Re: [Audyssey] Announce: Surreal Horizons ReleasesInitialTorrentSoundbite

2006-12-01 Thread Mich Verrier
hi all could some one please re post where you could get mor info about this 
game? like a audio demmo etc? many thanks. from Mich Verrier from New 
Liskeard Ontario Canada.
- Original Message - 
From: Nolan Darilek [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 01, 2006 3:01 PM
Subject: Re: [Audyssey] Announce: Surreal Horizons 
ReleasesInitialTorrentSoundbite


 On Dec 1, 2006, at 1:27 PM, Yohandy wrote:

 Absolutely awesome. I loved it. Is there a price set for this game?

 Thanks. :)

 At the moment I'm debating between $20/$25. Still investigating
 various e-commerce options and their costs.


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Re: [Audyssey] audyssey: Self Destruct

2006-10-29 Thread mich verrier
hi yes it dus and where would i get those vb things? what web sight would i 
go to? many thanks.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Cc: blind gamers blindgamers@yahoogroups.com
Sent: Sunday, October 29, 2006 2:14 PM
Subject: Re: [Audyssey] audyssey: Self Destruct


 This does not happen.
 One thing you could try is get the vb6sp6 runtimes from ms.
 These are quite small around 1mb.
 I'm not sure.

 At 06:47 AM 10/30/2006, mich verrier wrote:
hi all. just a heds up for anyone who has downloaded the self Destruct 
game that was postid a wile back. it wseems that once you download it you 
can't install it because if you try to then you get the following 
message---
Error
---
The uninstall log file C:\Program Files\XLStudios, SI\Self 
Destruct\unins000.dat is in a format not recognized by this version of 
the uninstaller. Cannot uninstall.
---
OK
---


[Non-text portions of this message have been removed]



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Re: [Audyssey] playability of Playstation 2 games?

2006-10-22 Thread mich verrier
hi robbin can i to havethe game self distruct as well please and thank you? 
Many thanks. from Mich Verrier from New Liskeard Ontario Canada.
- Original Message - 
From: Brandon armstrong [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 22, 2006 1:23 PM
Subject: Re: [Audyssey] playability of Playstation 2 games?


 hi roben can i have the game self destruct?
 Brandon
 - Original Message - 
 From: Ryan Strunk [EMAIL PROTECTED]
 To: 'Ken the Crazy' [EMAIL PROTECTED]; 'Gamers Discussion list'
 gamers@audyssey.org
 Sent: Sunday, October 22, 2006 11:18 AM
 Subject: Re: [Audyssey] playability of Playstation 2 games?


I think it all comes down to what you're looking for in a game, how much
 sighted help you have, how much you're willing to experiment, and a whole
 host of other factors. In the end, it all amounts to how much
 accessibility
 you want, and what degree of inaccessibility you're willing to put up
 with.
 Would you know just from the sounds that one of Scorpion's combos in MK
 III
 has him pulling out a battleaxe and slicing his opponent up with it? Can
 you
 tell what a fatality does just by the sounds it makes, or do you need a
 sighted person or internet site to describe them to you?
 Personally, I'm into the games purely from a point of nostalgia, and 
 enjoy
 watching someone play if they describe. Occasionally, I'll even pick up a
 controller, study the move lists, and do a little button mashing myself,
 but
 I also won't convince myself that I'm really playing the game. I could
 probably steal a car in GTA III, and could probably shoot a few people,
 but
 I could never jump the buildings on my motorcycle or take pictures of the
 philandering senator--and if I can't do those things, I can't complete 
 the
 game, and if I can't complete the game, is it really even accessible?

 Ryan


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Re: [Audyssey] Self Destruct

2006-10-19 Thread mich verrier
dear robin. My name is Mich Verrier. I would like to have a account on your 
ftp sight please. I would like this account so thatI can download Self 
destruct. If you can accommodate my Requestthat would be grait.
- Original Message - 
From: Brandon armstrong [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 19, 2006 6:15 PM
Subject: Re: [Audyssey] Self Destruct


 no, but i would like to get self destruct.
 Brandon
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, October 19, 2006 4:39 PM
 Subject: Re: [Audyssey] Self Destruct


 Hi Brandon,
 why do you want to have an account on my server? Do you have Self
 Destruct?
 Robin.


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Re: [Audyssey] SelfDestruct

2006-10-18 Thread mich verrier
Hi Robbin and All. I to would like a coppy of this game Self Distruct. Many 
Thanks. Please E Male me with the FTP Info. Many Thanks from Mich Verrier 
from New Liskeard Ontario Canada.
- Original Message - 
From: Brandon armstrong [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 18, 2006 3:59 PM
Subject: Re: [Audyssey] SelfDestruct


 hi roben what's your ftp server, I'd love to get a copy of self destruct.
 Brandon
 - Original Message - 
 From: Robin Kipp [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Wednesday, October 18, 2006 2:53 PM
 Subject: Re: [Audyssey] SelfDestruct


 Hi Nicol,
 I have a FTP server where I can upload it. I wanted to do that anyway. So
 please send me the game and I'll upload it.
 Robin.


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Re: [Audyssey] Eamon games.

2006-10-02 Thread mich verrier
hi i to am really looking forwerd to those games as well. i had a lot of fun 
playing eamen as a kid on the old apple 2 e. my friend and i used to play it 
a lot and once we even beet it.
- Original Message - 
From: MissWings [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org
Sent: Monday, October 02, 2006 10:18 PM
Subject: [Audyssey] Eamon games.


I was looking forward to the Eamon games myself.  I remember when I was
 younger one of my friends had a bunch of them, but she lived too far away
 from me to go over to her house much.  I think I only visited her a few
 times but every time I was there I looked forward to playing those
 games.  I only managed to play a couple of them and I can't even remember
 which ones they were now.  There was the beginning adventure on the master
 disk and one other one, but that was my extent with the Eamon experience.

 MissWings

 At 12:43 PM 9/30/2006, Bryan Peterson wrote:

It'll be interesting to see what Draconis comes out with next. I wonder if
they'll ever finish up Eammon Guild of Free Adventurers. That's one I was
really looking forward to.



It ain't pretty when the pretty leaves you with no place to go.





 From: Charles Rivard [EMAIL PROTECTED]
 Reply-To: Gamers Discussion list gamers@audyssey.org
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Hello. Was wondering why if
 alchemygamestudiosisnotproducing games, why is the site still 
 up,everything
 about max is still there.
 Date: Sat, 30 Sep 2006 10:33:43 -0700
 
 Here's the history in a nut shell:  Not only did James North work for 
 ESP
 Softworks, but he! was! ESP Softworks.  He sold his games to Adora
 Entertainment, where Josh de Lioncourt was employed.  Now, those games 
 are
 owned by, and found at
 
 www.draconisentertainment.com
 
 where Josh is continuing game development.
 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, September 30, 2006 10:27 AM
 Subject: Re: [Audyssey] Hello. Was wondering why if alchemygamestudios
 isnotproducing games, why is the site still up, everything about max is
 still there.
 
 
   Didn't he also used to work with ESP Softworks and Adora 
   Entertainment?
 I
   seem to remember his voice came up a lot in their games on the main
 menus
   and things.
  
  
  
   It ain't pretty when the pretty leaves you with no place to go.
  
  
  
  
  
  From: michael feir [EMAIL PROTECTED]
  Reply-To: Gamers Discussion list gamers@audyssey.org
  To: [EMAIL PROTECTED], Gamers Discussion list
  gamers@audyssey.org
  Subject: Re: [Audyssey] Hello. Was wondering why if 
  alchemygamestudios
  isnotproducing games, why is the site still up,everything about max 
  is
  still there.
  Date: Sat, 30 Sep 2006 12:17:08 -0400
  
  As far as I know, James is still working on a game development system
 and
  is
  going to have Max completed which will act as a demonstration of what
 this
  development system can do. Of course, that news is fairly old now. 
  Given
  the
  grief he's taken for being so public about things, I wouldn't be
 surprised
  if he hasn't updated his web site. We likely won't hear a thing from 
  him
  until Max or this system is completely ready. There's also a ton of
 other
  responsibilities and things happening in his life. The whole fiasco 
  has
  doubtless almost completely destroyed his motivation for producing
  accessible games. Progress will therefore likely be quite slow.
  Michael Feir
  Creator and former Editor of Audyssey Magazine
  1996-2004
  E-mail: [EMAIL PROTECTED]
  
  - Original Message -
  From: Ronald Hopkins II [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, September 30, 2006 5:43 AM
  Subject: [Audyssey] Hello. Was wondering why if alchemygamestudios is
  notproducing games, why is the site still up,everything about max is
 still
  there.
  
  
   
Mime-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Type: text/plain; charset=us-ascii
   
   
Ronald Hopkins II
[EMAIL PROTECTED]
EarthLink Revolves Around You.
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   _
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Re: [Audyssey] The Second Demo Arrives

2006-08-13 Thread Mich Verrier
hey yes i to would like to hearthis demmo as well brandin. many thanks and i 
to would like your web sight as well.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 13, 2006 8:57 PM
Subject: Re: [Audyssey] The Second Demo Arrives


 Hey Brandon, is there a way you can give your website address again? I 
 used
 to have it, but have lost it. I would appreciate this, since I am big into
 wrestling and want to hear this demo.
 BEAN


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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Mich Verrier
hi tom and all. I am wondering is the new Microsoft dot net frame work up on 
your web sight?or will this be included in the download package for Alfa 2 
of monty?
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, August 09, 2006 5:52 AM
Subject: [Audyssey] Monty news and updates.


 Hello gamers,
 Early this week, Monday, I began the process of updating Montezuma's
 Revenge to the 2.0 .NET Framework. In the process I have decided to also
 make a drastic alteration in the way game audio is handled.
 In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
 sound effects. While that is generally ok allot of testers felt that the
 handling of sound effects just isn't quite right, and the roll off
 factor for sounds sounds fake and unnatural. I plan to correct this by
 rewriting the audio class for the game and will be using full virtual 3D
 buffers which will correct this issue. It should sound much more natural
 when the job is complete.
 Another major change I have planned is using DirectX DirectInput to
 handle game movement and keyboard control. In Alpha 1 allot of folks
 were discontent with the way keyboard input was handled. True I was just
 using a standard Windows form event to handle input. Again while
 functional the major problem with that was it couldn't support multiple
 keyboard controls such as control+right arrow to speed run or space
 arrow key to jump. As a result this will be changed to be more flexable
 with keyboard commands.
 So what can you expect in the updated release? In the upcoming release I
 plan to really overhall the core engine. This is going to take a quite a
 long time to do. Not sure when Alpha 2 will be out, but it won't be soon
 with this stuff in the works.



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Re: [Audyssey] Space Invaders?

2006-08-01 Thread Mich Verrier
hi aw eamin yes they were neet. I remember onetime a friend and me stayed in 
all day just playing eamin and we beet the game. I to wish that some one 
would convert those games to windows as well.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: MissWings [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 01, 2006 12:52 AM
Subject: Re: [Audyssey] Space Invaders?


I used to use it at school in typing class... I used to play the old Eman
 games on a friend's computer from a floppy.  Those games were neat ... I
 wish someone would convert them over to Windows one of these days.

 MissWings

 At 10:54 PM 7/31/2006, Ken the Crazy wrote:

You must have had an Apple 2e with an echo commander?
- Original Message -
From: MissWings [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; Discussion list for
blind gamers Gamers@audyssey.org
Sent: Friday, July 28, 2006 6:47 PM
Subject: [Audyssey] Space Invaders?


 I didn't know there was a space invaders game ... has it been released
  yet?  I wouldn't mind trying it ... I used to play it off of a floppy 
  disc
  that had a bunch of other games on it.  I think there were a couple of
  typing games and some others, but I can't remember which ones at the
  moment.
 
  MissWings
 
  At 10:54 AM 7/28/2006, AudioGames.net wrote:
 
 Hi Folks,
 
 A couple of weeks ago there were two major events concerning game
 accessibility. The first was at this years ICCHP convention in Linz
 (Austria), where several (academic) projects, including AGRIP Audio 
 Quake
 and Universally Accessible Space Invaders, were presented in a 2 hour
 session. Matthew Atkinson of AGRIP gave a presentation about his 
 theories
 and findings in the AudioQuake project. Guidelines for game 
 accessibility
 were also presented here. These are one of the first sets of 
 guidelines
 currently under development (in this case these resemble the style and
 format of W3C's WAI-CAG guidelines for web accessibility). I personally
 think there's a lot wrong with the proposed guidelines so I look 
 forward
 to the other ones currently under development. I suggest you all have a
 look for yourselves here: http://gameaccess.medialt.no/guide.php and 
 see
 how people are out there trying to define how the industry should make
 more accessible games. I'm interested in what you, the tar
   get group for these guidelines, think about them...
 
 The other major event was Develop Brighton in (where else) Brighton
 (England), where the IGDA Game Accessibility Special Group held a 
 full-day
 tutorial with presentations and hands-on gaming events. Among the
 participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange
 (PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally
 Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours 
 truly
 (AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor 
 and
 more . Michelle talked about the field of game accessibility, I held a
 general presentation on audio games and blind accessible game design,
 Thomas Westin showed some nifty things with games controlled with your
 mental abilities (using brainwaves), Goran talked about the future of
 accessible educational games, and Dimitris and Giannis shared their
 experiences and possible future steps in the Universally Accessible 
 Games
 project. And to end with a bang, Eelke showed some new insights to ac
   cessible game design (also in relation with usability design) and 
  also
  possible guidelines (although in a usability format this time).
 
 In the audience was none other than game veteran Ernest Adams himself.
 Ernest is about to publish his new book (http://tinyurl.com/h9b26) 
 which
 will feature an appendix on (more) accessible game design.
 
 One newsitem I am very proud to announce is that of the GDC 
 Accessibility
 Idols. The Game Developers Conference (GDC) is the biggest game design
 related conference in the world (and no, the E3 is a consumer expo 
 where
 all new and future games are on display - the E3 is where publishers go 
 to
 sell their games (and designers go to get drunk, and the GDC is where
 designers go to get serious about their design (and eventually get 
 drunk
 as well).
 The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an
 amazing event for next years GDC and it is called Accessibility 
 Idols.
 For this event, very famous game designers are asked to design an
 accessible game. The games will then be presented before a huge crowd 
 and
 judged by an expert panel. Although I can''t really name any names yet,
 rumour has it that none other than Ernest Adams (see above) and Keita
 Takahashi (the creator of Katamari Damacy) might be amongst the 
 designers
 to take on the challenge. Also see this month's issue of E-Access
 Bulletin:
 
 
 *quote*
 'Pop Idol' Style Contest

Re: [Audyssey] decent into madness.

2006-06-27 Thread Mich Verrier
hi all where do you go to download descent in to madness?
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Ian McNamara [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Tuesday, June 27, 2006 9:34 AM
Subject: [Audyssey] decent into madness.


i just downloaded dicend into madness when i try to load a game it says an 
error has accard can any one help me
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Re: [Audyssey] descent into madness

2006-06-27 Thread Mich Verrier
hi i downloaded the game but i am wondering how do i exit out of it? many 
thanks.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: matt [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Tuesday, June 27, 2006 5:24 PM
Subject: [Audyssey] descent into madness


 If anyone needs to know where to download descent into madness it can be 
 found at http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html
 Later, Matt
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Re: [Audyssey] Montezuma's Revenge Announcements.

2006-06-25 Thread Mich Verrier
hi that all sounds fine.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 25, 2006 1:57 AM
Subject: [Audyssey] Montezuma's Revenge Announcements.



 Hi, all.
 Ok, I just want to make a few public announcements about what we are
 going to be doing and where we will be going in the next week or so with
 Alpha 1. Before I get directly in to that though I would like to give a
 quick reminder to those just joining us, and for those who are doing
 public testing.
 First, I'd just like to remind  folks that this version is a test
 release only and that is why it is labeled as Alpha status. Second, not
 all the features have been added, levels, etc have been completed. This
 is very much a work in progress, and as such some things like reviewing
 the rooms have not been added to save time for release, but are fully
 intended to be added at some point.
 Ok, as for the issue for falling off ladders here is what we are going
 to do in the patch we are working on. In the classic arcade game it was
 impossible to fall off of ropes and ladders. The game wouldn't let you
 do it, and after just testing the Alchemy Demo that version wouldn't do
 it either. To be fair we will  fix it so you can't fall off the ladders,
 and are restricted to up or down movement on ladders. This is probably
 the fairist solution since previous versions of the game did it that way.
 As for jumping for the moment I will likely change it so space will jump
 you in the direction you are facing at the time. This is a crude fix,
 but I simply don't have the time at the moment to yank out all the
 keyboard handling code, start from scratch using DirectInput, rewrite
 the jumping code, etc to do the job the way it should be done. Long term
 though I will work on a DX Input interface for keyboard handling and
 rewrite it to work more like the NES and Atari games worked However,
 that is not going to happen in this weeks patch.
 Third, several of you really were disappointed or frustrated in the lake
 of reviw features in the current Alpha. This is more-or-less an easy
 update, and I'll work on a review mode setup for you guys so you can
 look around the rooms, find out what way ladders run, etc... I'm
 considering a sort of Jaws like setup where if you want to look around
 turn on review mode and the movement keys will navigate around the room,
 and tell you what it finds When you want to physically move turn review
 mode off. How does that sound?




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Re: [Audyssey] Magic cube and board games?

2006-06-22 Thread Mich Verrier
hi kay my name is Mich Verrier  i am wondering I am from Ontario Canada and 
can people from hear use the RNIB Shop to order stuff? many thanks. I know 
that I wouldn't be abel to call them since it would cost me a arm and a leg 
lol. well take care.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Kay Scrimshaw [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 22, 2006 2:28 PM
Subject: Re: [Audyssey] Magic cube and board games?


 hI,

 HONESTLY, the r n i b shop is amazing. you get to see what the products do
 and stuff before purchasing them.
 I'd honestly call them as you can't use the online shop, but as i said, i
 know they definitely do them there.
 I was thinking of buying one myself, lol.

 Kay

 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 22, 2006 7:15 PM
 Subject: Re: [Audyssey] Magic cube and board games?


 Thanks very much Kay,
 I will buy it from the RNIB, although I'm not sure if I'd have to call,
 since I heard that people in South Africa can't use the online shop, it 
 is
 only for UK residents. One day I'd love to come to England and look at 
 the
 RNIB shop, I'm sure it must be brilliant having all those different types
 of
 products. They used to get a lot of RNIB products here like Cludo, but 
 the
 exchange rate with the pound, plus the RNIB export price has made it
 cheaper
 for the National Council here to import from America, or to only get RNIB
 products on special request orders.
 Ari


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Re: [Audyssey] new game

2006-06-22 Thread Mich Verrier
hi all is this game a text advenchir game? or is it self voicing and all 
that? and where would one download this game? many thanks.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: X-Sight Interactive [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 22, 2006 8:06 PM
Subject: Re: [Audyssey] new game


 Very nearly but you got the computer code one wrong. It's actually 931.

 Regards,


 Damien


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Yohandy
 Sent: 22 June 2006 19:12
 To: Gamers Discussion list
 Subject: Re: [Audyssey] new game

 Lol! you could die for pushing random numbers? neat! Hmm... I'll post a
 spoiler below.
 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e
 For the bathtub, you'll need to move the box so you could reach the
 star-shaped room. Then just use the starshaped gem.
 The combination for the computer is 913. I won't give ya the safe, but try
 talking to a certain person. *evil grin*. that's all I'm saying.
 has anyone managed to complete this game?


 - Original Message -
 From: shaun everiss [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, June 22, 2006 5:29 AM
 Subject: [Audyssey] new game


 Hil.
 That desent into madness game is really good.
 Has anyone got it yet?
 I am getting stuck on so many things.
 How do i put the star shapped object in the bathtub, and where are
 the combinations for the computer and safe, are they random or what?
 I also am mistified about how to open the doors without keyholes.
 I do know though that after I move to the lift I can't go back.
 Also how do you exit the game.
 (I had to reboot to exit there doesn't seem any way to do that also
 the saving of games works but loading does not.
 I really need game spoilers for a load of puzzles.
 I dare not push numbers since this sometimes results in a nasty death.


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Re: [Audyssey] Super Mario Brothers game

2006-06-22 Thread Mich Verrier
o man i can't wate to play this game again wonce it get's made that is. i 
have fond memeries ofplaying that game when i was younger and had my sight. 
tom if i could make a sugestion perhaps you could use the wav music after 
all it is the origenal music.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 22, 2006 10:51 PM
Subject: Re: [Audyssey] Super Mario Brothers game


 Hi, Nicol.
 Yes, the Mario Brothers version I plan to write will be very similar to
 the original game. You grabbed certain kinds of mushrooms. Some would
 shrink or restore you, and others turned you in to super Mario. There
 were also fire flowers that turned you in to fire Mario so you could
 shoot fireballs.
 As for the music I have the original music both in wav recorded format
 which are exact recordings of the Nintendo music, and I also have midi
 files which are remakes of the music which sound really really good.



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Re: [Audyssey] Montezuma's Revenge.

2006-06-19 Thread Mich Verrier
well tom it's your game and so it really dusn't madder to me just putting in 
my 2 sence werthhs
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 19, 2006 2:01 PM
Subject: [Audyssey] Montezuma's Revenge.



 Hi, all.
 I am almost ready to release Montezuma's Revenge, but there is a major
 problem with the joystick/gamepad interface. As well as the fact I have
 still not written a joystick configuration mapper for the game. I'm
 thinking I should just turn off the joystick/gamepad support for the
 demo, get the installer made, and release the test release of
 Montezuma's Revenge for now without some of those features until I can
 fix them. What do you all think?
 Do you want me to wait until I fix the joystick code, or turn off the
 joystick code until I fix it and make an early release.

 Thanks.


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Re: [Audyssey] SL Mario Mod.

2006-06-08 Thread Mich Verrier
hi no i don't have  any of that stuff but i would really like to play a 
blind friendley marrio brothers game i have quite fond memmeries of playing 
the game when i was younger and had my sight.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 6:14 PM
Subject: [Audyssey] SL Mario Mod.



 Hi, everyone.
 Does anyone have the Super Mario mod for SL? The super Mario discussion
 has me interested enough in thinking about doing the game as a project
 in a couple of months once I free up some projects, but all I have is
 the music for the game. I'd like to know if anyone has classic effect
 sounds like jumps, shrink, power ups, and other effects from the
 original game.


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Re: [Audyssey] New Blind Adrenaline game survey

2006-06-01 Thread Mich Verrier
hi i to like the idea of a kick boxing game.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: will [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 31, 2006 6:38 PM
Subject: Re: [Audyssey] New Blind Adrenaline game survey


 hi

 i'd prefer kick boxing so we can see the techniques develop over time that
 you are working on
 i.e. start smallw ork up and make the third idea later on
 just my views
 will

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 31, 2006 11:27 PM
 Subject: Re: [Audyssey] New Blind Adrenaline game survey


 duuude.  number 3, number 3!
 I'm really in to the whole copter thing after reading rainbow six.

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 31, 2006 5:24 PM
 Subject: [Audyssey] New Blind Adrenaline game survey


  Booga booga kids,
  As I wind down the beta programming for Rail Racer, I am considering
 gathering resources for the next release from Blind Adrenaline.
 Here are the three games I am considering at this point:
 1.   Kickboxer - A fighting game where two players meet over the 
 internet
 to
 beat each others brains out.  Like rail racer, this game allows use of
 the
 mouse or joystick to input various combinations against your opponent.
 For
 instance to pull off a roundhouse kick, you may need to move your
 controller
 left, then right and hit the second button.  There will be lots of 
 combos
 like this that willl need to be mastered to be an effective fighter.

 2. Head to Head football - A football simulation allowing two players to
 go
 at it on the gridiron.  This also will be internet ready, and will
 include
 season results posted to the web, so we can hold tournaments and the
 like.
 Besides a full playlist to simulate coaching, I plan on including the
 ability to control individual players to some extent during a play.
  The way I envision it, folks can set up their own leagues, and play an
 entire season of NFL football, with any teams not claimed by humans 
 being
 played by the computer.

 3. Gunship - A helicopter fighting simulation modeled after the Apache
 A64
 attack helicopter.  The Apache is currently the baddest helicopter on 
 the
 planet, capable of holding a large amount of various missiles for tank
 killing, troop slaying, and target bombing.  In addition the Apache has
 one
 of the most advanced targeting systems known to man with the TADS 
 system,
 and all of this will be integrated into the simulation, along with the
 fearsome chain gun mounted on the front of the chopper.

  I am curious what players out there are most interested in of these
 three
 games.
  The games are pretty much listed in ascending order of complexity, and
 therefore development time, with Gunship being far more complex than the
 other two games.  If I go with Gunship, you can expect an extended wait
 on
 the release of the simulation, as I used to be a hard core flight
 simulation
 player when I could see, and I plan on bringing a high level of 
 intensity
 to
 this game.
  Please let me know what you think, and which game you would prefer.
  Thanks,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us.
 http://www.blindAdrenaline.com


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Re: [Audyssey] New company

2006-05-27 Thread Mich Verrier
hi when i tryed to install ace fire i got the following 
message ---
AutoIt Error
---
Line 0  (File C:\Documents and Settings\Michel\Desktop\comtest.exe):

$device = $comaudio.openDevice(,)
$device = $comaudio^ ERROR

Error: Variable must be of type Object.
---
OK
---

from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: meeping necdet [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 27, 2006 9:44 AM
Subject: Re: [Audyssey] New company


 Oh yes that. That has nothing to do with me, it's the other guy who made 
 the
 website's idea. I told him not to copy games, but he isn't listening. He 
 is
 actually out of the company anyway, he isn't even helping with anything.
 This is why I need to get a site of my own for the rest of us.

 Regards,

 Damien


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Re: [Audyssey] New company

2006-05-27 Thread Mich Verrier
hi i to would be interested in testing the boppit game as well please. you 
can get it to me through msn [EMAIL PROTECTED] through skype bilbo111
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Karl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 27, 2006 12:28 PM
Subject: Re: [Audyssey] New company


 Hi,
 I would also be interested in testing the Bop It game.
 You can get it to me:
 1. through MSN:
 [EMAIL PROTECTED]
 2. or through Skype:
 karl-b
 is my skype name.
 Karl
 - Original Message - 
 From: meeping necdet [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, May 27, 2006 9:58 AM
 Subject: Re: [Audyssey] New company


 Ok jamie. If you have skype I can send it that way, otherwise I don't 
 know
 how else to get it to you file is 8.7mb.

 Regards,

 Damien


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Re: [Audyssey] free game!

2006-05-26 Thread Mich Verrier
hi yes i to have riceaved no risponce to my e mail forthis game.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Jim J [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 26, 2006 7:21 AM
Subject: Re: [Audyssey] free game!


I feel the same way, I too have received no kind of responseto my email
 asking for the game.

 Jim J
 Join the group for blind pet owners at:
 [EMAIL PROTECTED] email: [EMAIL PROTECTED]
 Windows/msn messenger: [EMAIL PROTECTED]
 Aim: bestrooney2005
 Yahoo Im: bestrooney
 Skype: bestrooney
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 26, 2006 4:05 AM
 Subject: Re: [Audyssey] free game!


 I personally do not think it exists.
 I have not recieved any responce from ivan non at all.
 I know he is on here because I see his mails and I know his address
 is correct because I have talked with him requesting reviews so it does
 work.
 At 07:42 PM 5/26/2006, you wrote:
 Hi, Charles.
 I agree. Some information in the future should be provided before
 distributing the game. I mean I am clueless as to what it is and if it
 is of any interest to me. Is it a board game, arcade game, guess the
 number game, what?
 
 
 Charles Rivard wrote:
   I'm behind on Email, but more information about any game other
  than the fact
   that it is free is needed before I would even think about getting
  it.  What
   good would it be to download a free game of checkers if you did not
 enjoy
   checkers?  If you knew that it was a checker game before getting it,
 you
   would not get it, even if it is at no charge, because it would not be
   interesting to you.  This is merely an example.  Thanks.
  
 
 
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Re: [Audyssey] free game!

2006-05-26 Thread Mich Verrier
hi yes i did but just incase it got lost my e mail address again is 
[EMAIL PROTECTED]
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Ivan Fegundez [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 26, 2006 10:47 AM
Subject: Re: [Audyssey] free game!


 Did you send me an email? I did not see one from you.

 Thanks
 Ivan owner-moderator for e-ray games mailing list.
 IF YOU HAVE not  joined my e-ray group, Join my group at:
 http://www.smartgroups.com/e ray games
 To join via  email, pleas let me know you want to join by send me a email
 at:
 [EMAIL PROTECTED]


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Re: [Audyssey] free game!

2006-05-23 Thread Mich Verrier
hi i to would like this game please my e mail address is 
[EMAIL PROTECTED]
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 22, 2006 10:07 PM
Subject: Re: [Audyssey] free game!


 Why not? Send it to this email address.
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Ivan Fegundez [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Monday, May 22, 2006 8:17 PM
 Subject: Re: [Audyssey] free game!


 I'd like this game. Thanks.

 -- 
 Youth is a disease from which we all recover.
 -- Dorothy Fuldheim
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-22 Thread Mich Verrier
hi well my thoughts are this perhaps you could put him back in the game but 
still keep the other woman character and then they could meet up some time 
in the game? other then that i really don't care either way. just keep up 
the good work.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 22, 2006 3:15 AM
Subject: [Audyssey] What's ahead for Montezuma's Revenge.


 Hi, listers.
 Many of you are wondering about details on the new Montezuma's Revenge.
 So here is what is currently happening with Monty.
 * As of the latest build, 5/22/2006, Monty now has one of the highest
 quality sounding environments of any accessible game on the market. It
 sounds so real it sounds almost as good as a dvd or like you are in a
 movie. I guess it has to be heard  to be believed.
 * Some bugs have just been fixed such as the game having slow
 proformence while moving the game character such as walking, jumping,
 climbing, etc.
 * Joystick and game support is now fully apart of the game. Some issues
 remain with the functionality, but I am working towards addressing that
 soon.  As well as a built in joystick button mapper so that you may map
 your joystick for your preference.
 * Temple 2 is now in the works. Once I am done with temple 2, and I am
 sure everything is stable to test I will post Alpha 1 for release.
 Which means we could have a release by June to play with. All depends on
 how much time it takes tracking down the current issues.
 Finally a question. I have had a few requests on the directed to USA
 Games sales asking us to put Arazona Smith back in to the game. Anyone
 else agree with this, apose this, or don't care? Send us your thoughts.
 Smile.


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Re: [Audyssey] sonic invaders is now free

2006-05-08 Thread Mich Verrier
hi all when i downloaded and installd sonic invaders and then tryed to play 
it i got the following message ---
Error
---
Runtime Error 1002 - Bitmap does not exist at line 2457
---
OK is any one elts getting this message?
---

From Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: michael feir [EMAIL PROTECTED]
To: Discussion list for blind gamers Gamers@audyssey.org
Sent: Sunday, May 07, 2006 11:57 PM
Subject: [Audyssey] sonic invaders is now free


 Hello, everyone. I just discovered earlier this evening that Sonic 
 Invaders
 is a free game now. Get it from:
 www.mytaras.com
 For some reason, my wife gets a video memory error when she tried to play 
 it
 on her computer. I don't get that error on mine though. Has anybody else
 managed to fix that?
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]


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Re: [Audyssey] Jedi Strike was u s a game titles

2006-05-04 Thread Mich Verrier
hi all well wile we are on the topic of this what about having the E Walks 
in the game as well? because i thought that they where cool.
From Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Chris Frahm [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 04, 2006 7:25 PM
Subject: Re: [Audyssey] Jedi Strike was u s a game titles


A wookie would be a biggerf target and probably slower than other
 races/types of charecters.  Can you be r2d2 or c3PO?  Maybe you wouldn't
 want to be him...his sweet scholarly nature might get a bit annoying.
 *grins*
 Who are the assalamiri?  Just wondered.
 Chris


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Re: [Audyssey] Jedi Strike was u s a game titles

2006-05-04 Thread Mich Verrier
hi are C3PO and R2 Going to be in this game?
From Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Chris Frahm [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Thursday, May 04, 2006 7:46 PM
Subject: Re: [Audyssey] Jedi Strike was u s a game titles


 Huh C3PO and R2 are droids not Jedi. One has to be a living creature
 to wield the force, or at least half living. General Grievous being the
 exception who was part organic and part machine.
 Anyway, for a Wookie being slow I doubt it. Especially, a Jedi one would
 be able to use the force to increase running speed.
 As for the

 assalamiri it is not who are they but what are they. They are a special 
 alien creature able to push back the force and create a forceless

 bubble which disables a Jedi from using the force.


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Re: [Audyssey] Monty Traler

2006-04-04 Thread Mich Verrier
hi yes that is what i ment.
From Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Tuesday, April 04, 2006 3:37 PM
Subject: Re: [Audyssey] Monty Traler


 HI,
 I'm not him but I believe he meant he just likes the idea of having the
 option of sidescroller or 3D perspective.
 Best wishes,
 Lukas
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Tuesday, April 04, 2006 1:14 AM
 Subject: Re: [Audyssey] Monty Traler


 Hi,

 Snip
 I like the idea of being able to have the option for a side scroler game
 and possibly
 a game like it is in sod where the sounds come from right to left and
 you use the
 up arrow key to  walk between them I hope you get what I mean.
 End Snip


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Re: [Audyssey] Monty Traler

2006-04-04 Thread Mich Verrier
o nothing is hard about thatI am glad that you understand what i was trying 
to say.
From Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Tuesday, April 04, 2006 4:53 PM
Subject: Re: [Audyssey] Monty Traler


 Hi Mich,
 I do now understand where you are coming from, but we are actually
 talking about two different genres of game styles.
 SOD is a FPS, First Person Shooter, and in those games you have left,
 right, forward, and back movement.
 In Montezuma's Revenge it is a side-scroller. Those games only have
 left, right, up, and down. No other directions. Believe it or not the
 directions of the arrow keys ,make sense after a while. You use the up
 and down arrow keys on ladders, ropes, trees, etc and the left and right
 arrow keys when walking through the rooms. What is hard about that?
 I suppose it is clear to me as I have played several side-scrollers over
 the years including Mario Brothers, the original Montezuma's Revenge,
 Double Dragon, etc.



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[Audyssey] Monty Traler

2006-04-03 Thread Mich Verrier
Hi Tom and all. I just wanted to say that I quite enjoyed the new trailer for 
Monty. I really liked it that you had it like it is in sod where it let's you 
know what you are picking up etc and also how the door opens and the sounds of 
the ladders etc. I just liked every part of the new trailer. but if I could 
make a suggestion. I like the idea of being able to have the option for a side 
scroler game and possibly a game like it is in sod where the sounds come from 
right to left and you use the up arrow key to  walk between them I hope you get 
what I mean. well those are just some of my thoughts. 
From Mich Verrier from New Liskeard Ontario Canada
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