I think http://dl.dropbox.com/u/29360185/train.zip
On 9/12/11, Phil Vlasak <p...@pcsgames.net> wrote: > Hi Folks, > I ran across this message from two years ago. > Was this accessible train simulator project ever finished? > > ----- Original Message ----- > From: "Valiant8086" <valiant8...@lavabit.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Friday, August 14, 2009 2:21 AM > Subject: Re: [Audyssey] New accessible train simulator in development > > >> The .ini track loading system is working now. Nothing is set in stone so >> this might be different later. At the moment ctrl+o will pop up the list >> box of tracks that are found in the tracks folder that can be selected. >> when on a track doing stuff, ctrl+s will save the current state of things >> so that one can close the train and then run the program again and find >> they're right where they were doing exactly what they were doing when they >> >> hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close >> the train, open it again and you're going 85 miles per hour, traveling >> right where you were when you saved. Orriginally, it saved when you closed >> >> the train but it looks like not everyone is going to want it to work that >> way so at the moment saving is an option. the info is saved in an .ini >> file called train.ini. that file can be deleted to cause the train to pop >> up the dialogue as soon as you open the train for you to select a track. >> This should allow us to just delete th >> at .ini file when we distribute and everyone who tries it out will get >> generic behavior. >> >> harun mentioned the speed limit system we were thinking about. Basically >> you use two objects that are pretty much just going to be signs. One will >> set the speed limit and the other will remove it so you can get up a good >> head of steam again. >> >> When pulling up to a station it's hard, both in reality and in this >> simulator to stop when you want to. You'll pass the station or stop too >> soon, or find you're about a quarter of a mile from it but going too >> slowly to be there any time inside of a decade. You get old waiting on it >> and speed things up a bit, only to go zooming past the station before >> you're aware of the fact. So we put in a beep that only plays if you're >> moving under 5 miles per hour. The beep indicates when you're within >> 0.0001 miles of what ever object you happen to be that close to. for a >> station this allows you to stop pretty darned close to where you want. >> You listen for that beep. You hear it and you hold down the letter k until >> >> the train comes to a hault. the beep only plays if you're moving and at a >> rate of under 5 miles per hour. So if you're zooming along you don't have >> to worry about that beep getting in the way of sound effects. >> >> ----- Original Message ----- >> From: Valiant8086 >> To: Gamers Discussion list >> Sent: Wednesday, August 12, 2009 9:01 PM >> Subject: [Audyssey] New accessible train simulator in development >> >> >> Sorry if you guys get this twice. >> The .ini track loading system is in, but is still broken a bit and needs >> some serious work to get it to actually work like it's supposed to. It >> would appear, at least for now, that using .ini files doesn't slow the >> main loop down enough to bother with. this is good. At the moment we have >> an every day list box that popps up when you go to pick a track. The >> tracks are listed in there and the file extention is on the end, ini. >> Don't know if we should remove the extention from the list or not. You >> select the track you want and then tab to the ok button and press that. >> >> Right now all of the game except that is self voicing, though we >> considered using the API for the screen reader if a compatible one >> happened to be running to speak stuff instead of SAPI. We aren't using any >> >> key commands yet that a screen reader could conflict with, but when key >> echo is on it's kind of bothersome as you hold down a button, like the >> letter i, to accelerate and the screen reader keeps saying the letter over >> >> and over again. I know a way to make the track select list box speak with >> SAPI if necessary. Don't know if the ok button could be spoken or not. >> We're using all SAPI for now and probably going to keep using a >> synthesizer of some sort since things are going to be so generic. When we >> have object names and such loading from a .ini file that anyone can create >> >> with any name they can think of, audio voiceovers won't work for reading >> names of those objects and all that good stuff. I wouldn't mind using the >> dll version of ESpeak to tell the trooth. Right now the tr >> ain sim is >> portable. We're going to keep it that way if we can. There is no >> installer. You just download it, unzip it and run the train.exe file. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> avast! Antivirus: Inbound message clean. >> Virus Database (VPS): 090812-0, 08/12/2009 >> Tested on: 8/12/2009 9:04:13 PM >> avast! - copyright (c) 1988-2009 ALWIL Software. >> http://www.avast.com >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > -------------------------------------------------------------------------------- > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.392 / Virus Database: 270.13.56/2302 - Release Date: 08/14/09 > 06:10:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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