Re: [Audyssey] swamp problem with ammo count when unloading

2012-01-18 Thread Kelvin Tan
some time back, i actually thought of having another spare weapon in 
reserve, which in that case then it was a mp5. i actually already own 1 of 
course, and bought 1 more mp5 with my rep points hoping that in the event 
that if the 1 i'm currently using gets broken by zombies, i will still have 
another ready for me to load up and continue using that gun. and soon 
enough, my mp5 was broken by a zombie, and the extra that i bought did not 
turn up. so, i did another test. i spent 600 points to buy 2 mp5s, and then 
went to donate items in the menu to have a look, and true enough, i only 
still have 1 mp5.

it's the same for armors as well, i wanted to have a spare of all the 4 top 
armor types, because armors are most often the first things zombies break 
lol. but same thing, although i made sure i bought 2, but when i went to 
donate items to take a look, there was only 1 showing up. hope this is clear 
enough :)

keep up the good work man. i'm looking forward to pvp battle, as in i can 
track and shoot player enemies of mine! and maybe, who knows, gang battle 
where we can go like 2 on 2 or 3 on 3 or maybe more!- Original 
Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 18, 2012 12:54 AM
Subject: Re: [Audyssey] swamp problem with ammo count when unloading


What exactly didn't work?  I'll try to fix it but I need a bit more info to 
go on.

 another bug to add. i tried buying 2
 armors of each type, and also an extra
 of the guns that i deam important for me, hoping that in
 the case either the
 armors or weapon gets broken i can still have 1 extra in
 waiting. but it
 doesn't seem to work. so more rep points wasted there.


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Re: [Audyssey] swamp problem with ammo count when unloading

2012-01-18 Thread Jeremy Kaldobsky
Thanks for the tip Kelvin.  I've written this down and will try to get it fixed 
soon.

 some time back, i actually thought of
 having another spare weapon in 
 reserve, which in that case then it was a mp5. i actually
 already own 1 of 
 course, and bought 1 more mp5 with my rep points hoping
 that in the event 
 that if the 1 i'm currently using gets broken by zombies, i
 will still have 
 another ready for me to load up and continue using that
 gun. and soon 
 enough, my mp5 was broken by a zombie, and the extra that i
 bought did not 
 turn up. so, i did another test. i spent 600 points to buy
 2 mp5s, and then 
 went to donate items in the menu to have a look, and true
 enough, i only 
 still have 1 mp5.
 
 it's the same for armors as well, i wanted to have a spare
 of all the 4 top 
 armor types, because armors are most often the first things
 zombies break 
 lol. but same thing, although i made sure i bought 2, but
 when i went to 
 donate items to take a look, there was only 1 showing up.
 hope this is clear 
 enough :)
 
 keep up the good work man. i'm looking forward to pvp
 battle, as in i can 
 track and shoot player enemies of mine! and maybe, who
 knows, gang battle 
 where we can go like 2 on 2 or 3 on 3 or maybe more!-


---
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Re: [Audyssey] swamp problem with ammo count when unloading

2012-01-17 Thread Jeremy Kaldobsky
Thanks Steady, I will look in to this bug.

--- On Mon, 1/16/12, Steady Goh stea...@gmail.com wrote:

 From: Steady Goh stea...@gmail.com
 Subject: [Audyssey] swamp problem with ammo count when unloading
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, January 16, 2012, 11:53 PM
 Hi Jeremy, When i start the game with
 no field kit and med kit, and collect a field kit outside,
 it will have a med kit in it. but when i unload, my med kit
 count becomes 0. but if i already have med kits at the
 start, the count is correct. Not sure but i think this also
 happened to the 2 short gun shells that were in my short
 gun.
 I think this has got to do with if we start the game and
 collect a weapon, it is loaded. but if we donate it and
 collect again, it is empty. This is also 1 reason people
 exit game and re-enter a lot. Whether the weapon is empty or
 loaded i am ok, but i think it should be standardised.
 
 锦发/Steady Goh
 - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
 To: audyssey gamers@audyssey.org
 Sent: Monday, January 16, 2012 1:24 PM
 Subject: [Audyssey] Swamp needs some volunteer testers
 
 
  The version 1.9b update is still being finished up,
 but in the mean time I am looking for volunteers to help
 search for bugs.  A separate test server has been set
 up and it is running a test version of 1.9.  I only
 plan to maintain this test server for a day or two while I
 clear up the few remaining code issues.  If anyone is
 interested in giving this a try, here is the download
 link.  Be warned that the character you play during
 this test will be gone once the testing is finished, so
 don't get too attached to it Haha.  Also, because this
 test would overwrite many files, keep it in a separate
 folder from your normal Swamp game!
  http://dl.dropbox.com/u/6855861/SwampTest.zip
  
  You'll notice new options when you browse through the
 Safe zone menu. Once you reach level 10, the next area can
 be accessed from the blown up building that is south on
 Green lane.  You'll go into the entrance sewer pipe and
 press Enter.  The instance missions are working but
 don't try to cancel a mission after you've created it. 
 That's the part I'm still working on so it will just end up
 giving you a bunch of garbage messages.
  
  Because this is just a test, I will pop in to give
 people weapons and ammo in order to help everyone level up
 faster.  I'm heading to bed right now though, so that
 extra help won't show up until the morning.  :) 
 Once I've finished up the code and fixed any problems this
 test reveals, I'll officially switch things over and update
 Swamp to this version.  Good luck and thanks in advance
 to anyone willing to test!
  
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to 
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via
 the web, at
  http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 at
  http://www.mail-archive.com/gamers@audyssey.org.
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 management of the list,
  please send E-mail to gamers-ow...@audyssey.org.
 
 
 
 ---
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 web, at
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Re: [Audyssey] swamp problem with ammo count when unloading

2012-01-17 Thread Kelvin Tan
another bug to add. i tried buying 2 armors of each type, and also an extra 
of the guns that i deam important for me, hoping that in the case either the 
armors or weapon gets broken i can still have 1 extra in waiting. but it 
doesn't seem to work. so more rep points wasted there.
- Original Message - 
From: Steady Goh stea...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 17, 2012 12:53 PM
Subject: [Audyssey] swamp problem with ammo count when unloading


Hi Jeremy, When i start the game with no field kit and med kit, and collect
a field kit outside, it will have a med kit in it. but when i unload, my med
kit count becomes 0. but if i already have med kits at the start, the count
is correct. Not sure but i think this also happened to the 2 short gun
shells that were in my short gun.
I think this has got to do with if we start the game and collect a weapon,
it is loaded. but if we donate it and collect again, it is empty. This is
also 1 reason people exit game and re-enter a lot. Whether the weapon is
empty or loaded i am ok, but i think it should be standardised.

锦发/Steady Goh
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Monday, January 16, 2012 1:24 PM
Subject: [Audyssey] Swamp needs some volunteer testers


 The version 1.9b update is still being finished up, but in the mean time I
 am looking for volunteers to help search for bugs.  A separate test server
 has been set up and it is running a test version of 1.9.  I only plan to
 maintain this test server for a day or two while I clear up the few
 remaining code issues.  If anyone is interested in giving this a try, here
 is the download link.  Be warned that the character you play during this
 test will be gone once the testing is finished, so don't get too attached
 to it Haha.  Also, because this test would overwrite many files, keep it
 in a separate folder from your normal Swamp game!
 http://dl.dropbox.com/u/6855861/SwampTest.zip

 You'll notice new options when you browse through the Safe zone menu.
 Once you reach level 10, the next area can be accessed from the blown up
 building that is south on Green lane.  You'll go into the entrance sewer
 pipe and press Enter.  The instance missions are working but don't try to
 cancel a mission after you've created it.  That's the part I'm still
 working on so it will just end up giving you a bunch of garbage messages.

 Because this is just a test, I will pop in to give people weapons and ammo
 in order to help everyone level up faster.  I'm heading to bed right now
 though, so that extra help won't show up until the morning.  :)  Once I've
 finished up the code and fixed any problems this test reveals, I'll
 officially switch things over and update Swamp to this version.  Good luck
 and thanks in advance to anyone willing to test!

 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 
18:48:00


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Re: [Audyssey] swamp problem with ammo count when unloading

2012-01-17 Thread Jeremy Kaldobsky
What exactly didn't work?  I'll try to fix it but I need a bit more info to go 
on.

 another bug to add. i tried buying 2
 armors of each type, and also an extra 
 of the guns that i deam important for me, hoping that in
 the case either the 
 armors or weapon gets broken i can still have 1 extra in
 waiting. but it 
 doesn't seem to work. so more rep points wasted there.


---
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[Audyssey] swamp problem with ammo count when unloading

2012-01-16 Thread Steady Goh
Hi Jeremy, When i start the game with no field kit and med kit, and collect 
a field kit outside, it will have a med kit in it. but when i unload, my med 
kit count becomes 0. but if i already have med kits at the start, the count 
is correct. Not sure but i think this also happened to the 2 short gun 
shells that were in my short gun.
I think this has got to do with if we start the game and collect a weapon, 
it is loaded. but if we donate it and collect again, it is empty. This is 
also 1 reason people exit game and re-enter a lot. Whether the weapon is 
empty or loaded i am ok, but i think it should be standardised.


锦发/Steady Goh
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: audyssey gamers@audyssey.org
Sent: Monday, January 16, 2012 1:24 PM
Subject: [Audyssey] Swamp needs some volunteer testers


The version 1.9b update is still being finished up, but in the mean time I 
am looking for volunteers to help search for bugs.  A separate test server 
has been set up and it is running a test version of 1.9.  I only plan to 
maintain this test server for a day or two while I clear up the few 
remaining code issues.  If anyone is interested in giving this a try, here 
is the download link.  Be warned that the character you play during this 
test will be gone once the testing is finished, so don't get too attached 
to it Haha.  Also, because this test would overwrite many files, keep it 
in a separate folder from your normal Swamp game!

http://dl.dropbox.com/u/6855861/SwampTest.zip

You'll notice new options when you browse through the Safe zone menu. 
Once you reach level 10, the next area can be accessed from the blown up 
building that is south on Green lane.  You'll go into the entrance sewer 
pipe and press Enter.  The instance missions are working but don't try to 
cancel a mission after you've created it.  That's the part I'm still 
working on so it will just end up giving you a bunch of garbage messages.


Because this is just a test, I will pop in to give people weapons and ammo 
in order to help everyone level up faster.  I'm heading to bed right now 
though, so that extra help won't show up until the morning.  :)  Once I've 
finished up the code and fixed any problems this test reveals, I'll 
officially switch things over and update Swamp to this version.  Good luck 
and thanks in advance to anyone willing to test!


---
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list,
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