Re: [Audyssey] Pushing the dark envelope

2006-06-26 Thread Wil James
What happens on your first date?  Do you go all the way?  Do you chicken
out?  Tune in to Level 15 on The Trials and Tribulations of Life!?
 

Got a problem with your assistive technology?  Let Cutting Edge Solutions
fix it!  Visit us on the web at
http://www.cuttingedgesolutions.biz today!
--
E-mail/MSN Messenger:
[EMAIL PROTECTED]
AIM: 
wilanddenise1
Skype:
wiljames
--
 

-Original Message-
From: X-Sight Interactive [mailto:[EMAIL PROTECTED] 
Sent: Monday, June 26, 2006 12:05 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Pushing the dark envelope

I, for example, am in the process of creating a real-life simulation game,
where each level is a year of your lifetime - which is the reason it starts
at level 0.
It's a game where you can choose your name, your parent's names and other
various aspects of your character and his/her family. Then the game itself
is just how life is - starting off basic like you're a baby. The actual game
play starts off at level 1, but the actual simulator starts at level 0,
which is just some movies of all the common baby stuff - not long, but long
enough to set the scene. On level 1, you will be learning to walk, level 2
you will be looking at things and picking them up, etc. it'll get more
choice as you get older throughout the game, for example you can choose to
be the most rebellious criminal teenager in town or you can be an angel, or
anything in between if you wanted to. I started developing this a while
back, and I can't even begin to estimate a beta release date, let alone a
full release date, as I'm only up to level 2 with it. But it was an example
reflecting what che said previously.

Regards,

Damien

X-Sight Interactive

http://x-sight.brandoncole.net


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Che
Sent: 26 June 2006 04:56
To: Gamers Discussion list
Subject: [Audyssey] Pushing the dark envelope

  Thomas wrote:
The only reason I am certain such games have not been widely developed
already is the game developers simply don't have the skill or know how at
this point to do so.
  end quote

  I disagree with the statement.
  I think the problem isn't skill or know how, but the lack of effort to
think outsite the box.
  Take for instance the recent discussion about a Mario Brothers clone.
  I have to ask why?
  Why spend all that time and effort developing a game that is like so many
others before it.  I mean, do we really need another side scroller?
  Why not develop a unique game idea and spend all that effort creating
something fresh and new that hasn't been seen before in the accessible game
community?
  Why not develop that multi player RPG that folks would love to have, or a
world creation game that allows people to manage scores of resources to
develop their empire for example?
  The skill and know how is the easy part, the original game concept for the
blind community that would give us something to play that we've never had
before, now that is the difficult thing.
  I didn't know an if statement from a loop 9 months ago, but I am set to
release Rail Racer, and the only thing it has in common with any other
racing title out there is that you are trying to go faster than your
opponent.  After that, the similarities fall to the wayside.
  I spent a great deal of time conceiving an original title that took very
little from what had come before.
  I implore the AG developers out there to do the same.
  Even the most well produced shoott 'em up is still only going to be
another tired old shoot 'em up with the same basic game play that we've all
seen over and over.
  In my opinion, as developers, we can do more, and as purchasers of these
games, we should ask for more.
  I think Rail Racer will be embraced by the accessible gaming community,
but not because of any particular skill or know how I have as a beginner
programmer, but because it is a solid and well thought out idea that has
been well executed.
  The only thing keeping us from developing novel game ideas is our
creativity, and I for one will vigorously support any developer that dares
to push the envelope.
  For example, I certainly hope Thomas runs with his concept of the Star
Wars game.  He has ideas for this game that simply haven't been seen before,
and I think the effort put into creating this title will pay off both in
customer appreciation and game sales.
  Please note that this is in no way a slam of platform games, or shoot 'em
ups, or any other genre of games people enjoy.  If that is what you like to
play, more power to you, all I am saying is I think we can sharpen our
creative edges a bit, and I feel the gamers out there will greatly
appreciate the effort.
  Reporting live from in front of my
keyboard,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com
- Original Messa 


___
Gamers

[Audyssey] Pushing the dark envelope

2006-06-25 Thread Che
  Thomas wrote:
The only reason I am certain such games have not been widely developed
already is the game developers simply don't have the skill or know how
at this point to do so.
  end quote

  I disagree with the statement.
  I think the problem isn't skill or know how, but the lack of effort to 
think outsite the box.
  Take for instance the recent discussion about a Mario Brothers clone.
  I have to ask why?
  Why spend all that time and effort developing a game that is like so many 
others before it.  I mean, do we really need another side scroller?
  Why not develop a unique game idea and spend all that effort creating 
something fresh and new that hasn't been seen before in the accessible game 
community?
  Why not develop that multi player RPG that folks would love to have, or a 
world creation game that allows people to manage scores of resources to 
develop their empire for example?
  The skill and know how is the easy part, the original game concept for the 
blind community that would give us something to play that we've never had 
before, now that is the difficult thing.
  I didn't know an if statement from a loop 9 months ago, but I am set to 
release Rail Racer, and the only thing it has in common with any other 
racing title out there is that you are trying to go faster than your 
opponent.  After that, the similarities fall to the wayside.
  I spent a great deal of time conceiving an original title that took very 
little from what had come before.
  I implore the AG developers out there to do the same.
  Even the most well produced shoott 'em up is still only going to be 
another tired old shoot 'em up with the same basic game play that we've all 
seen over and over.
  In my opinion, as developers, we can do more, and as purchasers of these 
games, we should ask for more.
  I think Rail Racer will be embraced by the accessible gaming community, 
but not because of any particular skill or know how I have as a beginner 
programmer, but because it is a solid and well thought out idea that has 
been well executed.
  The only thing keeping us from developing novel game ideas is our 
creativity, and I for one will vigorously support any developer that dares 
to push the envelope.
  For example, I certainly hope Thomas runs with his concept of the Star 
Wars game.  He has ideas for this game that simply haven't been seen before, 
and I think the effort put into creating this title will pay off both in 
customer appreciation and game sales.
  Please note that this is in no way a slam of platform games, or shoot 'em 
ups, or any other genre of games people enjoy.  If that is what you like to 
play, more power to you, all I am saying is I think we can sharpen our 
creative edges a bit, and I feel the gamers out there will greatly 
appreciate the effort.
  Reporting live from in front of my
keyboard,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com
- Original Messa 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Pushing the dark envelope

2006-06-25 Thread X-Sight Interactive
I, for example, am in the process of creating a real-life simulation game,
where each level is a year of your lifetime - which is the reason it starts
at level 0.
It's a game where you can choose your name, your parent's names and other
various aspects of your character and his/her family. Then the game itself
is just how life is - starting off basic like you're a baby. The actual game
play starts off at level 1, but the actual simulator starts at level 0,
which is just some movies of all the common baby stuff - not long, but long
enough to set the scene. On level 1, you will be learning to walk, level 2
you will be looking at things and picking them up, etc. it'll get more
choice as you get older throughout the game, for example you can choose to
be the most rebellious criminal teenager in town or you can be an angel, or
anything in between if you wanted to. I started developing this a while
back, and I can't even begin to estimate a beta release date, let alone a
full release date, as I'm only up to level 2 with it. But it was an example
reflecting what che said previously.

Regards,

Damien

X-Sight Interactive

http://x-sight.brandoncole.net


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Che
Sent: 26 June 2006 04:56
To: Gamers Discussion list
Subject: [Audyssey] Pushing the dark envelope

  Thomas wrote:
The only reason I am certain such games have not been widely developed
already is the game developers simply don't have the skill or know how at
this point to do so.
  end quote

  I disagree with the statement.
  I think the problem isn't skill or know how, but the lack of effort to
think outsite the box.
  Take for instance the recent discussion about a Mario Brothers clone.
  I have to ask why?
  Why spend all that time and effort developing a game that is like so many
others before it.  I mean, do we really need another side scroller?
  Why not develop a unique game idea and spend all that effort creating
something fresh and new that hasn't been seen before in the accessible game
community?
  Why not develop that multi player RPG that folks would love to have, or a
world creation game that allows people to manage scores of resources to
develop their empire for example?
  The skill and know how is the easy part, the original game concept for the
blind community that would give us something to play that we've never had
before, now that is the difficult thing.
  I didn't know an if statement from a loop 9 months ago, but I am set to
release Rail Racer, and the only thing it has in common with any other
racing title out there is that you are trying to go faster than your
opponent.  After that, the similarities fall to the wayside.
  I spent a great deal of time conceiving an original title that took very
little from what had come before.
  I implore the AG developers out there to do the same.
  Even the most well produced shoott 'em up is still only going to be
another tired old shoot 'em up with the same basic game play that we've all
seen over and over.
  In my opinion, as developers, we can do more, and as purchasers of these
games, we should ask for more.
  I think Rail Racer will be embraced by the accessible gaming community,
but not because of any particular skill or know how I have as a beginner
programmer, but because it is a solid and well thought out idea that has
been well executed.
  The only thing keeping us from developing novel game ideas is our
creativity, and I for one will vigorously support any developer that dares
to push the envelope.
  For example, I certainly hope Thomas runs with his concept of the Star
Wars game.  He has ideas for this game that simply haven't been seen before,
and I think the effort put into creating this title will pay off both in
customer appreciation and game sales.
  Please note that this is in no way a slam of platform games, or shoot 'em
ups, or any other genre of games people enjoy.  If that is what you like to
play, more power to you, all I am saying is I think we can sharpen our
creative edges a bit, and I feel the gamers out there will greatly
appreciate the effort.
  Reporting live from in front of my
keyboard,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com
- Original Messa 


___
Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to
[EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
subscription changes via the web.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Pushing the dark envelope

2006-06-25 Thread Liam Erven
sounds like a web game that already exists.  I forget the link offhand.

- Original Message - 
From: X-Sight Interactive [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 25, 2006 11:05 PM
Subject: Re: [Audyssey] Pushing the dark envelope


 I, for example, am in the process of creating a real-life simulation game,
 where each level is a year of your lifetime - which is the reason it 
 starts
 at level 0.
 It's a game where you can choose your name, your parent's names and other
 various aspects of your character and his/her family. Then the game itself
 is just how life is - starting off basic like you're a baby. The actual 
 game
 play starts off at level 1, but the actual simulator starts at level 0,
 which is just some movies of all the common baby stuff - not long, but 
 long
 enough to set the scene. On level 1, you will be learning to walk, level 2
 you will be looking at things and picking them up, etc. it'll get more
 choice as you get older throughout the game, for example you can choose to
 be the most rebellious criminal teenager in town or you can be an angel, 
 or
 anything in between if you wanted to. I started developing this a while
 back, and I can't even begin to estimate a beta release date, let alone a
 full release date, as I'm only up to level 2 with it. But it was an 
 example
 reflecting what che said previously.

 Regards,

 Damien

 X-Sight Interactive

 http://x-sight.brandoncole.net


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Che
 Sent: 26 June 2006 04:56
 To: Gamers Discussion list
 Subject: [Audyssey] Pushing the dark envelope

  Thomas wrote:
 The only reason I am certain such games have not been widely developed
 already is the game developers simply don't have the skill or know how at
 this point to do so.
  end quote

  I disagree with the statement.
  I think the problem isn't skill or know how, but the lack of effort to
 think outsite the box.
  Take for instance the recent discussion about a Mario Brothers clone.
  I have to ask why?
  Why spend all that time and effort developing a game that is like so many
 others before it.  I mean, do we really need another side scroller?
  Why not develop a unique game idea and spend all that effort creating
 something fresh and new that hasn't been seen before in the accessible 
 game
 community?
  Why not develop that multi player RPG that folks would love to have, or a
 world creation game that allows people to manage scores of resources to
 develop their empire for example?
  The skill and know how is the easy part, the original game concept for 
 the
 blind community that would give us something to play that we've never had
 before, now that is the difficult thing.
  I didn't know an if statement from a loop 9 months ago, but I am set to
 release Rail Racer, and the only thing it has in common with any other
 racing title out there is that you are trying to go faster than your
 opponent.  After that, the similarities fall to the wayside.
  I spent a great deal of time conceiving an original title that took very
 little from what had come before.
  I implore the AG developers out there to do the same.
  Even the most well produced shoott 'em up is still only going to be
 another tired old shoot 'em up with the same basic game play that we've 
 all
 seen over and over.
  In my opinion, as developers, we can do more, and as purchasers of these
 games, we should ask for more.
  I think Rail Racer will be embraced by the accessible gaming community,
 but not because of any particular skill or know how I have as a beginner
 programmer, but because it is a solid and well thought out idea that has
 been well executed.
  The only thing keeping us from developing novel game ideas is our
 creativity, and I for one will vigorously support any developer that dares
 to push the envelope.
  For example, I certainly hope Thomas runs with his concept of the Star
 Wars game.  He has ideas for this game that simply haven't been seen 
 before,
 and I think the effort put into creating this title will pay off both in
 customer appreciation and game sales.
  Please note that this is in no way a slam of platform games, or shoot 'em
 ups, or any other genre of games people enjoy.  If that is what you like 
 to
 play, more power to you, all I am saying is I think we can sharpen our
 creative edges a bit, and I feel the gamers out there will greatly
 appreciate the effort.
  Reporting live from in front of my
 keyboard,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us.
 http://www.blindAdrenaline.com
 - Original Messa


 ___
 Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to
 [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
 subscription changes via the web

Re: [Audyssey] Pushing the dark envelope

2006-06-25 Thread Kellie and Lady J
Che,
I like what you said and agree with this.  I am going to say however, I 
think the reason that ppl embrace the old games, like Mario is b/c they want 
to play what has been so popular, in it's time for the sighted. They want to 
have access to it.

But, I agree with you in that, there are so many shooters out there, and I 
am not putting them down or anything.  But, I would love ot see more 
original ideas, rather then plays off of other games.  Please, know that I 
mean no disrespect.  I love Monty and will purchase it when it becomes 
available, I like the challenge and the sounds and everything.  But, I am 
waiting, for an RPG, now that I owuld be so excited for.

Right now, it will sound silly.  But, the only way I get close to the games 
I so love is by watching friends play.  I know that sounds sad, but for me, 
it is like a movie, or a book.  As long as they tell me what is going on, I 
can follow it.  Most games now, have so much audio that it nears 
accessibility.
Kellie and my loveable Lady J.
May those that love you, love you, and those that don't love you, may god 
turn their hearts. And if he can't turn their hearts, may he turn their 
ankles, so that we may know them by their limping.
 Irish Proverb
msn, [EMAIL PROTECTED]
aim sionnain74
skype, sabrielle

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 25, 2006 11:56 PM
Subject: [Audyssey] Pushing the dark envelope


  Thomas wrote:
 The only reason I am certain such games have not been widely developed
 already is the game developers simply don't have the skill or know how
 at this point to do so.
  end quote

  I disagree with the statement.
  I think the problem isn't skill or know how, but the lack of effort to
 think outsite the box.
  Take for instance the recent discussion about a Mario Brothers clone.
  I have to ask why?
  Why spend all that time and effort developing a game that is like so many
 others before it.  I mean, do we really need another side scroller?
  Why not develop a unique game idea and spend all that effort creating
 something fresh and new that hasn't been seen before in the accessible 
 game
 community?
  Why not develop that multi player RPG that folks would love to have, or a
 world creation game that allows people to manage scores of resources to
 develop their empire for example?
  The skill and know how is the easy part, the original game concept for 
 the
 blind community that would give us something to play that we've never had
 before, now that is the difficult thing.
  I didn't know an if statement from a loop 9 months ago, but I am set to
 release Rail Racer, and the only thing it has in common with any other
 racing title out there is that you are trying to go faster than your
 opponent.  After that, the similarities fall to the wayside.
  I spent a great deal of time conceiving an original title that took very
 little from what had come before.
  I implore the AG developers out there to do the same.
  Even the most well produced shoott 'em up is still only going to be
 another tired old shoot 'em up with the same basic game play that we've 
 all
 seen over and over.
  In my opinion, as developers, we can do more, and as purchasers of these
 games, we should ask for more.
  I think Rail Racer will be embraced by the accessible gaming community,
 but not because of any particular skill or know how I have as a beginner
 programmer, but because it is a solid and well thought out idea that has
 been well executed.
  The only thing keeping us from developing novel game ideas is our
 creativity, and I for one will vigorously support any developer that dares
 to push the envelope.
  For example, I certainly hope Thomas runs with his concept of the Star
 Wars game.  He has ideas for this game that simply haven't been seen 
 before,
 and I think the effort put into creating this title will pay off both in
 customer appreciation and game sales.
  Please note that this is in no way a slam of platform games, or shoot 'em
 ups, or any other genre of games people enjoy.  If that is what you like 
 to
 play, more power to you, all I am saying is I think we can sharpen our
 creative edges a bit, and I feel the gamers out there will greatly
 appreciate the effort.
  Reporting live from in front of my
 keyboard,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us.
 http://www.blindAdrenaline.com
 - Original Messa


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes

Re: [Audyssey] Pushing the dark envelope

2006-06-25 Thread X-Sight Interactive
Wow! That already exists? Sheesh! Oh well, it can exist again - as a windows
version. Some systems, mine included, cannot cope with online web-based
gaming interface, so it'd be useful to have it multiplatform.

Regards,

Damien

X-Sight Interactive

http://x-sight.brandoncole.net
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: 26 June 2006 05:25
To: Gamers Discussion list
Subject: Re: [Audyssey] Pushing the dark envelope

sounds like a web game that already exists.  I forget the link offhand.

- Original Message -
From: X-Sight Interactive [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 25, 2006 11:05 PM
Subject: Re: [Audyssey] Pushing the dark envelope


 I, for example, am in the process of creating a real-life simulation game,
 where each level is a year of your lifetime - which is the reason it 
 starts
 at level 0.
 It's a game where you can choose your name, your parent's names and other
 various aspects of your character and his/her family. Then the game itself
 is just how life is - starting off basic like you're a baby. The actual 
 game
 play starts off at level 1, but the actual simulator starts at level 0,
 which is just some movies of all the common baby stuff - not long, but 
 long
 enough to set the scene. On level 1, you will be learning to walk, level 2
 you will be looking at things and picking them up, etc. it'll get more
 choice as you get older throughout the game, for example you can choose to
 be the most rebellious criminal teenager in town or you can be an angel, 
 or
 anything in between if you wanted to. I started developing this a while
 back, and I can't even begin to estimate a beta release date, let alone a
 full release date, as I'm only up to level 2 with it. But it was an 
 example
 reflecting what che said previously.

 Regards,

 Damien

 X-Sight Interactive

 http://x-sight.brandoncole.net


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Che
 Sent: 26 June 2006 04:56
 To: Gamers Discussion list
 Subject: [Audyssey] Pushing the dark envelope

  Thomas wrote:
 The only reason I am certain such games have not been widely developed
 already is the game developers simply don't have the skill or know how at
 this point to do so.
  end quote

  I disagree with the statement.
  I think the problem isn't skill or know how, but the lack of effort to
 think outsite the box.
  Take for instance the recent discussion about a Mario Brothers clone.
  I have to ask why?
  Why spend all that time and effort developing a game that is like so many
 others before it.  I mean, do we really need another side scroller?
  Why not develop a unique game idea and spend all that effort creating
 something fresh and new that hasn't been seen before in the accessible 
 game
 community?
  Why not develop that multi player RPG that folks would love to have, or a
 world creation game that allows people to manage scores of resources to
 develop their empire for example?
  The skill and know how is the easy part, the original game concept for 
 the
 blind community that would give us something to play that we've never had
 before, now that is the difficult thing.
  I didn't know an if statement from a loop 9 months ago, but I am set to
 release Rail Racer, and the only thing it has in common with any other
 racing title out there is that you are trying to go faster than your
 opponent.  After that, the similarities fall to the wayside.
  I spent a great deal of time conceiving an original title that took very
 little from what had come before.
  I implore the AG developers out there to do the same.
  Even the most well produced shoott 'em up is still only going to be
 another tired old shoot 'em up with the same basic game play that we've 
 all
 seen over and over.
  In my opinion, as developers, we can do more, and as purchasers of these
 games, we should ask for more.
  I think Rail Racer will be embraced by the accessible gaming community,
 but not because of any particular skill or know how I have as a beginner
 programmer, but because it is a solid and well thought out idea that has
 been well executed.
  The only thing keeping us from developing novel game ideas is our
 creativity, and I for one will vigorously support any developer that dares
 to push the envelope.
  For example, I certainly hope Thomas runs with his concept of the Star
 Wars game.  He has ideas for this game that simply haven't been seen 
 before,
 and I think the effort put into creating this title will pay off both in
 customer appreciation and game sales.
  Please note that this is in no way a slam of platform games, or shoot 'em
 ups, or any other genre of games people enjoy.  If that is what you like 
 to
 play, more power to you, all I am saying is I think we can sharpen our
 creative edges a bit, and I feel the gamers out there will greatly
 appreciate the effort

Re: [Audyssey] Pushing the dark envelope

2006-06-25 Thread Che
  I agree kelly.
  Like i said, if you dig mario, more power to you, but I think we can go 
much farther with existing technology and enjoy a unique experience with the 
same amount of time it would take to create another platform game.

- Original Message - 
From: Kellie and Lady J [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 25, 2006 11:20 PM
Subject: Re: [Audyssey] Pushing the dark envelope


 Che,
 I like what you said and agree with this.  I am going to say however, I
 think the reason that ppl embrace the old games, like Mario is b/c they 
 want
 to play what has been so popular, in it's time for the sighted. They want 
 to
 have access to it.

 But, I agree with you in that, there are so many shooters out there, and I
 am not putting them down or anything.  But, I would love ot see more
 original ideas, rather then plays off of other games.  Please, know that I
 mean no disrespect.  I love Monty and will purchase it when it becomes
 available, I like the challenge and the sounds and everything.  But, I am
 waiting, for an RPG, now that I owuld be so excited for.

 Right now, it will sound silly.  But, the only way I get close to the 
 games
 I so love is by watching friends play.  I know that sounds sad, but for 
 me,
 it is like a movie, or a book.  As long as they tell me what is going on, 
 I
 can follow it.  Most games now, have so much audio that it nears
 accessibility.
 Kellie and my loveable Lady J.
 May those that love you, love you, and those that don't love you, may god
 turn their hearts. And if he can't turn their hearts, may he turn their
 ankles, so that we may know them by their limping.
 Irish Proverb
 msn, [EMAIL PROTECTED]
 aim sionnain74
 skype, sabrielle

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 25, 2006 11:56 PM
 Subject: [Audyssey] Pushing the dark envelope


  Thomas wrote:
 The only reason I am certain such games have not been widely developed
 already is the game developers simply don't have the skill or know how
 at this point to do so.
  end quote

  I disagree with the statement.
  I think the problem isn't skill or know how, but the lack of effort to
 think outsite the box.
  Take for instance the recent discussion about a Mario Brothers clone.
  I have to ask why?
  Why spend all that time and effort developing a game that is like so 
 many
 others before it.  I mean, do we really need another side scroller?
  Why not develop a unique game idea and spend all that effort creating
 something fresh and new that hasn't been seen before in the accessible
 game
 community?
  Why not develop that multi player RPG that folks would love to have, or 
 a
 world creation game that allows people to manage scores of resources to
 develop their empire for example?
  The skill and know how is the easy part, the original game concept for
 the
 blind community that would give us something to play that we've never had
 before, now that is the difficult thing.
  I didn't know an if statement from a loop 9 months ago, but I am set to
 release Rail Racer, and the only thing it has in common with any other
 racing title out there is that you are trying to go faster than your
 opponent.  After that, the similarities fall to the wayside.
  I spent a great deal of time conceiving an original title that took very
 little from what had come before.
  I implore the AG developers out there to do the same.
  Even the most well produced shoott 'em up is still only going to be
 another tired old shoot 'em up with the same basic game play that we've
 all
 seen over and over.
  In my opinion, as developers, we can do more, and as purchasers of these
 games, we should ask for more.
  I think Rail Racer will be embraced by the accessible gaming community,
 but not because of any particular skill or know how I have as a beginner
 programmer, but because it is a solid and well thought out idea that has
 been well executed.
  The only thing keeping us from developing novel game ideas is our
 creativity, and I for one will vigorously support any developer that 
 dares
 to push the envelope.
  For example, I certainly hope Thomas runs with his concept of the Star
 Wars game.  He has ideas for this game that simply haven't been seen
 before,
 and I think the effort put into creating this title will pay off both in
 customer appreciation and game sales.
  Please note that this is in no way a slam of platform games, or shoot 
 'em
 ups, or any other genre of games people enjoy.  If that is what you like
 to
 play, more power to you, all I am saying is I think we can sharpen our
 creative edges a bit, and I feel the gamers out there will greatly
 appreciate the effort.
  Reporting live from in front of my
 keyboard,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us.
 http://www.blindAdrenaline.com
 - Original Messa

Re: [Audyssey] Pushing the dark envelope

2006-06-25 Thread Thomas Ward
Hi, Che.

 Quote
   I disagree with the statement.
   I think the problem isn't skill or know how, but the lack of effort to 
 think outsite the box.
   
End Quote

That is true there is little inovation in our comunity both in the type 
of games  out there as well as inventing new ways to do things.

Quote
   Take for instance the recent discussion about a Mario Brothers clone.
   I have to ask why?
   Why spend all that time and effort developing a game that is like so many 
 others before it.
End Quote


Che, I think we are looking at two different ends of the same stick. A 
blind player who has never played Marrio would probably certainly 
welcome a chance to finally play that kind of game as it has never been 
accessible to them before. In that sense it is completely new for those 
people. For those blind gamers such as myself there were games I truly 
enjoyed throughout my sighted years, and now they are unaccessible. 
Maybe I'd like something new, but I also want to have those games I 
enjoyed as well. Do you see that angle as well?

Quote
   I mean, do we really need another side scroller?
   
End Quote

No, but that isn't the point. As mentioned above some have never had a 
first chance to play. You and I are coming from the angle of been 
sighted before hand, and  to us those games are really old. They are old 
classics, and time to move on.

Quote
   Why not develop a unique game idea and spend all that effort creating 
 something fresh and new that hasn't been seen before in the accessible game 
 community?
   
End Quote

I am certainly all for this, but your question seams to lack the other 
side of this debate. Some of the games out there for sighted players  
have never been accessible.
That said all games share something in common so making something 
totally new is probably not going to happen from to many developers. For 
example, many games fall in the idea of sports, first person, arcade, 
side-scroller, RPG, etc.
Storyline of course can be changed, many elements can be originals, and 
I can grant that. However, no matter what there is only so much you can 
do with originality.

Quote
   Why not develop that multi player RPG that folks would love to have, or a 
 world creation game that allows people to manage scores of resources to 
 develop their empire for example?
   
End Quote

Sounds interesting, but now we do get in to the time factor. I think 
this comes down to a personal choice. Do you want to spend 5 years 
working on such an RPG, or do you want to design 4 or 5 other more 
easier games over that time?
I think that many ag devs will tell you they will pick the second option 
of design 3 or 4 games rather than spending all that time making one 
game. Granted that one game would likely be darn good after that time.

 Quote
   The skill and know how is the easy part, 
End Quote

As a programmer I am apped to agree with you that programming isn't as 
bad as it seams. However, people do learn at different levels and you 
can't ask a brand new developer to make level editors, engines, etc 
right off the bat.
I will grant you have learned your programming rather quickly. In fact, 
in all my years of programming you are catching up with me, and in ways 
have passed me up. Then, again how hard did you work at it.
We can't simply expect everyone to pick it up as well as or as fast you 
and I have.

Quote
 the original game concept for the 
 blind community that would give us something to play that we've never had 
 before, now that is the difficult thing
End Quote

I agree  that we need more originality and down right creativity in our 
titles. Also true though there has never been a Marrio game, Montezuma's 
Revenge, and about a million other titles for sighted gamers made 
accessible to us.
I think the difference simply is some of us yearn to try the games of 
yestr year, before we can grow, and want something new.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Pushing the dark envelope

2006-06-25 Thread Thomas Ward
Hi, all.
One more thought and this just occurred to me another likely reason 
blind devs are not expanding in to new relms is simply they haven't had 
the experience of other kinds of games to know what is out there, what 
the possibilities are, and of innovatively taking an idea and running a 
totally new direction with it.
Take this RPG game stuff. I personally have little experience with RPGs. 
I would love to do one, but really I have had so little experience I'm 
not sure I could do it justice.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.