[Audyssey] gamebook generator was: Platform jumping games

2009-11-26 Thread dark

Hi Jacob.

software to easily generate gamebooks, manage all sections etc would be 
great, though obviously for that you'd also need to build in keeping and 
testing of character stats for,  for instance combat.


Pluss, it might be a useful thing for lots of people,  not just Vi 
gamers, and gamebooks are becoming very popular these days.


If you wanted to keep things symple as far as stats go, you could just build 
in the fighting fantasy systemwhich is very symple, --- -but has been used 
for many gamebooks,  though obviously letting the designer write in 
his/her own character generation system could be nice too.


For an explanation of the ff rules,  and some very good html ameter 
examples of their application, see http://www.ffproject.com/


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 4:16 AM
Subject: Re: [Audyssey] Platform jumping games



Yup.

That name rings a bell, and, yes, the development of things like MOTA and 
Q9 are very promising, since while I like the extra details etc. of MOTA, 
the relatively simple interface of Q9 also appeals to me, so, yes,current 
activity is promising.


FWIW, my silly form of a offline content management system that am sort of 
putting together to maybe help create relatively simple virtual 
environments is almost done - just trying to work out one or two 
irritations with some relatively standard windows forms controls due to 
the fact that am also using it as a bit of testing/interface exploration, 
and while it may be rather simple in terms of what it will produce, it 
might still let us do things like put together relatively simple 
interactive fiction books as well where you'd do something like either 
click on one of two or three choices at the end of a 'location', and part 
of the idea is trying to stick to a somewhat generic output that would 
work on all platforms, including something like a mobile phone browser, 
and might also eventually look into adding something like javascript 
variables that you could also make use of somehow from the back end, but 
the idea would be to build all of this into the virtual environment 
generation software.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:02 AM
Subject: Re: [Audyssey] Platform jumping games


I recall hereing of a set of games on computers like the C64 called 
spindizy which had those gyroscope style mechanics,  but I've not 
played them myself.


In truth Jacob, this is one reason I've been so excited about Tom's 
work,  right from the point he was designing the original Montizuma's 
revenge remake game,  which later for various complicated reasons 
became Mota.


No audio side scroller yet has had any significant vertical movement at 
all,  even compared to the original marrio brothers or Donkey Kong.


this is another reason there has been such a large discussion on this 
list with Tom, about his desire to create a more 80's style side scroller 
such as castlevania, - but stil with the vertical platforming.


Imho, more side scrollers with vertical elements,  of any and all 
levels of complexity would be an incredibly good thing indeed.


I'll admit,  while Q9's sounds, difficulty and well created engine 
impressed me greatly, I was rather disappointed that it is a symple left 
to right game,  but of course the possibility is always open for 
Philip to make other side scrollers in future.


Beware the Grue!

Dark.

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Re: [Audyssey] gamebook generator was: Platform jumping games

2009-11-26 Thread Jacob Kruger
Will first just try finish off the simple version, and then look into adding 
all the extra stuff in.


Idea for now is to just let people generate slightly interactive content, 
with some sound effects, etc., and we can take it from there, and the idea 
is also to try keep it usable on as many as possible platforms/browsers for 
now, but let's see...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:35 AM
Subject: [Audyssey] gamebook generator was: Platform jumping games



Hi Jacob.

software to easily generate gamebooks, manage all sections etc would be 
great, though obviously for that you'd also need to build in keeping and 
testing of character stats for,  for instance combat.


Pluss, it might be a useful thing for lots of people,  not just Vi 
gamers, and gamebooks are becoming very popular these days.


If you wanted to keep things symple as far as stats go, you could just 
build in the fighting fantasy systemwhich is very symple, --- -but has 
been used for many gamebooks,  though obviously letting the designer 
write in his/her own character generation system could be nice too.


For an explanation of the ff rules,  and some very good html ameter 
examples of their application, see http://www.ffproject.com/


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 4:16 AM
Subject: Re: [Audyssey] Platform jumping games



Yup.

That name rings a bell, and, yes, the development of things like MOTA and 
Q9 are very promising, since while I like the extra details etc. of MOTA, 
the relatively simple interface of Q9 also appeals to me, so, yes,current 
activity is promising.


FWIW, my silly form of a offline content management system that am sort 
of putting together to maybe help create relatively simple virtual 
environments is almost done - just trying to work out one or two 
irritations with some relatively standard windows forms controls due to 
the fact that am also using it as a bit of testing/interface exploration, 
and while it may be rather simple in terms of what it will produce, it 
might still let us do things like put together relatively simple 
interactive fiction books as well where you'd do something like either 
click on one of two or three choices at the end of a 'location', and part 
of the idea is trying to stick to a somewhat generic output that would 
work on all platforms, including something like a mobile phone browser, 
and might also eventually look into adding something like javascript 
variables that you could also make use of somehow from the back end, but 
the idea would be to build all of this into the virtual environment 
generation software.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:02 AM
Subject: Re: [Audyssey] Platform jumping games


I recall hereing of a set of games on computers like the C64 called 
spindizy which had those gyroscope style mechanics,  but I've not 
played them myself.


In truth Jacob, this is one reason I've been so excited about Tom's 
work,  right from the point he was designing the original 
Montizuma's revenge remake game,  which later for various 
complicated reasons became Mota.


No audio side scroller yet has had any significant vertical movement at 
all,  even compared to the original marrio brothers or Donkey Kong.


this is another reason there has been such a large discussion on this 
list with Tom, about his desire to create a more 80's style side 
scroller such as castlevania, - but stil with the vertical 
platforming.


Imho, more side scrollers with vertical elements,  of any and all 
levels of complexity would be an incredibly good thing indeed.


I'll admit,  while Q9's sounds, difficulty and well created engine 
impressed me greatly, I was rather disappointed that it is a symple left 
to right game,  but of course the possibility is always open for 
Philip to make other side scrollers in future.


Beware the Grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

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__ Information from ESET NOD32 Antivirus, version of virus

Re: [Audyssey] gamebook generator was: Platform jumping games

2009-11-26 Thread dark
Well fair enough jacob,  though I must admit including even the basic ff 
system would be fantastic in the future if at all possible.


Beware the grue!

dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 7:01 AM
Subject: Re: [Audyssey] gamebook generator was: Platform jumping games


Will first just try finish off the simple version, and then look into 
adding all the extra stuff in.


Idea for now is to just let people generate slightly interactive content, 
with some sound effects, etc., and we can take it from there, and the idea 
is also to try keep it usable on as many as possible platforms/browsers 
for now, but let's see...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:35 AM
Subject: [Audyssey] gamebook generator was: Platform jumping games



Hi Jacob.

software to easily generate gamebooks, manage all sections etc would be 
great, though obviously for that you'd also need to build in keeping and 
testing of character stats for,  for instance combat.


Pluss, it might be a useful thing for lots of people,  not just Vi 
gamers, and gamebooks are becoming very popular these days.


If you wanted to keep things symple as far as stats go, you could just 
build in the fighting fantasy systemwhich is very symple, --- -but has 
been used for many gamebooks,  though obviously letting the designer 
write in his/her own character generation system could be nice too.


For an explanation of the ff rules,  and some very good html ameter 
examples of their application, see http://www.ffproject.com/


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 4:16 AM
Subject: Re: [Audyssey] Platform jumping games



Yup.

That name rings a bell, and, yes, the development of things like MOTA 
and Q9 are very promising, since while I like the extra details etc. of 
MOTA, the relatively simple interface of Q9 also appeals to me, so, 
yes,current activity is promising.


FWIW, my silly form of a offline content management system that am sort 
of putting together to maybe help create relatively simple virtual 
environments is almost done - just trying to work out one or two 
irritations with some relatively standard windows forms controls due to 
the fact that am also using it as a bit of testing/interface 
exploration, and while it may be rather simple in terms of what it will 
produce, it might still let us do things like put together relatively 
simple interactive fiction books as well where you'd do something like 
either click on one of two or three choices at the end of a 'location', 
and part of the idea is trying to stick to a somewhat generic output 
that would work on all platforms, including something like a mobile 
phone browser, and might also eventually look into adding something like 
javascript variables that you could also make use of somehow from the 
back end, but the idea would be to build all of this into the virtual 
environment generation software.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 6:02 AM
Subject: Re: [Audyssey] Platform jumping games


I recall hereing of a set of games on computers like the C64 called 
spindizy which had those gyroscope style mechanics,  but I've not 
played them myself.


In truth Jacob, this is one reason I've been so excited about Tom's 
work,  right from the point he was designing the original 
Montizuma's revenge remake game,  which later for various 
complicated reasons became Mota.


No audio side scroller yet has had any significant vertical movement at 
all,  even compared to the original marrio brothers or Donkey Kong.


this is another reason there has been such a large discussion on this 
list with Tom, about his desire to create a more 80's style side 
scroller such as castlevania, - but stil with the vertical 
platforming.


Imho, more side scrollers with vertical elements,  of any and all 
levels of complexity would be an incredibly good thing indeed.


I'll admit,  while Q9's sounds, difficulty and well created engine 
impressed me greatly, I was rather disappointed that it is a symple 
left to right game,  but of course the possibility is always open 
for Philip to make other side scrollers in future.


Beware the Grue!

Dark.

---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

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