as for me, I like mell, ray, rich, mike, from AT&T, and from loquendo TTS I 
like Dave but I can't understand him all the same, I understand Kenneth but 
I don't like him, cackle that's what my brother's name is, heeheeheehee, 
let's see, I swear by ESpeak, I understand it pretty good and I like the 
responsiveness, but I don't get fooled about it sounding human but that 
wasn't the point, I like keynote gold too, easy for me to understand, I also 
found accent easy to understand, never used an accent, but listened to a 
couple of recordings and it was amazing for me. there's also dectalk, both 
the normal one and the one from phonix, I like both but think I prefer the 
ordinary one, phonix screwed up the inflection for it. I do love that roger 
voice that's in phonix ISpeak for pocket pc though, he rocks, not the 
easiest to understand though, just sounds really neat. Then there's 
neospeech Kate and Paul, they're both super, then there's the real speak 
voices, all good but I prefer tom and Daniel and lee, tom primarily, he's 
more responsive than the other ones are. After that, how about akapela 
voices, Ryan is amazing, not very responsive though. Like Alex from Mac, 
Ryan breathes, but not very often, but sometimes you can hear him whoosh a 
bit before he goes to say something. Speaking of Alex, I'm judging by 
podcasts, but I loooove Alex too, and that one voice I talk about from hal 
that we can't figure out who it is, he's monotonous, but he definitely isn't 
synthetic, he might be a festival voice or something, but I know there's 
some biphone voices from orpheus so maybe that's what it is? Then there's 
eloquences, easiest for me to understand since I been listening to it for 
like 10 years almost every day, but I want to hear other voices sometimes. 
Flight? I really really can't get the hang of Kevin, maybe with more effort 
I could figure out what he's jawing at me. Then of course Braille lite and 
Braille n speak, sad old synth, I'd say the worse I've heard, makes lots of 
mistakes with pronunciations where something eloquence doesn't, and it's 
inflection is sad and the pitches of what it says isn't very good, it worked 
though, and it was probably the best when it first came out? Then there's 
triple talk, or is it light talk, what ever the one is that's in the blm40, 
and the book port, that synth is awesome, sorta hard to understand but it 
just rocks all the same. It's the one that's in the turbo lite talk 4.1 or 
what ever the version is. Oh, and say it, cackle say it is hilarious. As for 
games, well, I reckon Paul, and mell, ray and maybe rich would be good menu 
readers, but I believe characters and such should be done by peeps.


----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 28, 2008 11:26 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


> Hi Dark,
> Yeah, I am rather fond of the Daniel voice myself. It sounds nearly
> human, and I do a lot of reading and game playing with that voice
> myself. It also sounds real good with Sound RTS which comes with a
> pre-recorded version of Daniel with the game.
> Though, I have noticed the higher quality the voice the less responsive
> it is. For example I really like the Neospeech voices, Kate and Paul,
> but they are too slow for my needs. On the other hand Espeak sounds like
> a robot, but I can really crank it up to super speed and get work done.
>
> Dark wrote:
>> speaking of synths, through a rather complicated process (trying out some
>> horribly expensive dolphin ocr and pdf conversion software to help in my
>> Phd), I've acquired realspeak daniel.
>>
>> sinse it has to go through the sapi driver and can't interact directly 
>> with
>> orphius the way something like eloquence could, I find it slightly slow 
>> to
>> use with hal, but for all my sapi gammes I'm amazed at the amount of
>> difference it makes in the game, especially to something with complex 
>> nmbers
>> and a lot of speach like lone wolf, or Jim's trucker games.
>>
>> I was quite happy using Ms mike (and before Jim put the software on his
>> site, ms sam), but now i actually wouldn't fancy going back to it, sinse
>> playing with a fairly human and understandable voice means I can 
>> concentrate
>> on what is happening in the game, and not have to imagine that my sub
>> commander or golf caddy is a cyber man.
>>
>> Of course, there are lots of occasions 9as you mention tom working with 
>> free
>> tts), where a robotic synth is necessary, which is fine, but I do think 
>> that
>> in developing games, ---- particularly games with acted characters or a 
>> set
>> atmosphere, the sound of the synth voice should be taken into account as
>> much as possible, especially when it is portraying characters in the game
>> such as copter man, the opponents in X hour etc.
>>
>> Beware the Grue!
>>
>
>
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