Re: [Audyssey] Pushing the dark envelope
What happens on your first date? Do you go all the way? Do you chicken out? Tune in to Level 15 on The Trials and Tribulations of Life!? Got a problem with your assistive technology? Let Cutting Edge Solutions fix it! Visit us on the web at http://www.cuttingedgesolutions.biz today! -- E-mail/MSN Messenger: [EMAIL PROTECTED] AIM: wilanddenise1 Skype: wiljames -- -Original Message- From: X-Sight Interactive [mailto:[EMAIL PROTECTED] Sent: Monday, June 26, 2006 12:05 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Pushing the dark envelope I, for example, am in the process of creating a real-life simulation game, where each level is a year of your lifetime - which is the reason it starts at level 0. It's a game where you can choose your name, your parent's names and other various aspects of your character and his/her family. Then the game itself is just how life is - starting off basic like you're a baby. The actual game play starts off at level 1, but the actual simulator starts at level 0, which is just some movies of all the common baby stuff - not long, but long enough to set the scene. On level 1, you will be learning to walk, level 2 you will be looking at things and picking them up, etc. it'll get more choice as you get older throughout the game, for example you can choose to be the most rebellious criminal teenager in town or you can be an angel, or anything in between if you wanted to. I started developing this a while back, and I can't even begin to estimate a beta release date, let alone a full release date, as I'm only up to level 2 with it. But it was an example reflecting what che said previously. Regards, Damien X-Sight Interactive http://x-sight.brandoncole.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: 26 June 2006 04:56 To: Gamers Discussion list Subject: [Audyssey] Pushing the dark envelope Thomas wrote: The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. end quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. I mean, do we really need another side scroller? Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? The skill and know how is the easy part, the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing. I didn't know an if statement from a loop 9 months ago, but I am set to release Rail Racer, and the only thing it has in common with any other racing title out there is that you are trying to go faster than your opponent. After that, the similarities fall to the wayside. I spent a great deal of time conceiving an original title that took very little from what had come before. I implore the AG developers out there to do the same. Even the most well produced shoott 'em up is still only going to be another tired old shoot 'em up with the same basic game play that we've all seen over and over. In my opinion, as developers, we can do more, and as purchasers of these games, we should ask for more. I think Rail Racer will be embraced by the accessible gaming community, but not because of any particular skill or know how I have as a beginner programmer, but because it is a solid and well thought out idea that has been well executed. The only thing keeping us from developing novel game ideas is our creativity, and I for one will vigorously support any developer that dares to push the envelope. For example, I certainly hope Thomas runs with his concept of the Star Wars game. He has ideas for this game that simply haven't been seen before, and I think the effort put into creating this title will pay off both in customer appreciation and game sales. Please note that this is in no way a slam of platform games, or shoot 'em ups, or any other genre of games people enjoy. If that is what you like to play, more power to you, all I am saying is I think we can sharpen our creative edges a bit, and I feel the gamers out there will greatly appreciate the effort. Reporting live from in front of my keyboard, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com - Original Messa ___ Gamers
[Audyssey] Pushing the dark envelope
Thomas wrote: The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. end quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. I mean, do we really need another side scroller? Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? The skill and know how is the easy part, the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing. I didn't know an if statement from a loop 9 months ago, but I am set to release Rail Racer, and the only thing it has in common with any other racing title out there is that you are trying to go faster than your opponent. After that, the similarities fall to the wayside. I spent a great deal of time conceiving an original title that took very little from what had come before. I implore the AG developers out there to do the same. Even the most well produced shoott 'em up is still only going to be another tired old shoot 'em up with the same basic game play that we've all seen over and over. In my opinion, as developers, we can do more, and as purchasers of these games, we should ask for more. I think Rail Racer will be embraced by the accessible gaming community, but not because of any particular skill or know how I have as a beginner programmer, but because it is a solid and well thought out idea that has been well executed. The only thing keeping us from developing novel game ideas is our creativity, and I for one will vigorously support any developer that dares to push the envelope. For example, I certainly hope Thomas runs with his concept of the Star Wars game. He has ideas for this game that simply haven't been seen before, and I think the effort put into creating this title will pay off both in customer appreciation and game sales. Please note that this is in no way a slam of platform games, or shoot 'em ups, or any other genre of games people enjoy. If that is what you like to play, more power to you, all I am saying is I think we can sharpen our creative edges a bit, and I feel the gamers out there will greatly appreciate the effort. Reporting live from in front of my keyboard, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com - Original Messa ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Pushing the dark envelope
I, for example, am in the process of creating a real-life simulation game, where each level is a year of your lifetime - which is the reason it starts at level 0. It's a game where you can choose your name, your parent's names and other various aspects of your character and his/her family. Then the game itself is just how life is - starting off basic like you're a baby. The actual game play starts off at level 1, but the actual simulator starts at level 0, which is just some movies of all the common baby stuff - not long, but long enough to set the scene. On level 1, you will be learning to walk, level 2 you will be looking at things and picking them up, etc. it'll get more choice as you get older throughout the game, for example you can choose to be the most rebellious criminal teenager in town or you can be an angel, or anything in between if you wanted to. I started developing this a while back, and I can't even begin to estimate a beta release date, let alone a full release date, as I'm only up to level 2 with it. But it was an example reflecting what che said previously. Regards, Damien X-Sight Interactive http://x-sight.brandoncole.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: 26 June 2006 04:56 To: Gamers Discussion list Subject: [Audyssey] Pushing the dark envelope Thomas wrote: The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. end quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. I mean, do we really need another side scroller? Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? The skill and know how is the easy part, the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing. I didn't know an if statement from a loop 9 months ago, but I am set to release Rail Racer, and the only thing it has in common with any other racing title out there is that you are trying to go faster than your opponent. After that, the similarities fall to the wayside. I spent a great deal of time conceiving an original title that took very little from what had come before. I implore the AG developers out there to do the same. Even the most well produced shoott 'em up is still only going to be another tired old shoot 'em up with the same basic game play that we've all seen over and over. In my opinion, as developers, we can do more, and as purchasers of these games, we should ask for more. I think Rail Racer will be embraced by the accessible gaming community, but not because of any particular skill or know how I have as a beginner programmer, but because it is a solid and well thought out idea that has been well executed. The only thing keeping us from developing novel game ideas is our creativity, and I for one will vigorously support any developer that dares to push the envelope. For example, I certainly hope Thomas runs with his concept of the Star Wars game. He has ideas for this game that simply haven't been seen before, and I think the effort put into creating this title will pay off both in customer appreciation and game sales. Please note that this is in no way a slam of platform games, or shoot 'em ups, or any other genre of games people enjoy. If that is what you like to play, more power to you, all I am saying is I think we can sharpen our creative edges a bit, and I feel the gamers out there will greatly appreciate the effort. Reporting live from in front of my keyboard, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com - Original Messa ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Pushing the dark envelope
sounds like a web game that already exists. I forget the link offhand. - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, June 25, 2006 11:05 PM Subject: Re: [Audyssey] Pushing the dark envelope I, for example, am in the process of creating a real-life simulation game, where each level is a year of your lifetime - which is the reason it starts at level 0. It's a game where you can choose your name, your parent's names and other various aspects of your character and his/her family. Then the game itself is just how life is - starting off basic like you're a baby. The actual game play starts off at level 1, but the actual simulator starts at level 0, which is just some movies of all the common baby stuff - not long, but long enough to set the scene. On level 1, you will be learning to walk, level 2 you will be looking at things and picking them up, etc. it'll get more choice as you get older throughout the game, for example you can choose to be the most rebellious criminal teenager in town or you can be an angel, or anything in between if you wanted to. I started developing this a while back, and I can't even begin to estimate a beta release date, let alone a full release date, as I'm only up to level 2 with it. But it was an example reflecting what che said previously. Regards, Damien X-Sight Interactive http://x-sight.brandoncole.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: 26 June 2006 04:56 To: Gamers Discussion list Subject: [Audyssey] Pushing the dark envelope Thomas wrote: The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. end quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. I mean, do we really need another side scroller? Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? The skill and know how is the easy part, the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing. I didn't know an if statement from a loop 9 months ago, but I am set to release Rail Racer, and the only thing it has in common with any other racing title out there is that you are trying to go faster than your opponent. After that, the similarities fall to the wayside. I spent a great deal of time conceiving an original title that took very little from what had come before. I implore the AG developers out there to do the same. Even the most well produced shoott 'em up is still only going to be another tired old shoot 'em up with the same basic game play that we've all seen over and over. In my opinion, as developers, we can do more, and as purchasers of these games, we should ask for more. I think Rail Racer will be embraced by the accessible gaming community, but not because of any particular skill or know how I have as a beginner programmer, but because it is a solid and well thought out idea that has been well executed. The only thing keeping us from developing novel game ideas is our creativity, and I for one will vigorously support any developer that dares to push the envelope. For example, I certainly hope Thomas runs with his concept of the Star Wars game. He has ideas for this game that simply haven't been seen before, and I think the effort put into creating this title will pay off both in customer appreciation and game sales. Please note that this is in no way a slam of platform games, or shoot 'em ups, or any other genre of games people enjoy. If that is what you like to play, more power to you, all I am saying is I think we can sharpen our creative edges a bit, and I feel the gamers out there will greatly appreciate the effort. Reporting live from in front of my keyboard, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com - Original Messa ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web
Re: [Audyssey] Pushing the dark envelope
Che, I like what you said and agree with this. I am going to say however, I think the reason that ppl embrace the old games, like Mario is b/c they want to play what has been so popular, in it's time for the sighted. They want to have access to it. But, I agree with you in that, there are so many shooters out there, and I am not putting them down or anything. But, I would love ot see more original ideas, rather then plays off of other games. Please, know that I mean no disrespect. I love Monty and will purchase it when it becomes available, I like the challenge and the sounds and everything. But, I am waiting, for an RPG, now that I owuld be so excited for. Right now, it will sound silly. But, the only way I get close to the games I so love is by watching friends play. I know that sounds sad, but for me, it is like a movie, or a book. As long as they tell me what is going on, I can follow it. Most games now, have so much audio that it nears accessibility. Kellie and my loveable Lady J. May those that love you, love you, and those that don't love you, may god turn their hearts. And if he can't turn their hearts, may he turn their ankles, so that we may know them by their limping. Irish Proverb msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 11:56 PM Subject: [Audyssey] Pushing the dark envelope Thomas wrote: The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. end quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. I mean, do we really need another side scroller? Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? The skill and know how is the easy part, the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing. I didn't know an if statement from a loop 9 months ago, but I am set to release Rail Racer, and the only thing it has in common with any other racing title out there is that you are trying to go faster than your opponent. After that, the similarities fall to the wayside. I spent a great deal of time conceiving an original title that took very little from what had come before. I implore the AG developers out there to do the same. Even the most well produced shoott 'em up is still only going to be another tired old shoot 'em up with the same basic game play that we've all seen over and over. In my opinion, as developers, we can do more, and as purchasers of these games, we should ask for more. I think Rail Racer will be embraced by the accessible gaming community, but not because of any particular skill or know how I have as a beginner programmer, but because it is a solid and well thought out idea that has been well executed. The only thing keeping us from developing novel game ideas is our creativity, and I for one will vigorously support any developer that dares to push the envelope. For example, I certainly hope Thomas runs with his concept of the Star Wars game. He has ideas for this game that simply haven't been seen before, and I think the effort put into creating this title will pay off both in customer appreciation and game sales. Please note that this is in no way a slam of platform games, or shoot 'em ups, or any other genre of games people enjoy. If that is what you like to play, more power to you, all I am saying is I think we can sharpen our creative edges a bit, and I feel the gamers out there will greatly appreciate the effort. Reporting live from in front of my keyboard, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com - Original Messa ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes
Re: [Audyssey] Pushing the dark envelope
Wow! That already exists? Sheesh! Oh well, it can exist again - as a windows version. Some systems, mine included, cannot cope with online web-based gaming interface, so it'd be useful to have it multiplatform. Regards, Damien X-Sight Interactive http://x-sight.brandoncole.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: 26 June 2006 05:25 To: Gamers Discussion list Subject: Re: [Audyssey] Pushing the dark envelope sounds like a web game that already exists. I forget the link offhand. - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, June 25, 2006 11:05 PM Subject: Re: [Audyssey] Pushing the dark envelope I, for example, am in the process of creating a real-life simulation game, where each level is a year of your lifetime - which is the reason it starts at level 0. It's a game where you can choose your name, your parent's names and other various aspects of your character and his/her family. Then the game itself is just how life is - starting off basic like you're a baby. The actual game play starts off at level 1, but the actual simulator starts at level 0, which is just some movies of all the common baby stuff - not long, but long enough to set the scene. On level 1, you will be learning to walk, level 2 you will be looking at things and picking them up, etc. it'll get more choice as you get older throughout the game, for example you can choose to be the most rebellious criminal teenager in town or you can be an angel, or anything in between if you wanted to. I started developing this a while back, and I can't even begin to estimate a beta release date, let alone a full release date, as I'm only up to level 2 with it. But it was an example reflecting what che said previously. Regards, Damien X-Sight Interactive http://x-sight.brandoncole.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: 26 June 2006 04:56 To: Gamers Discussion list Subject: [Audyssey] Pushing the dark envelope Thomas wrote: The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. end quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. I mean, do we really need another side scroller? Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? The skill and know how is the easy part, the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing. I didn't know an if statement from a loop 9 months ago, but I am set to release Rail Racer, and the only thing it has in common with any other racing title out there is that you are trying to go faster than your opponent. After that, the similarities fall to the wayside. I spent a great deal of time conceiving an original title that took very little from what had come before. I implore the AG developers out there to do the same. Even the most well produced shoott 'em up is still only going to be another tired old shoot 'em up with the same basic game play that we've all seen over and over. In my opinion, as developers, we can do more, and as purchasers of these games, we should ask for more. I think Rail Racer will be embraced by the accessible gaming community, but not because of any particular skill or know how I have as a beginner programmer, but because it is a solid and well thought out idea that has been well executed. The only thing keeping us from developing novel game ideas is our creativity, and I for one will vigorously support any developer that dares to push the envelope. For example, I certainly hope Thomas runs with his concept of the Star Wars game. He has ideas for this game that simply haven't been seen before, and I think the effort put into creating this title will pay off both in customer appreciation and game sales. Please note that this is in no way a slam of platform games, or shoot 'em ups, or any other genre of games people enjoy. If that is what you like to play, more power to you, all I am saying is I think we can sharpen our creative edges a bit, and I feel the gamers out there will greatly appreciate the effort
Re: [Audyssey] Pushing the dark envelope
I agree kelly. Like i said, if you dig mario, more power to you, but I think we can go much farther with existing technology and enjoy a unique experience with the same amount of time it would take to create another platform game. - Original Message - From: Kellie and Lady J [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 11:20 PM Subject: Re: [Audyssey] Pushing the dark envelope Che, I like what you said and agree with this. I am going to say however, I think the reason that ppl embrace the old games, like Mario is b/c they want to play what has been so popular, in it's time for the sighted. They want to have access to it. But, I agree with you in that, there are so many shooters out there, and I am not putting them down or anything. But, I would love ot see more original ideas, rather then plays off of other games. Please, know that I mean no disrespect. I love Monty and will purchase it when it becomes available, I like the challenge and the sounds and everything. But, I am waiting, for an RPG, now that I owuld be so excited for. Right now, it will sound silly. But, the only way I get close to the games I so love is by watching friends play. I know that sounds sad, but for me, it is like a movie, or a book. As long as they tell me what is going on, I can follow it. Most games now, have so much audio that it nears accessibility. Kellie and my loveable Lady J. May those that love you, love you, and those that don't love you, may god turn their hearts. And if he can't turn their hearts, may he turn their ankles, so that we may know them by their limping. Irish Proverb msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 11:56 PM Subject: [Audyssey] Pushing the dark envelope Thomas wrote: The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. end quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. I mean, do we really need another side scroller? Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? The skill and know how is the easy part, the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing. I didn't know an if statement from a loop 9 months ago, but I am set to release Rail Racer, and the only thing it has in common with any other racing title out there is that you are trying to go faster than your opponent. After that, the similarities fall to the wayside. I spent a great deal of time conceiving an original title that took very little from what had come before. I implore the AG developers out there to do the same. Even the most well produced shoott 'em up is still only going to be another tired old shoot 'em up with the same basic game play that we've all seen over and over. In my opinion, as developers, we can do more, and as purchasers of these games, we should ask for more. I think Rail Racer will be embraced by the accessible gaming community, but not because of any particular skill or know how I have as a beginner programmer, but because it is a solid and well thought out idea that has been well executed. The only thing keeping us from developing novel game ideas is our creativity, and I for one will vigorously support any developer that dares to push the envelope. For example, I certainly hope Thomas runs with his concept of the Star Wars game. He has ideas for this game that simply haven't been seen before, and I think the effort put into creating this title will pay off both in customer appreciation and game sales. Please note that this is in no way a slam of platform games, or shoot 'em ups, or any other genre of games people enjoy. If that is what you like to play, more power to you, all I am saying is I think we can sharpen our creative edges a bit, and I feel the gamers out there will greatly appreciate the effort. Reporting live from in front of my keyboard, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com - Original Messa
Re: [Audyssey] Pushing the dark envelope
Hi, Che. Quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. End Quote That is true there is little inovation in our comunity both in the type of games out there as well as inventing new ways to do things. Quote Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. End Quote Che, I think we are looking at two different ends of the same stick. A blind player who has never played Marrio would probably certainly welcome a chance to finally play that kind of game as it has never been accessible to them before. In that sense it is completely new for those people. For those blind gamers such as myself there were games I truly enjoyed throughout my sighted years, and now they are unaccessible. Maybe I'd like something new, but I also want to have those games I enjoyed as well. Do you see that angle as well? Quote I mean, do we really need another side scroller? End Quote No, but that isn't the point. As mentioned above some have never had a first chance to play. You and I are coming from the angle of been sighted before hand, and to us those games are really old. They are old classics, and time to move on. Quote Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? End Quote I am certainly all for this, but your question seams to lack the other side of this debate. Some of the games out there for sighted players have never been accessible. That said all games share something in common so making something totally new is probably not going to happen from to many developers. For example, many games fall in the idea of sports, first person, arcade, side-scroller, RPG, etc. Storyline of course can be changed, many elements can be originals, and I can grant that. However, no matter what there is only so much you can do with originality. Quote Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? End Quote Sounds interesting, but now we do get in to the time factor. I think this comes down to a personal choice. Do you want to spend 5 years working on such an RPG, or do you want to design 4 or 5 other more easier games over that time? I think that many ag devs will tell you they will pick the second option of design 3 or 4 games rather than spending all that time making one game. Granted that one game would likely be darn good after that time. Quote The skill and know how is the easy part, End Quote As a programmer I am apped to agree with you that programming isn't as bad as it seams. However, people do learn at different levels and you can't ask a brand new developer to make level editors, engines, etc right off the bat. I will grant you have learned your programming rather quickly. In fact, in all my years of programming you are catching up with me, and in ways have passed me up. Then, again how hard did you work at it. We can't simply expect everyone to pick it up as well as or as fast you and I have. Quote the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing End Quote I agree that we need more originality and down right creativity in our titles. Also true though there has never been a Marrio game, Montezuma's Revenge, and about a million other titles for sighted gamers made accessible to us. I think the difference simply is some of us yearn to try the games of yestr year, before we can grow, and want something new. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Pushing the dark envelope
Hi, all. One more thought and this just occurred to me another likely reason blind devs are not expanding in to new relms is simply they haven't had the experience of other kinds of games to know what is out there, what the possibilities are, and of innovatively taking an idea and running a totally new direction with it. Take this RPG game stuff. I personally have little experience with RPGs. I would love to do one, but really I have had so little experience I'm not sure I could do it justice. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.