Thanks Steady, I will look in to this bug.

--- On Mon, 1/16/12, Steady Goh <stea...@gmail.com> wrote:

> From: Steady Goh <stea...@gmail.com>
> Subject: [Audyssey] swamp problem with ammo count when unloading
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Date: Monday, January 16, 2012, 11:53 PM
> Hi Jeremy, When i start the game with
> no field kit and med kit, and collect a field kit outside,
> it will have a med kit in it. but when i unload, my med kit
> count becomes 0. but if i already have med kits at the
> start, the count is correct. Not sure but i think this also
> happened to the 2 short gun shells that were in my short
> gun.
> I think this has got to do with if we start the game and
> collect a weapon, it is loaded. but if we donate it and
> collect again, it is empty. This is also 1 reason people
> exit game and re-enter a lot. Whether the weapon is empty or
> loaded i am ok, but i think it should be standardised.
> 
> 锦发/Steady Goh
> ----- Original Message ----- From: "Jeremy Kaldobsky"
> <jer...@kaldobsky.com>
> To: "audyssey" <gamers@audyssey.org>
> Sent: Monday, January 16, 2012 1:24 PM
> Subject: [Audyssey] Swamp needs some volunteer testers
> 
> 
> > The version 1.9b update is still being finished up,
> but in the mean time I am looking for volunteers to help
> search for bugs.  A separate test server has been set
> up and it is running a test version of 1.9.  I only
> plan to maintain this test server for a day or two while I
> clear up the few remaining code issues.  If anyone is
> interested in giving this a try, here is the download
> link.  Be warned that the character you play during
> this test will be gone once the testing is finished, so
> don't get too attached to it Haha.  Also, because this
> test would overwrite many files, keep it in a separate
> folder from your normal Swamp game!
> > http://dl.dropbox.com/u/6855861/SwampTest.zip
> > 
> > You'll notice new options when you browse through the
> Safe zone menu. Once you reach level 10, the next area can
> be accessed from the blown up building that is south on
> Green lane.  You'll go into the entrance sewer pipe and
> press Enter.  The instance missions are working but
> don't try to cancel a mission after you've created it. 
> That's the part I'm still working on so it will just end up
> giving you a bunch of garbage messages.
> > 
> > Because this is just a test, I will pop in to give
> people weapons and ammo in order to help everyone level up
> faster.  I'm heading to bed right now though, so that
> extra help won't show up until the morning.  :) 
> Once I've finished up the code and fixed any problems this
> test reveals, I'll officially switch things over and update
> Swamp to this version.  Good luck and thanks in advance
> to anyone willing to test!
> > 
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> 
> 
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