Re: [Audyssey] New accessible train simulator in development

2011-09-13 Thread dhruv kumar
hi
the audio lib problem is solved by this link:
http://dl.dropbox.com/u/29360185/comaudiosetup.exe
and all this is temprarry
and there isn't a website for this project. there isn't a manual for this.

On 9/13/11, shaun everiss sm.ever...@gmail.com wrote:
 no there were 2 projects.
 The first I forgot who wrote it.
 There was a track but you really did not have much to do.
 my sighted friend played it ok I fiddled with it but there was not much to
 it.
 There was a test 4 version but it never was completed.
 Pkb also released a train sim.
 I may still have it, it may also be on some sites, and other places
 where random dodgy software exist because i have seen it.
 Development stopped for ages as did all projects for about 6 months
 before pkb finally died.
 It was really not much different from spursim except you did have a
 slightly advanced track with control of steam or deesel  electric
 trains but no real mods ever came from it though it was more sim like.
 Ofcause pkb was a predominantly autoit group, this was mainly before bgt.

Hi Folks,
I ran across this message from two years ago.
Was this accessible train simulator project ever finished?

- Original Message - From: Valiant8086 valiant8...@lavabit.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 2:21 AM
Subject: Re: [Audyssey] New accessible train simulator in development


The .ini track loading system is working now. Nothing is set in
stone so this might be different  later. At the moment ctrl+o will
pop up the list box of tracks that are found in the tracks folder
that can be selected. when on a track doing stuff, ctrl+s will save
the current state of things so that one can close the train and
then run the program again and find they're right where they were
doing exactly what they were doing when they hit ctrl+s. So you can
be going 85 miles per hour and press ctrl+s, close the train, open
it again and you're going 85 miles per hour, traveling right where
you were when you saved. Orriginally, it saved when you closed the
train but it looks like not everyone is going to want it to work
that way so at the moment saving is an option. the info is saved in
an .ini file called train.ini. that file can be deleted to cause
the train to pop up the dialogue as soon as you open the train for
you to select a track. This should allow us to just delete th
at .ini file when we distribute and everyone who tries it out will
get generic behavior.

harun mentioned the speed limit system we were thinking about.
Basically you use two objects that are pretty much just going to be
signs. One will set the speed limit and the other will remove it so
you can get up a good head of  steam again.

  When pulling up to a station it's hard, both in reality and in
 this simulator to stop when you want to. You'll pass the station
 or stop too soon, or find you're about a quarter of a mile from it
 but going too slowly to be there any time inside of a decade. You
 get old waiting on it and speed things up a bit, only to go
 zooming past the station before you're aware of the fact. So we
 put in a beep that only plays if you're moving under 5 miles per
 hour. The beep indicates when you're within 0.0001 miles of what
 ever object you happen to be that close to. for a station this
 allows you to stop pretty darned  close to where you want. You
 listen for that beep. You hear it and you hold down the letter k
 until the train comes to a hault. the beep only plays if you're
 moving and at a rate of under 5 miles per hour. So if you're
 zooming along you don't have to worry about that beep getting in
 the way of sound effects.

  - Original Message -  From: Valiant8086
  To: Gamers Discussion list
  Sent: Wednesday, August 12, 2009 9:01 PM
  Subject: [Audyssey] New accessible train simulator in development


  Sorry if you guys get this twice.
  The .ini track loading system is in, but is still broken a bit
 and needs some serious work to get it to actually work like it's
 supposed to. It would appear, at least for now, that using .ini
 files doesn't slow the main loop down enough to bother with. this
 is good. At the moment we have an every day list box that popps up
 when you go to pick a track. The tracks are listed in there and
 the file extention is on the end, ini. Don't know if we should
 remove the extention from the list or not. You select the track
 you want and then tab to the ok button and press that.

  Right now all of the game except that is self voicing, though we
 considered using the API for the screen reader if a compatible one
 happened to be running to speak stuff instead of SAPI. We aren't
 using any key commands yet that a screen reader could conflict
 with, but when key echo is on it's kind of bothersome as you hold
 down a button, like the letter i, to accelerate and the screen
 reader keeps saying the letter over and over again. I know a way
 to make the track select list box speak with SAPI if necessary.
 

Re: [Audyssey] New accessible train simulator in development

2011-09-12 Thread dhruv kumar
I think
http://dl.dropbox.com/u/29360185/train.zip

On 9/12/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Folks,
 I ran across this message from two years ago.
 Was this accessible train simulator project ever finished?

 - Original Message -
 From: Valiant8086 valiant8...@lavabit.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 14, 2009 2:21 AM
 Subject: Re: [Audyssey] New accessible train simulator in development


 The .ini track loading system is working now. Nothing is set in stone so
 this might be different  later. At the moment ctrl+o will pop up the list
 box of tracks that are found in the tracks folder that can be selected.
 when on a track doing stuff, ctrl+s will save the current state of things
 so that one can close the train and then run the program again and find
 they're right where they were doing exactly what they were doing when they

 hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close
 the train, open it again and you're going 85 miles per hour, traveling
 right where you were when you saved. Orriginally, it saved when you closed

 the train but it looks like not everyone is going to want it to work that
 way so at the moment saving is an option. the info is saved in an .ini
 file called train.ini. that file can be deleted to cause the train to pop
 up the dialogue as soon as you open the train for you to select a track.
 This should allow us to just delete th
 at .ini file when we distribute and everyone who tries it out will get
 generic behavior.

 harun mentioned the speed limit system we were thinking about. Basically
 you use two objects that are pretty much just going to be signs. One will
 set the speed limit and the other will remove it so you can get up a good
 head of  steam again.

  When pulling up to a station it's hard, both in reality and in this
 simulator to stop when you want to. You'll pass the station or stop too
 soon, or find you're about a quarter of a mile from it but going too
 slowly to be there any time inside of a decade. You get old waiting on it
 and speed things up a bit, only to go zooming past the station before
 you're aware of the fact. So we put in a beep that only plays if you're
 moving under 5 miles per hour. The beep indicates when you're within
 0.0001 miles of what ever object you happen to be that close to. for a
 station this allows you to stop pretty darned  close to where you want.
 You listen for that beep. You hear it and you hold down the letter k until

 the train comes to a hault. the beep only plays if you're moving and at a
 rate of under 5 miles per hour. So if you're zooming along you don't have
 to worry about that beep getting in the way of sound effects.

  - Original Message -
  From: Valiant8086
  To: Gamers Discussion list
  Sent: Wednesday, August 12, 2009 9:01 PM
  Subject: [Audyssey] New accessible train simulator in development


  Sorry if you guys get this twice.
  The .ini track loading system is in, but is still broken a bit and needs
 some serious work to get it to actually work like it's supposed to. It
 would appear, at least for now, that using .ini files doesn't slow the
 main loop down enough to bother with. this is good. At the moment we have
 an every day list box that popps up when you go to pick a track. The
 tracks are listed in there and the file extention is on the end, ini.
 Don't know if we should remove the extention from the list or not. You
 select the track you want and then tab to the ok button and press that.

  Right now all of the game except that is self voicing, though we
 considered using the API for the screen reader if a compatible one
 happened to be running to speak stuff instead of SAPI. We aren't using any

 key commands yet that a screen reader could conflict with, but when key
 echo is on it's kind of bothersome as you hold down a button, like the
 letter i, to accelerate and the screen reader keeps saying the letter over

 and over again. I know a way to make the track select list box speak with
 SAPI if necessary. Don't know if the ok button could be spoken or not.
 We're using all SAPI for now and probably going to keep using a
 synthesizer of some sort since things are going to be so generic. When we
 have object names and such loading from a .ini file that anyone can create

 with any name they can think of, audio voiceovers won't work for reading
 names of those objects and all that good stuff. I wouldn't mind using the
 dll version of ESpeak to tell the trooth. Right now the tr
 ain sim is
   portable. We're going to keep it that way if we can. There is no
 installer. You just download it, unzip it and run the train.exe file.
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[Audyssey] Metroplexity help

2011-09-06 Thread dhruv kumar
hi,
I don't understand the combat system of Metroplexity. can anyone help me?

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Re: [Audyssey] help with level 4 of ausem homer

2011-09-02 Thread dhruv kumar
hi fatih,
sorry, the password is randomly generated (thanks to jim) so we don't
give you any tips

On 9/2/11, fatih fatihyuksek...@hotmail.com wrote:


 --
 From: dark d...@xgam.org
 Sent: Friday, September 02, 2011 12:15 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] help with level 4 of ausem homer

 Hi Jim.

 I didn't know that about score, sinse it doesn't say in the help how score

 is calculated.

 when I have hopefully finished the game and am able to play the level
 again, I'll try and see what I can do score wise.

 Beware the grue!

 Dark.
 - Original Message -
 From: Jim Kitchen j...@kitchensinc.net
 To: dark Gamers@audyssey.org
 Sent: Friday, September 02, 2011 9:32 AM
 Subject: Re: [Audyssey] help with level 4 of ausem homer


 Hi Dark,

 The only problem with your tactic for level 4 is that the more that you
 move left and right the slower you go and thus your score will be lower
 than if you move just enough to clear each tree.  You know just like
 being as close to each gate as possible while skiing a slalom course.

 HTH

 BFN

 - Original Message -
 funny, the tactic I found best was to go as far to one side as possible,
 then when I heard a tree coming up start my approach to the other side
 before the tree has completely past, that way I could always be certain
 off having time to get around the next tree.

 Level 6 is proving tough, but in comparison to level 1 levels 2-5 were a
 lot easier, even though by arcade game standards Jim obviously worked to
 make them a litle bit harder, such as requiring very precise centering of

 the chimps, and having some tactics necessary in dodging those trees
 while skeeing.

 Beware the grue!

 Dark.


 Jim

 Of course I teted it.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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hi, I can't open the door on level 5. I can't guess the combination. any
tips? thanks.


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Re: [Audyssey] Problems moving in Mota

2011-08-29 Thread dhruv kumar
you need to very bottom of the rope, and then jump left and go left

On 8/29/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I'm not sure if this sent properly the first time because I've
 had problems emailing.  I'm having problems finding my way around in Mota
 the new beta.  When I manage to get off the rope and run to my left to find
 the 2 rooms, I then come to a dead end, but when I run back to the rope and
 go to my right there's also a dead end.  That's in room 6 I think, and even
 though I activated that lever the statue in room 7 won't open for me.  Could
 someone tell me where I'm going wrong?  Does anyone have an audio recording
 of the game?  Thanks from Lori.
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Re: [Audyssey] Why I want older versions of the games

2011-08-26 Thread dhruv kumar
hey tom,
the folder that contains alikimi games has only monti demo.

On 8/26/11, Michael Gauler michael.gau...@gmx.de wrote:
 I know that you don't know exactly what is going on about the Montezuma
 titles.
 I was just wondering what was going on since the original Montezuma's
 Revenge was not developed by Utopia and was released before Windows was an
 operating system for PC.
 Such the original Montezuma game is theoretically classed as Abandonware.
 And I am also not sure what the status of the Montezuma's Return from 1998
 is or was when you got your problems with it.
 And even if you got problems or James North could have gotten into problems,
 then the question to ask would have been is the Name protected, or is the
 game and the content also protected.
 If just the name and/or character(s) is protected, then you can make Mota
 3d with no problems. But since Mota 3d could be an audio clone of any Tomb
 Raider game, someone might take offense to this while you do not create a
 new Tomb Raider title without permission.
 I mean, how many Asteroids and Tetris games or games like the original are
 out there? I also know more than one Pacman game and no one has them thrown
 out of business.
 Hell, Phil Vlasak should be in more legal danger than you had been for the
 game concept (not the name) of Monti  for his Sarah game, allthough he did
 not copy an original Harry Potter character, he copied Hogwarts to some
 extend and there are also licensed Harry Potter games and other products on
 the market.


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Re: [Audyssey] Castaways?

2011-08-21 Thread dhruv kumar
http://www.kaldobsky.com/audiogames/castaways.zip

On 8/21/11, Jim J cassie1...@gmail.com wrote:
 Could someone please send the link for the game Castaways?  Thanks much.

 Jim J and Pilot Dog Maggoo
 Email: cassie1...@gmail.com
 Windows/msn: bestroo...@hotmail.com


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Re: [Audyssey] need a walkthrough on mota

2011-08-21 Thread dhruv kumar
but I have to so quick so that I jump through statue.
try again.

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[Audyssey] need a walkthrough on mota

2011-08-20 Thread dhruv kumar
hello all.
I am stuck in the game. I am stuck on start. don't know what to do.
can anyone help me?

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Re: [Audyssey] need a walkthrough on mota

2011-08-20 Thread dhruv kumar
what chapter?

On 8/20/11, Darren Duff duff...@gmail.com wrote:
 You don't need a walk through for this. Just read the documentation first.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dhruv kumar
 Sent: Saturday, August 20, 2011 4:57 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] need a walkthrough on mota

 hello all.
 I am stuck in the game. I am stuck on start. don't know what to do.
 can anyone help me?

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Re: [Audyssey] need a walkthrough on mota

2011-08-20 Thread dhruv kumar
I know how to play but I don't know what I doo when I cross the fire.

On 8/20/11, Darren Duff duff...@gmail.com wrote:
 Ummm. All of it. Then you will know how to play.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dhruv kumar
 Sent: Saturday, August 20, 2011 7:03 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] need a walkthrough on mota

 what chapter?

 On 8/20/11, Darren Duff duff...@gmail.com wrote:
 You don't need a walk through for this. Just read the documentation first.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of dhruv kumar
 Sent: Saturday, August 20, 2011 4:57 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] need a walkthrough on mota

 hello all.
 I am stuck in the game. I am stuck on start. don't know what to do.
 can anyone help me?

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Re: [Audyssey] soul trapper help.

2011-08-19 Thread dhruv kumar
give me the game, please.

On 8/19/11, michael barnes c...@samobile.net wrote:
 Hey, does anyone know of any website that will give me help on the game
 soul trapper?
 I am stuck at the organ and need to know the keys to press.
 Thanks.

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Re: [Audyssey] soul trapper help.

2011-08-19 Thread dhruv kumar
hey,
very sad. the game for Ipone. can there is a emulator that can play it
on computer?

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Re: [Audyssey] question on snes emulator

2011-08-19 Thread dhruv kumar
hey tom
can I play the games on keyboard with it?

On 8/19/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Michael,

 What specifically is the problem with configuring a joystick? Once you
 load a rom just press alt+f7 to bring up the joystick dialog and there
 you can map or asign various actions to buttons. Just tab to the
 button you want to asign and follow the steps on screen.

 As far as the display error I'm clueless on that score. i've always
 just accepted the defaults and they always worked regardless of XP,
 Vista, Windows 7, or Linux. So perhaps we need more details about the
 error specifically to resolve it.

 HTH


 On 8/18/11, michael barnes c...@samobile.net wrote:
 Hey, I was told that snes 9x was accessible for the blind.
 However when I went to setup my controller I had some problem doing the
 setup by myself.
 I also get this message that pops up everytime I go into the program
 that said display error.
 How can I fix this problem and the problem with the accessibility?
 Thanks.

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Re: [Audyssey] soul trapper help.

2011-08-19 Thread dhruv kumar
hey,
cool. thankyou for that audio.

On 8/19/11, Darren Duff duff...@gmail.com wrote:
 No not with this game sorry. If you want to hear what it's like to play the
 game here is a demo that I made for blind cool tech that for some stupid
 reason was never posted. This is the first 4 chapters of the game.
 http://www.sendspace.com/file/hbn7um

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dhruv kumar
 Sent: Friday, August 19, 2011 7:35 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] soul trapper help.

 hey,
 very sad. the game for Ipone. can there is a emulator that can play it on
 computer?

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 _ NOD32 EMON 6392 (20110819) information _

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 _ NOD32 EMON 6392 (20110819) information _

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Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread dhruv kumar
hi,
what is your rpg engine?
please, please, please, upload it please!

On 8/18/11, Jacob Kruger blin...@gmail.com wrote:
 Here are download links for latest, updated version of my mapData IF/RPG
 engine thingies. The straight one is just to make use of map content, and
 the generator one is for generating the content files, without having to
 type them up yourself.

 Only real thing have added in right now is to let you edit basic character
 info as well, but think have also tweaked a couple of other small things.

 MapData windows executable:
 http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip
 (3.19Mb)

 mapDataGenerator windows executable:
 http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip
 (3.20Mb)

 mapData compiled python:
 http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip
 (16.0Kb)

 mapDataGenerator compiled python:
 http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip
 (24.0Kb)

 These two compiled python instances should (hopefully) be able to run on
 something like a mac or linux machine, and if you let the generator generate
 the encrypted output, you could share that text file with other guys without
 them off-hand being able to just read the contents thereof without playing
 it - unless they also loaded it into the generator, etc., but anyway.

 The generator will also let you save/reload maps etc., so you don't have to
 generate everything at once, and the actual sort of pseudo-front end module
 is meant to let you save one saved game per map as such, but anyway, since
 while those do sort of carry over session to session, haven't really tested
 that side of it too much as such.

 Anyone who looks at this command line stuff, let me know if anything goes
 wrong, since still sort of using it as a form of practice routine to get
 used to the python programming language, but anyway.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread dhruv kumar
hi,
wow, but when I download mapdata_exe or something like this, it says
that crc failed?
what should I doo?

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Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread dhruv kumar
but the map_gen thing works

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[Audyssey] 'bug' in darkgrue.

2011-08-17 Thread dhruv kumar
hi jeremy.
there is a 'bug' in the gamebook creater.
spose I am playing a gamebook, and I am died. then, to pervent me to
die, I press the back button.
this is a very problumatic bug because peoples can cheat easyly

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Re: [Audyssey] some questions regarding the list

2011-08-17 Thread dhruv kumar
hi,
what I search on google to know how to stop this nasty filter?
if you know, tell me.

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Re: [Audyssey] USA Games Website Down

2011-08-16 Thread dhruv kumar
nope, it still up.
try this:
[trying html first time]
a href=http://www.usagamesinteractive.com/mota.php;mota/a

On 8/16/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Shaun,

 I don't know. I'll have to try it. Good idea though.

 Cheers!

 On 8/15/11, shaun everiss sm.ever...@gmail.com wrote:
 maybe it should be called yuck instead of yum, lol.
 On that note I went to www.usagamesinteractive.com/downloads and got
 the standard protected message.
 However this may mean your downloads folder is still accessable.
 So with that in mind would it be possible to get a direct link to the
 file as if it exists it should be able to download.

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[Audyssey] help in writing a mudlib

2011-08-16 Thread dhruv kumar
hello all.
I am thinking that I learn lpc because it is much easyer then c++. and
I thinking that I create a mudlib with it.
and now, Ineed some pointers. any begener guides out there?
and then, I think I write a mud game.
*smiles*

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[Audyssey] some questions regarding the list

2011-08-16 Thread dhruv kumar
hi.
if anyone reading this, please can you tell me why my posts don't
posted on the list?
I say, that I reply to threds but don't post new threds.
why?

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Re: [Audyssey] some questions regarding the list

2011-08-16 Thread dhruv kumar
oh ok, can I delete this nasty filter?

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Re: [Audyssey] Castaways error message

2011-08-07 Thread dhruv kumar
www.kitchensinc.net

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Re: [Audyssey] treasure hunt tutorial

2011-08-05 Thread dhruv kumar
hello.
sorry, I am new here.
can you tell me the link again?

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Re: [Audyssey] castaways and water

2011-08-05 Thread dhruv kumar
yep it is a grate idea

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