 choppers shot down you know someone is
 hankying with the values, and you can take counter measures.
 Hmm... wonder what is a good counter measure for a cheater. Have a
 notice that you were caught cheating, and now your computer hard drive
 is being  reformatted. Sorry, about any lost data, but life is tough
 sometimes. See you again when you get your software reinstalled.
 Muhahahahahaha!


 Ryan Smith wrote:
 Hi,
 Not that I am into game cheating much, or at all really, I was wondering 
 if
 someone could write a list of popular game cheating software that the
 ag-community uses? It will be for SDM as a way to prevent users in 
 Unlimited
 Mode from posting scores, although I am aware of tricks, I will do my 
 best
 to ensure no cheating software will be used when posting at all, but more 
 so
 in Unlimited Mode.

 Thank You.

 -Ryan Smith of Rsg
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Re: [Audyssey] sounds totally unnecessary

2008-02-06 Thread Valiant (on laptop)
Hi.
How about when someone uses their key they have to register that computer 
with you if the hardware id is different than previous authorizations. This 
says that I can register on this laptop. I have to register on the website 
too, now you can look and see that my user name has one comp registered. 
next, I authorize it on my desktop. I must be on the internet again, after I 
supply my user name and my password, I'm connected to the website again and 
since the registration notices my hardware id is different than what it is 
up on the website, I'm registered again. This way, maybe if you can grab the 
right information you can do something about piracy because in order to work 
it you'd have to have a load of registrations for one user names, could 
limit it to like 4 or 5 per person too, and if they run out then they've got 
to come asking you to redo their counts.
It won't work if they're not on the internet. Everyone has internet now 
adays, if not, they've got to call you so you can register for them and give 
them this really wicked long string they've got to type in some obscure 
field and register it that way, never happen since they're sure to have 
internet somewhere? They downloaded the game somehow right? the problem is 
you can crack jaws which is similar to that, so guess that won't help a 
whole lot, but maybe it won't be a easy.
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, February 05, 2008 1:57 PM
Subject: Re: [Audyssey] sounds totally unnecessary


I know a lot of people have really had problems with hardware Ids.  I'm
 looking at the possibility of goign with a user name based key which yes. 
 I
 know opens up the possibility for sharing keys, but I think it'll make the
 end user happy and cut down on the amount of hey liam can you generate a 
 new
 unlock code emails.

 - Original Message - 
 From: Demetry [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 05, 2008 12:28 PM
 Subject: Re: [Audyssey] sounds totally unnecessary


 Hi,

 I know this problem. On last December I
 bought a new hard drive disc an before two days ago this disc was
 crashed unfortunately. Since yesterday I have a new (second) disc. I
 really dislike the hardware IDs of the games too. Because now, I need to
 recontact the L-Works and other companies where I can get a new product
 key for the game...
 But, I understanding the game developer, because they want to be sure
 who use the registered game. Software Piracy is not a cavalier offence...
 BTW: I would like to know, how will create such as an hardware ID?

 Demetry


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[Audyssey] I just love sound puzzle! Anyone else?

2008-02-05 Thread Valiant (on laptop)
Sound puzzle rocks something serious. Those sounds you hear when you move your 
arrow keys around and you try to put all the sounds in the right places, they 
sound s cool. It's oddly relaxing to give that game a go, like during lunch 
at school, pull out the laptop and have a game of sound puzzle. I've beaten it 
like 5 times by now, I think my highest score was 18000 something. *pats self 
on the back proudly*
Aaron T. Spears (valiant) 
EMail: [EMAIL PROTECTED] and others 
MSNMessenger: [EMAIL PROTECTED] 
AIM: computeruser89 and skype: aarontech.valiant 
Beta Testing System Information: 
soney Vaio VGN250n . Intel core 2 duo 1.66ghz . 2,048 mb ddr2 SDRAM (667 mhz) . 
Intel graphics . Realtech audio 
Toshiba 160gb 5,400 rpm hdd (Microsoft Windows Vista business)
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Re: [Audyssey] Atari games

2008-02-04 Thread Valiant (on laptop)
Hi.
I've never been able to do that exactly but this can happen in gtc only the 
other way around. You blow them up, but they just lobbed a standard shell 
and they blow up, then it hits you right on and you're history too.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 01, 2008 4:18 PM
Subject: Re: [Audyssey] Atari games


 Hi,
 Well, I had quite a huge number of Atari 2600 and 7800 Atari games and I
 had quite a few favorites myself. My all time favorite was probably
 Galaxian although I really liked Asteroids, Space Invaders, Centipede,
 Zaxxon, and Time Pilot as well.
 I can't tell you how many times I played a game like Space Invaders just
 to hear the player die though. I liked the sort of fart sound it made
 when the invader's bomb hit your ship. Call it a sick sense of humor,
 but some of those games were funny like that.
 I use to play a game called Berserk, because every time you ran into a
 wall it shocked or electrocuted the player. It was sort of funny
 watching the little robot get zapped every time it hit a wall, and so I
 kept on doing it again and again.
 In the game UFO if your UFO got shot down you could use the Atari game
 controller to sometimes position the UFO over the tank that shot you and
 when it landed on the enemy tank there would be a big explosion. Yeah,
 you died, but you took out the little creep that killed you in the
 process. Lol!
 Another funny thing about those games is the little bug, glitch, etc
 where an enemy shot you. As you were dying you might be able to squeeze
 off one more shot blowing up or vaperising the enemy who killed you.
 Sometimes you were shooting as you got shot, you would die, and then the
 enemy would go boom as he got hit. How is that for justice?

 Raul A. Gallegos wrote:
 My favorite Atari games were PacMan, Pitfall, Battle Zone which was like
 GTC is now, Space Invaders, Asteroids, Pole Position, Frogger, Donkey
 Kong, Donkey Kong Jr, and Indiana Jones.




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Re: [Audyssey] OTessey list

2008-02-04 Thread Valiant (on laptop)
Hi.
I can't subscribe, I can't get the captia to play, and once a long time ago 
I did managed to get google to say the captia but couldn't understand it. It 
won't let me log in. oh gosh I'm amazingly frustrated now.
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 19, 2008 1:05 PM
Subject: [Audyssey] OTessey list


   Hey All, I'm hoping this note is alright with the mods, in light of
 the recent OT threads...  This will be my last one on this particular
 topic...

 I've created a new list upon ARi's suggestion and Dark's naming idea.
 the new list is called OTessey and is located at:

 http://groups.google.com/group/otessey

   Please do feel free to join if you'd like.  It's an open forum and
 will be *very* lightly moderated...

 Have an awesome day!...

 Smiles,

 Cara  :)


 ---
 View my Online Portfolio at:
 http://www.onemodelplace.com/CaraQuinn


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[Audyssey] stfc question

2008-02-01 Thread Valiant (on laptop)
Hi.
A friend wants to know if it's possible to change the stats on ships in STFC. 
Wants to add more shields and torpedoes and stuff. 
Cheers:
Aaron T. Spears (valiant) 
EMail: [EMAIL PROTECTED] and others 
MSNMessenger: [EMAIL PROTECTED] 
AIM: computeruser89 and skype: aarontech.valiant 
Beta Testing System Information: 
soney Vaio VGN250n . Intel core 2 duo 1.66ghz . 2,048 mb ddr2 SDRAM (667 mhz) . 
Intel graphics . Realtech audio 
Toshiba 160gb 5,400 rpm hdd (Microsoft Windows Vista business)
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Re: [Audyssey] hand held fishing games

2008-02-01 Thread Valiant (on laptop)
Hi.
I used to play with one which worked pretty neat, it even had enough sounds, 
it'd say something like 'get it!' when a fish was ready to get a hook 
jerked, and oh no! when you lost him, etc. I tried to buy one like that but 
I kept getting stuff that was too visual.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: audyssey gamers group Gamers@audyssey.org
Sent: Wednesday, January 30, 2008 11:40 PM
Subject: [Audyssey] hand held fishing games


 Has anyone had success with any of the handheld games of fishing that are 
 sort of like a vibrating fishing rod?  I have one called Lunker Deep Sea 
 that I haven't been able to use as of yet.  I was able to catch fish with 
 one several years back that was called lunker bass, but this one must be 
 more visual than that one was, and it doesn't have as good of a feel to it 
 when a fish nibbles.

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!

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Re: [Audyssey] top speed tracks

2008-01-30 Thread Valiant (on laptop)
Hi.
Yeah, they got themselves a forum entry on audiogames.net about new tOP 
sPEED version, quite a few opinions on there.
Wonder what they're playing at, they used to have instructions on making 
tracks, not any more I guess, heh.
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 12:23 PM
Subject: Re: [Audyssey] top speed tracks


 you know it's really to bad. The instructions on how to make cars and 
 tracks
 are not on the site. The best thing you can do is look at one and use it 
 to
 help you make your own.

 Later,

 Cory

 PS, does anyone know if they're going to make a new version of ts?
 - 

 Original

 Message - 


 From:

 djc



 [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 4:22 PM
 Subject: Re: [Audyssey] top speed tracks


 On my ftp I have 2 track makers. One is a random track maker and the 
 other
 one is the standard track maker. To get to my ftp do the following:

 ftp site: djc.my-net-space.net
 username: PlayingInTheDark Note each word is capitalized.
 password: racing
 port: 21
 No passive mode.

 The track makers are in the odds and ends area.


 *** REPLY SEPARATOR  ***

 On 1/29/2008 at 3:25 PM Valiant \(on laptop\) wrote:

Hi.
It's possible to create your own race tracks for topspeed. Look around on
the topspeed's website and see if you can figure out how from there, if
 not,
I'll write it up but I'd like to not have to grins.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 11:08 PM
Subject: [Audyssey] top speed tracks


 Hi,

 Is it possible to create your own race tracks for the top speed game? 
 If

 so,
 how is this done or how do you do it?

 Josh



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 djc's Jukebox:
 http://paulmerrell.net:9212 (96K)
 http://paulmerrell.net:9660 (96K)
 http://ultrastreams.us:9660 (128K)
 Saturday Evenings 9 to midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] windows monopoly.

2008-01-30 Thread Valiant (on laptop)
Hi.
Jim Kitchen has one in the SAPI games.
hth.

- Original Message - 
From: Lisa hayes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 3:25 PM
Subject: [Audyssey] windows monopoly.


Hi all, is their a windows version of monopoly? and if so where can I 
 get it from? thanks.
 Lisa Hayes
 skype name, lisa12257
 join my chat list subscribe at [EMAIL PROTECTED]
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Valiant (on laptop)
oh deer, who would take their cat and throw it into the swimming pool to 
hear it screech? I swear by shades of doom and them violence games where you 
kill kill murder and all that, but it sticks to games, never got anywhere 
near my head like folks claim it could.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Thomas Ward Gamers@audyssey.org
Sent: Tuesday, January 22, 2008 6:26 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Thomas,

 That's cool that you wrote and played your own text card and board games. 
 As you said for programming practice and so that you could play the games. 
 That really was why I wrote them as well.  I mean because I wanted to play 
 them and at that time there were not any games like that that were 
 accessible.  It was like back in like 1990 that I first got on line and 
 got into the FidoNet Email lists such as Blink Talk and Blind Talk.  That 
 and searching the BBSs was how I found that there was a need to share the 
 games that I was producing for my own playability.  It sure was nice to be 
 able to share the games and find out that others appreciated them.

 You said
 What I was trying to point out was that for me I was extremely
 disappointed that back in 99 or so when I first joined this comunity
 most of the discussion centered around card games, board games, and

 Ok, it just sounded to me like you were saying that games like that were 
 useless and people shouldn't even waste time making them because no one 
 would even want to play them.

 Yeah, you got on line about the time that the first David Greenwood games 
 for windows were coming out.  We sure have come along way since the days 
 of the dos games where we didn't have a sound file playing engine like 
 DirectX.  I thought that it was very exciting when David openly here asked 
 for input and worked on creating the first accessible live action first 
 person shooter game.  It then gave me the idea that I could try to do the 
 same with the first accessible live action auto racing game.  I can still 
 play these live action games for hours like I used to play video games.

 Yeah, it may very well be an age difference thing as I am still an anti 
 war, anti violence, long hair, peace loving hippie.  Or it may be a 
 personality difference thing.  I just have never gotten into any of the D 
 and D or other role play type of games.  And of course I would never ever 
 take my pet cat and throw it into a swimming pool just to hear it scream.

 BFN

 Jim

 Fighting for peace is like screaming for quiet.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Valiant (on laptop)
I LLOve the braille note keynote gold, I opt to use the keynote gold 
synth rather than the eloquence when I screw with the fancy m powers these 
days.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 7:57 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


I don't know, I just hated the BNS voice. Maybe it's because the Echo was
 the first synthe I ever heard, so I've got a soft spot for it. But the 
 BNS'
 voice just irritated the heck out of me. Come to think of it so does the
 Keynote voice, wich is one reason I don't use the Braille Note. I
 particularly hated it when playing some of the games you could get for the
 BNS. I remember there was a Chess game and a Blackjack game, but I hated
 them because of the voice. Granted it was sort of cool at first but after 
 a
 while it just got on my nerves.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 27, 2008 5:44 PM
 Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Bryan,
 Are you kidding? I hated the Echo's voice. I would take Braille N Speak
 voice over Echo any day. Though, my opinion might be based on the fact I
 spent a lot of time after going blind using a Braille N Speak. It was
 like a part of me all through school and college.
 You see, when I first started losing my vision the teachers first put me
 on the braille writer. I expressed almost from the beginning I wanted to
 use a computer instead of this clunky, metal, old contraption. They of
 course told me I needed to use it to learn braille and become a braille
 user. Yada, yada, yada.
 Well, finally I managed to get my way and the school provided me with a
 new device called a braille and Speak from Blazie Engineering. I used
 the school's for a while, and got my local Lion's club to see how
 wonderful a device it was so they baught me one for school and hopefully
 college. After I got my own BNS it went everywhere with me. On the bus,
 to school, to the store, on vacations, you name it. It was almost like
 borg implanted to my person, and I didn't give it up until I managed to
 get a laptop with JFW and Eloquence on it around 1998 or so.

 Bryan wrote:
 The Echo was also my first synthe Then came JFD with a Braille 'N Speak
 providing speech. The BNS was probably even worse than the Echo in terms
 of
 speech quality.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 



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Re: [Audyssey] 2007 Accessible game of the year

2008-01-29 Thread Valiant (on laptop)
don't forget best mud! grins
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 24, 2008 6:55 AM
Subject: Re: [Audyssey] 2007 Accessible game of the year


 Hi tom.

 well I certainly like the idea of having game awards. Making award
 catagories though might be an interesting project, sinse there are so few
 games of each type. for example how many sports games have there been this
 year besides beach volleyball/funny bowling from Vip gameszone?

 also, comparing certain games in the same catagory seems slightly odd to 
 me.
 for instance in the previous competition boppit ultimate was up against 
 Rail
 racer, but the aimes of the two games seem to me to be totally different,
 though neither less valid.

 boppit ultimate is a short play rack up score game, while rail racer has
 many different tracks, the track edditer, online play and player 
 statistics
 and money, and is thus an incredibly long game.

 I wonder if therefore we should have some separate catagories for awards,
 such as Best quick game best long game Best online one on one game

 And for Sryth etc Best internet brouser game

 Just to insure that it's a fair contest and that the results are 
 meaningful.

 appologies if this is a stupid idea, just I thought I had when comparing 
 the
 various different games I have and the reasons why i might choose to play
 them at various points.

 Beware the Grue!

 Dark.


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Re: [Audyssey] montazoomas return and stfc both won't start

2008-01-29 Thread Valiant (on laptop)
Hello.
I just remembered, but SSE setup can at least look to see if dot net is 
installed, but dunno about direct x. SSE is free and acts similar to inno 
setup, f y i.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 7:11 PM
Subject: Re: [Audyssey] montazoomas return and stfc both won't start


 Hi Kuvvosh,
 Well, as I stated in my last message to do what you are asking requires
 that I obtain Microsoft Setup Installer which can do that and more.
 However, you probably don't realise to get Microsoft Setup Installer I
 must buy Visual Studio Pro 2008 which costs around $700 USD./ I no
 longer have $700 to buy it, and I won't buy it for that price.
 InnoSetup, which is free, works well enough as long as end users
 remember to install my games in the proper order. As it happens once I
 get things moved to Java DirectX and .NET won't be a major issue any
 more anyway.
 I also had a real need for a set of new laptops. My wife's laptop was an
 old laptop running Windows 98, and it really neded updated to something
 new. My old laptop was beginning to have some technical issues like over
 heating, rebooting for no reason, and half the time the cd drive
 wouldn't read disks. In other words I think it was about shot. Not to
 mention I baught it used, and it wasn't exactly in great condition when
 I got it.
 So my wife and I agreed we should take some of the earnings from
 Montezuma's Return to invest in a set of new laptops and Office 2007.

 Kuvvosh wrote:
 Well, how about implement it where it looks to see if the required files 
 are
 there, and if not, ask if you would like to download the required files 
 and
 it'll pull them off the net for you and install them in the correct 
 order?

 Kuvvosh



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Re: [Audyssey] muds for beginners?

2008-01-29 Thread Valiant (on laptop)
Hi.
It's accessible all right. I've even gotten it to run with sapi5 well enough 
to mud, but it's abit tricky unless you're using something slick and fast 
like ESpeak. again, could you contact me with text? Setting up monkey term 
is a bit complicated these days, spetially since I have a page explaining 
how to do it, then I turned around and made new scripts and didn't bother to 
update the page to reflect the difference in installation.
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 12:17 PM
Subject: Re: [Audyssey] muds for beginners?


 Has anyone got a copy of monkeyterm for me, or knows where I can get the
 file, because every site I've tried the links to download don't work and 
 the
 publisher has abandoned it. Is MonkeyTerm accessible with JAWS 8? I looked
 at the Z mud site, but it seems that I'd have to buy it, so no chance. One
 question that I still want to know is when I get a client, are there any
 muds that aren't fantasy?
 Thanks
 Ari


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Re: [Audyssey] reused code - Re: Accessible Game releases, 2007

2008-01-29 Thread Valiant (on laptop)
me too, took me a while to notice it
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 11:34 AM
Subject: Re: [Audyssey] reused code - Re: Accessible Game releases, 2007


 Lol! This happens to me too so don't beat your self over it *grin*

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 10:21 AM
 Subject: Re: [Audyssey] reused code - Re: Accessible Game releases, 2007


 Hi Yohandy,
 Ok, I really feel stupid. Lol!
 I just found said check box on my new laptop and turned the Welcome
 Center off, but when I installed Vista on my old laptop I searched all
 over for a check box and couldn't find one so I disabled it through the
 registry. I wonder how I missed it before. I must have had a blond
 moment or something, and I am not blond.


 Yohandy wrote:
 actually there's a way to turn it off, at least when I got my computer
 there
 was. it's a checkbox which I of course checked immediately. lol



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Re: [Audyssey] muds for beginners?

2008-01-29 Thread Valiant (on laptop)
Hi.
alter aeon http://dentinmud.org
dentinmud.org port 3010
- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 27, 2008 12:12 PM
Subject: Re: [Audyssey] muds for beginners?


 Hi all:

 Speaking of mud's does anyone have any ideas for a good mud for a 
 beginner?
 I have been playing Miriani but was looking for another one which was easy
 to understand and have a concept on how to play that particular mud.

 Does anyone have any ideas for a easy to understand mud game?


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Sunday, January 27, 2008 10:09 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] muds for beginners?

 Hi,

 Quote
 I've also heard that I need a thing called a mud client, what is this,
 and from where
 do I get it?
 End quote

 A mud client is a program designed especially for playing online muds.
 Some of the popular mud clients are ZMud, MonkeyTerm, and MushClient.
 Hth.


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Re: [Audyssey] top speed tracks

2008-01-29 Thread Valiant (on laptop)
Hi.
It's possible to create your own race tracks for topspeed. Look around on 
the topspeed's website and see if you can figure out how from there, if not, 
I'll write it up but I'd like to not have to grins.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 11:08 PM
Subject: [Audyssey] top speed tracks


 Hi,

 Is it possible to create your own race tracks for the top speed game? If 
 so,
 how is this done or how do you do it?

 Josh



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Re: [Audyssey] Sound RTS and Python version?

2008-01-29 Thread Valiant (on laptop)
Hi.
As far as i can tell, pygame don't have 2.5 support
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, January 21, 2008 11:47 PM
Subject: [Audyssey] Sound RTS and Python version?


 Hi Jean'Luc and all,
 I have some questions about Sound RTS and the correct Python version.
 The reason I am asking is I want to install Sound RTS Beta 9 on my Linux
 computer, but the only version pre-installed is Python 2.5, and when I
 attempted to uninstall Python 2.5 to install Python 2.4.4 I got the
 warning that several packages depends on Python 2.5 being present. As a
 result I have no real desire to screw something up by downgrading to an
 older release of Python for just one program.
 I have considered the possability of installing Python 2.4.4 side by
 side with Python 2.5, but I have never done that before and am worried
 that might effect something if the wrong Python version is set as the
 default. For example, if I made Python 2.4.4 the default all the apps
 and services I have installed that depend on 2.5 would obviously crash,
 and I can't afford that since my Linux system is rock solid and stable.
 This might have been asked before on list, I can't remember, but is
 there some compelling reason why you can't upgrade to Python 2.5? It
 seams to me that updating to Python 2.5 would be the reasonable thing to
 do since it now ships as a core part of most Linux operating systems and
 allot of Python apps are migrating from Python 2.4.x to Python 2.5.
 Anyway, can you give some advice how to get Sound RTS setup on my Linux
 system?

 Thanks.

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Re: [Audyssey] voting on game of the year

2008-01-29 Thread Valiant (on laptop)
Have I got this figured out right? with  categories, you're talking about 
something like this?
simulation games, e.g. GTC, topspeed
realtime simulation games rts games, e.g. sound RTS
puzzle games, e.g. sound puzzle, Sudoku
board games, e.g. Jim's monopoly, or life, or latter
side scroller games, e.g. Liam, super Liam, monti, trupinum, dark destroyer,
omgz speaking of dark destroyer I just have have have have to  install that 
again, ug I super bad wanna play it again ack wish I hadn't thought of it 
cackles.
I'm fuzzy and hazey about what we want, more info?
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 4:38 PM
Subject: Re: [Audyssey] voting on game of the year


  Hi Dark,
Well, we can do any setup for the voting we want, which is why we need
 feedback from the members here as to what they want.
  I think categories should have nominated entrants myself, so we don't 
 have
 to include every single game made last year.  If people don't think enough
 of a game to nominate it for various categories, then there isn't much 
 point
 in including it in the voting it seems to me.
  Perhaps a month would be enough time for nominations to be collected for
 various categories, then a couple weeks for voting, then the results could
 be posted on list, on the web page and in Rons mag.
  Any thoughts out there?

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 3:22 PM
 Subject: Re: [Audyssey] voting on game of the year


 Hi Che.

 Certainly I like the idea of voting, especially if we can include all
 appropriate games, publicize things properly and get a result that
 actually
 is meaningful.

 As to whether the vote is run from your site using your scripts or
 somewhere
 else though, - to be honest whatever is easiest for Tom, raul, ron 
 and
 anyone else involved would be fine with me,  sinse afterall it's them
 who are organizing the mechanics of the thing.

 Your scripts would (judging from the voting I've seen for the various rr
 tracks), certainly do the job I think,  but the decision isn't really
 up
 to me,  and I certainly don't have the technical know how for it
 anyway.

 Appologies for lack of anything constructive here.

 Beware the Grue!

 Dark.


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 7:00 PM
 Subject: [Audyssey] voting on game of the year


 As I mentioned in my previous post, the scripts aren't easily set up and
 are
 licensed to my server as well as they are a commercial product.
  As I stated before, they are ready to go, all I have to do is set up 
 the
 voting, no need for you guys to worry with the programming or
 installation
 of scripts, we can just run the voting from the blindAdrenaline site and
 save everyone a lot of time and trouble.
  I've had various votes for things on the site and it all works fine.
 Let me know what ya think folks .  So far not many people have shown 
 much
 interest in voting anyway, so it may be a moot point.  Or maybe people
 are
 just being shy...

  - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 8:58 AM
 Subject: Re: [Audyssey] 2007 Accessible game of the year


 Hi Che,

 Quote
 I replied to you a day or two ago saying we could use the voting 
 scripts
 on blind adrenaline for the voting, no need for you guys to go through
 the
 trouble of programming anything, plus the scripts are built to minimize
 multiple votes from the same person.
 If you replied to the offer, I missed it.
 End quote

 Yes, Raul and I are interested in your scripts. If you could zip them 
 up
 and send them to Raul or I we would appreciate it. I am running behind
 on email, and have several replies I need to get out today including
 Monte orders that came in this weekend.
 Just send them to
 [EMAIL PROTECTED]
 and I will take care of them.


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Re: [Audyssey] Mac Mud clients

2008-01-29 Thread Valiant (on laptop)
Hi.
ZMud supposedly has some accessibility issues, but it can quite likely be 
done as a trigger to use the API for the screen reader, force it to speak
- Original Message - 
From: Jeremy Gilley [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 6:34 PM
Subject: Re: [Audyssey] Mac Mud clients


 speaking of mud clients, does anyone use ZMUD?
 - Original Message - 
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 26, 2008 6:06 PM
 Subject: [Audyssey] Mac Mud clients


   Hey All, I know there are at least three other Mac users here, so
 am wondering about the most accessible / friendly mud client that
 you've used?...

   I.E. I'd really like one that automagically reads the incoming text
 if I can get one.  -Shy of that, I'd like one that's pretty much the
 easiest one you've found.  I'm not a huge gamer, so really don't want
 a lot of fuss, I just want to check out a couple of quick things, so
 am really looking for the least lead time / effort.  Just want to hop
 on and off without a lot of extraneous key strokes / navigation and
 such...

   I've found mention of Nuntius and MudWalker, and out of those,
 MudWalker supposedly doesn't speak incoming text without review.  So
 are there others?...

   Thanks so much for your time and catch y'all on the flip!

 Have an awesome rest of your weekend!...

 Rock!

 Cara  :)


 ---
 View my Online Portfolio at:
 http://www.onemodelplace.com/CaraQuinn


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Re: [Audyssey] jaws and self voicing games

2008-01-29 Thread Valiant (on laptop)
Hmm.
for me sleeping never failed yet, interesting.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 22, 2008 5:43 PM
Subject: Re: [Audyssey] jaws and self voicing games


I always, without question, unload JAWS, because it sometimes works by
 putting JAWS to sleep, but not always.  Unloading it always works, so I 
 make
 sure to get consistent results by unloading it.

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Tuesday, January 22, 2008 9:39 AM
 Subject: [Audyssey] jaws and self voicing games


I find it better to put jaws in sleep mode while playing self voicing 
games
 by changing the setting in the configuration manager.
 Then I don't have to reload jaws each time I'm finished with a game.
 Does this work for everybody or is there folks who prefer unloading jaws.


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Re: [Audyssey] GMA Games

2008-01-29 Thread Valiant (on laptop)
Hi.
GMAGames all seam to run on vista, real nice without UAC, with UAC enabled, 
run them with administrator or by putting the installation into the user 
folder so they worm around the security issues.
- Original Message - 
From: Jeremy Gilley [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 7:39 PM
Subject: [Audyssey] GMA Games


 Does anyone hear from the programmer from GMA Games?
 I have not seen anyone speak of there games, and I was just curious if any
 of them are VISTA ready.
 I used to play them when i had windows M,E, but I have noticed that they
 have had the same games out for a while now with no news if they are 
 working
 on something new or not.  Just wondering.


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Re: [Audyssey] top speed game cars

2008-01-29 Thread Valiant (on laptop)
There's some at
http://aarontech.randylaptop.com/games/sims/topspeed
if that link doesn't work, just hit up
http://aarontech.randylaptop.com
and browse the site by clicking games from the navigation frame, and after 
that, to to topspeed aarontech's topspeed dedicated page, that's a link 
that'll be in the main frame.
I made most of those cars myself, some I had help with and at least 1 I 
didn't have anything to do with.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 11:01 PM
Subject: [Audyssey] top speed game cars


 Hi,

 Where can I get the extra top speed game cars at, and what version of top
 speed do they work with? And how do I install them?

 Josh



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Re: [Audyssey] top speed car making

2008-01-29 Thread Valiant (on laptop)
Hi.
It's possible to make your own cars for the topspeed game. As for how, look 
around on the website for topspeed and see if it tells you how, if not, I'll 
spend a bit writing it up but I'd like to not have to grins.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 11:05 PM
Subject: [Audyssey] top speed car making


 Hi,

 Is it possible to make your own cars for the top speed game? if so, how is
 this done? If not, can a program be created that will allow you to make 
 your
 own top speed cars?

 Josh



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Re: [Audyssey] We Can Play

2008-01-29 Thread Valiant (on laptop)
Hi.
I've heard peeps say bad stuff about freelists.org, but I swear by it 
myself, like how the messages sent over it are nice and simple (no adds and 
crap)
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 23, 2008 1:20 PM
Subject: [Audyssey] We Can Play


 Hi.  I posted earlier this week about the we can play site at 
 www.wecanplay.info.  For those who missed it, it's a wiki which allows 
 people to share info on mainstream games that blind people are playing. 
 I'm looking at the best way to get a community together.  IF anyone has 
 any suggestions on what would be a decent mailing list provider, let me 
 know.  Also, don't forget to check out the site and contribute.  I've 
 posted up info on battle arena toshinden 3, and I'll be working all day to 
 try and add more information.

 Liam
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Re: [Audyssey] Sound RTS and Python version?

2008-01-29 Thread Valiant (on laptop)
Hello there.
You're slightly off, technoshock is written in python.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 22, 2008 8:16 PM
Subject: Re: [Audyssey] Sound RTS and Python version?


 Hi Claudio,

 Quote
 Have you created sound rts with python?

 End Quote

 I am not Jean'Luc, but yes Sound RTS is written with Python 2.4 and
 pygame. It is to my knolege the only accessible game written in Python.


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Re: [Audyssey] muds for beginners?

2008-01-29 Thread Valiant (on laptop)
Siecel Mahotsukai
- Original Message - 
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 9:59 AM
Subject: Re: [Audyssey] muds for beginners?


 Hi,

 If you're having issues with miriani, I can help you there.

 By the wqy, just out've curiosity, who is everyone here on Miriani?

 Tj
 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 27, 2008 11:05 AM
 Subject: Re: [Audyssey] muds for beginners?


 It's kind of hard to choose. Instead of me attempting to pick one out
 for you, go to http://www.mudconnect.com and look through it's database.


 On Jan 27, 2008, at 12:12 PM, Michael Maslo wrote:

 Hi all:

 Speaking of mud's does anyone have any ideas for a good mud for a
 beginner?
 I have been playing Miriani but was looking for another one which
 was easy
 to understand and have a concept on how to play that particular mud.

 Does anyone have any ideas for a easy to understand mud game?


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:gamers-
 [EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Sunday, January 27, 2008 10:09 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] muds for beginners?

 Hi,

 Quote
 I've also heard that I need a thing called a mud client, what is this,
 and from where
 do I get it?
 End quote

 A mud client is a program designed especially for playing online muds.
 Some of the popular mud clients are ZMud, MonkeyTerm, and MushClient.
 Hth.


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Re: [Audyssey] 2007 Accessible game of the year

2008-01-29 Thread Valiant (on laptop)
Hi.
I think it sounds swt
rock on
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 23, 2008 5:44 PM
Subject: Re: [Audyssey] 2007 Accessible game of the year


  Hi Phil,
  I actually asked JJ about that because I definately thought Sarah should
 have been on that list, but he said it was released in 2006, I'm not sure
 where he got his info.
  I myself did not even know of the awards until today, so I am not sure 
 who
 nominated RR for it, he said several folks nominated it, but didn't tell 
 me
 who.  That is really too bad, because unless I am mistaken Sarah didn't
 actually get released until 2007, right?
  Thanks for the congrats man.  What do you think of the idea of the list
 having a yearly awards for various game categories?

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 23, 2008 4:27 PM
 Subject: Re: [Audyssey] 2007 Accessible game of the year


 Hi Che,
 Congratulations on developing the best game in 2007!
 Here is the results and the other nominees:
 6. Best Accessible Game. This is for the best accessible game for any
 operating system. It must have been released in 2007.

 Winner: Blind Adrenaline Simulations Rail Racer
 Other Nominees: Lighttech Interactive Bop It Ultimate,
 L-Works Duck Hunt,
 KitchenSinc Games Homer on a Harley

 I guess I'll cry myself to sleep knowing that no one voted for my game.
 Phil



 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 23, 2008 5:07 PM
 Subject: [Audyssey] 2007 Accessible game of the year


  Hi all,
  I recieved this pleasantly surprising message from J Squared today,
 thought you all would be interested.
  It brings up the possibility of the list voting for various awards for
 accessible games as well, any thoughts?

 FOR IMMEDIATE RELEASE

 WINNERS ANNOUNCED IN FIRST EVER BLINDBARGAINS.COM ACCESS AWARDS

 HUMANWARE, SENDERO AMONG TOP RECIPIENTS

 Kalamazoo, Mi, January 23, 2008 - After weeks of nominations and 
 hundreds
 of votes, BlindBargains.com has announced the winners of the first ever
 Blind
 Bargains Access Awards. The accolades are being handed out to companies
 and individuals in ten categories and represent the best in accessible
 hardware,
 software, and design.

 Taking top honors was Humanware's Victor Reader Stream, winning both the
 Best New Product or Innovation and Best Hardware Product. The audio book
 player
 was recognized by many as a breakthrough product and also propelled
 Humanware to the honor of best Company of 2007. The stream is the first
 commercially-available
 device to play the new digital book format provided by the National
 Library Service.

 Sendero Group also has attracted a following, winning in the Best
 Software
 category for its popular Sendero GPS product. The latest version of the
 package
 includes faster route calculations and descriptive audio points of
 interest. One of the instrumental figures behind Sendero's success,
 Charles La Pierre,
 was also recognized as 2007' Person of the Year.

 We were thrilled at the level of participation and interest our users
 showed in this contest, commented site owner J.J. Meddaugh. Well over
 100
 ballots
 were processed during the contest, which included both write-in
 nomination
 and voting rounds.

 Freedom Scientific's JAWS for Windows continues to be the screen access
 product of choice according to the site's users while Blind Adrenaline
 Simulations'
 Rail Racer took the honor for Best Accessible Game in this year's
 tightest
 race.

 The awards also recognized the contributions by webmasters, bloggers, 
 and
 online retailers to the blind community. Dean Martineau's popular Top
 Tech
 Tidbits
 Repository was voted as Best Blindness-related Website while APH's 
 Fred's
 Head Companion took the honor for Best Blindness-related Blog. Both
 resources
 include a wide variety of knowledge, information, and links to relevant
 and interesting information. Finally, Independent Living Aids was
 recognized as
 the Best Store for Blindness-related Products. The retailer sells
 hundreds
 of items from talking watches to playing cards.

 For a complete list of winners and nominations, visit
 http://www.blindbargains.com/awardlist07.php

 BlindBargains.com is a premier online destination featuring news, deals,
 and articles relevant to the blind and visually impaired. Visitors can
 find the
 lowest prices for assistive technology and other useful hardware and
 software through the site, Email, or RSS. Other site features include
 user
 forums,
 an EBay Auction Gateway, and a merchant search portal.

 J.J.
 www.BlindBargains.com
 Deals, news, and resources for the blind and visually impaired
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Re: [Audyssey] montazoomas return and stfc both won't start

2008-01-29 Thread Valiant (on laptop)
cause the installer would be big, the idea of downloading them if the comp 
doesn't have em is neat though
- Original Message - 
From: Kuvvosh [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 27, 2008 12:20 PM
Subject: Re: [Audyssey] montazoomas return and stfc both won't start


I noticed on a lot of new programs that if you install them, if you don't
 meet the requirements it will not install until you do, and some even
 install the stuff for you before the main program install.   Why not just
 compile the game with the DX and .Net and have them install before the 
 game
 so that way no one can't say it won't install?

 Just a Thought.  And Yes I know the installer would be bigger, but oh 
 well.

 Kuvvosh
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Sunday, January 27, 2008 10:58 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] montazoomas return and stfc both won't start

 Hi Charles,
 It is a sad fact that a large majority of users buy products and begin
 using the product without even looking at the supplied owner's manual.
 It is also a statistical fact those same users that didn't read the
 owner's manual are amung the first to begin emailing or calling tech
 support wanting help even though the answer is right there in the
 manual. I can understand if something is confusing, but a lot of the
 time it just comes down to end user laziness.

 Charles Rivard wrote:
 Dang.  Manuals and other documentation sure can solve a lot of simple
 headaches, can't they?  Read them, folks.  That's why they're there!

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!



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Re: [Audyssey] reused code - Re: Accessible Game releases, 2007

2008-01-29 Thread Valiant (on laptop)
Hi.
Just so you know, there's a way to turn that off without the registry, 
cackles gleefully.
From the explorer folder view list view of the welcome center, tab round 
till you get some kind of button saying something about stop displaying 
welcome center on startup and hit it with both barrels.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 8:05 PM
Subject: Re: [Audyssey] reused code - Re: Accessible Game releases, 2007


 Hi Charles,
 Oh, I see. Yeah, to an outsider the registry might seam pretty
 complicated and mysterious. However, I've been working with it for about
 three months and I now have a pretty good grasp of how every thing is
 organized, and how to manually add, change, and remove keys. It really
 actually is simpler than a lot of people believe once you get the basic
 concept of where everything is and how it works. That said, I wouldn't
 recommend playing around in there if you don't know what you are doing.
 For example, in Windows Vista there is a very annoying Window that comes
 up called the Windows Welcome Center. You can not turn it off, because
 Microsoft doesn't want you to. Instead they would rather have it in the
 way annoying you as you work. Well, I went into the registry with my new
 found know-how and I am no longer bothered with the Welcome Center
 coming up every time I start my computer. It is a dead Windows service.
 he he he he he.
 As my friend yogi Bear always says, I'm smarter than the average bear.



 Charles Rivard wrote:
 Just the way it is built on sort of a treelike structure.  I only 
 mentioned
 it because of how it is said to be very complex to navigate and make 
 changes
 if necessary, and the danger of doing it wrong, and for orneriness.

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!



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Re: [Audyssey] muds for beginners?

2008-01-29 Thread Valiant (on laptop)
Hi.
As for mud clients, you've got a few choices.
I'd like to talk to you in chat about it, could you hit me up on msn, skype 
text chat, aim, yahoo?
msn is [EMAIL PROTECTED]
aim is computeruser89
yahoo is computeruser89y
skype is aarontech.valiant

- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 4:29 PM
Subject: [Audyssey] muds for beginners?


 Hi all,
 The library for the blind here in SA got hold of a braille book from the
 library in the US, called Bots by Andrew Leonard. This book is very
 interesting, examining computers and Artificial Intellegence, and 
 discussing
 things such as chat bots, etc. This book talks about an online mud game in
 the early 90's from the university of Texas, which is text-based, and 
 called
 Point Moo-t. Does this still exist, and how do I get started with muds. 
 I've
 often thought of trying a mud, but I don't want fantasy stuff, are there
 more realistic muds? What's a good, text-only mud for beginners? I've also
 heard that I need a thing called a mud client, what is this, and from 
 where
 do I get it? I'm using JAWS 8.0.
 Thanks
 Ari


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Re: [Audyssey] top speed2 tracks and cars?

2008-01-29 Thread Valiant (on laptop)
Hi.
Sure he does, I seen them  not long ago, they'll magically appear again when 
he uploads his site again, I feel sure.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 12:55 AM
Subject: [Audyssey] top speed2 tracks and cars?


 Hi,

 This message is for Damien Sadler. Do you still have tracks and cars on 
 your
 site that you made for top speed2?

 Josh



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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Valiant (on laptop)
as for me, I like mell, ray, rich, mike, from ATT, and from loquendo TTS I 
like Dave but I can't understand him all the same, I understand Kenneth but 
I don't like him, cackle that's what my brother's name is, heeheeheehee, 
let's see, I swear by ESpeak, I understand it pretty good and I like the 
responsiveness, but I don't get fooled about it sounding human but that 
wasn't the point, I like keynote gold too, easy for me to understand, I also 
found accent easy to understand, never used an accent, but listened to a 
couple of recordings and it was amazing for me. there's also dectalk, both 
the normal one and the one from phonix, I like both but think I prefer the 
ordinary one, phonix screwed up the inflection for it. I do love that roger 
voice that's in phonix ISpeak for pocket pc though, he rocks, not the 
easiest to understand though, just sounds really neat. Then there's 
neospeech Kate and Paul, they're both super, then there's the real speak 
voices, all good but I prefer tom and Daniel and lee, tom primarily, he's 
more responsive than the other ones are. After that, how about akapela 
voices, Ryan is amazing, not very responsive though. Like Alex from Mac, 
Ryan breathes, but not very often, but sometimes you can hear him whoosh a 
bit before he goes to say something. Speaking of Alex, I'm judging by 
podcasts, but I lve Alex too, and that one voice I talk about from hal 
that we can't figure out who it is, he's monotonous, but he definitely isn't 
synthetic, he might be a festival voice or something, but I know there's 
some biphone voices from orpheus so maybe that's what it is? Then there's 
eloquences, easiest for me to understand since I been listening to it for 
like 10 years almost every day, but I want to hear other voices sometimes. 
Flight? I really really can't get the hang of Kevin, maybe with more effort 
I could figure out what he's jawing at me. Then of course Braille lite and 
Braille n speak, sad old synth, I'd say the worse I've heard, makes lots of 
mistakes with pronunciations where something eloquence doesn't, and it's 
inflection is sad and the pitches of what it says isn't very good, it worked 
though, and it was probably the best when it first came out? Then there's 
triple talk, or is it light talk, what ever the one is that's in the blm40, 
and the book port, that synth is awesome, sorta hard to understand but it 
just rocks all the same. It's the one that's in the turbo lite talk 4.1 or 
what ever the version is. Oh, and say it, cackle say it is hilarious. As for 
games, well, I reckon Paul, and mell, ray and maybe rich would be good menu 
readers, but I believe characters and such should be done by peeps.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 11:26 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Dark,
 Yeah, I am rather fond of the Daniel voice myself. It sounds nearly
 human, and I do a lot of reading and game playing with that voice
 myself. It also sounds real good with Sound RTS which comes with a
 pre-recorded version of Daniel with the game.
 Though, I have noticed the higher quality the voice the less responsive
 it is. For example I really like the Neospeech voices, Kate and Paul,
 but they are too slow for my needs. On the other hand Espeak sounds like
 a robot, but I can really crank it up to super speed and get work done.

 Dark wrote:
 speaking of synths, through a rather complicated process (trying out some
 horribly expensive dolphin ocr and pdf conversion software to help in my
 Phd), I've acquired realspeak daniel.

 sinse it has to go through the sapi driver and can't interact directly 
 with
 orphius the way something like eloquence could, I find it slightly slow 
 to
 use with hal, but for all my sapi gammes I'm amazed at the amount of
 difference it makes in the game, especially to something with complex 
 nmbers
 and a lot of speach like lone wolf, or Jim's trucker games.

 I was quite happy using Ms mike (and before Jim put the software on his
 site, ms sam), but now i actually wouldn't fancy going back to it, sinse
 playing with a fairly human and understandable voice means I can 
 concentrate
 on what is happening in the game, and not have to imagine that my sub
 commander or golf caddy is a cyber man.

 Of course, there are lots of occasions 9as you mention tom working with 
 free
 tts), where a robotic synth is necessary, which is fine, but I do think 
 that
 in developing games,  particularly games with acted characters or a 
 set
 atmosphere, the sound of the synth voice should be taken into account as
 much as possible, especially when it is portraying characters in the game
 such as copter man, the opponents in X hour etc.

 Beware the Grue!



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Re: [Audyssey] jaws and self voicing games

2008-01-29 Thread Valiant (on laptop)
you got a good point
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 22, 2008 11:56 PM
Subject: Re: [Audyssey] jaws and self voicing games


 This was very interesting, but you made one big blunder, I think?  You 
 said
 I could get into various technical details on this, but I won't for your
 sanity's sake.

 Do you know one list member who is sane?  If so, kick'em off!  They don't
 fit in!  (ornery grin)

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 22, 2008 6:12 PM
 Subject: Re: [Audyssey] jaws and self voicing games


 Hi Nicol,
 Personally I advise all my customers to unload Jaws or Window Eyes when
 playing games for a variety of reasons.
 First, games like Montezuma's Return are very system resource intensive.
 At any given time there is several sounds being played, mixed, and
 loaded and unloaded in real time which uses quite a bit of processor and
 memory resources. In addition there are internal clocks, called timers,
 running which draw upon your processor to perform hundreds of
 calculations and enemy AI decisions at or near the same time. The last
 thing you want when playing a game is for another program to be eating
 into your computers speed and memory resources when all that is going on.
 Screen readers as a rule tend to be resource intensive applications in
 themselves. That is why when you load a large program or do a very
 resource intensive task Jaws or Window Eyes will be silent or
 unresponsive until the major process finishes. There is not enough CPU
 output or memory to run both applications at the same time so Jaws or
 Window Eyes tend to get called only after the app has finished doing
 whatever it was doing. I could get into various technical details on
 this, but I won't for your sanity's sake.
 Second, APIs suchas DirectX were designed from the get-go to basically
 acquire and control your computers hardware independantly from the
 Windows event cue. What this means in average human speak is that
 DirectX actually acquires total control of your sound card, keyboard,
 joystick, vidio card, etc unless the developer specifically passes flags
 to let other sound events, mouse events, keyboard events, through to the
 device. Otherwise other apps can't use the device until DirectX releases
 hardware control back to the Windows event cue.
 That is why Window Eyes and especially Jaws can encounter issues running
 at the same time as a game running DirectX DirectInput. Jaws might
 recieve an input call from the keyboard to do something, and your game
 app will recieve the same call to do something else and since both are
 trying to recieve control from the keyboard both actions are carried
 out, or it causes the keyboard to symply lock altogether. The only way
 to avoid this is to unload the screen reader, put it to sleep, or the
 developer has to add some other special keyboard handling in the game to
 let the  Windows keyboard events through when the game does not have
 focus on the screen.
 Although weather or not you unload your screen reader or put it into
 some sleep mode is your choice I do think for the two reasons above it
 is more than compelling reasons not to get into the habit of running
 both at the same time if you can help it.


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Re: [Audyssey] monkey turn

2008-01-29 Thread Valiant (on laptop)
Hi.
There isn't a keep alive, but on miriani there's an option called mcp keep 
alive that'll send a message to you every so often if you become idle, type 
options and choose the option for it

- Original Message - 
From: john snowling [EMAIL PROTECTED]
To: Gamers gamers@audyssey.org
Sent: Tuesday, January 29, 2008 12:05 PM
Subject: [Audyssey] monkey turn


 Hi all I'm using the mud client monkeytern to play the mrirami mud at
 toastsoft.

 This morning the mud client timed out.  How do I set the options if there 
 is
 a keep alive for me to use?
 From john.

 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.15/1248 - Release Date: 
 28/01/2008
 21:32



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Re: [Audyssey] 2007 Accessible game of the year

2008-01-29 Thread Valiant (on laptop)
Hi.
Something go wrong about using che's script?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 24, 2008 2:43 PM
Subject: Re: [Audyssey] 2007 Accessible game of the year


 Hi Shane,
 Basically, after I wrote the voting form all I would need to do is
 forward all the form results to one judge who would announce the winners
 and tabulate them. Though, now that I think about it there is no reason
 why the php scripts couldn't do the tabulating themselves, but that of
 course adds added work for me.


 Shane Davidson wrote:
 I like this idea.
 And I'd be happy to be on the panel of judges.
 Smile.
 shane



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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Valiant (on laptop)
Hi.
sounds good to me, *yyeeewhwhwhwhwhwh! rrhrhrhreee'ee'rhrhrhrwhw! oh 
wait rofl
Yep, I hear ya
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 1:02 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Valiant,
 Jim was making reference to a comment I made a while ago about the time
 I tossed one of our pet cats into the swimming pool as a joke. However,
 you must keep in mind I wasn't doing it to be cruel, violant, or do any
 real harm to the cat. I was doing it as a prank. I was only say 10 years
 or sso when I did it, and vidio games had nothing to do with it.

 Valiant (on laptop) wrote:
 oh deer, who would take their cat and throw it into the swimming pool to
 hear it screech? I swear by shades of doom and them violence games where 
 you
 kill kill murder and all that, but it sticks to games, never got anywhere
 near my head like folks claim it could.



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Re: [Audyssey] This is Ridiculous

2008-01-29 Thread Valiant (on laptop)
Hi.
make sure you don't get Tyler confused with me, he uses something that 
includes my name for vt, I'm not Tyler, so don't get us mixed up. but here's 
some advice, because
1. I like all the audyssey traffic
2. audyssey is my favorite list, and I don't want it to change
3. I don't intend to slow down my posting
4. I don't have a problem with all these messages, maybe you won't either 
after this.
5. It'll be easier to count how many messages I send if you follow these 
steppes, you won't have to sift through spam as you count.
6. email client message rules just rock, oh, and one problem consists of 
whether you're using outlook express or windows mail but S E P


message rules:
I want to offer some advice for this here list. You can create a message 
rule in outlook express or windows mail, these instructions match almost 
exactly for outlook and for windows live mail.
A message rule can sort out messages you want to have separated, and put 
them somewhere else, this way you can mess with those messages at your 
leisure and get to your important stuff when you want. Also, you can apply 
these techniques to delete messages all together from me if you want.
1. Press alt+t This puts you in the tools menu
2. Up arrow several times looking for something labeled something similar to 
message rules and hit enter on it. This is commonly a sub menu, so select 
mail in the sub menu of message rules and hit enter on that too
3. tab around until you find a button that will allow you to create a new 
rule, in windows mail this is new... button. hit enter on it
4. You're put in a list view of checkable items. arrow to where the to line 
contains specific people and hit space to check it. If your screen reader 
isn't reading state checked or unchecked properly hit space on it anyway, it 
likely wasn't checked by default. Now press tab to move into the actions to 
take list view, and arrow to move it to the specified folder, and hit space 
to check it. Hit tab again, to land in step 3, which is an interesting read 
only edit field.
5. Hit your arrow keys until you find where the to line contains specific 
words and hit space on it. If that didn't work, mine dinged at me, hit enter 
on it, that ought to do the trick. This puts you in an edit field that's 
labeled something like type specific words or a phrase, then click add. 
Type Gamers@audyssey.org without the quotes into this field, tab to add and 
hit space, now tab to ok button and hit space one more time. You end up back 
in that nifty little read only edit field,
6. arrow in it again till you find move it to the specified folder. Hit 
enter there. You wind up in a folder tree view, move round till you're 
sitting on inbox, press tab until you land on new folder button, hit 
space on that.
7.  type something like Audyssey, hit enter
8. arrow to newly created audyssey, hit enter.
9. Verify you've got something like this
quoting:
Apply this rule after the message arrives
Where the To line contains 'gamers@audyssey.org'
Move it to the audyssey folder
unquote.
10. Now, tab once, this is the name of your new message rule, type something 
like filter audyssey and hit tab.
11. You wind up on the ok button, hit space there.
12. You're in a dialogue that has a list of message rules, and buttons with 
which you can do things to those rules. Shift+tab or tab till you find the 
list of rules, arrow to Filter Audyssey. Now tab to apply now... button and 
hit space. Press tab to land on select all button, and hit space there, now 
shift+tab repeatedly till you end up on  apply now button and hit space on 
it.
13. you get a pause as folders are moved about, then you get an ok button 
confirming you've finished applying the rule. Hit space on that ok button, 
then tab to the close button and hit space on it.
14. Finally, tab to the ok button and hit space on that too.
15. Back in list of messages, hit shift+tab, you'll probably get inbox, 
down arrow once, after making sure inbox is expanded, you'll probably find 
Audyssey somewhere abouts, when you do find it, tab back into the message 
list, and your audyssey messages should all be in there.
16. Wait, there's no 16.

Advice, there's a podcast about message rules, it's way down the page on 
http://blindcooltech.com, it might be helpful.
- Original Message - 
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 4:31 PM
Subject: Re: [Audyssey] This is Ridiculous


 For today, we're at ward 10.  Tyler 28 now?  I don't know.  It's just a 
 bit annoying.  What's been said is the truth a bit.  Just, i understand 
 getting involved in a descussion but you don't need to reply to everyone 
 directly do you?  I can't even keep up, nor want to,m with people that 
 post 29 times a day, in the last hour and 10 minutes at the longest, and 
 try to follow conversation.  Just makes for a tedious task.  You've got to 
 write all your emails at the end of the day, and still worry about 

Re: [Audyssey] 2007 Accessible game of the year

2008-01-29 Thread Valiant (on laptop)
Hmm, I believe miriani fits in new muds, it's still in beta, not sure when 
they first started, though.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 5:57 PM
Subject: Re: [Audyssey] 2007 Accessible game of the year


 Hi,
 Do you know of any new muds released in 2007? The purpose of the awards
 were suppose to be for new or updated games in 2007. Not necessarily
 games that have been around for ages.

 Valiant (on laptop) wrote:
 don't forget best mud! grins



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Re: [Audyssey] Serious bug in Monte Beta 9

2008-01-28 Thread Valiant (on laptop)
Hi.
I found another bug.
The save game menu is there, but when you arrow upward above the first 
option in the menu you can keep on going for infinity, the same is so when 
you arrow downward below the last option in that menu.
Can't confirm, I don't have Monti yet, cackles.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 21, 2008 3:53 PM
Subject: Re: [Audyssey] Serious bug in Monte Beta 9


I don't understand your message.  Do you have a spell checker of something
 to make it more understandable?  Thanks.

 ---
 If you think you're finished, you! are! finished.
 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 21, 2008 4:18 AM
 Subject: Re: [Audyssey] Serious bug in Monte Beta 9


 Hi,
 I've found another bug. The save game menu is messed up. The regular
 options are their, but if you arrow up above Yes you here th etitle
 of the menu, and then you can arrow up forever, and if you arrow down
 past No you can arrow down through empty slots forever.
 Original message:
 I have her do the jump when I hear the crumbly ledge.  I have not run
 across, well, let's reword that?, fallen into, the problem being
 discussed
 anywhere in the game as of yet.  (grin)

 ---
 If you think you're finished, you! are! finished.
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 20, 2008 6:15 PM
 Subject: Re: [Audyssey] Serious bug in Monte Beta 9


 Hi,
 I haven't either. Though, one work around I can think of is try and 
 jump
 on to the platform a step or two away from the ledge. It isn't 
 necessary
 to be standing exactly upon a ledge to land on a vanishing platform.
 Angela can jump a good distance across those spike, lava, and fire 
 pits.
 I might also add if you run directly off the end of a platform you are
 going to fall in or on whatever is below. The platforms don't cover the
 entire distance of the pits so you do have to be certain to jump before
 you get to the end of one otherwise Angela is going to land in 
 something
 mighty unpleasant below.

 Charles Rivard wrote:
 I don't experience these deaths.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-28 Thread Valiant (on laptop)
positive. There seams to be orpheus which is synthetic, and another one
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2008 9:15 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Are you sure you're not thinking of the Orpheus voices? I'm pretty sure
 those come with Hal.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Valiant (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 20, 2008 6:38 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi.
 What about that one voice that comes with hal? I think it's by phone or
 some
 such, it sounds like a robot, but it's really really really easy to
 understand. And btw I'm not talking about like Dave.
 - Original Message - 
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 9:29 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


   Well anyway, it's a moot point now, as the Apple voices I'm using
 are even more responsive than eloquence and sound a whole lot better!
 woohoo!...

 As I said though, I really want to thank you all for sharing your
 differing points of view.  it's really something I've been curious
 about, and very interesting...

 Smiles,

 CQ  :)


 On Jan 14, 2008, at 5:37 PM, Cory wrote:

 they're easy to understand if you've used them all your life, and
 they are
 really responcive like you said
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 6:17 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


  OMG!  quite seriously, I'm asking what is the appeal of the
 eloquence voices?  I mean, I personally have rarely heard voices so
 bad or difficult to listen to in my life.  lol!  I do like how
 responsive they are, but I'm honestly wondering what people see or
 hear rather, in them as far as quality?...  smile

  As I said, humor aside, would love to hear from peeps...
 I personally prefer Crystal or Karen...


 Have an awesome day!...

 Smiles,

 Cara  :)


 On Jan 14, 2008, at 4:53 AM, Cory wrote:

 Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence
 Reed
 please!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 12:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java
 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing
 I am
 probably going to return to including pre-recorded voice files in
 the
 games. However, before I do so out of the voices below which would
 you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Megaman clone was Robot games

2008-01-25 Thread Valiant (on laptop)
Hi.Grins, make sure the voice can be understood.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 18, 2008 10:19 PM
Subject: Re: [Audyssey] Megaman clone was Robot games


 If you needed help with voice clips and things as I said earlier I'd be
 happy to help with that part once you got to that point. I've got a lot of
 the Sapi voices you mentioned and it'd be no trouble at all to create the
 clips using Text Aloud. That'd take some of the work off your shoulders
 right there. In fact when I was toying with my Metroid clone idea I 
 actually
 created some miniature descriptions of some of the upgrades using ATT
 Crystal and NeoSpeach Kate. Come to think of it some of the Cepstral 
 voices
 might work for that as well. Give Amy a little bit of a robotic reverb and
 you get a pretty neat effect.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 18, 2008 8:08 PM
 Subject: [Audyssey] Megaman clone was Robot games


 Hi Bryan,
 Yeah, I've always wanted to play an accessible game similar to Megaman.
 Fortunately, the Monte game engine itself is getting pretty stable with
 Beta 9, and after Monte is released I think it would be a bit of a shame
 not to use the existing engine to produce a couple of other
 side-scrollers like Megaman which could be easily designed on the Monte
 engine with a few changes here and there.
 I would say once the engine reaches 1.0 I could ave a new game done with
 the existing engine with in six months since all I would need do is
 create the new levels, add the new weapons, and modify the monster
 classes to support snipers, combat droids, bosses, and robot tanks, and
 other enemies from the Megaman universe with different names of course.

 Bryan wrote:
 I'd love an audio Megaman style game. I thought about designing one with
 AGM
 but due to the seemingly unresolvable sound issues and the lack of
 support
 from the community let alone the devs I was fored to abandon all my AGM
 projects. Otherwise I might have considered it, although with AGM's 
 other
 limitations it would probably have been only a very basic style game. 
 But
 I've reently gotten more into the older Megaman games, moreso than I was
 when they were originally released, and I've often thought a game of 
 that
 genre would be neat.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] stereo mix on vista.

2008-01-22 Thread Valiant (on laptop)
Hi.
sure you can, just move to recording, or, to speakers, and hit up arrow, 
you'll get put in the volume and it seams to be accessible, or click the 
buttons to get more options
- Original Message - 
From: Jake [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 17, 2008 8:17 AM
Subject: Re: [Audyssey] stereo mix on vista.


 There is a levels tab under stereo mix propertys but it's not jaws 
 friendly.
 I had to route my jaws cursor to my pc cursor I think that's how I did it
 and managed to get in to the thing that changes the volume.  I recommend
 getting sighted help for the levels tab but even with that, you wont be 
 able
 to record games with your voice and the game at the same time.


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
Hi.
Either that, or you could get someone to try using their own voice, like me, 
for example, lol.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 10:01 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Bryan,
 That would work. If someone made the files according to the spec I could
 then build the jar files containing the voices for everyone.

 Bryan wrote:
 You could always enlist the aid of others with some of the higher quality
 voices. I have Text Aloud and many of the voies you mentioned Thomas, and
 I'd be happy to contribute if necessary.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
Hi.
What about that one voice that comes with hal? I think it's by phone or some 
such, it sounds like a robot, but it's really really really easy to 
understand. And btw I'm not talking about like Dave.
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 9:29 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


   Well anyway, it's a moot point now, as the Apple voices I'm using
 are even more responsive than eloquence and sound a whole lot better!
 woohoo!...

 As I said though, I really want to thank you all for sharing your
 differing points of view.  it's really something I've been curious
 about, and very interesting...

 Smiles,

 CQ  :)


 On Jan 14, 2008, at 5:37 PM, Cory wrote:

 they're easy to understand if you've used them all your life, and
 they are
 really responcive like you said
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 6:17 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


  OMG!  quite seriously, I'm asking what is the appeal of the
 eloquence voices?  I mean, I personally have rarely heard voices so
 bad or difficult to listen to in my life.  lol!  I do like how
 responsive they are, but I'm honestly wondering what people see or
 hear rather, in them as far as quality?...  smile

  As I said, humor aside, would love to hear from peeps...
 I personally prefer Crystal or Karen...


 Have an awesome day!...

 Smiles,

 Cara  :)


 On Jan 14, 2008, at 4:53 AM, Cory wrote:

 Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence
 Reed
 please!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 12:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java
 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing
 I am
 probably going to return to including pre-recorded voice files in
 the
 games. However, before I do so out of the voices below which would
 you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
rofl omg I really do hate braille n speaks
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 3:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the 
 newer
 versions. I've tried using the real speech voices that came with JAWS9 
 and
 had some trouble understanding them. They do sound a bit more natural, 
 but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
I find ESpeak as likeable as eloquence.
cheers:
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 6:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi,
 If you think Eloquence is bad think about Espeak. That is a voice that
 takes some serious getting use to. I use it under Linux with Orca only
 because it is fast and responsive, but the voice output would kill any
 game. It is bad enough when having to read books and stuff with it.
 With Eloquence and Espeak compared side by side I think Eloquence would
 win just because we have all gotten use to it even though it doesn't
 sound as human as Scansoft, Loquendo, Cepstral, etc.

 Bryan wrote:
 I couldn't agree with you more Cara. I use Eloquence from time to time in
 WIndow-Eyes, but more often I use one of the higher quality voices. In 
 fact
 I tend to stear clear of some of Jim Kitchen's games because I don't like
 Eloquence for my gaming, even if it's just for reading stat information.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
Hi.
I agree about the accent, that synth is wicked.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Thomas Ward Gamers@audyssey.org
Sent: Wednesday, January 16, 2008 5:44 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Thomas,

 The first synthesized speech that I ever heard was on my Atari 800 XL home 
 computer.  There was a software package named Sams.  It was not really a 
 screen reader, but it would try to say anything that you typed in.  You 
 know the old PC before sound cards only had a mono channel speaker, but 
 the Atari 800 like the Commodore 64 had a four channel sound mixer.  So it 
 could do better game sounds and do synthesized speech.  Sams sure was fun 
 to play with.  It really would try to pronounce anything.  None of the 
 spelling it stuff if it didn't know how to say it.

 My first screen reader was Jaws for dos version 1.0 with an Accent stand 
 alone synthesizer.

 It is really weird that everyone has there own likes, dislikes and can 
 understand different speech better or worse.  Personally I never liked the 
 DecTalk and am not crazy about Eloquence.  I did like the Accent S A and 
 am very happy with my USB Triple Talk.  But my favorite voices to use 
 while playing games is ATT Lauren and ATT Charles.  The Neo Speech 
 voices are ok, but Scan Soft Tom to me is one of the worst sounding sapi5 
 voices.  Well after the free Microsoft ones that is. grin

 BFN

 Jim

 The trouble with bucket seats is that not everybody has the same size 
 bucket.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
rofl 16k? wlolol!
I was thinking 16 there and I was well not so bad, I've used one with 16mb 
ram, windows 95, jaws 5.0, you know, thins happened, but then I figured out 
you said k, not m, blinks, suppose that was the day that the 5mb hard drive 
was wicked, and it was 5.5 inch, or even bigger.
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 17, 2008 11:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 You know what, I'll never forget the day I played space invaders for
 something like three hours straight. That was the most single awesome game
 back then. Think my final score was like 5...not bad, if I remember
 right.

 The apple 2e with I think a whopping 16k RAM.

 Signed:
 Dakotah Rickard

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Bryan
 Sent: Tuesday, January 15, 2008 16:22
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Prefered Sapi voice for games?

 Ah yes, I also remember those days. I'll be twenty-eight this June and I
 remember well the days of running a BNS through a computer for use with 
 JFD.

 I also remember the Echo. It's funny, but while that was probably some of
 the worst speech ever it was still some of the coolest. I remember those
 text games that used to be available from the same company that made the
 Echo. There was that Dragon Maze game and that weird Space Invaders game.
 Good times. I've had a lot of trouble finding voice clips of the Echo
 synthesizer, but hearing it sure brings back memories.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 15, 2008 1:37 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the
 newer
 versions. I've tried using the real speech voices that came with JAWS9
 and
 had some trouble understanding them. They do sound a bit more natural,
 but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.



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Re: [Audyssey] muddding question

2008-01-20 Thread Valiant (on laptop)
Hi.
Yeah I play Miriani myself, I'm Siecel Mahotsukai. I'm putting together a 
lousy but attempt at a podcast for it, I wanna put it on blindcooltech, 
wonder how you do that.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, January 16, 2008 12:40 AM
Subject: [Audyssey] muddding question


 Hi.
 are there any accessible  startrek muds that are good?
 I play miriani actaully I have started to do it seriously again but I'd a 
 startrek type mud or something that has a soundpack I have monkeyterm how 
 do I do programming for it?
 also I think there is a vip mud client under test by gma, how do I get on 
 the testing side? or am I to late.


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Re: [Audyssey] stereo mix on vista.

2008-01-20 Thread Valiant (on laptop)
Hi.
Do you have any suggestions if the only recording device your computer shows 
is microphone, and you do have show hidden devices checked? And, if that 
same computer should be able to use stereo mix if it has xp installed?
All I have is microphone, how annoying, I've been going crazy trying to 
figure out how to get something like wave out mix, or what you hear, surely 
this comp can do it, it has a realtech.
And to make it on topic, this made it really hard to record my podcast for 
miriani, I had to interface with my olympus and have it do the recording, 
and the laptop had the playback microphone unmuted, so we got my laptop's 
mic and it's sounds going into the mic jack on the olympus, and I got to 
hear it through the olympus's headphone jack because it monitors when you're 
recording.

- Original Message - 
From: Gary Whittington [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 16, 2008 2:18 PM
Subject: Re: [Audyssey] stereo mix on vista.


 Making it related to games.

 Yes, I have been using Vista for over half a year.

 The real nice thing is that you can change the sound levels on everything.
 Set a level for Jaws and set one for a game.  Have a different sound level
 for SayTheTime or Live Messager.

 This may not be what your looking for, since you only asked who uses 
 Vista's
 Stereo Mix.

 Now to change any levels move your PC cursor to
 the system tray.  Open Volume.  Tab to Mix button
 This will open what you will be more use too.  The volumes for each 
 program
 that is running that has sound output is shown with volume, balance 
 sliders
 and mute buttons.

 If you don't see the volume control in the tray that you what to change 
 the
 sound on a game

 You may need to enable Stereo Mixer.

 To do this:
 Microsoft has lumped enabling and d things like Microphone and Stereo 
 mixer
 under the Recording tab.  This best thing I found is:
 Go to control panel.. Second open Sounds.*** Very Important once you open
 and are sitting in a combo box saying Speakers, ((Do not arrow down))).
 This will shut down all sounds including Jaws.  I know from experience.If
 you have RealTech sound card that is.  So when you ever get into this list
 box with Speakers being the first thing do not arrow below it.  To see the
 name of your sound card under Speakers use your mouse.  You can still 
 change
 and test Speakers when it is selected by Tabbing away from the list box or
 by using the mouse to left click on Speakers.
 If anybody does arrow to far reboot.  If sound does not return have a 
 sight
 person help you get back to the list box so you can have them click on
 Speakers.

 OK to finish this up. To enable stereo Mix on Vista.
 Once you are on the list box and Speakers not selected Shift Tab.  You 
 will
 be on the Playback tab.  arrow to the right to record.
 Tab down.  You then will be in a list box on items you can enable or
 disable.  Arrow down to Stereo Mix, left click.  In the menu you will find
 if you can either enable or disable.  If it says enable then that means it
 is disable.  Hitting enter will change its status to what the menu item 
 is.

 Final note.
 What I have found out about Vista that in this list box is where some 
 sound
 cards will have a mix that was like the sound mix called Every thing you
 hear.  RealTech has not this option because they don't want you to record
 live streams.
 So, when you want to record playing a game with your narration, what is
 coming from your speakers is being recording off your microphone, which
 means it sounds like its in the background.

 I paid nearly 1200 bucks for my media computer and I get a sound card that
 can not do a full recording.
 And, and now I find that my TV Card sucks.  I am able to hook my cable up 
 to
 it, but the lower channels are coming in poorly.  I had the cable man in 
 and
 this is what we found out.
 So, it looks like I will need to buy a better sound card that allows
 recording of stereo mix with the mic at the same time and a better TV 
 Card.
 Cable guy had a 30 dollar TV card and had the same problems.  So that 
 means
 I have a cheap TV card and will need to buy a higher price card to listen 
 to
 the new show Terminator on my computer.

 Hope this helped you and others for gaming and TV listening.  Smiles.

 Crash

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 16, 2008 10:52 AM
 Subject: [Audyssey] stereo mix on vista.


 Does anyone know how to use the stereo mix feature on vista? For whatever
 reason they've made the volume control quite difficult to use, and I 
 can't
 figure out how to enable it. Not sure if this is considered off topic, so
 if
 it is please email your answer off list. thanks!


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Re: [Audyssey] shades of doom beating the dead

2008-01-16 Thread Valiant (on laptop)
Hi.
Yeah I stumbled into that one once, er, for reasons such as I was so worked 
up about the retarded monster who just refused to croak that I didn't stop 
when he did die, so yeah, I found out about that grins.

- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 11, 2008 1:11 AM
Subject: [Audyssey] shades of doom beating the dead


 Lo all!
 Did you guys know that once a monster is done you can now continually stab 
 the corpse or punch it? Excellent for anger management! I don't know if 
 that was possible or not  before, but shrug is now.
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Re: [Audyssey] the sarah walk through

2008-01-14 Thread Valiant (on laptop)
Hi.
Actually, I haven't found out where it's included. If it is, I'd like to 
know where grins.
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 10, 2008 8:28 AM
Subject: Re: [Audyssey] the sarah walk through


 Hi. Actually, you don't' need to identify yourself since your name is
 already included. So, if this still does not work for you, there are
 always things called signatures which you can use with your name at the
 end of the messages. This way you don't have to write another message
 like the one below. Saves you time and saves us time in reading a
 superfluous message.

 Hope this helps.

 nicol said the following on 1/9/2008 12:57 PM:
 Sorry, I forgot to identify myself.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of [EMAIL PROTECTED]
 Sent: Wednesday, January 09, 2008 6:09 PM
 To: Gamers
 Subject: [Audyssey] the sarah walk through

 Congrats phil. I like the sarah walk through. The sarah lateral fiction
 document at the end of the walk through: is it the same as the sarah 
 lateral
 fiction document which can be found separately in the folder where sarah 
 is
 installed?
 -- 
 Raul A. Gallegos -- http://www.asmodean.net

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Re: [Audyssey] PSC games

2008-01-14 Thread Valiant (on laptop)
Oh, so bscgames still exists a bit heh.
I haven't heard anything from bsc for ages, he must be really busy yeah. I 
wanted to ask you folks what happened to him, since an attempt or two to 
sign up to the bsc list have failed, and he's too quiet these days, but I 
kept on forgetting. Good to hear he's still around.
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Jeremy Gilley [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Wednesday, January 09, 2008 7:35 PM
Subject: Re: [Audyssey] PSC games


 No, but a good place to start would be to write [EMAIL PROTECTED] and
 ask them directly. I do know they are in the process of doing that.
 Considering that Justin works 40 plus hours per week in his main job,
 I'm sure he does not have super amounts of time to devote to getting
 them ready.

 Jeremy Gilley wrote:
 Does anyone have any clue as to when the PSC games will be come VISTA
 friendly?


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 -- 
 Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] So is anybody other than me playing ashes of angels?

2008-01-14 Thread Valiant (on laptop)
Hi.
Are you also gar on Alter aeon? Lol
- Original Message - 
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 10, 2008 6:26 PM
Subject: Re: [Audyssey] So is anybody other than me playing ashes of angels?


I play it.  It's fun.

 I'm Gar.
 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 09, 2008 1:01 PM
 Subject: Re: [Audyssey] So is anybody other than me playing ashes of 
 angels?


 I'll be playing again soon, forgot it was back. Heh.


 On Jan 9, 2008, at 1:06 PM, Darren Harris wrote:

 Hi all,

 Just wondering if anybody else was playing this game. If so am gandalf
 the white on there. Fast expanding I might add!

 Happy trading!!


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Re: [Audyssey] another suggestion for the sarah game

2008-01-11 Thread Valiant (on laptop)
Hi., don't forget about merlin's beerd, haha.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Tuesday, January 08, 2008 2:35 PM
Subject: [Audyssey] another suggestion for the sarah game


 HI phil
 For the new patch, can't you limit the number of inventory items?
 In this way the game won't lock up if I arrow down to the last item such 
 as
 the crystal ball.
 If sarah tries to pick  up something new and  her inventory has  reached a
 certain number of items, she then should say something like:
 Oh my word, I need to empty my pockets!
 Then gamers have to get rid of things like eating sweets, and storing 
 things
 in the broom cupboard such as those strange objects in the room of
 requirement.
 You should also ensure that library books stays in the library if a gamer
 exits the library.
 You said in your walk through that library books goes back  to the library
 if  I exit the library, but it doesn't happen. I carry the books with me 
 and
 I have to get rid of them myself.


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Re: [Audyssey] programming games

2008-01-09 Thread Valiant (on laptop)
Hi.
Same here, python's all right, but those line things really screw me up bad. 
I have a heck of a time developing the simplest test apps with it, I find it 
difficult to figure out which part of the code I'm in and such, and I don't 
have a braille display yet. If I ever get it, I'll have a brailliant 24 or 
32before long, which probably isn't long enough for such a thing.
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 07, 2008 10:41 AM
Subject: Re: [Audyssey] programming games


 Hi everyone.
 Remember when I told you I chose python? That's still an option, but I 
 also
 wonder about java. That's a new option I thought of. Is java easy to learn
 as well?
 Does java have the formatting specification stuff?
 That's the only thing that's keeping me from exploring python more. I'm 
 not
 used to formatting code.
 Thanks.
 Bryan Mckinnish

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 01, 2008 4:57 PM
 Subject: Re: [Audyssey] programming games


 Hi Bryan,
 If you want to really get to know Python I suggest signing up for a
 Safari Books subscription at
 http://safari.oreilly.com
 and reading the book
 Python In A Nutshell
 which walks you step by sstep through the language and how to use the
 Python tools.
 As for building a Windows application, (win32 *.exe file,) you need to
 run a program called py2exe on your Python source code. It will compile
 your Python source code into a standard Win32 application.
 As far as formatting goes the basic rule of thumb is this. Function
 definition lines are not indented. New statement blocks like an if or
 try is indented 4 spaces and any statements inside those if or try
 statements is indented 8 spaces. Here is an example with comments
 included so you can see what I am doing below. If you don't have
 punctuation set to full on your screen reader now would be a good time
 to set it to full.

 #Function definition line.
 #This is never indented.
 def KillEnemy(enemy)

#Begin an if statement.
 #Will be indented  4 spaces in from the left.
if enemy == 1:
#Statement line.
#Will be indented 8 spaces from the left.
enemy1.Killed(True)
#End if comment.
#Is here just to tell the developer
#that we have ended an if statement.
#Is indented 4 spaces to be in
 #line with the if statement above.
#Press enter twice to
#begin a new function definition.

 As you can see above I have included lots of comments using the # sign
 to mark off text that instructs you how to format the function above. Of
 course a seasoned developer probably wouldn't  add so many comments in a
 real Python application, but that is the jist of formatting a Python
 script. Important notes to remember here is that you need to add  2 new
 line characters after the end of one function and the beginning of a new
 one or Python will assume they are both apart of the same function. I
 always like to put a comment after each statement block such as
 #End if
 #End function
 #End try
 and so on so that I can easily come back and see where one function or
 block of ends and where a new one begins. This is optional of course,
 but as a new Python developer I think you will need them very much.
 Cheers.


 Bryan Mckinnish wrote:
 Hi.
 I have a couple of questions.
 What are the formatting specifications with python, and where can I find
 a
 good tutorial? I can't find that bite of python one.
 Also, once I made a little program, how do I compile it and stuf?

 Thanks.
 Bryan Mckinnish



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Re: [Audyssey] from nicol. sarah impressions

2008-01-09 Thread Valiant (on laptop)
Hi.
Yeah, I have it running in vista business.
- Original Message - 
From: Jeremy Gilley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Sunday, January 06, 2008 1:56 PM
Subject: Re: [Audyssey] from nicol. sarah impressions


 is this game vista friendly?
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers gamers@audyssey.org
 Sent: Saturday, January 05, 2008 4:37 PM
 Subject: [Audyssey] from nicol. sarah impressions


 Some
 text
 in
 this
 post
 might
 be
 a
 spoiler
 hi  phil. I'm quite impressed with the quiditch pitch. The sound the
 bludgers makes when they injure sarah is perfect. Its spookie. I wanted 
 to
 keep the quiditch pitch for last after i have solved the other puzzles 
 but
 i wanted to see what happens if i go out of an owlery window while on my
 broom. I haven't been to the forbidden forest. I catched the snitch very
 easily. I just side stepped a few times and then i got it. I'm playing on
 easy difficulty.  I'm just very disappointed that the game locks up if i
 get close to the motor bike. When i managed to catch the snitch i heard
 the caretaker talking with sarah and then i hear dementors. It seems like
 they carry sarah away. When i finish the game i would like to hear
 congrachulations, you have completed sarah and the castle of  witchcraft
 and wizardry successfully. After the dementors i hear sarah saying the
 money left in her bag and then i hear the pcs games logo tune.  If i have
 to do something to prevent the dementors from taking sarah away please
 don't give the solution, i want to figure it out first. I just thought of
 mentioning it to you in case its a bug. Please also note that the troll 
 on
 floor7 doesn't eat any bad candy. The only way to get past it is to stun
 it. Also no password works on the lady in the portrait. According to one
 of the books harry and his friends spoke the picksnout password to go in
 and out of the castle  so i suppose its probably another way to get to 
 the
 quiditch pitch but if i try picksnout the lady says no password no
 entrance. No other password works either.  i still have the problem that
 when i arrow down my inventory to get to the crystal ball the game locks
 up. I'll have to start the game all over from the ground floor and try to
 get rid of unnecessary inventory items. I'll eat all sweets as i pick 
 them
 up and stuff such as those in the room of requirement i'll store in the
 broom cupboard. Hopefully the game won't lock up if i scroll down my
 inventory. It appears that i can't drop  a nimbus broom if i have 3. If i
 try to drop a magic or normal broom if i have more than one, both brooms
 are dropped instead. And if i drop books i have read in the library it
 should also solve my inventory problem. I just wish you can soon do
 something about the motor bike.


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Re: [Audyssey] programming games

2008-01-09 Thread Valiant (on laptop)
Hi.
Could you forward that info to me too? grins.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 07, 2008 12:52 PM
Subject: Re: [Audyssey] programming games


 Hi Bryan,
 You can get all the Java command line development kits from:
 http://java.sun.com/javase/downloads/index.jsp
 As for documentation, input, keyboarding, sounds, etc I will write you
 off list as we are probably getting off topic with this thread.

 Bryan Mckinnish wrote:
 Hi Tom.
 Thanks for that. Where can I find the java sdk and the filess that teach
 java? I might give that a go. What about sounds, keyboard input and that
 stuff?
 Thanks.
 Bryan Mckinnish


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Re: [Audyssey] Monkey Term revisited for vista please

2008-01-05 Thread Valiant (on laptop)
Hi there.
I consider this problem a little too various to solve on a mailing list. Use 
connect, a wee tiny application that I'll link to you in a second, to 
connect to alter aeon, or, skype text message me at aarontech.valiant and 
I'll see what I can do.
http://www.braillesoft.net/connect.zip
Extract the contents of this here zipped file and click on the connect.exe 
file. Connect will run, and we can try to use that long enough to 
communicate. Either that, or use monkey term, create a new xml like stefen 
explained, but avoid importing import.xml, just make a new session, supply 
the port and host address and session name, and connect. now use jaws cursor 
to read it until you get me or someone to work with you on the rest of the 
problem.
you see, connect works directly with jaws, providing output, but you don't 
seam to be able to read history with it, so if you missed something, you 
have a hard time getting to hear it again. You can also get gmud like stefen 
mentioned, and just turn jaws to echo all text and do it that way. Even 
another alternative is to run telnet. Vista doesn't have telnet installed by 
default.
To see if it's installed, go to start menu and type telnet dentinmud.org 
3010. If you don't have the right start menu enabled, just type windows key 
plus r and type telnet dentinmud.org 3010. If telnet isn't installed you get 
a sound and an error about couldn't find telnet.
Go to programs and features from control panel, try typing programs into 
start menu search box if you get lost?
Now tab over till you get turn windows features on or off and hit that with 
both barrels as someone said once. Wait a minute or so for it to scan what 
you do and don't already have. when you get your list view of features you 
can enable and disable, down arrow to telnet client and check that, don't 
worry about telnet server. Now tab to ok and hit enter. now wait an 
amazingly long time for it to configure the changes, then go to run and type 
telnet dentinmud.org 3010 one more time and it should work.
You'll probably have to use the jaws cursor to read telnet properly.
- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 05, 2008 10:53 AM
Subject: Re: [Audyssey] Monkey Term revisited for vista please


 Steven:

 Thank you for the information you provided but I think there is a problem
 with the registering of the dll files. I ran gma solitaire game and then
 tried to run the monkey term program. I did everything as you said but 
 when
 I ran the monkey term program I got those vb run errors.

 I could tell everything else was working correctly but Jaws speaking. Jaws
 still will not speak.

 I think it is because I am using Windows Vista. Could this be a problem?

 It is obvious the dll files are not registering as it should. Any ideas of
 how I can make or do the registering of the dll's manually? If so, can you
 explain that to me?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Stefen Hudson
 Sent: Saturday, January 05, 2008 6:39 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Monkey Term revisited for vista please

 Hi again.

 Connecting with MonkeyTerm is actually pretty easy. If you already have 
 the
 import.xml file, just follow these steps. That may be why you're having
 trouble to begin with. These instructions assume that you're using JAWS 
 for
 Windows. If you're using another screen reader supported by the VBScript
 code in your import.xml file, modify them accordingly.

 1. Open the MonkeyTerm application.
 2. From the list box, choose new session.
 3. Fill out the fields presented. They'll already have information for
 astromud filled in, so just erase that and enter the information for Alter
 Aeon. Session name should be something that you can identify the session
 with. For the host name, put in dentinmud.org, and for the port, put 3010.
 When all the information is entered, press enter. The client will connect 
 to

 the server, but you won't hear anything yet. We'll fix that in the next 
 few
 steps.
 4. Open the file menu and select import/merge xml.
 5. Navigate to the folder where you saved import.xml. When you've located
 the file, either hit the open button or simply press enter in the combo 
 box.

 The import.xml file contains the VBScript code that tells MonkeyTerm how 
 to
 interface with JAWS using the JAWS API. Without it, MonkeyTerm will not
 speak.
 6. You should hear JAWS say, JAWS speech ready. At this point MonkeyTerm
 will be interfaced with JAWS, and everything coming through the client
 should be spoken. If this is not the case and you get a bunch of VBScript
 errors when you look with the JAWS cursor, the dll libraries might not be
 registered. If you've installed and run the GMA solitaire game, all those
 dlls should have been registered. If they still aren't, then we have a
 bigger problem that I unfortunately 

Re: [Audyssey] Raceway for Mac or Linux?

2008-01-04 Thread Valiant (on laptop)
Hi.
NVDA works with java, I think, I could be wrong, but it has enough support 
to run with open office.org, window eyes users unhappy about maybe this 
thing not supporting window eyes? could just download NVDA and use that if 
you need it, just a thinks.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 02, 2008 4:42 PM
Subject: Re: [Audyssey] Raceway for Mac or Linux?


 hal is supposed to be up with it but with 5.2 access java, aah no.
 At 10:19 a.m. 3/01/2008, you wrote:
Hi Willem,
I just did some research on supported Java platforms and it appears Mac
X Leopard comes with Java 1.5.13 , and of course there is both Windows
and Linux versions of Java 1.5.13. As a result if I write my future
games in Java making a game cross platform should be a piece of cake.
Java has it's own gaming APIs, the Java accessibility API, which happens
to work with Jaws, VoiceOver, and Orca which means any games I create
would work with the three major screen readers in question. Window Eyes
still is behind with Java technology, but I can't help it if GW Micro is
not on the ball with Java like other screen readers apparently are.

Willem wrote:
 Thomas, I have no doubt that you would be able to make your games cross
 platform, although it sounds as if, to use the metaphor, you would have 
 to
 make oranges taste like apples, to make everything work correctly, but 
 in
 the end it is your choice.  Only you can decide if the effort necessary
 validates the reward.  No question, it would be a good thing to have a 
 cross
 platform raceway and I am sure you will release a quality product,.



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Re: [Audyssey] Monkey Term revisited for vista please

2008-01-04 Thread Valiant (on laptop)
Hello.
could you connect to alter aeon and try to talk to someone who is willing to 
help? I believe it'll be easier to solve the problem using text message 
rather than email and wait.
Just connect to dentinmud.org port 3010
Use a tell command to try to find mathayas or moose, can't speak for moose 
really but we're usually logged in, we'll get you somewhere.

- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 03, 2008 11:58 AM
Subject: [Audyssey] Monkey Term revisited for vista please


 Hi again:

 I missed one of the emails that talked about a work around with monkey 
 term
 and installing monkey lib in vista. Please can someone repost the
 information? I tried to install gma games solitaire but that did not help. 
 I
 ran as a system administrator and that did not help either. Any other 
 ideas
 outside of those? Thanks again.


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Re: [Audyssey] Multiplatform Games

2008-01-04 Thread Valiant (on laptop)
Hi.
I do happen to know macs run windows all right. In fact, I've heard claim 
that g4s and this like that turn out to run vista a looot better than pcs 
designed for windows do, how stpid and not surprising.
Anyway, so if I'm a mac only user, and I wanna play rail racer, or gtc, or 
lw, or sod, or soundrts, oh wait take that back, it already supports, I 
gotta figure out how to install windows rofl? That means mom gets to sit 
here with me for about an hour, then I gotta find drivers and raaa, how easy 
and supportive. If that's what you meant, me thinks those who develop games 
that should run slick and smooth on multiple operating systems, maybe even 
miniature OS's, like windows mobile or simbion or something, although I'm 
betting simbion can't run something like rail racer but the thing, that 
could open up lots of gates for cash and make the developer's work more 
worth while. not to mention, if I had me Linux, I just might by god stick to 
it, since even though I'm a native windows user, I don't find it too all 
fired brilliant and wonderful and run-perfect and all that. I bet ubuntu 
doesn't screw up every time I try to connect to my very own home wireless 
network, or bulk when I plug it into the rj45 jack at school and end up 
giving me no access to the internet, or crash when I try to shut it down, or 
catch a virus despite precautions that's eating up executable files on my 
server's hard drive and making programs useless and avading my attempts to 
remove it, or crashing when I attempt to resume from hibernation, let alone 
failing to hibernate or stand by all together, or giving me the BSOD and not 
talking about it to me, or installing updates after I go to shut down, only 
I can tell it hasn't shut down, and I have to guess at whether it's properly 
installing updates, or if it froze up after my screen reader got killed and 
me hit the power button when maybe it says bright and clear up there on that 
screen, Do not shut down your computer until this process is finished, or 
run 60 to 95 processes at a time for a brand spanking new vista machine! 
Slowing my computer to a crawl, even before I start to install my own 
programs that I want to use, or have the screen reader reading text in a 
background window while I'm trying to check email, or produce a wild case of 
system dings when I hit control immediately after entering message body so 
as to start right off using arrows to read, those last two are jaw's fault 
but they count as far as I'm concerned. And I haven't even started on about 
200 dollars for a good OS, and then somewhere getting unnervingly close to 
2000 dollars for the stupid screen reader if you want professional access 
and remote desktop, ok granted window-eyes is less than half that but now 
add 1 to 500 dollars for Microsoft office, unless you wanna go download open 
office.org, sure that'll work, except now the screen reader won't read the 
thin worth a hoot, or another 4 to 500 dollars for a good music mixing 
software that can do decent recording and crap, yeah I could go on for a 
looot longer about how if I found Linux to be a better solution I could 
switch to it, and then be thrilled if some of those wonder game developers 
started porting games to my lap so I wouldn't have to touch windows again! 
Anyway, the point is, as far as it goes with me, if developers start making 
games work with other operating systems, they'll get no complaint from me.
Also, windows users, I'm as much a windows user as any of you are, quite 
likely anyway, but darned if I wouldn't switch to something else if it 
proved to be a better option, and having games available on alternative 
operating systems is a starter.H
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 02, 2008 10:43 PM
Subject: Re: [Audyssey] Multiplatform Games


 Thomas wrote:
 It is true that most Mac users are running our games through Windows 
 virtual
 machines, but as I stated in an earlier post that is nowhere near as good 
 as
 playing the game that is natively supported by the os or run through
 something like the Java runtime.
 End quote

  Do you know this for a fact?  I have a few users of Rail Racer running on
 Mac and as far as I know it works quite well.  I was under the impression
 windows was running natively, not in an emulated mode, but I could be
 totally off base there.
  Given the low overhead of accessible games in general, I would think any
 accessible game would run just fine in a windows environment running on
 Macs, given todays processor speeds, but I haven't checked this for 
 myself.
  I agree the envelope should be pushed with accessible games, and quite
 hard, but given the overwhelming majority of windows users out there at 
 this
 point in time, for me the R and D time is better spent making a windows 
 game
 as fun and immerssive as possible.
  But again, that is just me and my angle on things, if 

Re: [Audyssey] Speaking of Linux and Games.

2008-01-04 Thread Valiant (on laptop)
Hello.
If you get the urge to do that podcast you mentioned, I'm sure going to be 
giving it a listen. You know what, I think lots of peeps will. Lots of us 
are going hmm, I wanna do it, but how's it work. I tried it already, but I 
didn't get very far, cause I was a bit uninformed. I didn't know about 
hitting alt+f2 and then typing orca. So I was stuck with a sighted wise guy 
trying to figure it out. He's a computer geek, but he didn't make it 
anywhere. I bet you've got a whole cloud full of folks who'd break their 
necks to download and give that one a listen, and I'd be grateful for 
certains, can't speak for nobody else.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 02, 2008 3:29 PM
Subject: Re: [Audyssey] Speaking of Linux and Games.


 Hi Kuvvosh,
 The Linux you want to get is Ubuntu Linux 7.10 found at
 http://www.ubuntu.com
 Perhaps sometime I should do a blind cool tech pod cast on doing a Linux
 install with speech which is very accesible. You basically boot the cd
 rom, log in, start orca, let it log out, log back in restart orca, and
 you can do the install with speech. There are a few steps involved
 getting the setup going with speech, but it is easy after you do it the
 first time or have someone walk you through the setup once.


 Kuvvosh wrote:
 Where Oh Where do I get a Linux that has a talking installer?  I've 
 looked
 up and down for a copy, and yet not  found one.  I used to use linux back 
 in
 the days but, have yet found one with a talking installer.  I hope there 
 is
 one of Mandrake I love that disco.



 Kuvvosh

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Re: [Audyssey] Speaking of Linux and Games.

2008-01-04 Thread Valiant (on laptop)
Hi.
This is interesting.
I keep on getting messages with quotes where I can't puzzle out where the 
actual answer to the quoter is, and then I get messages with answers but no 
quotes, so I've got to guess at who we're replying to. Am I missing 
something? or can something be done to solve this problem, is it me? nobody 
else has mentioned it since I joined. Yes, I saw that little thing in the 
welcome about how there's  limit on thread size, so that they don't get so 
big, but dang, it seams to me that it makes these messages a little more 
pointless, since you can't piece together all the useful things you get to 
get the complete answer lists like this one are so brilliant at providing.
- Original Message - 
From: Mike Reiser [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 02, 2008 6:29 PM
Subject: Re: [Audyssey] Speaking of Linux and Games.


 Kuvvosh wrote:
 Where Oh Where do I get a Linux that has a talking installer?  I've 
 looked
 up and down for a copy, and yet not  found one.  I used to use linux back 
 in
 the days but, have yet found one with a talking installer.  I hope there 
 is
 one of Mandrake I love that disco.



 Kuvvosh

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 buntu is quite good, comes with espeak and orca.

 Mike

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Re: [Audyssey] Accessible self-defence

2008-01-04 Thread Valiant (on laptop)
Hi.
Karate? I've read up on it a bit by chance, and it appears that it's similar 
to judo in sorts. I recall it mentioned you hold on to your opponent's gui, 
I assume that's like the coat with it's lapel type thingy, only it's named 
differently in this case when you're going to start. after that, I believe 
things change, as they do in wrestling and judo, so that contact is 
maintained as much as possible. The moves are just different. If contact is 
broken, the action stops, and is resumed again, in proper contact.

I could be off my marks on that, but I took me a stab, guessing in dim and 
cloudy light where the target was.
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 02, 2008 5:43 PM
Subject: [Audyssey] Accessible self-defence


 Hi all,
 This might be off-topic, but I just don't know where to ask and it's sort 
 of
 a question of having fun or entertainment for blind people. I'd like to 
 know
 are Tai Chi and karate accessible for blind people? I know blindys can do
 Judo, but what other martial arts courses have any totally blindys done 
 and
 did any adaptation need to be made considering you were practicing with
 sighted persons, like did the teacher come round and demonstrate the 
 moves?
 Thanks
 Ari


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Re: [Audyssey] from nicol. test

2008-01-04 Thread Valiant (on laptop)
Hi.
I have great difficulty reading your display name, lol. Can you get rid of 
that number? As it stands, it took me about 10 seconds to get to the 
subject, heheh. Oh, and btw, no offence intended.
Cheers:
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, January 02, 2008 2:43 PM
Subject: [Audyssey] from nicol. test


I have great difficulty posting to this list. This is just a test to see if 
the problem has been solved. My sincere appologies for any inconvenience 
caused.


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Re: [Audyssey] Accessible self-defence

2008-01-04 Thread Valiant (on laptop)
Yes, my own list, which has only 5 members atm, but I'm welcoming anyone who 
comes in and stays polite.
it's [EMAIL PROTECTED], if you don't know how to subscribe, and you 
want to, send me a private email, feel a bit uncomfortable mentioning it 
here, seams impolite of me toward those who run this list.
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 04, 2008 1:42 AM
Subject: Re: [Audyssey] Accessible self-defence


   Cool idea Cara, create one. Talking about lists, is there actually a 
 list
 for if I'm a blind person and I just want to ask questions to other blind
 people about how to get things done or where to find resources etc, 
 example
 the self-defence, is there a list where I could have just posted that
 question and it would be answered by other blind people?
 Thanks
 Ari


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Re: [Audyssey] Raceway for Mac or Linux?

2008-01-02 Thread Valiant (on laptop)
hmm one wild idea I can think of is maybe 3 different versions of raceway. I 
mean really 3 different version, wouldn't it rock having to code all that? 
haha.
but one is for windows, and the other is for max, and the last for lenix, 
although ya know, aren't lenix and max almost the same opporating system as 
in mac is bassed off lenix? So wonder if you could use just two versions, 
one works with both lenix and mac.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 02, 2008 2:18 AM
Subject: Re: [Audyssey] Raceway for Mac or Linux?


 also isn't it posible for people using other opperating systems to run
 windows emilators and play the games like that?
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Wednesday, January 02, 2008 8:15 AM
 Subject: [Audyssey] Raceway for Mac or Linux?


 Hello gamers,
 For about a month or so I have been doing research for USA Games on how
 to expand our future titles to target Mac, Linux, and Windows operating
 systems all at the same time. While my research isn't complete I do have
 some options on how I might actually target all three major operating
 systems at once. If research is successful I would like to convert all
 of the existing Raceway code over to a non-Windows specific language so
 I can support Mac, Linux, and Windows all at the same time. There are
 advantages and disadvantages to doing this which I would like to point
 out below.
 The obvious major advantage would be that no longer would a gamer have
 to be running Windows x to play accessible games like Raceway. Weather
 you use Mac, Linux, or Windows as your favorite os of choice you can
 play Raceway and future USA Games titles using the same technology.
 IN addition operating systems such as Linux with little to no high
 quality accessible games would be an equally powerful accessible gaming
 platform. Since Linux OS is free and my games are pretty cheap by most
 currancy standards it would save gamers money if they chose it as their
 gaming platform.
 One other advantage of going multiplatform in general that I think would
 be good for this comunity is platform independant networked games.
 Everyone who plays Rail Racer says that the online racing aspect is the
 high point of the game. Now, imagine taking that idea, build it using
 Java's excelant platform independant networking API, and play against
 blind players on any operating system out there. You might be running
 Windows Vista while the guy you are racing against is on Linux or Mac.
 However, there are a few pit falls and disadvantages I'd like to mention
 which I think should be addressed here.
 First, to insure maximum platform independence I would not likely be
 using DirectX as the multimedia API of choice. As a result some of the
 features of Raceway that were promised like force feedback stearing
 wheels, would have to be dropped in favor of using more generic and
 universal input devices like mice and keyboards with universal keyboard
 standards. This won't likely go down well with Raceway fans hoping for
 these features.
 Second, is the question of speech output. Every operating system has its
 own unique way of presenting text to speech. For Windows it is done
 through Microsoft Speech API 5 and on say Linux the Gnome-Speech API
 handles things like tts for applications. Obviously, making specific
 wrappers for each
 operating systems tts is time consuming and difficult. The more logical
 thing would be to use wav samples of speech like many other accessible
 games do That would be platform independant, but increase the size of
 the games quite a bit, and could cutdown performence.
 One option I have if I pick Java is include the Free TTS engine in with
 my games. The problem with that approach is that the voice is very
 robotic and sounds like Robby the Robot  on crack. Though, it would
 offer the possability to create built in chat clients and other platform
 independant gaming tools that requires a tts engine.
 One thing about Raceway that bothers me is the custom driver feature.
 While it is no sweat to have a language like Java read a list of custom
 drivers from an xml file it wouldn't work if all the voice clips are wav
 files. To pull that off you need something like Gnome-Speech, Sapi, etc
 to read any updates or changes to the game made outside the factory
 defaults. Either that or Free TTS which sounds terrible. in the end I
 might have to cut out that feature which some customers might not like
 as well.
 As a developer I am really torn by what I want to do, and what is good
 for the game. I know many of you had requested features, suggestions,
 etc that if I stick with Windows is all very possible. However, I've
 been on the orca mailing list for Linux, seen recent Mac posts on this
 list, and I can clearly see that multiplatform games are beginning to be
 in demand. I think it is time that 

Re: [Audyssey] MUD clients for Vista which are accessible

2008-01-02 Thread Valiant (on laptop)
Hi.
There's some basic scripts that might help, though not with your audio 
problem, at http://aarontech.randylaptop.com/games/muds/monkeyterm
- Original Message - 
From: Mike Reiser [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 01, 2008 1:27 PM
Subject: Re: [Audyssey] MUD clients for Vista which are accessible


 Michael Maslo wrote:
 Hi everyone:
 H
 Appy New Year's and a question.

 Does anyone know a mud client I can use with windows Vista? I use monkey
 term with my xp system with the scripts for self  speaking with Jaws.
 However when I installed Monkey Term as administrator that worked 
 perfectly
 but when I tried to run the monkey lib file it would not register the
 regsrvr.dll file.

 Any ideas of what I can try to do this or install it? If not, does anyone
 know a mud client I can use with Jaws and windows vista?

 Thanks in advance.  If scripts are needed also, where can I get them at?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Willem
 Sent: Sunday, December 30, 2007 11:29 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Woo! I bought monty

 I just bought Montezuma's Return. I look forward to playing.

 Good luck to you Thomas on this and all your projects.
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 Any stndrd mud client should work, including monkey term.  The GMA 
 mudclient should be out within a month or so in beta.  Hope this helps,


 Mike

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Re: [Audyssey] a few MUSHclient issues

2008-01-02 Thread Valiant (on laptop)
Hi Jaliya.
Dang, again, someone I know's on here :P.
Anyway, try monkey term? I tried mush client and had the same problem you're 
having now, so I put it aside.
- Original Message - 
From: jaliya skye [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 31, 2007 3:19 PM
Subject: [Audyssey] a few MUSHclient issues


 Hi everyone:

 My laptop died on Saturday night.  You know, the last hurrah, and all 
 that.
 ugg.

 In any event, I purchased a desktop which uses Vista and am working on
 reinstalling old programs.  Fun for the entire family!  You know, sort of
 like a root canal.  With pliers and no Whisky.
 In any case, I downloaded mushclient and have the JFW plug-in, but I'm
 having a few speech issues and I don't know if it is from all of the new
 changes or something I'm doing wrong.  I am also using jaws 9.

 Sometimes when rereading room descriptions with the jaws cursor, it cuts 
 off
 and ends up reading parts of another program, for example, windows mail
 folders.  It's almost like the program is transparent at times.

 Also, many times when I am rereading something in MUSHclient, I'll get a
 message like 'line 100, december 31, 2007' tooltip.  I never got these
 messages before..well, I did get the occcasional tool tip, which I assume 
 is
 just some random word that is being highlighted.  But as for the rest of 
 the
 extraneous text, it's driving me a little crazy.

 Sometimes, jaws doesn't seem to focus correctly and I'm not certain what
 exactly is causing the quirks.


 What am I doing wrong?  How can I fix this so that I can go back to 
 happily
 mudding?

 Thanks so much for your assistance.

 Jal


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Re: [Audyssey] Programming games

2008-01-02 Thread Valiant (on laptop)
Hi.
Any idea if visual studio 2008 express works?
I can't download 2005, all 2005 links on microsoft take me to 2008 download 
page, grr. Them jaws scripts on grab bag website, will they function with 
2008?
- Original Message - 

From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 31, 2007 1:58 PM
Subject: Re: [Audyssey] Programming games


 Hi Robin,
 I primarily use Window Eyes 6.1 with Visual Studio 2005 and don't
 encounter really any access issues with it. When I used Jaws with it it
 seamed to do ok as long as you turned off a couple of options in the
 editor that drew Jaws focus away from the edit Window.
 As for panning a sound to the left I don't know that I can write up a
 simple sample as there is allot of steps in volved from creating the
 object variables, to loading your sound card, setting up the buffer
 options, to playing the sound, and then moving it to the left. I have
 written a class that does this stuff for me because doing it for several
 sounds is allot of work without having your own class that does it all
 behind the seens so to speak.



 Robin Kipp wrote:
 Hi Tom!
 Thanks for the very deteiled description of all these languages! Well,
 how accessible is the C-Sharp editor with Jaws? And can you maybe give
 me a simple example of how you could use DirectX to play a sound in the
 left speaker just to give me an idea of how it works? Thanks a lot!
 Robin


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Re: [Audyssey] mush client

2008-01-02 Thread Valiant (on laptop)
http://randylaptop.com
if you were going there to look up monkey term,
http://aarontech.randylaptop.com/games/muds/monkeyterm
has more stuff on it. I also have scripts to give monkey term some features 
like auto say and volume controls for com audio sound output and stuff, not 
to mention it speaks using jaws, window eyes or sapi by default.

- Original Message - 
From: john snowling [EMAIL PROTECTED]
To: Gamers gamers@audyssey.org
Sent: Monday, December 31, 2007 2:08 AM
Subject: [Audyssey] mush client


 Hi all.

 Could someone tell me if there are any tutorials available for mush client
 also jfw scripts as I use jaws 7.0.

 Could someone also give me the address to randy laptop.

 Thanks from john snowling.


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Re: [Audyssey] Speaking of Linux and Games.

2008-01-02 Thread Valiant (on laptop)
Hi.
UBUNTU?
http://ubuntu.org
- Original Message - 
From: Kuvvosh [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 02, 2008 1:40 PM
Subject: [Audyssey] Speaking of Linux and Games.


 Where Oh Where do I get a Linux that has a talking installer?  I've looked
 up and down for a copy, and yet not  found one.  I used to use linux back 
 in
 the days but, have yet found one with a talking installer.  I hope there 
 is
 one of Mandrake I love that disco.



 Kuvvosh

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[Audyssey] Happy near year everyone!

2007-12-31 Thread Valiant (on laptop)
For those of you on eastern standard time or other gmt -5s, Happy new year!!!
Aaron T. Spears (valiant) 
EMail: [EMAIL PROTECTED] and others 
MSNMessenger: [EMAIL PROTECTED] 
AIM: computeruser89 and skype: aarontech.valiant 
Beta Testing System Information: 
soney Vaio VGN250n . Intel core 2 duo 1.66ghz . 2,048 mb ddr2 SDRAM (667 mhz) . 
Intel graphics . Realtech audio 
Toshiba 160gb 5,400 rpm hdd (Microsoft Windows Vista business)
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Re: [Audyssey] Monkey Business on the Laptop?

2007-12-26 Thread Valiant (on laptop)
try second from bottom left
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 24, 2007 3:45 PM
Subject: Re: [Audyssey] Monkey Business on the Laptop?


 FN? The only key at the bottom left edge of mine is the Control key. The
 laptop's a Compac Presario if that means anything.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 24, 2007 11:43 AM
 Subject: Re: [Audyssey] Monkey Business on the Laptop?


 Press fn and M at the same time and that will simulate an insert. For
 that matter, pressing fn turns the right side of the alphabet keyboard
 into a number pad. You can google around for the keyboard layout
 exactly, but basically the M is the zero key, jkl are 123, uio are 456,
 and 789 are 789 as if it was a number pad. All while holding down the fn
 key which if the laptop is a good one, will be located at the bottom
 left edge of the keyboard. I've seen laptops which don't have it here
 and I've not purchased them for that exact reason. Of course, you can
 always get an external USB foldable keyboard or a USB floppy keyboard
 which you can roll up, spit on, throw up on, or lick if you choose, and
 it will still work.

 Good luck.

 Bryan wrote:
 Hi folks,
   First off I'll just say happy holidays to everybody on here. But I've
 got a qestion regarding using Monkey Business on a laptop. I was most
 delighted to learn that the game now included a demo. Since I lost my 
 old
 reg code (and in any case I bought it from Adora using a different Email
 and therefore don't know if i could get a replaement), I haven't been
 able to play the game. That and both the computers on which I had the
 game installed are now dead. Anyway, yesterday I was feeling rather
 nostalgic and so I downloaded the MB demo. I have but one problem. as we
 all know, the key for quickly turning to face the opposite direction is
 the Numpad Insert key, otherwise known as Zero. Well, most laptops, mine
 included, don't have such a key. Is there an alternate keystroke for 
 that
 function or, failing that, a way to somehow configure the keyboard?
 Thanks for any help you can give me. I really enjoyed this game and 
 would
 love to get back into it, but my only computer right now
 is the laptop.
 Time is an illusion, lunchtime doubly so.
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 -- 
 Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] Good hollidays

2007-12-24 Thread Valiant (on laptop)
Hi.
Thanks  for those marry wishes, and right back at ya.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 24, 2007 6:06 AM
Subject: [Audyssey] Good hollidays


 Hello gamers!
 I wish you  good hollidays with so much  gifts!
 And for the new year, good gaming!
 Regards, Claudio.


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Re: [Audyssey] top speed 2 cars and tracks

2007-12-23 Thread Valiant (on laptop)
Hi.
I have a site for cars, most of which I made myself. I think there's about 
14 of them by now. This page don't fall into the category you want, but it's 
a start
http://aarontech.randylaptop.com/games/sims/topspeed
if that link doesn't work, use this
http://aarontech.randylaptop.com
and browse the site till you find the topspeed page.
regards
- Original Message - 
From: Tyler Wood [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 6:50 PM
Subject: Re: [Audyssey] top speed 2 cars and tracks


 Well, I can always put the top speed cars up on my ftp site- I have most 
 of
 them and then some, I think.

 If you want me to, let me know.



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Re: [Audyssey] Copyrighted material

2007-12-22 Thread Valiant (on laptop)
rofl, hmm houdy tyler, er, long time no see? Oh, hey everyone else too while 
we're on the subject, I just joined.
*waves marrily at everyone and shouts 'Marry christmas!'*
- Original Message - 
From: Tyler Wood [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 2:40 AM
Subject: Re: [Audyssey] Copyrighted material


 Oh, wow. I can just imagine it. Good loard...

 stupid website isn't working, i have to take that off my signature,
 *G'g'g'g'gr'r'r'r'ro''o'o'o'o'o'w'w'w'ww'w''l'l'l'l'l'l*



 sorry for those of you who weren't using elequence, but that sounds kind 
 of
 cool.






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