Will first just try finish off the simple version, and then look into adding
all the extra stuff in.
Idea for now is to just let people generate slightly interactive content,
with some sound effects, etc., and we can take it from there, and the idea
is also to try keep it usable on as many as possible platforms/browsers for
now, but let's see...
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, November 27, 2009 6:35 AM
Subject: [Audyssey] gamebook generator was: Platform jumping games
Hi Jacob.
software to easily generate gamebooks, manage all sections etc would be
great, though obviously for that you'd also need to build in keeping and
testing of character stats for, ---- for instance combat.
Pluss, it might be a useful thing for lots of people, ---- not just Vi
gamers, and gamebooks are becoming very popular these days.
If you wanted to keep things symple as far as stats go, you could just
build in the fighting fantasy systemwhich is very symple, --- -but has
been used for many gamebooks, ---- though obviously letting the designer
write in his/her own character generation system could be nice too.
For an explanation of the ff rules, ---- and some very good html ameter
examples of their application, see http://www.ffproject.com/
Hth.
Beware the grue!
Dark.
----- Original Message -----
From: "Jacob Kruger" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, November 27, 2009 4:16 AM
Subject: Re: [Audyssey] Platform jumping games
Yup.
That name rings a bell, and, yes, the development of things like MOTA and
Q9 are very promising, since while I like the extra details etc. of MOTA,
the relatively simple interface of Q9 also appeals to me, so, yes,current
activity is promising.
FWIW, my silly form of a offline content management system that am sort
of putting together to maybe help create relatively simple virtual
environments is almost done - just trying to work out one or two
irritations with some relatively standard windows forms controls due to
the fact that am also using it as a bit of testing/interface exploration,
and while it may be rather simple in terms of what it will produce, it
might still let us do things like put together relatively simple
interactive fiction books as well where you'd do something like either
click on one of two or three choices at the end of a 'location', and part
of the idea is trying to stick to a somewhat generic output that would
work on all platforms, including something like a mobile phone browser,
and might also eventually look into adding something like javascript
variables that you could also make use of somehow from the back end, but
the idea would be to build all of this into the virtual environment
generation software.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, November 27, 2009 6:02 AM
Subject: Re: [Audyssey] Platform jumping games
I recall hereing of a set of games on computers like the C64 called
spindizy which had those gyroscope style mechanics, ---- but I've not
played them myself.
In truth Jacob, this is one reason I've been so excited about Tom's
work, ---- right from the point he was designing the original
Montizuma's revenge remake game, ---- which later for various
complicated reasons became Mota.
No audio side scroller yet has had any significant vertical movement at
all, ---- even compared to the original marrio brothers or Donkey Kong.
this is another reason there has been such a large discussion on this
list with Tom, about his desire to create a more 80's style side
scroller such as castlevania, ----- but stil with the vertical
platforming.
Imho, more side scrollers with vertical elements, ---- of any and all
levels of complexity would be an incredibly good thing indeed.
I'll admit, ---- while Q9's sounds, difficulty and well created engine
impressed me greatly, I was rather disappointed that it is a symple left
to right game, ---- but of course the possibility is always open for
Philip to make other side scrollers in future.
Beware the Grue!
Dark.
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