Hi Jacob.
software to easily generate gamebooks, manage all sections etc would be
great, though obviously for that you'd also need to build in keeping and
testing of character stats for, ---- for instance combat.
Pluss, it might be a useful thing for lots of people, ---- not just Vi
gamers, and gamebooks are becoming very popular these days.
If you wanted to keep things symple as far as stats go, you could just build
in the fighting fantasy systemwhich is very symple, --- -but has been used
for many gamebooks, ---- though obviously letting the designer write in
his/her own character generation system could be nice too.
For an explanation of the ff rules, ---- and some very good html ameter
examples of their application, see http://www.ffproject.com/
Hth.
Beware the grue!
Dark.
----- Original Message -----
From: "Jacob Kruger" <jac...@mailzone.co.za>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, November 27, 2009 4:16 AM
Subject: Re: [Audyssey] Platform jumping games
Yup.
That name rings a bell, and, yes, the development of things like MOTA and
Q9 are very promising, since while I like the extra details etc. of MOTA,
the relatively simple interface of Q9 also appeals to me, so, yes,current
activity is promising.
FWIW, my silly form of a offline content management system that am sort of
putting together to maybe help create relatively simple virtual
environments is almost done - just trying to work out one or two
irritations with some relatively standard windows forms controls due to
the fact that am also using it as a bit of testing/interface exploration,
and while it may be rather simple in terms of what it will produce, it
might still let us do things like put together relatively simple
interactive fiction books as well where you'd do something like either
click on one of two or three choices at the end of a 'location', and part
of the idea is trying to stick to a somewhat generic output that would
work on all platforms, including something like a mobile phone browser,
and might also eventually look into adding something like javascript
variables that you could also make use of somehow from the back end, but
the idea would be to build all of this into the virtual environment
generation software.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, November 27, 2009 6:02 AM
Subject: Re: [Audyssey] Platform jumping games
I recall hereing of a set of games on computers like the C64 called
spindizy which had those gyroscope style mechanics, ---- but I've not
played them myself.
In truth Jacob, this is one reason I've been so excited about Tom's
work, ---- right from the point he was designing the original Montizuma's
revenge remake game, ---- which later for various complicated reasons
became Mota.
No audio side scroller yet has had any significant vertical movement at
all, ---- even compared to the original marrio brothers or Donkey Kong.
this is another reason there has been such a large discussion on this
list with Tom, about his desire to create a more 80's style side scroller
such as castlevania, ----- but stil with the vertical platforming.
Imho, more side scrollers with vertical elements, ---- of any and all
levels of complexity would be an incredibly good thing indeed.
I'll admit, ---- while Q9's sounds, difficulty and well created engine
impressed me greatly, I was rather disappointed that it is a symple left
to right game, ---- but of course the possibility is always open for
Philip to make other side scrollers in future.
Beware the Grue!
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
__________ Information from ESET NOD32 Antivirus, version of virus
signature database 4640 (20091126) __________
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
__________ Information from ESET NOD32 Antivirus, version of virus
signature database 4640 (20091126) __________
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.