Re: [Audyssey] swamp problem with ammo count when unloading
some time back, i actually thought of having another spare weapon in reserve, which in that case then it was a mp5. i actually already own 1 of course, and bought 1 more mp5 with my rep points hoping that in the event that if the 1 i'm currently using gets broken by zombies, i will still have another ready for me to load up and continue using that gun. and soon enough, my mp5 was broken by a zombie, and the extra that i bought did not turn up. so, i did another test. i spent 600 points to buy 2 mp5s, and then went to donate items in the menu to have a look, and true enough, i only still have 1 mp5. it's the same for armors as well, i wanted to have a spare of all the 4 top armor types, because armors are most often the first things zombies break lol. but same thing, although i made sure i bought 2, but when i went to donate items to take a look, there was only 1 showing up. hope this is clear enough :) keep up the good work man. i'm looking forward to pvp battle, as in i can track and shoot player enemies of mine! and maybe, who knows, gang battle where we can go like 2 on 2 or 3 on 3 or maybe more!- Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 18, 2012 12:54 AM Subject: Re: [Audyssey] swamp problem with ammo count when unloading What exactly didn't work? I'll try to fix it but I need a bit more info to go on. another bug to add. i tried buying 2 armors of each type, and also an extra of the guns that i deam important for me, hoping that in the case either the armors or weapon gets broken i can still have 1 extra in waiting. but it doesn't seem to work. so more rep points wasted there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem with ammo count when unloading
Thanks for the tip Kelvin. I've written this down and will try to get it fixed soon. some time back, i actually thought of having another spare weapon in reserve, which in that case then it was a mp5. i actually already own 1 of course, and bought 1 more mp5 with my rep points hoping that in the event that if the 1 i'm currently using gets broken by zombies, i will still have another ready for me to load up and continue using that gun. and soon enough, my mp5 was broken by a zombie, and the extra that i bought did not turn up. so, i did another test. i spent 600 points to buy 2 mp5s, and then went to donate items in the menu to have a look, and true enough, i only still have 1 mp5. it's the same for armors as well, i wanted to have a spare of all the 4 top armor types, because armors are most often the first things zombies break lol. but same thing, although i made sure i bought 2, but when i went to donate items to take a look, there was only 1 showing up. hope this is clear enough :) keep up the good work man. i'm looking forward to pvp battle, as in i can track and shoot player enemies of mine! and maybe, who knows, gang battle where we can go like 2 on 2 or 3 on 3 or maybe more!- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem with ammo count when unloading
Thanks Steady, I will look in to this bug. --- On Mon, 1/16/12, Steady Goh stea...@gmail.com wrote: From: Steady Goh stea...@gmail.com Subject: [Audyssey] swamp problem with ammo count when unloading To: Gamers Discussion list gamers@audyssey.org Date: Monday, January 16, 2012, 11:53 PM Hi Jeremy, When i start the game with no field kit and med kit, and collect a field kit outside, it will have a med kit in it. but when i unload, my med kit count becomes 0. but if i already have med kits at the start, the count is correct. Not sure but i think this also happened to the 2 short gun shells that were in my short gun. I think this has got to do with if we start the game and collect a weapon, it is loaded. but if we donate it and collect again, it is empty. This is also 1 reason people exit game and re-enter a lot. Whether the weapon is empty or loaded i am ok, but i think it should be standardised. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, January 16, 2012 1:24 PM Subject: [Audyssey] Swamp needs some volunteer testers The version 1.9b update is still being finished up, but in the mean time I am looking for volunteers to help search for bugs. A separate test server has been set up and it is running a test version of 1.9. I only plan to maintain this test server for a day or two while I clear up the few remaining code issues. If anyone is interested in giving this a try, here is the download link. Be warned that the character you play during this test will be gone once the testing is finished, so don't get too attached to it Haha. Also, because this test would overwrite many files, keep it in a separate folder from your normal Swamp game! http://dl.dropbox.com/u/6855861/SwampTest.zip You'll notice new options when you browse through the Safe zone menu. Once you reach level 10, the next area can be accessed from the blown up building that is south on Green lane. You'll go into the entrance sewer pipe and press Enter. The instance missions are working but don't try to cancel a mission after you've created it. That's the part I'm still working on so it will just end up giving you a bunch of garbage messages. Because this is just a test, I will pop in to give people weapons and ammo in order to help everyone level up faster. I'm heading to bed right now though, so that extra help won't show up until the morning. :) Once I've finished up the code and fixed any problems this test reveals, I'll officially switch things over and update Swamp to this version. Good luck and thanks in advance to anyone willing to test! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem with ammo count when unloading
another bug to add. i tried buying 2 armors of each type, and also an extra of the guns that i deam important for me, hoping that in the case either the armors or weapon gets broken i can still have 1 extra in waiting. but it doesn't seem to work. so more rep points wasted there. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 17, 2012 12:53 PM Subject: [Audyssey] swamp problem with ammo count when unloading Hi Jeremy, When i start the game with no field kit and med kit, and collect a field kit outside, it will have a med kit in it. but when i unload, my med kit count becomes 0. but if i already have med kits at the start, the count is correct. Not sure but i think this also happened to the 2 short gun shells that were in my short gun. I think this has got to do with if we start the game and collect a weapon, it is loaded. but if we donate it and collect again, it is empty. This is also 1 reason people exit game and re-enter a lot. Whether the weapon is empty or loaded i am ok, but i think it should be standardised. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, January 16, 2012 1:24 PM Subject: [Audyssey] Swamp needs some volunteer testers The version 1.9b update is still being finished up, but in the mean time I am looking for volunteers to help search for bugs. A separate test server has been set up and it is running a test version of 1.9. I only plan to maintain this test server for a day or two while I clear up the few remaining code issues. If anyone is interested in giving this a try, here is the download link. Be warned that the character you play during this test will be gone once the testing is finished, so don't get too attached to it Haha. Also, because this test would overwrite many files, keep it in a separate folder from your normal Swamp game! http://dl.dropbox.com/u/6855861/SwampTest.zip You'll notice new options when you browse through the Safe zone menu. Once you reach level 10, the next area can be accessed from the blown up building that is south on Green lane. You'll go into the entrance sewer pipe and press Enter. The instance missions are working but don't try to cancel a mission after you've created it. That's the part I'm still working on so it will just end up giving you a bunch of garbage messages. Because this is just a test, I will pop in to give people weapons and ammo in order to help everyone level up faster. I'm heading to bed right now though, so that extra help won't show up until the morning. :) Once I've finished up the code and fixed any problems this test reveals, I'll officially switch things over and update Swamp to this version. Good luck and thanks in advance to anyone willing to test! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem with ammo count when unloading
What exactly didn't work? I'll try to fix it but I need a bit more info to go on. another bug to add. i tried buying 2 armors of each type, and also an extra of the guns that i deam important for me, hoping that in the case either the armors or weapon gets broken i can still have 1 extra in waiting. but it doesn't seem to work. so more rep points wasted there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp problem with ammo count when unloading
Hi Jeremy, When i start the game with no field kit and med kit, and collect a field kit outside, it will have a med kit in it. but when i unload, my med kit count becomes 0. but if i already have med kits at the start, the count is correct. Not sure but i think this also happened to the 2 short gun shells that were in my short gun. I think this has got to do with if we start the game and collect a weapon, it is loaded. but if we donate it and collect again, it is empty. This is also 1 reason people exit game and re-enter a lot. Whether the weapon is empty or loaded i am ok, but i think it should be standardised. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, January 16, 2012 1:24 PM Subject: [Audyssey] Swamp needs some volunteer testers The version 1.9b update is still being finished up, but in the mean time I am looking for volunteers to help search for bugs. A separate test server has been set up and it is running a test version of 1.9. I only plan to maintain this test server for a day or two while I clear up the few remaining code issues. If anyone is interested in giving this a try, here is the download link. Be warned that the character you play during this test will be gone once the testing is finished, so don't get too attached to it Haha. Also, because this test would overwrite many files, keep it in a separate folder from your normal Swamp game! http://dl.dropbox.com/u/6855861/SwampTest.zip You'll notice new options when you browse through the Safe zone menu. Once you reach level 10, the next area can be accessed from the blown up building that is south on Green lane. You'll go into the entrance sewer pipe and press Enter. The instance missions are working but don't try to cancel a mission after you've created it. That's the part I'm still working on so it will just end up giving you a bunch of garbage messages. Because this is just a test, I will pop in to give people weapons and ammo in order to help everyone level up faster. I'm heading to bed right now though, so that extra help won't show up until the morning. :) Once I've finished up the code and fixed any problems this test reveals, I'll officially switch things over and update Swamp to this version. Good luck and thanks in advance to anyone willing to test! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.